Transformers Battlegrounds to Release on October 23rd

0

TRANSFORMERS: BATTLEGROUNDS launches on October 23rd and today Outright Games have unveiled the first ever gameplay trailer for the upcoming video game, showing off fan favourite Autobots as they battle it out with the dastardly Decepticons.

The Digital Deluxe Edition has also been announced which includes the full game, four Autobot skin packs and an exclusive arcade game mode, the greatest sport in the galaxy, CUBE! It’s Autobots vs Decepticons as each team battles it out, using their unique special abilities to keep control of the CUBE across four unique arenas.
 
TRANSFORMERS: BATTLEGROUNDS will be  available to pre-order on console, digitally from October 2nd, with 10% off the digital deluxe console edition and includes two additional exclusive skins, Nemesis Prime and Goldfire Bumblebee!

TRANSFORMERS: BATTLEGROUNDS releases October 23rd, 2020 on PlayStation 4, Nintendo Switch, Xbox One and PC digital, featuring exciting tactical combat and co-op arcade action as well as the original voice cast from the Cyberverse TV series.

NieR Replicant ver.1.22474487139 to Release April 2021

0

Today SQUARE ENIX kicked off Tokyo Game Show 2020 Online with the announcement that NieR Replicant ver.1.22474487139… will launch for the PlayStation 4 , Xbox One family of devices including Xbox One X, and PC (Steam) on April 23, 2021. 

NieR Replicant ver.1.22474487139… is a modern re-telling of NieR Replicant, which originally released in Japan in 2010, and is the highly anticipated prequel to NieR:Automata, the post-apocalyptic action-RPG that has sold over 4.5 million copies worldwide. In NieR Replicant ver.1.22474487139…, players are invited to experience a dark, apocalyptic world as they join a brother’s captivating quest to cure his sister of a deadly disease – a quest which will in turn make them question everything.

Fans can also now pre-order the “White Snow Edition,” exclusively from the SQUARE ENIX Store . This version includes the game on the player’s platform of choice, along with the following:

  • “Lunar Tear” Collector’s Box
  • Steelbook Case – A metal case featuring stunning artwork by Illustrator KODA KAZUMA.
  • Pin Badge Set – Grimoire Weiss, Grimoire Noir, and Grimoire Rubrum pins presented in a specialized display case. Exclusive to the White Snow Edition.
  • Script Set – A set of seven books including the content of the spoken script of the game, exclusive to the White Snow Edition. Packaged in a special hard case, featuring unique cover art by character designer Akihiko Yoshida. Available in English only.
  • Soundtrack CD Set – A two-disc collection – one disc featuring tracks from NieR Replicant ver.1.22474487139… specifically edited for this set, and a second disc featuring special arrangements, overseen by Keiichi Okabe, of select tracks that are exclusive to the White Snow Edition. The set is presented in a premium Grimoire Weiss-inspired package.

Furthermore, numerous pre-order bonuses are available for each platform:

  • PlayStation 4 – All editions will include an exclusive PlayStation 4 dynamic theme and avatar set. Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.
  • Xbox One – Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.
  • Steam – All editions will include a special digital wallpaper collection. Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.

Complete details on the all editions of the game available for pre-order are available here: http://www.niergame.com.

During the show, SQUARE ENIX also announced that NieR Re[in]carnation, the first mobile title in the NieR series, is in development by Applibot, Inc. for North America and Europe.

Related Links:
Official NieR Series Facebook:http://www.facebook.com/NieRGame
Official NieR Re[in]carnation Facebook:http://www.facebook.com/NieRReinEN
Official NieR Series Twitter: @NieRGame
Official NieR Re[in]carnation Twitter:@NieRReinEN
YouTube: https://www.youtube.com/SquareEnixNA
Official Page: www.niergame.com

Going Under Available Now for Consoles and PC

0

Team17 and Aggro Crab Games are excited to announce the launch of satirical roguelite, Going Under. Available on consoles and PC, Going Under sees players thrust into the office appropriate shoes of Gen Z intern Jackie Fiasco, who quickly discovers her new employer, the high-tech drinks brand Fizzle, is storing a veritable labyrinth of dungeons teeming with enemies in its basement.

