Today, EA SPORTS FIFA announced that fans across the globe will have access to ground breaking stars and new apparel drops when playing in FIFA 21’sVOLTA FOOTBALL mode, including talent drops from the converging worlds of football, music and fashion.
Now names like Mbappé, FIFA 21cover star and leader of a new generation of football, to Diplo, award-winning artist and producer and DJ, and Anthony Joshua,Olympic gold medallist and two-time unified heavyweight world champion, will all be accessible as avatars to fans in VOLTA FOOTBALL.
Fans can also expect to see world-class footballers like Kaka, Eric Catona, and Trent Alexander-Arnold, with even more big names to be released soon to continue to boost star power on VOLTA teams.
VOLTA FOOTBALL in FIFA 21also welcomes in-game apparel drops by renowned fashion brands like Adidas and Nike, as well as a unique VOLTA FOOTBALL Collection curated byHéctor Bellerín,who took on a Creative Director role to design the line that was inspired by his roots in Barcelona’s skate scene and his current vegan lifestyle.
“Héctor brings a unique perspective, not only as a top player, but as a socially conscious voice at the intersection of football and fashion,” says David Jackson VP of Brand at EA SPORTS FIFA. “We’re excited to share his vision for a collection that blurs those lines, influenced by his family and his relationships in the fashion world. The goal was to bring his taste, personality and voice to our brand in a way that engages our player base, and his first drop inspired by Barcelona’s skate scene does exactly that. FIFA players will definitely see more from Héctor in the game this year.”
For more details around VOLTA FOOTBALL in FIFA 21, including VOLTA SQUADS, Groundbreakers, new ways to play, customization and more, check it out here: ea.com/games/fifa/fifa-21/volta
Welcome to Elk is not the game I expected it to be. Of all the titles I have reviewed this year, this is by far the most challenging piece to write because this became a gaming experience, I was not prepared for in the slightest nor the impact it would have on me after finishing its nearly four-hour gameplay. I was left troubled by its ending and with more questions as the credits rolled after laughing out loud for most of the first act of the game. I have to say again, this was not the game I expected.
I first became aware of Welcome to Elk thanks to the Summer Game Fest demo week on Xbox, it was one of a handful of games that grabbed my attention right away as it appealed to my love of point and click style games but with a more modern twist. The art style was striking and the setting was intriguing as were the many varied characters the demo introduced me too so wanting to play and review the full game was pretty much a no brainer for me, especially when one particular character, bursts into the island’s ‘Hermit’ pub after 20 minutes of nothing but pleasant character dialogue with “Evening Fuckheads!”.
The game puts you the player in the role of a young woman named Frigg, who has been sent to the island in order to learn carpentry from a friend of her fathers who now works on Elk. As soon as Frigg has stepped off the boat, she begins to be introduced to all the varied characters who live on Elk and each one of them has their own life experiences and story to tell. This is very much at the heart of Welcome to Elk, story telling which across the four-hour length of the game, which is split into four Acts, the player will experience stories being told via Frigg in a variety of ways.
Frigg as a main character is very interesting and her impact on the residents of Elk is also immediate as she gets to know them more with her role as the ‘New Person’ giving the residents the freedom almost to tell their story to someone who has never heard them before just as we, the player, is also new to hearing these tales for the first time. By experiencing them through Frigg it becomes a more immersive and personal time as you play the opening two acts as you the player are introduced to these characters at the same time Frigg is. Frigg ends up feeling very isolated on this island which has no internet, stopping her from reaching out to her friends and family back home and it is not long before she is very much tied into island life of waking up, going to work, going for a drink and going to bed and repeating.
What took me by surprise is that between the random mini games which feel exactly that, random, to the daily slog of Frigg attempting to do what she is supposed to be there for, learning carpentry, that the events and lives of the people on the island soon start to be nothing but distractions for Frigg. Acts One and Two are almost deceptively tame but also things start to get a little…trippy. Frigg starts to have strange dreams that she cannot explain before finding a message in a bottle with a fully told story in written form. Which is where the story telling begins to take over the narrative as a story is really told to the player in three ways, one via the character on the island, the next via the messages in the bottles left every morning for Frigg to find and then some are from actual real world people who appear on the island for Frigg to talk to which triggers a real video to play of a person either recounting the story that they heard or telling the story as if they experienced themselves.
This is where the game hit me out of nowhere, the stories soon become very intense and very dark and at times left me very uncomfortable to see them or interact with a game scene as Frigg. I originally streamed this game and for the first two hours we all giggled and laughed at the weirdness of the game and the character of Leeroy the most, he is the character that uttered the amazing “Evening fuckheads” line that quite honestly floored me. But Leeroy is actually a complete bastard, one who is brutal and sexist and mistreats his brother and the whole population of the island is afraid of. Leeroy is sexually aggressive to Frigg on each encounter which starts of as awful flirting to forced moments to a scene that I found far too dark and uncomfortable to actually show on stream and hid the sequence behind my intermission scene. I then discovered that the game description on the Xbox store, which is what I had checked before seeking the game to review, and the STEAM store description of Welcome to Elk are VERY different. For instance, on STEAM, the mature content of the game is fully explained where on Xbox it is completely absent. For context, the stories told in the game range from parental abuse, to sexual assault and even murder. The intensity of how these stories are brought into the narrative can be draining and though the STEAM page gives adequate warning to would be buyers of the game, the Xbox store does not do the same, which is a big complaint and one I raised with the developers on social media that received a reply that they would make the change. At time of writing, this has not been done.
