Review: TH108 keyboard

A small-form-factor keyboard isn’t the perfect choice for everyone. I know mini keyboards are all the rage, but I like full functionality without mastering FN macros. Accordingly, when I was offered the TH108 keyboard from Epomaker, my ears pricked up. This full-size device is the ideal option if you have a large workspace and you simply cannot cope without every major key.

On top of this, it has tri-mode connectivity and it is Mac and Windows compatible. This versatility is an attractive option that will impress every gamer or office worker. Though it isn’t perfect for commuting, I love the lightweight design and the durable build quality. Moreover, it comes in 2 colour choices to impress fashion-conscious consumers.

What’s in the box of the TH108 keyboard?

  • The packaging is large but oddly understated. Furthermore, it is robust and the contents are well protected.
  • The TH108 keyboard has south-facing lettering and RGB backlighting. Additionally, the USB dongle is housed within the case to prevent it from being lost.
  • A USB-C cable charges the whopping 8000 mAh battery.
  • Pull the keycaps with the puller tool.
  • Spare switches are provided.
  • Learn the basics with the user manual.

Technical aspects.

The TH108 keyboard is designed with gamers in mind. Though there are 3 connectivity options, Bluetooth should not be your gaming go-to. Instead, stick to wired or the 2.4GHz connection for a 1000 Hz polling rate. If you have to use Bluetooth, it drops considerably to 125 Hz. This won’t be problematic for slower games or offline action, but competitive gamers will notice the minor latency issues.

If you game wirelessly, you’ll enjoy up to 160 hours of juice. This number drops if you use the vibrant RGB backlighting. As such, it is a bit of a balancing act between battery life and an eye-catching display. Alternatively, use the USB-C cable and forget about running out of power.

Hot-swappable switches make this the perfect choice for amateur PC or console gamers. If you have 5-pin switches, you may change them without having to solder or waste your time.

Usability.

Epomaker creates some incredibly easy-to-use products. The TH108 keyboard is remarkably versatile, and this makes it a pleasant user experience. Customising your lighting, changing macros, or altering your layout can be achieved with the free-to-download software. Alternatively, you can use it as a plug-and-play device.

If you wish to change connectivity between Mac and Windows, it can be achieved with the flick of a switch. Moreover, if you are running wirelessly, you can check your battery life with the helpful RGB guide.

Mastering the Epomaker software is a cinch. This user-friendly option is intuitive, and I love how you cannot make a mistake. If you were to change your mind, you may reset your work, and the keyboard will return to its default settings.

Build quality.

Gaming peripherals take a beating. Heavy-handed users pummel each key without realising the potential damage. Thankfully, the TH108 keyboard is a robust and well-constructed device that can withstand a tough time. The double-shot PBT keycaps are durable and will resist oily stains and unsightly scratching. Moreover, the south-facing lettering will not fade.

The vibrant RGB can be adjusted if you find it too overpowering. The result is a gentle or extreme hue that will light your gaming area. The white and blue or black livery was pleasant to look at. Furthermore, the plastic case is lightweight but strong. I was relatively heavy-handed, and the cherry keycaps, switches, wiring, and case remained unscathed. Consequently, this would be perfect for rough and ill-tempered younger gamers.

Is the TH108 keyboard worth it?

I like this keyboard, but can’t help but think that the south-facing lettering will put people off. Unless you can touch type, it may be tough to master. However, if this doesn’t put you off, you get an awful lot of tech for your money. The massive battery, impressive RGB, and incredible versatility will make you smile. Additionally, it is lightweight and easy to use. Accordingly, this full-size keyboard is a great investment, and I recommend buying it here!

(More information on Epomaker can be found here!)

The TH108 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Eriksholm: The Stolen Dream

In an era of the stealth genre taking a backseat, Eriksholm: The Stolen Dream emerges from the shadows. Is this stealth adventure worth your time? Or are you left wishing it had stayed hidden?

One With The Shadows

Upon loading up Eriksholm: The Stolen Dream, you would have thought this game had been made by a large AAA studio but to my shock and pleasant surprise, it is the complete opposite. Developed by River End Games, which consist of just 19 members based in Sweden, Eriksholm is the studios debut title, and what a debut it is. Set in Eriksholm, a city with clear Nordic inspiration in the fictional Kingdom Of Rosemark, the story follows the tale of protagonist Hanna. Having been orphaned from an early age, Hanna lives with brother Herman, as they struggle to make ends meet in this harsh city that is in the midst of dealing with a disease outbreak named Heartpox. Right at the beginning of the game, Herman disappears and the police come knocking at Hanna’s door, setting in motion the narrative of Eriksholm.

The plot of Eriksholm is nothing particularly new or fresh but what the story sets out to achieve, it does with some wonderful storytelling. It’s a tale of conspiracies, alliances, rebellions and betrayals but what makes it all come together are the fantastic characters. Hanna is a superb lead, voiced so brilliantly by Rosie Day; every line spoken by Hanna really feels full of emotion and it’s hard not to root for the character by the time the credits roll. Hanna isn’t the only playable character though, as you can also control resistance leader Alva and Sebastian, a city outcast. The dynamic between these three characters across the eight chapters is what makes the story feel so emotional and layered. This is all perfectly encapsulated by the absolutely stunning cutscenes which often take place at the beginning or end of a chapter. Every scene feels important and momentous, making each segment a must see, certainly a game where you should not skip cutscenes! The overarching plot of Eriksholm is nothing that hasn’t been told before but if you’re looking for an adventure tale of mystery and discovery, with a brilliant cast, this story is for you.

Crouch, Wait, Sneak, Repeat

Eriksholm sets out to achieve a puzzle stealth adventure from a top down isometric view and it succeeds, for the most part. Throughout the first few chapters, the game seeks to limit how you can control Hanna in order to force you to learn the basics. The basics of cover, utilising shadows and creating distractions with sound are all core fundamentals of this stealth gameplay. Running creates sounds for guards to hear, walking over glass or metal surfaces can garner fatal results, making it a very tense experience from the start. It’s a long game of cat and mouse throughout each level, as you dodge and weave your way through factories, towns and other environments, avoiding the police. Further along in the story, you are rewarded with new abilities, such as a pebble for distractions, a blow dart to stun enemies or a chokehold ability when you are controlling a specific character.

Speaking of different characters, each one has unique abilities and skills which help diversify gameplay and keep things fresh. Hanna can squeeze through small apparatus-like vents; Alma can climb up drain pipes and Sebastian has the aforementioned chokehold ability. Each area playing as these characters feels different from the other, making some really unique moments for each character. It’s just a shame some of these abilities are unlocked far too late in the story for them to produce maximum affect.

