PS Plus Titles for November Announced – Bonus Game for PS5 Owners

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November’s PS Plus games have been announced and with the PS5 console launching on November 12th in the US and regions and here in the UK on the 19th, this month’s PS Plus has an added reward for those able to grab a PS5!09

The very first PS5 game to join PlayStation Plus is Young Horses’ ultra-charming, whimsical first-person adventure Bugsnax! Play an investigative journalist who has set out to explore Snaktooth Island, home to legendary half-bug half-snack creatures, Bugsnax. Discover, hunt and capture all 100 critters while also tracking down and reuniting the island’s inhabitants. Bugsnax (PS5 version) will be available to PlayStation Plus members beginning on Thursday, November 12 until Monday, January 4, 2021, but this is ONLY FOR PS5 owners, the PS4 version is not included with PS Plus!

Set between the events of The Hobbit and The Lord of the Rings, Middle-earth: Shadow of War beckons you once more into JRR Tolkien’s iconic world of wizards, orcs and elves. Go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within. Experience how the Nemesis System creates unique personal stories with every enemy and follower, and confront the full power of the Dark Lord Sauron and his Ringwraiths in this epic new story of Middle-earth.

In Team Cherry’s engrossing 2D explorative platformer, descend into a sprawling underground world of Hollownest to battle tainted creatures and befriend bizarre bugs. Unlock new skills and tailor your power sets to fit your playstyle to help you explore twisting caverns, ancient cities and deadly wastes. Uncover a kingdom’s ancient history, taking on epic bosses that’ll challenge your combat and platforming skills as you strive to solve the mysteries buried at its heart.

Both PS4 games will be available from Tuesday, November 3 to Monday, November 30. 

With the launch of the PS5 comes yet another feature for PS Plus Subscribers as those lucky enough to grab a PS5 console will be able to access the new PS Plus Collection for PlayStation 5, which will allow them to redeem and play a curated library of PS4 games that defined the generation, like Batman Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, Persona 5 and many more. 

The PlayStation Plus Collection will be available on November 12 when the PS5 console launches in the U.S., Japan, Canada, Mexico, Australia, New Zealand and South Korea, and November 19 when the PS5 console launches throughout the rest of the world, including Europe, Middle East, South America, Asia and South Africa.

Review: BookBook for Kindle Paperwhite from Twelve South

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If you are looking for a cool case for your Kindle Paperwhite then take a look at the BookBook from Twelve South.

BookBook for Kindle Paperwhite is a vintage-inspired one-of-a-kind case as interesting as the stories inside. Made with hand-distressed, genuine leather, BookBook enhances the joy of reading by putting a real book spine in your hand. What makes this case even more novel is the folding kickstand that props up your Kindle for hands-free reading. Dual zippers keep the hardback covers safely closed, while allowing you to charge your Kindle inside. This gorgeous leather cover also disguises your Kindle, protecting it from theft. Enhance the story of your Kindle Paperwhite with BookBook.

Features

• Genuine top grain leather & weathered spine feels like a real book
• Three reading modes: bookfolded and hands-free via built-in kickstand
• Wakes your Kindle when opened & puts it to sleep when closed
• Disguises your Paperwhite, protecting it from theft
• Fits Kindle Paperwhite 4 (10th generation, released in 2018)

A Closer Look

Final Thoughts

The case looks like an old book – slightly distressed, a little scratched, something to be treasured. The leather really adds to the look and feel, you honestly feel like you are reading an old book, not just your Kindle. It’s very comfortable to hold, even for extended reading periods.

There is a kickstand built into the inside of the case so you can easily position your Kindle for the most comfortable viewing angle.

The Kindle feels very protected within the case, and there is a zip to keep it safe when you are carrying it around.

When you open up the case it turns on your Kindle and when you close the case it shuts it off – just like opening and closing a real book.

This is a really great looking case that offers protection to your Kindle and should definitely be considered for your bookshelf!

The BookBook for Kindle Paperwhite is available now priced around £49.99. You can also buy the BookBook for other devices including for the iPad.

You can learn more from the Twelve South website.

The Cypher Files Book Coming Next Week

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AN ESCAPE ROOM IN A BOOK: This book is at the new frontier of the puzzle book trend, with a unique interactive element that taps into the escape room phenomenon.

In this brainbending interactive game, you’ll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you’ll need to think outside the book.

You are an agent of CY.P.H.E.R., the secret international agency working on’unsolvable’ code-based cases. Called upon to investigate cryptic cluesdiscovered in the wake of a series of mysterious disappearances, the clock isticking to crack the codes before it’s too late.To escape this book, you must write, draw, search, fold and cut pages, explorevirtual escape rooms and think laterally to identify the perpetrator and solve themystery. 

