Review: Princess of the Water Lilies

Princess of the Water Lilies is an adorable experience that will not punish you. Instead, you’ll enjoy a captivating world that is filled with cute animals, fun puzzles, and some interesting platforming moments. The result is a modern title that has a delightful old-school edge. Additionally, although the story is a little unusual, you’ll fall for its colourful and wholesome charms.

This crisp 2D platformer was developed by Whyknot Studio and published by Red Dunes Games. It is a single-player affair, and it has a semi-open world to explore. However, the core action is reasonably linear. This wasn’t a complaint, as I like the guidance and the lack of Metroidvania gameplay.

Princess of the Water Lilies tells a bizarre plot.

You play the role of a brave kitten. This furry beast washed up in a box and was rescued by a family of frogs. As the kitten grows, it becomes a guardian for its frog family. Moreover, it is gifted with a magic collar that helps it execute some interesting special abilities.

Like its peers, Princess of the Water Lilies has some familiar core mechanics. The protagonist must leap chasms, overcome traps, and avoid monsters. However, it is the magical collar that makes this stand out from the pack. As the kitten purrs, they can make creatures move, vines grow, and mushrooms follow them. On top of this, the kitten can breathe underwater thanks to a magical diving helmet. In short, this platform game has a nice, outlandish fantasy edge.

Short levels.

The action traverses many biomes. Each area has its obstacles, puzzles, and monsters to overcome. Additionally, you’ll use the magical collar to empower different creatures. Although there was limited variety in each area, there was enough to keep you entertained throughout.

Alongside this, there are some interesting, but occasionally clunky boss encounters. The developer has created a tethering element for each boss. I understand why this design choice was incorporated, but it creates a horribly clunky and restrictive approach to each main battle. If you can cope with this bizarre design choice, the boss battles are fun and tricky while adding some fresh ideas to the well-trodden gameplay.

Princess of the Water Lilies looks amazing.

Despite the familiar and clunky elements, Princess of the Water Lilies looks fantastic. The developer has created an unbelievably crisp game with clean characters, vibrant assets, and interesting backdrops. Moreover, it has a smooth and consistent frame rate with limited visual issues. Consequently, it is a joy to play.

The audio is a delightful mixture of drama and energy. The upbeat elements are uplifting and thrilling, whereas the dramatic sounds are reserved for the cruellest of moments. This deliberate choice helps to break up the repetitive action. The result is an interesting game that keeps you going.

Simple controls.

If you’ve played any game from this genre, you’ll master it in no time. The control layout is simple to understand, and you can play with a keyboard and mouse or a gamepad. I picked the latter, and the action, controls, and story flowed smoothly.

If you’re a completionist, Princess of the Water Lilies will keep you busy for hours. However, if you like to rush through the action, you’ll invest around 5 hours. I sat somewhere in the middle as I searched for every hidden location and golden orb. Subsequently, I invested around 8 hours to see the final credits roll.

Princess of the Water Lilies is a good indie experience.

Princess of the Water Lilies doesn’t break the mould. However, it offers some fresh ideas in a well-trodden genre. I loved the protagonist, the frog family, and the sense of drama. Additionally, the lack of Metroidvania elements was a great choice. Accordingly, I think it’s good and I recommend buying it here! Can you help your frog family? Explore your surroundings, rescue your friends, and purr, purr, purr!

News: Turtle Beach Christmas gift guide

I’m a huge fan of Turtle Beach. I’ve been lucky to see many of their products and test them for MGT. Well, now is the time for me to put together a Christmas gift guide for this fantastic company. This Turtle Beach Christmas gift guide highlights many of their amazing products. Whether it is headsets, controllers, or PC peripherals, this guide has it all!

What’s in the Turtle Beach Christmas gift guide?

Gifts under £100.

Headsets!

Stealth 600 headset – The Turtle Beach Stealth 600 is a wireless gaming headset delivering immersive surround sound, clear chat with a flip-to-mute mic, and a comfortable, glasses-friendly fit. With long battery life, powerful 50mm drivers, and easy console connectivity, it enhances gameplay with crisp audio, strong bass, and reliable wireless performance.

The Turtle Beach Stealth 600 is a great choice because it offers exceptional value with powerful features. With up to 80 hours of battery life, flexible 2.4 GHz wireless and Bluetooth 5.2 connectivity, and memory-foam, glasses-friendly cushioning, it’s built for long gaming sessions. The flip-to-mute mic with noise reduction ensures crystal-clear chat, while the 50 mm Nanoclear™ drivers deliver rich, spatial sound. Plus, the Swarm II app lets you fine-tune EQ settings and access specialised audio modes like Superhuman Hearing. Overall, it’s a versatile, high-quality headset at a competitive price.

(Turtle Beach Christmas gift guide price £99)

Atlas 200 Turtle Beach Atlas 200 Headset: A lightweight wired gaming headset (approx. 280 g) featuring 50 mm Nanoclear™ drivers, a flip-to-mute uni-directional mic, memory foam ear cushions, and a floating headband. It’s officially licensed for PlayStation consoles with 3D audio support via Tempest 3D AudioTech.

If you’re looking for a budget-friendly but high-quality headset, the Turtle Beach Atlas 200 is a smart pick. Its 50 mm Nanoclear™ drivers deliver rich, precise audio (including PS5’s Tempest 3D sound), while the lightweight (280 g) floating headband and glasses-friendly memory-foam cushions make it super comfortable. The uni-directional flip-to-mute mic is clean and simple, and its wired 3.5 mm connection works across consoles, mobile, and PC.

(Turtle Beach Christmas gift guide price £49)

Xbox controller!

Afterglow Ignite RGB controllerThe Turtle Beach Afterglow Ignite is a wired Xbox controller with vibrant RGB lighting that pulses dynamically. Built for performance, it features textured grip, responsive triggers, and swappable D-pad and analogue sticks. With its low-latency wired connection and stylish, illuminated casing, it’s ideal for immersive, competitive gaming.

If you want a controller that’s as stylish as it is powerful, the Turtle Beach Afterglow Ignite is a great buy. Its eye-catching, Time-Machine–inspired RGB lighting system (with 7 zones and 4 effects) makes your setup pop, while true Hall-Effect hair triggers provide ultra-fast input. You also get two mappable back buttons for custom control, dual rumble motors for immersive feedback, and real-time audio adjustment via the D-pad — meaning performance, comfort, and flair all in one wired, precision controller.

(Turtle Beach Christmas gift guide price £34.99)

Nintendo Switch 2 controller.

Afterglow Wave Controller – The Turtle Beach Afterglow Wave Wired Controller features vivid 8-zone RGB lighting with 8 preset effects, Hall-Effect 3-stop triggers, and dual mappable back buttons. Built-in D-pad audio controls let you adjust game/chat mix and mic mute on the fly. It’s wired via an 8-ft USB-C cable for low-latency gameplay.

If you want a stylish, high-performance controller without breaking the bank, the Turtle Beach Afterglow Wave Wired Controller is a top pick. With its 8-zone RGB lighting, Hall-Effect 3-stop triggers for precision, two customizable back buttons, and on-the-fly D-pad audio controls, it blends visual flair with powerful, responsive gaming. Its USB-C wired connection ensures no input lag, while textured grips and rumble motors keep you comfortable and immersed in intense sessions.

(Turtle Beach Christmas gift guide price £24.99)

The items keep coming.

Nintendo Switch 2 accessories.

PLAYTREK 2-in-1 caseTurtle Beach PlayTrek 2‑in‑1 Case is a rugged dual-compartment travel case designed for the Nintendo Switch 2. The top detachable hard shell safely holds the console and games, while the moulded bottom compartment stores your dock, Joy-Cons, charger, and controller. Made with EVA and TPU-coated polyester, it includes a padded flap, mesh pocket, and shoulder strap for easy transport.