The world of Eriksholm is designed as a sandbox in both combat and exploration. Many levels have a puzzle or two for the player to decipher and this once again keeps the game feeling fresh and innovative. The puzzles are particularly troublesome but provide a different challenge for the player to overcome. Speaking of challenge, the most disappointing part of gameplay is the lack of player choice in combat and stealth. Most levels require you to follow a very specific path which the game has mapped out for you, for example, watching a guard moving from point A to B and then making a move. It’s your bog standard stealth gameplay loop, which for some veterans of this genre will become tedious and boring by game’s end. The game also sports an overly generous checkpoint system which can eliminate any sense of real difficulty for certain levels. Overall, it’s a solid effort for a first attempt at stealth adventure gameplay by River End Games.

Exquisite, Enchanting, Eriksholm

Let’s get one thing abundantly clear when it comes to presentation. Eriksholm: The Stolen Dream may just be the best looking non AAA game I have ever seen. Everything in this world looks drop dead gorgeous. The Nordic themed city has some steampunk inspired visuals in places, but carves its own unique beauty. The design and architecture of the buildings is mesmerizing along with the excellent colour pallet selected for each area. The wonderful streets, alleys and even fortresses are illuminated with superb lighting. All of this beauty is at its best when you utilise the camera. Throughout the game you can manoeuvre the top down view to make sure you are seeing every nook and cranny and this really heightens the game’s beauty. And I must not forget the character models: Hanna, Alva and Sebastian all look simply stunning with their facial design and animations. This is particularly evident in the beautiful and cinematic cutscenes. This is a monumental effort in visual presentation by a small developer. I am blown away.

Similarly, the sound design and soundtrack elevate the game to further heights. Every door opening, glass smashing, floor creaking and guard shouting sound phenomenal and help to heighten the tension during the stealth combat encounters. This design really captures the desperation the characters feel. The real star of the sound design is the previously mentioned voice cast. Each member of the cast manages to pour life and soul into each character, making every conversation memorable. A fantastic effort across the board from the whole cast in bringing these characters to life. Finally, the soundtrack of Eriksholm delivers with a brilliant score from composer Lelf Johnson. It’s a score which encompasses the early 1900’s era blended with modern sounds to capture the feel of the city and the tone of the story.

Verdict

River End Games have achieved something special with their debut title Eriksholm: The Stolen Dream. This stealth adventure has a solid story driven by superb characters and a gorgeous setting. Whilst the gameplay may not be challenging enough or provide enough freedom for some players, it is still a tightly crafted stealth experience. Mesmerizing visuals, a great soundtrack and truly memorable voice acting make this game my biggest surprise of the year so far. In a genre that has fallen to the wayside, River End have injected some much needed life!

Review: Holdfast: Nations At War

It took about one-and-a-half games for Holdfast: Nations At War to click for me. In my first game, I approached it like I do any other FPS. So I rushed forward, taking pot shots and trying to flank. It didn’t end well. My second game, I ended up following a decent leader. He set us a line to stand on, and commanded us to fire volleys. And like that, I was sold. Frantically reloading a musket, as balls whizz past your ear, is intense. Firefights dissolve into fields of smoke, as comrades fall screaming to the ground and we’re firing volleys blindly. It’s great.

Though for PC players, this might as well be a retro review. It’s been out for yonks there. But as of the start of this month, crossplay with consoles has been released. I imagine this has been transformative for the voice chat. Still, it means the servers were nice and full. 150 muskets all firing at once is a sight to behold. Either way, as a result of this, I was parachuted into Holdfast for a week. The end result is almost completely positive. The muskets, and the firing thereof, are great. The bayonets on the end of them though? Not so much.

Holdfast: Nations At War

On The Line

Holdfast: Nations At War has two major settings: the Napoleonic Era and World War I. I’m mainly going to focus on the first one. Nothing wrong with the WW1 setting, but the faster reloading guns make it feel closer to a standard FPS, so was a little less interesting for me. Anyway, once you’re in a match, the first thing you’ll do is fire your musket at the nearest enemy. You’ll mostly likely miss. It’ll then take you half a year to reload the thing. This is an authentic musket, right down to the bayonet screwed onto the end.

It might seem irritating at first, but it’s a stroke of genius. It means that no one can just run ahead and rack up thousands of kills. You have to stay with your squad, so that reloading doesn’t immediately leave you defenceless. To co-ordinate this, you have leaders who can set up lines and respawn points. You even get bonus accuracy and XP if you fire in a line, so there’s a great incentive to engage with the mechanic. It means that even without using the voice chat, teamwork happens organically. It’s an immensely clever gameplay mechanic and works like a charm.

It also lends itself to continually generating stories. Like when I was playing as a medic, healing a group defending a hill, until the enemy charged and burst over the edge. The whole hill turned into a cacophony of panicked musket fire and death screams. Speaking of surgeons, there are plenty of different roles available. There are three types of leader, a variety of rank-and-file classes, and support classes. Grenadiers get bonuses in melee, sappers can build fortifications, and so on. Each class generally has its own counter-class, and there’s a big ton of cosmetic unlockables for each. There’s enough content here to keep you playing for many hours.

Holdfast: Nations At War

Fix Bayonets

Holdfast: Nations At War has also put a lot of effort into making its guns feel good. The muskets sound like thunder. Even the little pistols make a satisfying pop as you desperately fire them at someone’s face. It’s good stuff. Though this love has not been extended to the melee. It uses that ‘classic’ directional combat system, seen in things like Kingdom Come: Deliverance. It’s clunky, and melees dissolve into people running in circles around other, frantically swinging all over the place. A silly Do-Si-Do, which ends with someone getting a bayonet in the ear hole. It’s just not as satisfying as the gunplay.

There are other quality of life issues too, ranging from big to small. Here’s a quick list. There’s absolutely no tutorial, so half the mechanics you have to piece together from the control list and HUD icons. You can remove your bayonet, for instance, which a lot people seem unaware of. Secondly, I wish it would let me choose a default camera so I don’t have to switch back to first person every respawn. Thirdly, cavalry classes are supremely unbalanced, as there is little to no counter other than desperately firing a musket at them. Lastly, please make a big warning sign when you’re being healed so people will stop wandering out of cover every bloody time.

Still, cavalry aside, these are minor irritations. Even the melee stopped grating after a while, when I realised that everyone sucks equally at it, which might well be the point. If you get behind the line mechanic, it will sucker you in. That, and the fact that there’s a lot of content here. There’s a big rotation of maps, and different objectives. My favourite are the siege maps, where one side defends and another attacks, with a time limit. The defenders have limited respawns, so it’s a desperate struggle against almost inevitable defeat. As the clock ticks nearer to the end, cannon fire has usually blown holes in your defences and your guys are trying to hold amongst the rubble.

