Review: Kudzu

A new game for an old system

Yes, you read the heading right.

Kudzu is Chris Totten’s passion project born from his college experience, where he worked on assignments surrounded by the nefarious kudzu plant. This game was specifically made with the intention to be played on the original Game Boy itself (and yes, it works)! It is much akin to old-school Zelda and Metroid titles; Kudzu has ditched linearity and introduced more . . . well . . . plants.

Players can play Kudzu on the original Game Boy, Game Boy Color, Super Game Boy, Game Boy Pocket, and the Game Boy Advance, thanks to Totten’s partnership with Mega Cat Studios for physical cartridge production. It can also be purchased on the Nintendo Switch digitally. The game was released on April 5th, 2024.

Kudzu: “The World-Eating Plant”

You play as Max, a gardener apprentice to Master Zoen. Max and colleagues live at a research base with the intention of studying the true properties of the invasive plant named kudzu.

Outside of Max's house at the kudzu research campsite

Zoen, however, has gone missing after mysteriously wandering into the dangerous Kudzu Fields. Max drinks some tea and gathers some “kudzu jelly” and then sets out to find his master. He finds Zoen’s machete abandoned in the fields, equips it, and continues on his bizarre journey. Along the way, he receives help from various colleagues and creatures, collects mushrooms, and slashes the kudzu overgrowth.

There are plentiful monstrosities within the kudzu-covered world, including snakes, large insects, and hostile flowers. In order to recover health from the damage delt by enemies, Max must consume jars of “kudzu jelly.” Kudzu has healing properties after all.

In total, Max travels to eight different areas: Kuzdu Fields, The Gardens, The Estate, The Forest, and more. Kudzu is understood to be non-linear, as Max can go wherever he pleases at any point in time. This requires some back-tracking and cut-throughs of previously explored areas to get to the next location.

A botanical adventure

The game itself is straightforward, and perfectly encapsulates the aesthetic of the Game Boy. Players can select different artistic borders surrounding their game; the game’s booklet looks exactly like how they did in the past, giving you tips, demonstrating the gameplay and mechanics, as well as showcasing Kudzu‘s artwork and character biographies! The classic Game Boy green coloration is perfect, being that the game is all about botany.

Pause menu item screen in Kudzu

Kudzu‘s sprites are quite large, which is different from the sprite sizes in Zelda and “Metroidvania” titles. While this makes it easier to see all the details, it does make each location feel more compact and cramped. Max is only able to equip short-ranged weapons, like a hoe or a rake. If it were not for the weird sprite scaling, ranged weapons could work very well. It would have aided in certain circumstances, like attacking the annoying, spitting “kudzu blossoms”.

On the topic of weaponry, or farm tools, Max is able to use a machete, a garden hoe, a rake, gardening boots, among other items. Each item has slightly different abilities. The boots, for example, allow Max to stomp over brambles and rough terrain without taking damage. Unfortunately, Max himself never upgrades. Max’s base abilities remain the same and all he can really do is walk around and swing a weapon.

The Garden area in the game Kudzu

The music is another strength of Kudzu, composed by Brandon Ellis (a.k.a. CityFires). Personally, I am often burnt out by the desire to replicate outdated graphics . . . but I never get enough of old-school chiptune. Kudzu‘s soundtrack gives off vibes similar to the soundtrack of Mega Man: tenor and a bit ominous, yet full of energy and thrill. Each area theme is unique and emanates a sense of cautious yet curious adventure. It is the kind of music I would take a bit to listen thoughtfully to before I actually started playing the game.

The questionable controls

While Kudzu has many strengths, there are several fatal flaws in regards to its mechanics. The controls are a bit janky (and I suppose a lot of older titles are just like that).

Place of the first boss fight in the game Kudzu

There were too many times that I just . . . lost control of Max? He would move in random directions that I did not initiate, or my machete would lag several milliseconds before it actually swung. Certain enemies seem to have respawned spontaneously, especially after exiting the pause menu screen. Due to these delays and errors, Max’s attacks occasionally became futile, and players may get hit by an enemy for no reason other than Max suddenly running into it. This made the game frustrating. Kudzu is a tad difficult already, but these performance issues made Max’s deaths very much inevitable.

I died more than anticipated. If players had not saved the game in a while, you can get set back quite a bit. To save one’s data, Max must go inside tents that are scattered throughout the map and interact with the radio. There are lots of tents to save at, yet I struggled lots and had to redo areas over again.

The pause menu screen does not operate smoothly at all. Navigating the screen would sometimes just . . . not work. Clicking left or right to hover over items and options would not register at times, and the clicker became “stuck.” Also, I swear some of my kudzu jelly disappeared even when I had not used it.

Pause menu screen in Kudzu

The syncing between the gameplay screen and the pause menu was not very accurate either. Sometimes, the amount of health Max appeared to have on the pause menu was not shown in-game, or it said something different. For example, the pause menu said that Max had 25/100 health left, but in-game it would briefly show I had 50/100 health remaining. Due to the miscommunication, this caused me to die much faster and more frequently.

Final thoughts

The concept of Kudzu is amazing and creative, and for sure appeals to fans of the classic Game Boy. Who makes new games for old consoles? Chris Totten sure does!

The soundtrack is full of energetic bops; the character art is nostalgically wonderful; the Game Boy format is neat; and incorporating the kudzu plant as the main object of significance is super cool. As someone who lives in a location that is overrun by the dreaded kudzu, I found the overgrowth relatable and humorous.

Max acquiring Zoen's machete in Kudzu

The gripes are pretty major, however. The imprecise control schemes and the somewhat unvaried gameplay becomes tedious and boring. Redoing the same areas over and over, the struggle to acquire area maps, and the eventual repetitive nature of the game are definite downsides.

Regardless, I still recommend Kudzu. I applaud the small team of developers for working so hard towards this passion project, and taking the time to thoughtfully research and artistically craft such unique ideas into an old medium.

Review: Genshin Impact decorative light

Genshin Impact has been revolutionary since its release on mobile devices and consoles. Consequently, I’m not surprised that gaming paraphernalia is now available. Today I’m looking at the eye-catching Genshin Impact decorative light. This striking accessory is the perfect addition to your workstation. Moreover, its neon effect won’t overpower your set-up.

This solid unit is ideal if you want a bit of a wow factor for your console or PC. Additionally, its rechargeable battery and user-friendly approach make it a plug-and-play dream. If you are like me, you won’t want untidy cables ruining your streamlined desktop. Well, thankfully, this lamp can be charged and left unplugged for hours on end. The result is a vibrant nod to an excellent title and a head-turning workspace.

Technical aspects of the Genshin Impact decorative light

The Genshin Impact decorative light is vibrant without being obnoxious. The neon effect lighting delivers a warm hue that illuminates a small area. Moreover, the simple on/off switch is hidden in the body of the lamp. Accordingly, this has a streamlined finish that enhances any man cave or gaming arena.

