Teenage Mutant Ninja Turtles: Tactical Takedown Review

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Teenage Mutant Ninja Turtles (TMNT): Tactical Takedown is a turn-based strategy spin on the fan-favourite turtles, for the first time in video game history, from developers Strange Scaffold.

Set against the backdrop of a neon-drenched New York under siege by the Foot clan, Leonardo, Donatello, Raphael and Michelangelo must fight through waves of enemies to reclaim their city. The turtle band of brothers feel like ninjas, covertly slipping through enemy patrols, using cover, and coordinating attacks with precision.

Gameplay

TMNT: Tactical Takedown features a grid-based combat system, combined with elements of board games, as character models will fall off the ‘board’ or the grid, like a board game figurine falling off the table.

Tactical Takedown features familiar systems and odes to modern tactics games, like XCOM.

Similar game mechanics, turn based combat, destructible cover, often one of the favourite turtles will be surrounded by Foot clan goons and the player must plan their next move carefully, either attack, or retreat.

Each turtle boasts distinct abilities—Leo’s leadership buffs allies, Donnie hacks tech for battlefield control, Raph thrives in solo skirmishes, and Mikey weaponises chaos with unpredictable flair.

Missions range from stealthy infiltrations to rooftop rumbles, enemy AI sometimes slip into predictable patterns, but boss fights require strategic finesse.

Progression and Customisation

Between missions, the player can manage each turtle’s skill tree, allowing for players to tailor their play-style to their taste. 

Raph can either double down on raw offence against the Foot Clan; and Donnie can specialise in crowd control or tech support. 

The differences between playable turtles allows for more diverse gameplay, players will soon find who their favourite is.

Side missions are available, which flesh out lore and offer extra XP. 

However, this side content can lean into becoming repetitive, with objectives like: “clear this alley.” The main campaign maintains a healthier variety and stronger pacing.

Visuals and Audio

Tactical Takedown taps straight into nostalgia without feeling dated.  Visually, this game opts for a crisp, comic-inspired aesthetic.

The environments range from rain-slick rooftops to neon-lit back alleys, or graffiti-tagged subways, which increases immersion into the world of the TMNT.

These immersive visuals are paired with an 80s style synth and hip-hop beats soundtrack underlaying gameplay.Tactical Takedown taps straight into nostalgia without feeling dated.  Visually, this game opts for a crisp, comic-inspired aesthetic.

The environments range from rain-slick rooftops to neon-lit back alleys, or graffiti-tagged subways, increasing player immersion into the world of the TMNT.

These immersive visuals are paired with an 80s style synth and hip-hop beats soundtrack underlaying the gameplay.

‘Cowabunga!’

Tactical Takedown won’t dethrone the gaming heavyweight triple A games, but it doesn’t need to. This instalment into the turtles is a fan-friendly and original turn-based spin on the beloved Teenage Mutant Ninja Turtles. For strategy newcomers, Tactical Takedown is accessible; and for genre veterans, it is a palate-cleanser with nostalgia and fun.

Review: CarGo!

For a while, it felt like couch co-op experiences were going the way of the dodo. Big publishers seemed less interested with the emergence of online play, and almost abandoned them completely during the eighth console generation. The indie scene has endeavored to pick up the slack, offering smaller, budget titles that have the flexibility to experiment with unconventional concepts.

This is the situation CarGo! finds itself in, with players working together to deliver packages across a variety of stages. The Memory Leak Games team was clearly inspired by the excellent Overcooked, but their efforts lack the charm, content, and polish of similar titles, sometimes resulting in frustration.

Gameplay is rather simple: you and up to three friends control delivery vehicles, attempting to bring various goods from one building to another. In a few stages, you may need to craft materials at certain spots in order to create new products, then rush to deliver them so you can earn a time-based bonus.

Unfortunately, CarGo!’s controls prove to be a sticking point. The developers made the choice to only allow steering left and right with the stick, while forward momentum is controlled by the right trigger. This means you can’t intuitively point the stick in the direction you’d like to move; instead, you must pay close attention to the direction your car is oriented so that you know which way an input will actually send the vehicle.

There’s something to be said about how this unorthodox control scheme can result in accidental mishaps when playing with others, thus increasing the fun factor. However, I just don’t feel that stance holds up to scrutiny. Genre contemporaries like Overcooked also delight in causing chaos amongst friend groups, but that chaos is based on how strenuous it can be to complete objectives together, not because the game makes awkward control decisions. It feels like CarGo! doesn’t believe enough in itself, like it can’t be fun without making things more difficult for the player. This is unfortunate, since it does a great job of introducing new gameplay quirks throughout the short campaign.

And it is short. You’ll make your way through the 16 levels in a few sittings. I spent much of my playtime as a solo deliverer (sad, I know) and my PS5 playtime reads 2 hours. While the core CarGo! experience can be fun, you won’t be coming back to it for very long, owing to the lack of content. This game is begging for procedurally generated levels ensuring endless replayability, but alas, there are none to be found.

There are a few additional annoyances worth mentioning. My car would sometimes get caught on geometry once in a while, forcing me to start a level from scratch. When I went to restart, I would be met with a black screen, the HUD superimposed on top. Thankfully, pausing and restarting again fixes this with little issue, but it can be annoying when one bug forces you to contend with more, creating an irritation feedback loop.

CarGo! is not a horrible game, but it ironically seems to be lacking the goods offered by similar projects. It makes for a fun (if frantic) night with friends, but the dearth of content likely prevents it from being a staple at any game nights.

Review: Is This Seat Taken?

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In a world where mobile games are often designed to demand a player’s attention with flashing lights, urgent timers, and constant notifications, there’s a certain magic to discovering a title that does the exact opposite. Is This Seat Taken? is one such game, a whimsical and charming puzzle experience that invites players into its world with a gentle hand and a warm smile. It’s a game that doesn’t just ask for your time; it offers a moment of tranquility and quiet fun. One can’t help but be captivated by its adorable nature and the wonderfully comforting feeling it provides, making it an absolute joy to share.

Charming Characters & Puzzling Fun

The game is as simple as it is cute. Players are tasked with fitting a variety of differently shaped characters into specific, cozy spaces on the screen. It might sound like a basic puzzle game, but the execution is what makes it so special. Each character has its own unique, cute, and charming little forms. The puzzles begin with just a few characters and a single seat, but as one progresses, the spaces become more intricate and the cast of characters grows. There might be a few who love to play loud music, one that wants to sleep without being disturbed, and even a pair of pals or a family who need to be perfectly seated near one another. The challenge never feels overwhelming; instead, it’s a loving invitation to sit and think.

A Commitment to Relaxation

What truly sets Is This Seat Taken? apart is its commitment to a relaxing experience. The most beloved feature of this game, and one that I extremely enjoy is the complete absence of a timer. This detail, which might seem small, completely changes the entire dynamic. There’s no rush to solve the puzzle, no pressure to beat a clock, and no anxiety about failing. The player can take their time, turning a piece this way and that, experimenting with different placements, and simply enjoying the process. This transforms the game from a test of speed into a mindful activity, similar to sipping a warm drink on a quiet afternoon. One can truly settle in, relax, and let their mind wander through the soft colors and charming shapes, making for a truly peaceful and engaging experience.

Adorable Aesthetics & Soothing Sounds

Visually, the game is a work of adorable art. The graphics are simple yet stunning, with a pastel color palette and clean, endearing character designs that feel hand-drawn. The little characters themselves are a pure delight, each with its own personality conveyed through its unique shape. The way they wiggle slightly as they are moved or slide perfectly into their designated spot is incredibly satisfying and adds to the overall charm. The environment for each puzzle is a soft, inviting space, whether it’s a large vehicle, movie theatre, or another spacious location. It’s clear that every visual element was crafted with the intent of creating a soothing atmosphere. This is a game that looks as good as it feels to play.