Holdfast: Nations At War

Holdfast: Nations At War – Tremendously Exciting

I should also say a word about the community. I found it to be a mixed bag. There were some leaders I encountered who were great. They knew the best place for lines and helped martial the troops. A thankless job. I also had a laugh at the people doing their best mock British accents. But for every one of those, there’s someone screaming racial epithets, or trying, very desperately, to be funny. There’s also a trend of blasting music through their mics. Sometimes it can work, like when ‘Enter Sandman’ was cut off by an artillery shell hitting our boat. Other times it’s just someone blasting Justin Bieber to try and be funny.

Still, I think the community is mostly on the positive side. Even then, you can mute them and not lose that much, beyond the occasional blast of Rule Britannia. I should also mention that, after fifteen hours of play, there’s a lot of Holdfast: Nations At War I haven’t tried. I wasn’t brave enough to be cavalry or use the artillery and I also realised the day before writing this that there are naval battles. There’s so much to play with here, that the scale can be quite intimidating at first. It’s well worth digging into though, as its smart systems and wealth of things to unlock will keep you on the line for a very long time.

(Holdfast: Nations At War’s Steam Page)

Preview: Food Truck Shop Simulator

Food Truck Shop Simulator is an Early access title that will appeal to simulation fans. Though it is a little buggy, the action is easy to understand, and the gameplay flows nicely. The EA experience wasn’t without faults, but it never stopped me from progressing. As such, as long as you set your expectations accordingly, you’ll have a good time.

This food simulation game was developed and published by Bodiroga Pavle. It is a single-player title with minimal content. Furthermore, it is affordable as PC gamers can pick it up for under £5. This is great value for money as the developer promises to expand the base content and make it much more complex and expansive.

Food Truck Shop Simulator tells a basic story.

In typical genre fashion, you are blessed with a broken business and limited skills. However, with a little guidance, you can fulfil your potential of running the greatest food truck ever known to man. I know that this will not set the world alight, but the plot is strong enough to get the ball rolling.

Once you break through the initial tutorial, the action expands nicely. There are new ingredients to purchase, recipes to unlock, and special customers to serve. Moreover, you must work quickly if you wish to maximise profits and customer satisfaction. So far, so good. There are no major surprises, and if you’ve played any of the other million food-sim games, you’ll know exactly what to expect.

The ugly.

Unfortunately, Food Truck Shop Simulator does have its problems. The UI isn’t always intuitive, and more handholding and guidance would have been appreciated. However, this wasn’t to be, and this does break up the flow of the action.

On top of this, there are problems with bagging the cooked food and understanding when everything is cooked. Yet, once you overcome these problems, you tick along nicely. You can pin customer orders and deal with multiple meals. Additionally, working in your tiny tin cooking van was fun. Cutting, slicing, frying, cooking, and selecting the correct sauces was enjoyable.

Food Truck Shop Simulator isn’t eye-catching.

Sim games don’t have to be polished. However, it is nice when they have good graphics and are pleasant to the eye. Unfortunately, Food Truck Shop Simulator is a little ugly. The textures weren’t great, and the world is pretty bland. Moreover, the characters are amusing, and the animation is sluggish. Thankfully, many of the core elements are easy to identify, and this makes selecting the correct ingredients a doddle.

The audio blends upbeat music with realistic ambient and cooking sounds. The result is a pleasant listening experience that isn’t vulgar, uncomfortable, or unsuitable.

The controls could have been better.

Glitches and bugs with the control system hold Food Truck Shop Simulator back. Until the developer irons out these problems, the game will never thrive. I’m hoping that the bagging issue is resolved and there are more layers of guidance to help you during the opening stages.

Replay value is somewhat limited. If you love this genre, you’ll find more reasons to return. If you are picking this up as a change of pace, you’ll tire of the faults and limited action quickly. Subsequently, new content needs to be added and the issues resolved before this happens.

Food Truck Shop Simulator doesn’t break the bank.

Food Truck Shop Simulator’s saving grace is its low price point. If you’re on the fence, you won’t lose much by giving this a try. Yes, it could be better, but I’m hoping it will improve over time. Though it isn’t perfect, it is fun, albeit limited, and it’ll hold your interest for a few hours. Accordingly, I recommend buying it here! Can you run the world’s best food truck? Select your ingredients, create the menu, and run a thriving business.

Review: Lepro S1 AI Smart Rainbow LED Light strip

The Lepro S1 AI Smart Rainbow LED Light strip is a perfect choice if you wish to add some flair to your house. Maybe you have a gamer who wants their streams to pop. Alternatively, you can create a spectacular backlit hue for your TV or monitor. Either way, this easy-to-use and intelligent light strip is the ideal choice.

The thought of setting up new lights or playing with another electrical device can be too much for some individuals. Thankfully, this light strip is different. It is easy to install, and the LED lighting is affordable to use. Moreover, it connects to an array of smart apps and devices for a seamless and simple user experience. Accordingly, this product is perfect no matter your ability or skill level.

What’s in the box of the Lepro S1 AI Smart Rainbow LED Light strip?

  • The packaging is sleek and easy to look at. Furthermore, though it is lightweight, it is robust and can be recycled.
  • The Lepro S1 AI Smart Rainbow LED Light strip comes installed on a plastic reel. This makes it easy to handle and install. Lepro have UK and US plugs, so be sure to pick the right option at the checkout.
  • An array of connecting clips is provided.
  • Learn the basics with the user manual.

Technical aspects.

If you are after waterproof or extendable lights, these won’t be for you. Yes, you may trim them at the correct cutting points, but you may not run them in sequence with other Lepro light strips. Instead, they can be controlled and synced for the ultimate light show. Furthermore, you can purchase them in different lengths to match your room, TV, or monitor size.

Using the app is the way forward. If you have any other Lepro products, you may create zones to ensure every light works perfectly. Alternatively, you can have every product connected to create an amazingly vivid light display. 

These AI lights let you create your light display based on your mood or the music you are listening to. Additionally, they will react to in-game audio for a captivating and special effect. Imagine dodging bullets in COD as your lights pulse and glow with every passing bullet.

A smart home.

Most houses have at least one smart home assistant. Thankfully, the Lepro S1 AI Smart Rainbow LED Light strip will work with the major and leading contenders. This was a great design choice as it incorporates your new lighting within your smart home setup. Moreover, it’ll allow each user to control their lights without installing the app.

If you are a creative person, you may adjust the lighting in countless ways. Generating your own lighting design was a cinch, and this creates a truly personalised product for your day-to-day needs.

Build quality.

I have tested and binned many of these sticky LED light strips. Normally, the adhesive backing fails, and the lights flop and fall to the ground in an unsettling mess. Thankfully, the Lepro S1 AI Smart Rainbow LED Light strip is different. The backing is strong and ridiculously sticky. Accordingly, once it is attached to your selected surface, you’ll have a battle to remove it.