The lamp is powered by a rechargeable battery. This powerful, yet compact unit lasts ages, and it can be charged in no time at all. I accidentally left the light on overnight, and it was still burning bright when I woke up. Now, you may be concerned about a fire risk or unwanted heat damage. However, fear not as the lamp runs pretty cold. Accordingly, I wasn’t concerned about my forgetfulness. Additionally, thanks to the quick charge facility, it mattered not if I let the battery run low.

Build quality. 

Neamedia Icons creates some fantastic gaming products. Furthermore, they utilise some of the biggest brands to create attractive and desirable items. Thankfully, the Genshin Impact decorative light doesn’t buck this trend. The game logo is on point and fans will lose their minds over the attention to detail. If you happen to not be a fan, you may still admire the wonderful colour palette and the clean lines. 

What impressed me most was the solid build quality. This sturdy unit cannot be taken apart. Consequently, this reduces the risk of unwanted damage or lost parts. Moreover, it delivers a more professional and authentic finish that streamers and gaming fans will adore. 

The item is charged using the well-placed USB-C port. This rugged charging port will take some rough-housing. Furthermore, as it is hidden towards the bottom of the lamp, it doesn’t undermine the colourful finish. Finally, the aforementioned on/off switch hides in plain sight. This simple-to-use switch is tactile, hard-wearing, and easy to find. As such, the Genshin Impact decorative light is attractive and user-friendly. 

Is the Genshin Impact decorative light worth it?

Decorating your gaming space is a personal choice. However, if you love unusual items that will turn someone’s head, then I recommend this product. I love the gentle hue and the impressive battery life. Moreover, this solid unit is attractive and robust. As such, it looks fantastic on a shelf, by your console or next to your monitor. This lamp is a bargain as it is available for under €30. Consequently, I recommend buying it here!

(More information on Neamedia Icons can be found here!)

The Genshin Impact decorative light has been awarded the Movies Games and Tech Gold award.

(Full disclosure! Neamedia Icons provided a sample for a free and unbiased review!)

Review: Crown Wars: The Black Prince

“Crown Wars: The Black Prince” throws players to the tumultuous era of a burning, war torn medieval France, offering a tactical experience reminiscent of the acclaimed XCOM series. Choose which of the varying in playstyle families you’re fighting for, customise your emblem and assemble your squadron of valiant troops, each representing a unique class with distinct roles. Lead them into battles across a variety of dynamic environments and try not to get attached, as keeping them alive won’t be easy!

One of the game’s distinguishing features is its departure from the intense time pressure characteristic of XCOM. This allows for a more leisurely approach to troop management and resource gathering, as players can focus on developing their squad and upgrading their main base through side missions. While time does pass as you dispatch troops and undertake missions, the main missions offer a longer window of opportunity, providing players with greater flexibility in their strategic decisions. “”Crown Wars: The Black Prince” doesn’t wait around to jump in the action and after a cutscene throws the player into battle. First there’s act 1, which has the role of a tutorial that allows the player to get familiar with the games mechanics as well as slowly unlocking new buildings that provide many benefits to your growing band of alchemists, beast masters and many more. After completing the initial tutorial act the game will open up with random missions that pop up on the map for a couple days which range from killing all enemies to extracting prisoners. Those will yield valuable resources used for upgrading weapons and armour in the forge or various buildings around the base.

Visually, “Crown Wars: The Black Prince” immerses players in its richly detailed medieval setting. From the smouldering ruins of pillaged villages to the imposing walls of besieged castles, each battlefield is meticulously crafted to evoke the atmosphere of the era. On top of the typical use of destroyed buildings and carts as full of half cover, Crown Wars stands out with its inclusion of interactive elements. Among them are ballistae and catapults that add an extra layer of depth to the tactical combat, allowing players to leverage their surroundings to gain the upper hand against their foes.

Despite its strengths, the game currently sits at a 7/10 rating in my opinion. While the medieval setting and tactical gameplay are executed admirably, there’s room for improvement in terms of character customization and troop levelling. The current system feels somewhat limited, with only two skill trees per class and streamlined weapon options. However, with some adjustments and added variety, “Crown Wars: The black prince” has the potential to become the definitive XCOM-like experience that fans have been eagerly awaiting.

In conclusion, “Crown Wars: The black prince” offers a compelling blend of tactical depth and medieval atmosphere. With future updates addressing the concerns raised by players, it has the potential to ascend to the ranks of gaming greatness and become a must-play title for strategy enthusiasts everywhere.

“Crown Wars: The black prince” is available from May 23rd on all major platforms.

Preview: Ships at Sea

Ships at Sea is a fantastic way to train your sea legs. This simulation title allows gamers to explore the beautiful oceans surrounding Norway. Moreover, it has some business elements and a host of boats to captain. As such, this could be the best on-water simulation title to date.

I played Fishing – North Atlantic in 2021. This latest game aims to expand on that experience with a host of vessels, skills, and jobs to undertake. Accordingly, if you like F-NA or Fishing – Barents Sea, then you will adore every second of this deep and beautiful title.

This fishing/business management sim was developed and published by Misc Games. Furthermore, it can be enjoyed alone or online with others. Though I didn’t tackle the online element, I can imagine it’ll be great fun. What’s more, it’s certain to encourage role-play-loving gamers and a healthy and thriving online community.

Ships at Sea tells a typical genre story. 

The simulation genre isn’t renowned for its originality. Sadly, someone in your family normally dies and you inherit their failing business. Thankfully, with the help of your friends and a wholesome reminder of inspirational words, you set to work. Unsurprisingly, this is pretty much the plot of Ships at Sea

You play the role of an inexperienced seafarer. Yet, with the right guidance and plenty of patience, you quickly become a leading light on the water. Consequently, you start making large sums of money and invest in a healthy fleet of ships. What’s more, you support the local community by hiring staff and transporting goods. In short, your moral compass points in the right direction, and you always help if there is a buck to be made. 

Slow-paced action. 

I’ve been fortunate to have my copy of Ships at Sea for nearly a month. Now, it may seem like ages to own a game. Additionally, you may expect me to have finished every aspect. Sadly, I haven’t, as there is plenty to see and do. Moreover, the slow-paced action prevents you from getting anywhere fast. First, you control a row boat. This may not seem that bad, but it takes forever to complete the easiest of tasks. However, this arduous test sets the scene nicely. Furthermore, it acts as a tutorial to get you up to speed.

Once you’ve learnt the basics of cargo transportation, fishing, and sales, you are free to do as you wish. This was where Ships at Sea excels. I loved the ability to relax on the ocean and complete any task within reason. You are limited by fuel, boat size, and an ever-changing weather front. Accordingly, you will want to work hard and purchase a suitable vessel before you cross the vast Norwegian waterways.

Tasks. 

The action focuses on 3 tasks. You are expected to complete service jobs, fishing, and haulage. The service jobs were my least favourite as they were mindless and often took much longer than they should. Yet, there was a sense of reward as you served the local community and did your bit for nature. 

I spent most of my time flitting between fishing and haulage. The latter was pretty straightforward as you simply loaded boxes onto your deck and delivered them like an Amazon driver. The main challenge with this line of work was the time-consuming sailing and finding the right port. Yet, once you get to grips with this, you can relax, take in the beautiful scenery, and watch the world go by. 

