Review: Lepro ZB1 AI Garden Lights

The Lepro ZB1 AI Garden Lights are advertised as a festive decoration. However, I have to disagree with that statement. Yes, the vibrant colours and flashy patterns will remind you of Christmas, but they are suitable all year round. These waterproof lights look amazing when they are hung from your house. Alternatively, maybe you have an outdoor pool, patio, or entertainment area that needs that wow factor.

If that is the case, these lights bring sparkle and energy to any outdoor space. Moreover, they are easy to use and wonderfully robust. I was blown away by how quick they were to set up, and I love the free-to-download Lepro app. Alongside this, you may use Alexa or Google Assistant for a hands-free approach. 

What’s in the box of the Lepro ZB1 AI Garden Lights?

  • The packaging is compact but robust. Furthermore, it can be recycled.
  • The Lepro ZB1 AI Garden Lights are durable and easy to handle.
  • Power the device with the UK plug.
  • Learn the basics with the user manual.

Technical aspects. 

Outdoor lights have to withstand the elements. Thankfully, the Lepro ZB1 AI Garden Lights are IP65 rated. However, oddly, the power adaptor is not waterproof. Consequently, you must dry store this element of the product if you don’t wish it to become damaged. Hands-free usability is a must for modern digital homes. Luckily, Alexa takes the hassle out of this task. 

If Alexa isn’t your thing, you can use the app to customise your designs, switch the lights on and off, and use voice commands. Moreover, you may tell the app your emotional state, and it’ll change your lighting to match your mood. 

This is a great hassle-free way to change your lighting. If you have friends visiting, you’ll want an upbeat and welcoming environment. Alternatively, maybe a romantic night is on the cards, and a softer and more intimate setting is required. Either way, the Lepro ZB1 AI Garden Lights don’t falter.

Moving to the beat. 

One key feature I adore is the noise-activated audio profile. If you sneeze, shout, laugh, or cry, your lights will react. This effect can be used when enjoying your favourite song. The beat of each track will make the light pulse and sway. It is an eye-catching feature that works exceptionally well. 

If you prefer a solid and less reactive design, you can alter the app to mellow your lighting. Accordingly, this was perfect if you wish for something understated.

Safety first approach. 

We’ve all been there when our home is unattended. This could invite crime and cause real nightmares. Thankfully, the Lepro ZB1 AI Garden Lights have timers to guarantee your lights will switch off or on at the press of a button. Consequently, your house will deter burglars and reduce risk.

Build quality of the Lepro ZB1 AI Garden Lights

I’ve recently tested many great Lepro products. They rarely let me down, and this one is no different. The Lepro ZB1 AI Garden Lights are durable and built with quality in mind. The bulbs are strong and the vibrant colours will make your house pop. 

Though the power adaptor isn’t waterproof, this issue can be mitigated. A simple box near your external power socket will prevent water ingress and damage to the lights.

Usability.

One key feature that I admire is the ability to customise any lighting design. The app lets users play with 6 dynamic modes and select from 16 million colours, and plenty of custom speeds. This freedom delivers a mind-blowing array of possibilities and fully customisable lighting.

Connecting these lights to your phone or your home network was a cinch. The app is incredibly intuitive, and technophobes will not struggle.

Are the Lepro ZB1 AI Garden Lights worth it?

Creating an impressive light display should be challenging. However, these lights make it a walk in the park. Once you get set up, you’ll adore the vibrant display and the straightforward control system. Accordingly, I love them and recommend buying them here!

(More information on Lepro can be found here!)

The Lepro ZB1 AI Garden Lights have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

How Can You Tell If an Online Casino Is Legit? Here’s What You Need to Know

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Getting started in the aussie pokies world can be exciting, especially when there are so many colourful casinos to choose from. Whether you’re in it for the thrill, the bonuses, or the games themselves, playing at a reputable casino makes the whole experience smoother, safer, and way more enjoyable. Here’s how to confidently pick a platform you can trust, right from the start.

Why Casino Legitimacy Matters More Than Ever

Choosing a legit online casino isn’t just smart—it’s the key to stress-free gaming. A licensed, secure site gives you peace of mind, knowing your winnings, personal info, and gameplay are handled with care.

Legit platforms offer more than flashy graphics. They give you fair games, clear terms, reliable support, and consistent payouts. And with so many safe choices available, there’s no need to take risks. Pocket Pokies, for instance, is a great example of an Aussie-friendly casino that ticks these boxes, offering over 800 games and a secure, mobile-optimised experience.

Check the Casino’s Gambling License

A gambling license is a casino’s way of saying, “We play fair.” Most trustworthy sites proudly display their license info, often from regulators like the Malta Gaming Authority (MGA), UKGC, or Curacao.

How to Check a License Properly

Want to confirm it’s legit? Click on the license badge. You should be able to verify it directly on the regulator’s site.

Here’s a quick checklist:

  • Is the license number easy to find?
  • Does it link to an official page?
  • Is it up to date?

Pocket Pokies operates under a Curacao license, a common framework for international online casinos. While Curacao licensing may be less strict than others, it still requires key standards to be met, and many well-known brands operate under it. Pocket Pokies shows all the signs of being a reliable platform operating within those expectations.

Read Casino Reviews from Real Players

When it comes to insights, real player feedback can be gold. Independent reviews and forums give you the inside scoop.

Where to Find Real Player Feedback

Browse platforms like Trustpilot or Reddit for honest experiences. Pocket Pokies, for example, earns plenty of praise for its intuitive design, wide game range, and generous welcome offers. Many players highlight its ongoing promotions and the straightforward withdrawal process.

Test the Customer Support

Even at the best casinos, you might need a hand. That’s when responsive support really matters.

What to Look for in Casino Support Teams

Before signing up, shoot them a quick message. Ask about payment methods, wagering terms, or anything else on your mind.

  • Fast live chat (bonus points if they’re friendly)
  • Clear, direct answers
  • Multiple support options (email, live chat)

Pocket Pokies offers live chat support from 16:00 to 10:00 GMT+11, and email support 24/7. Response times are solid, and the team is known for helpful replies.

Look at the Payment Options and Terms

A legit casino will offer secure payment methods and straightforward rules for withdrawals.

Which Banking Policies Are Safe?

Trusted casinos offer methods like Visa, Mastercard, PayPal, and even prepaid services. You want flexibility and clarity.

Let’s look at what Pocket Pokies provides:

Daily LimitWeekly LimitMonthly LimitEarly Withdrawal FeePayment Methods
AU$500AU$3,000AU$10,00030% of deposit (only if not wagered)Visa, Mastercard, CashtoCode

These policies are fair and in line with the industry norm. The early withdrawal fee only applies if you withdraw without playing—something many casinos enforce to meet AML regulations.