On top of this, the cutting locations are easy to see, and the rubberised cable and plug are built to last. Unlike cheaper brands, you needn’t worry about poorly fitted USB ports and inexpensive plugs. Instead, every aspect feels robust and well-built. Consequently, this is a reassuring product that will not falter.

Is the Lepro S1 AI Smart Rainbow LED Light strip worth it?

If you want a simple way to create a unique look for your room, then the Lepro S1 AI Smart Rainbow LED Light strip is the way forward. This easy-to-install and straightforward device takes the sting out of new tech. Moreover, it is robust, easy to adjust, and a joy to use. If you have other Lepro products, you’ll sync them with ease. Accordingly, it is a great device and I recommend buying it here!

(More information on Lepro can be found here!)

The Lepro S1 AI Smart Rainbow LED Light strip has been award the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Spider-Man: No Way Home Live In Concert with the Royal Philharmonic Concert Orchestra at the Royal Albert Hall

Spider-Man: No Way Home, one of the most successful Super Hero films of all time, will be presented live in concert for a world premiere performance at London’s Royal Albert Hall this year, in what will be the ultimate experience for Spider-Man fans. 

Taking place on Friday 14 November 2025, the box office smash hit will have its incredible score performed by the Royal Philharmonic Concert Orchestra live to picture on a huge HD screen, bringing all of the wall-crawling action to life as never before. 

The music for Spider-Man: No Way Home was composed by Academy Award®-winner Michael Giacchino (Up, 2010), one of the most celebrated film composers working today. Giacchino has crafted the scores for all three of the recent live action Spider-Man films, creating a bold, emotionally rich musical identity for the beloved web-slinger. 

Michael Giacchino said: 

“It has been such an honour and a joy to have written the music for the recent Spider-Man trilogy. I have been drawn to Peter Parker since I was a kid – who can’t relate to the awkward teenager who sails headlong into danger without thinking anything through? I have loved how his story has unfolded – Peter has gone from a high school student with all the angst we remember from our own youth (while also battling super villains!) into a confident young adult who truly understands the weight of his great responsibility. That musical arc, from plucky and clumsy to genuinely heroic, has been a rewarding creative experience. 

I’m absolutely thrilled that audiences will now be able to experience ‘No Way Home’ with a full orchestra, listening to talented musicians who make the black dots I write on paper come alive – and there is no better venue to have its premiere than the Royal Albert Hall.”

Matthew Todd, Director of Programming at the Royal Albert Hall, said:

“Spider-Man is one of the most beloved Super Hero stories of all, so we’re delighted to be bringing it to the Films in Concert format for the first time, in what we’re sure will be a huge treat for UK fans”

Senbla the producer of the live concert experience said:

“We are absolutely thrilled to be able to bring this incredible film in concert experience to the Royal Albert Hall for the World Premiere.

To hear this fantastic score by the incomparable Michael Giacchino as it accompanies this triumphant film is going to be a real treat and unmissable for Spider-Man fans.”

Released in 2021, Spider-Man: No Way Home is the third Spider-Man Super Hero film from Sony Pictures and Marvel Studios, starring Tom Holland, who plays the role of high-schooler Peter Parker and his alias, Spider-Man. It became a global box office phenomenon earning over $1.92 billion worldwide to become the highest-grossing Spider-Man film of all time, Sony Pictures’ top-grossing film and ranks as the seventh highest-grossing film in cinematic history. The film also earned critical acclaim, including an Academy Award nomination for Best Visual Effects, cementing its place as both a box office triumph and a fan-favourite.

In Spider-Man: No Way Home, for the first time in the cinematic history of Spider-Man, our friendly neighbourhood hero’s identity is revealed, bringing his Super Hero responsibilities into conflict with his normal life and putting those he cares about most at risk. When he enlists Doctor Strange’s help to restore his secret, the spell tears a hole in their world, releasing the most powerful villains who’ve ever fought a Spider-Man in any universe. Now, Peter will have to overcome his greatest challenge yet, which will not only forever alter his own future but the future of the Multiverse. 

Starring Tom Holland, Zendaya, Benedict Cumberbatch, Jacob Batalon, Jon Favreau and Marisa Tomei, Spider-Man: Now Way Home was directed by Jon Watts and written by Chris McKenna & Erik Sommers. Based on the MARVEL Comic Book by Stan Lee and Steve Ditko, the film was produced by Kevin Feige and Amy Pascal and Louis D’Esposito, Victoria Alonso, JoAnn Perritano, Rachel O’Connor, Avi Arad and Matt Tolmach served as executive producers. 

Spider-Man: No Way Home Live in Concert is the ultimate experience for Spider-Man fans of all ages — and, of course, all true believers. 

The premiere at London’s iconic Royal Albert Hall comes ahead of a full tour which is to be announced.

Pre-sale for Royal Albert Hall Friends & Patrons at 10AM on Thursday 17 July.

General sale at www.royalalberthall.com at 10AM on Friday 18 July.

Review: Anger Foot

Anger Foot from developer Free Lives, who also developed Broforce has finally arrived to the PlayStation 5. The game sees players take control of Anger Foot as he tracks down all the criminal gangs in ‘S**t City’ to reclaim his sneakers that were stolen from him. Yes, this is the plot of Anger Foot. From the name of the city and to the storyline, Anger Foot knows what it is and doesn’t take itself seriously at all. And this makes the game so much fun.

Guns And… Feet?

Anger Foot’s gameplay is really simple. It’s a first-person shooter most enemies can be dropped in one shot with a variety of weapons. From pistols to assault rifles, the game has many to choose from when clearing rooms full of enemies. Players progress through short levels, where they must fight their way through many enemies to make it to the end. These levels increase in difficult as the game goes on and Anger Foot is vulnerable and can be taken down in just a few shots so players need to be careful when pushing through hordes of enemies as many hide in corners and can catch you off guard with a shotgun blast.

But the best mechanic of the game is your feet. Yes, as his name suggests, Anger Foot and his feet are his main form of attack. Enemies can be taken down with one kick of the foot. Doors can also be kicked off the hinges and launched towards enemies, killing them.

Kick In Style

It gets even better. As you progress through the game you will unlock sneakers that can be equipped. These sneakers gives players bonus abilities. For example, one pair of sneakers can give players an extra life in a level if they die. Since this game can get difficult in later levels, these sneakers, or should I say sandals, are a must. Another pair makes enemies heads bigger and another blows up doors after they have been kicked in which leads to some explosive chaos. The sneakers really change the game and lead to many fun and chaotic moments with their different abilities. Sneakers are unlocked with the stars that are awarded in each level upon completion.

