Review: Doki Doki AI Interrogation

Doki Doki AI Interrogation plays with the latest AI technology. The use of ChatGPT was fascinating. Moreover, the sense of oppression and the borderline absurd sense of misjustice were fantastic. In short, if you have ever dreamed of incriminating an innocent individual for personal gain, this is the game for you!

This cruel interrogation title was developed and published by YAMADA. This solo experience is only available on PC and relies heavily on ChatGPT. Accordingly, if there is an issue with the AI tech, you will be left up shit creak without a paddle. Thankfully, I never encountered any problems and loved my short and cruel time as an aggressive police officer. 

Doki Doki AI Interrogation tells an odd story.

At first glance, Doki Doki AI Interrogation has no story and limited guidance. However, as you understand the mechanics and get your “victim” to confess, the story unfolds. The shocking twist creates an uncomfortable sense of morality that is tough to swallow. Additionally, if you believe that AI is taking over the world, you may wish to wear a tinfoil hat to protect you at all times.

The horrific truth behind the interrogation leaves a bitter taste in your mouth. Yet, once the guilt subsided, I relished the opportunity to get more creative with my line of questioning. The result was a ridiculous barrage of abuse, lies, and underhand tactics. Consequently, the AI had no option but to break and confess his non-existent sins. Though I knew this was wrong, it made me laugh nonetheless.

Intelligent game design.

The action revolves around 7 short questions. Each time you spit a question at the detainee, the ChatGPT gets to work. A smooth answer is thrown your way, and you must twist the narrative to suit your agenda. However, 7 questions isn’t a lot, and it can be challenging to piece together a sensible narrative. Accordingly, your conversation will be strange and you must roll with the punches.

Doki Doki AI Interrogation could be improved if there were more suspects to question. What’s more, if the developer incorporated a note system and the ability to build a rapport with each person, then there would be plenty of depth. As it is, every session feels rushed. This was unfortunate, but it was mitigated with the introduction of a hard mode. 

This additional game mode should make the action more challenging. However, my questioning became increasingly absurd. This let my imagination run wild, but the sense of realism was sadly reduced. Accordingly, though it was a step in the right direction, it wasn’t perfectly implemented.

Doki Doki AI Interrogation has a futuristic edge.

The neon colour palette and the ghostly suspect were great to look at. Consequently, this title has a pleasant sci-fi edge that works with the theme. Furthermore, the setting was suitable even though it lacked variety. Had unique interrogation rooms and a range of suspects been included, then this problem would have been overcome.

The audio is equally rudimentary. I loved the suspenseful sound effects and the minor dialogue layers. You can sense the frustration and fear as the pressure increases. However, the gameplay is so short that the drama is over before it begins.

Simple controls.

The action focuses on your questions and little else. Accordingly, the controls are undeniably simple. My only gripe is the limited characters for each question. This reduced approach forces the user to turn to “text” spelling. Though it works, I despise poor grammar and shortened words. Subsequently, the total character count should be increased or removed altogether.

Doki Doki AI Interrogation is far too short. Your first playthrough is bound to fail. Yet, once you get to grips with things, you will fly through every other interrogation. Additionally, the hard mode isn’t challenging enough. Therefore, though the concept is fascinating, and the execution is superb, I was disappointed by the short playtime.

Doki Doki AI Interrogation is a great concept.

I love it when games push boundaries. Thankfully, Doki Doki AI Interrogation does just that. I adore the concept and the absurd nature of the questioning. Moreover, the hard mode was an interesting idea that needed some minor tweaks. If the developer enhances the core gameplay and creates a sense of depth, then this will fulfil its potential. Accordingly, I adore it and I recommend buying it here! Will you make the suspect crack? Choose your approach, trick your suspect, and get a confession.

News: Backbone – Post Malone Limited Edition Controller

The Backbone – Post Malone Limited Edition Controller has been announced. This stunning device is eye-catching, unique, and perfect for gamers who love to play on the move. Backbone is the leading platform for mobile gaming. Consequently, you know you will enjoy market-leading tech and exceptional build quality.

If you want a stylish controller that gives you a match-winning edge, then look no further. This amazing device is suitable for Android and recent Apple phones. Furthermore, it is suitable if you stream from the cloud or you remote play directly from your console.

A closer look at the Backbone – Post Malone Limited Edition Controller.

The Backbone – Post Malone Limited Edition Controller has a translucent green body. Furthermore, it has a glow-in-the-dark “PM” logo and a unique aluminium d-pad and ABXY buttons. Additionally, each of the 500 units is numbered to ensure authenticity.

Quotes from the collaboration.

Post Malone on his personal experiences using a Backbone:

“Backbone found the perfect solution to bring gaming on the road. My schedule makes it difficult to game from home as much as I want. Grateful to collaborate with them on this release :)”

Austin Rosen on how the deal came together:

“Post Malone’s love for gaming runs deep, and when the opportunity arose to merge his creative energy with Backbone’s innovative technology, it felt like a natural fit”, said Austin Rosen, CEO of Electric Feel. “This partnership is more than just a brand collaboration; it’s a fusion of two worlds where Post’s authenticity and dedication to his craft shine through, elevating the gaming experience for fans worldwide.”

CEO of Backbone, Maneet Khaira, on his strategic vision of the collaboration:

“We are so excited to announce this product in partnership with Post Malone and his entire team”, said Maneet Khaira, founder and CEO of Backbone. “Bringing the Post Malone brand and his sincere love for gaming to the category-defining Backbone platform felt like a perfect match.” “We are thrilled to unveil our latest groundbreaking collaboration alongside Post Malone and his dedicated team,” said Maneet Khaira, co-founder and CEO of Backbone. “The fusion of Post Malone’s renowned brand and his genuine passion for gaming with the category-defining Backbone platform felt like a perfect match.”

Don’t miss out.

This limited-run controller will sell quickly. Subsequently, you’ll have to be quick if you don’t want to miss out. Though the link isn’t live until June 25th, you can click here to get ahead of the game.

Review: Blockbuster Inc.

Blockbuster Inc. is a simulation game that focuses on developing a media business. The developers for this game are Super Sly Fox, and the publisher is Ancient Forge. It was released on June 6th, 2024.

When looking into the game before playing it, I was intrigued and wondered how much potential it could have. I haven’t played too many of these games so I was excited to try it out. Upon playing it, I can say it does have a lot of potential going forward but what is here right now is very bare bones. At its current state, I would not recommend this game.

