Here we take a closer look at Dobble: Quest for the One Ring.
This is the latest magical addition to the already beloved Dobble Family, with names like Dobble Super Mario, Lilo & Stitch, Star Wars Mandolorian, Disney Princess, Pixar, Marvel and many more!
Perfect for Hobbits, Elves, Trolls, and humans alike, this special edition of Dobble takes the universally loved game of speed and observation and combines it with the fantastical world of The Lord of the Rings.
Featuring iconic symbols, objects and characters from Tolkien’s iconic universe, fans will immedietly recognise Wargs, The Tower of Mordor, The One Ring and characters like Gandalf and Aragorn. Each round is a race to find the matching image and claim victory in the blink of an eye.
Like all Dobble games, the rules are simple yet addictive: any two cards share exactly one symbol, and the first player to spot the match wins the round. But in Dobble: Quest for The One Ring, every match is a little piece of fantasy lore – perfect for casual gamers, longtime fans, and epic storytellers looking to test their speed and knowledge.
The handy tin makes it a portable game to keep secret and keep safe! Whether you’re hosting a wholesome game night in The Shire or battling on the slopes of Mount Doom, Dobble: Quest for The One Ring delivers a thrilling experience that travels well and offers hours of fun.
Fast, portable, and packed with magic, Dobble: Quest for The One Ring provides the legendary fun of Dobble with a fantasy twist. Gather The Shire and bring Middle-earth right to your table.
Dobble: Quest for the One Ring is for 2-8 players aged 6 and up and each game lasts around 15 minutes.
Dobble: Quest for the One Ring is available now priced around £16.99.
Here is our review of the WX5+ Wireless RGB Controller Switch 2 Doodle.
Designed for gamers who demand performance and style, the WX5+ delivers next-gen control with customisable RGB lighting and advanced features built for both casual solo play and intense multiplayer action. Fully compatible with the new Switch 2 and the original Nintendo Switch.
Features
Wireless Connectivity: Enjoy lag-free, cable-free gaming with responsive wireless performance for total freedom.
Hall Effect Sticks & Triggers: Magnetic precision for ultra-smooth, drift-free control and consistent trigger responsiveness.
Motion & Vibration Support: Immerse yourself with precise motion control and responsive vibration feedback.
Rechargeable Battery: Stay in the game longer with a built-in rechargeable battery—no disposables required.
3.5mm Audio Jack in Wired Mode: Plug in your gaming headset directly for immersive audio and real-time chat.
Shortcut to GameChat: Instantly connect with your squad— just one press to access the chat menu.
Switch & Switch 2 Compatible: One controller, two generations—built to work seamlessly with both systems.
What’s in the box?
The box contains the controller, a QuickStart guide and a charging cable.
A Closer Look
Final Thoughts
The WX5+ Doodle is a great looking controller, with its unique colourful appearance.
Out of the box the controller had some charge, but it would be worth fully charging it before using. Just plug in using the supplied charging cable.
Pairing the controller was really simple – I tested it with my Switch 2 and it only took a few moments to find and pair it.
Holding the controller is very comfortable, especially if you have smaller hands (like my trusty 8 year old assistant). The thumb sticks , triggers and buttons were really responsive, and the back buttons are programmable too.
The controller also supports motion and vibration so you won’t miss out on those features in gamings
There is also RGB lighting on the controller which is pretty cool (according to my trusty 8 year old assistant).
There is also a 3.5mm jack built into the controller so you can plug in your headphones directly if you want.
The WX5+ Wireless RGB Controller Switch 2 Doodle is available now priced around £24.99 and is a must have if you are looking for a second controller for your Switch 2 (or original Switch).
Here new take a closer look at the Doodle Copy Draw & Print Set from Canal Toys.
Draw, copy, print and colour with this Doodle Copy Draw & Print Set! This is the first creative doodle pad where kids can easily design their own art and watch it print out. Enjoy easy, mess-free fun that’s perfect for screen-free play at home or on the go.
Use the unique drawing board with colourful carbon paper and 50 reusable stencils to bring creative ideas to life. Then press the button to print your creation and give it that finishing touch with the included crayons.
Magically print your art with the Doodle Copy Draw & Print Set!
Draw your design, then press a button to print it out
Bring your ideas to life with colourful carbon paper and 50 reusable stencils
Add your personal touch with the included crayons and stickers
A Dream about Parking Lots is a surreal and unusual experience. Furthermore, very little happens as you float from car to car. This lack of action may concern you, but the interesting dialogue and layers of metaphors balance things out.
This walking simulator was developed and published by Take It Studio!. It is a single-player first-person adventure that is deliberately slow. Furthermore, it is short, and I completed my only run through in less than 90 minutes. Consequently, this is perfect if you love to add to your achievement collection.
A Dream about Parking Lots is trippy.
The plot delivers plenty of broken and isolated subjects. However, the information is connected thanks to each therapy session. As the game unfolds, you hear the protagonist and a therapist talk. Each subject is deliberate, and the imagery complements the dreamy and bizarre script.