Anger Foot offers a lot of replayability. Each level has optional challenges that can be completed to earn more stars. These challenges range from killing every enemy in the level or completing the mission in a certain amount of time. These challenges can be difficult but they can help make levels you’ve played already more fun and engaging every time you go back and play. Anger Foot is roughly 5 to 6 hours long if you focus on the main story alone and ignore some of the optional challenges so it is recommended to replay previous levels to get the most out of Anger Foot. It is a game that begs to be replayed with different playstyles. Anger Foot can also drink alcohol and energy drinks that are scattered around the levels and these can make Anger Foot move faster and make the gameplay even more chaotic.

Music And The World Of Anger Foot

One of the best things in Anger Foot is its soundtrack. The main soundtrack in each level is Dutch inspired nightclub music. These beats are to Anger Foot like the insane heavy rock music is to the DOOM franchise. As you go from room to room killing enemies, you will find yourself sucked into the music, bopping your head to the beat as you massacre everyone around you. Just adds another layer to the insanity of Anger Foot.

Another thing to mention are the graphics. Anger Foot’s graphics are a mix of cartoon and comic book aesthetics or even Adult Swim cartoon graphics. Characters look good with these graphics and helps make the world even more funny and non-serious. You can even interact with NPCs in some non-combat levels and their dialogue matches those seen in Adult Swim animations. It adds more lore to the universe and some of the dialogue is actually quite funny so it is something else to interact with when taking a break from the action. Also, you can kill any enemies in the non-combat levels without any retaliation from other NPCs so have fun there.

Performance Issues But Still A Great Game

Some negatives to mention. Anger Foot has some performance issues. In a few of the levels, the frame rates dropped big time and the game became too laggy to fully enjoy. Surprisingly, the game didn’t crash once but the performance issues were too big to not notice. There was also a bug with the charge attack sneakers where I went through a wall and out of the map and died. Overall, Anger Foot is a very fun first-person shooter. It has a fun premise and satisfying gunplay and the sneakers mechanic adds more fun to the gameplay. The levels offers a lot of replayability and gamers should replay them as many times as possible, especially completetionists. Any FPS fans out there will enjoy this game for its mindless action and chaos. Get out there and kick some butt.

Research-Driven Screen Time Tips for Kids That Actually Work

0

Screen time is no longer a question of “if” but “how much.” Whether it’s video calls with family, educational games, or streaming cartoons, screens are now a part of everyday childhood. But as devices become more central to learning and leisure, parents are left navigating how to set healthy boundaries. Fortunately, research provides clear, actionable guidance, helping families use technology wisely, rather than fear it.

Understanding the Impact of Screen Time

Decades of studies have examined how screens affect children’s development. While the results aren’t black and white, most experts agree that the type of screen use, rather than just the amount, is what matters most. For example, interactive educational games or video calls with relatives often have positive cognitive or emotional benefits. In contrast, passive consumption, like endless scrolling or binge-watching, can lead to attention issues, sleep disruption, and reduced physical activity.

Researchers also emphasize that screen time should never replace essential experiences like sleep, physical activity, outdoor play, or family interaction. It’s about balance, not total restriction.

Tip 1: Set Purposeful Screen Time Boundaries

Instead of arbitrarily limiting screen time by the clock, focus on what your child is doing with their device. Is it creative? Social? Educational? Setting purposeful limits helps children develop a healthier relationship with technology.

Create screen schedules that work around your child’s natural rhythms, keeping mornings screen-free, for example, or designating certain evenings for family movie nights. Consistency in these routines helps reduce arguments and creates predictability.

Tip 2: Make Screen Time a Shared Experience

One of the most powerful ways to manage your child’s screen use is to get involved. Co-viewing or playing games together allows you to model digital behavior and discuss what they’re watching or doing. This active involvement turns screen time into bonding time and encourages critical thinking about media messages.

When kids know they’ll be interacting with you during digital activities, they’re more likely to stay engaged and less likely to slip into passive habits.

Tip 3: Be a Digital Role Model

Children often copy adult behaviors, so if you’re glued to your phone, they’ll assume that’s normal. Modeling mindful screen use can be as simple as putting phones away during meals, prioritizing face-to-face conversations, and taking breaks from screens throughout the day.

By showing your child how to use technology with intention, you’re teaching lifelong digital wellness habits.

Tip 4: Build Tech-Free Zones and Times

Designating certain rooms or times of day as screen-free helps children reset and reconnect. Bedrooms, for instance, should remain tech-free to support healthy sleep. Meal times and car rides are other great opportunities to unplug and engage in conversation.

These boundaries don’t need to feel like punishments. Frame them positively as chances to unwind, be creative, or spend quality time together.

Tip 5: Stay Informed with Evidence-Based Insights

Not all screen time advice is equal. Many outdated or fear-based narratives don’t reflect the nuance of current research. It’s important to stay informed with evidence-based insights that reflect how modern kids engage with technology.

One excellent resource for understanding this balance is Screen time for kids, a research-backed guide that breaks down the myths, facts, and real-world strategies for parents navigating today’s digital landscape. It offers clarity without judgment, perfect for parents seeking practical help.

Final Thoughts

Screen time isn’t inherently good or bad. It’s how it’s used that counts. When guided by research, parents can turn digital moments into opportunities for connection, creativity, and learning. By setting intentional boundaries, staying involved, and modeling balanced behavior, you can help your child develop a healthy, confident relationship with screens.

Your goal isn’t to eliminate screens. It’s to use them wisely, together.

Honest Review of TRG Datacenter 2025

0

Let’s face it, data centers are not exactly a thrilling topic, at least not for most people. However, if you are a business that depends on rock-solid uptime, lightning fast connectivity, as well as responsive support, finding the correct data center is like choosing the foundation for your entire business operation.

That is where TRG Datacenter enters the picture.

It has been recognized as the top-reviewed data center in Houston on Google. TRG Datacenter has built up a reputation for being a colocation provider that truly delivers. 

They have a 20+ year track record of giving customers 100% uptime, free cross-connects, as well as impressive remote hands support.

They promise a level of infrastructure that you usually only hear about in those tech giant case studies. But the question remains, does TRG Datacenter really live up to all the hype? We took a closer look to find out the truth.

Who Is TRG Datacenter?

Headquartered in Spring, Texas which is just outside Houston, TRG Datacenter has made a name for themselves by focusing solely on enterprise-grade colocation. 

Unlike other providers that also dip into managed services, hosting, or even cloud reselling, TRG sticks to just one thing and does it very well. Their thing is keeping your physical servers connected, secure, and always running with no exceptions.

They operate a single-location data center that serves several companies across Texas and beyond. They have clients in industries that range from healthcare to SaaS to even logistics. TRG constantly markets itself as “built for IT professionals” and this is telling. They are not trying to be flashy. They are trying to be reliable.

And so far, it seems to be working just fine for them.

