
The small world of otome games
Winter’s Wish: Spirits of Edo is another title developed by Otomate that can be added to the niche collection of otome games, a Japanese genre of story-telling particularly targeted towards girls and women. Typically, players play as a female protagonist and aim to develop a romantic relationship with one of the male lead characters.
Winter’s Wish is a pure adventure otome game that supposedly takes place in the Kyoho era of Japan, however, suffice it to say that it is not quite historically accurate. The game can definitely appeal to those appreciate of historical fantasy; while there are some period-based lexicon and attention to minor details, Winter’s Wish is more-so a fun, fantastical journey with the main goal of achieving romance.
The otome fanbase predominately resides within Japan, China, and Korea, but there is a sizable amount of dedicated fans in the US and other countries. Winter’s Wish was released on the Nintendo Switch with an English translation on May 18th, 2023.
The dread of threads

Winter’s Wish begins with a young woman named Suzuno, who has been living in isolation for years atop a snowy mountain following her father’s death. She had been chased out of the nearby village after being deemed a demonic entity, because Suzuno harbors this curious ability where she can see “threads” around people’s necks. These mysterious “threads” can present themselves in a variety of colors which depict the wearer’s emotions and potential fate. Suzuno recognized that she is the sole person of this ability since the age of nine, and talking about them incites fear in her neighboring villagers.
For example, red threads mean that the individual is angry and blue threads indicate sadness, and so on. However, Suzuno becomes very uneasy when she detects black threads, which indicate that something absolutely terrible is about to happen to someone.
One day, Suzuno encounters two unknown samurais and they tell her that the shogun has requested her presence. One of the samurais, Tomonari Takamura, reveals that they are part of the shogun’s “oniwaban,” a top-secret group tasked with extinguishing these frightening monsters that are popping up all over the place. Since Suzuno now knows of this secret group, she has no choice but agree to meet the shogun. However, before they depart, Suzuno detects a mass of black threads encompassing the entire village, spelling a certain doom . . .
A tale of the Kyoho era, again.
The plot of Winter’s Wish is rather iffy. It was hard to take seriously and will certainly not appease those who value strict adherence to historical accuracy. However, taking place in the Kyoho era is merely a setting placer to provide character and background aesthetics, as well as to give a general timeframe of when these story events are happening. Otome games all kind of blur together in this regard.

Suzuno, the player character, is of importance to the oniwaban because she is able to predict and detect the “blightfall,” which are demonic monsters brought to tangible fruition via the negative emotions of people. The black threads reveal the presence of these monsters. The main plot of Winter’s Wish is accompanying the oniwaban on their missions, but fortunately the story prevents itself from becoming overwhelming and muddled by dividing its game paths into three districts: the Castle Town, the Entertainment District, and the Samurai Town. This separation allows for individual story arcs and more involved, fleshed-out interactions between Suzuno, the bachelors, and other minor characters.
Strange routes to romance
The main story aside, most people play otome for the love and romance, and Winter’s Wish has got plenty of that. After the prologue, players get to choose which district they want the story to follow and each of the three districts contains two different eligible bachelors. All routes are two chapters long, and once one specific bachelor is pursued, there are more chapters to follow.
The eligible bachelors include: the quirky Tomanari, the caring Kunitaka, the cocky Kinji, the vivacious Ohtaro, the serious Genjuro Kuga, and the lackadaisical Yoichi.

In order to purse one of these love interests, players must accumulate affection by selecting the correct choices when prompted. Different bachelors have their own personalities and means of interpreting reciprocating affection from Suzuno. When successfully pursuing a love interest, you unlock that bachelor’s “Affection” ending or “Sorrow” ending. The final decision the player makes which determine which ending is received. There are also several “bad” endings, which are kind of like “game overs.”
You can pursue any male love interest in any order accept Tomanari and Ohtaro. Tomonari’s route will be unlocked once you have completed at lease one other route, and Ohtaro will be unlocked after you finish the affection ending for Tomonari.
I initially went for Kunitaka, who presents himself to be easy-going, patient, and protective. He certainly gives off this fraternal vibe, so it was a little awkward for this slow-burn friends-to-lovers arc to blossom. Kunitaka is a very sweet man and the story with him is fine; he has got a little bit of angst as he feels inferior to the other members of the oniwaban. Otherwise I would not say Kunitaka’s route is interesting in a visual novel sense. A great boyfriend for reality, just decent in fantasy.
Literally objectified love interests
The wild thing about the bachelors of Winter’s Wish is that Suzuno cannot read their threads . . . because the male leads are not actually human. The members of the shogun’s oniwaban are “vessels,” or inanimate objects that have acquired a soul. Vessels look human, and need to eat, sleep, and develop relationships. However, the oniwaban vessels have their memories and hearts sealed in order to efficiently fight against the blightfall with their “Snow Sacrament” ability. As such, falling in love with Suzuno and rediscovering their inner memories and feelings can have detrimental consequences.

As Suzuno grows closer to any of the guys, the story unfolds in a myriad of interesting ways. Each character has their own backstories, character strengths and unique flaws. Both Suzuno and the men learn to love and become vulnerable, offering some well-written dialogues and character development. Suzuno does not need the ability of thread reading in order to understand the thoughts and feelings of her beloved. To be honest, every single storyline provides a likeable romance. Each character is distinct and charming enough to win over any sort of player, and it is highly recommended to play through all six romances!
Lots of telling, not much showing
The illustrations of Winter’s Wish: Spirits of Edo are phenomenal, so props to the leading artist Nagaoka. Every character was dressed aesthetically pleasing and did give off an Edo period feel, and Suzuno and the love interests had a nice, vast array of visual emotions.
The soundtrack is also really appropriate to the settings and well-orchestrated. The sounds are gentle and whimsical, and do not distract from the ability to read attentively.

While the artwork is phenomenal, unfortunately a lot of the minor and background characters do not receive visuals at all. There is simply not enough illustration. Winter’s Wish is one of those games that majorly relies on telling you what is happening, rather than showing you. Some action scenes that could have had a lot of potential–such as combat against the blightfall–are hardly depicted. There is an initial banner portraying a spider-like monster, but nothing to follow throughout the game. The most one will witness is quick slashing of swords and several sound effects.
Perhaps the lack of visual offers a proactive use of the imagination, but frankly, otome visual novels like Winter’s Wish hardly feel like a video game at all. Players get to make choices to win the affection of a bachelor, and even then, the interactions are scarce. For the most part, there are only two to three dialogue options you can pick from. The first several of hours of playing Winter’s Wish, I hardly touched any buttons at all except to save the game and check the dictionary. Due to the lack of actual gameplay, there were times that the story felt sluggish and lost my interest entirely. Otome is incredibly niche in this regard.

Final thoughts
If you are generally a fan of otome, I would say that Winter’s Wish: Spirits of Edo is decent enough. Players get to read and enjoy a fantastical tale without doing much else, aside from the occasional decision-making. The game takes about ten hours to beat at least once, but certainly much longer if you are aiming to complete all possible routes and sift through extra content.
The characters are charming, fun, and infused with sweet and exciting romances. Any and every route is steadfast and detailed and the relationship development is fun to read. It is impressive to say the least that there truly is not a single dislikeable character, even when he or she is not one’s cup of tea.
In personal taste, I am not much of a fan of visual novels. The lack of player input is rather disappointing and not being able to see visuals for most of the story and combat feels lackluster. Winter’s Wish is cute, but a bit of a bore at times. Otomate has made lots of other titles like Cupid Parasite, Code: Realize, and Collar x Malice, which offer better writing overall.


















