Armed with everything from body pillows, potted plants, giant pencils to PCs, Jackie must embark on her first (and possibly last) task – to take down the monstrous mutations of former employees and CEOs of the failed start-ups that came before, lurking beneath the feet of Fizzle’s oblivious workforce. While the staff training is limited, Jackie has a few aces up her freshly ironed sleeves; skills can be purchased and combined in game-changing ways, allowing for more bandwidth to hit the ground running.
 
Going Under key features:

  • Fight the failures: Battle through the satirical dungeons of procedurally generated remains of failed and cursed tech start-ups underneath the bowels of Fizzle
  • Everything’s a weapon: Potted plants, giant pencils, laptops, and even body pillows are weapons for Jackie as she faces monsters created from the former employees of the failed start-ups
  • Skill up and synergise: Combine skills bought from the company’s (subsidised) café for a selection of blue-sky thinking, monster-beating synergies!
  • Learn from your mentors: Complete tasks for fellow employees, unlock them as mentors, and gain access to their powerful abilities
  • Break the glass ceiling: Overcome the power-crazed CEOs of dungeons based on dating sites, gig economy recruiters, and cryptocurrency to help boost your employer’s bottom line.

Caelan Pollock, Co-Founder, Aggro Crab Games, said: “We are so stoked that Going Under is launching today. With the help of Team17 we have created something that the team at Aggro Crab are beyond proud of. We hope players enjoy their first day at Fizzle, and that they don’t find the workload to be too killer” 

Max Everingham, Head of Publishing, Team17, said: “Going Under is a very exciting title for us, from the satirical gameplay, to the vibrant and eye-catching visuals, we hope players will enjoy their time in Jackie’s shoes – and while no two jobs are ever the same, we can promise that nobody has ever had a first day quite like this – Fizzle doesn’t seem to have a very good HR department…” 

Going Under is now available digitally on Nintendo Switch, PlayStation 4, Xbox One, and Steam for £15.99/ $19.99/ €19.99.

To keep up to date with all the information on Going Under please go like on Facebook, follow on Twitter and join on Discord.

BANDAI NAMCO Teams up with The Oral Cigarettes Rock Band for Scarlet Nexus

0

Announced during this week’s digital Tokyo Game Show, BANDAI NAMCO Entertainment Inc. has teamed up with Japanese rock band, THE ORAL CIGARETTES for a special music video of “Dream In Drive” featured in the upcoming Action-RPG game SCARLET NEXUS. “Dream In Drive” can be found on the band’s most recent album, “SUCK MY WORLD”, originally released on April 29, 2020.

Scarlet Nexus is an upcoming action role-playing game which is currently being developed by Bandai Namco. It was first announced during Microsoft’s “Xbox 20/20” digital event, which took place on May 7, 2020.

SCARLET NEXUS will be available from BANDAI NAMCO Entertainment America Inc. for Xbox Series X|S, Xbox One, PlayStation 4 and 5 systems, as well as PC via STEAM.

Dragon Quest XI S – Echoes of an Elusive Age Definitive Edition TGS Trailer

0

During the SQUARE ENIX PRESENTS at TGS2020 Online, SQUARE ENIX revealed a new trailer for DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition, giving players a look at the newest features for players to enjoy as they follow the perilous journey of the Luminary: a hunted hero destined to uncover the mystery of his fate, with the help of a charismatic cast of supporting characters. In addition, SQUARE ENIX announced that DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition will be coming to the Epic Games Store on December 4, 2020, alongside its release on the PlayStation 4 , the Xbox One as an Xbox Play Anywhere title, Windows 10 and PC (Steam).

