Review: White Day 2

White Day 2: The Flower That Tells Lies follows the 2001 horror experience, White Day: A Labyrinth Named School. This latest iteration pushes the narrative with 3 simultaneous stories. Furthermore, it is packed with jump scares and genuine horror moments. However, some elements outstay their welcome, leading to confusion and frustration.

This horror story was developed by Rootnstudio and published by PQube. Moreover, it is a single-player experience that delivers a first-person perspective. This viewpoint was great for a sense of immersion. Yet, there were moments when it felt disjointed, undermining the exploration elements. Accordingly, I would have preferred a mixture of first and third-person approaches for a truly horrific time.

Another oppressive area in White Day 2.

White Day 2 is often confusing. 

White Day 2 allows you to choose whichever chapter you fancy. With 3 stand-alone versions of the same plot, you piece together the narrative freely. What’s more, there are multiple endings depending on the actions you take. Consequently, it can be tough to keep on top of things, and you may feel like you are swimming against the tide. If you push through the madness and test your patience and resolve, you’ll enjoy a compelling horror tale. 

A school is haunted, and a fire is the latest destructive incident to attract attention. However, the local teenagers will not be deterred by this turn of events. Additionally, the introduction of death and the watchful eye of a security guard do not put them off. Subsequently, you must take control of these adrenaline junkies. What’s more, you must solve every problem you face as you evade manikins, ghosts, and the impossibly fast security guard.

Exceptional puzzles.

Where White Day 2 excels is its challenging and often convoluted puzzles. The lack of hand-holding was refreshing. Furthermore, the combination of lore and authentic Asian symbols will impress. However, the lack of direction may frustrate some gamers. As each puzzle unfolds, you often have to navigate the looming and confusing corridors. This approach leads to plenty of back and forth whilst testing your memory.

Matters are compounded further as you are chased by the security guard, manikins or creepy apparitions. These scary but often frustrating elements will push your buttons. What’s more, the often repetitive layers reduce the impact. This was disappointing as things became predictable. Though each of the chapters was unique, the developer leant heavily upon its basic ideas. As such, gamers will experience a familiar pattern throughout.

It’s time to be chased. 

White Day 2 punctuates its puzzle elements with tough chase mechanics. Each of the cruel and relentless forces is hard to outrun. Thankfully, the heroes are provided with a camera to shock and disrupt each antagonist. The camera film is limited, so care is required if you wish to survive. This minimalist approach enhances the difficulty and will infuriate gamers further. 

White Day 2 has a dated appeal. 

The limited colour palette, repetitive level design, and somewhat blocky finish are reminiscent of a bygone era. Now, this didn’t bother me, but if you want a modern finish, this will disappoint you. Much of White Day 2 follows its predecessor’s path. Accordingly, it feels around 20 years out of date. Moreover, it is a little clunky and the animation could have been smoother.

What didn’t disappoint was the audio design. The combination of chilling noises, eerie music, and swathes of silence create a spectacular atmosphere. Though many of the scary layers were repetitive, I couldn’t get enough of the brilliant audio. If I was to be critical, the acting could have been better as it was wooden and this led to some unintended humorous moments. 

Clumsy controls. 

The puzzles were intricate and exploring each classroom and corridor requires a deft touch. Yet, the controls had other ideas as they were clumsy. Selecting actionable layers wasn’t always easy and picking up documents or selecting each clue and solution could have been easier. However, when time wasn’t essential, it mattered not. Yet, as you were chased or tried to use your camera, things got a little tricky. Accordingly, I’d prefer a more user-friendly system. 

Though I have my complaints, there is plenty of replay value and longevity. Furthermore, witnessing the story from unique viewpoints was a great idea. Sadly, I’m not sure everyone will attempt to discover each ending due to the lack of guidance. Yet, if you push through, you will discover some interesting and fresh takes on the horror genre. 

White Day 2 could have been better. 