All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.

Dimitris Chassapakis is an expert puzzle designer with a cult following. He was the mysterious creator of a viral mobile puzzle app game in 2015 called none*, in 2016 he ran an IndieGoGo campaign for Journal 29 and in 2018 ran a Kickstarter campaign for a second book: Journal 29 Revelation, which went on to become a self-published phenomenon. Now, The Cypher Files will bring Chassapakis’ interactive puzzle book concept to a mainstream readership for the first time. For lovers of The Floor is Lava and the GCHQ Puzzle Books, for fans of Stranger Things, The X Files and Stephen King, and for those hungry for something new on the puzzle shelves, Dimitris’s game mechanism is completely unique.

The Cypher Files by Dimitris Chassapakis will be available on 5th November 2020 priced £12.99 and it’s a really fun interactive puzzle book you just won’t want to put down!

Clea out this week for Nintendo Switch

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Publisher, Sekai Games, and developer, InvertMouse, are excited to announce the  forthcoming release of the thrilling skill-based survival horror adventure Clea. Coming to Nintendo Switch™  and releasing this week on October 30th players can experience a thrilling Halloween ghoulish fest with console exclusive featured costumes of characters from games published by Sekai Games, soon to be revealed!

After experimenting on the Chaos Servants, Clea’s parents have let the monsters loose in the Whitlock Mansion. Trapped inside by her family, Clea must find her way out and escape with her little brother in tow. This Halloween help Clea solve puzzles and avoid the Chaos Servants in this exciting paper theater game!

In Clea, players follow the young woman and her brother as they attempt to escape a house filled with beings that mean them harm. Players must stay alert, listening and wondering where these creatures could be. Solving puzzles, hiding, collecting and using objects to safely get through the sinister mansion and escape. 

Outwit the Chaos Servants who are on the hunt. Listen for their footsteps, peek around doors, and stay far, far away from impending dangers. Hunt down key items and solve the puzzles designed to lock you from the outside world and unveil the family history,  and possibly discover their  bloodline is filled with dark memories. Obtain memory orbs and uncover your family secrets through bonus chapters.

Features:

  • Jump-scare free horror game, requiring you to be on your wits and listen to your surroundings.
  • 2D gameplay with beautiful HD paper doll style graphics
  • Fully voiced in English with Xanthe Huynh (Sword Art Online, K-On), Anairis Quinones (RWBY) among others.
  • Local leaderboards to compete against your friends who can uncover the mystery fastest.
  • Brand new title theme from video game music great Dale North.
  • No pre-scripted scares, promise. Your skills and actions will determine Clea’s fate.

Watch your back, Clea. 

Those closest to you may be the real terror.

T. rex in Christmas jumper from The Natural History Museum

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With Christmas only a few months away you might want to take a look at a T. rex in a Christmas Jumper from the Natural History Museum.

This T. rex is full of Christmas spirit.  Dressed in a traditional Christmas jumper, it makes the ideal gift in the run up to the big day. 

Delight kids and adults with this ferocious, yet friendly cuddly toy. 

The T. rex stands about 30cm’s tall and his jumper is very Christmasy! It is designed for children ages 3 and up and would make a really great present for dinosaur lovers.

The T. rex soft toy in Christmas jumper from The Natural History Museum are available now priced £18 from The Natural History Museum website, along with a number of other really cool gifts.

Cyberpunk 2077 Delayed Again, Now Releasing December 10th 2020

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Well…ok, here we go again. CD Projekt Red has confirmed that once again they are pushing back release of Cyberpunk 2077 and this time by 21 days to December 10th 2020.

From this official tweet it seems this delay is down to the amount of testing they are doing across the multiple versions of the game for current gen in PS4 and Xbox One, PC and then next gen with PS5 and Xbox Series X/S. With everyone working from home, that strain has a cost and price for a game the size of Cyberpunk 2077 but this is the 4th delay now, the 3rd of 2020 alone for it and just two weeks since they celebrated the game going gold and ready to go into physical production.

But being honest, this news sucks as much for fans but especially for the developer team who have put years into this game and November has a packed list of releases ready for the launch of the next generation of consoles alone. It is better to delay a game and have it ready for release then release a broken game too early and have an Anthem or MARVEL’s Avengers which has pretty much already died in terms of player numbers and is still in need of new content and corrective updates.

So Cyberpunk 2077 moves to a December release and no doubt anyone who wanted it has it pre-ordered, my own is fully paid for and just means the Cyberpunk Controller I have continues to sit in its box……still think the wait will be worth it.