Building Your Business

Screenshot showing the build mode.

The first thing I will discuss about this game is its building aspect. The building is quite simple and easy to get used to. Placing items and walls is easy thanks to the grid system in place. There are even pre-set rooms you can add to speed up the process.

You can use several tools in the build mode, which are the options at the top of the screen. These tools are convenient when it comes to building your business and make it a much smoother process. Each tool has multiple functions too. The most essential tools for me are the clone tool, which allows you to copy and paste sections around and the undo/redo tool. I also quite like how, with the selection tool, you can expand rooms out and make them larger.

Some cracks start to show when you look at the available items to build with though. It’s quite limited for a game that focuses on this, especially at the start of the game. It would have been nice for them to have included a few more options for the indoor objects and decorations in particular.

The building is probably the game’s best aspect, though its decorative options are still a bit limited.

Managing The People

Screenshot showing my current employees.

Moving on, let’s talk about the people who will be working for you. You can hire characters for a set amount of cash per month. Each character has a role they will be doing for you in the media-making process. They also have different traits which can be beneficial or hinder you in certain ways. Because of this, you should check to see what each character offers before you hire them. Ultimately though, these traits don’t matter much at all, as they don’t have a big enough impact on the game, so you don’t need to worry about it too much.

The employees will follow the workday you have set up once you hire them and will complete the tasks assigned to them throughout the day. However, you need to make sure you are staying on top of each employee’s needs as they all have a happiness meter. This is affected by several things such as the food served, the hours they work, housing, or other more specific events that can influence their mood. Managing this can get quite tedious though, especially with having to rehouse the employees so often.

Something else to mention here is the character creator. This is a cool feature to have for the game, creating employees with their own attributes. Though, sadly, even this has its issues. There are just not enough options for this creator, it’s very limiting. It also feels like a cheap way to get good characters and make the game even easier than it is. That’s exactly what I did with it anyway.

There are some interesting ideas for the employees and how they work but it feels too tedious to manage them at times.

Media Making

Screenshot of a scene being directed.

Creating movies and shows is the game’s moneymaker, allowing you to keep growing your business and do bigger and better things. There are several aspects to note when it comes to making the media. This includes things such as assigning people to specific jobs, choosing the media type and creating the scenes.

When you want to make a piece of media a window is brought up where you input the details of the media such as if it’s a movie or show, who’s going to be assigned to what roles, and what genre/theme it is. When starting you only have access to 2 different genres and 2 themes. It stays this way for a long time too. This results in you making the same type of media often. It becomes such a repetitive chore to make these pieces of media.

When you have got all the details of the media done then you can go into the actual scenes and direct them. For this, you can assign animation to the actors and move them around as well as add in some effects and alter the camera. The actual options for these though are very lacking. The total amount of animations, while it may seem quite lengthy, is much smaller when you try to match the animation with the specific genre and theme of the media. However, I will say, you can make some funny scenes with the supplied animations. So I found myself having some fun with it, at least at first. This quickly changed when I had done quite a few.

The media-making aspect can be fun and has lots of potential but at the moment it gets very stale and doesn’t respect your time.

Editing The Media

Screenshot of the video editor in the game.

Directing the scene is one thing, but this game also has a video editor to add more flavor to the media you make. This video editor has quite a few options for you and is quite easy to use. It also has the appearance of many other video editors, so people with experience will feel at home.

In this editor, you can move scenes around, edit scene length, add text, or even add sound effects. There are quite a few options for sounds which is nice. Though it would have been great if we could have a backing track too, not just sound effects. The text though is extremely limiting. There is just one font style and there is no option to move the subtitle around the screen. It would have been nice to have seen screen decals, such as thought bubbles to use in the editor as well.

I like its ease of use, but just like the scene directing, editing also feels pointless to do as it doesn’t seem to impact the product much.

Conclusion

Screenshot of the main menu screen.

Blockbuster Inc. is a game that is full of potential but is let down by its current state. There are many cool ideas here but the overall execution is poor. The good news is that the developers have indicated there is a roadmap for the game. Because of this, there is still hope for things to change and for it to achieve its true potential. I want to also mention that there seems to be some technical issues as well. From other accounts, there have been issues with crashing, framerate and pop in too, though I didn’t experience this myself. So do also bear that in mind.

If you would like to get the game, you can get it here on Steam.

Review: Roxy Racoon’s Pinball Panic

Roxy Racoon’s Pinball Panic attempts to retell the original platform adventure. However, instead of exploring an old-school world, you hit bumpers, targets, and bells in a giant pinball machine. This simplicity won’t be for everyone, but I loved the casual gameplay and its rudimentary nature.

This bizarre pinball game was developed by Sinomod Studios and published by Eastasiasoft Limited. Furthermore, it is a solo experience with a story mode, arcade gameplay, and some basic challenges. The variety of options increases the depth. Yet, the basic approach makes it easy to play. As such, it is perfect if you want some mindless fun.

Roxy Racoon’s Pinball Panic tells an unnecessary story. 

If you’ve read my other reviews, you know I love a good story. Consequently, I’m going against the grain when I state that this plot is unnecessary. Moreover, it has little influence on the gameplay, and I’m not sure how closely it represents the original title. However, I enjoyed the madness and went along for the zany ride.

A power-hungry and egotistical witch wishes to spread her dark magic. She believes that she is invincible and wants a challenge. Yet, she didn’t count on a little raccoon with the heart of a lion. This monochromatic beast will stop at nothing to defeat the witch and restore peace.

As you can see, the plot has very little to do with pinball. But this matters not as the action is fast-paced and addictive. What’s more, the occasional cutscenes were interesting to watch. 

Plenty of action.

Roxy Racoon’s Pinball Panic has 9 unique worlds to explore. Alongside this, there are 27 arcade games to try and plenty of cosmetics to unlock. Though much of the gameplay utilises the same mechanics, it was fun nevertheless.

Each round comprises a set number of lives and some witch-related tasks to complete. Additionally, you are expected to push for a high score. As the game unfolds, you will smash into bumpers, tilt the table, and hit an array of strange objects. Moreover, you must attempt to collect each of the witch’s jewels. Though this isn’t essential, it highlights your skills and is important if you are a completionist. 

Where Roxy Racoon’s Pinball Panic falls short is its repetitive gameplay. If you desire ever-changing action or a high degree of difficulty, then this won’t be the title for you. However, if you want to chill and unwind, then you’ll enjoy every minute. 