Gamers are encouraged to pick an array of answers for each question. Though this doesn’t impact the flow of the story, the responses were interesting. Moreover, they distract you from the repetitive and arduous search for your car.
Paint drying would be quicker.
Though I liked the surreal moments and the settings, the game flows at a snail’s pace. Moving between cars and blipping your key fob was painfully slow. This approach works with the floaty dream-like state, but it is pretty darn tedious.
The lack of goals and objectives will be another sticking point. Though the dialogue is interesting, there is little else to do. Moving from one parking lot to another isn’t the most fascinating deal, and gamers will tire of this approach.
A Dream about Parking Lots looks rough.
I’ve played some rough-looking games, but A Dream about Parking Lots is up there with the worst. The developer has leaned heavily on the surreal edge, and this undermines the textures, finish, and quality. Low render distances, repetitive imagery, and simple stage design add to the complaints. Though it doesn’t affect the action, it is painful to look at.
The music is soft, comfortable, and settling. I liked the classical vibes and the gentle atmosphere. This airy approach matches the theme and works extremely well.
Straightforward controls.
Moving, pressing your key fob, and getting into your car are all that is required. Furthermore, the slow movement makes it easy to navigate each strange parking lot. This approach makes A Dream about Parking Lots an easy game to master.
I completed this in no time. Subsequently, longevity is nonexistent. Furthermore, once you complete the limited levels, you’ll have no reason to return. This isn’t a problem, as I wouldn’t want to play it more than once.
A Dream about Parking Lots isn’t the best.
Indie games have the freedom to play with bizarre subject matter. This occasionally works, but when it doesn’t, it is a mess. Unfortunately, A Dream about Parking Lots sits in the latter camp. Unless you want an easy completion, this game should probably be avoided. However, more information can be found here! Can you get to the bottom of your dreams? Explore the car park, press the button on your key fob, and proceed to your car.
Are you having issues with your computer lately? This happens every now and then, especially as the computer starts to get old or overloaded with files and things that you didn’t even realize were on there. It’s inconvenient to say the least, and sometimes it can even be disruptive to your day, which is the last thing that you want. So, it’s important that you understand what some of the common issues are that you can face, and how you can fix them. Interested in learning more? Feel free to lead on.
Also known as the blue screen of death, this is where a critical system error message appears when the operating system encounters an issue that it is not able to recover from. Sometimes it displays this message, and other times the screen goes completely blank and there’s nothing you can do about it. You may have tried trying to boot it in safe mode with no success, you may have tried restarting it, turning it off completely and giving it some time, but still nothing is working.
The screen of death is not something that you can fix for yourself, and is instead something that you’re going to need to consult a computer expert near you. Be aware though, even they may not be able to fix this issue, but it’s always worth a try.
No Charge
At times, your computer may fight back and not want to charge or stay charged. Like with anything, the battery can get tired and may even need replacing. If your device isn’t staying charged then you could first try another charger. If this doesn’t work then see how much a new battery will cost you. Sometimes it is cheaper to just invest in a new computer, rather than always paying out for new parts.
If you aren’t sure how to change your computer’s battery then you could see if you can find a computer whiz to do this for you. They may even supply the batteries that you need then you can be on your merry way with a computer that now lasts days.
Weird Settings
Finally, it is always worth checking your settings when it comes to your computer. Sometimes, when there is an update your tech will default back to factory settings. There is simply no reason for this mild inconvenience, but the good news is that it is an easy fix. Find out what settings have changed and then change them back. It might be that your brightness isn’t doing what it needs to do, some change automatically depending on the light around the device. If you don’t want this to happen then you can turn it off so you have to adjust it manually each time.
We do hope you found this article helpful and it gave you some ideas on what is going on with your computer and how you can fix this issue. Some problems you encounter won’t be that simple to fix and you may need professional input. Tech guys are wonderful and always worth keeping on speed dial for when you need them the most.
We take a closer look at the So Slime Sensations Street Foodz Crush from Canal Toys.
Create Tasty-Looking Street Food with Sugary Crush!
Get ready for an irresistible ASMR experience with Sugary Crush Streetfood! Choose from three cool options-Pizza, Tacos, or Hamburger-and mix different ingredients to create your very own tasty-looking dishes from scratch.
Decorate with toppings or mould your own decorations for extra fun! Take pictures and share your creations with friends or on social media. Keep your masterpiece… or crush it to make the softest, creamiest slime ever! Play and mix different types of slime for endless ASMR fun!
CREATE: Make amazing looking Tacos, a Burger and a Pizza with the different compounds!
DECORATE: With all the accessories, take a photo and share!
CRUSH IT: And enjoy the sensation of all compunds and decorations mixing.
The So Slime Sensations Street Foodz Crush from Canal Toys is available now priced around £14.99 and is aimed at ages 6 and up, and you can order it from Very.