Fair Game Providers = Fair Play

If a casino partners with top-tier game developers, you’re in good hands.

Why Game Providers Matter

Games should be provably fair, entertaining, and created by licensed developers. Look out for names like Microgaming, Play’n GO, NetEnt and Betsoft. Pocket Pokies includes hundreds of pokies from respected providers, giving players peace of mind and plenty of variety. This is a strong indicator of legitimacy.

Website Quality and Mobile Experience

First impressions matter. A clean, fast-loading site with secure technology is always a good sign. Here’s what to check:

  • SSL encryption (https in the URL)
  • Mobile compatibility
  • Clear menus and bonus info
  • No broken links or outdated content

Pocket Pokies nails it here. The site is slick, responsive, and doesn’t require an app. Everything loads quickly, and all the key info is where you’d expect it to be.

Bonus Terms That Aren’t Traps

Bonuses are part of the fun—but only if the terms are transparent and fair.

What to Watch for in Bonus Terms

Keep your eyes open for these:

  • Wagering requirement between 30x–40x
  • Clear info on max cashout
  • Time limits that give you a chance
  • Games you actually want to play

Pocket Pokies delivers with a competitive 175% welcome bonus up to AU$1000 + 100 free spins. The terms are clearly outlined—40x wagering and daily spin allocation—so you always know where you stand.

Independent Testing and Certifications

Third-party game audits offer added confidence. Look for certifications from:

  • TST Labs
  • eCOGRA
  • iTech Labs

Pocket Pokies’ games are audited by TST Labs, ensuring fairness and reliable RNG performance. That means your wins—and losses—aren’t influenced by shady coding.

Check the footer or About page for these logos. If they’re there, that’s a great sign.

Final Thoughts on Casino Safety and Red Flags

Finding a legit online casino isn’t hard once you know what to look for. From licensing and security to clear bonus terms and trusted payment options, the best sites make it easy to feel confident.

It’s a great time to explore online pokies—but only if you’re doing it on the right site. With its strong game catalogue, clear policies, and user-friendly setup, Pocket Pokies is a standout option worth checking out.

FAQs About Online Casino Legitimacy

1. What is the safest online casino in Australia right now?

Several casinos meet high standards, and Pocket Pokies is a solid pick for Aussies thanks to its verified games, responsive support, and smooth mobile experience.

2. How do I check if a casino is licensed?

Click on the license badge and confirm the number on the regulator’s site.

3. Can I trust casinos licensed in Curacao?

Yes, many well-established casinos operate under Curacao licenses, including Pocket Pokies.

4. Is it safe to send my ID to an online casino?

As long as the site is secure and licensed, yes. Look for SSL encryption and a privacy policy.

5. What should I do if a casino refuses to pay out?

Reach out to customer support first. If unresolved, escalate via the licensing body.

6. Are no-deposit bonuses a scam?

Not inherently, but always read the conditions. Reputable casinos make the terms clear.

7. How can I verify if casino games are fair?

Look for testing seals from agencies like eCOGRA or TST Labs, and check which providers the site uses.

8. Can I get my money back from a fake casino?

Recovery is difficult, which is why it’s so important to stick to proven platforms like Pocket Pokies.

Review: Grid Ranger

Grid Ranger is a fast-paced 3D shoot ‘em up that feels straight out of an arcade. The game is presented in vector graphics reminiscent of arcade games from the 80s. Along with the presentation, the game’s vaporwave aesthetic and heavy synth soundtrack makes it feel very unique in the shoot ‘em up genre. Grid Ranger was developed and published by Pixeljam on Steam and Itch.io.

Unique Controls
One of the unique aspects of Grid Ranger’s gameplay is the game is entirely mouse controlled. On the store page of the game, the devs promote the game to “level up your mouse dexterity”. I would have to agree on the statement just for the fact that I had to constantly steady my movement for certain segments of the game. Much of the game’s difficulty arises from controlling your character and avoiding projectiles and obstacles. I would constantly lose on levels where it involved a lot of precise dodging from obstacles. My downfall came in the form of twitchy mouse movements. Once you are focused and steady your hand movements, it feels incredibly satisfying to progress to the next portions of the game.

And since this is a shoot ‘em up, the firing is also interesting to discuss. Your character shoots from the front and both the left and right sides as well. These all shoot simultaneously, but the side shooting only really felt situational when going through levels. It only ever came into use when certain enemies attacked from the sides. However, these enemies are seldom seen and can be easily avoided by moving up.

Blasting Through a Retro-Future
The levels in Grid Ranger are both short and challenging. Levels are segmented into 3 different parts. The first segment is set at a fast-pace with an emphasis on dodging obstacles. Through those first segments, the boss, or Guardian, of the level appears only to throw projectiles at the player and leave. The second segment is slower paced, but there’s more of a focus on shooting enemies and destructible objects to make a path for yourself. Finally, the last segments are the Guardian fights. These can be pretty harrowing if not for the fact that if you die, you will have to start from the beginning of the level.

Although short, if you got your fill from the 3 main levels there is Hardcore mode. In this mode, you replay the main 3 levels, but there are some slight changes to the levels as well, such as the player character having 4 hit points instead of 3. The layouts of the levels are altered and sport a different background color to show it’s WAY more intense. But that intensity comes from the heightened speed and the increased amount of enemies and projectiles. If you thought Normal mode was difficult, Hardcore mode turns it up to an 11.

Lastly, there is the Infinite game mode. It is exactly what it sounds like. You play through an infinite gauntlet of the previously mentioned 3 level segments. It’s pretty fun if you’re someone who enjoys going for high scores.

Final Thoughts
Grid Ranger is a challenging shoot ‘em up with great visuals. Though harder to get used to, the mouse controls for this fast-paced shoot ‘em up was executed well. Unfortunately, the game is very short with only 3 levels. Grant it, the game is only $4 USD, so I wouldn’t expect a large amount of content. It only has the main 3 levels and an infinite mode, so there’s not a lot to do after playing through all of it. For what it is, it’s an enjoyable shoot ‘em up experience that had me coming back for more every time I died in a level.

Review: GXT 735G Mylox Wireless mobile Gaming Controller

Here is our review of the GXT 735G Mylox Wireless mobile Gaming Controller.

Take your gaming on the go with the Mylox Bluetooth Mobile Gaming Controller. With a low-latency Bluetooth 5.0 connection compatible with both iPhone and Android smartphones, it’s your perfect companion for mobile, remote, and on-the-go gaming.