Roxy Racoon’s Pinball Panic won’t win any beauty awards. 

If you want a modern game that pushes next-gen machines to their max, then you had best look elsewhere. Roxy Racoon’s Pinball Panic is a typical indie title. The voxel-style cinematic and basic imagery won’t wow you. Moreover, the animation is a little sluggish and the textures are occasionally off. Yet, I liked the garish colour palette and the varied backdrops. Additionally, the developer has done a nice job with the cosmetics even if they don’t influence the action.

The audio is upbeat, aggressive, and dated. Accordingly, it works with the simple aesthetic. The noises are shrill, loud, and uncomfortable. However, I loved the energy they created and the cacophony of sounds.

Excellent controls. 

Pinball games need accurate and responsive controls. Thankfully, this delivers on both counts. The straightforward control layout is easy to master and I never experienced any input problems. As such, this is ideal for gamers of all ages and abilities. 

Another shortcoming was the lack of longevity. Yes, there are plenty of modes and worlds to conquer, but the gameplay is pretty repetitive. As such, you could tire of it quickly. Subsequently, I recommend playing this in small bursts.

Roxy Racoon’s Pinball Panic could have been better. 

Though I enjoyed playing Roxy Racoon’s Pinball Panic, it could have been better. The action was too repetitive, and the story didn’t flow. However, the responsive controls and casual nature make it pleasurable to play occasionally. Moreover, I liked the graphics and the audio. Therefore, I recommend buying it here! Can you defeat the witch? Examine each table, complete each objective, and save the day.

Review: Pro Cycling Manager 2024

Pro Cycling Manager 2024 hits the market as cycling fever is at its peak. Each major race is starting to crank up and gamers want to get involved. Consequently, what’s better than sitting at your desk and commanding the cycling team of your dreams? Additionally, you won’t have to get wet, sweaty, or wear revealing Lycra.

This sports simulation title was developed by Cyanide Studio and published by Nacon. What’s more, it is only available on PC, so console gamers sadly miss out. However, if you have a reasonable gaming rig, you can tackle this in-depth game. This is my first go at a PCM experience. Subsequently, I felt somewhat out of my depth. Furthermore, I can’t compare this to its predecessors, so please accept my apologies. Nacon has outlined the list of modern features and a little research has highlighted some missing elements. As such, fans may be disappointed with this year’s amendments.

Pro Cycling Manager 2024 lets you write the story. 

This genre of games allows you to write your history. Furthermore, you are free to carve your path in the complex and often competitive world of racing. This freedom was fantastic, and the addition of multiple sponsors, in-race objectives, and visibility based on your successes was intriguing. Moreover, there are plenty of game modes, multiplayer action, and every major and minor event you can think of.

This spectacular mix of depth and detail enhances the realism. What’s more, it allows you to focus on the races that truly matter. As the months and days wear on, you are free to focus on whatever makes your sponsors and your team happy. Additionally, you can mix and match your riders, scout for fresh talent, and upgrade your equipment.

Racing. 

Pro Cycling Manager 2024 isn’t just about racing. However, let’s focus on this element for a moment. If time is short, and you want to push through the season, you may simply simulate each event. Yet, this approach takes a lot of planning, especially if you wish to beat the big boys. By studying the course and utilising each skilful rider, you have an opportunity to manipulate the results.

The ability to successfully defeat the major players was phenomenal. However, this isn’t a task for the faint of heart. Furthermore, you will have to be meticulous if you wish to be successful. I loved this attention to detail and the challenges that it poses. Alternatively, if you pick one of the major teams, you will need to rotate your riders to get the most out of them. Ditching out-of-form teammates is harsh but necessary. Additionally, weighing up the sponsor deals and your overall visibility is a must if you want better gear and increased funding. 

What’s new? 

The aforementioned sponsorship is the flagship addition to Pro Cycling Manager 2024. This advanced feature influences every decision you make. Moreover, it helps fund research and enhances your ability to entice the best riders to join you. Alongside this, the revamped information screen helps to tidy up your desktop whilst making it easier to digest the mountains of data. 

If this isn’t enough, there are some improvements with the AI and the sprinting. There is now a non-collision mechanic that improves sprint finishes. This was a little controversial as it doesn’t always work and causes occasional imbalanced results. However, the dirt tracks were great, and I loved how this altered your riding approach and the surrounding teams. 

Pro Cycling Manager 2024 is a little rough. 

The almost never-ending screens of data caused my eyes to water. There appears to be a tab for every element of the game. This is perfect if you love to micromanage. Yet, it can be overwhelming if you want to jump into the action. Thankfully though, the clear and concise writing and excellent UI make things bearable. Sadly, the racing element was a little rough. There were glitches and the textures weren’t perfect. Luckily, though, you spend more time organising your riders than you do watching things unfold, so this rarely mattered. 

I spent hours tweaking my career and trying new tactics. Accordingly, the limited soundtrack was frustrating. Alongside this, the commentary should have been more detailed and exciting. Consequently, there are plenty of quiet moments and this undermines the excitement. 

Plenty of trial and error. 

The developer has done a great job of explaining the fundamentals. The detailed tutorial navigates the UI and helps you to get started. However, plenty of trial and error and tactical tweaks are required to get the most out of the action. This may frustrate some people, as Pro Cycling Manager 2024 is tough enough as it is. 

If you love cycling and have a tactical mindset, you’ll adore every second. The detailed action and new features push you all the way. However, the trial and error were a little unfortunate and may put off some gamers. Subsequently, replay value and longevity could be impacted. 

Pro Cycling Manager 2024 gets the heart pumping. 

I’ve not been hooked on a sports management title for a while. However, Pro Cycling Manager 2024 has so much depth that I found it tough to put down. Furthermore, the ability to play various modes and the multiplayer action was fascinating. I also loved the new sponsorship layers and the opportunity to create a custom rider. In short, this game packs in a lot and is fascinating if you enjoy the sport. Accordingly, I love it and I recommend buying it here! Running a successful team isn’t as easy as you think. Choose your riders, plan your approach, and win every event.

Review: Lexar SL500 Portable SSD

Here is our review of the Lexar SL500 Portable SSD.

Featuring an ultra-thin, rugged aluminum unibody construction that fits in the palm of your hand, the Lexar SL500 Portable SSD delivers exceptional read speeds of up to 2,000 MB/s and write speeds of up to 1,800 MB/s, maximizing efficiency.