The Turtle Beach PlayTrek 2‑in‑1 Case is perfect for Switch 2 owners who want all their gear organised and protected on the go. The tough EVA shell and TPU‑coated exterior shield your console, while the detachable upper compartment stores your handheld and games, and the lower moulded area fits your dock, Joy‑Cons, and charger. A padded flap, mesh pocket, strap and handle make carrying easy and worry-free.

(Turtle Beach Christmas gift guide price £39.99)

Premium Gaming ideas!

Headsets.

Stealth 700 Gen 3 – A premium multiplatform wireless headset offering simultaneous 2.4 GHz and Bluetooth 5.2 connectivity, massive 60 mm Eclipse™ dual drivers, and an AI-enhanced flip-to-mute mic. With up to 80-hour battery life, steel-reinforced durability, and plush memory-foam cushions, it blends comfort, clarity, and long-lasting play.

If you’re looking for a high-performance gaming headset, the Turtle Beach Stealth 700 Gen 3 delivers. It offers powerful, immersive audio with its 60 mm Eclipse dual drivers, an ultra-long 80‑hour battery, and seamless multiplatform connectivity (2.4 GHz + Bluetooth). The flip‑to‑mute mic with AI noise reduction ensures clear chat, while plush, glasses‑friendly memory foam keeps you comfortable even during long sessions. The rugged, steel‑reinforced design adds durability, and the Swarm II app lets you customise EQ and control mapping to suit your style.

(Turtle Beach Christmas gift guide price £179.99)

Stealth Pro Ultimate Premium Wireless headset – A premium multiplatform wireless headset offering hand‑matched 50 mm Nanoclear™ drivers, adjustable active noise cancellation, and dual swappable 12‑hour batteries. It features 2.4 GHz and Bluetooth 5.1 connectivity, plush memory‑foam ProSpecs™ ear cushions, and SMART mics for clear, immersive audio.

If you’re after a top‑tier headset, the Turtle Beach Stealth Pro Wireless Headset is a powerful pick. With swappable dual batteries, adjustable active noise cancellation, and simultaneous 2.4 GHz + Bluetooth 5.1 connectivity, it gives you all-day freedom. Plus, 50 mm Nanoclear™ drivers deliver immersive sound, while plush memory-foam ProSpecs™ cushions keep you comfortable even in long gaming sessions.

(Turtle Beach Christmas gift guide price £279.99)

PlayStation and Xbox controllers.

Victrix Pro BFG Reloaded – This is a modular, pro-level controller for Xbox/PC or PlayStation/PC. It features Hall‑Effect sticks and triggers for drift‑free precision, swappable fightpad and D‑pad modules. Furthermore, it has a 5-stop hair‑trigger mode, low-latency wireless/USB‑C connection, a 20‑hour battery, and a built-in 3.5 mm audio jack.

If you’re serious about performance, this modular controller is a powerful choice. Its Hall‑Effect thumbsticks and triggers offer drift‑free precision. Moreover, the swappable fight-pad and D‑pad modules let you tailor the layout to your game style. With mappable buttons, a 20‑hour battery, and a pro-grade build, it’s ideal for competitive, customizable play.

(Turtle Beach Christmas gift guide price £279.99)

Stealth Ultra Wireless Controller – A high-performance, lag‑free wireless controller with low-latency 2.4 GHz and Bluetooth support. Additionally, it has a vivid RGB-connected Command Display, tactile microswitch buttons, and up to 30-hour battery life.

If you’re after a next‑level controller, the Turtle Beach Stealth Ultra Wireless Controller is a great buy. It combines lag‑free 2.4 GHz and Bluetooth connectivity with Hall‑Effect AntiDrift thumbsticks for precision. The built-in full‑colour Command Display lets you remap buttons, adjust profiles, tweak RGB, and even see social notifications. Add 30‑hour battery life, microswitch buttons rated for 5 million clicks, adjustable trigger stops, mappable back buttons and a hard‑shell case with charging dock — it’s built for high-performance, customisable, long-lasting gameplay.

(Turtle Beach Christmas gift guide price £179.99)

Time to change direction.

Simulation time.

Riffmaster Wireless Guitar – This delivers stage-ready freedom, combining responsive fret sensors, dynamic strum detection, and ultra-low-latency Bluetooth connectivity. Its ergonomic design, customizable lighting, and durable build elevate every performance. Perfect for gamers, learners, and musicians seeking immersive, cable-free play with precision, comfort, and effortless control.

The Riffmaster Wireless Guitar transforms every session into a seamless, high-energy experience. Its lag-free wireless design, intuitive controls, and durable build make it perfect for both beginners and seasoned players. Whether for gaming, practice, or performance, it offers unmatched freedom, comfort, and precision—elevating how you play.

(Turtle Beach Christmas gift guide price £129.99)

Racer Wireless Wheel – The Racer Wireless Wheel delivers immersive, cable-free driving with ultra-responsive force feedback and precise steering control. Its ergonomic grip, customizable buttons, and low-latency connection create a smooth, realistic racing experience. Durable, versatile, and easy to set up. Accordingly, it’s perfect for casual drivers and competitive racers seeking greater realism and performance in every race.

The Racer Wireless Wheel brings racing games to life with smooth, responsive steering and realistic force feedback. Its wireless design keeps your setup clean and flexible, while the comfortable grip and customizable controls make every race feel natural. It’s the perfect upgrade for anyone wanting a more immersive, competitive driving experience.

(Turtle Beach Christmas gift guide price £139.99)

The Turtle Beach Christmas gift guide is the gift that keeps on giving.

I’ve covered just a small portion of Turtle Beach’s incredible gaming peripherals. They also have keyboards, gaming, and a whole host of dedicated PC products. If this isn’t enough, you can improve your flying simulation and racing experiences with some of their top-end flight sticks and elite sport racing wheels. Accordingly, this Turtle Beach Christmas gift guide has something for every type of gaming this festive period!

(More information on Turtle Beach can be found here!

(Full disclosure! This article was written for free for Turtle Beach!)

Review: Ear-Clip Pro earbuds

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The Ear-Clip Pro earbuds from Acefast are a revolutionary product. Not only do they offer a secure over-ear fitment, but they also deliver impressive audio. Unlike some of its peers, this product offers immersive sound and full situational awareness. Accordingly, they are great for audiophiles and athletes.

The unusual clip-over-ear design won’t be for everyone. However, I enjoyed its strong and rugged nature. Alongside this, the battery life is impressive, and the earbuds are built to last. Created with versatility in mind, the Ear-Clip Pro earbuds are ideal for music lovers and those who need to chat on the move. As such, they have appealing functionality.

What’s in the box of the Ear-Clip Pro earbuds?

  • The packaging is compact, simple, and durable. Furthermore, it is 100% recyclable. 
  • The Ear-Clip Pro earbuds are lightweight (6.5g each), attractive, and easy to handle. 
  • A charging case keeps the earbuds safe and powered up. 
  • Charge the case with the USB-C cable. 
  • Learn the basics with the user guide. 

Technical aspects. 

The Ear-Clip Pro earbuds use Bluetooth 5.4 functionality for a stable connection. Delivering 10 metres of range, these earbuds are perfect for those who like to walk and talk. Alongside this, there is a low power draw to maximise the battery potential. 

If you have your music set at 50%, you’ll enjoy 7 hours of your favourite songs per charge. Alternatively, 5 hours of talk time can be enjoyed. If you run out of juice, the supplied case can get you up and running in around an hour. This charging case provides an additional 28 hours of power. Therefore, you’ll enjoy up to 35 hours of power. 

Alongside this, the Ear-Clip Pro earbuds utilise AI noise reduction. This may not appeal to everyone, but I enjoyed crisper and quieter phone calls as environmental sounds are reduced. 

Sound quality. 