This is perhaps my biggest issue with this game, the tone shifts so sharply and becomes rather harrowing due to the way in which the story is told in three different ways. First Frigg will deal with an islander who is telling her the story as if it was a life experience for them before the same story is then told as if you are reading it from an autobiography. Finally, it is when the video of a real person retelling the story that really hits you as you are brought out of the game completely only to be put back into it as Frigg who is just as confused as you are. I played the entire game on stream but I would recommend taking a break each time you complete an act, with Acts 3 and 4 being the strongest in terms of how dark the narrative can go. The final sequence to the game left me and my audience very much distressed as it suggests a certain outcome, I found troubling to the point that it left me with that feeling even after the credits rolled with the game believing it had been resolved which to me felt that it very much had not.
Welcome to Elk is intriguing as an experiment in narrative story telling via video games as well as showing the power that sharing stories with each other can keep those in the story alive as memories as the story is passed on to different people who may in turn retell the same story to others. I feel if I had the same warning that the STEAM page description of the mature content in the game was, I could have both prepared myself and the audience watching my stream about what was to come but instead, Welcome to Elk really was not the game I had expected.
Even writing this review several days after completing the game, the stories are still fresh in my mind which shows that the game did its job, but I am still very much at odds with those same stories and how the game told them to me. Some make me smile when I think of the characters that Frigg interacted with but then I am also left reeling almost from the telling of such dark events in the manner in which they were in a variety of ways. I can commend the way in which Welcome to Elk is structured and it is very much a unique game experience I have never had before.
But I would now tell people what to expect instead of going in with only the Xbox store description about this game. It has very mature content, some will make you feel uncomfortable and that alone is how I am left after playing it. It by far has been the most challenging game to review of 2020, I cannot say I enjoyed or hated my time with the game which is not how I feel the developer team wanted a player to be left with.
Today MAFIA: Definitive Edition has released for Xbox One, PlayStation 4 and PC. Re-made from the ground up, rise through the ranks of the Mafia during the Prohibition era of organized crime. After a run-in with the mob, cab driver Tommy Angelo is thrust into a deadly underworld. Initially uneasy about falling in with the Salieri crime family, Tommy soon finds that the rewards are too big to ignore.
Tommy’s life as a humble cabbie is forever changed after a fateful run-in with the mob. Now he’s doing is jobs for Don Salieri and gaining respect from the Family, but all is not what it seems in the criminal underworld. Play the game that launched the series….do not force me to make you an offer you can’t refuse!
MAFIA: Definitive Edition is published by 2K Games and developed by Hanger 13, is now available for Xbox One, PlayStation 4 and PC.
After being gifted MARVEL’s Avengers on my Birthday I have to admit I was both excited and rather cautious about getting my hopes up that MARVEL’s Avengers from Crystal Dynamics and Square Enix could deliver what they had promised it could deliver for MARVEL Fans. The E3 2019 trailer quite frankly looked terrible from the awful “try not to copy MCU Versions of the Avengers but do enough to just about look like them” style to the visuals and character models to the on the rails segment to the prologue whomever pieced the trailer together thought looked amazing. Reality set in and between that trailer reveal and the months leading to release, changes to the character models were made and the promise of improvements to the final game that would reassure fans this was indeed a game they could invest both time and their hard-earned money in. The platform Beta’s that were scheduled in the three weekends before release confirmed many of my fears and when firing up the full game it became a more frustrating experience than something to continue for fans where the MCU had left off.
In the twenty days since launch, this game has had multiple patches in the hopes of addressing the many MANY issues that have plagued this MARVEL game because believe me, not even Loki himself could have caused the amount of chaos and problems that somehow Crystal Dynamics managed to miss before the game launched. Just last week on September 18th, a massive 12.4gb patch was released with the social media posting claiming it was addressing over 1000 issues….not kidding, 1000 issues reported since the game launched. Twenty minutes after updating my game on Xbox One X and my game hard crashed at the end of a long HIVE mission during the final boss level. Pretty much sums up how playing this game post campaign genuinely feels right now.
But I will admit that not everything in this game is a woeful mess so why don’t we start off with what does not suck about MARVEL’s Avengers, the story campaign. I really liked the story campaign which sets up a new Avengers universe and makes the clever decision to drive the narrative of the story through the eyes and experience of Kamala Khan, an Avengers Superfan who on A Day, a day designed to celebrate all things Avengers, sees Kamala as a winner of a writing competition getting VIP treatment joined by her father. Kamala is truly a super nerd when it comes to our heroes, she knows everything about each of the Avengers and is genuinely thrilled to be at the event. By far the best voice performance in the game comes from Sandra Saad as Kamala Khan, she just brings the character to life far more than anyone else on a voice actor cast that has some pretty big names, all but one, give good performances but more on that later.