I wanted to love every element of this game. However, White Day 2 wasn’t as polished as I hoped. Additionally, the chase elements were unfair and many of the jump scares became predictable. This was unfortunate, but the varied endings and vast school layout may be enough to keep you entertained. What’s more, the puzzles are fantastic, even though the exploration moments make them much harder. In short, it could have been better, but I think it offers enough for me to recommend buying it here! Can you get to the bottom of the creepy tale? Explore the school, solve the puzzles, and stay one step ahead.

Review: UGREEN Nexode Power Bank 12000mAh 100W

Here is our review of the UGREEN Nexode Power Bank 12000mAh 100W.

The Nexode Power Bank is UGREEN’s latest high-wattage, fast-charging power bank series. The entire series is capable of 100W+ output, with the ability to not only meet fast charging needs but also supply emergency power for laptops away from an outlet. With its innovative column design, the Nexode Power Bank has a better grip and can easily fit in carry-on luggage.

Features

  • Lightning-Fast Charging: Charge your iPad Pro M4 to 40% in 30 mins and iPhone 15 to 60% in no time. Even MacBook Pro 16″ powers up to 43% in 30 mins. Always ready to go, wherever you are.
  • Rapid Self-Recharge: 65W two-way fast charging. Fully juiced in just 1.5 hours. Say goodbye to long charging waits.
  • Ultra-Portable Design: Smaller than a can of Coke, weighing just 309g. Slip it into your pocket or bag, ready for on-the-go adventures.
  • High-Capacity Powerhouse: 12000mAh capacity for 1-2 full charges of smartphones and tablets. Extend your device’s life, perfect for daily commutes and travels. Digital display keeps you informed of battery levels.
  • Universal Compatibility: PD, PPS, QC, AFC, FCP, SCP supported. Works with MacBook Pro/Air, iPad Pro/Air, iPhone 15 series, Galaxy S24/S23 Ultra, Switch, Steam Deck, and more. Charge all your devices, big or small.

Specifications

What’s in the box?

The box contains the powerpank, charging cable and instructions.

A Closer Look

Final Thoughts

You can never have enough power for your devices – sooner or later you will be in a position where something you have and need to use will be low on power or worse still, out of power! This is where the UGREEN Nexode 12000mAh Fast Charging Power Bank comes into play. Carry this with you and you will have all the power you will need.

The power bank is fairly lightweight (its about 309g)- not so much that you wouldn’t want to carry it, but its not a slip in your pocket and you won’t notice it though device!

The digital display on the the power bank showing how much charge is remaining is really useful. You can easily see just what you have left – this is much better than the usual 4 lights you get on most devices.

The battery in the power pack is massive – it’s 12000 mAh meaning that depending on what you want to charge you can charge devices multiple times before you need to recharge the actual power bank itself. 

The power bank can charge a laptop, a phone, tablets, basically whatever can be charged using a USB cable can be charged by this power bank.

There is a fast charging port on the power bank that can fully charge a laptop very quickly – for example, it can charge a 16” MacBook Air to 43% in just 30 minutes or an iPhone 15 Pro to 55% in 30 minutes. You cant argue at that speed!

You can simultaneously charge up to 3 different devices at the same time – this is also really useful so you dont have to wait for each device to finish charging until you can move onto the next one.

The power bank itself can be fully charged in about 1 and a half hours and you can continue to use it to charge other devices when its charging itself.

The UGREEN Nexode Power Bank 12000mAh 100W is available now priced around £49.99.

You can learn more from the UGREEN website here.

Review: Closer The Distance

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Video games are primarily a medium for entertaining people. However, in the past decade, developers have shown the ability to push narratives that make people think and feel emotions other than joy. Closer the Distance, by Osmotic Studios, is one of those games. It’s an experience that examines grief and how different people go through it. It shows how people can be empathetic and kind to one another or see a relationship fall apart. It’s a challenging game to experience but an important one.

The Town of Yesterby

The game starts when the police show up at a family’s door to inform them that their daughter, Angela, is dead. From there, you experience the point of view of the rest of the family as they deal with this sudden realization. The mother, Pia, goes into denial, the father, Axel, is in shock, and the sister, Conny, retreats into her own world to guard the pain. Later that night, Angela’s spirit tells Conny that she needs to help hold the town of Yesterby together through this tragedy. The next day, the town is informed about Angela’s passing, which sends shockwaves through the different people of Yesterby. From there, you control various characters and help them deal with their grief and problems.