Here we take a closer look at the Art Lab Fluffy Paint Studio from Canal Toys.
Create amazing 3D textured works of art with this complete easy-to-use Fluffy Paint Studio!
Each pack comes complete with a compact work studio, 4 fluffy paints, 4 watercolour paints, 10 posters, 10 white watercolour sheets, decorations and tools to help you create amazing textured artwork.
Simply choose a poster or design your own from scratch, paint it with watercolour paints, and then add the 3D fluffy paint for a unique, textured finish.
Let your imagination run wild and bring your artwork to life!
Features
CREATE AMAZING 3D ART: Design and decorate up to 10 unique masterpieces with fluffy textures and bold colours.
PACKED FULL OF ACCESSORIES: Comes with 4 fluffy paints, 4 watercolours, tools, 10 posters, and 10 blank sheets.
FUN FINISHING TOUCHES: Use 6 surprise deco bags filled with charms to personalise your artwork.
TIDY & ORGANISED: Studio includes compartments to store your paints, decorations and creations.
PERFECT FOR YOUNG ARTISTS: A fun and creative gift for kids who love to paint, decorate, and design!
What’s in the box?
1 Painting Studio
4 Fluffy Paints
4 Water Paints
10 Printed Posters
10 White Posters
1 Spoon
1 Brush
7 Bags of decorations
The Art Lab Fluffy Paint Studio from Canal Toys is available now priced around £22.99 and is aimed at ages 5 and up and is available from Smyths Toys.
In a significant leap for outdoor gear, innovative tech company MatataLab has unveiled the Solvia ED 8×32 AI Binoculars, a smart device designed to elevate the way we explore.
The Solvia ED 8×32 AI Binoculars combine advanced ED 8×32 professional optics with cutting-edge AI bird recognition technology, while also allowing users to share their discoveries to social media with a single click. Observe + Capture + Identify + Share — this innovative device is redefining the way people experience the outdoors.
Currently live on Kickstarter, the campaign has already surpassed $200,000 in funding within a short period of time, drawing significant global attention and enthusiasm from users worldwide.
Let’s dive into the product itself.
ED 8×32 Glass Optics: Reduces chromatic aberration and glare for clearer, more vivid images.
AI Recognition: Identify birds in 1 second with up to 98% accuracy. Trained on 100GB of data, it recognizes 10,000+ species and covers 90% of common birds.
AI Smart Enhancement: AI deblurring, gyro-based EIS, and low-light enhancement—making your photos and videos more vivid and stunning.
TrueFrame™ Imaging System: Aligns camera and view on the same optical axis, eliminating misalignment and viewfinder errors—what you see is what you capture.
Photo & Video Capture: Instantly record observation: ions with one click.
8× Magnification · 32mm Objective Lens: Perfect balance of zoom and light for birdwatching and outdoor observation.
2.8” HD Touchscreen: Real-time viewing with a responsive interface.
Instant Wi-Fi Streaming: Connect to your smartphone and manage content via the Solvia Smart App.
Lightweight & Portable: Only 516g, easy for travel, hiking, and outdoor use.
IP64 Dust & Water Resistance: Built for tough environments; resists dust and splashes.
Expansion Kit – More Powerful Features: Compass, GPS, Polarizing Filter, Battery Extension, Fill Light—making your binoculars even more capable.
“Our vision is not just to create a binocular, but to deliver a new way of observing, learning, and recording the world,” said Carmen, Marketing Manager at MatataXplore. “The overwhelming support on Kickstarter shows that users are eager for an innovative tool that combines smart technology with outdoor exploration.”
The Solvia ED 8×32 AI Binoculars is now exclusively available for pre-order on Kickstarter, where backers can take advantage of early-bird discounts and exclusive rewards. The first batch of products is expected to ship in October 2025.
About Matatalab
Founded in 2017 and headquartered in Shenzhen, China, Matatalab Co., Ltd. has expanded to over 80 countries with 3.5M+ users, holding 42 patents and winning global design awards including the Red Dot, IDEA, and iF. To advance optical innovation, we created MatataXplore, a brand dedicated to binoculars and outdoor exploration. After two years of R&D, MatataXplore proudly introduces its flagship product—Solvia ED 8×32 AI Binoculars—seamlessly combining observation, capture, AI recognition, and social sharing. Built by the same manufacturer behind top optical brands, Solvia delivers premium quality you can trust.
Getting the right flash drive for the job can be a nightmare. Maybe it lacks capacity, read/write speeds, or has an incompatible connection? Either way, these problems will rear their ugly head at the most inconvenient of times. Thankfully, the PNY Duo Link V3 flash drive overcomes those hurdles.
This compact device comes in an array of storage sizes. Furthermore, it has a USB-C and USB-A connection. Accordingly, you needn’t worry about space or connecting to a suitable device. On top of this, it offers great speeds for lightning-fast data transfer. Therefore, it is the perfect device for office workers and content creators.
