Through a single cable, the Thunderbolt 3 Dock brings an unprecedented combination of ports, convenience and power to your Thunderbolt 3 equipped Windows or Mac. Bring functionality back to your notebook. Quickly access all of the displays and peripherals at your desk while minimizing desk clutter. Charge your computer and all of your mobile devices simultaneously. Connect and make any shared workspace feel like home.
Through one cable, the Thunderbolt 3 Dock makes all of this possible in a sleek aluminum design with the ideal 14-port configuration optimized by our engineering team to fit any environment.
Welcome to your new world of connectivity.
Specifications
Easily connect all of your devices
Connect two 4K displays or one 5K display
Front SD and microSD slots for fast media imports
Jacks for headphone, mics, speakers and other audio gear
Gigabit Ethernet for high-speed wired networks
Daisy-chain up to five additional Thunderbolt devices
Includes Thunderbolt 3 cable
Available in Silver and Space Gray
What’s in the box?
The box contains the dock, power supply, cable and quick start guide.
A Closer Look
Final Thoughts
The OWC Thunderbolt 3 Dock is perfect for giving you just about every piece of connectivity you are likely to need. There are USB 3.1 and 3.2 (USB Type C) ports, there’s an SD card slot, a microSD card slot, audio port, digital audio port, Gigabit Ethernet port, Mini DisplayPort and Thunderbolt 3 ports.
The dock is compatible with both Mac (macOS 10.12 or later) and Windows 10 so whatever you are using this dock is easily the one for you!
Four of the USB 3.1 Gen 1 ports are also capable of providing 1.5A of power so that you can charge devices.
Some devices need an additional driver in order to function correction (such as the Apple SuperDrive) but OWC have provided the driver online so if you have one of those devices then you just need to download and install the driver. There is also a compatibility list online too just so you can check.
Setting up the dock is simple – place it on a desk (or wherever you want to use it), plug in the power supply, connect the dock to your laptop using the supplied cable, and that’s it! Now you can use any of the ports on the dock.
For me personally, I have an Apple MacBook Pro which means I am limited in what ports my laptop has available – there is no Ethernet port or SD card slot for example, something I personally use a lot, so the OWC Thunderbolt 3 Dock is a lifesaver! Not only can I now use all those things I need without looking for extra connectors and unplugging whatever I already have connected, I can use other devices at the same time and even charge my phone and iPad too! And it looks good on the desk too!
The dock also comes with a 2 year warranty so if anything goes wrong you are covered.
The OWC Thunderbolt 3 Dock is available now priced $279 and is available in either Silver or Space Grey and is a must have addition to your desktop – get one today!
Get ready for a Spooktacular October Games with Gold lineup! On Xbox One, play as an adorable villain in the throwback horror puzzle game Slayaway Camp: Butcher’s Cut, and keep your wits about you in the creepy stealth title Maid of Sker. On the Xbox 360, and Xbox One via Backward Compatibility, warp through ancient Egypt in Sphinx and the Cursed Mummy and get your trick-or-treating fix in Costume Quest.
Slayaway Camp: Butcher’s Cut Paying homage to classic ‘80s trash horror, play as Skullface, an adorably demented villain, out to terrorize camp counselors and any other blocky victims he finds. New dimensions of absurd terror and over 300 fiendish puzzles await in this isometric puzzle game.
Maid of Sker Do not panic, don’t even breathe! Set in a remote hotel with a macabre and gory history, use stealth tactics to stay alive against a cult of sound-based enemies. Inspired by chilling tales in Welsh folklore, do your best to survive and brave the nightmares of the Quiet Ones.
Sphinx and the Cursed Mummy Inspired by the mythology of ancient Egypt, play as Sphinx, and his reluctant hero friend, the Mummy, as they travel the world to foil the evil plans of Set. Use stealth, agility, and special powers to find the stolen magical crowns of Egypt and save the world.
Costume Quest Collect super-powered magical costumes and level up your hero in the monster-filled neighborhoods of Auburn Pines. Complete numerous quests, build up your party, and take down evil in the Halloween tale that will capture the imagination of kids and the kids-at-heart.
Xbox Live Gold members will have exclusive access to these games for a limited time as part of Games with Gold. With Xbox Live Gold, you get the most advanced multiplayer service, free games, and exclusive member discounts on games in the Microsoft Store — get Xbox Live Gold today to get in on the action or join Xbox Game Pass Ultimate which includes all these fantastic benefits plus access to over 100 high-quality games with Xbox Game Pass.
Become Eivor, a fierce Viking warrior torn between their duty to their brother Sigurd and a personal quest for glory. Driven from Norway by endless wars and dwindling resources, Eivor’s clan must secure a future among the broken kingdoms of England. During their journey, Eivor will come across the Hidden Ones, and face powerful figures including Saxon kings and the warmongering sons of Ragnar Lothbrok, as well as a mysterious, growing threat to England’s destiny.
Assassin’s Creed Valhalla will be available on 10th November, 2020 on Xbox Series X, Xbox Series S, Xbox One, PlayStation 4, the Epic Games Store and Ubisoft Store on Windows PC, as well as on UPLAY+, Ubisoft’s subscription service, and Stadia.
Assassin’s Creed Valhalla will release on PlayStation 5 alongside the launch of the console from November 12th, 2020.