The most interesting element has to be the fishing. With several different methods on offer, you are spoilt for choice. The gameplay starts with a simple hand-fishing method. As you learn new skills and earn new certificates, you can purchase bigger boats and cast your net out further. Alongside this, you can hire a crew to help complete your task, and you must manage your catch and your time if you wish to make the largest profit and not get fined. Consequently, there is plenty to balance if you wish to get things right.

Ships at Sea looks great. 

Like its predecessors, Ships at Sea has a few minor issues to contend with. Sadly, the boats don’t ride over the waves and this causes an issue with sea spray. The result is an unrealistic experience that looks odd. However, when you observe the larger picture, you enjoy a great-looking game. The sea has a wonderful finish that is realistic and attractive. Additionally, the land looks amazing from afar. When these elements combine, you lose yourself in your spectacular surroundings. Disappointingly, though, when you get close to buildings or your ship, the details are off, and the textures aren’t great.

The audio, on the other hand, was phenomenal. The upbeat soundtrack has a jovial and fun vibe that matches the sense of hope and anticipation. However, it is the sound effects that truly shine. The noise of the waves and the crash of the boats was fantastic. Moreover, the varied weather fronts have unique noises that up the ante. I loved the howling wind, the driving rain, and the terrifying storms.

You may wish to adjust the controls. 

Though the control layout is intuitive and well-thought-out, the sensitivity is off the chart. Though I adjusted my DPI, the cursor speed was insanely rapid. This caused an unnecessary feeling of nausea while adding to the seasickness realism. Other than this problem, the UI is pleasant to explore and many of the tasks are straightforward to complete as a consequence. 

If you love sailing or fishing, then you’ll adore Ships at Sea. Bobbing across the waves while unleashing your nets was a great experience. Additionally, I loved plotting a course and investigating unseen coves. Though this is a time sink, you’ll cherish the relaxing moments and the stunning scenery. 

Become a ship’s captain in Ships at Sea

This won’t appeal to everyone. The slow action and often time-consuming expeditions will frustrate some gamers. However, if you love fishing and the ocean, this will be right up your street. With an array of tasks on offer, character progression, and multiplayer action, this ticks many boxes. As such, I like it and I recommend buying it here! Can you master your sea legs? Pick a boat, choose a trade, and get to work.

Review: Tales from Candleforth

Tales from Candleforth tells a harrowing story of unexpected talents and the brutality of fate. Additionally, it intertwines the occult and an array of simple and challenging puzzles for good measure. This dark and slow-paced experience explores a range of sinister and eerie locations as the hero tries to understand her place in this world.

This horror-inspired experience was developed by Under the Bed Games and published by Feardemic. Furthermore, it has an array of tough logic-based puzzles that’ll test your grey matter. I loved the use of point-and-click mechanics as this made exploring each location easier. Yet, a lack of hand-holding may push you to your breaking point as you reach for a walk-through to overcome each problem.

Tales from Candleforth explores a well-trodden narrative. 

I crave originality and normally roll my eyes at anything clichéd and overused. As such, Tales from Candleforth runs a fine line with its all-too-familiar plot and well-trodden gameplay elements. Yet, its setting and interesting puzzles ensure that all was forgiven early on. The developers have done a great job of incorporating basic horror layers into their sepia-infused world. Moreover, the blend of locations and uncomfortable imagery helped me to ignore the lack of originality.

You play the role of Sarah. She is a 16-year-old girl who runs the family apothecary. One day, her grandmother disappears, and the child is left to her own devices. Yet, out of the blue, she discovers clues that help her to track down her unwell granny. However, with an array of puzzles in her path, and some awful areas to explore, she has a challenging task ahead.

Balanced action. 

Though much of Tales from Candleforth unravels slowly, there is a fine balance between the plot and the puzzles you must solve. This well-considered approach ensures an appropriate level of complexity as the story unfolds. Moreover, clues and telltale elements are obvious if you know what you are looking for. 

Logically-minded individuals will love the array of tests at hand. You’ll have to solve alignment problems and move books and other items to complete new images. Alongside this are some fetch quests to undertake and some less obvious puzzles to untangle. It was the latter group that pushed me to my limit. These difficult moments drove me insane, and I wished there was a help button or some way to grab a clue. Disappointingly, this wasn’t to be, so a fair bit of trial and error and swearing were the solution.

2 inventories. 

If the complex puzzles weren’t enough, the introduction of 2 inventory slots muddy the water further. The unnecessary inclusion of an item and notes segment made matters extremely clumsy and confusing. The developers should have incorporated a notebook for any key information and a simple backpack for essential items. As it is, it is unnecessarily messy and a distraction from an otherwise impressive presentation. 

Tales from Candleforth looks great. 

I love horror and I adore hand-drawn aesthetics. Consequently, Tales from Candleforth delivers everything I want in a game. The sinister imagery is unnerving and uncomfortable to look at. Additionally, the bizarre, occult theme adds to the mystery and the sinister action. On top of this, the blend of weird locations and unusual backdrops makes exploration somewhat challenging. At times, you are left slapping the action button to locate usable items. This was regrettable as it undermined an otherwise polished finish. 

The audio captures the horror vibes perfectly. The eerie soundtrack is punctuated by awful echoed sounds. Moreover, there are creepy noises and blood-chilling screams that make you grit your teeth. Furthermore, the merging of different realities and fantasy images is complemented by unusual out-of-this-world sounds. Accordingly, though it is occasionally overwhelming, it works perfectly.

Sluggish controls. 

Unfortunately, point-and-click titles do not work as well on console as they do on PC. The sluggish controls make playing this an occasionally arduous task. Additionally, the use of 2 inventory systems was a bizarre choice. Consequently, it should have been much cleaner for an improved experience.

Though the puzzles are testing, the story is unfortunately too short. Moreover, if you have a logical mindset, you can fly through each chapter with ease. Therefore, Tales from Candleforth has limited replay value and longevity. On the flip side, if you struggle with the problems at hand, you will not be able to progress. Subsequently, the developers missed an opportunity to create a balanced experience.

Tales from Candleforth will chill and enrage you. 

I’m quite divided about Tales from Candleforth. On one hand, I adore the aesthetics and the blend of puzzles. Moreover, the settings are great, and the small arenas are interesting to explore. Yet, the sluggish controls made the experience unnecessarily testing. Accordingly, this will lead to frustration. However, all things considered, it is a decent game and I recommend buying it here! Can you uncover the mystery of your granny? Use your powers, solve problems, and fulfil your destiny.

Review: Farmer’s Life + ‘Pimp My Cottage’ DLC

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It’s time to put your virtual wellies on and experience the Farmer’s Life! Having recently binged the latest season of Clarkson’s Farm, I was excited to sit down with a farming simulator. Farmer’s Life might just be the most innovative and creative farming simulator to date. There is clearly so much passion involved in this project just by the sheer possibilities available to you in this game. You play as Kasimir an alcoholic farmer in his 30s who has inherited his farmland from losing his parents to the war. His best friend is seemingly a pig called Fluffy (who you can ride!) Fluffy will help you through the tutorial as you learn a very brief insight into Kasimir’s days as a farmer and also some of his personal struggles with alcoholism. This simulator offers the player so much freedom that it probably helps to consider this as a sandbox open-world game that just so happens to be based around farming than that of an actual simulator.