Technical aspects of the PNY Duo Link V3.
The PNY Duo Link V3 can be purchased in 4 different sizes. 256 GB, 512 GB, 1TB, and 2TB are on offer. I was sent the 256 GB to test and play with. Though this smaller capacity may not be suitable for intense jobs, it is great if you wish to store office files, presentations, or some special family images or movies.
If you are a content creator, read and write speeds are important! This flash drive offers up to 1000 MB/s read and 800 MB/s write speeds. In testing, I didn’t quite hit the advertised numbers. However, the results were impressive, and I was able to move large 4K GoPro movie files in a matter of minutes. These speeds are comparable to PNY’s market-leading peers.
The PNY Duo Link V3 is compatible with USB 3.2 Gen 2-enabled desktops and laptops. Furthermore, it is backwards compatible with most 3.2 Gen 1, 3.0, and 2.0 devices. Consequently, this enhances versatility and reduces the risk of failure when moving important documents or undertaking presentations.
Build quality.
I’ve tested plenty of storage solutions, and plastic cases make me squirm. Luckily, this flash drive has a premium finish and an unusual design. The strong case will resist knocks and bangs to ensure your data stays safe. Furthermore, the black finish is reasonably scratch-resistant.
The unusual design is a metal swivel that allows you access to either USB connection. This may seem the weak point of the design, but the swivel area is strong, robust, and smooth. Subsequently, it will last the test of time. If you are concerned, PNY offers a 2-year warranty for peace of mind.
Is the PNY Duo Link V3 worth it?
If you need a portable and reliable storage solution, PNY should be on your radar. The PNY Duo Link V3 is a versatile option with fast read and write speeds. As such, it is perfect for content creators and office workers, and I recommend buying it here!
Adventure games have always had a special way of blending humor, mystery, and puzzles into experiences that feel both cozy and cerebral. In the 1990s, LucasArts classics like Monkey Island and Day of the Tentacle defined the genre, but in the decades since, only a handful of indie titles have captured that same charm. Lucy Dreaming, the debut full-length adventure from Tall Story Games, is one of those rare efforts. With its witty script, smart puzzles, and a quirky British sense of humor, it feels both like a nostalgic throwback and a refreshing modern take on point-and-click adventuring.
A Nightmarish Beginning
The story follows Lucy, a young girl in a small English town plagued by recurring nightmares. Her dreams are vivid, unsettling, and strangely tied to events in her waking life. Determined to get to the bottom of it, Lucy sets out on an investigation that bounces between reality and dreamscapes, blending the ordinary with the surreal.
The premise sounds heavy, but Lucy Dreaming is anything but dour. The writing walks a fine line between whimsical absurdity and subtle melancholy, managing to be laugh-out-loud funny one moment and unexpectedly poignant the next. Lucy herself is a standout protagonist: witty, sarcastic, and refreshingly self-aware without tipping into annoying cynicism. Her journey becomes as much about growing up and facing her fears as it is about solving puzzles.
Classic Gameplay With a Modern Touch
Lucy Dreaming sticks closely to the traditional point-and-click template. You’ll click through hand-drawn environments, collect oddball items, and figure out how to combine them in unexpected ways to progress. Anyone who played the old LucasArts adventures will feel immediately at home.
What keeps it from feeling stale, though, is the game’s puzzle design. The challenges are consistently clever, and most solutions feel logical once you arrive at them—even if they require some creative leaps. One early example has you tinkering with mundane household objects to build a dream-entering contraption, which feels both ridiculous and entirely sensible in the game’s offbeat world. Importantly, Lucy Dreaming avoids most of the “moon logic” that made older adventure games frustrating. And for players who do get stuck, there’s an optional in-game hint system that gently nudges you in the right direction without spoiling the fun.
The pacing is tight, too. New locations and dream sequences open up regularly, keeping the sense of discovery alive. By the end of its 8–12 hour runtime, the game has thrown enough surprises and twists at you to stay engaging without ever overstaying its welcome.
Presentation and Personality
If Lucy Dreaming excels in one area, it’s personality. Every environment bursts with detail, from Lucy’s cluttered childhood bedroom to the strange, shifting dreamscapes she explores. The art style blends crisp, colorful pixel art with a modern polish that makes it feel both retro and fresh. Characters are expressive, and animations carry a surprising amount of nuance for the pixelated format.
Voice acting is another highlight. Lucy’s performance in particular captures the dry wit of the script perfectly, but the supporting cast is equally strong, each character dripping with eccentricity. The game leans heavily into its British roots, with humor and references that might fly over the heads of some international players but lend an authentic charm for those in the know. The soundtrack complements the tone nicely, switching from whimsical tunes in the real world to eerie, dreamlike melodies when Lucy dozes off.
A Few Rough Edges
For all its polish, Lucy Dreaming isn’t without small frustrations. A handful of puzzles still veer toward the obscure, requiring trial-and-error or liberal use of the hint system. The linearity of the story also means there’s not much incentive to replay once you’ve solved its mysteries, aside from catching a few Easter eggs you may have missed the first time around.