By now everyone knows what happens in the prologue as the first gameplay reveal trailer and the beta weekends showed that the events lead to a new power source causes the Chimera, the Avengers hellicarrier to crash but not before an explosion creates a cloud which engulfs New York, and in the five years that follow, people are turned into Inhumans with many discovering that they have super powers of their own and not all want to use them for good. The Avengers are blamed for the tragedy and forced to disband, Tony Stark loses his business and fortune which is then taken over by AIM who promise to help Inhumans and protect the world in the wake of the Avengers fall. Oh, and Captain America died in the accident…yup, course he did.
The story really is satisfying to play and is well paced and written as Kamala, now with her own super powers to become Miss MARVEL, is still obsessed with the Avengers, now five years later from the events of A-Day and is trying to find out what really happened that day and discovers what she believes is evidence that shows that Cap was murdered. Kamala takes it upon herself to seek out Bruce Banner to try to get him to help her bring the Avengers back together based on the evidence she has which leads to exploring the animosity that lead to the fall and disbanding of the Avengers and it really is very enjoyable. The Campaign is absolutely worth playing through not only because you actually have to if you want to unlock all the Avenger characters to use in the events post campaign but it actually is one of the better MARVEL stories told via a video game for me, not quite on the level of Spider-Man PS4 but it certainly delivers that “could be a graphic novel” experience that you want to have in a game. Kamala is just such a compelling character thanks to the performance of Sandra Saad and I really liked Troy Baker’s Bruce Banner, his delivery of the man suffering from the regret and guilt over A-Day makes this one of my favourite portrayals of the character outside of the comic books and animation. The really is a lot to enjoy about the campaign.
Sadly, and I do mean this, sadly there are just too many things about the game that really bring down the good elements that almost every session with the game revealed more and more problems, some were known from the Beta and just never addressed to issues from the full game that somehow made it through quality testing and were put on the “oh we can patch it out in the months to come” list of things that Crystal Dynamics should be ashamed they allowed into a full release title. I will start with the difficulty settings where no thought whatsoever to how scaling the difficulty should and could have been implemented. I played on Hard simply because normal offered no challenge in the beta and at first, I felt it did work ok. That was until it became very clear that playing on HARD or even higher did not mean that enemies would actually scale to your player or power level once the flawed ‘gear system’ came into play. Instead you will encounter enemies that can simply one hit put you down, with the majority of the attacks being cryogenic (ICE) based. There really is nothing lazier that not having a true scaling system but to just see your level and make every enemy, from boss level to grunt, have the ability to drop you with a single shot to make any progress you feel you have made with your chosen hero feel worthless.
Now let’s talk about the gear system, this painfully and poorly copied mechanic completely ripped off from Destiny 2 and just one of many aspects of Destiny that Crystal Dynamics just lifted and plopped into their own game. The gear system is purely there to add another level of grinding alongside the character level each of the Avengers have. Unlike the Skills system which is unlocked with the Experience Points you gain from reaching a new player level, the gear system is simply there to give you something else to work on once you have hit the 50 Level maximum cap of that player level. Now unlike Destiny, there is no actual change in cosmetic look to your character with gear equipped but instead some can give you a perk or buff to the hero and can be ‘boosted’ using the many materials you collect through the levels. Starting with the standard “white” for common, “Blue” for rare, “Purple” for Epic and of course “Gold” for legendary, the different quality can give you one, two or three perk boosts. You will spend more time simply picking the one with the highest number and boosting that until you can replace it with another higher number item that most of the time the perks that they have are pointless and they mostly feel pointless as well as the real strength comes in the actually quite good skill system.
When you do take control of a new Avenger, you will find that in the five years since you were able to play as each one for five minutes in the prologue, they have either forgotten their skills or lost them. Some of which is explained via the story such as Hulk being “Broken Hulk” and not able to become the full big green angry machine we all know and love, Tony Stark has lost access to all his suits and his money, without SHIELD Black Widow has gone underground and Thor felt he was no longer worthy to wield Mjolnir and left it at the Statue of Captain America in Heroes park. The detail in how you can rebuild their skills and abilities however is very much the best part of this game, as you can feel them getting more powerful and useful the more skills you unlock. Combat is relatively simple with just a Light attack, Heavy Attack, Ranged Attack and then the hero’s Intrinsic ability which is simply a defensive mode. Using level points, player can add combos to those attacks to create chain moves or just adding new moves to the characters offense and defensive arsenal. Some feel basic but on the road to Max level 50, you will first unlock al their basic skills before using skill points to boost their special moves and then their Mastery levels which is where you can truly create a nice build depending on your play style. There are some lovely nods to the comic books and animation but particularly the MCU, with some move’s fans will instantly recognise from the films such as Thor gaining the ability to spin Mjolnir to spin hit enemies and Iron Man having his spinning laser move from Iron Man 2. This by far was the most fun element to the game, unlocking skills and seeing just how powerful the heroes could become.