The SL500 portable SSD is available in 1TB, 2TB and soon 4TB capacities. It is compatible with a wide range of devices, including laptops, cameras, Xbox X|S, PS4, PS5 and mobile devices. Specifically, it supports Apple Log video recording in ProRes 4K 60FPS format on the iPhone 15 Pro (and Max).

Thanks to Silicon Motion’s single-chip portable SSD controller solution, the SL500 portable SSD offers better performance while consuming less power. In addition, it comes with Lexar DataShield AES 256-bit encryption software to secure files.

Features

● 2000 MB/s read and 1800 MB/s write to transfer files quickly and work more efficiently (performance on Mac and other systems not supporting USB 3.2 Gen 2×2 may be lower).

● Slim, stylish and durable metal design that fits easily in a pocket.

● Supports Apple Pro Res recording, allowing you to shoot directly to the player in 4K 60FPS with iPhone 15 Pro and iPhone 15 Pro Max.

● Compatible with iPhone 15 series, mobile devices, laptops, cameras, game consoles, etc.

● Type-C data cable for plug-and-play convenience.

● Includes Lexar DataShield™ AES 256-bit encryption software to protect files

What’s in the Box?

A Closer Look

Final Thoughts

The SL500 is both very small, it’s 4.3mm thick, and lightweight, weighing only 43g, it’s very easy to slip it into your pocket and forget it’s even there.

Connecting it to a device was simple, just use the included USB-C cable. You can connect it to a computer, a camera, a gaming console, whatever you want, as long as it used USB-C. It even supports Apple Pro Res recording up to 4K 60FPS from an iPhone 15 Pro or 15 Pro Max.

Performance wise, the SL500 is really fast! Supporting read speeds up to 2000 MB/s and write speeds up to 1800 MB/s (using a device that supports USB 3.2 Gen 2×2), it’s very fast. Even if you don’t have a device that supports USB 3.2 Gen 2×2, it’s still really fast!

If you want or need to protect the contents of the SL500, then Lexar have provided a copy of their DataShield software on the drive. This software will allow you to create a private safe and simply drag-and-drop your valuable files inside. Access to your safe is protected by a personal password and your files are automatically encrypted using 256-bit AES encryption. The drive includes versions for both Windows and Mac.

One thing I have noticed with some portable drives is that they can get very hot when in constant use, this isn’t the case with the SL500. The design is such that it ensures low temperatures even during high speed operations.

The Lexar SL500 Portable SSD is available now priced around £109.99 for the 1TB version and is a must have if you need a small, portable, fast and protected drive.

You can learn more from the Lexar website.

Review: Fading Afternoon

0

Fading Afternoon is a 2D beat-em-up game developed and published by Yeo. The game follows Seiji Maruyama, a Yakuza member recently released from prison and looking to return to his old life. The game examines Maruyama’s battle with age and the nuances of being an older Yakuza in a changing world.

Returning to the Family

The game starts as you leave prison and return to the Azuma family, where you hope to resume your duties as a family member. After a lengthy combat tutorial, you have a map with several locations to explore. You can start gang wars to gain territory for the Azuma family or go to different locations to talk to different people. A big factor in this game is time management. You can only go to an area once a day and three zones total for the day. Managing your time is key to progress throughout the story.

Gang wars make up a big portion of the game. On your map, you pick an area controlled by one of the various gangs, go up to one of their henchmen, and hit them. This will trigger a brawl where a bunch of gang members will come in, and you have to fight them off. After clearing a fight, you have to kill one of the lieutenants. Which can be difficult, but once you sneak up on them, you can pull out your gun and quickly dispatch them. From there, you have to fend off the territories from gangs as they attempt to take back what was once theirs.

Waiting for the end

Fading Afternoon has a very strong story. I think the way the game tells the story is interesting. Interactions with different characters talking about how they are getting lost in time, flashbacks to Seiji’s past, and little character interactions with your friends brings depth to the game. There are also multiple endings to explore, giving the game replayability and different paths to explore. One thing that I like is how the health bar tells the story about Seiji. The maximum health Seiji has is 999, but it is not possible to have that health. The game starts you at around 400 health, and as the game progresses, the lower your health gets. I think it is a brilliant way to tell how Seiji, a once prominent Yakuza, is aging and getting weaker. I also want to commend the soundtrack of the game. The music is very good at immersing you in Seiji’s world. I’ve also put down the controller to listen to the music before remembering that there is a game to play.

Unfortunately, the downside to all of this is the combat. Most of your time in the game is spent fighting rival gangs. You’re fighting on a 2D plane as waves of enemies appear on the screen. Sometimes, they throw glass bottles at you; sometimes, they jump-kick at you; and sometimes, they have weapons. You only have a punch and kick button, and pressing those buttons can block and counterattack. Unfortunately, most of these encounters can be button-mashed, and they become repetitive after the first few encounters. Also, I have gone a few in-game days without seeing any progression in the story. Sometimes, I’m just wandering, hoping to trigger a story beat. Most of the time, it feels like I’m fighting without a purpose.

The Life Of Seiji

Fading Afternoon tells the interesting story of Seiji Maruyama, an older Yakuza trying to re-establish himself in the newer world. There is a lot of interesting commentary on aging and reflections on the life you live, which I liked. To get to these moments, you have to battle through repetitive encounters. The game doesn’t give you much direction, so sometimes you aimlessly explore, hoping to trigger another cutscene on Seiji’s journey. If you can get through the repetitive combat, Fading Afternoon is worth checking out.

Review: Lost in Tropics

Lost in Tropics instantly piqued my interest. I love the survival genre and the idea of getting my Robinson Crusoe on. However, a lack of depth and ideas reduces creativity. Moreover, the action lacks oomph and quality. The result is a tepid experience that leaves a sour taste in your mouth. Additionally, the exciting blurb gets your heart racing. In reality, it’s a slow and cumbersome adventure across a lifeless, sandy island.

This tropical survival experience was developed by Lukas GameLabs and published by SIG Publishing. It is a single-player title that plays out from a first-person perspective. What’s more, there are some randomly generated assets and in-game events to endure. Accordingly, it attempts to mix things up to prevent monotony from setting in. Sadly, though, it fails miserably.

Lost in Tropics will bore you to death. 

Surviving on a desert island should be an exciting and challenging time. Deadly animals, the heat, and a desperate search for a way home should all be at the fore. However, this sense of despair and danger is rarely present. Instead, the grind of resource gathering and the inane statistics drag you down. 