That said, these are relatively minor issues. The overall experience remains consistently engaging, and the occasional stumble is far outweighed by the clever writing and satisfying problem-solving.
Verdict
Lucy Dreaming is a delightful throwback to the golden age of adventure games, but it’s far more than just a nostalgia trip. With witty dialogue, charming characters, and puzzles that strike a smart balance between challenge and accessibility, it manages to feel both familiar and fresh. Its blend of quirky British humor and heartfelt storytelling makes it stand out in a genre that too often leans on clichés.
Whether you’re a veteran of the point-and-click classics or someone looking for an accessible entry point into the genre, Lucy Dreaming is worth your time. It’s funny, clever, and occasionally touching—a dream worth getting lost in.
Nostalgia done right is a rare statement that Bendy: Lone Wolf managed to elicit from me. Harsh to the end, even on lower difficulty, it had me from the very start.
Developed and published by Joey Drew Studios, Bendy: Lone Wolf is an isometric horror action rogue-like hack-and-slash.
Released back in 2017, Bendy and the Ink Machine was a great game. While that might not be old enough to consider nostalgia, fans, me included, have been waiting for something else from Joey Drew Studios to sink our teeth into.
Bendy: Lone Wolf will do, it will certainly do.
Prisoner Wolf
While the original game in the Bendy series was a first-person Survival Horror Puzzle-ish kind of affair, Bendy: Lone Wolf is an Iso Metric game. That does not mean it is not scary.
The original had a creepy design. Morphing Cartoons into an ink-themed version of hell. Bendy: Lone Wolf takes it to the next level.
The basic play of the game is to go down into the deeper depths of the cartoon studio as Wolf, gathering items and bringing them back to your home base. All the while, a giant ink monster, Bendy, is chasing you and will kill you on touch.
After death, you return to home base with all progress of that mission lost. That is where it became ruthlessly difficult. More on that later.
The goal is to gather equipment and bring it back to the home base to unlock more things. While I have yet to finish the game, the unlocks give you more upgrades to help speed up your ventures into enemy areas.
Hard Time Wolf
This is not a souls-like or a card game… Not even some Metroidvania, but it is hard.
The goal is to collect items, occasionally fighting mini ink demons, and running and hiding from Bendy. That is where it gets hard.
You see, it is hard to find items; they are randomly scattered on the map you are playing. Bendy never goes away. He will mercilessly chase you. Your only mode of survival is hiding in boxes and making a run in the opposite direction from him. If he touches you, you die.
There are traps and distractions to help you, but more so, you have dead ends. Many.. Many Dead ends that will laugh at you as Bendy and his haunting face approach from behind to end your round.
What Joey Drew Studios managed here is proof that they understand their world. The grim cartoon aesthetic, the oppressive sound design, and the constant looming threat of Bendy himself give Lone Wolf a presence that is hard to shake off even after you put the controller down. It lingers, and that is exactly what a horror rogue like should do.
At first, it is scary, then it makes you angry…. But at the core, it is fun!
Final Thoughts
Bendy: Lone Wolf is not a game that holds your hand. It does not forgive. It does not let up. That might be the very thing that makes it so compelling.
Each run feels like a gamble, a test of patience and nerves, where you either make it back with treasures that push you forward or you fall, face-first, into the ink once again. It rewards persistence, but it never gives you the illusion of safety.
Is it frustrating? Absolutely. Is it worth it? Yes. Because beneath that frustration lies the satisfaction of surviving even one more run than the last.
For fans of the Bendy universe, this is a welcome return. For newcomers, it is a harsh introduction but one that leaves a mark.
Bendy: Lone Wolf is nostalgia sharpened into something new, and something worth playing.
I’ve either played or seen others play a handful of business management simulator games—Supermarket Simulator, Waterpark Simulator, TCG Card Shop Simulator just to name a few. This genre can be a lot of fun and easy to lose track of time in, but admittedly, I find that enjoyment rather fleeting. The gameplay mechanics and concepts might differ from game to game, but most tend to feel like a recycled (pun intended) version of one another. I found writing this review to be difficult because most things I could mention are straightforward with not much to dive into.
However, Recycling Center Simulator does have some gems that I enjoy. It is a business management simulator taking place in, you guessed it, a recycling center. Developed by Balas Games and published by PlayWay S.A., it released back on October 2nd, 2024. As the owner of a new recycling center, you are responsible for making sure all operations run smoothly. To do this, you must collect and sort through recyclable materials, recycle those materials into other products, sell those products through contracts and of course, order your NPC workers to do the work for you. So, grab onto those pallet jacks as we discuss Recycling Center Simulator!
The Story & First Steps: A Dumpster Dive Into Gameplay
Typically, I start my reviews talking about the story or lore. However, like most simulator games, there’s really no story here. You are an owner of a recycling center and you must make money. Done. There are some questions I have that could involve a story, but I don’t think they will be getting answered.