Review: Star Wars Squadrons

In the last few years, it has been a really rough time for Star Wars games with so many of them just hitting the mark and coming across more as a vehicle to over do Microtransactions for a lacklustre Star Wars experience. That all changed with Star Wars Jedi: Fallen Order, an action adventure game that delivered a fantastic story, incredible gameplay and…no Microtransations.  There was a complete shift towards giving fans the best Star Wars experience they could have and going 100% in making that a rewarding one. This year has seen a follow up title that doubles down on those principles and focuses on another old school style of Star Wars game that fans of a certain generation have been longing to play again and new fans eager to experience. Thankfully Star Wars Squadrons delivers for both sets of fans!

X-Wing Vs Tie Fighter is a game cherished by many gamers and Star Wars Fans, as it brought to life one of the most exciting elements of the Star Wars universe and put fans in the cockpit of a legendary ship. It focused on delivering the excitement, the thrills and adrenalin that being either a rebel pilot or Imperial fighter pilot would bring. What Squadrons aims to do and actually nails 100% is bringing all those elements together once again in a nice arcade action feel with some additional elements that this genre has enjoyed over the years. I have also really loved the build to the release with impressive cinematic shorts introducing us to the world characters in the main campign.

The campaign is a very strong reason for a Star Wars fans to pick Squadrons up and just like Jedi Fallen Order, the cast and writing for the campaign is spot on for me. The Campaign opens up with a prologue that puts the player right in the events of Episode 4 a New hope before the main campaign story itself picks up right after the events of Return of the Jedi with the New Republic trying to push out the last of the Imperial forces and to build up their own fleet of star ships whilst the Imperial remnant is still trying to hold on to power and take back the galaxy without the Emperor and Darth Vader leading them. The story sill places you the player as a new recruit in the best fighter squadron of both sides, Vanguard for the New Republic or Titan for the Imperials. You will undertake various types of missions for both sides as the story unfolds such as escort and patrols, bombing missions and support runs.

In between missions you will get the chance to interact with members of your squadron, learning more about the members of Vanguard and Titan from their motivations for fighting to the impact the Empire had on them. The writing is strong here as you really start to see the very different life experiences of those under the boot from Imperial rule to those raised within its protection. It is strange but the time between Return of the Jedi and A New Hope is still fairly unexplored in the canon of Star Wars so getting to live the moments as the New Republic tries to establish itself and witness the refusal of some Imperial forces to let go of all their power even with the supposed death of the Emperor is a true thrill just as it was to live through the events following Order 66 in Fallen order.

Gameplay is cleverly a blend of arcade style flying and fighting and actually having to think about your loadout and ship class to best prepare for the mission, something that will help you also be prepared for the Multiplayer Modes later on. I love that you are locked to the first-person view of the cockpit which for me only makes it even more immersive with the authentic sounds of a Tie Fighter’s twin Ion engines firing up or the laser blasts from the X-Wings guns. As a fanboy of Star Wars, everything just clicks wonderfully and though some of the character interactions can feel a little filler sometimes and it would have been more fun to actually walk around the main ships instead of just moving from screen to screen hitting an interact button to start a conversation or briefing, the campaign really is satisfying to play though.

Which is handy because this game only comes with two Multiplayer modes once the campaign is done which is not surprising when you take into account that the asking price for Squadrons at launch was only £35 and now it is even cheaper to pick up. Having had this since launch, and using some Microsoft Reward points to get a nice discount on this for Xbox One X, it will no doubt appear heavily discounted in the sales leading into holiday season. The main reason I left this review until now is because I wanted to see if this was a game that could survive with just the two multiplayer modes and I am happy to say, it has. I can still find matches quickly in both modes thanks to the full cross platform play though if I try to go Xbox Only in matchmaking, the search will take a much longer time.

The Two MP modes come in traditional 5 Vs 5 Dogfights which is essentially Team Death match or the more objective based Battle Fleet mode, where you must both attach and destroy the opposing team’s ships in order to get access to take down their main Star Destroyer. Battle Fleet uses a virtual tug of war system where a losing team can pull it back and get reinforcements as their reward. Taking out the star destroyer by crippling the various ship systems like power, targeting and shield generators will help bring it down faster and naturally, the first team to take down a destroyer will win. This mode for me is the heart of the MP modes, whilst dogfighting in a traditional way is faster and still a tonne of fun, Battle Fleet is a longer fight requiring more team work and strategy which is where the campaign’s teachings about ship type and load outs pays off.