SQUARE ENIX also announced that DRAGON QUEST XI: Echoes of an Elusive Age and DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition together have surpassed six million copies shipped and downloaded worldwide on the PlayStation 4, STEAM, Nintendo 3DS and Nintendo Switch.
 
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition offers the perfect entry for new adventurers into one of the most revered role-playing game franchise of all time, offering more than 100 hours of content and an array of upgrades and enhancements from the critically acclaimed 2017 release, DRAGON QUEST XI: Echoes of an Elusive Age.
 
Pre-orders for DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition are now live on the PlayStation®StoreMicrosoft StoreSTEAM®, and Epic Games Store.
 
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition will be available for the PlayStation 4, the Xbox One as an Xbox Play Anywhere title, Windows 10 and PC (Steam®) and the Epic Games Store on December 15th, 2020.
 
Related Links:
Official Homepage: www.dragonquest-game.com
Facebook: http://www.facebook.com/DragonQuest 
Twitter: https://twitter.com/DragonQuest
YouTube: www.youtube.com/DragonQuest
Instagram: www.instagram.com/DragonQuest

Review: RAZER Kraken Gaming Headset

For the last year or so I have been mainly using wireless gaming headsets or my console gaming, finding the lack of having to mess around with a cabled headset just easier to use but like all headsets that require charging to keep them ready to go, they also have one flaw as a result….forget to actually charge them and just when you need them, the battery will run out. This is exactly what happened to me just last month (August) when during a really fun stream and right in the middle of a fantastic discussion with my chat, my wireless headset died on me mid-sentence, resulting in a ten minute frantic search for a spare headset I was surprised I did not have ready so ended up having to pause my stream whilst I gave the headset a quick charge just so I could apologise for not having charged it before I streamed. Schoolboy error you could say but an embarrassing one. What came next was that a lovely member of my community then sent me something I had been eyeing up as an upgrade to my gaming setup…the RAZER Kraken 2019 Edition Headset.

RAZER is a brand that is known to every gamer no matter which platform you play on, from PC Gaming accessories to controllers, RAZER is a high-end brand in gaming which is especially true when it comes to their headset range. So many Twitch streamers and YouTube content creators can be seen wearing one that they really are impossible to miss not to mention the active push RAZER are making into the world of eSports. The KRAKEN 2019 Edition headset is perhaps their best-known midrange model of gaming headset, a tweaked version of the KRAKEN Pro V2’s, this headset has mostly been given some quality of life refinements rather than a full redesigning of the wheel. Let’s take a look at some of the features:

Specs:

  • Custom-Tuned 50 mm Drivers
  • Cooling Gel-Infused Cushions
  • Retractable Unidirectional Microphone
  • 3.5 mm Audio Cable with in-Line Controls
  • Equipped with 7.1 surround sound software: (Windows 10 PC Only feature)
  • Cross platform support: Works with Xbox One, PlayStation 4, Nintendo Switch and PC.

I love how this headset looks and whilst the large ear cups might be off putting as first, I really came to love how the KRAKEN looks. Starting with the presentation of the box they come in which has the instantly recognisable RAZER branding and though it is just a small thing considering once the headset is out the box they may never go back, it is very satisfying to see a well packaged product  reflecting the price point of it compared to the more cheaper throwaway packaging of the low end accessories. A minor thing in the grand scheme of things but one I appreciate.

The RAZER KRAKEN comes in a variety of colours: RAZER Green, Classic Black, Quartz Pink and Mercury White and depending on which retailer you look at, will also differ in pricing for some reason such as the Mercury White will cost more than the RAZER Green quite often which is a little strange but with the KRAKEN now pretty much discounted everywhere could only come down to a difference in a few £ pounds. I have the Classic Black or “Tactical Black” as I prefer to call it and I really like it. From the aluminium metal frames around the ear cups with a honeycomb mesh to the headband with ruler markings to show how each ear cup arm is extended from the headband to easily mark that perfect positioning for the wearer once happy with the adjustment for their head. They just look great but more importantly they feel great to wear as well with effort taken to provide the most comfortable experience a user can have.