Yes, you can ride the Pig…

The Farming

Even as a farming simulator alone, this still provides authentic unique aspects. Kasimir’s drinking issues leave you completely broke by the end of the tutorial, so it’s up to you to build up your farm. Your livestock run away after a fire, you have little money and lack the usual farming gear in simulators such as a tractor. Building up your farm is a satisfying process. Days go by fairly quickly so not too much time is spent waiting around. The game keeps you on your feet, there’s always something that needs attending to – such is the life for the average farmer.

The Innovations

This game is essentially an open-world experience. You play in the region of Gmina Zalesie. It is not just your farm you have to explore, you also are exposed to a village. There are some cool explorative options here. The village centre is particularly special. This is where you buy and sell products. But not just that. You have an array of possible interactions with NPCs that give the likes of Baldur’s Gate 3 a run for its money. The fact that by speaking to a priest, you can choose to do: the usual buying and selling, attend mass, ask if he fancies a smoke, or even fight him shows the variety in gameplay here. Normally smoking with merchants will increase their opinion of you and make for better trade.

The DLC – Pimp My Cottage

Over the past 3 years since the game’s original release in 2021, Farmer’s Life has received outstanding support from its fanbase and desires for more content. The developers at Freemind certainly listened and provided their first DLC just last month. Pimp My Cottage doesn’t add too much to the original game. As you can probably tell from its title, it focuses on upgrading your home. As well as the opportunity to completely refurbish your house, they’ve also added Cats and Dogs as pets to accompany Fluffy. Most impressively though, they have added a feature where you can build large structures. In reality, the Pimp My Cottage expansion is mostly just a cosmetics upgrade which isn’t essential in enjoying Farmer’s Life. However, it’s nice to see this game accumulate enough support behind it that it could provide more service to its audience. A few fans online have suggested they mainly bought this DLC to support the game for its small price and to hope for more future expansions within the game.

The Limitations

There are a few issues that can limit the enjoyment of this game. I did experience a few bugs when playing. I had to restart my game a few times which is unfortunate as the game will bring you back to the start of whichever day you were on. The game is aware of this and has added a bug-reporting system in the menu. The framerate can also be jumpy at times which can be quite frustrating. While the game is supported on Steam Deck, I would caution against playing it on this platform. Some of the controls have transferred over but for some actions I was still told to ‘press E’ or ‘Right click’. That said, the controls weren’t that difficult to work out even without there being an official guidance. I would say all of these issues don’t hold this game back enough from giving it a go!

Verdict

Farmer’s life is a really ambitious adaptation of Farming situation and it certainly pays off. The game is filled with hours and hours of content and gives the player lots of oppurtunities on how to manage their farm. The DLC Pimp my cottage, isn’t the most expansive DLC but it’s nice to see the continued support this game gets has led to them being able to put out more content. There are some bugs that can be frustrating but really nothing that holds the enjoyment of the game back too much. This game thrives in a similar way to the recent Clarkson’s Farm series, in which you don’t need to be interested in farming to enjoy this. I don’t come from much of a farming background – in real life or gaming – and found this game very addictive. I would certainly recommend Farmer’s life to anyone who’s interested in a game which doesn’t take itself too seriously in the farming genre.

Review: Around the World: Travel to Brazil Collector’s Edition

Tired of all the shooting, platform jumping, item grinding, and level-ups? Do you yearn for
the relaxing days of point-and-click adventures, where you could unwind and explore at
your own pace? Then I have the game for you!

“Around the World: Travel to Brazil Collector’s Edition” offers a relaxing escape into the
vibrant sights and sounds of Brazil. Developed by AVI Games, it takes players on a hidden
object adventure across around 40 locations, showcasing iconic landmarks and cultural
experiences. The Collector’s Edition boasts additional content, including more locations,
mini-games, and souvenirs to collect.

The core gameplay revolves around finding hidden objects scattered across beautifully
illustrated scenes. These scenes depict various locations in Brazil, from the bustling streets
of Rio de Janeiro to the serene Amazon rainforest. The objects you need to find range from
everyday items to cultural artifacts, keeping you engaged in the search.

The difficulty is well-balanced, offering a challenge without becoming frustrating. Hints are
available if you get stuck, and the option to highlight searchable areas can be helpful for
cluttered scenes.

Hidden object segments are interspersed with mini-games that provide a nice change of
pace. These mini-games range from simple matching puzzles to memory challenges. While
not particularly innovative, they add a touch of variety and keep the gameplay engaging for
a couple of hours.

The detailed artwork captures the essence of each location, from the majestic “Cristo
Redentor” statue to the lively Copacabana beach. Informative text snippets accompany
each scene, providing interesting facts and cultural tidbits about the depicted locations.
For those who may not be able to travel to Brazil in person, “Around the World” offers a
delightful virtual experience.

While “Around the World: Travel to Brazil Collector’s Edition” provides a relaxing and
somewhat enjoyable experience, the repetitive nature of the hidden object hunts can
become monotonous after extended play sessions. The lack of depth and challenge makes
this game not every one, but for a switch title to keep on the go, it is a fine option for you to
have in your portable Nintendo while traveling.

“Around the World: Travel to Brazil Collector’s Edition” is a solid hidden object game with
good visuals and a charming atmosphere. The variety of locations, mini-games, and the
bonus content in the Collector’s Edition make it a good value for fans of the genre. While
the repetitive gameplay and lack of a deeper story limits its appeal to hardcore puzzle
enthusiasts, it offers a relaxing and informative virtual escape to Brazil for super casual
players.

Review: Sclash

Sclash proves that simplicity isn’t underwhelming. This back-to-basics title delivers crisp visuals, exceptional audio, and easy-to-master combat. Additionally, it has a short but enjoyable story and a wonderful online and offline battle mode. Alongside this, there are modifiers to mix things up and a range of different elements to keep each playthrough fresh. Consequently, it ticks many boxes.

This 2D side-scrolling adventure title was developed by Bevel Bakery and published by Maximum Entertainment. Moreover, it has a wonderfully unnerving sense of one-hit kills. Accordingly, you must avoid danger at all costs. However, if this is not possible, you will unleash an array of skills to defeat your foes and stay alive. I loved the lack of complexity and the plug-and-play mechanics. This slow-paced affair can be enjoyed no matter your skill set. Moreover, the setting is sensational, and the storytelling is captivating.

Sclash tells a familiar tale.

Asian stories of gods, deception, and betrayal are familiar. However, no matter how well-trodden the concept, the artistry and tone always pique my interest. Luckily, Sclash gets the balance just right as you explore a dangerous world filled with mystery, enemies, and a sense of oppression. 