Sadly, the hope that more MP modes would come to the game seem to have been dashed with no plans to bring anything new to the game despite its success currently exist. That said, the more you play this game, the more you unlock as cosmetics from pilot look to ship skins and cockpit bling are all unlocked via gameplay which is nice and refreshing considering the mess of previous Battlefront games. The low asking price for the game does go a way to explain the limited options but the campaign and two MP modes are more than worth it for me and now a month nearly post release and the MP is still alive and kicking but I do feel it would grow even further if new modes were added to the multiplayer even if it was just new locations, maybe even taking a leaf from Battlefront 2 and adding iconic battle locations from the whole Star Wars saga. Of course if you are playing on PlayStation 4 or PC and have access to the VR then the free VR Mode in Squadrons adds a whole new level to the game experience as well, though I have not tried it due to real world events, I have friends who are just raving about the VR mode or those using flight sticks adding even more authenticity to the gameplay.

Star Wars Squadrons for me delivers a lot for the cost of entry and it’s a price that will no doubt continue to drop as we approach the holiday season. The campaign is solid and the MP modes, though limited to just two, manages to bring back the nostalgic fun of the classic X-Wing Vs Tie Fighter games whilst bringing it up to date with the use of manually adjusting ship power to boost engines, shields or weapons as you fine tune your ships load out to match your playing style. There is enough of a challenge to keep players learning to improve but accessible enough for those who just want to jump in fight in a Star Wars battle to do so.

If you are looking for that Star Wars fix until the next game appears or just as a way to get all Star Wars after watching Season 2 of the Mandalorian which kicks off this week, Squadrons has more than enough for the low price to make it satisfying for any fan whilst deliver an experience if you want an arcade flight shooter or a more hands on flight simulator style approach.

This is Red Six…standing by for the next fight!

Review DOOM Eternal – The Ancient Gods Part 1

Simply put, DOOM Eternal is a breathtakingly awesome shooter which both refreshed the FPS Genre but quite frankly kicked it right in the nuts and left every shooter fan eager for more. It is firmly in my top ten games of 2020 and perhaps even my favourite shooter experience of this generation of console gaming with just two weeks before the Series X│S and just over three weeks before the PS5 all launch. When it was announced that DOOM Eternal was going to feature two story expansions, I have to admit I was more than a little excited for them as someone who actually did like the more narrative element to Eternal which sought to bring a new continuity and story timeline to the entire DOOM series. The Ancient Gods Part 1 is the first of those expansions and boy was I not only ready to jump back into the world of DOOM Eternal but this DLC would remind me just how good it was.

This DLC picks up events right after the end of the main campaign to DOOM Eternal and on the main game menu actually sits as a separate option which like the base game, also has 3 individual save slots so you can switch between the expansions and the main campaign when you choose, very handy for those still wanting to clean up the collectables and secrets in either. At the end of the main campaign and after DOOM Guy has slayed the Khan Maykr, Earth is finally safe from the demon invasion but it also left an imbalance of power that threatens all of creation. The legions of Hell have razed the heavens, threatening to expand their control across dimensions. DOOM Guy must enlist the help of an old ally and fight his way back to Urdak to end the threat once and for all, it is time to grab a shotgun and get back to ripping and tearing until this new mission is done.

The Ancient Gods Part one adds three stages with DOOM Guy having to complete a certain task or objectives to clear that stage often with a challenging final sequence or boss level fight to overcome in order to clear the stage. Now this does have to be said from the start that this DLC absolutely assumes you have played and completed the main campaign because they have upped the difficulty quite a bit from what was already a challenging game no matter which difficulty you chose to play on. The reason for this is clear as you go into the DLC with all the weapons, their upgrades as well as all the Praetor suit upgrades all ready to be used. There is an expectation that the player is more than ready for the DLC challenge.

The reality is, the change in pace and difficulty is very welcome if you have finished the campaign but if you are for whatever reason, stepping into DOOM Eternal not having completed the base game than this is going to be quite a shock to the system. There are more enemies at one time that almost every encounter feels like a Slayer gate challenge and not just in numbers, but the DLC throws all the big enemy types at you from the beginning just to show the player that this DLC is not for the timid. These fights will test even the mightiest of DOOM Guys as they are longer and far more intense and the base game never made me bring up the weapon’s wheel as much as this DLC as I tried hard and fast to equip the best weapon to tackle whichever demon stepped up next to get stomped.

The stages you visit continue how visually stunning DOOM Eternal is and benefits from HDR enabled TVs and monitors. Starting off with an oil rig gave me flashbacks to exploring the UAC in DOOM 2016, every stage just looks incredible and every fight is satisfying, even the ones that kick your butt a little more than you will no doubt feel did a little too much. All the elements from the main campaign crossover to the DLC including secrets to find, extra life to gather and Slayer Gate challenges in fact everything that made Eternal just so bloody good have been continued with a focus on keeping those great things intact. Sadly, it also meant doubling down on the more annoying elements without making any attempt to improve them or fix them

Of course by this I mean the platforming and precise jumping sections that not only have returned but the very fact they chose not to improve any aspect of it feels more like the dev team decided to purposefully keep it in just to be a frustration but the problem with that is that it also brings with it another annoying aspect which is a real shame, forcing the speed to slow. By having every fight encounter feel like a war rather than a skirmish, when the platforming sections force you to start that section over and over because the precision requirement is often something the mechanic itself is unable to allow players to have, it forces you to stop and stopping is not what DOOM Eternal taught players to be.