Get thrice the fun with this controller. Whether you want to play controller-friendly iOS and Android games, stream your favourite PlayStation and Xbox titles directly to your phone, or dive into the next level of cloud PC gaming, this controller can do it all!

There’s nothing better than feeling totally immersed in your game, which is why the Mylox has been designed with dual vibration feedback for a realistic gaming experience. What’s more, RGB LED-lit buttons add a colourful and dynamic vibe to every gaming session for even more fun.

Keep the game going all day with the Mylox controller’s built-in rechargeable battery. Offering up to 12 hours of uninterrupted playtime, it ensures you stay in the action as long as you want. Play on, gamer!

Designed for compatibility, the Mylox fits all phone sizes. Its durable rubberised, spring-loaded phone clamp keeps your device safe and secure, allowing you to enjoy a comfortable handheld console-style experience.

Specifications

What’s in the box?

The box contains the controller, a carry bag, a charging cable and instructions.

A Closer Look

Final Thoughts

Playing games on your phone, whether its a game you’ve downloaded or if you’re playing games via the Cloud from your Xbox or PlayStation, is much easier if you have a decent controller – and this is where the Mylox controller comes in. It’s small and lightweight and is easy to use!

Charging the controller is easy, just use the supplied cable – a full charge takes about 3 hours and you get around 12 hours of gameplay with a full charge, so that should be enough to keep you going.

To fit your phone into the controller you just pull the controller apart and place it in.

To connect your phone to the controller, press and hold the HOME button then on your phone select Bluetooth and then controller you want to use.

And that’s it – you can now play games using the Mylox controller. The thumbsticks and buttons feel really nice and easy to use and really help with the game play!

The RGB LED-lit buttons are a nice touch – and look great when you are playing in dark places!

The controller really keeps the phone held nicely and securely – I wasn’t worried about it falling out mid game!

The GXT 735G Mylox Wireless mobile Gaming Controller is available now priced around €49.99 and comes in either Black or Grey and is a great addition if you like to game on the go or are just a fan of mobile games.

You can learn more from the GxTrust website.

Review: Music Drive: Chase the Beat

Music Drive: Chase the Beat is undeniably simple. However, it took me a while to figure out what was happening. The lack of handholding didn’t impact a thing. Yet, I would have liked a little guidance to tell me what the heck was going on! Despite my inability to see the obvious, I had fun with this retro arcade adventure game.

Salve Game Studio developed, and QUbyte Interactive published this racing experience. It is a single-player affair with 2 clear game modes. Moreover, there is a basic upgrade system where new cars and weapons can be purchased. This adds some depth to an otherwise casual and quick indie game.

Music Drive: Chase the Beat tells a limited tale. 

Memorable music and a bullish game dominate proceedings. However, it is the 2 protagonists and their driving ability that takes centre stage. One is renowned for their driving and the other for their prowess with a firearm. Accordingly, they must utilise these skills as they take to the Brazilian streets. 

The action is broken down into 2 game modes: Pursuit and Delivery. Both are unbelievably short, and if you fail, it doesn’t matter. You simply brush yourself off and try again. This causal design was amazing, as you can play this while tackling larger and more complex games.

The game modes.

Unsurprisingly, the game modes deliver exactly what is stated. Delivery asks you to carry rare mix tapes to a set location. If you avoid the traps, guns, and other pitfalls, you can deliver your rare tape and increase your hate level. 

The hate level manipulates each playthrough. Consequently, the better you are, the more challenging things will become. Tougher enemies, more obstacles, and plenty of problems to overcome.

Pursuit asks you to chase a target vehicle to grab your rare tape. However, they are guarded by armed goons. As such, you’ll have to fight your way to your goal. Failure is just around the corner, and this can be disheartening. Luckily, jumping back in the saddle is a simple task. Consequently, you dust yourself off and try again. 

Music Drive: Chase the Beat can be tailored to your tastes. 

Music Drive: Chase the Beat has a pixelated finish. However, if this isn’t your thing, you can switch this off for a smooth and more pleasant aesthetic. Though the stage design is relatively refined, there are secret alleyways and jumps to discover. As such, you can experiment to add depth and excitement to each mission. 

The music is where this shines. Each tape offers a new upbeat synth song. I loved the tracks and the heavy bass. The fast-tempo music creates an aggressive atmosphere. Moreover, the angry sound effects match the dangerous theme. Subsequently, it is a high-energy and hectic game. 

Typical arcade controls. 

The arcade-inspired controls are a little loose and twitchy. Though this may not impress you, I adored every moment—the car slides and glides between gaps. Moreover, you can handbrake turn for increased accuracy. Shooting is automatic to reduce stress. This lets you focus on the goal and little else.

I took things pretty slowly, but I got through the action in a few hours. This was a little disappointing, but the core gameplay was fun. Additionally, finding every secret and listening to every track was great. As such, there is some replay value and longevity.

Music Drive: Chase the Beat was short but sweet. 

This is a short but sweet retro indie game. Hounding around every road was great fun. Furthermore, unlocking new vehicles and weapons adds some depth. As such, it’s an enjoyable arcade experience that is perfectly casual. Accordingly, I like it and recommend buying it here! Can you find all the rare mix tapes? Jump in your car, pick your weapon, and destroy everything in sight.

Review: Back to the Dawn

Back to the Dawn (version 1.0) officially released for PC and Xbox Series X|S on July 18, 2025 marks the end of a long journey in Early Access and delivers the complete prison escape RPG experience crafted by Metal Head Games and Spiral Up Games. Featuring two fully fleshed protagonists (Thomas the Fox and Bob the Panther), multiple endings, over 100 quests, and an intricate branching narrative within a harsh Prison, this build represents the definitive version of the game which has come a long way.

An excellently told prison escape story

Players operate under a strict countdown: 21 days to achieve their escape or expose the prison-wide conspiracy. Each action like working a job, training, socializing, or sneaking around consumes time, a very valuable resource, forcing constant prioritization between resource gathering, reputation building, and progress toward your objectives. Character customization centers on four primary stats: Strength, Agility, Intelligence, and Charisma. These stats factor into dice‑based checks that govern everything from persuasion and lockpicking to crafting and combat. Thomas and Bob offer different strengths and story‑specific talents, Thomas excels at manipulation and intelligence‑based interactions, Bob leans more into infiltration and action‑oriented paths.

The game plays very much like the pixelated Prison Escapists that released in 2015. That is exactly what I expected from Back to the Dawn and was very pleasantly surprised that it was not the case. Although your standard prison escape tasks and activities to make their appearance, here players have a more story driven experience with more character depth for every inmate and guard.