Phone calls were not my priority, but the aforementioned AI noise reduction worked extremely well. Although it wasn’t perfect in high traffic areas, every phone call was clean, crisp, and easy to listen to. This makes these earbuds ideal for anyone who needs to take calls on the move. 

Phone calls to one side, the music quality is fantastic! The upgraded AELC 2.0 generates a solid soundscape. The bass is strong, balanced, and pleasant to hear. Furthermore, the range of tones is extremely easy to pick out. It didn’t stumble or falter if I cranked up the volume. The overall audio quality was warm, balanced, and pleasant to listen to. No matter the scenario or location, this device never let me down. Accordingly, the Ear-Clip Pro earbuds are ideal for music-lovers, walkers, and athletes.

Build quality.

Water-resistant status is a must. Thankfully, these earbuds have an IP54 rating. This is ideal for walkers and sports lovers. The case withstands heavy showers, sweat, and dust. Furthermore, they can be wiped clean with ease. 

The clip design is a little unusual. Hooking them behind your ear takes a little practice, but they are ridiculously comfortable once they are fitted. Unlike other earbuds, this has no moving parts. Consequently, they are durable and built to last. 

Finally, the charging case is compact yet sturdy. The hinges are robust, and the case feels pleasant to hold. Each earbud sits snugly in the case, and the charging port is well-positioned. 

Are the Ear-Clip Pro earbuds worth it?

Acefast has done a great job with its latest product. The Ear-Clip Pro earbuds deliver balanced audio, exceptional microphone pick up, and durable build quality. Moreover, the battery life is good, and they are reassuringly comfortable to wear. Accordingly, I love them and recommend buying them here!

(More information on Acefast can be found here!)

The Ear-Clip Pro earbuds  have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: VORON: Raven’s Story

VORON: Raven’s Story is a game, shockingly, all about birds. That means I, once again, get to spew random bird related anecdotes before getting into the actual review. Just scroll until you see the first header. Anyway, my actual favourite bird is the Pied Wagtail. Little bobbing fellas, that I used to see out of the window at my first job. I worked as a document scanner, so was just feeding papers into a machine from nine to five. They kept me sane.

If I had to pick a family of birds as a favourite, though, it would be corvidae. And I’m not just saying that to desperately bring it back around to VORON. They look cool, for one. Especially if you’re into goth chic. They’re also pretty smart, and can remember faces, which is cool and slightly unnerving. They also filter though mythology a lot, particularly Norse, and have a lot of dark omens about them. Crows aren’t called ‘Carrion Crows’ for nothing. VORON embraces a lot of this stuff, though it gets a bit too lost in it at times.

VORON

Raven Mad

I promise I’ll talk about the game now. VORON: Raven’s Story follows a family of ravens. You start off as a little chick, just barely able to walk, before learning to fly and growing into a fine adult. Once you’re all grown up, your family decides to fly to the World of the Gods. We’re in Norse mythology here, and Odin has a love for ravens. Unfortunately, the world serpent Jormungandr has other ideas, and blasts the family apart. Our little raven picks himself up, and learns to fly again with the help of a special feather. He sets off to locate his family’s souls, and make his way to the World of the Gods.

When playing as a bird, the first question is going to be: how are the flying controls? VORON does well in this aspect. We fly where the camera is pointing, so going up and down feels smooth. We can accelerate and decelerate easily and, crucially, we can hover for a little while, so it’s possible to actually see things. Simply gliding forward over the landscape feels great. Landing is a bit of a faff though, as sometimes our little bird will refuse to stop. Half the time, it was quicker just to smack into things, causing the raven to ragdoll to the ground. Not as majestic, but quite funny to watch.

VORON

On The Wing

VORON‘s main gameplay loop is split between flying around the overworld, and completing puzzle sections. The puzzles do well at wringing out the flying mechanics. They start off with simple switch puzzles, but later on we need to fly through gates and hit targets in time limits. The nice flying mechanics make them fun, but they’re a bit limited. The only brain-scratchers come at the very start, whereas the gate puzzles feel strangely easy. Flying is limited by a stamina bar, but we can extend this with some easy-to-find secrets, so the bottom drops out of things a bit.

The overworld suffers from a similar problem: a nice central idea that’s left unexplored. Essentially, to find our family, we need to collect and save lost souls. These take the form of side-quests, scattered around a series of small overworlds. They have a lot of potential. One has you following the soul of a man slowly remembering how he lost his family. That was quite heartfelt stuff. But the first island is the only one with multiple actual quests. The last one just has a bunch of blue people that you fly into to collect. There was a lot of potential to breathe life into the world, but it was sadly underutilised.

VORON

VORON – Gorgeous Yet Limited

Lastly, if the screenshots didn’t convey it, VORON is beautiful. Right after booting it up, you’re assaulted by a wave of bright colours. It’s almost too much. If you go and stick your beak right into the textures, you might notice some limitations (like grass that magically disappears), but when you’re in the air? It’s like flying through a painting. I love it. Each region is visually distinct too. Given that we spend a lot time flapping from place-to-place, beautiful scenery was a necessity.

There’s also this underlying current of Norse mythology that weaves everything together. It’s mostly told through text dumps, but we get to fight Jorgumandr at the end, which is nice. Still, it’s worth mentioning that VORON is rather short, clocking in at three hours. I enjoyed my time with it, though. The nice flying controls, and pleasant graphics and atmosphere kept me engaged. While I don’t think it pushes its world as far as it could have done, VORON is an experience that feels pleasant and heartfelt.

(VORON: Raven’s Story‘s Steam Page)

Review: TOZO HT3 Adaptive Hybrid Active Noise Cancelling Headphones

Here is our review of the TOZO HT3 Adaptive Hybrid Active Noise Cancelling Headphones.

Experience pure sound with the TOZO HT3 headphones. Featuring Hi-Res Audio, -45dB ANC, 90 hours of playtime, and a comfortable, ergonomic design for a truly immersive listening experience.

Specifications

Final Thoughts

The HT3 headphones are fairly lightweight and feel very comfortable to wear even for extended periods of time. There is a customisable head beam making it very easy to adjust for any head shape or size. The ear pads are soft and they prevent a build up of moisture if used for extended periods.

When fully charged the headphones can give you up to 90 hours of usage (without ANC) and around 55 hours with ANC. Charging them is simply a case of connecting the supplied USB-C cable for fast charging.

Connecting the headphones to your chosen source is very easy – you can either use Bluetooth (the HT3 supports Bluetooth 6.0) or you can use the supplied 3.5mm cable.

The headphones support both Hi-Res Audio and OrigX Acoustic 2.0 technology, and the sound quality is fantastic, with music coming through very clearly no matter what type of music you are listening to.  The ANC works really well and enables you to focus on what you want to listen to rather than all the noises around you.

There are multiple noise cancelling modes to choose from and selecting one is as simple as pressing the NC button on the side of the headphones – easy!

There are other controls on the side too, including volume controls and also controls for taking voice calls.

You can also use the TOZO App to customise control settings, explore rich and practical functions and discover more music possibilities – definitely take a look at it as it can really personalise the experience for you.

The TOZO HT3 Adaptive Hybrid Active Noise Cancelling Headphones are available now priced around £62.00 although at the time of the review they are on sale for £47.00. They are available in either Black, Blue, Pink or White.

You can learn more from the TOZO website here.

A Closer Look at 600 Puzzles

With Christmas only a month away, we take a closer look at 600 Puzzles from Malcolm Bronte.

This is probably the best puzzles and lateral thinking book ever!

I think I can guarantee you will find these questions interesting, amusing and challenging. I hope they will entertain you, make you think, test your assumptions, stimulate your mental powers, boost your creativity and help you to learn to tackle problems in different ways. Whether for occasional browsing; or a train journey; or as a source of stories, quiz questions and jokes to share with your friends and family; or as a distraction; or as a present for that person you cannot think what to buy!

