Mario Kart has long reigned supreme in the kart racing world but now a challenger appears in the form of Sonic Racing: CrossWorlds. Can this Sonic spin off make some waves in this genre? Or does it come crashing off the track?
Chaotic Addictive, CrossWorld Racing
The Sonic franchise has tried multiple times to get into the racing genre, with All Stars Racing being the most recent attempt to break Nintendo’s stranglehold on the genre. These attempts have been mixed, to say the least, but now, as Sega try to break the mould with Sonic Racing: CrossWorlds, they have decided imitation is the best form of flattery. This game takes a lot of what Mario Kart does best but brings it back to the roots of kart racing, with superb results. The newest trailer for the game doesn’t even try to hide the fact they are aiming to recreate Mario Kart’s success and boy, have they ever! Sonic Racing: CrossWorlds is a fantastic fun thrill ride of a racing game with a vast amount of content at launch.
With the release of Mario Kart World, CrossWorlds acts as the perfect alternative option if you are seeking a pure kart racing experience. The game launches with a grand prix mode, a race park mode and time trial mode alongside online and private multiplayer modes. The grand prix mode serves as your main campaign, so to speak, although there is absolutely no story there whatsoever. However, you’re not here for that, you’re here to race. With over 24 four tracks spread across the eight grand prix there is more than enough to tickle your fancy. The main selling point of this game is the implementation of multiple tracks in the same race and this is achieved to perfection. It is an absolute joy at the finish line to see the portal illuminate the screen, transporting you into another world.

The time trial mode serves as a personal test, as you try to master each track. This is as addictive as it is frustrating, as you desperately try to eke out as much speed from your vehicle as you can. The racing park mode is also a great addition, allowing you to play against any of the 23 racers that are available at launch. These park modes range from team based coin collecting games to extreme rules modes where all the worst power ups are available and then some. What makes these modes so unique is the ability to select a rival and challenge them. Whether you want to challenge Sonic, Shadow or Dr Eggman himself, this adds a new layer of personal challenge with players, which I found totally and utterly addictive. At the time of this review, I had only managed to find a few online games but these were an absolute blast and I suspect upon launch, the online modes will be vastly populated. It’s also wonderful to see that crossplay is available across all platforms immediately upon launch.
Overall, whilst there is no story on offer here, most players aren’t playing this game for that; they’re playing for the tracks, the tournaments and the races themselves and I am so happy to say that Sonic Racing: CrossWorlds has delivered. It comes with a huge amount of content at launch, with even more promised in the from of post launch content and crossover characters like SpongeBob and Joker from Persona.

Imitation yet Innovation
If you have ever played a kart racing game, you’ll feel right at home here. There are all the usual gimmicks here on display: drift around corners to accumulate boost, collect power ups to attack enemies and all the usual boost pads and jump sections are also here. Collecting coins and gaining a hundred of them gives you a speed boost. You’re probably reading this thinking this is exactly like your bog standard kart game and it is, but it feels so fluid and wonderful. Racing around the tracks feels so immersive and exhilarating. Performing tricks during massive jumps is so addictive. Punching through the portal into a brand new world for a new lap feels truly breath taking.
This is all taken to another level with the difficulty options included at launch. Driving the difficulty up to Super Sonic Speed is a true challenge and made me end up with some true white knuckle moments. Throwing projectiles and using abilities feels as satisfying as ever. There are some great visual indicators regarding boost, speed and incoming threats as well. The one complaint I have towards the base gameplay loop is the unforgiving nature of the coin system. Ever so slightly bumping a tight bend or corner, or even grazing the paint of another racer results in coins lost and whilst the coins are handed out a plenty, it’s still vastly frustrating. The lack of a true tutorial and too few accessibility options is a big disappointment but hopefully the latter can be addressed in post launch content.

Suprising Developments
I expected a lot of the same when it came to Sonic Racing: CrossWorlds but there were some additions that blew me away. The kart customisation is the best on offer in kart racing games. Period. The system is so much deeper and more complex than I anticipated. There are literally hundreds of different machine parts which affect speed, boosting, power and handling on offer. Some are specific to each category, which makes picking the right kart a thought provoking challenge. Thankfully, unlike previous Sonic racing titles, characters are not locked to one specific type of kart. I have spent hours trying to craft and create the ultimate racing machine – never did I expect this game to have such a wonderful customisation system!
Similarly, the gadget system is simply phenomenal. When first playing the game you start with only a few gadget spots available but by completing tournaments and winning races, you can upgrade your gadget plate to allow up to six different gadgets. These gadgets range from attribute boosts, to specific power increases or coin boost upgrades. There are a vast amount of gadgets for you to choose from and it’s so much fun experimenting with different upgrades to see how they help or hinder you on the track. For what most people may view as a basic kart racing game, the surprising amount of depth on display is great to see.

Gorgeous But At A Cost
Sonic Racing: CrossWorlds is a gorgeous looking game but it hurts the gameplay to some extent. Every world is vibrant and colourful and drop dead beautiful, from a dinosaur inhabited world to a pirate themed world. The different areas exploding onto your screen when you punch through a portal are something to behold and I could watch them all day. The lighting and the colour pallets in each world are wonderfully varied and mixed. It would also be remiss of me to not mention the water effects on some of the tracks which look stunning. The problem with some of the visuals, however, lies in the tracks themselves. As some tracks are so chaotic with colour and detail, it actively harms the racing experience. It can be far too distracting, resulting in a power up hitting you that you had no idea was coming. It’s a minor gripe but one that can sour the experience on some tracks. That being said, this is still a beautiful looking game, with every character looking phenomenal and dripping in detail. The Halloween track needs to be experienced with as little as knowledge about it as possible; it’s just mesmerizing.
Unfortunately, the sound design and soundtrack end up being a real mixed bag. The sound design is solid enough without ever standing out above the crowd. It’s robust and does its job, with power ups booming in and out of ear shot, engines roaring and boosts igniting. The real problem lies with the soundtrack. The main theme, ‘Cross The Worlds’ composed by Takahiro Kai is good enough as the main theme but it never really hit the heights I wanted. It sounds and feels relatively generic, whilst some of the track music is so monotonous it’s hard to remember much of it. It’s a disappointing effort that hopefully can be remedied with further tracks and songs being added to the game.

Verdict
When Mario Kart World decided to go in the direction it chose, Sega must have been rubbing their hands together. Sonic Racing: CrossWorlds is your quintessential kart racing game with great content and a unique and interesting gimmick in the form of the CrossWorlds. What appears to be a very simple kart racing game has far more depth and difficulty than meets the eye, with a plethora of modes, tracks, racers and upgrades. Granted, there are some minor gripes with the tracks sometimes feeling overwhelming, and some punishingly unfair moments. Still, if you are looking for a classic kart racing game with fun mechanics and great online and local co-op gameplay, then this is for you! Sonic is back and with a bang!























































