Alongside this, there is no backstory, and you feel no sense of rapport with your NPC survival buddy. This lazy individual sits around your rudimentary campsite as you gather food, water, and resources. They occasionally help if they are in the mood. Yet, their happiness is short-lived, and you have to beg them to find a leaf or the odd larvae to eat. When you combine this with no plot and droll gameplay, things turn sour very quickly. 

Basic mechanics. 

Lost in Tropics demands that you survive 21 days on your tropical island. You must explore your tiny piece of land and scavenge any useful resources. Alongside this, you must build a shelter, a fire, and some basic workstations. Once this is complete, there is little else to do. This was frustrating, as the developers should have added more crafting elements and the ability to expand your base. As it is, you may unlock every item in less than 30 minutes and hope to survive.

The inclusion of random in-game events should have been interesting. However, they are so far-fetched, that they are laughable rather than interesting. For example, I hunted numerous crabs, and suddenly they were after revenge. I’m not entirely sure how the living crabs knew about my slaughtering ways, but they were pissed off nonetheless. Alongside this, I picked up deadly parasites from the water, but I never touched the water… It was very strange, unhinged, and badly implemented.

Lost in Tropics looks great. 

Though the core mechanics are questionable, visually, Lost in Tropics looks great. The island setting was realistic, and the water had a glorious shimmer. Moreover, the lighting was great and I admired the crab animation. Furthermore, I liked the rendering distance and this helped you to explore new and unique locations. Alongside this, I experienced no glitches or frame rate problems.

The audio wasn’t so good. Sadly, there is no depth to the action as the developers haven’t incorporated footsteps or any swimming sounds. This flat and unrealistic approach was laughable and disappointing. Furthermore, the sound bites of your NPC companion are repetitive and annoying. In short, the soundtrack and sound effects fall way below modern standards. 

Simple controls. 

Lost in Tropics utilises a simple UI and basic controls. Yet, an inability to expand your inventory space annoyed the hell out of me. Accordingly, whenever you went exploring, you were stuck between taking supplies or risking your life. This was problematic as death ends your run. As such, I rarely ventured too far as I didn’t want to start again. 

Theoretically, there is plenty of replay value. In-game events mix things up and finding the correct resources can be challenging. However, there is not enough depth or items to craft. Furthermore, it is repetitive and unrealistic. Consequently, you’ll become bored long before you complete each of the difficulty settings. 

Lost in Tropics is a massive let-down. 

I had high hopes when I first installed Lost in Tropics. However, things quickly went south as the gameplay and core ideas ran dry. The lack of depth and the missing elements will leave you wanting. Moreover, the audio was so poor that it undermined any potential. Subsequently, this is a massive let down and I don’t recommend it. Yet, more information can be found here! Can you survive for 21 days? Gather food, build a shelter, and cross your fingers.

A Closer Look at the Minecraft Nano Metalfigs from Jada

Here we take a closer look at the Minecraft Nano Metalfigs from Jada.

Build your own adventure with all of your favourite characters from the world of Minecraft in Nano size! Featuring authentic character likeness, these die-cast figures are sure to be a standout in any collection!

  • Add these Series 8 figures to your Minecraft collection
  • 100% die-cast
  • Authentic character likeness
  • Contents: 18x Minecraft Nano figures
  • Dimensions: 4H cm (varies slightly by character)

If you are a fan of Minecraft, or you know someone who is, then this is a great set to get them!

The Minecraft Nano Metalfigs from Jada are available now priced around £19.99.

Review: Pacific Drive

A year-and-a-bit ago, I started learning how to drive. Being rather late to the party and juggling both a full-time job and a part-time degree (not to mention this reviewing lark), it was slow going. Lots of stalls and near misses. Heart palpitations when approaching a roundabout. So I approached Pacific Drive with a bit of hesitation. Afraid that I would get behind the wheel and then just sort of lock up, which wouldn’t make for an exciting video game.

Fortunately, nothing of the sort happened. Instead, I found myself on an otherwordly road trip where my survival depended on a creaky old station wagon. The necessity of keeping it greased and in one piece really added to the atmosphere. Loneliness just barely kept at bay. You can’t be lonely when you’ve got a lengthy to-do list. While I find the survival gameplay a little lacking in areas, Pacific Drive‘s atmosphere and world are second to none.

Pacific Drive

Roadtrip Picnic

Pacific Drive opens with an inadvisable move. It begins with our hero driving into the Olympic Exclusion Zone. In the real world, best case scenario is all your skin falling off and joining the dropped Werther’s Original under the driver’s seat. In this case though, a bunch of wibbly-wobbly anomalies teleport you to a pocket of the zone and dismantle your car. Your only means of safety comes in the form of a discarded jalopy, which you bundle into and drive to the nearest garage. Soon, a gaggle of scientists come on the radio and tell you that you’ve just turned the key of a ‘remnant’.

This is an artifact that binds itself to you, preventing you from leaving. It’s shelter in the same way that brick walls and metal bars are shelter. Still, it gives us a nice excuse to poke around in the zone. This ‘zone’ is Pacific Drive‘s best character. A slice of Washington countryside that’s beset by strange anamolies. It’s full of beautiful vistas and terrifying exploding mannequins. I’d place Pacific Drive‘s general feeling at a perfect midpoint between cosy and horror. You could spend an hour on a leisurely drive, only to stop for supplies and be beset by acid or weird machines dragging your car around. I adore it.

As you can tell, Pacific Drive is a mish-mash of genres. More than you can imagine. Not only survival, with a dash of horror, but it’s also a roguelite of sorts. The general loop is that you pick a ‘junction’ in the zone to travel to. These are randomly generated levels, full of buildings to pick through. You explore until it’s time to leave, whereupon you collect ‘anchors’ – balls of energy. Collect enough and you can create a gate back to the garage. Doing so causes the entire junction to collapse, though, so you have to put the pedal to the metal to escape. It’s a lovely shift from calm to chaos.

Pacific Drive

Kitting Out

The non-story goal of these excursions is to dig out enough materials to upgrade your banger. You start off with doors made from spit and cardboard, but as you scrounge up scrap metal and a few choice unique materials you begin to kit yourself out. A spare fuel tank here, armour plating there. It’s an enjoyable progression tree. What’s more, the general act of kitting out your car is quite relaxing. I’d come back from a tense and frustrating run, with my car on the verge of falling apart, and spend the next half-hour methodically piecing it back together, which dissolved all anger.