Global tech brand HONOR today announced that the HONOR Watch GS Pro will officially go on sale starting from 28 September, on HONOR Watch GS Pro UK, HONOR Watch GS Pro France, HONOR Watch GS Pro Germany, HONOR Watch GS Pro Italy and HONOR Watch GS Pro Spain. Created to help urban adventurers boost their performance and explore the great outdoors, the HONOR Watch GS Pro is the ultimate companion for those eager and willing to get out of their comfort zone and those who dare to explore.
Rugged Design, Superior 25 Day Battery Life and Enhanced GPS Navigation Capabilities to Fuel Your Next Adventure
Featuring rugged design, 316L stainless steel bezel, high-precision metal finishing technology, the HONOR Watch GS Pro offers sophisticated look and feel to allow users can effortlessly transition look always good between city life and an outdoor adventure. Equipped with an extraordinary 25-day battery life, the HONOR Watch GS Pro offers enhanced navigation capabilities including a GPS Route Back Function to guide you safely back to your starting point, as well as weather alerts and sunrise and sunset notifications, ideal for ambitious adventurers on longer treks. In addition, the HONOR Watch GS Pro supports more than 100 workout modes including mountain climbing, hiking, skiing, indoor and outdoor running and free training to help you push further and achieve your health and fitness goals.
Multiple Straps to Choose from, Camo Blue and Camo Grey Editions Launching from October
HONOR Watch GS Pro is made of high-performance fluoroelastomer and comfortable nylon instead of the traditional silicone materials. The Fluoroelastometers are highly resistant to heat, sweat and oil, and less likely prone to induce any allergic reaction. The HONOR Watch GS Pro is available in Charcoal Black and Marl White with fluoroelastometers at launch.
The nylon materials is timeless confident in design and is perfect for wearing all-day long with its light-weighted, durable qualities. The HONOR Watch GS Pro also comes in two colors in nylon materials, Camo Blue edition launching in October and Camo Grey edition in November. By employing Dope Dyeing technique, HONOR Watch GS Pro nylon strap offers stronger color and enhanced resistance to wear and tear. Using less chemicals and energy, Dope Dyeing is more environmental friendly compared with traditional dying process.
HONOR Partners with Former Pro Rugby Player and Recovering Quadriplegic Ed Jackson in #DaretoExplore Campaign
HONOR unveiled its #DaretoExplore campaign, a rallying call for young explorers to train effectively and dream fiercely for their next big adventure. Kicking off the campaign, HONOR has teamed up with Ed Jackson, a former professional rugby player and recovering quadriplegic, who has been climbing mountains to raise money for charity following an accident which left him paralysed from the neck down three years ago.
No stranger to adventure, Ed has been using the HONOR Watch GS Pro to help him train for his grueling treks, including a recent trek to the summit of Gran Paradiso in Italy, allowing him to push further and explore more of the great outdoors. Due to his disability, Ed uses up to 50 percent more energy compared to able-bodied athletes. Wearable technology and the HONOR Watch GS Pro’s health monitoring features have been a lifeline to help Ed more effectively monitor his heart rate, calorie deficit and sleep quality.
To promote the HONOR Watch GS Pro among adventure seekers and outdoor enthusiasts, HONOR announced the“100 Hours of Survival” role play game today. With the help of HONOR Watch GS Pro, participants find a way home from the dark forest. Log in HIHONOR Halloween to start adventure. Follow the conversation on social using #DaretoExplore.
Join Resident Evil Village Director Morimasa Sato, Art Director Tomonori Takano, and Producer Peter Fabiano as they discuss how they’re depicting the concept of fear to realise survival horror as it’s never been seen before in the upcoming eighth installment of the legendary Resident Evil series.
Some new information also came from TGS 2020 with Capcom admitting they are ‘Considering’ bringing the game to current, well last gen consoles soon in the PlayStation 4 and Xbox One though they could not guarantee this would happen.
Right now Resident Evil Village is set for PlayStation 5 and Xbox Series X/S in 2021.
SNK CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President & CEO: Koichi Toyama) is proud to announce Samurai Shodown – which is currently on sale for PlayStation 4, Xbox One, Nintendo Switch, Stadia, and Epic Games – is also coming to next-gen consoles Xbox Series X and Xbox Series S this winter.
From its creation in 1993, the Samurai Shodown series has redefined weapon-based fighting games. 11 years after its previous installment, the series welcomes in a completely new game! Always evolving, the series known for its breath-taking battles and stunning characters has been taken to new heights with amazing visuals and sound design! Pick up Samurai Shodown for either the Xbox Series X or Xbox Series S!
A message from Samurai Shodown Producer, Yasuyuki Oda: “The Xbox Series X|S is Microsoft’s most innovative and cutting-edge next-gen console which is ramping up to hit the market soon, and I couldn’t be more excited to be a part of its massive presence in the gaming community.”
Bloober Team, the masters of terror behind acclaimed titles such as Blair Witch, Observer and Layers of Fear, today premiered a brand new trailer for its upcoming psychological horror title The Medium, in addition to new artwork that highlight the mysterious and oppressive atmosphere of the game.
The “It Came From the Rage – The Medium Trailer” offers the first glimpse into the dark origins of The Maw, the nightmarish entity and main antagonist voiced by Troy Baker, alongside a closer look at Sadness, a mysterious masked girl who resides at the abandoned Niwa Hotel.