Closer The Distance plays as a Sims-like game. You have a top-down view of the town and can click on various characters and control them. Each character has different wishes and various stats to balance. You start off by controlling Conny, who wants to help the entire town through their grief. Along the way, you encounter Gayle, the doctor of the town. Zek, who was close with Conny’s sister. Soon, you start to see how different people interact with each other, and eventually, you gain control of more characters as the story gets deeper and deeper.

Close The Distance

Closer The Distance is a challenging game to play through. Living through all these different perspectives of grief is sometimes hard to stomach. I think that makes for a powerful game and story. Juggling each person’s relationships creates a balancing act where you try not to implode the town and its residents emotionally. It’s also about balancing people’s emotions. There was a task I was making one of the villagers do, but doing that task caused them to become more unstable. I had them take frequent breaks to prevent them from ruining their task. I failed to do so, which caused ripples in the character’s story arc.

While the game has a strong narrative, sometimes the gameplay will create long periods of downtime. While there is a fast-forward button to speed up the game, it doesn’t feel like it speeds up the time enough. It creates an uneven gameplay loop, which I found annoying, waiting for the characters I controlled to reach their next destination. I also noticed playing on PlayStation 5 that the controls don’t translate well from PC. So there were points where I was fumbling through, trying to get my characters to do something.

Grab A Tissue

Closer The Distance is a hard game to get through. Not because it is difficult but because of the emotional rollercoaster it took me on. Each character has their grief that the player has to help them through, and the interactions between the various characters in Yesterby are intricate and complicated. It’s a powerful narrative, held back by some clunky controls on the console and some lulls in the gameplay. The game is still vital in pushing game narratives in directions that I don’t see too often. This game is worth checking out if you can handle the emotional journey it takes you on.

Review: Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord is a wonderful remake of the acclaimed 1981 title. This DRPG is as basic as it gets. However, the maddening action and deceptive dungeon crawling will get under your skin. Moreover, your party of warriors, thieves, priests, and mages will die at an alarming rate. Yet, you needn’t worry too much about this as there is always someone there to take their place. This throwaway culture may take a little getting used to, but once you get into the swing of things, you’ll shrug as your leading fighter meets his/her/their maker.

This dungeon-crawling RPG was developed and published by Digital Eclipse. Furthermore, it uses a first-person perspective as you explore the claustrophobic and dangerous sprawling dungeons. The gameplay is remarkably simple and this is one of its greatest appeals. Additionally, the story is a little sparse, but this matters not. You will not need hours of epic cinematic or masses of in-depth lore. Instead, the desire to beat each of the 10 mind-boggling levels is enough to keep you going.

Wizardry: Proving Grounds of the Mad Overlord lets the action do the talking.

I’m a massive fan of OTT stories. What’s more, I enjoy rich backstories and I love to lose myself in hours of lore. Yet, the lack of these elements didn’t put me off. Wizardry: Proving Grounds of the Mad Overlord demands that you focus on the simplest of tasks. Your goal is to equip your party with the best gear you can afford as you plan a unique approach to every exploration. Whether you wanted to loot gold or you wished to dive further into the depths, a different team and tactics were required.

The limited story focuses on a powerful mage called Werdna. This madman has stolen an amulet from Trebor, the Mad Overlord. Yet, getting this trinket back is no easy feat as the dungeon is filled with monsters and a magic spell can confuse you in a second. Moreover, there are traps to disarm and the further you progress, the harder it is to get out. The maze is ever-shifting and always challenging. Accordingly, patience and a methodical mindset are required if you wish to complete your mission.

A fresh style.

If you have never played the original, you will enjoy the full 3D remake. But if you wish to experience something closer to the 1981 game, you can adjust the settings to make things work for you. I loved this blend of old and new, and I applaud the developers for their efforts. I stuck to the new style for this review as I loved the fresh material and how well it worked on my Xbox Series X.