And then there’s the music. The soundtrack is a soft melody which loops and complements the visuals perfectly. The tunes are light and airy, never distracting, and they reinforce the game’s central theme of relaxation. One can imagine the kind piano notes or the soft, ambient soundscapes playing in the background as they work through a particularly tricky puzzle. It’s the kind of music that you could listen to for hours without ever growing tired of it, and it does a beautiful job of pulling the player into the cozy world of the game, making them feel right at home. The music and graphics work in perfect harmony, creating a beautiful and peaceful aesthetic that is both cute and calming.

A Refreshing Design Philosophy

One of the most admirable things about this game is its design philosophy, which respects the player from start to finish. A lover’s true appreciation for a game is often tied to this kind of approach. There are no ads, no pop-ups, and no extra purchases to deal with. This means the experience is completely pure and uninterrupted. The player is never asked to watch a thirty-second commercial to get a hint or spend money on an extra life. They simply purchase the game once, and everything is there, ready to be enjoyed. In a mobile gaming landscape filled with frustrating microtransactions and a constant stream of monetization attempts, this game is a refreshing and honest breath of fresh air. It’s a testament to the idea that a game can be successful and beloved purely on the merit of its quality and the joy it brings to the player.

Short and Sweet

The fact that the game is short doesn’t detract from its quality; on the contrary, it adds to its charm. It feels like a complete and well-thought-out experience that doesn’t overstay its welcome. It’s perfect for a quick break, a quiet moment before bed, or a short commute. The puzzles, while short-lived, leave a lasting impression of coziness and accomplishment. It’s the kind of game you can pick up whenever you need a moment of peace, and it delivers every time. It’s an adorable little game that feels perfectly crafted and lovingly made, and its shortness feels intentional, leaving one with a feeling of contentment rather than a desire for more.

Final Thoughts

In conclusion, Is This Seat Taken? is a delightful little puzzle game that stands out in the crowded mobile market for all the right reasons. Its commitment to a cozy and relaxing atmosphere, its gentle difficulty curve, and its charming aesthetic make it an absolute must-play for anyone who appreciates a calm and comforting experience. The lack of a timer and the absence of any ads or additional purchases are not just features; they are a statement about what a game can be. It proves that you can create a beautiful and engaging experience that respects the player’s time and peace of mind. For those who love cute, casual, and genuinely relaxing games, this title is a perfect choice—it’s a small, polished jewel that is a joy to have on your mobile device.

Review – Another Farm Roguelike: Rebirth

Farming games have never really taken my interest at all, simply because life simulation games haven’t either, so of course I wouldn’t actively go out of my way to play one, there are more genres of games which I just prefer playing in general.

The thought of playing games which consist of performing the same actions constantly have always seemed a pain to me, I’ve played a few games like those such as Clash Royale and Clash of Clans but despite always having to battle or defend your base, there’s certain things like new cards, rewards and events which kept me playing, sure I would grow bored of them eventually, but they were addictive and always had something new which would make me want to come back to it.

Another Farm Roguelike: Rebirth whilst completely different didn’t have as much to it neither did it have lots to do, but despite that I actually found myself enjoying it more than I originally thought.

As you can probably guess from the name and the beginning of my review it’s a farming game, in which you grow you farm by crafting and building things to help pay off the increasing rent. There’s a certain amount of money you have to earn to beat the game within a specific time-frame, depending on the difficulty you choose it can be anywhere from one week to four, the more weeks the harder it is surprisingly, you’d assume that more weeks would be easier as it would give you more time to earn money but the truth is that with more weeks you have to earn a lot more, with the rent increasing each week.

You have to manage your stamina efficiently in order to make as much money as possible, whether you think that’s by chopping trees down, mining rocks or building and crafting items, it’s entirely up to you. Once your stamina runs out there isn’t much left to do, so skipping to the next day is the only option you really have, of course overtime you can increase it if you choose one of the three perks available each time you’ve leveled up, which will allow you to craft and build, in turn earning a lot more money for the rent.

At the beginning of each week you are also allowed to pick six ‘perks’ if you’d like, three of them being positive and the other three negative, helping you but at the same time not with progressing. None of them massively affect the outcome at the end of each week, but there are some which will help and hurt you more than others.

There are multiple different lands to unlock, with each new area having different things to mine and unlocking new items and buildings to use and craft. If you want to earn as much money as possible, then unlocking all of them as soon as possible will benefit you massively. The maps are all joint together which I liked, it allowed you to see your farm all in once place instead of having to switch between them, it was a lot more accessible that way and just convenient. Although I would have liked if there was a zoom out button, since you couldn’t actually see all of the lands together at the same time, it’s not a big deal and more of a nit pick from me.

To keep the game from feeling boring each play through, there were 24 different professions to choose from, you could be a farmer, shepherd, or even a pirate if you fancied. All professions had their own unique skills, along with their own positives and negatives. Some classes mastered in crafting and some in resource gathering. Some professions were more complex than others, in the sense of more effects present if you picked them, for example a botanist only has a +1 harvest boost, while a shama has -1 fragility, starts with a toxic totem and can add alchemy items to the shop. There’s definitely some classes which will give you a better head start, so it’s best to pick those classes if you plan on trying to beat crazy or even hard mode.

Having tried crazy mode I can confirm it was quite difficult, it required planning and a lot more thought put into what you should craft and build along with what you should sell and buy in order to make as much money as possible. It added a bit of challenge to it which I liked, but people have voiced their opinions on how hard the mode actually is, with many saying despite trying different professions and selling everything they owned it was still very hard. I’m all up for challenges, but when they get to the point of seeming impossible it does put me off them.

An endless mode as well as challenges are also available too, with as you can tell one a bit of fun and chill experience, being similar to that of peaceful mode in Minecraft and the other well.. a challenge. There are 12 challenges available to pick from with some harder and easier than others, for example there’s one which you have to unlock 4 lands which is fairly easy, but then there’s one where you don’t have access to the hammer which if you weren’t aware of is one of if not the most important tools you have.

So as you can imagine not being able to build and craft anything which produces resources and in turn helps you earn more money, is quite the challenge. Endless mode is as one would expect, a chilled out experience with no pressure to earn money for rent, just relaxing and building your ideal farm for as long as you’d like.

I’ve mentioned mining a couple of times so as you could probably already guess one of the tools you’ll use a lot is a pickaxe, there’s also many more including an axe, fishing rod, and a hammer. All tools can be upgraded, as you can already guess the higher the level the more effective they are. There are several variants of each tools for levels 3, with each one having different effects, the diamond pickaxe for example gives you 2+ energy and +3 pickaxe efficiency, whilst the obsidian pickaxe gives you +6 energy and a +1 efficiency, destroying everything in one hit. There are several level 3 tools to pick for each tool, so you’re certainly spoiled for choice.

Now actually getting into the review, I saw this game and instantly thought I wouldn’t enjoy it, it looked boring and repetitive, not my kind of game. The first 30 minutes It felt more like a chore playing it then anything, I was still understanding the premises of the game so that was a good reason, but I just didn’t like it. Surprisingly overtime though I started to like it a bit, I was getting used to the game and actually knew what I was doing, so it became a lot more enjoyable after that, and slightly addictive…

There is a guide the developer made which really helped, so if you plan on playing it I’d suggest looking over it, just so you actually know of the different items, professions, buildings, and what you actually need to do.

The music was very calming and upbeat, fitting the theme of the game perfectly. There were only 2 songs however which were constantly on repeat, so overtime it did become quite old despite how nice they were, but I just put on my own music which may have not necessarily matched with farming, building and crafting but it’s just one of those games that’s quite chill and peaceful, so the music you listen to doesn’t really affect the gameplay, unlike online games where I need as much focus as possible. I’d pick a peaceful game over a stressful one any day, though.