But post campaign is where the fun becomes a frustrating grind of rinse and repeat of the same missions in the same locations and there is only so many times you can be asked to fight a clone of Abomination and Task Master before you wish they had cloned the Avengers for you to fight evil versions of them for you to fight. Technical issues also make it a complete nightmare at times with hard crashing of the game on my Xbox One X during big battles with massive particle effects somehow causing the game to freeze or having actual execution of some character moves, having the animation actually make you fall through the world forcing a reload of the most recent checkpoint, this was very much an issue with Iron Man for me post character level 50. Crystal Dynamics spent so much time replicating the Destiny experience that they forgot to make it a MARVEL one once the campaign was over. It really becomes such a repetitive chore that once you have all the Avengers to level 50 that all you have left is to grind your way to get them to Gear Max Power level of 150 and trust me, trying to break through 140 with the amount of materials you suddenly need to boost gear to their max level and you will just wonder what is the point after farming the same missions over and over for the tenth time with little reward. Even the faction missions, the game’s version of Destiny’s daily bounties can all be completed with just two missions meaning you are just waiting another 23 hours and 20 mins until you can get some new ones.
Does anyone have any Infinity Stones so I can snap Iron Man’s dialogue and Nolan North’s performance out of this game?
It really is such shame that Crystal Dynamics did such a piss poor job with MARVEL’s Avengers, do I have confidence that they can turn this around in the future, well maybe they can but I can bet my savings right now that whatever new content they will bring will have to be paid for. The best cosmetics and pointless emotes are all tied behind a pay wall and whilst you can earn in game credits for some cosmetics and unlocks others with gameplay, you can see that the more visually appealing items require real money purchasing of the in-game currency. Now each Avenger does have their own Battle Pass called the Challenge Card which unlocks even more cosmetics, boosting materials and nameplates, the cosmetic outfits tend to be just three types coloured in differently than anything majorly wanted by fans. These challenge cards can unlock he real money currency and with every new Avenger added to the game requiring the purchase of a challenge card, you can in theory earn enough in game to purchase one and repeat but the grind to complete the challenge card really is ridiculous and having gotten the base Avengers halfway through theirs, I really cannot be bothered to complete them.
MARVEL is the world’s hottest IP right now thanks to the success of the MCU and it really should be a complete no brainer that a publisher such as Square Enix and a developer in Crystal Dynamics would be able to make a game universe fans could instantly fall in love with. Instead they made a right bargain bin attempt right off the bat which is far more broken than Anthem ever was. Twenty days since launch and after three big game patches, issues and problems are still being reported and experienced and playing through the same missions every single time I fire this game up, even managed to stop the fun of playing with friends from being a good reason to fire this game up. As a gamer I am annoyed by how broken a condition this game launched in and how it continues to be a bug-ridden mess. But as a MARVEL fan I am saddened by how poor a job Crystal Dynamics did with this license and at this moment, there is very little that would see me part with any money to expand the game with any planned expansions for a game that supposedly is designed to run for “years to come”.
Avoid until it is below £20 in a Christmas or New Year sale, they may have even fixed most of the bugs by then because the only thing worse than the broken gameplay is the god awful performance of Nolan North as the worst adaptation of Tony Stark….EVER, not kidding…..Tony Stark sucks in this game!
TRANSFORMERS: BATTLEGROUNDS launches on October 23rd and today Outright Games have unveiled the first ever gameplay trailer for the upcoming video game, showing off fan favourite Autobots as they battle it out with the dastardly Decepticons.
The Digital Deluxe Edition has also been announced which includes the full game, four Autobot skin packs and an exclusive arcade game mode, the greatest sport in the galaxy, CUBE! It’s Autobots vs Decepticons as each team battles it out, using their unique special abilities to keep control of the CUBE across four unique arenas.
TRANSFORMERS: BATTLEGROUNDS will be available to pre-order on console, digitally from October 2nd, with 10% off the digital deluxe console edition and includes two additional exclusive skins, Nemesis Prime and Goldfire Bumblebee!
TRANSFORMERS: BATTLEGROUNDS releases October 23rd, 2020 on PlayStation 4, Nintendo Switch, Xbox One and PC digital, featuring exciting tactical combat and co-op arcade action as well as the original voice cast from the Cyberverse TV series.
Today SQUARE ENIX kicked off Tokyo Game Show 2020 Online with the announcement that NieR Replicant ver.1.22474487139… will launch for the PlayStation 4 , Xbox One family of devices including Xbox One X, and PC (Steam) on April 23, 2021.
NieR Replicant ver.1.22474487139… is a modern re-telling of NieR Replicant, which originally released in Japan in 2010, and is the highly anticipated prequel to NieR:Automata, the post-apocalyptic action-RPG that has sold over 4.5 million copies worldwide. In NieR Replicant ver.1.22474487139…, players are invited to experience a dark, apocalyptic world as they join a brother’s captivating quest to cure his sister of a deadly disease – a quest which will in turn make them question everything.
Fans can also now pre-order the “White Snow Edition,” exclusively from the SQUARE ENIX Store . This version includes the game on the player’s platform of choice, along with the following:
“Lunar Tear” Collector’s Box
Steelbook Case – A metal case featuring stunning artwork by Illustrator KODA KAZUMA.
Pin Badge Set – Grimoire Weiss, Grimoire Noir, and Grimoire Rubrum pins presented in a specialized display case. Exclusive to the White Snow Edition.
Script Set – A set of seven books including the content of the spoken script of the game, exclusive to the White Snow Edition. Packaged in a special hard case, featuring unique cover art by character designer Akihiko Yoshida. Available in English only.
