I’ll be honest: I’ve never really interacted with NASCAR. I didn’t grow up in a state where the sport was particularly relevant, nor did I have anyone in my life introduce it to me at a formative age. It’s something that I’ve observed from afar, mostly knowing Dale Earnhardt Jr. as the “Mountain Dew guy”.
There’s something to be said about welcoming new people into niche communities though. Sure, I might not be very knowledgeable about NASCAR culture, traditions, and history, but that gives me a unique perspective when asked to review their latest video game. Did NASCAR 25 transform me into a massive fan? No, but I have a bit more context for the sport now, and understand why it captivates millions of Americans each year.

As you might expect from a yearly sports title, the main menu presents you with a variety of modes to hop into, including Career, Online, and Championship. I chose to explore Quick Race first given that it was the simplest, allowing you to pick a driver and track before getting straight into the action.
I understand that NASCAR isn’t the most complex motorsport in the world (driving fast while veering left served me relatively well) but I was befuddled by the lack of any tutorialization. The sports games I frequent every year usually shove some sort of introductory gameplay segment down your throat, so its absence here was particularly alarming.
It forced me to reflect on how just because someone is playing a sports title doesn’t necessarily mean they know all of its ins-and-outs, or even basic concepts. These games can be used as educational tools, driving more people to check out the events happening in real life. As I spent more time with NASCAR 25, it became clear that other drivers were executing strategies that I wasn’t aware of, thus making it harder for me to compete. Perhaps I would have been encouraged to spend more time with the game if developers iRacing Studios had been more accommodating to new players.

Career mode is certainly the package’s main draw, where you’ll create your racer and begin your ascent to NASCAR superstardom. Your character options are disappointingly thin, merely offering a choice of gender and name, though the lion’s share of customization options belong to your car. You’ll be able to tailor the exterior to your liking, and purchase upgrades to keep your vehicle in tip top shape.
As you place in races, your reputation will increase, netting you new sponsors and an increased cash flow. When your rep reaches certain thresholds, you’ll be welcomed into the next available NASCAR series. You’ll need to grind for this privilege however, since progression can be a tad glacial if you aren’t winning every contest. This can easily be passed off as an attempt at realism, but it can be frustrating if you were hoping to jump into the Cup Series quickly.

Thankfully, Championship solves that problem immediately. This is the standard season mode you’ve grown accustomed to, letting you select your series and play through an entire year of races. You can even shorten the mode’s total length if you’d like, opting for a half or quarter season. It’s a nice alternative to Career if you’re not looking to engage with extracurriculars like reputation or finances.
NASCAR 25 is a good simulation, including multiple modes that, while similar in some aspects, let players experience the breadth of the racing experience. It’s not the most beginner-friendly product in the world, and I doubt that it will catch on with those outside the sport’s sphere of influence, but longtime fans should be satisfied with the offer on display.

















































