You play the role of a hand-drawn samurai. This young hero has an idealistic view of the world and wishes to stay on the right path. However, when they see evil and negativity unfolding, they cannot turn a blind eye. Instead, they risk it all as they try to bridge the void between the battling Aki and Natsu clans. This war has been raging for years. Furthermore, lies and betrayal have fuelled this deadly conflict. Maybe a young fighter with a fresh pair of eyes can resolve the dispute. Alternatively, maybe they will make matters worse.

Straightforward mechanics. 

The action takes place in an atypical Asian setting. The beautiful trees and quaint gardens host deadly encounters. Moreover, the vast world fades and blurs as you run past at lightning speed. As you progress, you’ll encounter a range of enemies with particular characteristics and weapons. During each event, you must study their form and manipulate each weakness. 

The hero is armed with a katana and the ability to dodge, dash, and attack. You must decide which skill to use to overcome each foe. However, a word of warning, if you misjudge the situation and get hit, you will die! Subsequently, you need to pick wisely before diving in. Now, this may seem complex, but sadly it isn’t. Instead, the grunts tend to be swept aside with ease. Furthermore, the moderate bosses require a few gentle stabs to be defeated. This underwhelming approach will frustrate hardcore fans. Consequently, you must understand the developer’s intentions and the simplicity of the gameplay.

It’s far too short. 

Alongside the simple gameplay was a painfully short story. This beautifully told tale was interesting and exciting. As such, I was disappointed when it ended prematurely. Thankfully, though, there are plenty of modifiers to make you come back for more. Additionally, the introduction of a wall of fire or one life per run somewhat ups the ante. This almost sadomasochistic idea is what I wanted from the vanilla game. Had the action been this challenging from the off, I believe the standard run-through would have been much improved. 

Sclash looks incredible. 

Though the gameplay mechanics were basic, the visuals were anything but. The stunning and often OTT backdrops were beautiful to look at. The combination of hand-drawn images and rich colours works wonders. Moreover, the Asian influences add a dreamy edge that is tough to ignore. I adored the fantasy moments that took the plot and the action to a different level. Finally, the cinematic enhances the brilliant story whilst breaking up the never-ending side-scrolling movement.

The combination of woodwind instruments and pipes creates a typical oriental soundscape. This wonderfully airy choice complements the lush landscapes and the strange fantasy story. The music is complemented by the brutal slashing of swords and the roar of each gargantuan boss. This dramatic combination of sounds adds energy to the slower and often subdued exploration elements. As such, each chapter flows nicely and the action feels balanced from start to end. 

Responsive controls. 

Though the story mode doesn’t require quick movement or outrageous reactions, the controls needed to be accurate and responsive. Thankfully, the excellent controller layout allows you to tackle every sneaky enemy and boss with ease. What impressed me more, however, was how great the controls were when playing against other people. The battle mode was challenging, rewarding, and well-considered. As such, it was an enjoyable experience and the perfect way to break up the story mode. 

Had there been limited game modes and no variables, Sclash would have lacked replay value and longevity. However, thanks to the 1v1 fighting and different variations of the base game, this will keep you busy.

Sclash is a great experience. 

The vast empty side-scrolling world should have sent me to sleep. However, the bizarre imagery and stunning landscapes were fascinating. Alongside this, I adored the audio and the simple mechanics. Yes, I’d have liked it to be harder, but this wasn’t to be. As such, despite my minor complaints, I adore Sclash and recommend buying it here! Can you bridge the feud? Explore the world, tackle each foe, and uncover the truth.

Review: Ingression

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Ingression is a 2D platformer by Espale Studios. It’s a game that is both challenging and rewarding, with excellent level design that makes players question their sanity before jumping for joy after conquering difficult levels. Despite the difficulty, each level is short enough that death does not result in frustration. Imagine if Celeste and Portal had a baby, and the outcome is the best of both games expertly melded together.

Thrawrting the Empire

You play as Rina, a thief tasked with stealing a time machine from the empire to prevent them from creating a time machine in the first place. Dr. Kowalski is an empire defect who helps you break into the empire’s base to steal a time machine. There are also flashbacks to Maxine, another thief who attempted the same task as Rina several years ago. There are some interesting story beats, but overall, it’s just a generic science fiction plot designed to move forward in the levels.

The gameplay in Ingression is superb. A precision 2D platformer that takes after games like Celeste and Super Meat Boy. Short levels but tricky platforming where one false move can send you back to the beginning of the level. You have a stamina bar when you cling to walls and different mechanics to learn. The use of portals in the video game is also interesting. Sometimes, you use the portals to traverse levels, and sometimes, you use portals to transport platforms through them. Combining all these elements creates a satisfying platforming experience.

Thinking with Portals

The level design in this game is just brilliant. Each chapter comes with a theme for Rina to traverse. Chapter 1 introduces basic mechanics, but each chapter after is layered with unique mechanics. One chapter deals with light-based objects such as lasers to dodge and a laser ball you can use as a moving platform to jump off. Chapter 3 is a synthetic biome with a flesh-eating plant you can bounce off and vines to climb and jump. Each chapter ends with a long chase scene, where drones chase you, and it is up to you and your mastery of the mechanics in each chapter to navigate a long maze before the drones zap you. These levels are the most challenging, and each jump must be perfect. However, running through these creates a flow I have rarely experienced in a game.

This is all before discussing the use of portals. They take an already excellent level design and elevate it to incredible heights. There are parts where you need to jump into portals and use the momentum to clear gaps. Sometimes, it feels amazing to clear those gaps, but sometimes, that can leave you disoriented and cause you to die. The most interesting way they use the portals is when interacting with other mechanics. The most insane example is shooting a light ball you can jump off, synchronizing it with a second ball. Both have to go through portals simultaneously before bouncing between them while going up to the end of the level, dodging spikes, and avoiding falling. Being able to execute these insane feats is exhilarating when you finally pass a difficult challenge. It also left me in awe at what the developers came up with.

A Triumph

Ingression is difficult, but it is satisfying to play. The levels I have played are unlike anything I have experienced in a platformer. Its flawless combination of platforming and portal gameplay is an excellent homage to the games that came before them while creating something unique and fun to play. While sometimes you can get disoriented by the portals, and the story is serviceable, the gameplay is excellent and a must-play for platformer fans everywhere.

Game Review: Baladins

“Baladins” is a delightful fusion of whimsical Paper Mario aesthetics and the immersive storytelling of Dungeons & Dragons. As a player, you’re thrust into a captivating world where you assume the role of various classes, each with its own unique stats and quirks. In my playthrough, I took on the role of the lovable cook, armed with my trusty frying pan and a flair for culinary creativity.

The game’s turn-based mechanics are seamlessly woven into a narrative that is both simple yet captivating. The overarching objective? To thwart a time-eating dragon, whose voracious appetite threatens to consume not only you but time itself. What sets “Baladinst” apart is its ingenious use of a time loop mechanism, where players are granted a six-week window to outsmart, or feed the dragon enough so that it loses appetite for time in order to avoid inevitable doom.

One of the game’s standout features is its emphasis on character progression. Throughout each loop, players have the opportunity to enhance their skills, those being similar to a dungeons and dragons character. Each character will start with a different set of stats that they are “‘proficient’ in and can be improved when completing certain tasks in all major stops on the game board. These skills aren’t just vital for taking down the dragon; they also come in handy when aiding the eclectic cast of characters populating the game world.