The 600 questions cover a huge variety of different topics and types. They encourage and promote imagination, inspiration, ingenuity, originality and inventiveness. Solving challenging puzzles and exercising your mind has been found to be as good for your brain as running and strength training are for your body.

There is something for everyone. From questions that are fun and funny to tricky conundrums and tough to solve puzzles. From word games to trivia. From mystery stories and real-world examples to brain tickling problems.

From riddles to mathematical and numerical aenigmas. From logic tests to critical and lateral thinking challenges. Many of the questions may seem weird, illogical, bizarre, contradictory or improbable at first, but the more you try the more you will improve. Many are written in ways that intentionally challenge your assumptions, but they all include all the information you need and there are explanations and answers for each. The questions lead to a treasure hunt at the end of the book.

This is a great book with lots of challenging puzzles that will keep you interested! This will make a great Christmas present for someone, or even yourself!

600 Puzzles by Malcolm Bronte is available now priced around £15.62 and it can be ordered from Amazon.

Review: DOG WITCH

DOG WITCH is a roguelike deckbuilding game of dice starring a dog witch and an evil wizard. Developed by Heckmouse and published by Mystic Forge, DOG WITCH was released on November 5th, 2025. Sporting over 150 unique items, testing out new strategies is exciting, even if those strategies don’t pan out the way you thought they would. With a deceivingly simplistic design and game mechanics, DOG WITCH offers a surprising but not frustrating challenge. As your progress through each stage and zone, you will encounter some wacky looking enemies, from milk people popping out of a milk vending machine, a swarm of angry bees, a trio of triangles and a TV displaying the nature channel.

DOG WITCH aims to give deckbuilding players a short but difficult challenge. As someone whose familiar with games such as Slay the Spire and Balatro, I found DOG WITCH to be a charming challenge. The game is easy to learn but difficult to master. It took me quite a few tries before I could even reach the final boss, and then a few more tries to actually be able to defeat the wizard. DOG WITCH also offers different levels of difficulties by the way of different witch hats to wear, which will make runs easier and harder depending on your preference. DOG WITCH might not be a game that will have you playing for months, but it’s an enjoyable experience nonetheless. So, get those friendly summons ready, it’s time to discuss DOG WITCH!

The Story & Gameplay Mechanics: Simple but Effective

As mentioned, you play the game as a dog who is also a witch. When starting a new run, an angry wizard scolds you for being a bad dog. He then disappears through a portal. Obviously, our precious pooch is anything but a ‘bad dog’ so we must make our way through a forest, desert and mountains to confront the wizard. When it comes to lore, that’s about as far as it goes. I personally didn’t mind though, as this game doesn’t seem like the type that would need a whole lot of lore to keep players interested. There’s enough here to give me a sense of ‘purpose’ to pursue the evil wizard.

Gameplay is simple and straightforward. Each turn, you roll five (can be increased) die that have six different faces each. The book charges your wand’s power and will decrease upon taking damage. The wand is your ‘main’ attack source, depending on your strategy. Bones provide a shield to your dog. Mana crystals charge your mana, which allows you to cast special spells once the mana is full. You are able to summon friends to battle alongside you and can grow most of them by stacking. Finally, you can try to stun enemies, which will become easier with each stun attempt. You also have two re-rolls, in case you did not get what you need. It feels important to mention that you are not able to lock a die roll, so use what you need when you can.

Enemy actions are displayed above them. After you use all five die or run out of usable die actions, the enemy takes their turn and perform the actions displayed. This can include status effects such as poison, direct damage, summoning, or shielding. You can hover over most if not all elements in the game to learn what they do. Overall, learning the gameplay mechanics is a breeze.

The dog witch only has 13 health, which isn’t a lot considering the amount of damage enemies can dish out. An all-out-offense might not be the best strategy and it will be vital that you plan accordingly. Since you can charge your wand and mana, I found that playing defensively while powering up in the first round or two to be a safe strategy. I also enjoyed summoning friends to assist in my battles, as they can deal some strong damage or at least be meat shields.

After winning each stage, you are then able to choose an upgrade. The upgrade can be upgrading one of your six die face items, such as bones with special effects or better summons. Upgrades can also include gear that offer unique passive effects. After completing a boss battle at the end of a zone, your health will be fully restored. You will also be offered a corrupted upgrade. These provide one of your pre-existing upgrades with a strong effect at the cost of some of your health. Overall, the gameplay in DOG WITCH allows for interesting strategies that require a level of planning that might not be apparent at first glance. Though it is fun and entertaining to try out different strategies, there isn’t a way to brute force them into working necessarily as facing the ‘You Are Dead’ screen will probably pop up more often than not.

The RNG: Perhaps a bit Ruff

My go-to strategy was to focus on defense as I stacked summons and select upgrades that helped power them up. This is of course just one of many possible strategies to go for. Even a summon strategy alone can vary due to the many possible upgrade selections. Remember, there’s over 150 unique items to come across! Though there was a fair amount of repeat upgrades in the beginning, new items would pop up allowing for new strategies to take place. I never felt like I was running into the same thing over and over, as if the game was forcing me into one direction or another.

However, I did notice that occasionally, the RNG in this game seemed to work against the player. For example, I would roll a die that I didn’t want to use, such as a mana crystal. I would of course attempt to re-roll this, but would end up with the same mana crystal after both attempts. I know rolling the same face on a die three times in a row is certainly possible. However, after a few times of this happening, it was feeling a bit off statistically. There would also be turns where I wouldn’t get a die face I wanted at all on any of the five die, no matter the times I would try to re-roll. Again, certainly possible but it feels a bit against the player rather than a true ‘RNG’ experience.

Unfortunately, poor RNG was the reason why many of my runs failed rather than poor strategic planning. This could just be part of the game’s challenge of course. However, without any way to try and improve the RNG in my favor, it did become a tad bit defeating at times. A perfectly sound strategy could fail completely if the RNG does not work in your favor, which feels more so a way for the game to have longevity. If RNG was easier, people would beat the game after only a few tries. This may lead to players becoming bored despite the various achievements to collect and new witch hats to try out.

They did recently release an upgrade that includes a Demon Puppy hat to ‘soften’ the RNG. To me, this says something positive about the developers at Heckmouse. RNG seems to be the main concern according to steam reviews. By releasing something in response to this, it shows that the developers are listening to players. I personally have not tried the new hat yet, but I can certainly appreciate and applaud the developers for listening to their player-base and providing updates in response.

The Graphics & Audio: Smooth Jazz and Dog Customization

I’m a big fan of character customization and am super happy that DOG WITCH includes this. Being able to customize your dog, selecting different furs (dog breeds), size, chonk level and bark sound is a simple but super enjoyable aspect before each run. You are able to create some cute mini-pooches, some oh-lawd-he-coming chonksters or even one similar to your own precious pup at home. It’s sweet and simple and I really enjoyed this.

I also really enjoyed the character designs as well, whether it be friend or foe. The first time I went against the triangle trio, I had to show my partner their cute angry little faces. Fighting alongside two little skeletons was super cute as they teetered in anticipation. Even the bald angry wizard calling us a bad dog had a cute little charm. Graphically, the game is super pleasing and probably does not require much demand on your computer. I honestly wouldn’t be surprised if a mobile port came at a later date so that you could play on the go, beyond the usage of the Steam Deck which this is compatible with.

The audio is very pleasing as well. The smooth jazz background music mixed with the various sound effects blended nicely to my ears. Most importantly, clicking on your dog causes them to bark. When it comes to the audio and the graphics, I have no complaints. The developers hit the mark when it comes to these areas! DOG WITCH is a sweet and charming game that certainly drew me in!