This is in no part thanks to the additional elements to the build quality of the KRAKEN such as the additional padding for the headband stopping it being a hard feel when wearing, especially for long gaming sessions. This focus on comfort extends to the ear cushions with the new cooling gel layer to reduce heat build-up around the ear cups added to the memory foam cushion to allow them to shape to the wearer’s ear shape and the heat transfer fabric material that manages that ear sweatiness that can come from a good gaming session. All of which works superbly well and as I often stream for anything up to 5-8 hours sometimes as well gaming sessions with friends or when reviewing titles, this headset feels as comfortable in hour six as it does in hour one of the sessions. The headset is also lighter than you would expect thanks to the materials used in the build, it does not feel heavy to wear and is just another example of how comfort and performance are the focus of the KRAKEN.

Performance wise this headset really is superb and as I said, this is not a complete redesign of the Pro V2s but more a refinement of that headset. The sound is incredible with the headset tech boosting the bass and low-level audio range across the soundscape that really enhances any game you are playing. The sound of engines in Forza Horizon 4 to the explosions and gun play of Borderlands 3, CoD MW and Destiny 2 just resonate so much with the KRAKEN that even though my last headset was not terrible at the same price point of the KRAKEN currently, the difference in sound quality is noticeable right away. For gaming this headset really is incredible value for money but it should be pointed out, that the focus of the KRAKEN is gaming audio, those who like to use headsets for listening to music may not have the same level of satisfaction which does not mean this headset handles music terribly because to me it did not, but the natural feature boosting the soundscape of a game is different for listening to music or watching TV. But this is definitely a minor niggle and not a full complaint for me personally but it is worth noting.

The big surprise for me came in the microphone, with friends and audience on stream noticing the difference in quality from my old headset mic to the one with the KRAKEN, some even asked if I had switched to using a full desktop microphone. The mic is retractable, which means when not in use it can be pushed inside the left ear cup making it a much cleaner cosmetic look than either removing it or just moving it to the side. The strength of the microphone quality comes in the way it performs as a unidirectional microphone, which simply means it rejects noise from beside and behind the mic so that only your voice from in front of the mic is transmitted allowing for a far richer and more crystal clear when communicating with it. For a retractable mic, it is also surprising flexible so it can be positioned where you need it to be without fear that it is going to snap or break. The very fact that in the last few weeks where the heat levels required me to use a tower fan especially when gaming and for the sound of the fan to not be picked up by the mic even when close by was very impressive.

As I had gotten so used to a wireless headset and all the controls being built into one of the earcups, it did take a few minutes to get used to having a wired headset again. Thankfully the KRAKEN has a braided 1.3 metre cable which is long enough for the wearer not to be tangled up in it. The inline control is positioned halfway on the cable and has a microphone mute switch which is easy to toggle as well as a volume control dial to manage volume levels, though I did find it was easy to accidently knock this and either turn the sound all the way up or down. As a wired headset using a 3.5mm jack, the KRAKEN is an instant plug and play headset for any console which is brilliant when you see other headset brands releasing different versions of the same headset for an individual console platform which can be a pain for those who game across many. For those who also game on PC, there is an extension splitter cable which provides full audio and mic access for platforms requiring separate audio output and mic input ports.

Overall, the KRAKEN 2019 Edition is a staggering good quality gaming headset which at the moment of posting this review, can be found at various retailers for under £60 now which is incredible value for money. For those who stream or create content for YouTube and Twitch, the microphone is of such good quality that you can easily rely on it to record your voice. The KRAKEN headset benefits from being versatile with the same quality of performance easily transferrable across all platforms especially on console. For those making the jump to the next generation of console gaming, RAZER is amongst the 3rd party accessory makers who have confirmed their current range of console kit will work on the Xbox Series X and S consoles and no reason to not expect the same for PlayStation 5.