This leads to one unfortunate issue I have with the game. It’s clearly made with the intention for co-operative play and by all means that is always great for a game and makes perfect sense in a party based paper D’n’D , I can’t help but notice how unfair it is if someone finds it hard to fill in their party roster for what ever reason. I have reviewed “Baladins” on steam and for some reason the game does not take advantage of steams share play mechanics in which you can ‘couch co-op’ with anyone from your friends list, fortunately with the games nature I didn’t have much issue convincing a friend to get the game and join the adventure. After we played through a couple loops and our voices started to disperse because we decided to voice every single character we came across I then realised that the game is considerably easier with more people , I can only imagine with a full party it would be a completely different game. You see the game gives you time constraints and the more rumours overheard and the more information gathered the player will start piecing it together and create tasks for the next loop. That means planning what skills to improve, items to take and path to travel, but your time, skills and distance you can travel is double with a friend, or quadrupled with a full party. A simple fix would be to let solo players fill their parties with up to 4 characters either way regardless if one player controls them all or if there a friends joining the adventure.

All that being said , there is more to praise about “Baladins”. Visually the game is a feast for the eyes. The charming paper-inspired graphics lend a whimsical touch to the game’s vibrant environments, while the meticulously crafted game board serves as the perfect backdrop for your some times questionable escapades. Every location is teeming with life, brimming with unique characters just waiting to share their stories and quests.

Despite its simplistic writing, “Baladins” shines thanks to its witty humour and engaging dialogue. From quirky NPCs to laugh-out-loud moments, the game’s narrative never fails to keep you entertained as you navigate through the intricacies of the time loop. Some quests given by the multitude of characters you meet will have nothing to do with escaping the time loop but will have you locked in either way , from meddling in a fortune tellers relationship to helping crooked artists win over the theatre, “baladins” will have you hooked on solving these issues only for you to find yourself a week before the time loops resets, realising you have done nothing to stop it.

In conclusion, “Baladins” is a delectable treat for fans of turn-based RPGs and narrative-driven adventures alike. With its charming visuals, engaging gameplay, and captivating story, it’s a game that’s sure to leave you craving for seconds. So grab your over the top role playing friends, sharpen your skills, and embark on a journey like no other. After all, time waits for no one!

The game is available from 15th May 2024, on all platforms and at the time of writing is $26.72 on Steam.

Pokizino Casino Australia: A Gem for Aussie Gamblers

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Hey there, mate! If you’re on the hunt for a fresh and exciting online casino experience tailored for us Aussies, you’ve hit the jackpot with Pokizino Casino. Let’s dive into the nitty-gritty of what makes Pokizino the talk of the town among Australian players.

A Snapshot of Pokizino Casino Australia

Pokizino isn’t just another online casino; it’s a haven for those looking to indulge in a variety of games, from pokies to live dealer experiences, all within a secure and user-friendly platform. Its design screams simplicity and efficiency, making it a breeze to navigate on any device, which is a big plus in my book.

Game On: What’s on Offer?

The heart and soul of any casino are its games, and Pokizino doesn’t disappoint. Whether you’re a fan of hitting the virtual slots with titles like “Outback Opulence” or sitting at the table with live dealers, there’s something here for everyone. And let’s not forget the classic table games—there’s plenty of Blackjack, Roulette, and Poker action to keep the traditionalists among us happy.

Getting Started at Pokizino Online Casino

Joining Pokizino is as easy as pie. Just head to their site, hit ‘Sign Up’, and follow the prompts. A quick email verification later, and you’re ready to roll. And logging back in? Just as painless—simply enter your credentials, and you’re in.

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Who doesn’t love a good bonus? Pokizino rolls out the red carpet with a variety of bonuses, including a standout Daily Deposit Bonus that keeps the rewards coming. Just be sure to peek at those terms and conditions to make the most of each offer.

Safety First: Why Trust Pokizino?

With its licensing from reputable gaming authorities and state-of-the-art SSL encryption, Pokizino ensures your gaming adventures are both fair and secure. Peace of mind is guaranteed, letting you focus on what you’re here for—the games.

Cashing Out: Swift Withdrawals

Pokizino shines with its quick withdrawal process. Depending on your chosen method, you could be celebrating your wins in no time, usually within a couple of days.

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To keep things above board and comply with legal requirements, Pokizino has a straightforward verification process. This is standard practice across the industry, ensuring all players are legit and everything’s on the up and up.

Wrapping It Up

Pokizino Casino login is a breath of fresh air for Aussie gamblers looking for a mix of fun, security, and reward potential. With its player-first approach, broad game selection, and commitment to safety, it’s poised to become a favorite. Remember, though, gambling is a form of entertainment, so always play responsibly and know when to call it a day.

Ready to try your luck and maybe win big? Pokizino Casino could just be your new go-to spot. Happy gaming, and may the odds ever be in your favor!

Pokizino Australia 2024 FAQs

Is There a Minimum for Deposits and Withdrawals at Pokizino?

Absolutely, there are set minimums for both. You’ll need to deposit at least 10 AU$ to get started, and when it comes time to withdraw your winnings, the minimum amount you can take out is 20 AU$.

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Review: Front Mission 2: Remake

Front Mission 2: Remake aims to build on the strong foundations of its predecessor. Having enjoyed the first instalment, I wanted to dive into this latest remake with my eyes wide open. However, a few issues hold this back from truly excelling. Furthermore, some annoying tactical issues undermine the action and ruin the game’s flow. Yet, there are some great additions to the gameplay, and I wasn’t willing to write it off without giving it a damn good thrashing.

This tactical turn-based RPG was developed by Storm Trident and published by Forever Entertainment. Additionally, this remake is the first time this Square Enix classic has been available outside of Japan. Accordingly, I was excited to see what all the fuss was about. I have to say, I was impressed with the flow of the action and the isometric viewpoint. Moreover, the addition of elemental weapons and a definitive long, medium, and short-range attack system was impressive. Yet, some horrible typos and confusing narratives prevent you from losing yourself in the moment. Additionally, the lack of a targeting system will make you scream with rage (more on this later).

Front Mission 2: Remake tells a damning tale.

There are never any winners in war. Yet, it is the people at the bottom that suffer the most. Front Mission 2: Remake hides this message in its deep and interesting story. As the plot unfolds, you empathise with the sorrow and loss that years of conflict creates. What’s more, you root for the underdogs as deceit and greed rear its ugly head again.

12 years have passed since the last conflict. The people of Alordesh have had enough! Their world has been turned upside down and they want revenge and freedom. No longer happy with an oppressive regime, the army stands up to the O.C.U. and attempts to take back what is rightly theirs. You control Ash, an O.C.U soldier who wishes to escape the country. However, as his journey progresses, he discovers a huge conspiracy behind the coup and sees the fighting through a fresh set of eyes.

Customisation.