Why are so many businesses in this town shutting down and seemingly abandoned? Why do some of the locations have storage crates with massive gold bars in them? What’s with the slight monopoly of who owns these shutting down businesses? Why is our recycling center outside and not in a building, as I would imagine most are? Why are we sleeping in a small shipping container above our office in our outside recycling center? How come there’s seemingly no non-recyclable materials that are just garbage? With the lack of dialogue or lore pieces, these questions will never get answered.
Story aside, the game drops you immediately into a tutorial. Your first steps will include building your first machine, negotiating your first scrap deal and going to the location to pick up the left behind scraps. Everything so far is pretty simple. The machines can be picked up and moved with ease. Negotiating a scrap deal lets you bargain for better deals (or for better sales in contracts which is later). I particularly enjoyed picking up the scrap, filling my trash bags and then making trick shots from a distance into the back of the truck.
Following this was the first of many, what I would call, minigames which is sorting the trash you just picked up. After starting the sorting machine, the items will flow down a conveyor belt. You must sort them into the correct bins. Each type of recyclable material is color coded, such as gray for metal or green for glass, but the bins will light up as you pick up the pieces. You can also perform a combo while sorting, which will give you bonus scrap.
After you are done sorting, you can then grab the sorted waste boxes below and feed them into the correct machines—which are also color coded. You can then start the actual recycling process which will give you products, such as pressed papers or sawdust. These will need to be placed in the storage area in order to be sold first, which might require a pallet and the pallet jack. This part was also fun, but I’ll talk more about this later.
After this, the tutorial walks you through some computer elements, such as the marketplace and contracts. These are the main two ways to earn profit in this game. The marketplace is for selling smaller quantities, good for a quick buck if needed. Contracts require more products, but will pay a lot more and build your reputation level if delivered on time. You can also buy new machines, equipment such as a lockpick or crowbar, expand your factory’s size, take out a bank loan and of course, hire workers to do the work for you. The tutorial shortly ends after hiring your first worker, informing you to go to sleep to refresh the contracts and scrap deals. You will then be on your own to build your recycling center as you best see fit!
The Gameplay: A Simulator with Minigames
Personally, I think the best aspect of Recycling Center Simulator are the minigames. Sorting the scraps into bins is mindless entertainment that has a slight “challenge” in getting combos or scraps building up on the belt. Lock-picking cash registers or doors at scrap sites is a nice addition to earn some extra money or scraps. Even maneuvering the pallet jack feels like a small minigame on its own because of the slight change in controls. None of these are super challenging or take up much time. However, it is the little things like this that make Recycling Center Simulator feel unique from other business management simulators. It’s the small additions like this that entertain me and bring me joy.
Unfortunately, beyond that, the gameplay is rather mundane. Gather scrap, recycle scrap, sell scrap, repeat, day after day. You set the goals yourself—either personally or through contracts. Sure, as you raise your reputation level, new gameplay elements are unlocked for you. However, none of the ones I’ve experienced ever felt all that game-changing. Unlocking better machines did allow me to create new products and make better profits, but the core elements were still the same. Expanding my factory allowed for a lot more machines, more conveyor belt placements and more storage, but it was really just more or less the same as before—only bigger.
I guess what I’m trying to say is that the game lacks a real wow factor. Sure, being the owner of a recycling center probably isn’t the most exciting profession. However, I shouldn’t have the most fun in playing the short minigames and creating lives and backstories for my NPC workers. (The two workers in the picture below were identical twin brothers, Roch and Bradley Anderson, who had a quarrel over who could sort trash faster.)
I want to quickly mention that the controls in this game are pretty straight forward. None of the mechanics or processes felt overly complicated and made perfect sense. Simulator games rarely complicate things, and this one sticks to that formula.
The Graphics & Audio: Could be Better, Could be Worse
The graphics in this game are fine. From what I’ve seen, simulator games never have the best graphics but none of them are ever so bad its hard to look at. Though I can’t say I’ve ever seen recycling machines, they all looked pretty realistic to me. Workers look kind of dead and lifeless, but that’s part of the simulator charm. I really appreciated the color coordination for the different recyclable types as it made the game 10x easier. Same could be said for the way scrap would glow at a location, making picking it up a breeze. I also really enjoyed the detail of the recycling bins filling up under the sorting machine. It’s a really nice touch that gives this simulator a great touch of realism—even though no matter how full a box got, there never seemed to be any overfilling or spilling.
The sounds in the game all feel super realistic. The wheels on the pallet jack sounded like actual wheels. The different noises that played when you picked up different types of recyclable materials felt fitting. The machines were super loud, vibrated my headphones, and despite my headache, all sounded true to real life.