Pros & Cons of Using TRG Datacenter

Pros

1. Best-in-class uptime record (20+ years, 100% uptime)

TRG’s most brag-worthy metric is the quality of its uptime and this is with good reason. With over two decades of continuous operation and not a single outage, they have demonstrated the kind of engineering excellence that most companies only dream of. If uptime is your first priority, then it definitely doesn’t get better than this.

2. Free cross-connects = real cost savings

Most colocation providers will nickel-and-dime you for just about everything, especially when it comes to network cross-connects. TRG breaks that trend by giving customers free cross-connects.

This often saves businesses thousands of dollars per year, especially those businesses with multi-rack deployments or ones that have high interconnect needs.

3. Fast, responsive remote hands

Not everyone is going to drive out to a data center at 2 a.m. when there is a cable that needs reseating. TRG’s remote hands team is very quick, knowledgeable, and best of all they don’t require a week’s notice to help. For IT teams that are managing infrastructure remotely, this is a big plus.

4. Enterprise infrastructure, small-business feel

Despite their huge technical credibility, TRG is also a relatively small team, and this is a good thing. You will get the feeling  when you call that someone actually knows who you are. That is quite rare in the colocation world.

5. Transparent, no-nonsense approach
 

One thing that really stands out about TRG is their transparency. Pricing, features, as well as limitations are all laid out clearly without their being layers of corporate jargon. This makes onboarding much faster and negotiations less of a headache for businesses.

Cons

1. Single-location footprint
 

While some colocation providers often  operate several facilities across many regions or countries, TRG currently has just one single location in Houston. That is not necessarily a dealbreaker especially if you run a regional business. However, it may not meet the needs of those enterprises that have strict geographic redundancy requirements.

2. No cloud or managed hosting options

TRG is all about colocation and that’s great if you want to have total control of your hardware. If you want hybrid solutions or public cloud integration, then you will need to build that out separately.

3. Less brand recognition than the giants
 

TRG doesn’t have the name recognition of some big players out there, but that’s kind of the point. They are the best-reviewed in Houston for rock solid  reasons. Most of their business often comes from referrals, and not marketing campaigns.

How Does It Compare to Other Data Centers?

The colocation industry is definitely not short on options. There are national brands that have dozens of locations and there are cloud-native solutions that promise you serverless everything, and there are several ways to “host” your data.

TRG is not trying to compete on either flash or branding. Instead, they aim to deliver low-latency connections, as well as physical and digital security. They deliver this along with a record of uptime that puts a lot of bigger names to shame.

If you are looking to get rock-solid colocation, transparent pricing, in addition to responsive support, then TRG Datacenter is a very serious contender.

What Makes TRG Unique in Houston?

Houston’s data center market has began to grow rapidly in the last 10 years. Between major enterprise hubs and startups that are looking for affordable space, the competition has only been increasing. TRG has managed to stand out by simply focusing on three important things:

  • Reliability- They have 20 years of 100% uptime which  is rare.
  • Simplicity – There ars no confusing tiers or hidden costs to deal with.
  • Support –  They offer fast remote hands

With so many verified Google reviews that praise both their infrastructure along with service, it is clear that customers feel well taken care of.

Final Verdict: Is TRG Datacenter Worth It?

In short: yes, if you are looking to find reliable, transparent, as well as no-fuss colocation in Houston, then TRG Datacenter is one of the best options out there.

They are not a jack-of-all-trades provider, and it is clear they don’t want to be. That singular focus is how they stand out. With free cross-connects, excellent uptime, as well as a team that’s responsive and knowledgeable, you can rest assured that your infrastructure is in good hands.

They are the highest-reviewed data center in Houston for a very reason and after digging deeper into what they actually offer, it is very easy to see why TRG Datacenter is a great choice.

Review: Crashlands 2

If Stardew Valley and Minecraft adopted a child and later found out they were related, the therapist would be Crashlands 2. This game draws heavily from other projects in the genre and manages to combine the best aspects of most worlds.

Developed and published by Butterscotch Shenanigans, Crashlands 2 is an Isometric open-world RPG  Survival Crafter that heavily relies on NPC interactions as its main hook.

You would think that everything that can be done is done in the isometric survival part of the gaming world, and you are probably right, but that does not make it any less of a fun style of game. That is exactly how I view Crashlands 2… It is an entertaining style of game.

A Crashing Start

You play as Flux Dabes, a galactic delivery superstar who’s had enough of the corporate grind. Between fame, tight deadlines, and absolutely no ‘me-time,’ she quits, with her snarky floating companion Juicebox in tow, and sets course for a long-overdue visit to old friends.

But peace is a myth in the world of games. The ship malfunctions. They crash. And just like that, the cosy reunion becomes a journey of rediscovery, crafting, and survival on a familiar planet that feels brand new.

Chop Trees, Build Dreams

The survival-crafting loop here feels like second nature. Chop trees, collect herbs, scavenge scrap, and craft everything from boots to beds. You don’t carry crafting stations; they live in villages, tucked inside homes, giving each area its own utility.

The build mode lets you place structures, remove walls, or sell clutter, all through a Stardew-like interface that keeps things intuitive. You also research objects, either through quests or experimentation, to unlock new blueprints. It’s a gentle drip of progress that makes every resource haul feel meaningful.

Combat That Keeps It Simple

Combat in Crashlands 2 doesn’t try to reinvent the wheel, and that’s fine. 

You equip a weapon, swing, and dodge when the game telegraphs enemy attacks. You start with a default traversal skill that lets you hop over water or barriers, and later unlock gear-based boosts that let you handle more powerful foes.

What matters is how that combat feels in the context of the world. It’s there to punctuate exploration, not dominate it. And in that role, it works perfectly. 

Each encounter feels like a test of rhythm and timing rather than brute force, adding tension without ever slowing down the joy of discovery and crafting.

A World That Talks Back

Here’s the surprising part: Crashlands 2 doesn’t waste time animating dramatic character expressions. Instead, it uses small floating icons to show emotion. An elegant, minimal system that somehow feels more expressive than a lot of fully voiced RPGs.

The real hook, though, is the friendship system. Help NPCs, talk to them, and earn their trust. They start to open up, offering more than just quests. Sometimes it’s backstory, sometimes it’s gear, sometimes it’s a recipe for stew you didn’t know you needed. And yes, it matters. This emotional layer turns a casual crafting game into something quietly special.

Cosy Chaos in All the Right Ways

I came into this expecting a light survival game. I left having experienced a carefully layered world full of humour, heart, and personality. Where every interaction felt intentional and every mechanic had soul.

RATING: 8/10

It’s not revolutionary, but it doesn’t have to be. Crashlands 2 understands the assignment.  Build, survive, connect, and enjoy the journey. With its snappy writing, warm design, and rich mechanics, it doesn’t just imitate its genre siblings; it earns its seat at the table.

Crashlands 2 is worth the crash.