The action revolves around a party of 6 would-be heroes. These stereotypical old-school RPG heroes follow classic genre tropes. Consequently, the thief is sneaky and a little weak. Whereas, the warrior is strong but lacks intelligence. You get the idea, and you must blend your party to create a well-rounded team. Alternatively, maybe you wish to grab some quick loot and upgrade some new party members. If this is the case, maybe you’ll pick a bunch of heavy hitters to blast through the opening stages.

A consistent gameplay loop.

Whatever style you decide to select, the gameplay loop is reassuringly consistent. The Maze/dungeon is located beneath Trebor’s settlement. Before you take your first steps, you can choose to hire a new warrior, visit the temple, try the training grounds, or upgrade your gear. Sadly, there is little else for you to do above ground, so you may as well jump right in and begin exploring. As you enter the dungeon, you soon realise that it is a claustrophobic and confusing place. Each of the corridors is laced with doors and a fog of war keeps you guessing.

This lack of direction is tough to accept, especially when magic is afoot. There was nothing worse than having your party teleported to a random and often dangerous part of this torturous place. When this happens, you must hope to get out alive or risk losing it all. The aim of each playthrough is simple; explore every room, battle anything that you encounter, and grab as much loot as possible. Sounds simple, right? Wrong! Bands of killer monsters will smash your team to pieces. Furthermore, they will poison you or paralyse you for good measure. When this happens, you must hobble to the exit and hope that you have enough gold to heal everyone. It is a cruel loop that tests your patience and your ability to fall for 80s DRPG mechanics.

Wizardry: Proving Grounds of the Mad Overlord demands that the party tackle 4 Gas Clouds.

Wizardry: Proving Grounds of the Mad Overlord is polished but wonderfully retro.

If you wish to witness a modern masterpiece with a vast open world, then this won’t be for you. Yet, if you love Dungeons and Dragons, and you want something delightfully rudimentary, then Wizardry: Proving Grounds of the Mad Overlord is the game for you. I adored the grim and earthy colours. Moreover, the simple battle layout and vast levels were brilliant. Though the animation is basic at best, it works perfectly with the first-person perspective. Yes, it takes a little getting used to, but once you set your mind straight, you lose yourself in this grim and oppressive experience.

The late Kentaro Haneda was the genius behind the original soundtrack. Subsequently, I was impressed that the developers complemented those ideas throughout. The music was spectacularly dark and the sense of drama and despair oozed from every layer. The daunting songs make each moment in the dungeon truly uncomfortable. The sound effects do their best to work alongside the fabulous music. The occasional sound bite and the odd smattering of weaponry were enough to keep me enthralled throughout. In short, though it is dated, it works perfectly.

The party stand before a decorated door. The from stares at them in Wizardry: Proving Grounds of the Mad Overlord.

Basic controls.

This comes from an era when controls were remarkably simple. Thankfully, the remake stays on track. The basic controls are easy to master. Furthermore, they work extremely well with a modern gamepad. I had no issues learning the fundamentals, and I was able to jump into the action in no time at all. Though there is some trial and error, this doesn’t detract from the exceptional controller layout.

Replay value and longevity are at the fore. Moreover, patience and a mindful approach are needed if you wish to succeed. Sadly, you cannot become attached to your band of warriors as death is par for the course. However, if you can learn to live with these ideas, you will struggle to put this down. Additionally, if you accept that you will get your arse handed to you repeatedly, you will love every second.

Wizardry: Proving Grounds of the Mad Overlord is fantastic.

I’ve enjoyed some phenomenal remakes, but Wizardry: Proving Grounds of the Mad Overlord is up there with the best. I accept that the old-school gameplay may not appeal to everyone, but this is a DRPG fans’ must-have title. The gameplay is wonderfully simple, and the old-school imagery has had a delightfully modern polish. What’s more, the audio is simply divine. For these reasons, you must buy it here! Can you survive every level and grab that amulet? Pick your team, be patient, and hope that luck is on your side.