Soundtrack CD Set – A two-disc collection – one disc featuring tracks from NieR Replicant ver.1.22474487139… specifically edited for this set, and a second disc featuring special arrangements, overseen by Keiichi Okabe, of select tracks that are exclusive to the White Snow Edition. The set is presented in a premium Grimoire Weiss-inspired package.
Furthermore, numerous pre-order bonuses are available for each platform:
PlayStation 4 – All editions will include an exclusive PlayStation 4 dynamic theme and avatar set. Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.
Xbox One – Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.
Steam – All editions will include a special digital wallpaper collection. Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.
Complete details on the all editions of the game available for pre-order are available here: http://www.niergame.com.
During the show, SQUARE ENIX also announced that NieR Re[in]carnation, the first mobile title in the NieR series, is in development by Applibot, Inc. for North America and Europe.
Team17 and Aggro Crab Games are excited to announce the launch of satirical roguelite, Going Under. Available on consoles and PC, Going Under sees players thrust into the office appropriate shoes of Gen Z intern Jackie Fiasco, who quickly discovers her new employer, the high-tech drinks brand Fizzle, is storing a veritable labyrinth of dungeons teeming with enemies in its basement.
Armed with everything from body pillows, potted plants, giant pencils to PCs, Jackie must embark on her first (and possibly last) task – to take down the monstrous mutations of former employees and CEOs of the failed start-ups that came before, lurking beneath the feet of Fizzle’s oblivious workforce. While the staff training is limited, Jackie has a few aces up her freshly ironed sleeves; skills can be purchased and combined in game-changing ways, allowing for more bandwidth to hit the ground running.
Going Under key features:
Fight the failures: Battle through the satirical dungeons of procedurally generated remains of failed and cursed tech start-ups underneath the bowels of Fizzle
Everything’s a weapon: Potted plants, giant pencils, laptops, and even body pillows are weapons for Jackie as she faces monsters created from the former employees of the failed start-ups
Skill up and synergise: Combine skills bought from the company’s (subsidised) café for a selection of blue-sky thinking, monster-beating synergies!
Learn from your mentors: Complete tasks for fellow employees, unlock them as mentors, and gain access to their powerful abilities
Break the glass ceiling: Overcome the power-crazed CEOs of dungeons based on dating sites, gig economy recruiters, and cryptocurrency to help boost your employer’s bottom line.
Caelan Pollock, Co-Founder, Aggro Crab Games, said: “We are so stoked that Going Under is launching today. With the help of Team17 we have created something that the team at Aggro Crab are beyond proud of. We hope players enjoy their first day at Fizzle, and that they don’t find the workload to be too killer”
Max Everingham, Head of Publishing, Team17, said: “Going Under is a very exciting title for us, from the satirical gameplay, to the vibrant and eye-catching visuals, we hope players will enjoy their time in Jackie’s shoes – and while no two jobs are ever the same, we can promise that nobody has ever had a first day quite like this – Fizzle doesn’t seem to have a very good HR department…”
Going Under is now available digitally on Nintendo Switch, PlayStation 4, Xbox One, and Steam for £15.99/ $19.99/ €19.99.
To keep up to date with all the information on Going Under please go like on Facebook, follow on Twitter and join on Discord.
Announced during this week’s digital Tokyo Game Show, BANDAI NAMCO Entertainment Inc. has teamed up with Japanese rock band, THE ORAL CIGARETTES for a special music video of “Dream In Drive” featured in the upcoming Action-RPG game SCARLET NEXUS. “Dream In Drive” can be found on the band’s most recent album, “SUCK MY WORLD”, originally released on April 29, 2020.
Scarlet Nexus is an upcoming action role-playing game which is currently being developed by Bandai Namco. It was first announced during Microsoft’s “Xbox 20/20” digital event, which took place on May 7, 2020.
SCARLET NEXUS will be available from BANDAI NAMCO Entertainment America Inc. for Xbox Series X|S, Xbox One, PlayStation 4 and 5 systems, as well as PC via STEAM.
During the SQUARE ENIX PRESENTS at TGS2020 Online, SQUARE ENIX revealed a new trailer for DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition, giving players a look at the newest features for players to enjoy as they follow the perilous journey of the Luminary: a hunted hero destined to uncover the mystery of his fate, with the help of a charismatic cast of supporting characters. In addition, SQUARE ENIX announced that DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition will be coming to the Epic Games Store on December 4, 2020, alongside its release on the PlayStation 4 , the Xbox One as an Xbox Play Anywhere title, Windows 10 and PC (Steam).
SQUARE ENIX also announced that DRAGON QUEST XI: Echoes of an Elusive Age and DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition together have surpassed six million copies shipped and downloaded worldwide on the PlayStation 4, STEAM, Nintendo 3DS and Nintendo Switch.
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition offers the perfect entry for new adventurers into one of the most revered role-playing game franchise of all time, offering more than 100 hours of content and an array of upgrades and enhancements from the critically acclaimed 2017 release, DRAGON QUEST XI: Echoes of an Elusive Age.
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition will be available for the PlayStation 4, the Xbox One as an Xbox Play Anywhere title, Windows 10 and PC (Steam®) and the Epic Games Store on December 15th, 2020.