I can see why people enjoy simulation games like these and get easily lost into them, there’s just something about them which draws you in despite how simple some of them may be, whether it’s a farming or a social simulator, they just appeal to so many people, I guess I kind of understood why but after playing this I think I gained more of an insight as to why people enjoy these type of games. It’s a great comfort game, if people are feeling down or stressed, these kind of games are the best ones to play to take ones mind off things, I think it’s the whole aspect of being someone different even if it’s in a video game for a brief time. They’re very immersive, there’s no doubt about it.

Mayhaps I should start playing more life simulation games…

Final Verdict

Overall I thought it was a decent game, it definitely surprised me with how much fun and enjoyment I got from it despite its repetitive gameplay. I really liked how calm and peaceful it was, allowing me to play it without feeling stressed or any pressure to perform well, the same can be said for a lot of single player games, but simulation games are very different, and I can confidently say that Another Farm Roguelike: Rebirth is one of the most peaceful games I’ve ever played, behind Minecraft of course.

Review: Reolink Elite Floodlight Wi-Fi Camera

Home security is a priority. However, finding the right device to tick every box is easier said than done. Thankfully, Reolink is a bright light in a murky pool of confusion. Exceptional recording facilities, expandable memory, a user-friendly app, and a blinding spotlight make the Reolink Elite Floodlight Wi-Fi Camera a market leader.

This easy-to-install device is the perfect option for DIY enthusiasts. Moreover, the straightforward app allows you to adjust every key setting. Accordingly, you can enjoy razor-sharp footage and a bright floodlight to deter any would-be criminals.

What’s in the box of the Reolink Elite Floodlight Wi-Fi Camera?

  • The packaging is simple but effective. Moreover, it is robust and can be recycled 
  • The Reolink Elite Floodlight Wi-Fi Camera has a clean finish. It is quite large, but it is built with durability in mind. 
  • A power cable allows users to connect the device to a home socket. 
  • Wall fixings and a tool are provided.
  • Learn the fundamentals with the user manual. 

Technical aspects. 

Though the Reolink Elite Floodlight Wi-Fi Camera is a tech-packed device, it is remarkably straightforward. Night vision, floodlit recording, and daylight recording can be enjoyed. Additionally, the 4K view records at a comfortable 20 FPS. This may seem low, but the smooth and clear footage didn’t disappoint.

A dual lens camera has a 180° field of view. This wide viewpoint captures a large area without blowing out or distorting your footage. This was impressive as larger yards, driveways, or storage areas can be observed with the use of 1 camera. Alongside this, you can combine this Reolink device with any others you own.

Dual-band Wi-Fi 6 delivers a secure and stable connection. I had no issues when connecting to the camera, and the use of Alexa or Google Assistant made things much easier. The free-to-download app makes controlling your camera a cinch. Observing live footage, taking a screenshot, or adjusting your settings can be completed with ease.

Unlike its peers, this product is fee-free. Accordingly, you know your one-time investment is enough to guarantee every market-leading feature. This is great for budget-conscious consumers who do not wish to invest in a subscription service.

Video quality. 

A security camera lives and dies by its recording quality. Thankfully, the Reolink Elite Floodlight Wi-Fi Camera excels in most situations. Though I had to play with the settings, it never let me down. The daytime recording was clean and vibrant. The 4K imagery was sharp, and most details are easy to make out. 

Night vision wasn’t always as clear, though. There were moments where details were blown out, and this could disappoint. Thankfully, a few bits of trial and error remove many of the problems. Furthermore, if you incorporate the 3000 lumens floodlights into the situation, you improve your security and the overall clarity. 

The floodlight is a massive plus point for this device. Though the recording facility was great, I enjoyed the chance to incorporate motion detection for improved security. Subsequently, I could move through my garden with ease and deter any would-be criminals in one fell swoop. 

Improve your security. 

Motion detection, zonal selection, and avoidance technology help to improve your security. Moreover, in app notifications, and AI technology improve things further. Motion detection is an industry standard. However, the ability to highlight or ignore certain objects was great. Animals, humans, and vehicles can be selected or avoided as you wish.

Alongside this, there is zonal recording to remove unwanted noise. For example, you may wish to focus on an outbuilding or your drive. These key areas can be given priority to prevent unwanted warnings and notifications. What’s more, removing animals from your alerts can prevent you from worrying about wildlife and your property.

The AI technology delivers pinpoint precision while searching key terms. This reduces wasted time and enhances the user experience. 

Build quality. 

Reolink delivers incredible products. The Reolink Elite Floodlight Wi-Fi Camera is no different. Though it is large, it wasn’t obnoxious or ugly. The sturdy base is easy to handle, and this makes installation a breeze. Additionally, you can hardwire it or use the supplied power cable to power the device. This versatility was useful as it removes the need for unwanted wiring or the requirement of an electrician. 

Each core component is well-designed. The camera can be adjusted with ease, and the floodlights can be cleaned with a damp cloth. Furthermore, the Micro SD compartment is nicely hidden and secure. Consequently, your footage will not go missing when you are out and about. 

Is the Reolink Elite Floodlight Wi-Fi Camera worth it?

You cannot put a price on home security. Getting the best device for your home isn’t an easy task. Luckily, Reolink makes this job much easier. Each of their products is great, and the Reolink Elite Floodlight Wi-Fi Camera is phenomenal. It is easy to use, well-built, and delivers market-leading recording facilities. Moreover, it can be integrated with other Reolink cameras via their home hub or NVR. Accordingly, it is a great security option, and I recommend buying it here!

(More information on Reolink can be found here!)

The Reolink Elite Floodlight Wi-Fi Camera has been awarded the Movies Games and Tech Gold award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Rise of Industry 2

I should start off by saying that I have not played the first Rise of Industry. Business simulator tycoon games are just not my cup of tea. However, since they have different developers (with the first being developed by Dapper Penguin Studios), I will not be comparing the two games.

Perhaps if I did play the first one, Rise of Industry 2 might not have been such a daunting and challenging experience. I’ll admit, I had a hard time reviewing this one (and it’s only my second review). Rise of Industry 2 was developed by SomaSim and published by Kasedo Games. Released on June 3rd, 2025, this industrial management tycoon and logistics simulation game takes place in 1980s USA. You build and expand your factories while micro-managing every detail of your business, from contracts to deliveries. The game includes 15 scenarios for you to take on and a sandbox mode for “complete” industry freedom. So, let’s go bankrupt as we discuss Rise of Industry 2!

The Story & First Steps: New Players be Warned!

Rise of Industry 2 does not have much of an overarching story, which is typical for most tycoon games. The 15 scenarios all take place in different locations throughout the United States with different situations at hand. You also get to select an initial investor that determines the goals you aim to achieve. It’s pretty simple in theory, but before jumping into any of that, I highly recommend starting with the tutorial.

Frank Wilson, or Frankie, our right-hand man—introduces himself and guides us through the tutorial. He also offers helpful tips during the scenarios too and serves as our main figurehead for the game. Frankie informs us in the tutorial that our goal is to manufacture VHS tapes for his Frankie Says Business info tapes. He of course starts off by walking through some basic controls, such as camera controls and key binds. Nothing here is overly complicated and the controls are easy to navigate.

Then we reach the heart of the gameplay: setting up a complex. The actual building is rather straightforward. Simply place a complex border down and begin building within, starting with an office and a resource extraction. In the tutorial, this is an oil well to extract crude oil. You also need to place highways and access roads to connect the buildings. Then things get a little complicated—you must supply the complex with electricity and power. So you put down a power line connector and a water pipe connector, with power lines and water pipes connecting to the local networks. You will need to place a storage tank and a tanker loading facility—and don’t forget the highways and access roads to connect everything together!

There’s a lot of fundamentals to consider when constructing a new complex. It’s a lot of connecting components to make everything work cohesively. I’ve found that every complex, regardless of type, requires these basic fundamentals.