The Conclusion: Short, Sweet, Simple with a whole lot of Barks

Having had a full release earlier this month and already receiving its first update, I’m excited to see where DOG WITCH might go! A post-launch roadmap promises major updates in December, January and in March. I am eagerly anticipating a ton more content, customization, and strategies to try out! I could also see some modding potential and a mobile port, if the developers decide to open those doors for their player base. If not, I still think DOG WITCH has a lot going for it. It will certainly be a game I come back to from time to time to see how things are going. Overall, despite the challenges presented by RNG, I had a ton of fun playing this one!

Heckmouse deserves an A+ for their game and I hope they continue to listen to their player-base for feedback. Though this game may not have the longevity, I think it is super fun for what it does offer. I hope that future updates only enhance the experience. If you have a dog at home, remember to give them an extra squeeze today. You never know what evil wizards might be taunting them!

Thank you for reading and protect those pooches!

Review: Second Sun

Games like Second Sun feel like they were assembled from spare parts found in the back of a developer’s workshop. It rushes forward with ideas borrowed from everywhere, mixes them together with little hesitation, and somehow still manages to land on its feet.

Developed by Grey Wolf Entertainment and published by Iceberg Interactive, Second Sun is an FPS with RPG elements, set in an open world.

Second Sun is unpolished, uneven, occasionally baffling, yet consistently entertaining. For all its quirks, Second Sun kept me playing far longer than I expected.

A Sun That Sets the Stage

You take on the role of a Sunborn, a lone fighter caught in the middle of a collapsing Empire and a rising Order of the Second Sun. 

The story is straightforward and only dips its toes into deeper lore, but it moves just enough to support the brisk pace of the game. A few surprising turns appear across the three Acts, and while none of them reinvent fantasy storytelling, they give your journey enough weight to keep you invested.

Rowen, the world you explore, stretches across regions filled with camps, ruins, towers and catacombs. It is expansive and occasionally striking, though often wrapped in dull colours that soften its atmosphere. 

Even so, exploring new corners becomes compelling once the early missions begin to branch out into larger, more ambitious excursions.

Where the Game Opens Up

The procedurally generated dungeons are the heart of Second Sun. Each time you enter one, the layout is entirely different, shifting passageways, arenas and branching routes in surprising ways. 

The structure can be confusing, since some paths lead to abrupt dead ends and others loop back on themselves with no clear purpose, but the constant unpredictability gives the dungeons their pulse.

These areas are where the game finds its best moments. Tight corridors erupt with sudden ambushes, wide caverns host frantic firefights, and hidden pockets of loot reward bold exploration. Even when the repetition begins to show, the randomness still injects enough freshness to keep the challenge engaging.

The Momentum of the Sun

The gunplay is where Second Sun truly earns its fun. Weapons feel powerful, responsive and satisfying to use. Shotguns hit with remarkable force, rifles have a solid rhythm, and SMGs offer a dependable balance during heavier encounters. 

Enemies pour in with intensity, and while many creatures go down quickly, human soldiers are surprisingly dangerous, forcing you to stay alert and move smartly.

Loot comes in constant waves, encouraging you to dismantle old gear and upgrade new finds. It can get overwhelming when your inventory fills with repeated items, but the upgrade loop remains addictive. 

As levels increase, so do your abilities. Invisibility, toxic blades, explosive boosts and other skills add a welcome burst of creativity, even if you end up relying on your weapons more often than not.

Flawed Gem Worth Playing

Second Sun’s flaws are easy to spot. Some NPCs barely animate, menus give off an old computer vibe, and the overall presentation looks rough around the edges. Characters lack personality, and death carries almost no real punishment. 

Yet these imperfections give the game a strange identity. It knows it is scrappy and throws itself into its strengths instead of trying to hide its weaknesses.

Second Sun is not trying to be polished or elegant. It is a rugged, energetic experience that places fun at the front and lets everything else fall in behind it. 

When the action is at full speed, it is easy to forget every visual flaw and every awkward animation. The game wins you over through enthusiasm rather than refinement.

If you want a smooth, pristine experience, this will not be it. If you want something rough but full of heart, Second Sun delivers the excitement it promises.

Review: Vivid World

Vivid World is a follow-up to Vivid Knight, another 2D RPG which has a completely different story, with the characters being redesigned along with other aspects which have massively improved such as the UI and graphics, giving the game a much more cleaner and modern look than its predecessor. It also includes completely new introductions such as orbs, which allowed for even more strategized and in-depth party building.

The various characters allowed for lots of different play styles and combos, keeping each dungeon refreshing and unique.

One thing I loved about Vivid World was the large character roster, there were so many different types of characters each with their own abilities, special skills, and symbols, allowing for many different combinations and synergies. Each unit has their own unique stats, which consists of HP, attack power, defense, magic defense, speed and technical points. As expected the units vary in strength since rarities exist and obviously the higher rarities have a bigger impact in battle, however upgraded units even if common can have just as much of an impact, so it’s a good strategy to collect the same units and upgrade them, as opposed to just picking the shiny looking ones, though that may be a bit too tempting for some to not resist.

After understanding more of the game I did go down the route of trying to collect the same units as much as possible, this though proved to be challenging at times since luck did play a big part in it, which I both liked and hated at the same time. It meant that it wasn’t too easy to just fully upgrade your team, but on the flip side it would sometimes feel like the always lingering luck was never on your side, which sucked to say the least.

A lot of times I would find myself at the jeweler store either wasting my carats by rerolling the units in the lineup or selling all the ones which weren’t being used, to try and get the one I so desperately needed in order to upgrade it. Sometimes I would waste all my carats ending up with nothing and other times I would actually end up getting the exact one I needed, but it’s the risk I took and it paid off sometimes.

Upgrades weren’t the only thing which could make your units stronger in battles and increase your chance of victory, there were also symbols which if you had a specific amount of in your party would unlock various buffs for your units. Each of them have two symbols, the first being a color and the second a crest, aiming to have at least a few units which have the same symbols can be very beneficial and make battles a lot easier, whether it’s an offensive buff such as increasing damage dealt from physical attacks, or a defensive one like quite literally increasing your defense by an amount equal to the number of buffs, it can be the difference between progressing to the next floor or starting at the very beginning.

Upgraded units and matching symbols within your team is great, but there’s also another trump card which does only activate once each battle, however it can be of great help. Union skills become available once you upgrade a unit, their partner will then be revealed and if you have both in your lineup then they can together unleash an attack or give the squad a defensive benefit. These really freshened up battles and gave me something else to try and work towards, mind you I had to actually work to get the specific linked unit in my possession, but once I did they went straight in and were a great addition.

Each time you start a dungeon the linked units will change, meaning that you can’t plan ahead and get the two of them before one of them has even been upgraded. It keeps things exciting and made it a lot more interesting, otherwise it wouldn’t be any fun would it?

Gems were one of the core mechanics of the game and when combined and leveled up would grant many benefits to your team. What was great about them was the fact that there are so many different combinations to the point that even after 15 hours of playtime I still have a lot more to discover. I mentioned earlier how prioritizing upgrades for units was something I thought was the most important thing to focus on in order to clear dungeons, but I’d argue that gems are just as important.

Transmuting them at the alchemist frequently is a wise thing to do, it allows the gems you have to grow even stronger and have a bigger impact in battles. Now I hate to say it and bring the dreaded word up again, but luck did also play a part in the gems you obtained. The alchemist doesn’t only allow you to combine gems but also gives you the chance to buy chests using materials which are one of the main currency’s in the game, don’t fret though they’re fairly easy to obtain and before you know it you’ll have lots, which the alchemist will always be pleased about.

Anyhow, you can use them to buy chests which contain three different gems, unfortunately you can’t keep all three but only one so choose wisely. The great thing about them is that you don’t need to collect lots of the specific gem you want to upgrade, all you need is one of them and you’re good to go. When combining gems you place the one you want to upgrade in the first slot and in the second one any gem will do, thankfully you don’t have to cough up anything for the upgrade so you can go ahead and do it for free.

