Something about the art as I laid eyes on the game awoke dormant memories. When Steam was a baby, Newgrounds gathered young, passionate talent from around the world, and YouTube wasn’t invented yet. It was a wild untamed world. The little animation we had was watched over thousands of times, and games were made that make current mobile games stale and uninspiring. Folks did what Tony Stark did, made a suit in a cave while today’s makers with better technology only dream of.
Well the past did not want to stay. In an act of preservation, the old development teams SoulGame Studios and Armor Games have done the task of porting Flash games to new gen systems. Through the use of Adobe AIR, this was possible. Players now have access to a select collection of games to commemorate this task.
Soul Driver

One of the first examples of endless runners to predate Temple Run. Players take control of a manic driver with the goal of staying on the road for as long as possible. The many difficulties include outside forces and even the car itself. The car has a health bar and will take damage on obstacles like construction work, ramming another car, or speed strips. The antagonist is local law enforcement. They will take to the road the minute the game starts and will play a constant back and forth to wreck the car. Players can guide the police into obstacles to break their car and move on. Other police units will spawn as the level gets longer and as more upgrades are purchased. Speed checkers force you to slow down in order to not get caught, and some will stand on the road to fine you for harm.
The upgrades are all useful things for the vehicle: acceleration, braking, wheels, health, all make the next voyage last longer for more coins and challenge.
The Gentleman

The early version of mission based puzzle rooms. The idea of going from left to right, modified to its many different possibilities. Players must move their character from beginning to end, which involves getting to a door. Sometimes that door is locked and needs a key. The Gentlemen can jump, use portals, hover with his umbrella, use switches, and other things to reach the goal. The puzzles are fairly straightforward, sometimes a hint will flash at the start to signify what you must do. The simplicity is overshadowed by the goal window which records your time, and displays the optimal time for beating the puzzle. At the start this is easy, but players soon realize that perfect execution is needed to gain that hat sticker for the level.
Speaking of levels there are fifty of them. A lofty achievement considering the time.
Rogue Soul 1 & 2

I might get crucified for lumping them together. But going off my experience, both of them are very close in gameplay. It’s an endless runner, but inside small set mission levels. Players take the Rogue through varying levels, requiring quick thinking, and working knowledge of the level. Enemies can be taken out by jumping on them, or throwing a knife obtained in-level. The first game has a simple goal of obtaining money so he can get food, and other things. It also plays in Zones, but will start from 1 when the Rogue fails. There are lots of stats to see from mileage, to enemies attacked, items used or collected, and more. There’s even skins to unlock based on completion percentage.
The sequel is a lot of the same. There have been some differences made with level layout. It’s still the same kind of gameplay, but you now complete singular levels instead of endlessly running. The levels have criteria for full completion and incentive for multiple playthroughs. The layout of the game is cleaner. You have a more organized base to see everything you want. The bestiary and loot is all in one place, the upgrades and unlockables in another, and the mission button. Rogue 2 has more to unlock, and has a friendly approach. The first game can be harder and more difficult to play than this one.
Swords and Souls

The last game brings us the auto battler. Players work through various gauntlets of increasingly stronger opponents until victory or defeat ensues. Afterwards the earnings can go towards stats, the money can go towards item upgrades or it could all go to the player’s little lovely house. The museum has a banker that will collect money while the game isn’t being played. There’s also a training ground that will give you extra points for leveling up the stats.
These old ported Flash games were a great reminder of the old time. Places like Newgrounds and Kongregate still stand and are doing great things, but it’s nice to revisit the old stick figure shows and Stickman Adventure games. New times aren’t completely bad, even SoulGames made a new game for Steam called Neverseen. It has a lot of what they specialized in, and has their signature art as well. But Swords and Souls Legacy Collection is definitely good to playthrough.















