One playthrough is simply not enough

With 48 uniquely developed inmates and three competing gangs, alliances and betrayals carry weight. Your reputation opens or closes specific questlines and escape routes. Over 100 handcrafted quests. some are optional and will possible be missed the first time around, many of them branch out, and all of the allow deeply personalized playthroughs across multiple endings. Gameplay includes mini-games tied to prison jobs (laundry, cooking, barbershop, etc.), needs such as hunger, hygiene, and mind state, and crafting tools or bribes to influence other characters or events.

Combat is turn-based but only a small part of the game’s core loop. It feels deliberate, with emphasis on positioning and stat-based advantages rather than flashy animations. Fighting is risky, it drains resources and builds suspicion but in some cases, it’s the only viable option. Alternatively, many encounters can be resolved through charm, bribery, or clever tool use, supporting multiple playstyles. You’ll often find that a door you kicked open as Bob could’ve been lockpicked by Thomas, or even bypassed altogether through conversation if you’d taken a different route. This versatility adds immense replay value.

Version 1.0 also includes a “Memory Recall” system. A clever in-world autosave mechanic that allows players to rewind up to 24 in-game hours. This adds a strategic safety net without breaking immersion. If a plan goes wrong, you can potentially salvage your progress, though you’ll still face the consequences of lost time. It’s a subtle but well-implemented feature that strikes a balance between challenge and accessibility.

A fantastic and charming experience all the way through

Featuring charming, expressive pixel art, the game blends gritty prison environments with expressive, anthropomorphic animals rendered with clarity and personality. Lighting and animation, especially in sequenced scenes elevate the atmosphere and make each area feel distinct. The soundtrack, while not the highlight, cleverly adapts to tone shifts: moody jazz, tense guitar, and ambient background music that enriches tension and emotional beats. Set in a sprawling and oppressive maximum-security prison populated by anthropomorphic inmates, Back to the Dawn challenges players to survive, strategize, and ultimately escape within 21 in‑game days.

In the end, Back to the Dawn succeeds as both a tightly woven narrative RPG and a highly flexible prison sim. Whether you’re plotting a clean escape through trust and cunning, or fighting your way out with fists and fire, every decision matters. Its combination of rich systems, strong writing, and memorable characters makes it one of the most distinctive indie RPGs.

My Conclusion

If you’re a fan of deep, choice-driven RPGs with meaningful consequences and replayable scenarios, Back to the Dawn is an easy recommendation. Its mix of strategy, narrative, and immersive prison life makes it a standout indie title that punches far above its weight. Whether you’re planning every move with precision or adapting to chaos on the fly, this is one prison escape worth experiencing.

Review: The King is Watching

The influx of Rogulikes hinders many, but not The King is Watching. This game came out swinging from the start with a unique and fun gameplay system that captures my heart and hours of my life.

The King is Watching is a Rougelike, Deckbuilding, RTS with town management mechanics.

I had no hopes for this game going in, and that is mostly because I am getting very fed up with the non-stop release of Roguelikes and Roguelites on Steam. Alas, once I started getting into the eye-heavy, town-building, and war-fighting action of The King is Watching, everything felt just right.

The King must defend

Many pieces make up The King is Watching, and while not all are created equal, they are just enough to make it shine.

You play as the titular King who is titular-ly watching. Your town is being ravaged by many different evil entities and beasts. You have to fight them off.

Here is how it works.

You have a board segmented into tiles and multiple cards to throw on it. These cards start as basic resource generators and end up as knights-in-armour generators, siege weapon makers, or arcane relic forgers, depending on your build.

Each card takes the spot of one whole tile and produces an item for you. Some tiles consume items to produce new ones, and so the cycle of automation continues. You might produce logs, convert them into planks, use planks to make weapons, and then equip your fighters. It’s a domino effect of supply chains that must be arranged with care and foresight.

But you’re not just setting up a passive engine and sitting back.

Alas, it is not automation but autonomation. You are the machine.

The King is Busy

Every round begins with a movable and rotatable bright selection bar formed over the town. This starts at a 3-tile size but increases as the round continues. This glowing bar is the king’s view.

Only cards or buildings that are under the king’s watch are allowed to operate. This means that throughout your play, you must constantly move this view and place it over the required title.

It’s not just a mechanic. You’re forced to prioritise, to adapt, to decide what lives and what stalls. 

Do you let your resource production slow down to protect your barracks? Do you pivot your attention to healing structures or double down on offence? 

Every second matters, and every misstep has consequences. The king isn’t omniscient—he’s painfully, strategically limited.

Having to manage this alongside the real-time combat constantly taking place on the side keeps you on your toes and strategising every second of what are essentially hour-long rounds of the game.

MY LITTLE RANT

Roguelikes and Roguelites are the cilantro of indie games: everywhere, pungent, and not everyone’s favourite. Steam feels like a dungeon crawler itself, except every chest is filled with yet another procedurally generated, pixel art, permadeath passion project. 

Look, I love randomness as much as the next gamer, but it’s getting exhausting. 

The King Looked Good

Against all odds and oversaturation, The King is Watching earns its crown. It’s a rare entry in the roguelike arena that doesn’t just wear its genre influences.

It bends them into something unfamiliar and exciting. 

There’s a strange rhythm here, where town-building serenity clashes with chaotic survival, and somehow the chaos sings. Even the King’s limited gaze becomes less a gimmick and more a compelling constraint that fuels tense, meaningful decisions.

Yes, some edges might be rough. Some mechanics feel like they’re still being sharpened. But in a genre flooded with sameness, this one is different. 

It doesn’t just want to be another deckbuilding roguelike… it wants to be the one you remember.

I didn’t expect much, but then The King is Watching had me unable to take my eyes off.

Review: Monument Valley 3

Monument Valley 3 is truly a very special and beautiful game to experience. The aesthetic look of the game is truly outstanding and reminds very much of games like Journey for the PlayStation 3. Monument Valley 3 has finally arrived to the PlayStation 5. It’s a puzzle game with breathtaking visuals but is worth your time? How are the puzzles and is this a game that you can just boot up and turn your brain off and just relax? I believe it is. Here is the review of Monument Valley 3.

Beautiful Visuals

Monument Valley 3’s visuals are the strongest point of the game. Everything is incredibly detailed, from the characters to the world design. Looking out at the cast ocean is something you will do when you start playing the game. The sun shining while the nearby lighthouse lights up the area. It truly is captivating and will keep players in awe before they even start playing the levels. Monument Valley 3’s levels are brilliant as well. Buildings and platforms lead to multiple areas that need to be accessed by Noor, the playable character. Some of the levels have the most trippiest visuals I have ever seen in a video game. One of my favourite levels in the game has you go through an Inverted Palace. The moving of the palace and its interiors and exteriors is wild, creating a confusing but amazing visual masterpiece full of colours.