One thing to understand is there are quite a few gems all of which have different effects, there are a few healing ones, some that deal direct damage to either one or all enemies, and others which reduce damage received. I was a big fan of the wide variety and multiple possible combinations of gems, it allowed me to experiment and see what ones were the best, which resulted in most of my equipped gems in each dungeon different from the last.

That was what I really loved about Vivid World, since there were so many different characters, synergies, gems, and orbs, my party was always different from my previous dungeons which kept the game fresh and allowed me to enjoy battles without ever having to worry about repetitiveness.

Too much greed can be a bad thing, which Vivid World reminds you of in a rather interesting way.

We all know that too much greed is never a good thing, a lesson a lot of us have probably learnt when we were younger in the form of food. Video games also remind us of the lesson if we’ve fallen victim to it again, only this time in a digitalized world.

Mana in Vivid World represents your greed and once you run out of it your units pay the price. They’ll all lose HP for each time you move, whilst you might only lose a small amount for each path you choose to take, overtime it does accumulate quite high and will punish you in battle for your earlier greed. You also lose mana if you carry more units than you can hold, a unique way of punishing players for carrying too much, as opposed to just being able to discard an item like most games allow. Once you make it to the stairs on the level and progress to the next floor, your mana will be restored.

I have to admit that I did get a tad greedy a few times, whether it was to go back to the jewelers store to upgrade a unit or to go to an undiscovered path which gave me some materials or carats when low on mana, it was a risk but sometimes worth it. Both luck and risk do play quite a big part in this game which depending on the type of player you are will leave you either hating it or loving it. I actually didn’t mind it, simply because even when it wasn’t on my side I still found clearing dungeons very achievable and most times easy, not to mention it was more of a challenge.

Don’t be mistaken though, if you do act recklessly by wasting your gems, not focusing on upgrades or simply not strategizing enough then your greed will not be the only thing that punishes you. Long story short if you want to be greedy then by all means go for it, but make sure you either have a healing potion at your disposal or that a boss isn’t waiting for you at the stairs, that way you can actually get away with your rapacity.

Review: Jotunnslayer: Hordes of Hel

Jotunnslayer: Hordes of Hel follows in the footsteps of many popular games. The most famous in this genre is Vampire Survivors. However, unlike that beast title, this one feels and looks more polished. Moreover, its Norse Mythology edge adds a sense of energy and magic.

This rogue-like arena romp was developed by Games Farm and published by Grindstone. It is a single-player, isometric title that spans 9 cruel worlds. Additionally, there are plenty of bosses to slaughter, characters to unlock, and a host of skills to develop and master. As such, it keeps you busy throughout.

Jotunnslayer: Hordes of Hel tells a gripping story. 

You control a hero who must overcome armies of beasts and deadly creatures. These horrific animals want to rip you to pieces, and they won’t stop until they are thwarted. Luckily, the hero is armed with a special weapon and the blessings of the Gods. Accordingly, they will use every trick up their sleeve to defeat the Jotunn and stop the death Goddess Hel.

The story and gameplay are unbelievably gripping. As you tackle every heinous wave, you must dodge, dive, and use your powers to annihilate everything you see. This is easier said than done, as different abilities and the cruel surroundings undermine your tactics at every turn. 

Familiar but wonderfully original action. 

Though much of the gameplay is familiar, Jotunnslayer: Hordes of Hel has some pleasant twists. The abilities can be upgraded, and each God has a progress tree that can be improved as well. This lets you start every round with a bit of an advantage. However, as the difficulty ramps up, the game balances itself out. 

Alongside the character and God progression are the hellish objectives. If you are to meet a Jotunn, you must complete an array of taxing tasks before the clock ticks down. This seems straightforward, but the waves of enemies get hectic, and each quest is bloody difficult. Consequently, it is impressive if you make it to the final stage. Finally, the different worlds have unique elements that influence your approach. These must be considered as you navigate every obstacle you face. 

Jotunnslayer: Hordes of Hel is wonderfully sombre. 

When death is assured, you need a sombre and melancholy aesthetic. Thankfully, Jotunnslayer: Hordes of Hel delivers this from the off. The roster of heroes looks burly, creepy, and unbelievably badass. Furthermore, each of the monsters is sinister, nasty, and uncomfortable to look at. In short, it captures a hellish and fantasy edge that matches the godly and oppressive theme. 

The audio is loud, aggressive, and dramatic. I love the booming music and the unnecessarily obnoxious sound effects. As the hordes grow, the soundscape is horribly uncomfortable but great to listen to. 

Simple controls. 

The control layout is remarkably easy to master. Dash, move, and a special ability are all you must understand and execute. Once you get to grips with these commands, you’ll saunter across each world without thinking. As such, this rogue-like is a cruel but joyous title to play. 

Replay value and longevity rely upon a stubborn completist mindset. If you wish to unlock everything, this game will keep you busy for hours. However, if you wish to play something casually, you may find that you tackle this rarely. Either way, it is addictive, and you’ll return for more. 

Jotunnslayer: Hordes of Hel is a great addition to the genre. 

This genre has some great and terrible titles. Thankfully, Jotunnslayer: Hordes of Hel is in column 1. The action is fun, addictive, and the right side of challenging. Moreover, I love the story and each godlike ability. Though it is occasionally familiar, it does enough to be original. Accordingly, I like it and recommend buying it here! Can you defeat Hel and be a hero? Master your skills, overcome every monster, and defeat every Jotunn.

Review: Syberia – Remastered

The adventure game genre is an odd one to examine. Imagine a product where traditional gameplay is deemphasized. You won’t be engaging in any tense shootouts, thrilling car chases, or other forms of high-flying spectacle. Instead, you’ll be presented with modest environments, in which you’ll need to examine documents, gather items, and solve puzzles.

Sounds fun? Well, not to most people. Point-and-click experiences were a staple of the PC ecosystem in gaming’s earlier years, but have since faded into obscurity. Adventure games have salvaged some success on consoles, mostly due to their willingness to become (somewhat) more interactive, with Telltale’s catalogue of choice-based titles briefly taking over the industry before their quality fell off.

Remastering Syberia for consoles is certainly a surprising move then. The lack of demand for titles in the genre coupled with aged 2002 game design philosophy doesn’t inspire confidence in today’s ultra-competitive market. Indeed, I’d guess Virtuallyz Gaming’s efforts will likely only be appreciated by those already fans of Benoît Sokal’s clockpunk odyssey.

Let’s start with the good; the visual facelift Valadilène and other areas have received looks nice. Textures are well-detailed, resolution is sharp, and the redone lighting breathes life into the environments. Performance is also rock solid, though any serious dips would have been a major cause for alarm given the game’s lack of dynamism.

Character models leave a bit more to be desired. Automatons fare well, but humans resemble plastic dolls. They aren’t awful, but stick out like a sore thumb given that the locations they’re placed in appear so lifelike. It feels like they’re from an older hardware generation, while other assets are in line with modern standards.

Exploration and solving puzzles makes up the majority of your playtime with Syberia. You’ll navigate protagonist Kate Walker around various spaces, reading text, searching for clues, and collecting items. Things get a little tricky however when it comes to actually interacting with the environment. The game makes use of fixed camera angles, which lends a bit of filmic charm, but also obscures the player’s vision to an extent. At multiple points, I had to look up a walkthrough to determine how to progress, only to find out there was a door or item I could engage with hidden just out of view.

Once you wrap your head around your surroundings, you’ll actually need to solve the puzzles the game is presenting you with. This is certainly one of those earlier titles that oldheads love to talk about, “back when games didn’t hold your hand as much”, etc. Yes, Syberia expects a lot more of the player than modern titles, but we’re so far removed from where the industry was in 2002 that members of the contemporary audience may not possess the acumen to divine the answers.