For the last year or so I have been mainly using wireless gaming headsets or my console gaming, finding the lack of having to mess around with a cabled headset just easier to use but like all headsets that require charging to keep them ready to go, they also have one flaw as a result….forget to actually charge them and just when you need them, the battery will run out. This is exactly what happened to me just last month (August) when during a really fun stream and right in the middle of a fantastic discussion with my chat, my wireless headset died on me mid-sentence, resulting in a ten minute frantic search for a spare headset I was surprised I did not have ready so ended up having to pause my stream whilst I gave the headset a quick charge just so I could apologise for not having charged it before I streamed. Schoolboy error you could say but an embarrassing one. What came next was that a lovely member of my community then sent me something I had been eyeing up as an upgrade to my gaming setup…the RAZER Kraken 2019 Edition Headset.
RAZER is a brand that is known to every gamer no matter which platform you play on, from PC Gaming accessories to controllers, RAZER is a high-end brand in gaming which is especially true when it comes to their headset range. So many Twitch streamers and YouTube content creators can be seen wearing one that they really are impossible to miss not to mention the active push RAZER are making into the world of eSports. The KRAKEN 2019 Edition headset is perhaps their best-known midrange model of gaming headset, a tweaked version of the KRAKEN Pro V2’s, this headset has mostly been given some quality of life refinements rather than a full redesigning of the wheel. Let’s take a look at some of the features:
Specs:
Custom-Tuned 50 mm Drivers
Cooling Gel-Infused Cushions
Retractable Unidirectional Microphone
3.5 mm Audio Cable with in-Line Controls
Equipped with 7.1 surround sound software: (Windows 10 PC Only feature)
Cross platform support: Works with Xbox One, PlayStation 4, Nintendo Switch and PC.
I love how this headset looks and whilst the large ear cups might be off putting as first, I really came to love how the KRAKEN looks. Starting with the presentation of the box they come in which has the instantly recognisable RAZER branding and though it is just a small thing considering once the headset is out the box they may never go back, it is very satisfying to see a well packaged product reflecting the price point of it compared to the more cheaper throwaway packaging of the low end accessories. A minor thing in the grand scheme of things but one I appreciate.
The RAZER KRAKEN comes in a variety of colours: RAZER Green, Classic Black, Quartz Pink and Mercury White and depending on which retailer you look at, will also differ in pricing for some reason such as the Mercury White will cost more than the RAZER Green quite often which is a little strange but with the KRAKEN now pretty much discounted everywhere could only come down to a difference in a few £ pounds. I have the Classic Black or “Tactical Black” as I prefer to call it and I really like it. From the aluminium metal frames around the ear cups with a honeycomb mesh to the headband with ruler markings to show how each ear cup arm is extended from the headband to easily mark that perfect positioning for the wearer once happy with the adjustment for their head. They just look great but more importantly they feel great to wear as well with effort taken to provide the most comfortable experience a user can have.
This is in no part thanks to the additional elements to the build quality of the KRAKEN such as the additional padding for the headband stopping it being a hard feel when wearing, especially for long gaming sessions. This focus on comfort extends to the ear cushions with the new cooling gel layer to reduce heat build-up around the ear cups added to the memory foam cushion to allow them to shape to the wearer’s ear shape and the heat transfer fabric material that manages that ear sweatiness that can come from a good gaming session. All of which works superbly well and as I often stream for anything up to 5-8 hours sometimes as well gaming sessions with friends or when reviewing titles, this headset feels as comfortable in hour six as it does in hour one of the sessions. The headset is also lighter than you would expect thanks to the materials used in the build, it does not feel heavy to wear and is just another example of how comfort and performance are the focus of the KRAKEN.
Performance wise this headset really is superb and as I said, this is not a complete redesign of the Pro V2s but more a refinement of that headset. The sound is incredible with the headset tech boosting the bass and low-level audio range across the soundscape that really enhances any game you are playing. The sound of engines in Forza Horizon 4 to the explosions and gun play of Borderlands 3, CoD MW and Destiny 2 just resonate so much with the KRAKEN that even though my last headset was not terrible at the same price point of the KRAKEN currently, the difference in sound quality is noticeable right away. For gaming this headset really is incredible value for money but it should be pointed out, that the focus of the KRAKEN is gaming audio, those who like to use headsets for listening to music may not have the same level of satisfaction which does not mean this headset handles music terribly because to me it did not, but the natural feature boosting the soundscape of a game is different for listening to music or watching TV. But this is definitely a minor niggle and not a full complaint for me personally but it is worth noting.
The big surprise for me came in the microphone, with friends and audience on stream noticing the difference in quality from my old headset mic to the one with the KRAKEN, some even asked if I had switched to using a full desktop microphone. The mic is retractable, which means when not in use it can be pushed inside the left ear cup making it a much cleaner cosmetic look than either removing it or just moving it to the side. The strength of the microphone quality comes in the way it performs as a unidirectional microphone, which simply means it rejects noise from beside and behind the mic so that only your voice from in front of the mic is transmitted allowing for a far richer and more crystal clear when communicating with it. For a retractable mic, it is also surprising flexible so it can be positioned where you need it to be without fear that it is going to snap or break. The very fact that in the last few weeks where the heat levels required me to use a tower fan especially when gaming and for the sound of the fan to not be picked up by the mic even when close by was very impressive.