The Style: Decent Graphics & Soundtrack fitting for that 80s Theme

I just want to quickly mention that I do really like the graphics and soundtrack! It’s almost reminiscent of those old tycoon games like Roller Coaster Tycoon and Zoo Tycoon. Though I wasn’t even a thought in the 80s, the theme and appearance of the elements transport me back to a different time. The soundtrack is quite catchy, nothing too varied, but catchy. I also enjoy simple customizations for your CEO and your industry logo. The developers at SomaSim have really hit the nail on the head in terms of the elements, graphics and soundtrack. I obviously can’t say it gives me a sentimental feeling (again, wasn’t even a thought) but older gamers who were alive during this time might feel a bit reminiscent of the “good ole days.”

The Contracts & Deliveries: More than just Complexes

As mentioned earlier, you will need to manage more than just the complexes in your industry. You set up contracts to buy or sell materials for the long term. Your VP of Sales handles the contracts and reports back with one for you to sign. Contracts can be on different levels, such as small, medium and large (depending on the amount of product you plan on buying or selling). Your connections with other CEOs and your influence points shape your contracts, leading to different deals.

Along with contracts, you will also need to set up deliveries within your industry. Any product you are selling needs to be delivered to your headquarters. You must deliver any resource you plan to manufacture—like turning crude oil into plastic—to the corresponding complex, which also requires the same facilities mentioned before. You also need to decide how much of the resource you would like to deliver per day, with increasing costs. Of course as you are delivering more and more resources, one resource extractor will no longer cut it. This will lead into basically doubling everything in that complex—more resource extractors, potentially more water and electricity connectors, more loading facilities and so much more damned access roads. This vicious cycle, becoming an endless upkeeping of complex management.

And then, before you know it, the tutorial is over. We successfully create a media production complex and begin a contract selling VHS tapes. Frankie sets us free to explore the rest of the game and begin taking on those 15 scenarios. I will say, when it comes to tutorials, this was perhaps one of the more daunting ones I’ve played through. Taken aback by the amount of micromanaging in this game, I hesitantly jumped into the scenarios.

The Gameplay: I. Declare. BANKRUPTCY!

When beginning a scenario, I realized that there was so much that the tutorial did not set me up for. There’s hiring a management team and different traits, research generation, towns and their available housing, total limits to electricity and water supply, railroads, the list goes on. The game does include pop up hints and a guide called Frankie’s Tips that go through all the different factors in play. Personally though, I’m of the mindset that I shouldn’t have to read an encyclopedia to be able to play a video game. The hints that pop up when you open the different menus just don’t seem helpful enough. My companies still burn through electricity, my satisfaction levels still plunge below zero, and I still hemorrhage money like I’m destined to fail.

In sandbox mode, you have the ability to change different parameters for the game, such as the overall difficulty, complex borders and the number of deposits. You still must select one of the scenario locations which will follow a similar map. Of course, you can probably make the game a walk through the park and set everything to work in your advantage—but where’s the fun in that? It would take multiple plays just to find that perfect difficulty that provides a decent challenge that requires me to think but not struggle through. Unfortunately, my industries never faired any better unless I made the game ridiculously easy.

I wish the tutorial did a little more onboarding for new players, perhaps two separate tutorials for basic and advanced mechanics. I would want the first scenario to not feel so challenging and ease players into all the systems, rather than throw them head first. A business management tycoon game should not feel like a roguelike. The game should start off as a little more fun and a little less of a micro-managing struggle-bus to bankruptcy.

The Conclusion: My Industry Will Not Be Rising Any Time Soon

Like I said earlier, these types of games are not for me. This could just be an example of “git gud” but the game does not feel compelling enough to try to. There is a certain level of micro-managing that Rise of Industry 2 does not successfully set me up for. Attempting to do the scenarios or try my luck in sandbox has a mountainously steep learning curve and makes the game feel like a chore rather than an enjoyable experience. If the actual gameplay kept my attention, I might be up for the challenge! Unfortunately though, I could do nothing but sit and stare as my industry collapsed and crumbled as the days went on, and on, and on.

I don’t want to fault the developers at SomaSim though! The positive reviews on steam clearly indicate that some people enjoy the challenge. Even my partner would have a lot more fun with the complex building and micro-managing. The game could have a promising future if they continue working on it. Perhaps by just making things a tad easier for us newbies, we might start having fun! However, as it currently stands, it is too much to chew on all at once and my jaw is sore. And if I’m not having any fun… well, I don’t see any reason to continue trying.

Thank you for reading and best of luck to your industries!

Review: Beat ‘Em Up Collection (QUByte Classics)

The beat ’em up genre has always held a special place in gaming history. From arcades drenched in neon lights to living rooms filled with chunky CRT televisions, games like Final Fight, Double Dragon, and Streets of Rage defined a generation of co-op action. But for every mainstream hit, there were dozens of quirky, ambitious, or downright strange brawlers that slipped through the cracks.

That’s where QUByte’s Beat ’Em Up Collection comes in. Rather than serving up the usual “greatest hits,” this package focuses on lesser-known titles, offering a fascinating glimpse at the more experimental corners of the genre. Containing seven side-scrolling fighters, it’s both a nostalgic curiosity and a preservation project that introduces hidden gems to a new audience.

What do we get?

  • First Samurai – Originally developed for the Amiga, First Samurai blends action-platforming with martial arts mysticism. You play as a wandering samurai aided by a spirit guide, facing everything from demons to giant insects. The controls feel unusual compared to typical brawlers—you’re juggling swordplay with platforming challenges—but the atmosphere makes it memorable. The SNES version included here isn’t quite as sharp as the Amiga original, but it retains that surreal, almost dreamlike quality.
  • Second Samurai – The sequel expands the concept with two-player co-op, allowing players to tackle mythological beasts together. Unfortunately, QUByte opted for the Mega Drive version instead of the superior Amiga edition. The result is a game that feels clunky and unrefined, with downgraded visuals and sound. It’s a missed opportunity, but still interesting for fans who want to see how the series evolved.
  • Gourmet Warriors – This is the standout oddity of the bunch. Set in a futuristic, food-obsessed world, you play as eccentric characters like Bonjour and Très Bien, defeating enemies not for points or health but for ingredients. At the end of each stage, those ingredients are cooked into dishes that boost your stats. It’s a brawler that’s part cooking sim, part parody, and it leans hard into its comedic personality. Think of it as a mix between Streets of Rage and Iron Chef.
  • Iron Commando – One of the chunkiest-feeling beat ’em ups you’ll play. Combat is deliberate and heavy, making every punch feel impactful—but also a little sluggish. The twist here is weapon variety: knives, pipes, grenades, and even machine guns litter the battlefield, turning fights into chaotic shootouts as much as fistfights. While this makes it distinct, some purists might feel it strays too far from traditional hand-to-hand brawling.
  • Legend – Borrowing heavily from Golden Axe, Legend tries to deliver a medieval hack-and-slash experience, complete with swords, armor, and a pseudo-fantasy setting. Unfortunately, it doesn’t quite capture the magic. Combat feels repetitive, enemies lack variety, and the magic system is underdeveloped. Still, for anyone fascinated by 16-bit “clone” games, it’s a fascinating artifact.
  • Sword of Sodan – If Legend is light fantasy, Sword of Sodan is dark fantasy at its grittiest. You play as a barbarian warrior—male or female—cutting through grotesque monsters in a bleak, medieval world. The graphics were impressive for their time, with large sprites and grim art design, though gameplay can feel stiff. It’s an atmospheric curiosity, particularly for fans of Conan-style fantasy worlds.
  • The Tale of Clouds and Winds – Perhaps the most traditional beat ’em up in the package, this one takes cues from classics like Double Dragon while mixing in Eastern storytelling influences. It’s straightforward—walk right, fight thugs, repeat—but the setting makes it stand out. This one will likely appeal most to genre purists who want a no-nonsense, old-school brawler.