It’s frustrating, because I struggle to put my finger on specific elements of Syberia and definitively say “this is bad”. There are some good puzzles, but they’re laid out in such a way that is completely foreign to today’s gamers. It feels akin to struggling with a different language, or having to learn basic elements of video game literacy all over again. Syberia is caked with the design fingerprints of a bygone era, but it’s one that I struggle to see people connect with 2025.

The story and concepts of Benoît Sokal’s world are interesting and I’d love to explore them more, but the game structure actively grinds story progress to a halt. You’re constantly being stopped by new puzzles, which some may love, but it certainly destroys the pacing for those looking to find out what happens next. When you are treated to a cutscene, they’re the original videos from 2002. It’s quite disappointing these couldn’t be recreated in the new engine, considering the wide gap in visuals between the two eras.

Syberia isn’t going to be for everyone, and it likely won’t be for you. Point-and-click games aren’t very relevant these days for a reason, and it’s largely because the industry has moved towards more player-friendly experiences. This remaster is a great opportunity to experience a bit of the past, but I doubt it will have many people reminiscing about the way things used to be.

Review: Racer Wheel

The Racer Wheel from Turtle Beach is the perfect middle ground. I love racing games, but not enough to buy a fully racing rig. Moreover, I don’t have the room to keep a perfect setup for the odd go on Forza. Thankfully, this wheel removes a lot of fuss and nonsense. Instead, it focuses on the pure joy of racing and the connection you feel with your vehicle.

This product is a certified Xbox product. However, it can be used with a PC via the tri-mode connectivity. I tested the wired and wireless dongle method, and I was impressed. I have yet to try the Bluetooth option, but I imagine it will be stress and latency-free. 

What I absolutely love about this racing controller is its straightforward design. Instead of pedals, you have a streamlined arrangement. Paddle gears, customisable buttons, and smooth steering ensure that you lose yourself in the moment.

What’s in the box of the Racer Wheel

  • The box is attractive, simple, and large. The imagery is eye-catching, and the box can be recycled.
  • The Racer Wheel is nicely balanced, not too heavy, and simple to move. Moreover, it has adjustable clamps to attach to your desk.
  • If you play your console from the sofa, the 2 metal leg rests will come in handy.
  • Charge the controller with the USB cable.
  • Learn the basics with the user guide.

Technical aspects.

Being lazy is one of my biggest flaws. Sadly, this laziness spreads to my tech. Consequently, I don’t want stress or products that are challenging to use. Instead, I prefer instant results or plug-and-play devices. Luckily, the Racer Wheel can be used straight out of the box. The wireless functionality is lag-free thanks to its 30-foot range. Furthermore, connecting it to your PC or Xbox is a cinch. Therefore, gamers can get on and race without worrying about setting things up.

If you play wirelessly, you’ll enjoy up to 30 hours of trouble-free racing. I opted for the wired approach as I had a USB cable already set up. This may not be convenient if you play from your sofa. As such, you’ll enjoy the quick charging facility that helps you to stay in the game. Bluetooth 5.1 can be used for your Android smart device. This should be relatively easy to use, and gamers will enjoy a strong connection with a low power draw.

Usability.

The Racer Wheel is the controller of my dreams. It is so easy to use that I began installing titles that I haven’t played for years. Furthermore, adjusting the controller layout to improve each driving experience was straightforward. However, if you want to map the controller, this can be done from the free-to-download software.

The control centre 2 companion app is the ideal tool to maximise the Racer Wheel’s potential. This app lets you map the customisable buttons, adjust sensitivity, check for response times, and execute firmware updates. It is a simple program to use, and keeping your device up to date is child’s play.

Build quality.

Every element of this racing controller is of quality. The clamps, base, and support pads are durable, and the wheel doesn’t slip or move during heated racing moments. Adjusting the clamps was easy as the 2 adjustable knobs can be turned with ease. Unless you have an exceptionally thick desk, this device will fit most workspaces.

The buttons have a familiar layout that is easy to navigate. Moreover, the actuation distance is smooth and reassuring, and the position of the paddles and mappable buttons feels comfortable to use. The wheel is nice and plush, and holding it for extended periods causes no fatigue. Furthermore, though it has a noticeable weight, it doesn’t become uncomfortable during lengthy sessions.

Each of the accessories is well designed. The USB-C cable and dongle are hard-wearing. If you damage the cable, it can be replaced with any standard USB-C alternative. The adjustable knobs are strong and they will last the test of time. Finally, the wheel is easy to clean if you suffer from sweaty palms. Alternatively, maybe your kids love to grab your gaming gear with their dirty hands. Either way, the Racer Wheel polishes up with no concern.

Is the Racer Wheel worth it?

With Christmas just around the corner, the Racer Wheel could be the perfect option for the gamer in your life. If you are currently flying solo and you love racing games, this device should be on your radar. It is easy to set up, great to use, and comfortable during marathon races. Additionally, I love the free-to-download app and the versatile connectivity options. Accordingly, I think it is great and recommend buying it here!

(More information on Turtle Beach can be found here!)

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Dispatch

Almost a year after its reveal at The Game Awards, Dispatch launches to much anticipation and intrigue. Can this game from a group of former Telltale Games developers strike lighting in a bottle? Or should it have been left on the cutting floor?

Superheroes In The Workplace?! (And So Much More)

Anyone who knows me would tell you my go to genre of video games is interactive dramas. Over the years I’ve played every single Telltale, Life Is Strange and just about any title in this genre you can think of. I revere the genre and how these games manage to illicit these deep emotions in me and how much I connect with and love the characters. The ability to choose your own path speaks to me so profoundly from a narrative perspective, I just can’t get enough of it. So when AdHoc Studio (A team made up of former Telltale Games developers) announced Dispatch, my enthusiasm and excitement was through the roof! What I’m about to say, I don’t say lightly – Dispatch is an all time classic and easily one of the best interactive dramas ever made. It’s that damn good.

I cannot state enough how brilliant the narrative of Dispatch is. The game bills itself as a superhero workplace comedy but it’s so much more than that. Set in Torrance, California, you assume the role of Robert Robertson III, a third generation superhero who doesn’t have any actual superpowers. What he does have is a giant mech suit which he pilots, giving him the name of ‘Mecha Man’. At the start of the game, Robert is lured into a trap by supervillain Shroud who murdered Robert’s father prior to the events of the game. Robert manages to barely escape the trap but at the cost of his suit being almost entirely destroyed, forcing him into indefinite retirement. After failing to stop criminals in the street, Robert is introduced to Blonde Blazer, a corporate yet powerful superhero who runs Superhero Dispatch Network (SDN) and convinces Robert to become a dispatcher and run a team of superheroes in exchange for repairing his suit. Thus setting the game’s events in motion.

This is such a brilliant start to the game that helps set the stage for the player to gain an understanding of Robert and his motivations and feelings. I became emotionally invested in his journey immediately. His clear issues with his identity now that he no longer has the suit is such a great narrative tool to use in order to push Robert to new emotional depth. The game just gets better and better from here on in. Set across eight episodes that will take you around 8-10 hours to complete, the story is an emotional and hilarious tale of teamwork, identity and morals.

The team you look after is a dysfunctional bunch of former supervillains known as the Z-Team. The team is made up of Sonar (a man bat), Punch-Up (a jacked up Irish dwarf), Flambae (a flying hero who can control fire) Invisigal (shockingly, she can turn invisible) Malevola (a literal demon), Golem (a sentient construct), Prism (a master of light) and Coupé (mercenary enamoured with knives). This cast of characters is nothing short of one of the best casts ever assembled, as they are both hilarious but also profoundly complex.

Of course, since this game is billed as an interactive drama, player choice takes a huge role in how the story unfolds. There are many dialogue and choice options throughout the game which help shape relationships, romance, events and reactions and may drastically alter how the story ends. The amount of choice and replay ability is phenomenal and I cannot recommend multiple playthroughs enough in order to fully grasp the scale of differences in choices.