As I had gotten so used to a wireless headset and all the controls being built into one of the earcups, it did take a few minutes to get used to having a wired headset again. Thankfully the KRAKEN has a braided 1.3 metre cable which is long enough for the wearer not to be tangled up in it. The inline control is positioned halfway on the cable and has a microphone mute switch which is easy to toggle as well as a volume control dial to manage volume levels, though I did find it was easy to accidently knock this and either turn the sound all the way up or down. As a wired headset using a 3.5mm jack, the KRAKEN is an instant plug and play headset for any console which is brilliant when you see other headset brands releasing different versions of the same headset for an individual console platform which can be a pain for those who game across many. For those who also game on PC, there is an extension splitter cable which provides full audio and mic access for platforms requiring separate audio output and mic input ports.
Overall, the KRAKEN 2019 Edition is a staggering good quality gaming headset which at the moment of posting this review, can be found at various retailers for under £60 now which is incredible value for money. For those who stream or create content for YouTube and Twitch, the microphone is of such good quality that you can easily rely on it to record your voice. The KRAKEN headset benefits from being versatile with the same quality of performance easily transferrable across all platforms especially on console. For those making the jump to the next generation of console gaming, RAZER is amongst the 3rd party accessory makers who have confirmed their current range of console kit will work on the Xbox Series X and S consoles and no reason to not expect the same for PlayStation 5.
This headset is an instant upgrade for your gaming setup and there is no better time to invest in one, this really feels like a high-end headset experience at a very mid-range price point and fully restored my faith in wired headsets.
The original CRYSIS title is infamous in gaming, the PC game that required an above elite level PC at the time to even run the game at close to maximum settings is something that now in 2020 is still used as a meme. I have to admit, learning that this original entry in the series was to be remastered and released just before the next generation of consoles is set to release did take me by surprise. But I was a fan of the original game as well as the two sequels and the first CRYSIS was a head of its time in 2007 in many ways. The question was, does it hold up in 2020
There are different levels when it comes to viewing a remastered game for me, with the main one being have they taken the original and managed to do more than just making it look all nice and shiny. This is quite a big factor for me which comes down to whether or not this is a title that should have received the full remake process or is just making it prettier enough. The most recent example being the excellent Tony Hawks Pro Skater 1 & 2 which not only bought the games visually up to date but sought to actually improve by fixing issues with the originals and enhancing them for their new release.
CRYSIS Remastered for me definitely falls into the “should have been remade” rather than just remastered. In fact, it was instantly noticeable when loading the game up for the first time that instead of the original PC version that this remaster was based on the console version for Xbox 360 and PlayStation 3, so much so that even the menus themselves are exactly the same. But you can see where effort has been taken to almost future proof the game. Playing on Xbox One X there is an option in the visual settings to turn on HDR just as there are three visual modes: Performance, Quality and Ray Tracing which is obviously aimed for the Xbox Series X/S and PlayStation 5 consoles when they release in November.
CRYSIS puts the player in the role of NOMAD, a member of a special forces team who are all wearing the futuristic technological wizardry that is the NANOsuit, a suit capable of giving the wearer enhanced speed, strength with regenerative healing. The suit also comes with two amazing abilities in ‘MAXIMUM Armour’ which adds an extra level of damage protection as well as a ‘CLOAK’ making the wearer fully invisible to anyone in the area. All functions of the suit use the suits power which is limited and drained especially when either MAXIMUM Armour or Cloak is used. This means that the player, though pretty much a fully powered super soldier still needs to be managed by the player to make sure the suits power is not all used up leaving NOMAD all vulnerable.
The team is sent to a North Korean island and it all really standard military special ops story where objectives are given as the player is taught how to use the NANOSuit as location markers are given and whether you go in all guns blazing or super stealth is completely down to you as the player because the NANOSuit allows for both, which is something I loved about the original game and series and something that this release has reminded me off. You can go full stealth if you choose and if you mess up, the suit allows you to shoot your way out of a situation just as easily as it enables you to try and sneak around it. Once the story truly kicks in it then becomes a satisfying sci-fi shooter as a mystery on the island soon makes itself known and a race to find out what is hidden in the main mountain of the island.
The story itself is very satisfying and the ending is just as fantastic or as annoying as the HALO 2 ending style depending on how you feel about a sudden ‘to be continued’ cliff hanger to a game experience but its something I loved and made me hope and eager to play the sequel when it was finally announced as CRYSIS 2. Completing this again also left me wondering why only the first game was given the remaster treatment and not the whole series which would have made a rather lovely collection to have. But then I also have to remember that this remaster is very far from being perfect.
Disappointingly, this remaster has plenty of issues, some have simply been inherited from the original game which is why I say this is a game that should have been remade rather than made all 2020 shiny. First, we have the visuals and whilst some aspects such as an incredible lighting system, I mean just look at the sun rays through the top of any palm tree, have been made to look incredible on constant consoles, there are two many noticeable problems as well. Screen tearing is a massive issue which is immediate in how you notice it just by looking to the horizon to see it tearing especially if viewing down a scope. Some textures fail to render correctly both close up and far away and this is just in the opening ten minutes of having control of NOMAD.