A brand-new piece of artwork entitled ‘The Gift’ has also been unveiled that showcases Marianne, the titular medium, as she readies her psychic energy against the backdrop of the material world and the spirit world – with the protagonist existing in both of them at the same time.
The Medium is Bloober Team’s largest and most ambitious project to date, and will see players explore two realities simultaneously as they uncover a dark mystery masked by disturbing secrets, sinister spirits and devious puzzles. The game features a chilling and evocative soundtrack co-composed by the legendary Akira Yamaoka (Silent Hill franchise) and Arkadiusz Reikowski (Bloober Team), of which an exclusive track is now available to download via Steam.
Episodic Behind The Scenes featurettes are also now available via The Medium social media and YouTube channels.
Pre-Orders are now open for both the Xbox Series X/S and PC via Steam on www.themediumgame.com for £41.74 / €49.99, at a 10% discount. All Steam pre-orders come bundled with The Medium Original Soundtrack, and The Art of The Medium digital artbook.
Developed and published by Bloober Team, The Medium will launch on Xbox Series X and PC via Steam during Holiday 2020.
I admit that I am very late to the party with the Xbox Elite Series 2 controller but I have kept an eye on it since it launched in November 2019 and especially since getting my hands on one and talking to the team behind it at XO19 last year. I like to consider myself a ‘hardcore gamer’ though I despise that term, I game a lot and for long sessions across different platforms and whilst I feel my skill level is above average, I have never felt compelled to try and gain an additional advantage via my controller. I was able to test out and try the original Xbox Elite controller and after a week of using it as my main controller I was just left feeling it was not worth the asking price for what it offered. The asking price for the Elite series 2 is also very steep at £159.99 and features rarely in retailer sales windows since it launched. However, as the saying goes, things change, and real life has a way of changing one’s mind and it did when it came to the Elite Series 2 Controller and why I suddenly found a need for it outside of just trying to have competitive edge.
In late 2018 I was diagnosed with an autoimmune disease called Antiphospholipid Syndrome (APS) and a side-effect in men is that it can cause arthritis and joint issues which early last year led to me also being diagnosed with degenerative arthritis in my hands, which as you can imagine as a gamer really sucks. Reality means that gaming for just two hours will leave me in pain for up to five hours after and I needed a solution as it stopped me enjoying the very types of games, I have loved playing for years such as fighting games and FPS titles. Horror stories about the build quality of the first Xbox Elite controller with the rubberised grips constantly coming away from the controller just scared me off dropping money on it even though I felt the paddle system could actually help in my situation. When it was announced that a brand new refined and improved Elite controller was coming in the form of the Series 2, well it more than had my attention, even at the high asking price.
So, what do you get for the £159.99 exactly:
What’s in the Box:
Xbox Elite Wireless Controller Series 2
Carrying case
Set of 6 thumbsticks: Standard (2), Classic (2), Tall (1), Wide Dome (1)
Set of 4 paddles: Medium (2), Mini (2)
Set of 2 D-pads: Standard, Faceted
Thumbstick-adjustment tool
Charging dock
USB-C cable
Even just holding the box the controller comes in, you get the weight of the money you have just spent on acquiring it for the box itself is heavy compared to a regular Xbox Wireless controller and is really a hint at the actual weight of the Elite Series 2 which is also, much heavier than a regular controller. But I love how the level of presentation that comes with this controller, everything about it just feels top tier and “Elite” and reflects the pricey cost buying this requires. Opening the box reveals the superb carrying case that the controller rests in, and I love the design of the case as well, it is perfect for keeping all the pieces for the controller, the four paddles, six thumbsticks as well as the thumbstick adjustment key all together nicely, will come back to those pieces a little further on.
The best feature for me with the carry case is the way the Charging dock fits neatly on the base, fixed by magnets which also carries over into the controller itself. A sneaky opening has been added to the back of the case which the USB-C Cable can fit through enabling he carrying case to also serve as a docking station and protection for when the controller is not in use. The charging dock can be removed as well and positioned as the user wishes but for me, I have the cable connected to a USB port on my main Xbox One X console and cabled managed to hide it leading into the carry case so when I am done with gaming for the day, the controller simply goes into the carry case and it begins to charge. A very common sense and simple solution which I very much appreciated. Of course, the purpose of a carrying case is to protect the controller so you can take it with you and the shell is very sturdy with an extra pocket net in the lid in case you need to bring anything extra with you.
Naturally, it is really the controller itself you are really emptying your wallet for and similar to how the presentation of the box and the carrying case reflect the top tier pricing, the moment you hold the Elite 2 controller itself you can instantly feel all the weight of the tech inside this thing. Now a lot of that weight is from the internal battery which is part of the controller and cannot be removed which I have no problem seeing how I simply place it back on the charging dock in the carrying case when done with my gaming session. The batter has up to 40hrs of charge which of course is impacted when in use depending how much impact the rumble/vibration feedback of the games you play can have, but this can be turned down or even reduced to nothing via the excellent Xbox Accessories App, something that is the essential factor for this controller, but more on that further on.
Before this, for me the absolute gold standard and best gaming controller I have used is the Xbox 360 with its high tension thumbsticks that were quite simply lush to have, something that up to now, the Xbox One wireless controller lacked. But the features of the Elite Series 2 bring that magic back for me thanks to how you can use the thumbstick tool to select one of the three tension mode for both right and left sticks. You can even set them individually to your needs or preference as well. You simply remove the thumbstick cap, which is held up by magnets…I love science…to reveal the slot for the key. I have tested each setting and the medium settings does feel comfortable but the third setting is the most Xbox 360 controller feeling for me.