The script and the dialogue are some of the best in gaming, ever. The cast, my god the cast! The voice cast is outstanding propelled in lead by Aaron Paul who fully encompasses Robert and makes the character feel truly alive. The Z-Team is voiced by a diverse cast, including rappers and the likes of Moist Cr1TiKaL as Sonar; Yung Gravy taking an hilarious turn as Golem and so many more great performances across the board. The full list can be found here. If you are looking for a superhero comedy full of action, heart, mystery and emotional moments, then this is the game for you. It is best to go in with as little knowledge as possible and let these characters imprint onto you. This story will stay with me forever. Magnificent.

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Hacking, Dispatching, Interacting, Vibing

Often, gameplay in interactive dramas tends to be pushed to the wayside in order to fully showcase the narrative but this is not the case in Dispatch. The core gameplay loop is intrinsically tied to the title of the game itself. Whilst there are some quick time events and dialogue choices often found in this genre, it’s the dispatching gameplay mechanic that feels so fresh and quite genius. Throughout each episode, Robert will partake in his dispatch shift or shifts depending on the episode.

Logging into SDN, it’s up to you, as Robert, to strategically decide where to send your team across the city to different crimes and events taking place. It could be stopping a robbery, it could be saving a cat or even fighting a Kaiju! What makes this so addictive are the stats and traits tied to each character. They all have different stats, whether its mobility, charisma, intellect, vigour or combat. Looking at each event and deciding which character or characters fit the needs of that mission is just an absolute blast. The shifts get progressively harder but you continuously upgrade the stats of the team and unlock their unique abilities, making some characters overpowered for certain events. Of course, sending the right character won’t always mean guaranteed success, as the game operates on a percentage probability system, making it somewhat randomised. Staggeringly good.

The icing on the cake for the gameplay is the hacking minigames that take place during dispatch shifts. Some events require Robert to aid the team by hacking into cameras, doors, safes etc. This is a simple minigame that gets progressively more difficult the further into the game you go. Unlocking passwords, avoiding anti-virus and using electrical sources to power you to the exit are some of the tasks to handle. Or it could be a countdown pressing you for time. These are just some of the events that take place in these hacking sequences. I fully expected the game to mainly consist of dialogue and QTE’S but it’s so much more. I could never have dreamed of a better gameplay system to fit the narrative so perfectly like this.

Straight Out Of A Comic Book

If you think I’m about to stop waxing lyrical about this game, then you have another thing coming. The visual presentation is just mesmerising. Every character, location and environment looks ripped straight out of a comic book, with gorgeous 2D cell-shaded backgrounds, complemented by 3D models dripping in detail and colour. Every character looks phenomenal and each one looks fitting of a main character, with the amount of detail put into each layer of clothing being particularly impressive.

The Mecha Man suit is also something to behold at the start of the game. The level of complexity on the characters’ faces when conveying emotion is breath-taking. You can really tell the love and passion these developers have poured into this game. You can see the inspiration of old Telltale games shining through but this is just on another level. A vibrant, beautiful world and the fact that the team has talked about making this into a animated series excites me to my core.

Similarly, the audio design and soundtrack are so wonderfully woven into the narrative that it is magical! As previously mentioned, every character is voiced so superbly (Jeffrey Wright as Chase, my personal favourite) bringing huge amount of depth and emotion to each line they utter. Every fight scene or action moment sounds bombastic and intense, whilst the beeping on the dispatching network is so satisfying to hear it’s hard to quantify it in words. And then, the soundtrack, good god. Every episode ends with a song that perfectly fits the events and mood. I can’t imagine it being any more perfect. The score itself is wonderful and adds so much emotion and weight to the scenes. I am simply in awe of AdHoc Studios presentation across the board. Masterful!

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Verdict

To put this as simply as I can, Dispatch is a game that will stay with me forever. It’s easily my game of the year so far and one of my favourite stories ever told. A tale of discovering a true identity, packed with emotion, comedy and romance, it’s more than I could ever have hoped for in an interactive drama. Add in the superb and unique gameplay mechanics, and AdHoc have managed to catch lightning in a bottle. Stunning visuals, pitch perfect audio design and a killer soundtrack make this the perfect game. I just pray the developers decide to revisit this world, whether that’s on television or hopefully another season in video game form. Bravo AdHoc, you have achieved true perfection! I’m going back to Dispatch!

Review: Winter Burrow

Winter Burrow is cute, wholesome, and simple to play. Additionally, it is weirdly addictive as you explore a small but interesting world filled with resources, bugs, and captivating neighbours. This adventure title follows a familiar gameplay loop. Accept a quest, explore your surroundings, and collect some bits and pieces. On the way, you’ll meet new individuals, unlock new gear, and discover plenty of secrets.

This heartfelt adventure was developed by Pine Creek Games and published by Noodlecake. It is a single-player experience that utilises a third-person perspective. This wide viewpoint helps you to explore your wintry surroundings. Furthermore, it assists you as you try to tackle an array of angry bugs. Thankfully, much of the action is straightforward, and combat isn’t a priority. Accordingly, it is the resource gathering, crafting, and quests that take centre stage.

Winter Burrow has a touching plot.

Living in the countryside is a dream for many people. No hustle and bustle, friendly neighbours, and clean air. However, the desire to earn money and offer more to your children can be enough to turn your head. Sadly, this is exactly what happened to the protagonist’s parents. They swept him away from his childhood burrow and his aunt. Sadly, this was the worst decision of their lives. The work was hard and they fell ill. Once his parents passed, the young mouse returned to his home to rebuild a life for himself.

This rebuilding and healing form the backbone of the action. You must speak to the locals and your aunt to unlock new equipment and assist them with their needs. Whether it is rare herbs, lost family, or some sticks and stones, the plucky young mouse will help. En route, there are apex predators to avoid and a fun and occasionally dramatic story to enjoy. Additionally, you must be aware of your health, hunger, heat, and stamina bars. If your health drops to zero, the hero will fall, and your journey will temporarily end.

Straightforward action.

Like its peers, Winter Burrow has a simple-to-follow gameplay loop. Your initial tasks are relatively simple, and your equipment is refined. However, as the game progresses, you’ll find new resources and unlock new tools. An axe, a pick, a lamp, and a spade are essential if you are to complete every job.

On top of this, there are recipes to unlock, food to cook, and furniture to build. Your burrow will not fix itself, and the resources are not easy to find. Consequently, you must knit yourself thicker and warmer winter gear as you venture into colder and more dangerous areas.

Winter Burrow looks great.

The developer has done a nice job of creating a vibrant world that is dangerous and welcoming. The bugs are simple but effective, and creating and finding new paths is no easy task. As such, you must have a keen eye as you explore your surroundings. I liked the varied weather fronts and the use of lighting to create a sense of drama.

The audio is warm, wholesome, and well delivered. Everything is nicely balanced, and I like the blend of calm and dramatic moments. The soundtrack is nice to listen to, and it was extremely relaxing. Subsequently, it makes exploring feel a little calmer.

Tight controls.

The world is a pleasure to explore, and Winter Burrow is a joy to play. Moving across each area could be dangerous, but the tight controls help you to move quickly and attack any bug you encounter. Furthermore, the excellent UI ensures that you can grab each tool with ease.

The core game lasts around 10 hours. After this, there is little reason to return. This should be a problem, but it isn’t. I enjoyed every minute of the story and helping the locals. Additionally, the length of each fetch quest was just about right. As such, Winter Burrow never outstays its welcome.

Winter Burrow is a fun indie title.

Indie games flow like the sea. They are never-ending, and it can be tough to swim against the current. Thankfully, Winter Burrow is a breath of fresh air. It is fun, simple, and wonderfully wholesome. Additionally, it looks and sounds great, and it is easy to play. Accordingly, I love it and I recommend buying it here! Can you help your aunt and rebuild your home? Gather every resource, help the locals, and become everyone’s new best friend.