The game isn’t afraid to give players a lot of these moments as they progress through the levels. You can move other objects like flowers that you can grow and each leaf helps you to the next area of the puzzle. It is magical and Monument Valley 3 plays to what it knows is its biggest strengths. Developer Ustwo did a fantastic job here. There’s even a boat which you can sail around on in certain levels. I found the controls clunky at times but it’s not a main gameplay mechanic and doesn’t overstay its welcome.

Monument Valley 3 Gameplay

Soothing Music

Another strong part of Monument Valley 3 is its audio and music. The soundtrack here is amazing and a treat to listen to. Monument Valley 3’s music does a great job at presenting the type of stunning world it is trying to showcase. It is calm, soothing and never too loud or obnoxious. The whole soundtrack is just a time for the player to chill while they guide Noor on her journey and solving multiple puzzles as they progress.

A Puzzle Adventure

The main gameplay of Monument Valley 3 is its puzzles. It is pretty straight-forward. Players control Noor who must save the lighthouse that is keeping all the boats in their world safe at sea. The light is slowly dying and Noor must solve puzzles to retrieve the lights needed to make sure the light never dies. A nice, simple plot to follow. Each level has players guiding Noor through levels. Players do this by clicking where they want her to go, whether its climbing ladders or following the correct path to reach a height out of her reach. You can move platforms up and down, side to side with Noor on them.

Paths can be twisted to try and get Noor on a side path that can be only accessed if players twist it the right way. This is where the trippy part of the game comes into play. A lot of the puzzles were surprisingly easy though. That’s not to say they aren’t any brain stumpers in Monument Valley 3 but a lot of them seem very vanilla compared to others. When you solve the more difficult puzzles in the game it feels great. You earned the right to show off your high IQ. But unfortunately I found some a bit easy. Also the levels are short. Like really short. You can finish some of them in under ten minutes. There are only ten levels available in Monument Valley 3. The game only takes about two hours to finish and you can even platinum the game in that time too.

A Story That Doesn’t Hit

The story isn’t emotional or too engaging either. Noor meets other characters on her journey but because the game is so short, it’s hard to connect with them or the emotions that the game is going for. Monument Valley 3 needed more content and more is coming soon. Just a shame that when the game gets going, the credits start to roll. The story is simple and is good overall but it just might not connect with a lot of players, especially the characters. If the game was a bit longer, the story would have been stronger.

Verdict

Monument Valley 3 is a good game. It has fantastic visuals and a brilliant, soothing soundtrack. The characters look great and the world is just breathing taking to look at. The gameplay and puzzle solving is good but some are a bit easy and fast to get through. Some of the harder puzzles are head scratchers but are satisfying to solve, unfortunately there aren’t many of them. Noor and her journey is good but way too short to fully appreciate or connect with. Where this game is now though, it can be hard to fully recommend. Monument Valley 3 can be finished in just two hours. It needs more content and there is more to come according to the end credits. Overall, a good beautiful game but too little to experience.

Review: Wuchang: Fallen Feathers

Few game genres have dominated the last decade as much as the soulslike. FromSoftware created the basic concept in 2009 with the release of Demon’s Souls, before rocketing to meteoric success with Dark Souls and the more recent Elden Ring. Other developers have begun to catch up, releasing acclaimed titles aping the formula, and many of the signature design characteristics have been gradually incorporated into more traditional action titles.

Wuchang: Fallen Feathers represents an interesting development within the genre’s proliferation, given that it comes not from any high-profile western or Japanese teams, but from China. While not an established player in the AAA games space, the Leenzee team from Chengdu proves to be more than up to the task, drawing from the cultural aesthetics of the Ming dynasty and delivering a solid entry into the soulslike canon.

Combat is obviously the main focus, and you’ll be immediately comfortable if you’ve played similar games. Animations are deliberate, forcing you to commit to your choices. A stamina meter governs all of your actions, which means you’ll need to constantly pay attention or risk not being able to evade because you overextended a melee combo. It’s not my preferred combat system, but it functions properly and lays out clear rules for the player. Your stamina can also be upgraded, allowing for a slightly smoother play experience if the default proves too restrictive.

Performing precise dodges will grant you Skyborn Might, a resource that allows you to perform magic and enhances your equipped skills. This adds a bit more flavor to combat, since you’ll be able to attack from range or unleash increased damage up close. I appreciate the developers incentivizing skillful play, but the dodge timing required can feel a bit inconsistent at times. However, this is somewhat negated by your skill tree; certain upgrades will unlock new avenues to earn Skyborn Might, better tailoring the experience to your preferred weapon type.

Leenzee really impresses with their level design. You’ll spend most of your time searching for shrines (where you enhance your character and reset the world state), but that never takes away from the grandeur of the environments. Wuchang is set in a connected world with an impressive variety of locales. The verticality is also admirable, with plenty of secret areas to find should you explore every nook and cranny.

As you progress, you’ll encounter various NPCs who will give you hints about the world or ask you to retrieve certain items. This environmental storytelling represents the majority of Wuchang’s narrative ambitions, mirroring its progenitor, Dark Souls. It’s a technique that has never been my cup of tea, but those who enjoy it will be well served. If nothing else, it will make great fodder for YouTube lore videos.

Playing the game on PS5 Pro, the graphics are noticeably rougher than you would hope for. Character models can appear very pixellated during gameplay, which is disappointing to see in an otherwise gorgeous experience. Thankfully, the frame rate is steady on performance mode, ensuring a smooth play experience. It’s worth mentioning that the PC build was mired with technical issues at launch, though several patches have been released to alleviate these problems.

I’m not someone who has spent a lot of time with games like this, but in my limited experience, it doesn’t seem Wuchang is adding anything meaningful to the genre. It feels like Leenzee set out to create Dark Souls wrapped in traditional Chinese aesthetics, and assuming that was their goal, they should be very proud of themselves. The team’s only previous credit I could find was a VR title, and this game is a significant upgrade in both scope and global exposure. With that being said, other devs have been making games like this for years and have brought their own ideas to the table, making Wuchang feel a bit like well-trodden territory.

Leenzee has built an excellent foundation with Wuchang: Fallen Feathers and proven themselves as worthy competitors in the soulslike space. Although the game may not deliver meaningful innovation, it was able to nail the trademark combat and exploration fans have grown to love. The future is bright for these developers, and a sequel could propel them to new heights.