The Elite Series 2 also has hair trigger settings thanks to switches on the back for each trigger and they can be set to lower the amount of pressure or how much of the trigger needs to be pushed down in order to “fire”. You can really set them so that very little pressure is required but I found it is very dependent on the type of game you are playing for how effective these are such as a hair trigger is great for an FPS game but for acceleration in a vehicle based game like Forza Horizon 4 you might find it a little OTT to use this feature.
What surprised me the most was the use of the four paddles on the pack and each paddle can be used to replicate any of the face buttons, thumb clicks or even an action such as taking a screenshot or making a clip. The paddles cannot be used to add new buttons so as a fighting game fan, I am unable to set a paddle to do a X + A combination for a throw, but before I began using the Elite Series 2, I never truly appreciated how helpful it is to have the paddle system. For example, I have two paddles on the back set for both thumbstick clicks, so instead of clicking in the left stick to sprint or right stick to do a melee or lock on function, I can simply have a paddle assigned to each one. When playing an FPS game, I can set the paddles for jump and weapon switch so I never have to take my thumb off the left stick so I can always have my aim without lifting my thumb. There is such a versatility to the paddle system I have really come to never want to not have on a controller.
Where the customisation comes to life the most is via the excellent Xbox Accessories app that I mentioned before and if this is the first time you have heard of this app, trust me when I say it is worth checking out even if you only have a regular Xbox One Wireless controller, especially if you want to keep your controllers at their best as yes, even your controller can be updated to perform better and sometimes if you are experiencing stick drift, updating your controller via the app could resolve this in some cases. But for the Elite Series 2, the Accessories App is the brain behind the tech in the controller. With the app you can further fine tune and customise the performance of the controller by adjusting dead zones on the triggers and even the thumbsticks. You can even create profiles for the different games you play as the Elite Series 2 can store up to three profiles as well as a default one. You can have setup the paddles for a shooter with one profile and have one setup for a racing game on another and using the profile select face button on the controller you can instantly switch between any stored profile with a nice light to indicate which profile is currently active, holding the profile button for a second will return the controller to a default profile. The controller will also remember your profiles so should you need to travel to friend’s house all you will need to do is sync your controller to their controller and your stored profiles are still ready to go.
You can even set “shift” functions so using a paddle as a shift button allows you to set a second function to a button on the controller, something that users of the original Elite controller had been calling for. It is truly staggering just how much you can customise your own gaming experience with the Elite Series 2 and even after a month of using one, I am still finding way to make small adjustments with the Accessories App to improve the games I play. The only thing I feel is missing from this is the ability to have multiple devices saved to the controller as currently it only syncs to one device at a time. I happen to use one Xbox One X as my main gaming console but also an Xbox One X as my streaming console, so in order to use my Elite Series 2 on both I have to resync the controller to the controller I am using.
Hopefully the above will start to explain how the Elite Series 2 is helping with my degenerative arthritis. The weight of the controller made me realise just how much effort I was putting into just gripping the standard Xbox One controller but with the Elite Series 2 I feel it is just resting in my hands rather than using grip strength which is where some of the pain I have when gaming comes from. The paddle and hair trigger systems means I am using my right thumb far less than using it on the right stick and using the face buttons and now with the way I naturally grip the controller, those same functions are now at my finger tips with the paddles on the back of the Elite Series 2. In short, it takes less effort with my hands to use the Elite Series 2 than it does a regular controller which for now and hopefully if my condition worsens, will still allow me to game in relative less pain when gaming on my Xbox console.
Not only is the Elite Series 2 the best controller you can buy, but the high price is justified in my eyes even if you are just using it for the competitive advantage it will give players but in my case especially, it has already improved my quality of gaming from an accessibility point of view with many functions how having a more ergonomic option I would not have without the Elite Series 2. For most of the lock down period we have all had to endure in 2020, gaming has been a huge way to stay sane through it all. My health issues made this hobby I am passionate about difficult at times and the Elite Series 2 has solved a lot of those problems as well as just being a fantastic bit of kit that anyone with similar hand issues or an injury might face.
It took me quite a while to find a retailer with stock of the Elite Series 2, but the wait was worth it and I am even more impressed with how this controller performs because of my particular situation as well as it as a high-end controller over all. As an Xbox console controller there is nothing better for customisation right now on the market and the additional bonus that it can work with a Windows 10 PC via Bluetooth or USB cable connection keeping all the customisation options intact makes this super versatile in almost every way. Not to mention that it will also work day one like all Xbox first party accessories with the Xbox Series X and S come November.
The Xbox Elite Series 2 is so impressive that I doubt I could ever go back to using a regular type controller again, I even give a little huff when I pick up a normal Dual Shock 4 controller for my PlayStation 4. The price is very steep but you do feel the value of the tech in the controller and in everything that comes with it so it really comes down to what you need from your controller. In my case, both my gaming performance and my accessibility needs have been improved vastly thanks to my Elite Series 2 controller.
If you are looking for a fully customisable controller, then this really is the best option out there for you.
Today, EA SPORTS FIFA announced that fans across the globe will have access to ground breaking stars and new apparel drops when playing in FIFA 21’sVOLTA FOOTBALL mode, including talent drops from the converging worlds of football, music and fashion.
