ZOE Begone is a game that broke my balls on multiple occasions. Its cruel ways, tough and repetitive action, and somewhat wayward controls were enough to make me scream. However, there is something desirable and interesting about a game that is morally unjust. After all, the hero simply wants to relax and her creator won’t let this happen.
This bullet hell shoot em up was published by PM-Studios, Inc. It is a single-player game that is often unforgiving but amazingly rewarding. When I got things right, I laughed, smiled, and gave myself a pat on the back. However, this rarely happened as failure was always just around the corner.

ZOE Begone tells a tale of revenge.
ZOE Begone isn’t your typical bullet hell endeavour. There isn’t a huge arena filled with enemies and projectiles to avoid. No, you have an old-school reel of film that must be explored and manipulated to your advantage. If you can somehow overcome the arcade action, you’ll face a tough boss and things continue.
This gameplay loop was created by the harsh and cruel animator. Zoe wishes to rest, but the animator has work to do. Consequently, she must battle her way across 3 different game modes and upgrade her abilities if she wants to survive.

Simple ideas.
Though the action is hectic, the ideas are remarkably simple. The hero must destroy everything in sight, ground smashing any apples and using them to upgrade her skills whenever the shop appears. This is easier said than done as the controls are somewhat wayward and this causes unwanted issues.
If you can master the accuracy and hitboxes, you’ll enjoy the retro style and the interesting aesthetic. Moreover, the challenging action is enough to test the best gamers around. I found the learning curve and difficulty to be the most off-putting element of ZOE Begone. No matter how much I tried, I found things to be just too tough. Frustration was often the overwhelming feeling and the odd smattering of success didn’t make up for the shortcomings.
ZOE Begone looks incredible.
The developer has done an stunning job with the animation and retro imagery. The old-school reels, strange creatures, and smooth animation make this a pleasure to play and observe. Though it is often tough to keep on top of things, I laughed and admired the madness even when it was kicking my ass.
The audio is a joy to listen to. The piano music has a distinctive 1930s edge that matches the dated film reels. Furthermore, the sound effects are loud and oddly modern. These juxtaposing ideas somehow work and I liked the drama and high energy finish.

Wayward controls.
ZOE Begone was frustrating to play. Death came far too quickly, and the wayward controls were not my friend. Missing your target or failing to collect health supplies or apples was always annoying. Though you can forgive the madness and learn to master the shortcomings, it took the polish off an otherwise interesting and fun game.
If you love to have your ass kicked, ZOE Begone will be the game for you. I’m not a massive fan of failing, dying, and failing again. However, I know some gamers adore this sadomasochistic gameplay. If this is your thing, you’ll keep playing until your eyes water. Additionally, there are 3 unique game modes to test your skills and keep you interested.
ZOE Begone wasn’t the game for me.
I’m usually a big fan of this genre, but I couldn’t get into ZOE Begone. Its tough ways were often too cruel for my liking. Moreover, it was a little repetitive and that’s a shame. I’m not sure the developers got the balance right and I fear that this will put many people off. Though it wasn’t for me, it will appeal to a niche audience, and I recommend they buy it here! Can you stop the animator and get some rest? Avoid the projectiles, complete ever real, and take out those big, bad bosses.












































