The biggest strength here is variety. No two games feel the same: one blends cooking with combat, another dips into grimdark barbarian fantasy, and another flirts with platforming. This makes the package feel like a time capsule of experimentation, showing how developers in the ’90s tried to push the beat ’em up formula in different directions. Presentation is another win.

Classics with new features

Where QUByte shines is in how it presents these games. Rather than simple ROM dumps, each title comes with quality-of-life features that make them more accessible for modern players. With features like Save States, Pause mid-level and save progress, essential for tough sections or revisiting later. Rewind Function: Instantly undo mistakes, perfect for cheap enemy hits or tricky boss fights. Button Remapping: A must for comfort, allowing players to tailor controls to their liking. These are the additions that make such titles accessible by today’s standards. These games are difficult and unforgiving and if like many others you do not have time to master the mechanics, these features will save you.

There are also more cosmetic and fun additions such as digital Manuals & Extras. Each game includes its manual, giving insight into original mechanics, artwork, and story context. These help bridge the gap between playing and understanding each title’s quirks. CRT Filters & Screen Options allow players to choose between crisp pixels or authentic retro aesthetics with scanlines. You can even adjust aspect ratios for widescreen or the original 4:3. Region Versions (where applicable): In some cases, the collection allows players to experience different versions of a game, preserving regional differences.

My Conclusion

The Beat ’Em Up Collection is a fascinating, uneven, but ultimately valuable package. It doesn’t deliver perfection, nor does it aim to, it preserves history, warts and all. For retro fans, it’s a goldmine of curiosities, presenting forgotten experiments alongside cult favourites. For casual players, it’s a tougher sell, but still worth a look if you’re curious about the weirder side of the genre. If you are a fan of beat ’em ups give Heroes of Mount Dragon a quick look too. A new and polished beat title with a recent free update adding new characters.

At its best, this collection is a celebration of the beat ’em up’s wild, diverse past. At its worst, it’s a reminder of why some games stayed obscure. Either way, it’s an engaging journey for anyone who wants to see beyond the usual suspects.

Review: EK21 numpad

Small form factor keyboards are all the rage. They are stylish, compact, and great for small workstations and commuting. However, a lack of a numpad can be a deal breaker. Thankfully, Epomaker have considered this quandary. The EK21 numpad is the ultimate solution for lovers of micro keyboards.

This handy and portable numpad is versatile, responsive, and easy to use. Moreover, it offers freedom and full functionality when you need it most. Tri-mode connectivity, a strong 1000 mAh battery, and a clean, stylish look help to deliver a spectacular gaming and office tool. 

What’s in the box of the EK21 numpad?

  • The minuscule packaging is robust and eye-catching. Furthermore, it can be recycled. 
  • The EK21 numpad has 20 keys and an aluminium alloy knob. There are hot-swappable switches and fancy RGB to enhance your gaming rig.
  • A keycap puller and a spare back keycap are provided.
  • Power and charge the device with the braided USB cable. 
  • Learn the fundamentals with the user manual. 

Technical aspects. 

Versatility is key! Thankfully, this tri-mode device can be connected to a Mac, PC, or Android device. Additionally, the options to use Bluetooth make it perfect for commuting. Connecting the device is a cinch, and switching between profiles or modes can be completed with ease. I used a wired connection, but if you prefer a wireless connection, the battery is impressive.

I used this device for hours, and the battery kept going. When it eventually needed charging, the fast charge facility got me back underway in no time. If responsive inputs are more of your thing, the wired and wireless connection offers 1000 Hz polling. If you select Bluetooth, this drops considerably to 125 Hz.

Usability. 

You may think that a numpad is a straightforward device. The EK21 numpad offers QMK and VIA customisation. Accordingly, you can alter any of the inputs and the RGB to your liking. Though I retained the standard design, playing with these settings was an easy job. Therefore, this numpad can be mastered by those with limited skills or knowledge. 

Build quality. 

This device is impressive. The ABS plastic case feels great. Moreover, it is particularly light to hold. Grippy feet prevent it from slipping, and I like the freedom of moving it around your desk. I selected the Wisteria Linear Switch, and I was impressed by the actuation, smooth travel distance, and responsive, tactile feel. If you have a preferred switch, you may hot-swap the provided option with any other 5-pin alternative.

The EK21 numpad has layers of internal foam and a PC plate with CNC cutting. The result is a sturdy peripheral that sounds and feels great. Every keystroke has a delightful soundscape that is strong and deliberate. Yet, the familiar clicking sound isn’t overpowering, and it will not annoy others.

Is the EK21 numpad worth it?

Buying a separate numpad is a niche desire. However, plenty of gamers love TKL and short-form keyboards. Consequently, the audience for this product could be bigger than I anticipate. If you love your funky and stylish smaller keyboard, but you want full functionality for work or play, the EK21 numpad should be your next investment. It looks great, it is easy to use, and it is affordable. Accordingly, it’s a no-brainer, and I recommend buying it here!

(More information on Epomaker can be found here!)

The EK21 numpad has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Warhammer 40,000: Dawn of War – Definitive Edition

Well, this is a blast from the past. Warhammer 40,000: Dawn of War was one of those games that always came up in LAN parties, back in the day. It’s a true classic of an RTS, and we’d spend hours doing skirmishes on a team, fighting against AI on the hardest difficulty we could get away with. I was something of an exception in the group though. I never got into the 40k lore, finding it a bit too edgy for me. Lots of big, shouty men dying big, shouty deaths. The actual 40k game never did the trick either. Every time dice bags and those big red ruler-like things came out, I’d just whip out my laptop and play something else.

Dawn of War, though? I was always up for that. It hit the same notes as the Command & Conquer games, where you had to build up a base and keep up enough pressure to prevent the enemy from just steamrolling over you. This ‘Definitive Edition’, as presumptuous a title as that is, packages together all of the expansions, makes it all run smooth on modern systems and gives it a coat of paint. The result is a lovely wave of nostalgia, even if a few quirks of the past are preserved wholesale.

Dawn Of War

For The Emperor!

If you never played the original Dawn of War, then I’ll give you the basic rundown. Once you’ve picked your race from the list, you’re plonked on to a start point with just your HQ and a builder unit. You need to build up your base and crank out enough units to either capture enough of the map or destroy your enemies. Territory control is a huge aspect of Dawn of War as the main resource (for Space Marines at least) is requisition. This is gained by capturing and holding strategic points across the map, so the early game forms around pocket-sized conflicts over these points.

On top of that, there’s a pleasing modularity to Dawn of War‘s combat. There’s a tight infantry cap of 20 units (with different squads needing different numbers). That means you need to ring out as much firepower as you can from the units you’ve got. That’s either through good tactics (which is needed for the squishier races, like the Tau), or from upgrading your squads with commanders and heavy weapons. You’ll frequently see squads sticking around from the beginning to the end, as they grow and improve. I like that. It gives the troops a bit more life.

There are limitations to that, though. For one, you can reinforce squads every time a member dies. Pitched battles become a constant box-checking exercise as you cycle through your squads, recruiting new members. It’s most notable with the Space Marines, which hurts the campaign somewhat. Dawn of War‘s main campaign follows the Blood Ravens chapter as they fight against Orks, Eldar and, finally, Chaos Marines. The story is fairly humdrum, with no real interesting twists on the subject matter. It’s also bizarrely easy for an RTS campaign, which seems to betray both a slight Space Marine favouritism and a case of dodgy AI, which we’ll get into. Either way, what a competent reviewer would do at this point is check out the multiplayer.

Dawn Of War

WAAAAAGHH!!

So anyway, I moved on to Skirmish matches. Dawn of War – Definitive Edition packages together all of the expansions, so there’s a big range of races to choose from. Even slightly rarer ones, like the Sisters of Battle, are here. Each race feels decently varied too. I tried the Orks first, who clicked when I realised they were basically aggressive turtles. Tau were harder to get into. Too squishy. Necrons felt just right, being a race that relied completely on power, rather than requisition. Super tough, super slow. All the races feel immediately visually distinct as well, which is helpful when knowing what you’re up against.