Ever since DOOM 2016 and especially with DOOM Eternal, the one thing that made DOOM so different from any type of shooter from the original DOOM to Eternal, is how kinetic the game wants players to be. You are trained to always keep moving, to keep slaying demons and to keep moving forward to get that much needed ammo pack, health or armour pack and to never stop moving until the slaying is done. This DLC however often keeps you contained at times, forcing you to stop due to the sheer volume of enemies coming at you or the platforming sections which drop the pace down to a crawl. The very final boss fight of the DLC is where this problem came close to derailing the experience which up to that point had been satisfying even with the toughest battles just felt all of a sudden…cheap.

The frustration of that final boss encounter was only saved because of the twist at the end which I will absolutely not be spoiling in this review but heading into the 2nd expansion in 2021, I hope that feedback will lead to some refining of these negative elements because so much of this first part to The Ancient Gods DLC is a celebration of DOOM Eternal and it nearly, so very nearly manages to almost out do it by keeping the momentum of the base campaign and dialling up enough elements to 11 but sadly the frustrating elements so very quickly put the brakes on just when it needed to let the player feel like the badass Slayer they should.

The Ancient Gods Part 1 is more of what made the main game so much fun and a stand out game of 2020 but it does feel held back by its own stubbornness to stick to the frustrating problems which should and could be ironed out. The ending sets up something very special to come in 2021 and it did remind me just how brilliant DOOM Eternal is if you had perhaps put it down since release but as 2020 comes to a close and silly season is about to launch some heavy hitting games and new gen consoles, this DLC is a perfect “remember why you loved me” reminder for fans of DOOM.

PLAYMOBIL series NOVELMORE starts on YouTube-Kids

This is what the fans of the NOVELMORE heroes have been waiting for: On November 4th the PLAYMOBIL series NOVELMORE will finally start. Every Monday, Wednesday and Friday, one of the 12 episodes will be broadcast on the PLAYMOBIL YouTube channel and then remain available via playlist. In addition, the episodes of the PLAYMOBIL Original can also be viewed via the YouTube Kids App.

The epic NOVELMORE offers an action-packed story in elaborate CGI animation about heroic knights, lawless villains and the magical armour Invincibus. The first episodes introduce the daredevil Prince Arwynn, the genius inventor Dario DaVanci, the bold Gwynn and other heroes and take the fans into two fundamentally different realms: While the Knights of Novelmore cling to an ancient prophecy that supposedly protects them from all evil, the fierce Burnham Raiders from the scorched vastness of Crimson Caldera forge hot conquest plans. Novelmore’s defence plans are stolen, but King John doesn’t seem particularly concerned about it. When the three heroes also discover that the Burnham Raiders are after the most powerful weapon ever invented – the Invincibus – they join forces to save Novelmore. An adventurous race begins. Who will win the battle for the magical armour?

There is great excitement at PLAYMOBIL about the start of the NOVELMORE series. The presence on YouTube promises high attention from the young target group and a next wave of enthusiasm for the popular knight‘s theme. In addition, YouTube Kids is a well-reputed partner for family-friendly content in best quality. However, new heroic deeds are not only to be expected on screens, but also in children’s rooms: A series of new PLAYMOBIL sets offer further ingenious play fun.

To find out more about the range please visit: 

https://www.playmobil.co.uk/onlineshop/products/novelmore

https://novelmore.playmobil.com/

Review: Tomcat RIO

If you are a fan of Top Gun or fast jets, then you might want to take a look at the new Tomcat RIO book by Dave “Bio” Baranek.

Dave Baranek knows exactly what it means to “ride into the danger zone.” In his new release, Tomcat RIO, he plants readers firmly in the cockpit of the legendary F-14 Tomcat fighter, blazing along at twice the speed of sound seven miles above the ocean and the carrier that hurled it off its deck. 

Tomcat RIO is a superbly crafted book that pulls readers into the exciting world of the F-14 and Navy carrier operations. Readers can ride along as Baranek expertly shares all the stomach-dropping thrills of dogfighting and the pulse-pounding tension of patrolling the skies over Iraq with the ability to launch a 100-mile Phoenix missile at the touch of a button. 