Review: FATE: ReAwakened Bundle

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Recently released for Android and iOS, FATE: ReAwakened Bundle offers a comprehensive and compelling entry point into the action RPG genre. This collection carefully brings together all four legendary titles from the FATE series, each thoughtfully remastered to provide an enhanced experience on modern mobile devices. It presents an exceptional value proposition, delivering a vast library of fantasy adventures that are both deeply engaging for seasoned players and remarkably accessible for those new to mobile gaming, ensuring a rich and immersive journey from the outset.

A Fresh Coat of Paint: Visuals and Graphics

The moment you fire up any game in the FATE: ReAwakened Bundle, you’re probably going to be pretty surprised by how good it looks. I mean, these are classic PC games, but the developers actually put in the work to make them shine on mobile without losing that awesome, familiar vibe. They’ve really touched things up, so characters and the world itself look smoother and more detailed, no more super blocky graphics! Plus, they’ve added in some neat lighting effects and shadows that just make everything feel more alive and immersive. The best part for us mobile players is that the whole user interface has been tweaked and optimized for touchscreens, so navigating menus and managing your gear is a total breeze. Each game will genuinely look fantastic and keep that nostalgic feel perfectly intact.

Diving into the Dungeon: Core Gameplay Loop

Essentially, the FATE: ReAwakened Bundle is your classic dungeon crawler, and honestly, it nails that super satisfying rhythm that makes these games so addictive. You kick things off by creating your hero, then it’s off into the dungeons you go! What really makes this game a blast is that all of these dungeons are procedurally generated, meaning every single time you enter, the layout, the enemies you fight, and even the treasures you find will be different. That’s a wonderful addition that ensures the game never feels repetitive, preventing you from easily memorizing layouts or specific item locations as you reenter.

Another feature that truly makes this game a blast is its real time combat, which keeps the entire experience super engaging. You just a smooth touch on the screen, to defeat enemies by slice’em up, blast’em with spells, or shoot’em with arrows. As you conquer each foe and finish quests, you’ll rack up experience, level up, and unlock awesome new skills. The whole progression system just feels right, delivering exactly what you’d expect from an RPG. It’s a rewarding feeling, and being able to personalize your character exactly how you want them is another favorite bonus that makes the game so entertaining. A few examples could be creating a muscular warrior, a sneaky rogue, or even a powerful mage.

The Good, The Bad, and The Furry: Companions & Nuances

Beyond all the dungeon hacking and slashing, the game bundle throws in some genuinely charming features that really add to the experience. My favorite has to be your loyal pet companion. Seriously, these little guys (or big guys, depending on what you pick!) aren’t just there to look cute. They fight right alongside you, they can carry all that overflowing loot you find, and get this, they can even transform into powerful creatures to help you out in a pinch. It just makes the whole adventure feel less lonely! Additionally, for someone who wants to relax after a few battles in the dungeons, there’s fishing. Yep, you heard that right. You can actually take a break from battling to cast your line into magical ponds. You don’t just reel in fish; you can snag valuable items, rare artifacts, and even awesome gear that’ll totally boost your hero’s power.

Endless Adventures and Strategic Choices: Replayability & Progression

The truth is that with this wonderful game bundle, you get all four full games, each with its own quests, unique monsters, and awesome environments. This means you are getting an absolutely massive amount of replayable content. Even if you play through the same game multiple times (which, if you’re like me, you totally will!), you’ll always run into new challenges and discover different paths. Your character doesn’t just level up either; you’ll gain some awesome new and powerful gear and additional opportunities as you progress. There’s one twist that even new players will love about this game, and it’s something that makes it super better than many similar titles: you won’t have to deal with death being a game over. Instead, you can decide how to go about being resurrected. Each option will cost you, but it feels much more forgiving and less punishing than having to start from the very beginning over and over again.

The Verdict: Is This Your FATE?

Finally, the FATE: ReAwakened Bundle is a fantastic package for anyone looking for a deep, engaging, and super accessible action RPG experience on Android. You’re getting an incredibly valuable set with four remastered games, which means literally hundreds of hours of pure dungeon crawling fun. The updated visuals make the classic world feel vibrant and new again, while the core gameplay remains just as addictive as it always was. Whether you’ve never played an RPG before in your life or you’re a seasoned veteran ready to dive back into some cherished memories, this bundle totally delivers. It’s a brilliant example of timeless game design, proving that a well crafted adventure—which includes those loyal pets and even fishing—can still grab your attention and entertain you for ages. Seriously, if you’re ready to embark on a grand quest right from your phone or tablet, your FATE just might be reawakened with this bundle!

Review: HE68 Lite Keyboard

The HE68 Lite Keyboard from Epomaker is designed for gamers. This wired-only device is perfect if you want a compact device that has a refined look. Moreover, the shine-through PBT keycaps add a vibrant and eye-catching edge. Accordingly, it ticks many boxes.

Gamers require rapid and reliable inputs. Thankfully, the hall effect switches and mind-blowing polling rate deliver competitive results. Additionally, the 65%, 68-key layout is perfect for smaller workstations. Consequently, gamers and office workers can enjoy a responsive keyboard without compromising their workspace.

What’s in the box of the HE68 Lite Keyboard?

  • The packaging is somewhat understated. However, it is durable and recyclable. 
  • The HE68 Lite Keyboard comes in 2 colourways. Both the white and black are clean and pleasant to look at. This wired-only device is light and perfectly streamlined. 
  • Spare switches and parts are provided. 
  • Pull the keycaps with the provided tools. 
  • A wrist strap can be attached to the device. 
  • Learn the basics with the user manual. 

Technical aspects. 

The HE68 Lite Keyboard has 8K polling and 128Khz Scan Rate. The result is a low-latency device that will not disappoint. Alongside this, you’ll enjoy Dynamic Keystrokes (DKS) and Simultaneous Opposite Cardinal Directions (SOCD) inputs. This is the pièce de résistance for high-end gamers. Both of these tools let you move, strafe, dodge, weave, and slide like a pro. The result is a match-winning edge that catapults you up the leaderboard.

This wired-only option has no battery. This may disappoint wireless-loving gamers, but it shouldn’t. The lack of a battery creates a pleasant and light device that is great to use. Moreover, a wired connection has no latency issues. Accordingly, you can focus on winning matches without the distraction of low power. 

Usability. 

This keyboard is incredibly easy to use. If you love a plug-and-play option, you will not be disappointed. Furthermore, the lack of dead zones for each keystroke was phenomenal. However, if you love adjusting polling rates, macros, actuation distance, and more, the HE68 Lite Keyboard lets you play to your heart’s content. 