If anything, it is the background ambience that doesn’t work. There is no actual music. Instead, two generic noises, birds for morning, crickets for night, play on a very short loop. The game does allow you to lower the ambient sounds to get rid of them, but I’m still a tad bit disappointed it isn’t something better. The title screen plays a rather catchy song. Why can’t the actual game itself?
Overall, the graphics and audio are just okay. Though there are some great touches in both, they tend to once again, feel the same as any other simulator.
The Wishes: Potential to Recycle the Game
In this section, I’m just going to include a few paragraphs on my personal wishes that might improve the game. I wasn’t entirely sure where to put these in the above sections, so I will make them as individual paragraphs here. I won’t mention things I can not see happening at all, such as adding a whole story to the game, and will try to stick with things that could. Obviously, I’m not an expert by any means. These are just my own opinions.
To start with, I think at some point in the day, the workers should all go home. The clock stops at 21:00 (9:00 PM). Everything is dark, flashlight is out and yet all my workers are still standing around. Though I appreciate their staunch loyalty to me and my business, it does not feel realistic at all.
Though I enjoy the minigames, there isn’t any incentive to try and get better at them. You can let the sorting machine’s conveyor belt fill up with scrap with no detriment to the sorting process. It would be nice if there was a slight uptick in challenge. Scrap could fall to the ground, causing the player or worker to pause, pick it up and try again, wasting just a few extra minutes in the day. Failed lockpicking could break the lock. The crates could sometimes be empty.
I think there could also be an uptick in other aspects to increase the realism. The endless supply of pallets could instead require you to order more after using so many, with the potential of reusing them as they tend to disappear after completing a contract. The recycling boxes could also follow this same concept, as they just appear after the sorting process is finished. Maybe simply adding some just plain un-recyclable garbage would ring more true to reality. Adding smaller mechanics like this would add to the realism, something that simulator games tend to strive for.
Finally, and probably most importantly, why is there no multiplayer? This is coming from me—someone who always prefers playing single player. The best moments in simulator games tend to be ones shared when you’re goofing around with your friends. Being the owner of this recycling center is a lonely experience, surrounded by the lifeless NPC workers. Perhaps all our business needs is a friend to panic as they sort through the endless supply of scrap we feed into the machine or be the target for our full trash bag trick shots.
The Conclusion: Simulators, A Dime a Dozen
I’m not really sure what Balas Games has in store for Recycling Center Simulator, if anything. The last major update was in March of 2025, with no roadmap of future updates in sight. I suppose it is very possible that they have moved on to new projects and will not be returning with updates anytime soon. If this is the end, then Recycling Center Simulator is just that—a business management simulator that’s like any of the others. Despite the few positive elements, I never felt that wow factor, something that made me think “hey…this one is better.” Maybe I’m just biased. Simulator games were never my cup of tea.
However, I don’t want this review to seem like a critique on the simulator game genre as a whole. They can be a lot of fun with the right elements and the right people to play with! If you’re an avid fan of simulators, then this game certainly keeps up with the rest of them! If you’re like me though, the entertainment is fleeting and might only last a weekend at best. Even if you do manage to reach a point where everything is automated by workers, with upgraded machines churning out profits and robots flying all over the place, I might still wonder if the time spent was really worth it in the end.
Thank you for reading and please remember to recycle!
The Prince of Persia takes another venture into the world of 2D action games. Compared to last year’s Prince of Persia: The Lost Crown, which was a Metroidvania, The Rogue Prince of Persia is an action roguelite developed by Evil Empire. This team previously worked on another 2D action roguelite, Dead Cells. They aren’t the main developers, but they took the reins after Dead Cells launched to work on updates and DLC expansions. From this background, Evil Empire seemed to be a perfect fit for a movement-based 2D action roguelite.
Moving Through the Sands
Similar to Dead Cells and other roguelites, your progression is mainly based on how far you get and what you find in a run. Repeat deaths are very likely when starting out in a roguelite. With every death, you come back stronger along with more resources to help yourself for future runs. This perfectly applies to The Rogue Prince of Persia. These can range from weapon unlocks or experience points you can spend to upgrade the Prince’s abilities. Although you are not exactly making your character and attacks stronger, you are acquiring different options for combat and sustainability. Along with that, you’ll also encounter medallions in which they provide passive buffs to the Prince. I found them to be somewhat lackluster unless they were a Legendary tier medallion.
The combat is incredibly easy to understand and get into. The real meat of this game comes from its advanced movement mechanics. From wall running to vaulting over enemies, this game is heavily designed around the Prince’s movement. Once you get used to both combat and movement, you’ll end up reaching the end of stages pretty quickly. Movement is also important for boss fights as the arenas where you fight them change significantly. Adapt to those changes, and you’ll have a much better time fighting these bosses.