An expert in fighter tactics and aircraft carrier operations, Baranek (whose call sign is “Bio”) ascended to the command of an F-14 fighter squadron of more than 300 people, and he shares the challenges and unexpected trials that come with leading a squadron in the dynamic environment of Naval Aviation. 

Afterburners in full roar, Bullet 202 aims for the stratosphere above the South China Sea. This is the shot described in Chapter 19. Long before digital, the ASA 800 film actually adds a dramatic grainy effect. Source: Dave “Bio” Baranek.

Full of adventures, lessons and inspiration, Tomcat RIO also includes dozens of Bio’s best and most acclaimed photos, including one that’s been hailed by photographer George Hall as “one of the best Tomcat photos ever taken.” 

Bio immerses readers in rich detail, where they can practically smell the jet exhaust and feel the gut-wrenching g-forces. Tomcat RIO pitches readers into the thick of it as only Bio can tell it. Strap in, and get ready for a wild ride!

Plugged in! This is how a refuelling looked from the RIO’s back seat, with Pager in the driver’s seat using all his skill to ease the probe into the basket. Source: Dave “Bio” Baranek.

So I am a huge fan of Top Gun having seen it in the cinema back in the 80s, and I’m also a huge fan of fighter planes (again from when I was a kid) and so the opportunity to peak behind the curtain of what it was like to fly in an F-14 Tomcat and being a Top Gun Instructor was too big an opportunity to pass up.

Tomcat RIO is a fantastic coffee table book with over 160 pages filled with stories, memories and lots of photographs taken by the author during his time in the Navy. There are even sections in the book that tell you things you might not know, referred to in the book as Intel Briefs that make you feel like you are part of that world. It’s not just about the flying either, there are lots of interesting stories about life on the ground, including parties and what it’s like to run a squadron and be an instructor. There’s something in there for everyone! And don’t worry about not knowing some of the terms used throughout the book, there is a really great glossary in the back to help clear anything up for you.

This book was a riveting read and I literally couldn’t put it down. It is very well written, makes you feel like you are right there with Bio and has some amazing photographs too. This book is a must for anyone with an interest in planes, the Navy or Top Gun! It’s now pride of place on my bookshelf.

Nickel 110 banks overhead as the USS Nimitz carves and arc in the Persian Gulf, turning into the wind to launch aircraft. Once the launch is complete, the recovery begins. Source: Dave “Bio” Baranek.

Dave “Bio” Baranek is also the author of Topgun Days and Before Topgun Days. He enjoyed a successful and satisfying 20-year career in the United States Navy, starting with assignments to F-14 Tomcat squadrons and the elite Topgun training program as an instructor, and on to the Joint Chiefs of Staff and the US 7th Fleet. Baranek retired from the Navy in 1999 and is now a defense contractor. He is married and lives in Satellite Beach, Florida.

Tomcat RIO is available now online from Amazon, Simon & Schuster, Barnes & Noble, Books-A-Million and others.

You can learn more about Daver “Bio” Baranek, his other books and his adventures from his website.

Review: Peaky Blinders Mastermind

Video Games based on popular TV shows or Movies can very hit and miss and often it depends on multiple factors in order to give the fan an experience they would expect. These games can often lead to either very cheap tie-ins which take a standard game genre and just sticking the characters from the show or film in them with little fan service or attention to detail or they can go full on adaptation and try to deliver that “if the player was in the actual show/movie” style. So, it can be a rather mixed bag when approaching such a game which is where Peaky Blinders: Mastermind comes in and it is a very interesting take on the show that I personally did not see coming.

This really is a very unique take on the Peaky Blinders TV show and not the one that would automatically come to mind especially if you have played a GTA or MAFIA Remastered recently. I actually really like the take on the show for this game and appreciate the effort to step outside the box in terms of using characters and their traits in such a way that fits surprisingly well into a puzzle game. It was a weird sensation at times playing this and not all the mechanics worked well for me but there was certainly enough with the game to make it an enjoyable if limited experience as a fan of the show.

The story itself is set right in the early days of the Peaky Blinders, around the events of Season One which allows the game to focus on the family still trying to build their presence in the city. Split across ten levels, the gameplay will have the player controlling one or more of the Peaky Blinders, using their unique talents to complete objectives. As you move towards the later levels, the objectives get a little trickier and is really where the game starts becoming a worthy challenge for the player. It is certainly fair to say that this game is a puzzle adventure game which is what surprised me the most, certainly was not the genre of game I would immediately picture coming from the Peaky Blinders TV show.