The ‘Definitive Edition’ brings in a coat of paint too. The overall designs are the same but the lighting has been tweaked and the textures upscaled. Characters in cutscenes are still a bit potato-faced but the overall battles look great. Pitched battles between different squads feel very exciting, when you’ve got rockets pinging everywhere and tanks throwing out artillery. The wonderful feeling of breaking through an enemy line is definitely improved by being able to tell what’s going on at a glance.

That said, there are some things that even the Definitive Edition can’t sort out. Pathfinding is a little odd, for instance. Space Marine Dreadnoughts are constantly getting stuck on the terrain. Troops will often go miles out of their way to reach somewhere. The AI isn’t the sharpest tool in the shed, either. They’ll frequently not bother to take strategic points and have a tendency to barely guard their bases. I did a 4-player free-for-all against all hard AIs and took them to the cleaners in just thirty minutes. I suspect that the multiplayer is where you’ll get your money’s worth.

Dawn Of War

Dawn of War – Faithful Nostalgia

Even so, Dawn of War remains fun. It does enough to fiddle with the base-building RTS formula to still remain fresh. Rather than the turtling that was oh-so-tempting in something like Total Annihilation, or building tank swarms in the Command & Conquer games, Dawn of War‘s tight caps force you to think strategically. If you fill the cap with basic infantry, you’ll get mulched by tanks. Even then, each unit has a ‘morale’ level that affects their efficiency, so if you don’t pick the right blend of troops and upgrades, you’ll get broken.

It’s a clever game, and the constant need for territory control fits in neatly with the ‘eternal war’ theme of the 40K universe. If you don’t already own Dawn of War, then this is a good place to begin. If you do, then it’s harder. The definitive edition may light a fire under the multiplayer servers for a while, which is nice. But I’m not seeing much here that’ll encourage you to crack open your wallet if you’re still playing the original. As for me, it was a nice trip down memory lane. A bittersweet trip, though, as the sequel followed Company of Heroes’ lead and drove a stake to the heart of base building RTS’s.

Not that I’m bitter.

(Warhammer 40,000: Dawn of War – Definitive Edition‘s Steam Page)

A Closer Look at Secret Creator Secret Video Journal

Here we take a closer look at Secret Creator Secret Video Journal.

Record video journal entries, with a private fingerprint lock! The Secret Creator Secret Video Journal is the ultimate video journalling device, with a built-in fingerprint sensor to keep your journal entries protected. Capture your entries on a large 4″ screen, with special effects to customise every recording!

Set the vibe with 10 LED lights, and 15 fun filters and frames to personalise your video journal entries with unique creative flair! Get inspired with daily Question of the Day journal prompts, and add photos to your entries with a total of 24 fun special effects to bring your stories to life.

Expand your memory with the included 32GB microSD card to record and save every journalling moment, and personalise your journal with the sticker sheet to express your creative style. Featuring a large screen, a secure fingerprint lock and fun digital effects, the Secret Video Journal from Secret Creator is the perfect video journal to record memories and tell your stories in the coolest creative way.

Key Features

  • Fingerprint Lock: Provides privacy and security for journal entries.
  • 4-inch Screen: Allows for recording and viewing video entries.
  • LED Mood Lights: 10 lights to set the ambiance for recordings.
  • Filters and Frames: 15 options to customize videos.
  • Question of the Day: Prompts for inspiration and creative ideas.
  • 32GB MicroSD Card: Included for storage of videos and photos.
  • Expandable Memory: Supports additional storage.
  • Sticker Sheet: For personalizing the journal.
  • Rechargeable Battery: Includes a USB-C charging cable

The Secret Creator Secret Video Journal is a great way for your kids to be able to have their own video journal, and keep things safe! It’s really easy to use and is very customisable too.

With Christmas only 4 months away, this would make a great present!

The Secret Creator Secret Video Journal from Canal Toys is available now priced around £49.99 and can be purchased from Smyths Toys.

Review: Enter the Gungeon & Exit the Gungeon

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Welcome, aspiring Gungeoneer! Ever wanted to play a game where the bullets are the bad guys and you’re the hero? Devolver Digital has you covered with two amazing titles: Enter the Gungeon and Exit the Gungeon. These twin-stick shooters are packed with challenging gameplay, beautiful pixel art, and a wild universe full of character. While they’re set in the same world, they offer very different experiences. Let’s take a look at both and see what makes them so special!

The Shared Bullet-Filled Universe

The foundation of both games is a wonderfully outrageous premise. Players find themselves in the Gungeon, a sprawling, ever-changing labyrinth filled with gun-toting bullets, explosive enemies, and a vast arsenal of strange and powerful weapons. The ultimate goal, in Enter the Gungeon at least, is to find the legendary “gun that can kill the past” and rectify a past mistake. The lore is delivered through clever item descriptions and subtle environmental cues, creating a world that is both self-aware and deeply engaging.

The art style is a consistent success across both titles. The pixel art is meticulously crafted, vibrant, and bursting with personality. Every character, enemy, and gun is animated with care, making the screen feel alive even when it’s a chaotic storm of bullets. It’s truly astonishing how inviting and exciting the pixelated graphics and energetic soundtrack make a game that is essentially a nonstop barrage of bullets. The sound design is equally impressive, with satisfying “pows” and “pews” that make every shot feel impactful, and an energetic soundtrack that perfectly complements the frantic pace of the gameplay. For any fan of retro-inspired aesthetics, these games are a visual and auditory treat.

Enter the Gungeon: The Definitive Roguelike Experience

When discussing the Gungeon series, the original is often the gold standard. Enter the Gungeon is a classic roguelike twin-stick shooter that masterfully combines tight, responsive controls with a punishing difficulty curve. The game’s loop is simple yet addictive: choose a character, descend into the Gungeon, and try to survive as many floors as possible. With each new floor, players face more challenging enemies and, crucially, a new procedurally generated layout. Even for someone who is new to roguelikes and dungeon-crawling games, the action-packed chaos of nonstop bullet shooting and fighting is simply marvelous. It’s a game you just can’t put down, wanting to go over and over no matter how many times you die, making for hours of fun.

The core gameplay is defined by two main mechanics: shooting and dodging. The player’s dodge roll is a pivotal ability, granting temporary invincibility and allowing them to weave through barrages of bullets, an essential skill in a game rightly nicknamed an “intense bullet-filled adventure.” I personally spent hours trying to perfect the timing of my dodges, and the feeling of seamlessly rolling through a dense pattern of enemy fire is incredibly satisfying. This is a game that demands skill, precision, and a bit of luck. Another personal touch is finding a favorite character from the roster of unique Gungeoneers, each with their own starting equipment and story.

The real heart of Enter the Gungeon lies in its staggering variety. The game features an enormous collection of unique guns and countless passive and active items. These aren’t just different skins; they are bizarre and creative inventions. You might find a gun that shoots sharks, another that fires bees, or a weapon that launches a laser beam. The synergy between guns and items is where the magic truly happens. A seemingly useless gun can become incredibly powerful when combined with the right passive item, creating wildly different and often overpowered builds on each run. The sense of discovery and the desire to see what new, ridiculous weapon you’ll find on the next floor is what keeps players coming back for more.

The game’s progression system is also well-executed. Even when you die—and you will die, a lot—you can still earn Hegemony Credits to unlock new guns, items, and NPCs in the hub world. This creates a sense of forward momentum, as each failed run brings you one step closer to unlocking the tools you need for a successful one. The difficult boss fights, which range from a giant bullet king to an explosive bird, are a true test of a player’s skill and endurance, and defeating them for the first time is a monumental achievement. A notable and very fun addition was the collaboration with Cult of the Lamb, introducing a playable character called “The Lamb” in a special mobile version of the game, which was a fantastic surprise.