I play a variety of genres, and I have to adjust my keyboard profile accordingly. Thankfully, this task was remarkably easy to achieve. The free-to-download Epomaker software was simple to understand and easy to master. Subsequently, I could save profiles, tweak settings, and create the perfect approach for every game I played. 

Build quality. 

The phrase “creamy soundscape” may not be on your radar. However, plenty of gamers want this smooth but familiar clacky audio profile. Fortunately, the HE68 Lite Keyboard delivers on this front as well. Layers of sound-dampened material generate a rich and enjoyable typing experience.

Alongside this, the small form factor has full functionality. Thanks to the FN macros, you have the space-saving benefits without undermining usability. Finally, the cherry profile keycaps are durable and comfortable. The double-shot PBT plastic is scratch and stain-resistant. Furthermore, the shine-through PBT keycaps deliver a wonderful RGB display that can be adjusted with ease.

Is the HE68 Lite Keyboard worth it?

This compact device is surprisingly affordable. Though it is jam-packed with tech, it retails at under $50! This is incredible value for money. Moreover, the gaming-focused design, compact key layout, and simple but effective livery will appeal to a large audience. Accordingly, I think it’s great and recommend buying it here!

(More information on Epomaker can be found here!)

The HE68 Lite Keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review — Kick’n Hell

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The debut game by Fire Foot Studios, Kick’n Hell, is tongue in cheek what it’s all about. Players control a no name monk with a decent right push kick. The goal is to bounce off glowy brains onto various platforming challenges until you get to Satan. Let’s review how that went. 

From the jump, players have all the signs to see what they have to do. The visuals are simple but polished, with options to toggle pixel blur on or off. Naturally, I went no pixels. The challenge is unique. Kick’n Hell commits to the central mechanic of kicking to ascend, and it pays off. The kick-to-launch mechanic is insanely accurate. No two kicks are the same. Never truly knowing where I’m going to go, or how much maneuvering I’ll have to input. I thought about Anger Foot while playing this, but there kicking and shooting mechanics in that game. This is purely kicking. Kick’n Hell is a fine example of easy to pick up and hard to master.

The small pool of painfully hard games can make one think. Am I good at video games? A lot can go into what defines someone’s experience with a game. How they’re feeling, the condition of their hardware, and whether the game runs as it should are all significant factors. There comes a point in challenging video games that push the uncaring out, and draw out the committed. 

I certainly began facing that in Kick’n Hell. It’s the kind of game very similar to Getting Over It With Bennet Foddy. Suffering for suffering’s sake. It doesn’t want to be a friend. Checkpoints exist only in Apprentice mode, one of the game’s two difficulties. But there are no hidden mechanics to help lock on to the brains, or slow-motion tricks. Players achieve success strictly on their own skill.

Players can kick anything, but few things will interact like NPC’s and enemies. Players can get air from enemies, and they respawn if kicked off the map. NPC’s have arbitrary and filler dialogue so don’t worry about missing any lore or development. The same goes with Satan and his taunting. Hidden in the game are eight Chi orbs found by jumping to every nook and cranny. They don’t offer any upgrades or benefits.

The music goes along with the game. Short spurts of organs, or a choir of hums. IT doesn’t feel out of place, and doesn’t stick around long enough to feel overdone. Some of the sound effects like crunchy kick noises are great, but the static snake noises and monster screams are not so great. Together it forms a solid space to lock in.

For me, the tip of the toe came in the Burning Desert. It’s the level right after the beginning, and the first place combo kicking is mandatory. The location is where I began trying to think outside the box. But I was met with disappointment. Kick’n Hell will let you get away with standing on a chain, or a tiny corner of a tower sometimes. But most of them time, there’s nothing to help. Players must do what the developers want, and get better at it.

Kick’n Hell is a wildly simple game that focuses on gameplay only. The game has a finish rate of 2-5 hours, and the in-game leaderboards are already stacked with absurd speedrun times. Kick’n Hell doesn’t want you to succeed or be happy. The game won’t even let you kick Satan! Truly, there is no reward in this game. I feel comfortable saying that it can sit on the same shelf as Sexy Hiking, and players can expect the same kind of experience.

Review: Phantom Squad

Phantom Squad, launched on July 18, 2025, for PC via Steam, is a top‑down tactical shooter from indie developer CTRL Freak and publisher Super Rare Originals. Think of it as Hotline Miami’s frenetic pace meets Ready or Not’s SWAT realism. It’s demanding, unforgiving and surprisingly satisfying when executed well. Ghost‑marked and rogue, you and up to three friends plunge into high‑risk missions involving hostage rescue, bomb defusal, stealth infiltrations, and brutal clear-outs. With no matchmaking and no AI backup, it’s a game designed to thrive in tight co‑op coordination. So here is a solo players review.

We are getting more tactical shooters, and I am all for it!

Phantom Squad is a top down shooter with limited vision, gadgets and ammo. But also Every mission has access to the, Assault Coordination Engine (A.C.E.), where squads draw routes, mark entries, tag enemies, and outline objectives. This is an essential mechanic; friendly fire is enabled, and coordination failures can be fatal. Proper use of A.C.E. can feel like conducting a SWAT drill, miss it, and your team pays the price. As for solo players. A.C.E. was still an extremely useful resource. marking off cleared rooms, tagging safe hostages for easy extraction route on the way back or marking down booby traps and locked doors.

Phantom Squad offers over 13 weapons and 20+ tactical gadgets, heartbeat sensors, door cams, flashbangs, grenades, breaching tools, and more. These tools are indispensable when used thoughtfully, especially in multi‑layered objectives and dynamic maps. However, in solo mode, many gear options feel wasted unless carefully adapted mid‑mission. A huge change between co-op and solo is that when alone players will have a defibrator allowing for 3 revives during the mission. But I do wish as a solo player I could also hold more gadgets with either more slots or a higher number of them.

Combat is lethal: both enemies and players can die in one or two hits. The top‑down visual clarity, lighting effects, and gadgets help, but mistakes are brutally punished. The game runs brilliantly with consistent frame rates and solid optimization. However, AI inconsistencies, sometimes seeing too little, sometimes hitting across walls, can add unpredictability to encounter. As a solo player I felt like I was practicing for speed runs, learning the maps and enemy positions with every failure and eventually executing the perfect run.

Lots to do while staying fun all the way through

Phantom Squad launched with 11 missions, each offering distinct objectives, rescue operations, stealth infiltrations, hostage crisis, bomb defuses, across varied locales like museums, compounds, and labs. Levels feel well‑designed in layout and environmental detail. The star system is also more interesting than simple ‘rescue all hostages’. There are challenges like extracting all hostages instead of leaving them, or defusing ALL traps in trap infested warehouse. The variety makes grabbing 3 stars in every mission a lot more engaging especially since the levels are not procedurally generated and enemies have their set positions and patrol routes.