Now names like Mbappé, FIFA 21cover star and leader of a new generation of football, to Diplo, award-winning artist and producer and DJ, and Anthony Joshua,Olympic gold medallist and two-time unified heavyweight world champion, will all be accessible as avatars to fans in VOLTA FOOTBALL.
Fans can also expect to see world-class footballers like Kaka, Eric Catona, and Trent Alexander-Arnold, with even more big names to be released soon to continue to boost star power on VOLTA teams.
VOLTA FOOTBALL in FIFA 21also welcomes in-game apparel drops by renowned fashion brands like Adidas and Nike, as well as a unique VOLTA FOOTBALL Collection curated byHéctor Bellerín,who took on a Creative Director role to design the line that was inspired by his roots in Barcelona’s skate scene and his current vegan lifestyle.
“Héctor brings a unique perspective, not only as a top player, but as a socially conscious voice at the intersection of football and fashion,” says David Jackson VP of Brand at EA SPORTS FIFA. “We’re excited to share his vision for a collection that blurs those lines, influenced by his family and his relationships in the fashion world. The goal was to bring his taste, personality and voice to our brand in a way that engages our player base, and his first drop inspired by Barcelona’s skate scene does exactly that. FIFA players will definitely see more from Héctor in the game this year.”
For more details around VOLTA FOOTBALL in FIFA 21, including VOLTA SQUADS, Groundbreakers, new ways to play, customization and more, check it out here: ea.com/games/fifa/fifa-21/volta
Welcome to Elk is not the game I expected it to be. Of all the titles I have reviewed this year, this is by far the most challenging piece to write because this became a gaming experience, I was not prepared for in the slightest nor the impact it would have on me after finishing its nearly four-hour gameplay. I was left troubled by its ending and with more questions as the credits rolled after laughing out loud for most of the first act of the game. I have to say again, this was not the game I expected.
I first became aware of Welcome to Elk thanks to the Summer Game Fest demo week on Xbox, it was one of a handful of games that grabbed my attention right away as it appealed to my love of point and click style games but with a more modern twist. The art style was striking and the setting was intriguing as were the many varied characters the demo introduced me too so wanting to play and review the full game was pretty much a no brainer for me, especially when one particular character, bursts into the island’s ‘Hermit’ pub after 20 minutes of nothing but pleasant character dialogue with “Evening Fuckheads!”.
The game puts you the player in the role of a young woman named Frigg, who has been sent to the island in order to learn carpentry from a friend of her fathers who now works on Elk. As soon as Frigg has stepped off the boat, she begins to be introduced to all the varied characters who live on Elk and each one of them has their own life experiences and story to tell. This is very much at the heart of Welcome to Elk, story telling which across the four-hour length of the game, which is split into four Acts, the player will experience stories being told via Frigg in a variety of ways.
Frigg as a main character is very interesting and her impact on the residents of Elk is also immediate as she gets to know them more with her role as the ‘New Person’ giving the residents the freedom almost to tell their story to someone who has never heard them before just as we, the player, is also new to hearing these tales for the first time. By experiencing them through Frigg it becomes a more immersive and personal time as you play the opening two acts as you the player are introduced to these characters at the same time Frigg is. Frigg ends up feeling very isolated on this island which has no internet, stopping her from reaching out to her friends and family back home and it is not long before she is very much tied into island life of waking up, going to work, going for a drink and going to bed and repeating.
What took me by surprise is that between the random mini games which feel exactly that, random, to the daily slog of Frigg attempting to do what she is supposed to be there for, learning carpentry, that the events and lives of the people on the island soon start to be nothing but distractions for Frigg. Acts One and Two are almost deceptively tame but also things start to get a little…trippy. Frigg starts to have strange dreams that she cannot explain before finding a message in a bottle with a fully told story in written form. Which is where the story telling begins to take over the narrative as a story is really told to the player in three ways, one via the character on the island, the next via the messages in the bottles left every morning for Frigg to find and then some are from actual real world people who appear on the island for Frigg to talk to which triggers a real video to play of a person either recounting the story that they heard or telling the story as if they experienced themselves.
This is where the game hit me out of nowhere, the stories soon become very intense and very dark and at times left me very uncomfortable to see them or interact with a game scene as Frigg. I originally streamed this game and for the first two hours we all giggled and laughed at the weirdness of the game and the character of Leeroy the most, he is the character that uttered the amazing “Evening fuckheads” line that quite honestly floored me. But Leeroy is actually a complete bastard, one who is brutal and sexist and mistreats his brother and the whole population of the island is afraid of. Leeroy is sexually aggressive to Frigg on each encounter which starts of as awful flirting to forced moments to a scene that I found far too dark and uncomfortable to actually show on stream and hid the sequence behind my intermission scene. I then discovered that the game description on the Xbox store, which is what I had checked before seeking the game to review, and the STEAM store description of Welcome to Elk are VERY different. For instance, on STEAM, the mature content of the game is fully explained where on Xbox it is completely absent. For context, the stories told in the game range from parental abuse, to sexual assault and even murder. The intensity of how these stories are brought into the narrative can be draining and though the STEAM page gives adequate warning to would be buyers of the game, the Xbox store does not do the same, which is a big complaint and one I raised with the developers on social media that received a reply that they would make the change. At time of writing, this has not been done.