The upgrades have an immediate gameplay effect too. Better wheels make for less punctures; better doors for less irradiation. It’s nice to see hard work pay off. That said, I’m not as enthused about the actual hunt for materials. I feel like Pacific Drive simplifies a bit too much. All the upgrade components are broken down to basic items, like rubber or electronics. While it makes for easy recipes, it means that exploration is usually poorly rewarded. The randomly generated nature means that a tough to reach location could net you nothing more than a T-shirt and a scrap of paper.

Still, the plot does a decent job of keeping us in drive. It’s dictated by three people that come through our radio. Oppy, a grumpy old scientist who’s deeply connected with the zone. Francis, a young disgraced scientist trying to regain his self-esteem. Tobias, a maintenance man with a healthy respect for both science and superstition. I started off almost disliking them, but they won me over. They all bicker, but in a very human way. A bunch of colleagues in a hellish situation. The writing – and acting, which is equally important – are top notch. The emotional notes hit like a car crash.

Pacific Drive

Pacific Drive – Calming Chaos

Perhaps the weakest point of Pacific Drive‘s writing is the driver themselves. I can see the advantage of a silent protagonist, but the constant referral to the ‘Driver’, without any response, felt continually awkward. I’m no Ryan Gosling, I assure you. If I could dream for a moment, I’d have liked a system akin to Firewatch, where our hero expresses personality through a radio. Some ability to share in the emotional moments would have gone down well. As it is, we have all the personality of a steering wheel.

I’ve a couple of other tiny notes too. Car maintenance seems a bit too streamlined for me. Repairing most scuffs comes down to slathering on ‘Repair Putty’, which heals all damage. Anything more specific and you just create the corresponding repair kit and off you go. I might be alone here, but I was kind of hoping for more in-depth engine maintenance. As such, the difficulty drops off rather fast. I didn’t even bother going for top shelf armour, as I could repair most damage in seconds.

Still, what struck me most about Pacific Drive was the atmosphere. I would flick on the radio and cruise down the road to my next exit, drinking in the vistas and the general bizarre nature. Every now and then, I’d wrestle against anamolies that would send my car spinning out or threaten to dissolve it. Moments of pure panic interlaced with peaceful serenity. It’s a gorgeous, thoughtful and idiosyncratic game that perfectly blends mundane engine maintenance with otherworldly anamolies. Still, the station wagon is an automatic so when it comes to learning to drive? Absolutely useless.

(Pacific Drive’s Steam Page)

Review: Kamaeru: A Frog Refuge

Title screen of Kamaeru: A Frog Refuge

A decade ago, Neko Atsume took the mobile game community by storm. Significantly more relaxing than Pokémon GO and simpler than Bugsnax, this title served as an adorable creature collector where players could attract and collect a variety of cats. The mechanics are simple: offer food, buy toys and furniture, then wait for cats to come over so you can take snapshots of them and receive mementos!

Now, as of June 2024, creature collecting fans (and more specifically frog lovers) can turn their attention towards Kamaeru: A Frog Refuge. Developed by Humble Reeds and published by Armor Game Studios, Kamaeru gives players a cozy experience of decorating and developing a frog sanctuary to attract all sorts of froggies . . . and of course, feed them and take pictures of them!

This game can be played on Steam, PC, the Nintendo Switch, and the Xbox Series X/S.

A cozy creature collector

A young woman named Cleo reunites with her childhood best friend, Axel, after learning that Axel is on a mission to restore the wetlands the two used to visit and play in. Now, the wetlands are barren and lacking biodiversity, harmed by a changing climate. Axel wants to restore the area to its former glory. Simultaneously, the two protagonists decide to develop a frog sanctuary based on their mutual love of frogs. They will be able to retrieve necessary materials from the wetlands in order to foster the growth of the sanctuary.

Introduction of Kamaeru: A Frog Refuge

The story will progress as players complete main objectives and level up their sanctuary. As the plot moves along, new blueprints and abilities will be unlocked and a unique cast of characters will join Axel and Cleo on their mission. Characters include the frog breeder Annabelle, the bug catcher Dylan, the craftswoman Djena, among others. Each person is quite unique in appearance and even personality-wise, which makes the added aid fun and interesting!

Kamaeru is not very deep story-wise, but it does bring necessary attention to wetland conservation and restoration. As someone who lives near wetlands myself, I continuously notice the withering ecosystem around me. Props to the developers for this hands-on advocacy approach!

Gotta catch ’em all

The process of paludiculture is used to restore the wetlands in the game. Players will need to add ponds, reeds, berry bushes, cattails, and more flora to increase the wetlands’ biodiversity and carbon capture. You can harvest these resources to produce foodstuff, like berry jam and lollypops. Sell these goods to receive funds so you can buy more resources as well as furniture and decor for the frog sanctuary.

Frogdex new frog in Kamaeru

Players can also catch flies, caterpillars, dragonflies, and other insects from the wetlands. These bugs are used to feed and tame potential frogs that visit your sanctuary. There are over 500 species of frogs in the game for you to befriend! Take snapshots of each new frog and add them to the Frogdex for record keeping.

The more decorations you add to the sanctuary, the greater the chance that frogs will appear. These froggies will quickly blip in and out of view so players have to move quickly to feed and take pictures of them. If you feed a frog four times with their insect of choice, they become “tamed.” Players can manually breed tamed frogs for new color and pattern combinations. You can also name each tamed frog whatever you please!

Fast and furious frogs

The frogs themselves are absolutely adorable, but a huge downside is that they all look the same. Each species has the same body model but may come in pink, green, blue, yellow, or multicolored. There are several different patterns as well, but it all starts blurring together quickly. I wish that there was more diversity with frog appearances, and perhaps more clearly-defined varying species of frog. Due to the repetitiveness, each new frog find was not that exciting.

Frog breeding in Kamaeru

As stated, the frogs just blip in and out of existence. While this method is quick and efficient for logging new data in the Frogdex, it is a bit too fast. Before I could whip out my camera to take pictures, the new frog was often already gone. Kamaeru could benefit if the frogs lingered just a tad longer. The game is supposed to be cozy and slow-paced, but it becomes overwhelming trying to account for each new frog.

The breeding mechanic of Kamaeru: A Frog Refuge is strange. You unlock this ability once an older woman named Anabelle joins the team. The breeding “minigame” operates like a tic-tac-toe Punnett square. Regardless of how methodical you are, Annabelle’s trait placements are so random it is insanely difficult to produce what you want, or produce something new. Most often you will only breed one desired trait, and there will be lots of repeated frog combinations.