Review: Into the Restless Ruins

Into the Restless Ruins is a game of luck, judgment, and skill. Furthermore, this fantasy title has a dark edge that haunts and hunts you until you die! Death, failure, and loss are at every turn. Accordingly, you must have a thick skin if you wish to succeed.

This rogue-like deckbuilder was developed by Ant Workshop and published by Wales Interactive. It is a single-player game with a mysterious edge. Each map hides its key elements behind a fog of war. This sneaky move leaves you guessing and praying that every risk has an almighty reward.

Into the Restless Ruins is a cursed game. 

The warrior moves through a labyrinthine world. Armed with a torch and a weapon, they must find every seal to remove the magical wall. If they are successful, they will come face to face with a demonic being. This wretched soul wishes to smash you into oblivion. However, skill, cunning, and tactical nuance will keep you ahead of the game.

The warrior isn’t your normal hero. They are armed with a deck of cards that comprises different rooms. Corridors, fires, altars, armouries, shops, and more must be used to create pathways. As you explore, you will find parchment and a resource called Gilmour. This valuable commodity blesses you with new cards and more ways to escape your destiny.

Basic combat. 

Unlike other rogue-like titles, Into the Restless Ruins uses automated combat. This basic approach leaves the hero somewhat vulnerable. However, swift movement and understanding your surroundings keep you ahead of the game. As you progress, you must manage a handful of stats. Health, your curse meter, and the all-important flame timer. 

As you explore, your torch slowly fades. If it runs out, the darkness harms you, and you must run for your life. Alternatively, if the monsters hunt and catch you, you’ll die and your run will end. As you respawn, a new day begins, and your curse meter is increased. This enhances the difficulty and punishes you further. Consequently, you must balance your time in the dungeon and how courageous you are feeling.

Into the Restless Ruins looks incredibly old-school. 

I adore pixelated games. However, I found Into the Restless Ruins to be incredibly old-school. The colour palette was grim, and the earthy tones enhanced the sense of oppression. Moreover, the monsters look similar, and this makes it hard to plan your approach. Yet, once you get used to the dated appearance, you’ll love the sinister setting, simple design, and mind-boggling mazes.

The audio is wonderfully retro. Shrill notes and dramatic tunes dominate proceedings. Alongside this, you enjoy annoying sound effects, rudimentary background noises, and other unnecessary sounds. In short, it is loud and perfect if you are seeking a sense of nostalgia. 

Simple controls. 

Automated combat makes this an easy game to understand. Furthermore, placing each card to create a crazy and large maze was straightforward. As such, once you know the core mechanics, you will not struggle.

I was surprised by the layers of longevity and replay value. The 1st map is completed in no time at all. Subsequent levels take considerably longer to tackle, and that was fantastic. Though its cruel ways may annoy some gamers, I enjoyed the brutality and the constant feelings of failure. 

Into the Restless Ruins was unbelievably harsh. 

I lost count of how many times I died and failed. Furthermore, poor planning led to numerous problems. However, once I mastered each mechanic, I could piece together every element with ease. Though Into the Restless Ruins is harsh, I loved its old-school ways. Accordingly, I think it’s great and recommend buying it here! Can you create a dungeon and remove the curse? Gather your cards, activate the seals, and keep your flame alight.

Review: Zombies Overloaded

Zombies Overloaded takes the idea of an arcade shooter a little too far. Unfortunately, it is as deep as a zombie’s intellect. Accordingly, I could only enjoy it casually. Thankfully, this doesn’t detract from the gruesome madness and the violence on offer.

This top-down, never-ending horde shooter was developed by Vinterm Games and published by Brainium Games. It is a single-player experience where gore or pacifism is the aim of the game. Although this may appear to be a contradiction, it isn’t. The developer lets you choose peace or violence as you escape or tackle the brain-munching horde.

Zombies Overloaded = death, bones, and no story. 

If you want a hearty plot and a reason for living, Zombies Overloaded isn’t the game for you. I can’t say why the hero is fighting the undead. However, I know that they are screwed! A cursed arena with no escape traps the muscle-bound fool. Luckily, they are armed with a pistol and the ability to use it. Yet, as time flies by, the hordes become bigger, faster, and deadlier.

The protagonist must do everything possible to avoid the zombies and kill everything in sight. Furthermore, they must tackle a hulking boss who evolves as the waves progress. This is easier said than done, and failure will be your new best friend. 

Different modes, but same result. 

No matter if you choose to kill or run, the result will be the same. Death is just around the corner, and you’d better be prepared. The pacifist option was a little lacklustre. Running from waves of zombies with no way to defend yourself was pointless. Accordingly, I spent little time in this game mode. 

Where Zombies Overloaded excels is the brutal fighting arena. Grabbing a new weapon or power-up gives you an edge to overcome every problem. Moreover, dodging between the gateways allows you to move the zombies into a killing funnel. Whether it is a laser gun, assault rifle, shotgun, or nuke, you’ll enjoy the carnage. 

As the zombies fall, they can drop bones. Alternatively, golden skull coins can be grabbed to invest in upgrades, new maps, or skins. The upgrade system is relatively limited, and this adds little depth. Additionally, there are only 2 extra maps to buy. As such, it is somewhat repetitive.

Zombies Overloaded is gory as hell!

Though the action lacks depth, visually, I adored it. The zombies shift and slide perfectly. Furthermore, the bloody gore is fantastic. Limbs, blood, and bones cover the arena floor. It could be deemed a little excessive, but I don’t care. Arcade gaming is all about the shock factor, and this gets it just right. 

Zombies Overloaded is exceptionally loud. The guns echo and crash repeatedly. Moreover, the zombies rarely shut up. If that isn’t enough, the voice of a commentator highlights key moments. This adds excitement and drama to an already hellish experience. 

Simple controls. 

Thankfully, this is easy to play. Dash, aim your gun, and shoot are all you need to master. A thorough tutorial gets you set up, and the rest is down to your reactions, luck, and a small slice of skill. I wouldn’t suggest that younger gamers should play it, as it is far too violent. 

If you enjoy casual arcade-inspired games, then Zombies Overloaded should be on your radar. Each short, sharp round is interesting, challenging, and amusing. However, it soon becomes repetitive, and you may lose interest. Consequently, replay value isn’t at the fore. 

Zombies Overloaded is great in small bursts. 

I don’t want to be too negative. Though Zombies Overloaded is shallow, I enjoyed it regardless. Mindless action is a nice break from more complex titles, and who doesn’t enjoy killing zombies? Accordingly, it’s great in small bursts, and I highly recommend buying it here! Can you avoid the horde and survive? Grab a gun, keep moving, and pray for some luck.