This is perhaps my biggest issue with this game, the tone shifts so sharply and becomes rather harrowing due to the way in which the story is told in three different ways. First Frigg will deal with an islander who is telling her the story as if it was a life experience for them before the same story is then told as if you are reading it from an autobiography. Finally, it is when the video of a real person retelling the story that really hits you as you are brought out of the game completely only to be put back into it as Frigg who is just as confused as you are. I played the entire game on stream but I would recommend taking a break each time you complete an act, with Acts 3 and 4 being the strongest in terms of how dark the narrative can go. The final sequence to the game left me and my audience very much distressed as it suggests a certain outcome, I found troubling to the point that it left me with that feeling even after the credits rolled with the game believing it had been resolved which to me felt that it very much had not.
Welcome to Elk is intriguing as an experiment in narrative story telling via video games as well as showing the power that sharing stories with each other can keep those in the story alive as memories as the story is passed on to different people who may in turn retell the same story to others. I feel if I had the same warning that the STEAM page description of the mature content in the game was, I could have both prepared myself and the audience watching my stream about what was to come but instead, Welcome to Elk really was not the game I had expected.
Even writing this review several days after completing the game, the stories are still fresh in my mind which shows that the game did its job, but I am still very much at odds with those same stories and how the game told them to me. Some make me smile when I think of the characters that Frigg interacted with but then I am also left reeling almost from the telling of such dark events in the manner in which they were in a variety of ways. I can commend the way in which Welcome to Elk is structured and it is very much a unique game experience I have never had before.
But I would now tell people what to expect instead of going in with only the Xbox store description about this game. It has very mature content, some will make you feel uncomfortable and that alone is how I am left after playing it. It by far has been the most challenging game to review of 2020, I cannot say I enjoyed or hated my time with the game which is not how I feel the developer team wanted a player to be left with.
Today MAFIA: Definitive Edition has released for Xbox One, PlayStation 4 and PC. Re-made from the ground up, rise through the ranks of the Mafia during the Prohibition era of organized crime. After a run-in with the mob, cab driver Tommy Angelo is thrust into a deadly underworld. Initially uneasy about falling in with the Salieri crime family, Tommy soon finds that the rewards are too big to ignore.
Tommy’s life as a humble cabbie is forever changed after a fateful run-in with the mob. Now he’s doing is jobs for Don Salieri and gaining respect from the Family, but all is not what it seems in the criminal underworld. Play the game that launched the series….do not force me to make you an offer you can’t refuse!
MAFIA: Definitive Edition is published by 2K Games and developed by Hanger 13, is now available for Xbox One, PlayStation 4 and PC.
After being gifted MARVEL’s Avengers on my Birthday I have to admit I was both excited and rather cautious about getting my hopes up that MARVEL’s Avengers from Crystal Dynamics and Square Enix could deliver what they had promised it could deliver for MARVEL Fans. The E3 2019 trailer quite frankly looked terrible from the awful “try not to copy MCU Versions of the Avengers but do enough to just about look like them” style to the visuals and character models to the on the rails segment to the prologue whomever pieced the trailer together thought looked amazing. Reality set in and between that trailer reveal and the months leading to release, changes to the character models were made and the promise of improvements to the final game that would reassure fans this was indeed a game they could invest both time and their hard-earned money in. The platform Beta’s that were scheduled in the three weekends before release confirmed many of my fears and when firing up the full game it became a more frustrating experience than something to continue for fans where the MCU had left off.
In the twenty days since launch, this game has had multiple patches in the hopes of addressing the many MANY issues that have plagued this MARVEL game because believe me, not even Loki himself could have caused the amount of chaos and problems that somehow Crystal Dynamics managed to miss before the game launched. Just last week on September 18th, a massive 12.4gb patch was released with the social media posting claiming it was addressing over 1000 issues….not kidding, 1000 issues reported since the game launched. Twenty minutes after updating my game on Xbox One X and my game hard crashed at the end of a long HIVE mission during the final boss level. Pretty much sums up how playing this game post campaign genuinely feels right now.
But I will admit that not everything in this game is a woeful mess so why don’t we start off with what does not suck about MARVEL’s Avengers, the story campaign. I really liked the story campaign which sets up a new Avengers universe and makes the clever decision to drive the narrative of the story through the eyes and experience of Kamala Khan, an Avengers Superfan who on A Day, a day designed to celebrate all things Avengers, sees Kamala as a winner of a writing competition getting VIP treatment joined by her father. Kamala is truly a super nerd when it comes to our heroes, she knows everything about each of the Avengers and is genuinely thrilled to be at the event. By far the best voice performance in the game comes from Sandra Saad as Kamala Khan, she just brings the character to life far more than anyone else on a voice actor cast that has some pretty big names, all but one, give good performances but more on that later.
By now everyone knows what happens in the prologue as the first gameplay reveal trailer and the beta weekends showed that the events lead to a new power source causes the Chimera, the Avengers hellicarrier to crash but not before an explosion creates a cloud which engulfs New York, and in the five years that follow, people are turned into Inhumans with many discovering that they have super powers of their own and not all want to use them for good. The Avengers are blamed for the tragedy and forced to disband, Tony Stark loses his business and fortune which is then taken over by AIM who promise to help Inhumans and protect the world in the wake of the Avengers fall. Oh, and Captain America died in the accident…yup, course he did.