This headset is an instant upgrade for your gaming setup and there is no better time to invest in one, this really feels like a high-end headset experience at a very mid-range price point and fully restored my faith in wired headsets.

Review: CRYSIS Remastered

The original CRYSIS title is infamous in gaming, the PC game that required an above elite level PC at the time to even run the game at close to maximum settings is something that now in 2020 is still used as a meme. I have to admit, learning that this original entry in the series was to be remastered and released just before the next generation of consoles is set to release did take me by surprise. But I was a fan of the original game as well as the two sequels and the first CRYSIS was a head of its time in 2007 in many ways. The question was, does it hold up in 2020

There are different levels when it comes to viewing a remastered game for me, with the main one being have they taken the original and managed to do more than just making it look all nice and shiny. This is quite a big factor for me which comes down to whether or not this is a title that should have received the full remake process or is just making it prettier enough. The most recent example being the excellent Tony Hawks Pro Skater 1 & 2 which not only bought the games visually up to date but sought to actually improve by fixing issues with the originals and enhancing them for their new release.

CRYSIS Remastered for me definitely falls into the “should have been remade” rather than just remastered. In fact, it was instantly noticeable when loading the game up for the first time that instead of the original PC version that this remaster was based on the console version for Xbox 360 and PlayStation 3, so much so that even the menus themselves are exactly the same. But you can see where effort has been taken to almost future proof the game. Playing on Xbox One X there is an option in the visual settings to turn on HDR just as there are three visual modes: Performance, Quality and Ray Tracing which is obviously aimed for the Xbox Series X/S and PlayStation 5 consoles when they release in November.

CRYSIS puts the player in the role of NOMAD, a member of a special forces team who are all wearing the futuristic technological wizardry that is the NANOsuit, a suit capable of giving the wearer enhanced speed, strength with regenerative healing. The suit also comes with two amazing abilities in ‘MAXIMUM Armour’ which adds an extra level of damage protection as well as a ‘CLOAK’ making the wearer fully invisible to anyone in the area. All functions of the suit use the suits power which is limited and drained especially when either MAXIMUM Armour or Cloak is used. This means that the player, though pretty much a fully powered super soldier still needs to be managed by the player to make sure the suits power is not all used up leaving NOMAD all vulnerable.

The team is sent to a North Korean island and it all really standard military special ops story where objectives are given as the player is taught how to use the NANOSuit as location markers are given and whether you go in all guns blazing or super stealth is completely down to you as the player because the NANOSuit allows for both, which is something I loved about the original game and series and something that this release has reminded me off. You can go full stealth if you choose and if you mess up, the suit allows you to shoot your way out of a situation just as easily as it enables you to try and sneak around it. Once the story truly kicks in it then becomes a satisfying sci-fi shooter as a mystery on the island soon makes itself known and a race to find out what is hidden in the main mountain of the island.

The story itself is very satisfying and the ending is just as fantastic or as annoying as the HALO 2 ending style depending on how you feel about a sudden ‘to be continued’ cliff hanger to a game experience but its something I loved and made me hope and eager to play the sequel when it was finally announced as CRYSIS 2. Completing this again also left me wondering why only the first game was given the remaster treatment and not the whole series which would have made a rather lovely collection to have. But then I also have to remember that this remaster is very far from being perfect.

Disappointingly, this remaster has plenty of issues, some have simply been inherited from the original game which is why I say this is a game that should have been remade rather than made all 2020 shiny. First, we have the visuals and whilst some aspects such as an incredible lighting system, I mean just look at the sun rays through the top of any palm tree, have been made to look incredible on constant consoles, there are two many noticeable problems as well. Screen tearing is a massive issue which is immediate in how you notice it just by looking to the horizon to see it tearing especially if viewing down a scope. Some textures fail to render correctly both close up and far away and this is just in the opening ten minutes of having control of NOMAD.