Visually I love the story board almost comic book style of telling the narrative, reflective of the budget more than anything because this was not made by a massive studio, but it does suit the show for me and the animation and character designs represent their real-life counterparts in clothing perfectly. Audio in terms of the music is just spot on, where it does fall down a little comes in the dialogue between characters which sadly too often has that “not recording in the same room” feel to it but this is just a niggle more than a major complaint. When in the levels you do feel like you are in the world of the Peaky Blinders as you play, helped very much by a fantastic soundtrack to the game.

Gameplay is rather interesting here as well and naturally focuses on Tommy Shelby, taking his ability to evaluate a situation and persuade people to help create or resolve a situation. Other members of the Shelby gang feature and have their own talents such as Arthur’s ability to kick down doors or Finn’s ability to crawl through small spaces to get around obstacles. Understanding each character and their abilities is how you will solve the problems each level throws at you. How you control each character is truly what took me by surprise as the solution to each level requires the player to control one or more of the Peaky Blinders and to position them and use their talents as required. The surprise feature comes in the way that each level has a time limit and your main task is to ensure the job is done which can often require the use of the “time rewind” feature so that you work to set one character doing or completing their role but then having to rewind so that you can control another character to perform their tasks. Whilst this happens, the characters you have already used will play out the actions you completed for them so it really is a case of almost getting plates spinning and doing what it takes to prevent them from crashing.

So, this can mean positioning characters for example, to open a door or activate a switch in order to allow another character to progress or to take care of enemies in order for another to secure an item. The time rewind is a very clever mechanic and, in the end, it made me feel like the director or editor of the TV show as I managed each character to make sure they all completed their tasks in the time provided to make sure the level was completed. The only downside to this is that all too often there is a scripted solution to the level meaning that there is no real freedom or multiple paths available to complete the objectives which limits the replayability factor for the game. The early levels all feel like a tutorial as you would expect but the real meat and challenge to the levels fails to kick in until levels 7-10, which is quite a long wait to put into practice everything you have learned.

If you are a fan of the TV show than this really does have some fun aspects for you and you will get a kick out of the characters you can play as. It is just that this feels overall like a trial run, to test to see if this style suits the show and that fans will embrace. This format will work well to use more storylines from the later seasons of the show, bringing them to life via the game and it would work well if adapted in this fashion. When all the puzzle solving, character controlling and time management elements come together, this can be a really fun game but it is a shame that it is only in the final levels that you really get to combine them all in a satisfying way. Perhaps if there is a sequel they can focus on that far more and a lot earlier.

I can Peaky Blinders: Mastermind featuring in the upcoming end of year Christmas sales and this would be the best time to pick this up simply because of the very ‘one and done’ feel once you know how to complete the levels. But as a puzzle game, this certainly has enough clever elements to offer a fun experience particularly if you know the show and just as a puzzle game it works well. It just needed more substance to the earlier levels and the story to really make it stand out more and perhaps if there will be DLC or a sequel, they can focus on that and perhaps storylines from the seasons to help give the game the punch this sadly lacks.

Learn What to Expect from Assassin’s Creed Valhalla Post Launch with New Trailer

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Discover the post-launch content of Assassin’s Creed Valhalla with the new trailer explaining what fans can expect post launch of Assassin’s Creed Valhalla:

With the Season Pass, explore the dark mysteries of ninth-century Ireland and relive the brutal Viking siege of Paris. Plus, uncover the monstrous truth behind The Legend of Beowulf in an exclusive quest, available at launch.

Free Seasonal Content will also be available for all players, including events like the Yule Festival, available late 2020, new game modes, and much more!

Assassin’s Creed Valhalla will be available on 10th November, 2020 on Xbox Series X, Xbox Series S, Xbox One, PlayStation 4, Epic Games, Uplay & Stadia. Also coming to PlayStation 5 on 12th November.

Pre-order now at https://www.assassinscreed.com/buy Pre-order now and get an additional mission: The Way of the Berserker Follow Assassin’s Creed:

For more Information on Assassin’s Creed Visit:

Watch the New ‘Scorn’ Xbox Series X Gameplay Trailer

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Right now it is just 3 weeks until the launch of the next generation of Xbox consoles with the Xbox Series X and S set to launch on November 10th and it is fair to day, folks are pretty excited for what those consoles and the games they will bring to life will give them.

One of those games is Scorn and a brand new Series X gameplay trailer has been released:

Scorn is set in a nightmarish universe of odd forms and sombre tapestry. It is designed around the idea of “being thrown into the world”. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. Every location contains its own theme, puzzles and characters that are integral in creating a cohesive world.

Scorn is currently in development by Ebb Software for Xbox Series X|S and Windows PC.