Exit the Gungeon: A Different Kind of Challenge

Following the success of Enter the Gungeon, Devolver Digital released Exit the Gungeon, a direct sequel that changes the formula in significant ways. While the original was a deep, sprawling roguelike, Exit shifts the perspective to a vertical “dungeon climber” format. The Gungeon is collapsing, and players must ascend through the floors, battling enemies while riding a series of elevators and platforms. The core goal is no longer to delve deeper but to escape.

The most notable departure from the original is the weapon system. Instead of collecting and swapping between a variety of guns, the player’s weapon changes automatically and randomly every few seconds. This new mechanic forces players to constantly adapt their strategy, mastering a wide range of weapons on the fly. This change, in my opinion, is a double-edged sword. On one hand, it’s a fresh and frantic take on the gameplay, constantly keeping the player on their toes and preventing them from getting too comfortable with a single weapon. On the other hand, it removes the satisfaction of finding a powerful gun and building a run around it, which was a huge part of the fun in the first game. Getting a powerful rocket launcher followed immediately by a single-shot peashooter can be incredibly frustrating.

The new dodge mechanic is also a major difference. The classic dodge roll is replaced with a “dodge-jump” that allows the player to bounce off bullets and enemy heads, a feature that, while unique, feels less precise than its predecessor. The game’s focus on verticality and platforming adds a new layer of complexity, but it also feels less like a twin-stick shooter and more like a platformer with shooting elements. The runs are shorter and more arcade-like, making it a great game for quick bursts of play rather than long, deliberate sessions.

The story of Exit the Gungeon is a direct continuation of the first game, and for those who have completed Enter, it provides a satisfying narrative payoff. It’s a fun, quirky spin-off that builds on the world and characters we already love. However, for a new player, it might not have the same immediate appeal or long-term replayability as the original. The constant randomness of the weapons and the less refined movement mechanics can make it feel like a less-polished experience.

A Tale of Two Triumphs: A Comparison

At their core, both games are about surviving an intense barrage of projectiles, but they approach the challenge from different angles. Enter the Gungeon is a methodical, deep, and rewarding roguelike. It is a game of strategy, item synergy, and learning enemy patterns. It’s a game that respects the player’s time and effort, even in failure, by offering a clear path of progression. The freedom to choose your weapons and build is its greatest strength.

Exit the Gungeon is a more immediate, chaotic, and high-energy experience. It’s a game of improvisation and adaptability. Its strengths lie in its fast-paced, arcade-like nature, making it perfect for quick runs. However, its greatest weakness is also its core mechanic—the randomized gun. The lack of player choice in weaponry removes a significant layer of depth that made the first game so compelling.

Final Opinion

For those who are new to the series and love a challenging roguelike with immense replayability and depth, I would highly recommend Enter the Gungeon. It is a masterpiece of the genre and one of the best indie games of its generation. The satisfying gameplay, huge arsenal of weapons, and rewarding progression system make it an essential title for any fan of the twin-stick shooter. The feeling of finally defeating a difficult boss with a crazy, overpowered build is something truly special.

On the other hand, Exit the Gungeon is a fun, but ultimately less substantial, experience. It’s a great game for those who have already played and loved the original and want a fresh twist on the Gungeon universe. It’s perfect for a quick session, but it lacks the long-term depth and strategic complexity that made Enter so iconic. I would view it less as a true sequel and more as a clever and creative companion piece.

In conclusion, both games are a testament to the creativity of Devolver Digital. They are both visually stunning, audibly impressive, and a joy to play. While Enter the Gungeon stands as the definitive, must-play title, Exit the Gungeon offers a worthy and different adventure for those who can’t get enough of the Gungeon’s quirky, bullet-filled world.

Review: RUFFY AND THE RIVERSIDE

RUFFY AND THE RIVERSIDE is as loud as its completely capitalised title. It shouts “Look at me” from the rooftops as it piles on layer after layer of gaming madness. Think of classic 3D open-world platform puzzlers from a bygone era, and you will not be far off the mark. Accordingly, it is hectic, overwhelming, but brilliantly zany.

This platforming action-adventure was developed by Zockrates Laboratories UG and published by Phiphen Games. It is a single-player title with a cheeky and fun story. However, it is its unusual core gameplay mechanic that gets under your skin (more on that later). Additionally, there are mountains of side quests, loads of collectables to find, and a wonderful dash of old-school shenanigans to keep you focused.

RUFFY AND THE RIVERSIDE is doomed from the off.

A stylish and glitzy world needs to be protected. Unfortunately, an ancient power cares not about this ideal as it smashes its way through Riverside. This Hollywood-esque land deserves to shine brightly. However, danger is around every corner, and a hero must step forward to save the day.

Ruffy is that hero, and he will use his SWAP power and his friend Pip to prove his worth. Guided by Sir Eddler, this wannabe hero moves from location to location, helping the locals and generally being a top-notch fella. 

Puzzles, puzzles, and world-altering mechanics.

Puzzles shouldn’t hurt your brain. However, RUFFY AND THE RIVERSIDE didn’t get this memo. The NPC-fueled action is filled with crazy tasks, fetch questions, collectables, and other minor elements. It is almost as if the game wants to push you to your edge and force you to keep on working. Though this isn’t a problem if you love the genre, it can be pretty overwhelming. If you add on racing, a mind-boggling collection of riddles, capes, and a whole host of other things, you have your work cut out for you.

However, it is the SWAP mechanic that shines throughout the 7 unique areas. You are destined to find each letter of the Riverside sign. If you fail this task, the world will not shine again. Consequently, you must work with Sir Eddler if you wish to succeed.

The SWAP mechanic allows you to alter the surrounding world. Moreover, you may combine elements to solve more complex problems. This was truly special and something that makes RUFFY AND THE RIVERSIDE stand out from the crowd. 

RUFFY AND THE RIVERSIDE looks amazing.

First, I wasn’t sure about what I was looking at. RUFFY AND THE RIVERSIDE appears to be childish and a little silly. Yet, as time passes, you fall for its incredible charms. The paper-like world bends and changes between 2D and 3D madness. Moreover, each area is unique, and this reduces repetition. Finally, you can edit the world to your liking. Want something a little different? Hit the editor and make it happen. Though this isn’t essential, who doesn’t want to change things up now and then?

The audio is just as good. The background music is upbeat, fun, and wonderfully atmospheric. You may complain about the lack of acting, but I think it would have been cliché, annoying, and unnecessary. Instead, you enjoy text-based interactions throughout.

It can be tricky.

I had to work hard to master RUFFY AND THE RIVERSIDE. Each core mechanic flows with the never-ending missions. Subsequently, you are climbing a steep mountain from the outset. However, once you get to grips with things, and you know what is asked of you, you will have a great time.

Flying through the core ideas reduces the replay value and longevity. As such, I suggest sticking around and trying to complete some side quests. There is so much to see and do that it would be a shame to avoid some of the more fun elements, even if it seems occasionally OTT.

RUFFY AND THE RIVERSIDE is a slow burner.

If you give up on games too easily, RUFFY AND THE RIVERSIDE may not get your juices flowing. You must invest a few hours before things take off. Additionally, it requires plenty of patience as you learn the core mechanics. However, if you have the time and the right mindset, you’ll find a gem of an indie title that will amuse you. Accordingly, I think it’s great and I recommend buying it here! Can you save Riverside and the day? Master your skills, help the locals, and rebuild that sign.

Top 5 Most Iconic Casino Filming Locations

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Land-based casinos, as often portrayed in Hollywood films, have fascinated gambling enthusiasts over the years through memorable titles like Ocean’s Eleven and The Hangover. Building on this fascination between Hollywood and casinos, this article explores five of the most iconic casino movie locations.