For me, when a game is remastered, I always try to see if original problems have been addressed and with CRYSIS it comes from terrible hit detection to weapons having different effects on the same type of enemy. I found that often aiming down sights without a scope would often mean missing a target like using a silenced pistol to get a headshot only for it to fail to register as a kill shot on one enemy, leading to having to empty the whole clip into them to finish them off only for the next enemy of the same type to go down with a single bullet. Using a sniper rifle, I could line up the perfect kill shot only to watching it completely not register as a hit at all and without moving position or target, have the second shot hit the mark and kill the enemy. It just ends up feeling so clumsy at times and distracting which leaves you the player wondering why the hell they never fixed it for this remaster.

Audio issues also exist such as having the same character such as Strickland, radio you two different objective orders but both at the same time or having the dramatic music kick in for when you are about to enter combat but have two musical tracks overlapping. That finished off by the enemy all saying the same lines of dialogue in the same voice becoming very repetitive after just the first hour of playing. I pushed the difficulty up to hard and the AI remained dumb, whilst the fact that enemies will just blind fire at a location they believe you were before you activated your cloak, it is still far too easy just to wait for the enemy AI to just gather at one location for you to empty a clip to take them all out. Ammo is plentiful so you never have to worry about it and the majority of times you end up dying is more to the game just being stupid than you actually making a mistake.

So as a remaster, this is a rather lazy dare I say half arsed job which would have benefitted from being fully remade with issues fixed rather than just carried over. But as annoying as all the failing are, I still found it incredibly fun to play through with a story that is still enjoyable and having some excellent set pieces that really shine even now about other more recent FPS titles. But for the asking price I would have to recommend grabbing a more recent FPS title like Far Cry 5 or DOOM Eternal.

CRYSIS Remastered is fun to play but its very much dated now and the issues this has only makes it stand out far more which is why it would have been better to have remastered all the series for the same asking price rather than just the first game and showing that this 2007 game, even with 2020 shine applied to it, still feels and plays like a 2007 game.

Discover what Lies Beneath in New Trailer for Destiny 2: Beyond Light Trailer

0

Bungie has released a new Destiny 2: Beyond Light trailer that explores the moon Europa. Europa will be a new destination in the upcoming expansion that takes Guardians to the birthplace of the Exos and on the heels of a dark empire that grows in power.
 Europa is a desolate frozen moon full of buried mysteries. Guardians will seek out lost Golden Age tech deep beneath the moon’s icy crust. Europa has stunning vistas and dangerous depths. Guardians will be able to visit several new areas on Europa such as:

  • Eventide Ruins, what remains of Clovis Bray’s colony
  • Asterion Abyss, the very tip of Vex structures
  • Cadmus Ridge, the last-known location of the Bray Exoscience facility
  • Charon’s Crossing, the site of Europa’s communication center
  • …and more!

Beyond the surface of this frozen wasteland lies the secret that can win our fight. Are you bold enough to dive deep into Europa’s dark history to uncover the truth?

From September 22nd and now available, Destiny 2: Shadowkeep and Destiny 2: Forsaken expansions will be available to Xbox Game Pass subscribers with Beyond Light also coming to Xbox Game Pass on launch.

Destiny 2: Beyond Light arrives on 11 November, allowing Guardians all over the world to embrace the darkness. Xbox fans will want to prepare for their trip to Europa by jumping in with Xbox Game Pass now!

For more information about Europa, please visit https://www.bungie.net/Europa

FOLLOW DESTINY
Facebook
Twitter
Instagram
Discord

More Delays hit MCU as MARVEL Studios Delays ‘Black Widow’ and Others into 2021

With real world event COVID still having an impact everywhere, the constant delays to movie releases especially to Black Widow has very much been a subject of many conversation including a possible release via Disney Plus similar to how Mulan live action film had been released recently. But tonight MARVEL and Disney released the following news update to explain how Black Widow and other titles that were planned to be the first phase of post Avenger’s Infinity Stone Saga was due to kick off.