Review: 9 Monkeys of Shaolin

I actually feel rather spoiled this year as one of my favourite genres in gaming has had a bit of a resurgence. Side scrolling beat-em-ups are really the foundation of my own gaming background, having grown up playing a number of them in the local arcade and then at home on consoles. This year has seen the return of the majestic ‘Streets of Rage 4’ and even a remake of ‘Battle Toads’ in recent months and it has been quite frankly brilliant. Now we have another game that borrows a lot from those old school games with an element of fresh ideas but keeping the focus on that classic style of side scrolling beat-em-ups as new contender ‘9 Monkeys of Shaolin’ steps up to the plate.

It was thanks to the Summer Games Fest demo event on Xbox, that I first came across 9 Monkeys of Shaolin by Sobaka Studio and it ticked a lot of boxes for me. Visually the game is just stunning with flowing animation both in and out of combat taking you to beautiful environments from bamboo forests to mountain areas and village backdrops. It has such a lovely more feature animation style that it would not looks strange as an animated show on a streaming service. I love how the story boards drive the narrative between the levels, this game just presents a world that is lovely to be in.

That would of course, features our main hero, Wei Cheing, who is a humble Chinese fisherman who has been trained with enough fighting skills to defend his village from bandits. This is a fighting style handed down throughout his family and has been enough to keep the village safe for generations. However now a more formidable force has invaded and those Wei Cheing is able to use his staff technique to see off the standard attackers but in trying to save his Grandfather, Wei Cheing is easily put down by the masked leader of the invaders and left for dead. Found by some Warrior Shaolin Monks, he is taken to their temple to heal where they take him in and help refine his skills in order for him to take the fight back to the invaders.

The combat is a very nice yet deceptively simply system with a standard strike of the staff with Y to a thrusting move with B. You can doge with A and perform a vaulting kick attack with X and all can be combined together to put together visually impressive fighting combos. Each move is capable of doing damage but with some more designed for enemy types such as the staff thrust being able to stagger armoured enemies and the vault kick able to cut the distance between ranged enemies. I describe it as deceptive in that you can either stick to basic attacks or create your own combo fighting style throughout and once you master the parry system, you will genuinely feel like a badass especially once the Shaolin technique of boosting your attacks with your Qi adds another level to the fighting.

The story itself is split into acts and Wei Cheing is sent on missions for the Shaolin Monks to both aid in fighting back these invaders but also in protecting other Monks out there in the fighting. The levels are simply a move through this section beating up everyone and making it to the end with some having the objective of having to reach a certain character in order to save them before their health runs out to reaching a boss fight. Often completing the mission will give you a reward such as a better staff-based weapon or accessories, each with their own stats and can buff abilities if equipped allowing the player to help make a build for their preferred playing style. All levels can also be replayed as well which is a very nice touch as the skill tree, which improves and opens up more bonuses to moves for Wei Cheing are accessed by using the experience “cogs” from completing a mission and applying them to a section of the skill tree in a rather Borderlands 3 style of levelling up.

I do wish that completing a level would have more fanfare than they currently do with simply completing the final objective or reaching a point can end the mission which snaps you out to a completion screen even if you were in the middle of taken on a number of enemies and can leave a rather unsatisfying feeling to the success of completing it. There is also quite a sharp difficulty spike once you reach the third act as the style of “large groups of enemies attacking you” means you will need to respond faster than I felt the input system could really handle which can leave you taking cheap hits or being smacked out of a combo which again, is unsatisfying but sadly frustrating when it does not need to be forcing you to readjust again to it all. Boss fights have this aspect as well and you can find yourself getting your butt kicked simply because your playstyle needs to sharply meet this new overpowered threat.

A saving grace is the co-op mode which can be online or local and means a friend can join you and should you or they fall during the level, the other can revive them which removes the “complete or fail” style of solo play. I found the co-op system very much suited the crowd of enemy style of the levels and was very fun to team up with a friend to take on the more challenging missions later in the game. A lot of what makes the game so fun to play is the simplicity and very old school feel to it which is deliberate and it does not try to reinvent the wheel but use those classic systems in this way to tell a very lovely story in a beautiful setting.

9 Monkeys of Shaolin is a fantastic example of the side scrolling beat-em-up style of gaming and is great fun despite the niggles I had with it at times. Just as I did with the game I grew up with, I was lost it the combat and smacking enemies about as I tried to complete the levels and really like the skill tree with RPG element that enabled me to level up skills and moves according to what I felt my play style needed. Getting to share it with a friend in co-op was enjoyable as well and worked really well even with a story focused completely on Wei Cheing. The voice cast is really good and the musical score just compliments so well with a fantastic visual style.

Whilst not on the same level of Streets of Rage 4, I did enjoy this more than the over frustration focused Battle Toads. 9 Monkeys of Shaolin fits very nicely into a genre but it definitely could do with some quality of life improvements to fine tune more than fix some of the niggles I feel it has.