Review: Kaizen: A Factory Story

Contrary to initial impressions of sandbox freedom, Kaizen opens with a strong narrative backbone wrapped around increasingly complex automation puzzles. Each chapter nudges you through a new factory, weaving efficiency-focused challenges into a surprisingly engaging story. Add in minigames, replayability through global leaderboards, and the freedom to revisit any past level, and you’ve got a puzzle-sim with both structure and depth.

A retro puzzle game

Most fans of factory builders expect open-ended sandbox gameplay à la Factorio or Satisfactory, but Kaizen deliberately detours into a chapter-based story set in 1980s Japan. You play as David Sugimoto, a Japanese-American sent to work at Matsuzawa Manufacturing amid the height of Japan’s economic boom. Rather than being a freeform sandbox, each factory-chapter tasks you with designing automated production lines for realistic-era products like calculators, camcorders, toys, and even electric toilet seats.

This structured pacing lets the narrative shine. As you move from one factory to another, the challenges escalate in complexity, forcing you to rethink designs, optimize cost/time/resource usage, and the personal growth of David gradually unfolds. Classic Zachtronics fans will feel right at home, as Kaizen embraces the studio’s trademark puzzle automation style: designing conveyor belts, welding, cutting, drilling, building systems that are not just functional, but clean and elegant. The game introduces a powerful “rewind” mechanic, you can scrub back through a run to identify exactly where layouts fail and make surgical adjustments. This addresses a long-tempered frustration in puzzle games, where one mistake ruins hours of work.

One of my favourite additions is the ability to export animated GIFs of your production. Especially with more complex assemblies, sitting back and admiring the production on a loop was a real treat. With that, at the end of each level, a scoreboard lets you compare your metrics, time, cost, simplicity, with other players, fuelling replay ability as you chase efficiency supremacy.

Calm and relaxing setting and pacing

To break up the rhythm of automating lines, Kaizen introduces Pachi‑Sol, a hybrid of pachinko and solitaire. For whenever you want to step away from the factory floor. It captures the randomness of gambling machines with strategic decision points, offering a light-hearted and nostalgic diversion. It’s quirky, but also thoughtfully designed, it isn’t just filler; it reflects the cultural setting while offering a break from the cognitive intensity of the main puzzles.

Even after the credits roll, the invitation to revisit any chapter remains. Want the cheapest build? The fastest? Tweaked for elegance? Open it any time, look back at what you have created and start to optimize again. You can create new solutions at anytime without losing the original or losing progress. Like its spiritual cousins Opus Magnum and Shenzhen I/O, Kaizen taps into the optimization itch that turns casual puzzle-solving into deep, academic obsession

Visually, Kaizen nails retro-futurism, combining minimalist diagrams and vibrant factory backdrops, invoking the era’s industrial charm. The contextual setting—1980s Japan during its economic boom—is more than aesthetics. Developer Matthew Burns (also the writer) infused personal and historical touch, exploring media perceptions of that era, and challenging myths like the ‘samurai-businessman’ stereotype. The philosophy of “continuous improvement” permeates not just gameplay, but how Japan built a manufacturing empire, a smart foundation for a game about tweaking systems and learning from mistakes.

Final thoughts

If your heart flipped at designing elegant pipe systems in Opus Magnum, or debugging logic in SpaceChem, Kaizen: A Factory Story hits similar notes, punctuated by it’s narrative beats, period authenticity, and spotlighted cultural insight. It’s thoughtful, polished, and refreshing in its blend of story and systems.

If you’re curious, the built-in demo offers a solid taste of the game’s blend of puzzle rigor and historical charm. If you enjoy methodical puzzle games, value story and context as much as gears and belts, and like the idea of returning to perfect your creations, Kaizen delivers a rich, rewarding, and unexpectedly emotional factory-building experience.

Review: HE80 keyboard

The HE80 keyboard from Epomaker is the perfect tool for gamers and office workers. The creamy soundscape creates a pleasant working environment. Moreover, the responsive 8k polling and 32k scan rate reduce latency to enhance your performance.

On top of this, Hall effect switches, programmable RGB backlighting, and a compact design are perfect for your gaming setup. Though I’m not a massive fan of the unique keycaps, they can be swapped for a more understated look. Accordingly, you can use this device in the office without turning heads.

What’s in the box of the HE80 keyboard?

  • The packaging is simple, attractive, and robust. Furthermore, it can be recycled. 
  • The HE80 keyboard has a black livery. It is a 75% form factor device with 82 keys. Finally, it is a wired-only device.
  • Power the keyboard with the durable USB-C cable. 
  • Spare keycaps and a pulling tool are provided. 
  • Learn the fundamentals with the user manual.

Technical aspects.

This gaming peripheral is unbelievably responsive. The Hall effect switches deliver no dead zones, and it has a 0.01mm fast trigger. This gives you that defining edge when playing a FPS. Alternatively, you can keep up with every gear shift and tight corner in your favourite racing sim.

The incredible polling and scan rate help to produce low-latency inputs. Every keystroke is recorded with accuracy. Furthermore, snap key and dynamic keystrokes prioritise every move. The result is buttery smooth controls that never let you down.

Finally, adjustable actuation distance and end travel deliver a customisable experience like no other. This programmable design can be adjusted for different genres. Consequently, you get the perfect keyboard for every situation.

Usability. 

The HE80 keyboard can be a plug-and-play option or fully customisable. The magnetic switches can be swapped for other south-facing RGB switches. Moreover, there is no soldering required. As such, newbie gamers can play with this without much tech knowledge.

The RGB can be individually customised for a unique and unusual finish. The free-to-download Epomaker software lets you adjust every core aspect of this keyboard. The result is a personalised peripheral that matches your needs and personality. 

Build quality. 

This compact 75% form factor keyboard is ideal for tighter spaces. Though it is missing the numpad, it retains full functionality. The plastic case has a smooth, dark finish that is durable and scratch-resistant. This is ideal if you are clumsy or you have younger gamers in your household.

The cherry profile keycaps are robust. The double-shot PBT finish resists oily stains and unpleasant wear marks. Subsequently, they last longer and retain the sharp professional edge. Though the blue keycaps were not my thing, I liked the RGB effect. The south-facing design creates an eye-catching display. Additionally, it can be altered to deliver a truly spectacular look. 

If you love the clacky mechanical soundscape, you’ll adore the HE80 keyboard. Its sound-dampening layers absorb the uncomfortable shrill edge. As such, there is a pleasant audio profile that will not annoy or distract other gamers.

Is the HE80 keyboard worth it?

This affordable keyboard packs an almighty punch! Though it is a wired-only device, this matters not. I like the lack of battery and the clean and easy-to-understand setup. Moreover, the FN macros deliver full functionality. Consequently, you enjoy the benefits of a full-size keyboard and the space-saving design of a smaller device. Therefore, this is a great keyboard and I recommend buying it here!

(More information on Epomaker can be found here!)

The HE80 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review.)