The Walt Disney Company has announced an updated release schedule, which includes titles from Marvel Studios’ live-action film slate for Phase Four of the Marvel Cinematic Universe. Marvel Studios’ Black Widow, Marvel Studios’ Shang-Chi and the Legend of the Ten Rings, and Marvel Studios’ Eternals have all received new theatrical openings for the United States.

Black Widow will now land in theaters on May 7, 2021. In Black Widow, Natasha Romanoff aka Black Widow confronts the darker parts of her ledger when a dangerous conspiracy with ties to her past arises. Pursued by a force that will stop at nothing to bring her down, Natasha must deal with her history as a spy and the broken relationships left in her wake long before she became an Avenger.

Shang-Chi and the Legend of the Ten Rings arrives in theaters on July 9, 2021. Simu Liu stars in the titular role as Shang-Chi, alongside Awkwafina and Tony Leung in a film directed by Destin Daniel Cretton. 

Eternals opens in theaters on November 5, 2021. Eternals features an exciting new team of Super Heroes in the Marvel Cinematic Universe, as the Eternals are ancient aliens who have been living on Earth in secret for thousands of years. Following the events of Marvel Studios’ Avengers: Endgame, an unexpected tragedy forces them out of the shadows to reunite against mankind’s most ancient enemy, The Deviants

Want to stay on top of everything in the Marvel Universe? Follow Marvel on social media—TwitterFacebook, and Instagram—and keep watching Marvel.com for more news!

Review: Waking

t’s so rare to see a game that truly feels like it’s attempting to do something unique these days. The cost of developing a game is high and indie developers can find it difficult to make their games stand out. The concept behind Waking is one that isn’t often touched upon in the real of games, but is it enough to make it worth playing?

Bethesda Acquired by Xbox in Huge Deal!

0

Well going by the immediate reaction to this tweet from the gaming industry including myself, no one saw this coming!

A statement from Phil Spencer followed this tweet on Xbox Wire, the official News Site for all things Xbox:

Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks.

As one of the largest, most critically acclaimed, privately held game developers and publishers in the world, Bethesda is an incredibly talented group of 2,300 people worldwide who make up some of the most accomplished creative studios in our industry across Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. These are the teams responsible for franchises like The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield and many more.

Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

My Thoughts…..

Dear god this is huge, and I mean….HUGE! All the Bethesda franchises will be coming to Xbox Game Pass now Bethesda and their studios are all Xbox Studios now and the very fact that future titles such as Starfield as well as all the iconic franchises coming to both Xbox console and PC, with the next Generation of consoles coming in just two months is incredible.

Last month it was rumoured that WB Interactive was up for sale and Microsoft was interested but to see that now Bethesda is now an Xbox Studio is incalculable to the impact this will have going forward.

Xbox are on a roll….the afternoon before Pre-orders for Xbox Series X and S go live and Xbox buys Bethesda. The absolute “minerals” on Xbox right now!

First Official Trailer for ‘Wandavision’ Coming to Disney Plus

The first official trailer for ‘Wandavision’ has been released, the first of a set of MCU based TV Shows for Disney Plus:

Welcome to WandaVision. Coming soon to Disney+. Marvel Studios’ captivating new series “WandaVision” stars Elizabeth Olsen and Paul Bettany, and marks the first series from Marvel Studios streaming exclusively on Disney+. The series is a blend of classic television and the Marvel Cinematic Universe in which Wanda Maximoff and Vision—two super-powered beings living idealized suburban lives—begin to suspect that everything is not as it seems.

For more information check out the MARVEL Social Media:

CRYSIS Remastered Out Now for Consoles and PC!

0

Crytek is pleased to announce that Crysis Remastered is out now for PC, Xbox One, and PlayStation 4. The remaster of the seminal first-person shooter was developed and optimized in partnership with Saber Interactive, and follows the launch of Crysis Remastered for Nintendo Switch. Crysis Remastered is available as a digital release via the Epic Games Store, the PlayStation Store, the Microsoft Store, and the Nintendo eShop for USD 29.99 / EUR 29.99.