Saving the wetlands

Flashback of the wetlands in Kamaeru: A Frog Refuge

Despite being called Kamaeru: A Frog Sanctuary, the biggest focus seems to be on wetland restoration. This is where players will spend most of their time planting and harvesting resources, pulling nettles, catching bugs, making edible goods, and frogs will indeed show up there too lounging around. While the focus is meaningful, it can take away from the actual frog sanctuary aspect of the game. It will take a good amount of time before players can accrue loads of funds and resources to just sit back and casually decorate their sanctuary with furniture, plants, pathways, and fencing. Talking to Djena will allow you to paint certain items different colors as well, so there is room for customization!

Overall, the game operates at a steady, personalized pace. While there is a day and night cycle, in which players can choose to rest overnight, there are no deadlines or cutoffs. You do not have to sleep, and you can do whatever you want when you want. I am unsure of why the day to night cycle even exists–perhaps to give the game a more realistic feel–but I can appreciate the flexibility.

Click for conservation

The game’s UI is rather clunky. To do anything and everything, players have to click, click, click. This can feel a bit unnatural with the computer mouse or with console controls, because it is noticeably less efficient than touchscreen. It feels slow to toggle between the camera, the journal, the editing screen, and the Frogdex. I am compelled to just touch these buttons to move things along faster.

Wetland information screen in Kamaeru

While Kamaeru: A Frog Refuge is meant to be simple and cozy, a lot of the time players are just waiting for things to happen. There is also a lot of traveling back and forth between the frog sanctuary and the wetlands, which adds lots of unnecessary loading screen time. Why can’t the two locations be right next to each other? Some events are so quick and random too, like bug and frog spawning, so attempting to achieve certain captures can be tedious and irritating. I am not always quick enough at taking pictures or collecting rarer bugs.

Final thoughts

A huge positive for Kamaeru is its art style. The game has dreamy, sketch-like visuals with anime-ish elements. The characters and the frogs are incredibly cute and charming; the visuals alone are one of the biggest factors that encouraged me to keep playing the game.

Talking to frog lover Djena in Kamaeru: A Frog Refuge

Overall, Kamaeru: A Frog Refuge is cute, simple, and kind of addicting, though it comes with a poor UI, a plot that becomes stagnated, and ironically . . . a lack of frog diversity.

If you enjoy games like Neko Atsume, are a lover of frogs, or are interested in wetland conservation, Kamaeru offers an enjoyable, adorable, and meaningful experience. One can appreciate the diversity of the characters and the way they interact with each other, as well as learn more about the mechanics of paludiculture and how to raise carbon capture. While there are some features that can be expanded upon, Kamaeru is without a doubt a worthy creature collector title.

Review: My Little Pony: A Zephyr Heights Mystery

My Little Pony: A Zephyr Heights Mystery is a fun-filled, repetitive child-friendly title. This zany but simple experience will make 6-10-year-olds giddy with excitement. However, adults will roll their eyes, and huff and puff as the gameplay loop painfully rolls by. Yet, it would be best to remember that this is aimed towards lower-skilled munchkins. As such, don’t expect it to have multi-branching storylines and highbrow moments. Instead, it is straightforward, fun, and perfect for MLP enthusiasts.

This child-friendly adventure title was developed by Drakhar Studios and published by Outright Games. Furthermore, it can be played alone or cooperatively with another. If you tackle this solo, you can flit between every magical pony in your stable. However, cooperative action is somewhat tricky. My kids argued over their favourite ponies and this was equally amusing and annoying. Yet, if you can iron out that problem, you’ll have a stress-free and enjoyable gaming experience.

My Little Pony: A Zephyr Heights Mystery lacks complexity. 

The story is about as deep as a puddle. Moreover, the missions are paper thin and the tasks are weaker still. Now, this may seem like a complaint, but it isn’t. Whenever I get a game for my 3 girls, I don’t want to be in charge. Instead, I want them to work out the problems and enjoy the adventure. Thankfully, My Little Pony: A Zephyr Heights Mystery allows this to happen as every layer is undeniably easy to navigate. Accordingly, your youngsters will feel like they have achieved something without adult supervision.

The plot follows a linear path around the colourful and dreamy world of Zephyr Heights. This Cloud Kingdom has gone wrong and magical anomalies are taking over. Consequently, Sunny, Hitch, and the other ponies must work together to save the day. Alongside the main plot are some fun and mindless side quests. These simple endeavours add some depth and intrigue to an otherwise-level experience.

It’s perfect for munchkins. 

The action funnels the player from point A to B with little fuss. Additionally, the side quests are straightforward and require little guidance. This rudimentary style allows each child to excel as they banish the magical anomalies. Yet, younger gamers may struggle with the platform elements. There is a need to leap from surfaces and glide between platforms. This isn’t particularly difficult, but younger players may struggle. Luckily, a little practice goes a long way and there is plenty of room for error.

Alongside this, there is a smattering of fun party games to unlock. These activities are integrated within the story and can be accessed at any time from the main menu. Subsequently, if your kids adore each game, they can play them to their heart’s content.

The simple level design is fun to explore. There are some collectables to find en route and plenty of power-specific items to activate. Each element is highlighted with a glowing light and this ensures that they won’t be missed. Though collectables can be ignored, your kids will want to collect everything, so they can customise their ponies. This mindless layer will have them giggling and smiling as they try on new hats, glasses, and other items of clothing. 

My Little Pony: A Zephyr Heights Mystery looks great. 

My Little Pony: A Zephyr Heights Mystery can’t be considered a next-gen title. However, I loved the crisp graphics and the vivid colours. Furthermore, the world is fun to explore and there is some variety in the dreamy fantasy world. Moreover, the animation is smooth and the cinematic is eye-catching and interesting to watch. 

The audio is as loud and punchy as you’d expect. One-liners and piercing sound effects punctuate the upbeat soundtrack. Understandably, there is no sense of realism as your ponies roller-skate, glide, and cast magic. Yet, the lack of realism mattered not. My kids screamed, chuckled, and smiled throughout because of the light-hearted atmosphere.

Simple controls. 

A kid-friendly title would fail if the controls were shocking. Luckily, My Little Pony: A Zephyr Heights Mystery is pretty darn easy to play. The simple UI complements the straightforward controls. Furthermore, handy labels tell your children what button to press. My only complaint, however, is Hitch’s special skill. The hit zone is appalling and this causes issues. My whole household became agitated whenever his headbutting skill was needed. Consequently, the developers should adjust this to improve the end product.