For me, when a game is remastered, I always try to see if original problems have been addressed and with CRYSIS it comes from terrible hit detection to weapons having different effects on the same type of enemy. I found that often aiming down sights without a scope would often mean missing a target like using a silenced pistol to get a headshot only for it to fail to register as a kill shot on one enemy, leading to having to empty the whole clip into them to finish them off only for the next enemy of the same type to go down with a single bullet. Using a sniper rifle, I could line up the perfect kill shot only to watching it completely not register as a hit at all and without moving position or target, have the second shot hit the mark and kill the enemy. It just ends up feeling so clumsy at times and distracting which leaves you the player wondering why the hell they never fixed it for this remaster.
Audio issues also exist such as having the same character such as Strickland, radio you two different objective orders but both at the same time or having the dramatic music kick in for when you are about to enter combat but have two musical tracks overlapping. That finished off by the enemy all saying the same lines of dialogue in the same voice becoming very repetitive after just the first hour of playing. I pushed the difficulty up to hard and the AI remained dumb, whilst the fact that enemies will just blind fire at a location they believe you were before you activated your cloak, it is still far too easy just to wait for the enemy AI to just gather at one location for you to empty a clip to take them all out. Ammo is plentiful so you never have to worry about it and the majority of times you end up dying is more to the game just being stupid than you actually making a mistake.
So as a remaster, this is a rather lazy dare I say half arsed job which would have benefitted from being fully remade with issues fixed rather than just carried over. But as annoying as all the failing are, I still found it incredibly fun to play through with a story that is still enjoyable and having some excellent set pieces that really shine even now about other more recent FPS titles. But for the asking price I would have to recommend grabbing a more recent FPS title like Far Cry 5 or DOOM Eternal.
CRYSIS Remastered is fun to play but its very much dated now and the issues this has only makes it stand out far more which is why it would have been better to have remastered all the series for the same asking price rather than just the first game and showing that this 2007 game, even with 2020 shine applied to it, still feels and plays like a 2007 game.
Bungie has released a new Destiny 2: Beyond Light trailer that explores the moon Europa. Europa will be a new destination in the upcoming expansion that takes Guardians to the birthplace of the Exos and on the heels of a dark empire that grows in power. Europa is a desolate frozen moon full of buried mysteries. Guardians will seek out lost Golden Age tech deep beneath the moon’s icy crust. Europa has stunning vistas and dangerous depths. Guardians will be able to visit several new areas on Europa such as:
Eventide Ruins, what remains of Clovis Bray’s colony
Asterion Abyss, the very tip of Vex structures
Cadmus Ridge, the last-known location of the Bray Exoscience facility
Charon’s Crossing, the site of Europa’s communication center
…and more!
Beyond the surface of this frozen wasteland lies the secret that can win our fight. Are you bold enough to dive deep into Europa’s dark history to uncover the truth?
From September 22nd and now available, Destiny 2: Shadowkeep and Destiny 2: Forsaken expansions will be available to Xbox Game Pass subscribers with Beyond Light also coming to Xbox Game Pass on launch.
Destiny 2: Beyond Light arrives on 11 November, allowing Guardians all over the world to embrace the darkness. Xbox fans will want to prepare for their trip to Europa by jumping in with Xbox Game Pass now!
With real world event COVID still having an impact everywhere, the constant delays to movie releases especially to Black Widow has very much been a subject of many conversation including a possible release via Disney Plus similar to how Mulan live action film had been released recently. But tonight MARVEL and Disney released the following news update to explain how Black Widow and other titles that were planned to be the first phase of post Avenger’s Infinity Stone Saga was due to kick off.
The Walt Disney Company has announced an updated release schedule, which includes titles from Marvel Studios’ live-action film slate for Phase Four of the Marvel Cinematic Universe. Marvel Studios’ Black Widow, Marvel Studios’ Shang-Chi and the Legend of the Ten Rings, and Marvel Studios’ Eternals have all received new theatrical openings for the United States.
Black Widow will now land in theaters on May 7, 2021. In Black Widow, Natasha Romanoff aka Black Widow confronts the darker parts of her ledger when a dangerous conspiracy with ties to her past arises. Pursued by a force that will stop at nothing to bring her down, Natasha must deal with her history as a spy and the broken relationships left in her wake long before she became an Avenger.
Shang-Chi and the Legend of the Ten Rings arrives in theaters on July 9, 2021. Simu Liu stars in the titular role as Shang-Chi, alongside Awkwafina and Tony Leung in a film directed by Destin Daniel Cretton.
Eternals opens in theaters on November 5, 2021. Eternals features an exciting new team of Super Heroes in the Marvel Cinematic Universe, as the Eternals are ancient aliens who have been living on Earth in secret for thousands of years. Following the events of Marvel Studios’ Avengers: Endgame, an unexpected tragedy forces them out of the shadows to reunite against mankind’s most ancient enemy, The Deviants.
Want to stay on top of everything in the Marvel Universe? Follow Marvel on social media—Twitter, Facebook, and Instagram—and keep watching Marvel.com for more news!
t’s so rare to see a game that truly feels like it’s attempting to do something unique these days. The cost of developing a game is high and indie developers can find it difficult to make their games stand out. The concept behind Waking is one that isn’t often touched upon in the real of games, but is it enough to make it worth playing?