The story is extremely enjoyable when you can navigate the poor translation and weird dialogue. A few mistakes are to be expected, but there were some real howlers along the way. Now, this didn’t ruin the action per se, but it made it harder to understand key elements of the plot and ruined some of the immersive layers. Yet, if you can overcome this, you’ll enjoy a hard-hitting and interesting plot of deceit and twists and turns.

Where Front Mission 2: Remake excels is its customisation. I adored the ability to create each Wazner mech. Furthermore, you can alter the set-up based on the pilot in charge. This small detail enables you to create a deadly killing team. Moreover, it allows you to adjust your fighters based on the mission you face and your strengths and weaknesses. 

The aforementioned elemental and long/mid/short-ranged weapons were impressive. Moreover, unlike the original, the weaponry feels more balanced and better organised. Accordingly, mixing melee weapons with beastly missiles had its tactical advantages. What’s more, the use of an AP system to take advantage of defensive tools was just as good.

The not-so-good!

Where Front Mission 2: Remake falls short was its random target system. This turn-based affair allows you to manipulate every encounter by removing limbs and crippling your opponent. Of course, your foe has the same opportunity, so it’s best to keep yourself guarded at all times. Yet, though this was an incredible idea, you cannot pick a target. Consequently, the opposition Wazner may be holding a club in one hand and a rocket launcher in the other. Now, tactically, you’ll want to remove that gun. However, RNG forces you to hope and pray that happens. This lack of certainty was terrible and could unravel any of your plans.

I’d have much preferred a reworking of the combat system. I adored the turn-based elements and the retaliatory strikes. Yet, the lack of focus or tactical nuance will drive you crazy. I hated relying on luck when I was outnumbered. It simply felt like a gamble instead of a well-considered approach and that is at odds with the genre. 

Front Mission 2: Remake looks dated.

Whenever I see the word remake, I expect some form of modern polish. However, Front Mission 2: Remake has blown that idea out of the water. This dated title does little to push a modern agenda. Accordingly, the textures are a little off and the character models are super blocky. Moreover, the level designs are simple and navigating the world can be somewhat cumbersome. Yet, I didn’t care as I loved the blend of movement and the combat encounters. Additionally, the weaponry was in your face and the combat was crass and downright poorly animated. As such, though it is old-school, it was great to look at.

The audio was just as unrefined. The synth soundtrack is matched by the shrill weaponry. The blend of crunching melee weapons, fast-paced mid-range guns, and booming rockets was great to hear. The cacophony of sounds generates a dramatic backdrop that works perfectly with the theme and the story.

Decent controls.

I was impressed with how well this works on a modern system. The excellent UI and control layout are easy to master. Moreover, a decent tutorial helps you to understand the fundamentals in no time. If you have not played the first instalment, you’ll be up and running in no time. However, if you have experienced this franchise then you’ll master the controls immediately.

Though I enjoyed my time with this, I’m not sure I’ll jump back in for another run. Yes, the custom options mix things up, but I’m not convinced that it will change the action enough to make a difference. As such, though you could play this many times, I wasn’t interested in unlocking the achievements or testing unique builds.

Front Mission 2: Remake is a worthy successor.

Though this doesn’t stand out from its predecessor, I liked the new core gameplay mechanics. Additionally, the story was interesting and the customisation was as great. I loved the elemental weaponry and the balanced use of different weapons. However, the random target system undermines the tactical nuance and that was disappointing. Subsequently, despite the shortcomings I recommend buying it here! Can you escape the revolution? Grab your Wazner, choose your loadout, and hope that luck is on your side.

Review: SaGa Emerald Beyond

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SaGa Emerald Beyond was one of the more surprising games I’ve played this year. It’s new, different, sometimes fantastic and in other moments dull and complex. Hi my name is Phant0m and these are my thoughts on… SaGa Emerald Beyond.

Visuals

First Thing you’ll notice is a pair of visuals that I thought weren’t great. Character designs can look interesting. But most of the other scenes came off as very basic and uninspired in most hours of the game. When it does eventually differentiate from this for minor moments, it is fun. Sadly you get stuck in more conversations than cool areas. And even then the game still feels cheap and at first I thought this was horrible modern gaming optimization until I read that this game is also on android. Which then means the visuals would actually look pretty good! The highlight of the visuals is definitely in the character designs, although nothing too high quality they are completely brimmed with detail, from small details to big, you can really get to know who your characters are based on clothing alone, and that’s a pretty impressive feat!

Gameplay

The gaming aspect of this game is actually the most fun part, although traversing the insanely empty, quick to pass levels isn’t great, you mostly just sit through moments of exploration between dialogue. But then you get to the combat that happens between this exploration is so good! Although it’s a bit complicated and hard to get into, it’s just super amazing once you do! At first when I didn’t know the depth behind it, I thought it would be another simple and mid turn based combat system, and although it is turn based, it’s more than that. Combat shows you a simple line helping you to manage times that you and your companions can attack, if you time things alongside your friends you’ll drop devious amounts of damage, if you don’t, you’ll do way less. And the game does a pretty good job of balancing the combat from small enemies that don’t do anything and big enemies that will absolutely destroy you if you’re not ready. Seriously give this game a try at least for its combat alone, which carried most of the experience by genuinely surprising me.

Story

The story was ultimately where I felt mixed. If you want a wide variety of stories that can change a significant amount based on choices, play this! But if you want the story to be great that’s where this unfortunately goes down a tough ride. No matter what I did the story of this game felt too scattered to connect, although it definitely tried to make the story a bit more understandable over time But I was always asking myself questions about some of the most simple things like theme or why I even went on this journey to be with just aren’t present, and as a big story nut I personally felt disappointed.

Characters

Luckily I didn’t think the characters were bad at all, if you put aside the very spotty voice acting you might have some potential here as most characters at least grabbed my interest. Most seem well written enough to enjoy, but their dialogue could use some work. The characters are very stereotypical, and I wouldn’t have minded it if they didn’t have to remind you during dialogue multiple times, I genuinely couldn’t believe my eyes at how many times they made the Western/Southern lady says Western/Southern lady things, it’s kinda funny and luckily since most of the story does have very funny moments, I don’t completely hate it; just very weird that it kept happening. Side note that the voice acting was disappointing mostly because everything felt like it was recorded on a very first take. With almost no depth to performance.

Music

Now probably my favorite part of the game… maybe tied with combat is the music, because it is so good! I genuinely would put so many tracks on my playlist just to vibe to. The fast sci-fi fantasy music just really can’t sound much better, which shout-out to the combat music for literally being on my ost playlist because I listened to it on the way to work absolutely vibing, it all just feels so fun and invigorating. And it also doesn’t feel copied or stolen, it feels fresh and new! (Whoever worked on this deserves a Promotion/Raise)

Performance

The performance of the game was splendid, I didn’t run into any issues while playing the game, even during combat I didn’t feel a single frame drop.

Verdict

If you’re wondering I don’t recommend this game unless you’re already a fan of the series. And if you can get past most of its issues, your fine. If you’re anything like me, this will mostly come out to be a messy ride. I give this game a 5/10 a pretty fun game if you ignore the story, some characters, and the boring world. Anyways those were my thoughts on SaGa Emerald Beyond! Thx For Reading! Keep doing great things! You’re good at them. Bye 🙂

Review: TopSpin2K25

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Almost fifteen years since its last release, TopSpin is back! Is it an ace down the line? Or does it hit the net cord and disappoint?