Playing alone is possible, but far from optimal. There is no matchmaking or AI squad mates, so you’re on your own, aided only by a pair of self‑revives and your limited loadout. With the ever growing responsibilities of adulthood and tight schedules I have mostly played Solo as I did with Ready or Not and I have to say. Solo play is unbalanced, tedious, and considerably more punishing than intended, more trial than triumph. Where Phantom Squad truly shines is within a co‑ordinated team of friends. Communication, shared planning, and tactical synergy transform chaos into choreographed action. Room clears, synchronized flashes, and multi‑angle breaches feel impactful. Friendlies saved, targets neutralized with precision, these moments are rewarding in ways solo play simply can’t match.

With match making it could of been something special

Phantom Squad, is a bold and uncompromising tactical shooter that rewards planning, precision, and communication above all else. If you’re someone who thrives on cooperative tension, enjoys coordinating breaches, and can laugh off repeated failures, you’ll find something special here. That said, if you’re looking for streamlined solo play or gradual difficulty, Phantom Squad may be too steep.

In summary, Phantom Squad offers a powerful tactical experience. It’s tailored for squad-based gameplay, where the planning tools, gadget roster, and high-risk gunplay hit their peak. Solo? It’s rough, unbalanced, sometimes frustrating, and often exhausting. As a solo player I have to say it will not beat Ready or Not But get a team together, share a plan ,and when that plan unfolds flawlessly it’s something genuinely memorable. If you’ve got at least one friend (or two) ready to squad up and are willing to embrace the chaos, Phantom Squad is a compelling, adrenaline-fueled co‑op tactic game worth playing.

Review: Drill Core

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Drill Core uniquely combines elements of roguelikes, mining games, and tower defense. In a grim futuristic setting, you manage a drilling platform for a corporation that focuses on extracting valuable materials for profit, all while claiming to prioritize “safeguarding the future”—whatever that means. During the day, you drill down toward the planet’s core, hoping that you have sufficiently prepared to fend off the monstrous hordes of bugs that descend from the night sky.

The Foundations of Drilling

Stages, or contracts, are categorized by difficulty levels (1-10) and can take place in one of three biomes: Cavernous, Frost, and Jungle. During my 35 hours of gameplay, I primarily focused on the Cavernous variant, while tackling a few contracts in the other two. From my experience, I found that each biome presents unique challenges that necessitate adaptation; however, switching between them felt more like minor knowledge checks instead of fresh experiences. 

Before starting a contract, you’re provided a digging platform that is stocked with an energy core, three types of buildings, and two basic turrets. The buildings consist of barracks that allow you to hire workers (miners, carriers, and guards), factories that produce construction materials, and laboratories that unlock upgrades for your workers. As you progress, you can unlock two additional platforms, each with different buildings and workers. I chose to stick with the starting platform to learn the basics.

From Dusk Till Dawn Till Dusk

You begin by directing your platform to dig down one level toward the required depth specified by the contract, which typically involves three or more levels. Throughout the day, you’ll direct your miners to drill through individual blocks of varying hardness, some of which contain ore or hazards. The ores that your carriers collect can be used for construction, platform digging, or for permanent upgrades purchased between contracts.

You can utilize the ores to enhance existing buildings, increasing their speed or capacity. Additionally, you can construct buildings that become randomly available as you collect Technology ores. These buildings yield both daytime and nighttime abilities, such as command over drones that assist with ore collection or ones that attack enemies. Technology ores also offer options for turrets and worker upgrades, requiring you to make frequent decisions on how to develop your platform. 

It’s crucial to efficiently route your miners’ drilling to reach the ores that will help you progress through the day/night cycle, especially coals, which enable your platform to dig to the next level once you have collected a certain amount. In addition to careful routing, responding appropriately to hazards while mining is essential to avoid losses. For instance, drilling beneath a Boulder block can crush all your miners in an instant, while neglecting a Hatch block when you are low on guards can lead to your carriers being defenseless against newborn bugs, forcing you to spend precious ores on rehiring units. The act of navigating blocks and making spending decisions creates a tension that keeps you on your toes, but unfortunately, the lack of precise control over your units can occasionally lead to frustrating deaths. 

When night falls, waves of bugs come to assault your platform. During the first couple of nights, they can be easily handled by your starter turrets. Though as the nights progress, particularly on higher difficulties, enemies can quickly breach your defenses and destroy your core, ending your run. 

Nighttime generally demands less micromanaging due to brevity and fewer options. You can pause the action to set up the perfect shot from a rocket launcher or build a last-second shield to defend the core, but a lot of the action relies on how your various turrets are arranged. There are multiple enemy types with varying amounts of health, speed, and unique abilities, such as shooting webs at turrets to slow them down. Extra-large enemies appear in later night cycles and may require adjustments to your offensive setup to counter their attack. 

Drill Core is at its best when your experience is put to good use, allowing you to effectively balance all the resources at your disposal. A genuine sense of accomplishment comes from successfully mining a surplus of ores while minimizing worker losses once you have learned how to mine quickly and avoid hazards. Additionally, it’s incredibly satisfying to perfectly arrange your turrets to slow down, weaken, and ultimately eliminate large groups of enemies at night. You’ll soon find yourself quickly finishing contracts that once held you back.

Cracks in World Building

Drill Core’s presentation feels disorganized. While the premise of the game is satisfactory, the objectives and stakes are not clearly defined. Additionally, the game lacks originality and cohesiveness in its art design. The sprites are animated with sufficient detail, and the effects suitably convey the actions taking place. However, the intros, menus, and in-game visuals fail to create a consistent or standout style. Lastly, the music is adequate but tends to fade into the background; a greater variety of tracks could help alleviate the monotony.

The Core Experience Matters Most

Overall, I enjoyed my time with Drill Core. Its approach to gameplay offers enough novelty, especially for someone like me who hasn’t been overly exposed to these genres. For better or worse, the game has some steep difficulty spikes. I found myself hitting a wall at the 8th difficulty level due to both the challenge and my growing fatigue. My experience could have been less tiring if the game had prioritized onboarding, providing more instructional guidance instead of relying so heavily on repetitive trial and error. Fortunately, I eventually found my rhythm, and most of my playthrough felt satisfying. Ultimately, Hungry Couch Games has demonstrated with Drill Core that they can create a solid game, and I will be looking out for their future projects.