In “Neptunia Game Maker,” you step into the shoes of a dimension-traversing bug catcher ‘Neptunia’ who finds herself in a bizarre realm where game developers clash over territories to sell their creations. The premise sounds promising, offering a blend of action, strategy, and a meta-narrative ripe for exploration. Unfortunately, the game’s story, art, and mechanics fail to live up to this intriguing setup, leaving players with a disjointed experience that misses more marks than it hits.

New to the series, and I’m not sold.
Quick disclaimer, I have not played or even heard about this series before and I am aware there is an extended universe. My opinions are purely on this game alone and not the series as a whole.
The narrative, while initially engaging, quickly unravels into a chaotic mess. The idea of developers battling for market supremacy could have provided a unique and engaging story. However, “Neptunia Game Maker” never fully develops this concept, resulting in a plot that feels fragmented and incoherent. The characters, while visually appealing, lack depth, making it hard to care about their journeys or motivations. The game’s potential for a compelling storyline is squandered, leaving players lost and disengaged.

The most difficult battle was traversal
Visually, “Neptunia Game Maker” adopts an art style reminiscent of a story-driven RPG. Characters receive the most attention in terms of design, showcasing detailed and expressive models. However, this focus on character art doesn’t extend any farther. The environments are bland and uninspired, with enemy designs that feel recycled and generic. The levels themselves are labyrinthine and monotonous, providing little visual or structural variety. The game’s world is so dull that I found myself staring at the minimap more than the actual game, simply to navigate the uninspired mazes.
Combat in “Neptunia Game Maker” is another area where the game falls short. Players control a party of four characters in instanced battles, with each character having customizable combos. The core combat mechanic involves switching characters to extend combos, but this quickly devolves into button mashing with occasional character swaps. The lack of impactful combat is exacerbated by the game’s low difficulty. Fights are so easy that the brief transition into and out of battle often takes longer than the battles themselves. This lack of challenge makes combat feel like a chore rather than a thrilling aspect of the game. The repetitive battle music, which plays at the start of every encounter, soon became so grating that I ended up turning off the music entirely.

So many mechanics, so little depth.
One of the more perplexing mechanics in “Neptunia Game Maker” is the inclusion of a bike for faster travel through dungeons. While the idea of a bike sounds exciting, it is poorly implemented. Most dungeon terrains are not designed for bike travel, making it more of a hindrance than a help. This feature feels like an afterthought, added without proper integration into the game’s level design. There are however some dungeons or ‘levels’ that do utilize the bike in races and time travels so it’s not completely useless.

Outside of dungeons, players engage in game development, taking over territories with specific interests to expand their base and develop different genres and styles of games. Assigning top developers to projects can yield higher ratings and profits, and the games produced can be equipped on characters for stat boosts and bonuses. However, given the game’s overall ease, optimizing these mechanics feels unnecessary. The lack of challenge means there’s little incentive to invest time in maximizing team performance.

In summary, “Neptunia Game Maker” is a game that had a lot of potential but fails to deliver on almost every front. The story is disjointed and quite difficult to follow with how many characters get introduced every second. The design is uninspired which doesn’t utilise the art style and the combat is lacklustre. Features like the bike and game development mechanics feel half-baked and add little to the overall experience. I cannot recommend this game to anyone as even to experience the story the player would be forced to drag themselves through the combat encounters. In my opinion “Neptunia Game Maker” should have taken some tips form its own game making mechanics.
Game is available on Playstation 4/5 , Nintendo switch and xbox series x/s from 24th May 2024.







































