Story In Gameplay
With comparisons to other roguelite, I would attribute a lot from the Hades games. Similarly, every time the protagonist dies, they are resurrected back to the main hub area. In these hub areas, there are multiple characters who you can talk to. Normally, they’ll have something different to say to the protagonist after every death/completed run. The Rogue Prince of Persia follows this similarly to the Hades games, but not to the same impact. After some point, the characters end up repeating dialogue in a short span of deaths/runs. Even the characters who you find or the interactable event locations in stages don’t have a lot to say. Although I haven’t seen every bit of dialogue from every character, the few runs that I have completed didn’t really change much, aside from the few characters in the Prince’s camp.
Along with engaging in this game’s world and story, there’s the Mind Map. The Mind Map is a great resource for those who want to know more about the world and characters, but it also somewhat serves as a quest list. Throughout runs, you’ll encounter scenarios with characters that may involve returning to them in a future run. In some cases, you’ll have to bring a specific item that’ll take up your tool slot. It leaves you with less combat options, but in a way, you are progressing more through the game by completing these quests. These help unlock new companions for the main hub area or unlock stages for future runs.
Closing Thoughts
The Rogue Prince of Persia is a solid 2D action roguelite. It excels in its movement mechanics making for great platforming sections combined with satisfying combat. Much of what I have said that I didn’t feel too strongly about the game were smaller aspects such as the medallions and the limited dialogue variety. Regardless of these small gripes, I would say this a great roguelite to pick up and sink some time into. The Rogue Prince of Persia is currently retailing at $29.99 USD and it is available on Steam, Ubisoft Connect, PlayStation 5, Xbox Series X/S, and a future release this year on Nintendo Switch and Nintendo Switch 2.
The OpenRock E Open-Ear earbuds have a unique design that may divide people. The small and extremely light earbuds clip to your ears rather than sit over or around them. Though this takes a little getting used to, I found the design to be snug, secure, and great for an array of sports.
On top of this, the open-air technology is impressive when you consider the location of the speaker. I was aware of my surroundings, and I could hear every note and tone clearly. These earbuds are perfect if you exercise on busy streets. No matter how loud the music was, I felt reassuringly safe.
What’s in the box of the OpenRock E Open-Ear earbuds?
The packaging is robust and vibrant. Its contents are well protected, and it can be recycled.
The OpenRock E Open-Ear earbuds have a charging case. The package is lightweight, and the case can easily fit in a pocket or bag.
Learn the basics with the user manual.
Technical aspects.
Sports earbuds have to deliver great sound, reliable Bluetooth connectivity, and a decent battery life. Thankfully, the OpenRock E Open-Ear earbuds tick each of these boxes. The Bluetooth 6.0 offers low power draw and a stable connection. Furthermore, the 10m range is strong, and I could connect to the earbuds with ease.
Thanks to the charging case, I could enjoy my music for around 28 hours. Though this is less than some of its competitors, it was suitable for my needs. I used the earbuds for around 7 hours before they ran out. Moreover, I could charge the earbuds for around 10 minutes to get another hour of use.
AI noise cancellation helps to reduce unwanted ambient noise. Accordingly, it didn’t matter if I was in the office or the great outdoors; my voice could be heard clearly. This makes these earbuds the perfect choice if you commute or work from home.
Build quality.
An IPX4 water rating ensures that the OpenRock E Open-Ear earbuds can brush off rainshowers and sweaty runs. This is ideal if you love to walk, hike, cycle, or run in all weathers. Word of warning, I wouldn’t use them in a monsoon as the rating is only suitable for showers and very sweaty individuals.
The unique crescent-moon design hugs your ears while offering a snug and reliable grip. This is ideal if you are heavy-footed or you run uneven trails. No one wants to lose their earbuds, and the clip design prevents that from happening. Furthermore, the unusual design is glasses-friendly. As such, if you need to wear glasses, these earbuds will not be a problem.
The ultra-lightweight design is great during lengthy training sessions. Once you clip them over your ears, you will forget you are wearing them. Additionally, the smooth plastic feels great against your skin, and it can be easily cleaned.
Sound quality.
I was impressed by the sound quality of the OpenRock E Open-Ear earbuds. There is a pleasant range of tones, and the high, mid, and low elements are easy to identify. Furthermore, I experienced no distorted songs even when the sound was cranked up.
The bass is unbelievably strong, and this is great when you are pounding the streets. Though I liked the bass-heavy default, you can adjust this using the app. I didn’t play with the settings too much, but I like the customisable approach.
Finally, the aforementioned AI noise cancellation worked to a high standard. Voice pickup is clean and clear, and reasonable ambient sounds were removed altogether. However, this feature was pushed to the test in loud and heavy traffic flow areas. Subsequently, it isn’t perfect, but it does a decent job.
Are the OpenRock E Open-Ear earbuds worth it?
OpenRock has some great sports earbuds available. As such, if this design doesn’t take your fancy, you could try the S2 or X Open-Ear products. If this compact and ultra-light design piques your interest, I don’t think you’ll be disappointed. I loved the open-air soundscape and the bass-heavy music. Furthermore, they are easy to use and affordable. Accordingly, I like them and recommend buying them here! Save 15% with code Daniel15.