Players who buy the game within the first three weeks from launch on the Epic Games Store will also receive a Crysis soundtrack and wallpaper. Gamers who buy Crysis Remastered within the same period on the PlayStation Store will receive a Crysis Remastered PlayStation Theme as a launch bonus.

“Our aim was to meet the expectations of the Crysis community and celebrate their passion for the franchise,” said Steffen Halbig, Project Lead. “Naturally, we are thrilled to invite players to suit up and experience Crysis, upgraded and remastered to take advantage of today’s hardware and advances in CRYENGINE.”

Crysis Remastered features the all-action, sandbox single-player gameplay from the acclaimed shooter, upgraded with remastered graphics, including high-quality textures, improved art assets, and more. For the first time this console generation, Crytek’s software-based ray tracing comes to PlayStation 4 Pro and Xbox One X. On PC, CRYENGINE’s hardware-agnostic technology brings ray tracing to a wide-range of contemporary GPUs. Additionally Crysis Remastered supports hardware-based ray tracing using NVIDIA’s VKRay Vulkan extension on launch and NVIDIA DLSS technology will be added soon, for NVIDIA GeForce RTX GPU.

In Crysis Remastered, players face down an alien invasion, armed with a powerful Nanosuit which provides strength, armor, speed, and cloaking abilities. Gamers choose their own path as they fight through the open world of Crysis, destroying obstacles, driving vehicles, and using a huge armory of modular weaponry to dominate enemies on ever-changing battlefields.

For more information, visit www.crysis.com.

Hogwarts Legacy Announced for 2021 Release

0

Warner Bros. Games today announced Hogwarts Legacy, an open-world, single-player, action role-playing videogame (RPG) set in the 1800s wizarding world. Players will experience life as a student at Hogwarts School of Witchcraft and Wizardry like never before, as they live the unwritten and embark on a dangerous journey to uncover a hidden truth of the wizarding world.  Developed by Avalanche and published by Warner Bros. Games under the Portkey Games label, Hogwarts Legacy will release in 2021 for PlayStation 5, PlayStation 4, PlayStation 4 Pro, Xbox Series X, Xbox Series S, Xbox One consoles, and PC.

Hogwarts Legacy is filled with immersive magic, putting players at the centre of their adventure to become the witch or wizard they choose to be. They will grow their character’s abilities as they master powerful spells, hone combat skills and select companions to help them face off against deadly enemies. Players will also encounter missions and scenarios that will pose difficult choices and determine what they stand for.

“Hogwarts Legacy gives players control over their own experience with RPG gameplay unlike anything else in the Wizarding World, which will continue to build fan appeal in the Portkey Games label,” said David Haddad, President, Warner Bros. Games. “Avalanche has brought to life this rich and deep world, full of action-packed magic, as well as a detailed, mysterious story to engage fans and gamers alike.”

“It’s such an honour to work on such an amazing franchise and the team is dedicated to delivering an authentic Wizarding World experience that both Harry Potter and RPG fans will enjoy,” said John Blackburn, Studio General Manager, Avalanche. “Hogwarts Legacy is so special because it allows players to immerse themselves in a new narrative that is filled with complex characters, and, of course, magic.”

As the climactic story begins, players grow their magical abilities by mastering spells, brewing potions and taming fantastic beasts. Along the way, they will uncover an expansive world filled with perilous dangers tied to the wizarding world’s long forgotten past and an unusual ability that only they possess. The open-world journey takes players beyond Hogwarts to new and familiar wizarding world locations including the Forbidden Forest and Hogsmeade Village. 

To learn more about Hogwarts Legacy visit:

Offcial site:  https://www.hogwartslegacy.warnerbrosgames.com  Facebook https://facebook.com/HogwartsLegacy, Twitter https://twitter.com/HogwartsLegacy, Instagram https://instagram.com/HogwartsLegacy, YouTube https://youtube.com/HogwartsLegacy.