The story really is satisfying to play and is well paced and written as Kamala, now with her own super powers to become Miss MARVEL, is still obsessed with the Avengers, now five years later from the events of A-Day and is trying to find out what really happened that day and discovers what she believes is evidence that shows that Cap was murdered. Kamala takes it upon herself to seek out Bruce Banner to try to get him to help her bring the Avengers back together based on the evidence she has which leads to exploring the animosity that lead to the fall and disbanding of the Avengers and it really is very enjoyable. The Campaign is absolutely worth playing through not only because you actually have to if you want to unlock all the Avenger characters to use in the events post campaign but it actually is one of the better MARVEL stories told via a video game for me, not quite on the level of Spider-Man PS4 but it certainly delivers that “could be a graphic novel” experience that you want to have in a game. Kamala is just such a compelling character thanks to the performance of Sandra Saad and I really liked Troy Baker’s Bruce Banner, his delivery of the man suffering from the regret and guilt over A-Day makes this one of my favourite portrayals of the character outside of the comic books and animation. The really is a lot to enjoy about the campaign.
Sadly, and I do mean this, sadly there are just too many things about the game that really bring down the good elements that almost every session with the game revealed more and more problems, some were known from the Beta and just never addressed to issues from the full game that somehow made it through quality testing and were put on the “oh we can patch it out in the months to come” list of things that Crystal Dynamics should be ashamed they allowed into a full release title. I will start with the difficulty settings where no thought whatsoever to how scaling the difficulty should and could have been implemented. I played on Hard simply because normal offered no challenge in the beta and at first, I felt it did work ok. That was until it became very clear that playing on HARD or even higher did not mean that enemies would actually scale to your player or power level once the flawed ‘gear system’ came into play. Instead you will encounter enemies that can simply one hit put you down, with the majority of the attacks being cryogenic (ICE) based. There really is nothing lazier that not having a true scaling system but to just see your level and make every enemy, from boss level to grunt, have the ability to drop you with a single shot to make any progress you feel you have made with your chosen hero feel worthless.
Now let’s talk about the gear system, this painfully and poorly copied mechanic completely ripped off from Destiny 2 and just one of many aspects of Destiny that Crystal Dynamics just lifted and plopped into their own game. The gear system is purely there to add another level of grinding alongside the character level each of the Avengers have. Unlike the Skills system which is unlocked with the Experience Points you gain from reaching a new player level, the gear system is simply there to give you something else to work on once you have hit the 50 Level maximum cap of that player level. Now unlike Destiny, there is no actual change in cosmetic look to your character with gear equipped but instead some can give you a perk or buff to the hero and can be ‘boosted’ using the many materials you collect through the levels. Starting with the standard “white” for common, “Blue” for rare, “Purple” for Epic and of course “Gold” for legendary, the different quality can give you one, two or three perk boosts. You will spend more time simply picking the one with the highest number and boosting that until you can replace it with another higher number item that most of the time the perks that they have are pointless and they mostly feel pointless as well as the real strength comes in the actually quite good skill system.
When you do take control of a new Avenger, you will find that in the five years since you were able to play as each one for five minutes in the prologue, they have either forgotten their skills or lost them. Some of which is explained via the story such as Hulk being “Broken Hulk” and not able to become the full big green angry machine we all know and love, Tony Stark has lost access to all his suits and his money, without SHIELD Black Widow has gone underground and Thor felt he was no longer worthy to wield Mjolnir and left it at the Statue of Captain America in Heroes park. The detail in how you can rebuild their skills and abilities however is very much the best part of this game, as you can feel them getting more powerful and useful the more skills you unlock. Combat is relatively simple with just a Light attack, Heavy Attack, Ranged Attack and then the hero’s Intrinsic ability which is simply a defensive mode. Using level points, player can add combos to those attacks to create chain moves or just adding new moves to the characters offense and defensive arsenal. Some feel basic but on the road to Max level 50, you will first unlock al their basic skills before using skill points to boost their special moves and then their Mastery levels which is where you can truly create a nice build depending on your play style. There are some lovely nods to the comic books and animation but particularly the MCU, with some move’s fans will instantly recognise from the films such as Thor gaining the ability to spin Mjolnir to spin hit enemies and Iron Man having his spinning laser move from Iron Man 2. This by far was the most fun element to the game, unlocking skills and seeing just how powerful the heroes could become.
But post campaign is where the fun becomes a frustrating grind of rinse and repeat of the same missions in the same locations and there is only so many times you can be asked to fight a clone of Abomination and Task Master before you wish they had cloned the Avengers for you to fight evil versions of them for you to fight. Technical issues also make it a complete nightmare at times with hard crashing of the game on my Xbox One X during big battles with massive particle effects somehow causing the game to freeze or having actual execution of some character moves, having the animation actually make you fall through the world forcing a reload of the most recent checkpoint, this was very much an issue with Iron Man for me post character level 50. Crystal Dynamics spent so much time replicating the Destiny experience that they forgot to make it a MARVEL one once the campaign was over. It really becomes such a repetitive chore that once you have all the Avengers to level 50 that all you have left is to grind your way to get them to Gear Max Power level of 150 and trust me, trying to break through 140 with the amount of materials you suddenly need to boost gear to their max level and you will just wonder what is the point after farming the same missions over and over for the tenth time with little reward. Even the faction missions, the game’s version of Destiny’s daily bounties can all be completed with just two missions meaning you are just waiting another 23 hours and 20 mins until you can get some new ones.