Grand Slam Chasing

TopSpin has long been a franchise dear to my heart. I remember playing the original on PS2 way back in 2003, and after a long lay off, finally I can play TopSpin on current consoles with the release of 2K25. Developed by Hangar 13 (makers of the criminally underrated Mafia 3) and published under the now world renowned 2K sports banner, TopSpin2K25 brings tennis into the modern era. What struck me straight away with the game were the options available to me from the very start. TopSpin2K25 launched with a multitude of modes you can expect within a sports game whether it’s the standard exhibition mode, career or online modes. But what really caught my eye from the get go was the fantastic tutorial mode which is called the TopSpin Academy. This mode is a fantastic way for both newcomers of the game and veterans of the genre to learn and refresh their knowledge of all the gameplay mechanics. Wonderfully explained and voiced by tennis legend John McEnroe, this mode really does a great job of welcoming the player to the core gameplay loop which is easy to understand but hard to master. It’s a streamlined design for a tutorial that I really enjoyed as it comes with standard and advanced lessons that allow the player to choose what level of depth they wish to learn. Subsequently, you can get stuck into the real modes, especially the MyCareer mode.

MyCareer mode is your standard sports career mode found within numerous sports titles such as NBA2K and Madden but the TopSpin2K25 mode really is special. Designing and creating your player is robust and in depth with great customization choices available from the start. There’s a commendable level of depth found in the creation, even the level and sound of grunts and exertion your player makes is available, a real new gold standard for customization in sports games. From there it’s simple: become a world-renowned tennis superstar. Starting in the challenger tournaments and TS250/500 tournaments, your goal is to grow your player’s attributes and skills through gameplay. Level up these attributes and complete objectives to raise your star level and you can play in higher ranking tournaments or play against legendary opponents such as Roger Federer! On the downside, the progression system functions well but at times it can feel like a bit of a slog offline and therefore some players may lose interest in the career mode.

You can create a gameplay style unique to yourself or use a model designed within the game such as power serve or serve and volley. It’s up to you how you want your player to play and I loved again the options available to me. The career mode also surprised me with its sheer level of depth. Whether it’s upgrading your coaches by completing match objectives, or buying houses as your stardom rises, Hangar 13 have done a great job adding variety to the career and helping it avoid becoming stale. I particularly love the emphasis on conditioning and fitness; play too many tournaments and you’ll incur a randomised injury that you then have to rehab or you might have to use training modes to hone a particular skill. Of course, a robust career mode needs the gameplay to back it up.

Baseline Battles

The easiest way I can describe the gameplay of TopSpin2K25 is smooth, so god damn smooth. It is incredible the way the developers have created such a fluent and responsive gameplay loop here. Each shot feels unique and varied and each choice of shot feels important. Want to get into a baseline rally? Start hitting power shots to bully your opponent back and forth across the court, wearing down their in-game stamina meter. Hit control shots to pinpoint the ball into areas your opponent can’t get to, or simply serve and volley your way to victory, the game offers varying gameplay styles that really complement each other and allow you to experiment. A fantastic achievement by Hangar 13! It’s quite simply the most realistic gameplay loop of tennis I’ve ever experienced.

The real mode that got me completely and utterly hooked were the online modes: World Tour and 2K Tour. World Tour allows you to use your created player and take on other created players in tournaments that also contribute to your player levels. I think this is a fantastic way to blend both single player and multiplayer seamlessly. 2K Tour serves as a similar mode but playing as the vast cast of licensed players found within the game. Whether it’s legends like Federer or Sampras or modern players like Coco Gauff or Frances Tiafoe, this roster is brilliant and has players that encompass all the playing styles; it’s just a shame that other players like Nadal haven’t made their way into the game due to licenses with other games. Playing as these real life competitors on 2K Tour against other online players is gripping and enthralling, especially as the mode itself acts as the ranked mode for the game, allowing you to challenge yourself against the best and climb the rankings. I’ve sunk countless hours into these online modes and I cannot wait to get back in. Officially addicted!

The only real issue I have with these modes is the matchmaking of created players that can lead to massive mismatches of attributes and skills and the fact there is no online doubles mode option is also disappointing. The inclusion of online doubles could have created really fun moments for myself and friends and would make online matches really distinctive and memorable. Of course, similar to others in the current generation of sports games, this game includes in-game currency and microtransactions but I’m happy to say they do not create any pay to win mechanics and are purely for cosmetic purposes at the time of writing. Hopefully this stays the same in the long term. The currency itself and what you can buy is bizarre at times as racquets are more expensive than player houses within the game which is hilarious but no major issue.

Centre Court Pandemonium

To put it simply, TopSpin 2K25 looks absolutely gorgeous. Every court across the vast amount of licensed stadiums and venues looks stunning and vibrant. Lighting on the game is top-notch and really helps accentuate the courts; Wimbledon looking particularly breath-taking. The court surfaces also look incredible with the hard courts glistening or the clay courts showing wear and tear as the match goes on. It’s a real credit to the developers how good this game looks. Player clothing and equipment also look hyperrealistic, making each racquet and outfit stand out amongst the crowd. Arguably the best looking sports game out there.

Along with the visuals, the animations in this game are something to behold. Hangar 13 have nailed the animations for each unique player and their movement is truly wonderful to watch. Federer in particular is a marvel in animation and style as the depiction is near pitch perfect to the real life player I have seen on screen. It’s the little things that struck me as well, such as sweat becoming evident on the player if their stamina is running low, or the way in which the clothing of the players reacts to moments like serving and volleying. The ripples on the clothing look magnificent at times. These fine touches, in some people’s opinions, have no right being in sports games but they are what help make this game so special.

The Roar Of The Crowd

Along with visual presentation, sound design is at a near perfect level. Every shot booms off the strings of the racquet with such a wonderful sound you just want to keep going back for more. The crowd reacts to thrilling moments with gasps and cheers, creating really memorable moments for the player, particularly online when you are in a baseline battle or diving to the net for a volley. Sound design is at such a high level it really does feel like you are right on court in the middle of a contest. Everything sounds and feels realistic and that is exactly what you want in a game like this.

TopSpin 2K25 also offers a wonderful and eclectic soundtrack of licensed modern day chart hits from some of the biggest artists in the world like Calvin Harris, Drake and The Weeknd to name a few. These types of soundtracks are common place in sports games nowadays and they feel right at home in TopSpin 2K25, without ever feeling overpowering or overbearing.

Verdict

I have waited for years in hope of TopSpin returning in all its glory and boy, has it delivered! A deep and robust career mode and an addictive online serving of tennis really make this game special. Coupled with gorgeous visuals and stunning sound design, this is the quintessential tennis video game. Some wonky currency issues and at times grindy levelling can hinder the experience slightly, but overall this game has reinvigorated my love for tennis in the real world and in the gaming arena. I’ll see you on the court!