Replay value and longevity aren’t at the fore. Disappointingly, once you’ve exhausted every avenue, there is little reason to return. Thankfully, the mini-games add some replay value, but this is limited at best. 

My Little Pony: A Zephyr Heights Mystery is safe and perfect for kids. 

I cannot emphasise enough how good My Little Pony: A Zephyr Heights Mystery is for your children. It has no violence, cussing, or gore. Additionally, the action is straightforward and the mechanics are simple to understand. What’s more, they can customise their ponies and there are fun mini-games to play. Yes, there are minor complaints, but they fade into insignificance. Ideally, this is aimed at 6 years plus. However, my 5-year-old could play it with minimal guidance. Subsequently, I adore it and I recommend buying it here! Can you save the Cloud Kingdom? Find your friends, explore the world, and remove the anomalies.

Review: Still Joking

I have to be honest, Visual Novel Still Joking did not give me much hope in its gameplay theory. With the animation straight out of that cash-grab android game, ‘Episode’ and the Steam description sounding a little pretentious, this game proved to be a waste of time… Joking. There is actually something here and I was quite surprised.

Trailer of Still Joking

When the characters first interacted, using a default text box that comes with the software, everything felt low effort and maybe even a little generated but colour me surprised when things took a large turn. It turned out to be a bawdy perverted showcase of obscenities…. Still joking. About the porn bit, not the game surprising me, a bit. There really was more to explore than I first expected.

Grew on me

Without spoiling, I shall try to give an idea of what to expect from Just Kidding…. I meant Still Joking. (You’d think it would be an easy-to-remember title).

Anyway, Still Joking is a mix between Visual Novel, Point and Click and a puzzler. (Level of priority in that order)

You play as Iris, a reflection of the famous actress murdered in front of the mirror. Instantly, we are thrown into the world of reflections and their afterlife when we have no one to reflect. Thrown into the mix is our main Character’s quest or more so desire, to find out who the killer was and why they did what they did. 

As the story progressed, a large variety of characters ranging from cliche to actually interesting were introduced. It is up to the player to decide how to react with these characters and our choices will determine how the game plays. Trust me, there are a lot of ways it can play out.

My Theory of Story

No joke, the start of this really sucked. From word one, I developed a hatred for the main character Iris and the info dumps after every third paragraph did not help. However, things started to fall into place a few scenes later. It makes you wonder if it was part of the plan.

No… 

I know what this was…

Purple Brick Games or whoever was in charge of writing the scripts, you were learning on the job, weren’t you? You began without a proper grasp of writing principles and never went back to fix things. So, as the game went on, the quality went up simply because that is the truth of craft.

Damn!

If I am wrong about this then there are some insanely mind-bending choices being made at Purple Brick Games. 

My Theory of Creation

Still joking is nothing short of an intense experience. With 1000 choices and interactions to delve into, it does not hold back. 

At one point in the game, A cliche love angle started to bare itself. Going back to the ‘Episode’ comparison, I expected things to get uncomfortable but I was quite surprised at the amount of choices at play before me. Every choice I made in that little scene had forever-lasting ramifications for the rest of the story.

This was not the only scene either. At many points, you will find yourself making choices that feel very natural and unbearing but end with a different outcome to other points of the game.

My Theory of Fun

If you’re a fan of Visual Novels, then Still Joking is a must-play. It offers an intriguing mix of narrative depth, point-and-click mechanics, and puzzle-solving elements that keep you engaged from start to finish. 

While the gameplay might not appeal to those looking for more traditional or action-oriented experiences, the story’s complexity and the numerous choices available make it a standout in its genre. If you’re up for a surprising and engaging experience, give Still Joking a try.

Review: Garten of Banban – Part 1

Garten of Banban was released in January 2023 for smartphones and PC, its developer and publisher on smartphones and PC are euphoric brothers.


This game has reached five million players on smartphones in a short period of time, which is a good number, but considering the fact that it is free and the number of mobile players is not a unbelievable number.
So when a game is successful on one platform, why not release it on other platforms as well?

Garten of Banban was released in May 2024 for PS5 and PS4 and is published by feardemic, a well-known horror game publisher.


When a game is released for mobile, PC and consoles, the biggest question is which platform was the main target. If PC and console were the main platforms and it was made with their standards, then it is good for mobile too and It can satisfy mobile players too, but is the reverse the same? If the main target was mobile, can it satisfy PC and console players as well?

STORY

The story is so little and lacking in detail that it is clear that the slightest importance has not been given to it, only at the time of starting the game in a one-line text you realize that you are playing as someone who has lost your child and then the game starts in the kindergarten.

All that is added to the story after that one-line story is a letter written in a child’s handwriting, saying that he/she is hidden in a room but must fight a monster to save his/her friend, and in the letter there was a drawing of the bird in the kindergarten playroom as a monster.


This is the whole story of the game and it has no beginning and no end.

GAMEPLAY

The gameplay is very simple and unchallenging and not even scary, at the beginning of the game you find a keycard and use it to open a door to a small room which you find a drone and its controller that has no battery.

so you go to another room to find the batteries and there is no challenge in finding the batteries, you just walk up to them and pick them up, then using the drone you can press buttons on the walls that your hand can’t reach.

After this, all the puzzles in the game are just finding parts or pressing buttons with the drone, none of them are difficult and they are very easy, there is one puzzle in a part of the game that is different from the rest and that It is not difficult, but after completing it, the only part of the game that is a bit scary and is a bit thrilling happens , which lasts under a minute and the game returns to the previous state, it takes 15 to 20 minutes to complete this game.


The gameplay is short and not horror at all.

VISUALS

Visually, Garten of Banban is an mediocre mobile game and it is not at all compatible with the visual standards of console and PC, and the only difference between the console version and the mobile version is its resolution, which is higher on the console.


The game map is very empty and without details, and the same empty and without details map is very small, if the doors are unlocked, you can go through it in about 50 seconds.


The only thing that makes the atmosphere of the game a little scary is the empty kindergarten.

CONCLUSION

In the end, Garten of Banban is a game without story that gives you a one-line story at the beginning of the game, a very short gameplay that lasts between 15 to 20 minutes, the puzzles are very easy and without challenges, apart from a short section there is no excitement or fear in the game, visually it is an mediocre mobile game.
The game is free on mobile and PC, but it is 2 dollars on PlayStation and I do not recommend buying it on PlayStation.