Does anyone have any Infinity Stones so I can snap Iron Man’s dialogue and Nolan North’s performance out of this game?
It really is such shame that Crystal Dynamics did such a piss poor job with MARVEL’s Avengers, do I have confidence that they can turn this around in the future, well maybe they can but I can bet my savings right now that whatever new content they will bring will have to be paid for. The best cosmetics and pointless emotes are all tied behind a pay wall and whilst you can earn in game credits for some cosmetics and unlocks others with gameplay, you can see that the more visually appealing items require real money purchasing of the in-game currency. Now each Avenger does have their own Battle Pass called the Challenge Card which unlocks even more cosmetics, boosting materials and nameplates, the cosmetic outfits tend to be just three types coloured in differently than anything majorly wanted by fans. These challenge cards can unlock he real money currency and with every new Avenger added to the game requiring the purchase of a challenge card, you can in theory earn enough in game to purchase one and repeat but the grind to complete the challenge card really is ridiculous and having gotten the base Avengers halfway through theirs, I really cannot be bothered to complete them.
MARVEL is the world’s hottest IP right now thanks to the success of the MCU and it really should be a complete no brainer that a publisher such as Square Enix and a developer in Crystal Dynamics would be able to make a game universe fans could instantly fall in love with. Instead they made a right bargain bin attempt right off the bat which is far more broken than Anthem ever was. Twenty days since launch and after three big game patches, issues and problems are still being reported and experienced and playing through the same missions every single time I fire this game up, even managed to stop the fun of playing with friends from being a good reason to fire this game up. As a gamer I am annoyed by how broken a condition this game launched in and how it continues to be a bug-ridden mess. But as a MARVEL fan I am saddened by how poor a job Crystal Dynamics did with this license and at this moment, there is very little that would see me part with any money to expand the game with any planned expansions for a game that supposedly is designed to run for “years to come”.
Avoid until it is below £20 in a Christmas or New Year sale, they may have even fixed most of the bugs by then because the only thing worse than the broken gameplay is the god awful performance of Nolan North as the worst adaptation of Tony Stark….EVER, not kidding…..Tony Stark sucks in this game!
TRANSFORMERS: BATTLEGROUNDS launches on October 23rd and today Outright Games have unveiled the first ever gameplay trailer for the upcoming video game, showing off fan favourite Autobots as they battle it out with the dastardly Decepticons.
The Digital Deluxe Edition has also been announced which includes the full game, four Autobot skin packs and an exclusive arcade game mode, the greatest sport in the galaxy, CUBE! It’s Autobots vs Decepticons as each team battles it out, using their unique special abilities to keep control of the CUBE across four unique arenas.
TRANSFORMERS: BATTLEGROUNDS will be available to pre-order on console, digitally from October 2nd, with 10% off the digital deluxe console edition and includes two additional exclusive skins, Nemesis Prime and Goldfire Bumblebee!
TRANSFORMERS: BATTLEGROUNDS releases October 23rd, 2020 on PlayStation 4, Nintendo Switch, Xbox One and PC digital, featuring exciting tactical combat and co-op arcade action as well as the original voice cast from the Cyberverse TV series.
Today SQUARE ENIX kicked off Tokyo Game Show 2020 Online with the announcement that NieR Replicant ver.1.22474487139… will launch for the PlayStation 4 , Xbox One family of devices including Xbox One X, and PC (Steam) on April 23, 2021.
NieR Replicant ver.1.22474487139… is a modern re-telling of NieR Replicant, which originally released in Japan in 2010, and is the highly anticipated prequel to NieR:Automata, the post-apocalyptic action-RPG that has sold over 4.5 million copies worldwide. In NieR Replicant ver.1.22474487139…, players are invited to experience a dark, apocalyptic world as they join a brother’s captivating quest to cure his sister of a deadly disease – a quest which will in turn make them question everything.
Fans can also now pre-order the “White Snow Edition,” exclusively from the SQUARE ENIX Store . This version includes the game on the player’s platform of choice, along with the following:
“Lunar Tear” Collector’s Box
Steelbook Case – A metal case featuring stunning artwork by Illustrator KODA KAZUMA.
Pin Badge Set – Grimoire Weiss, Grimoire Noir, and Grimoire Rubrum pins presented in a specialized display case. Exclusive to the White Snow Edition.
Script Set – A set of seven books including the content of the spoken script of the game, exclusive to the White Snow Edition. Packaged in a special hard case, featuring unique cover art by character designer Akihiko Yoshida. Available in English only.
Soundtrack CD Set – A two-disc collection – one disc featuring tracks from NieR Replicant ver.1.22474487139… specifically edited for this set, and a second disc featuring special arrangements, overseen by Keiichi Okabe, of select tracks that are exclusive to the White Snow Edition. The set is presented in a premium Grimoire Weiss-inspired package.
Furthermore, numerous pre-order bonuses are available for each platform:
PlayStation 4 – All editions will include an exclusive PlayStation 4 dynamic theme and avatar set. Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.
Xbox One – Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.
Steam – All editions will include a special digital wallpaper collection. Pre-orders will also include a digital copy of the mini soundtrack featuring a sampling of songs from the White Snow Edition soundtrack CDs.
Complete details on the all editions of the game available for pre-order are available here: http://www.niergame.com.
During the show, SQUARE ENIX also announced that NieR Re[in]carnation, the first mobile title in the NieR series, is in development by Applibot, Inc. for North America and Europe.