 Legendary Casinos Featured in Famous Movies

While some top gambling operators like CasinoLuck online casino focus on delivering exclusive internet gaming experiences, others bring the thrill to the big screen. Find out the legendary locations that have featured in your best casino movies, below:

1.      Bellagio – Las Vegas, USA

Bellagio is one of Las Vegas’ most exquisite hotels. The hotel runs a fascinating land-based and online casino, which is famous for featuring in Ocean’s Eleven. Bellagio’s top marks, for which it featured Ocean’s Eleven,revolved around the casino’s modern appeal, luxurious poker rooms, and state-of-the-art decor. The hotel itself is a tourist attraction, as the surroundings were also featured in the movie.

2.      Monte Carlo Casino – Monaco

If you’re a fan of James Bond films, there is a high chance that you’ve stumbled across the Monte Carlo Casino in Monaco. Some of the best gambling movies, such as GoldenEye, Casino Royale, and Never Say Never Again, were filmed in this location. Monte Carlo is second to none in Monaco when it comes to opulence, glamour and class. The casino’s architecture is designed to attract even the least enthusiasm you have for gambling. Since its launch in 1865, Monte Carlo ranks among the top five best casino royale movie locations in Hollywood cinema.

3.      Caesars Palace – Las Vegas, USA

Caesars Palace featured in The Hangovera 2009 USA comedy film, featuring Bradley Cooper, Zach Galifianakis, Justin Bartha, and Ed Helms. The movie’s plot revolves around Justin as Doug Billings, who travels with his best men to Las Vegas for a bachelor party, only to realise they’ve lost their memory of the previous night. Caesars Palace set the scene for wild plot lines, due to its vibrance and luxurious architectural design. The casino has existed for over five decades and attracts gamers from around the world. Caesars Palace has hosted celebrities like Celine Dion, Sir Elton John, and Rod Stewart.

4.      Riviera Casino – Las Vegas, USA

It’s no surprise that some of the world’s best gambling hubs are featured in Las Vegas; the Riviera is yet again one of such casino movie filming locations. The Riviera Hotel and Casino was featured as the main location for the 1995 thriller Casino. Presently, the site has been demolished, but nothing takes away its legacy as the site where the raw portrayal of the gambling underworld buzzed. Some casino-themed movies have attempted to revive memories of the Riviera, like “Jason Bourne”. Riviera has a real-money online casino platform where you can gamble on slots and table games.

5.      Casino de Ibiza – Spain

Casino de Ibiza is a vibrant land-based gambling resort offering American Roulette, blackjack, Caribbean Poker, Texas Hold’em, and more. Notably featured in top casino movies like The Counsellor, it also boasts a wide variety of exclusive slot machines. Its architecture exudes Mediterranean luxury, set against a lesser-known yet stunning backdrop. What makes it stand out is how seamlessly it blends cinematic allure with the thrill of nightlife entertainment.

A Behind-the-Scenes Look – What Makes a Casino a Filming Hotspot?

Brick-and-mortar casinos are popular destinations for Hollywood cinema, you know why? We’ll break it all down for you in this section.

 Visual Grandeur and Atmosphere

The first thing you notice when you enter any glamorous casino is the otherworldly architectural design. From the lighting to the décor and furniture, casinos can facilitate dramatic narratives for movie productions. Not all casinos offer the same cinematic appeal, so filmmakers go knee-deep in selecting the best casino film locations for their projects. When selecting a visually appealing casino, the following factors are considered:

  • Casinos whose interior decoration provides a dynamic atmosphere
  • Gaming clubs with stunning rooms, flashy lights, and bright colours.
  • Gambling halls that provide enough space for wide shots.

 The Logistics of Filming in Casinos

It is important to acknowledge that the logistics involved in selecting a suitable casino for filming purposes are a crucial part of movie productions. Directors and producers must worry about:

Filming ChallengeDescription
Security and PermissionObtaining necessary clearances and managing security protocols for filming in operational casinos
Cost of renting locationsBudget considerations for renting casino spaces during production
Equipment and Prop SafetyProtecting and securing all production materials, props, and furniture.

Sometimes, due to the challenges involved in shooting on-site, movie productions must do studio replicas of their desired casino sets. This way, the production can manage the controlled environments over shooting in real operational casinos.

Common Characteristics of Popular Casino Filming Locations

The most popular land-based casino filming locations are often selected for the following reasons: 

  • Lavish interiors
  • Historical significance
  • Open space for cinematic angles
  • Strong brand recognition
  • Permission for filming

The impact of Hollywood and casinos in attracting viewers and gambling enthusiasts globally has gone beyond casual to cultural entertainment. From the Monte Carlo’s classic Bond glitz to the Bellagio’s refined elegance in Ocean’s Eleven, these famous locales have evolved into characters that create unforgettable cinematic moments that stay with audiences long after the credits have rolled. Each of the casinos we’ve mentioned in this content embodies the drama, excitement, and high-stakes tension that define great cinema. 

In addition to offering the ideal setting for storytelling, their lush interiors, historical significance, and architectural magnificence encourage actual visitors to discover the magic for themselves. Undoubtedly, the lines between cinema and gambling entertainment will continue to grow thin as more gamblers and film lovers emerge, demonstrating that the best gambling experiences leave behind unforgettable memories.

Review: TRIBIT StormBox Lava Portable Bluetooth Speaker

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Here is our review of the TRIBIT StormBox Lava Portable Bluetooth Speaker.

Equipped with dual 30W neodymium Magnet Woofers and dual 10W Silk Dome Tweeters, the StormBox Lava boasts an 80W output power for an explosive lava eruption sound.

Specifications

What’s in the box?

The box contains the speaker, shoulder strap, manual, detachable handle and charging cable.

A Closer Look

Final Thoughts

The TRIBIT StormBox Lava Portable Speaker is fairly hefty – not so much that you wouldn’t want to take it with you given it’s a portable speaker, but whilst it’s small, it’s quite heavy. Think small bag (it has a carry strap, but also a handle if you would prefer that) and you are in the right area! The strap and handle is actually quite comfortable.

Sound wise, the StormBox Lava pumps out music at 80W so really gets the party going. If you have two StormBox Lava’s then you can pair them up for Stereo Mode and then there is also Party Mode (although we didn’t have two so we couldn’t test that).

Battery life is really good at around 24 hours – so more than enough for a day out (that’s assuming you don’t use XBass otherwise that time drops a bit). The StormBox Lava can be fully recharged in around 5 hours. You can also use its reverse charging to charge your other devices – obviously that will use the battery quicker though.

You can use the TRIBIT app to make various customisations to make it perfect for your listening experience. 

Connecting up the StormBox Lava to your device is easy using Bluetooth – you will be ready to listen in only a few moments.

There are controls on the top of the the Stormbox Lava, or you can control everything from your device. You can even use the controls on the Lava to answer phone calls!

It also has an IP67 dustproof and waterproof rating which means it’s great to use at the beach or by a pool, or even a big party.

The TRIBIT StormBox Lava Portable Bluetooth Speaker is available now priced around £113 and is available in either Black or Gray. If you want to take the party with you wherever you go, then take a look, and a listen to the TRIBIT StormBox Lava Portable Bluetooth Speaker.

You can learn more from the Tribit website here.

Post review update:

Tribit just rolled out a firmware upgrade (V2.0.0), available via the TRIBIT App (version 4.0.0 and above) — bringing significant improvements to sound performance and user control.

We’d love your support in sharing this news, either through a short update piece or by integrating it into your existing review.
Could you please let me know if this is possible from your end?

Key highlights:

Sound Quality Upgrade

  • Optimized default and preset EQs for higher fidelity and clarity
  • Improved limiter to reduce distortion
  • Added Dynamic EQ for deeper bass and stronger output

Redesigned Custom EQ

  • Wider adjustable frequency range and gain control for more flexible tuning

XBass and XBass Off modes from V1.5.5 remain available — compare and feel the difference!

Note: Please update the TRIBIT app first, and then update the Lava firmware.