Review: Space for Sale

Space for Sale is an isometric, planet-exploration, factory-building simulator that heavily focuses on alien life.

On the front, back and mostly every side, this is a chibi version of Satisfactory. From the character models, gameplay concepts, and even the main goal, Space for Sale is Satisfactory from a different perspective.

However, there are a few differences which might make it a much better game. Let’s dive in!

Space for Sale is Quite Satisfactory 

A quick glance at the Steam page for Space for Sale is all it takes to notice the striking similarities to other titles in the genre

The core formula stays consistent: an intergalactic company sends you to an alien planet with the mission to gather resources and build a factory. This process involves systematically collecting resources from various nodes scattered across the terrain and eliminating some of the local plant and animal life that may pose a threat to your progress. 

The gameplay loop of resource management, exploration, and combat is immediately recognizable, making it clear where the game draws its inspiration. Even the electricity system involves the same power system as Satisfactory (they even share similar designs).

Where things take a turn is in the nature of the planet itself. Unlike in Satisfactory, where the living creatures you encounter are mostly just set dressing or minor nuisances, this factory builder offers a far greater variety of alien life.

From giant octopus crabs and floating frog hogs to giant slug beasts and living swamp slimes, this game doesn’t hold back, and you’ll find yourself in combat with alien life far more often than in the other game.


The map may not be as big as those in Satisfactory, but it packs in twice as much content in it’s isometric world. Beautiful and captivating biomes filled with forests, deserts, and other unique areas keep the game fresh for a long time.

There is a lot to do in this game and it will keep you busy. However, there are some aspects where this Iso-metric factory building Simulator lacks.

Some Niggles

The great looming axe over this game is the story and to a more serious degree, the main goal. While, yes, from the very beginning, it’s clear that we’re supposed to build a factory, automation, and all that, we never really get a real motivation to do it. 

This is where Satisfactory shines because it provides a clear end goal almost from the beginning. You operate a giant space elevator and send resources back home. It’s simple and fun to operate. Here, the situation is quite different.

Unlike Satisfactory, you don’t stay on your planet for the whole playthrough. The goal of the game is to prepare a planet for sale, sell it, and then move on. Sales earn you money, which you can use for upgrades.  

These upgrades don’t do much to change the game, and ultimately, you can only continue playing until you no longer want to.

I suppose that’s true for most games—when boredom sets in, why continue? But I wanted to achieve a sense of accomplishment through gameplay rather than feel like I wasted a lot of time. That’s something Space for Sale fails to provide.

The Same Space for Sale, Different Approach

Space for Sale brings plenty of variety and charm, especially with its engaging encounters, richly detailed environments, and a distinctive isometric artistic style that sets it apart from similar titles. 

It offers an intriguing take on the factory-building genre with its vibrant alien ecosystems and captivating biomes, each with its own unique challenges and opportunities.

If you’re looking for a fresh approach to planetary exploration and isometric factory simulation, Space for Sale is definitely worth a try. However, don’t be surprised if its appeal fades once the novelty wears off.

Review: Humboldt glasses

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The Humboldt glasses from GUNNAR are part of their legendary collection! Furthermore, these stunning glasses can be purchased with an array of different lenses. I picked the sunglasses variant, but you may select from prescription lenses, amber-tinted, or clear tint. No matter which one you choose, they all offer fantastic health benefits.

The patented GUNNAR technology prevents dry and itchy eyes. Moreover, it helps to improve concentration and reactions. As such, if you love to game, or you work in front of a screen, the amber tint is perfect. Alternatively, maybe you are a designer. If this is the case, select the clear tint for crystal-clear results. 

The sunglasses are ideal if you love to walk or go to the beach. With 90% blue light protection and 100% UV light protection, these lenses will keep your eyes fresher for longer. Moreover, you’ll notice a reduction in headaches and other fatigue-related issues.

What’s in the box of the Humboldt glasses?

  • The packaging is simple but attractive. Furthermore, it is robust and can be recycled. 
  • The Humboldt glasses are incredibly stylish. The ebony wood material is reinforced with a carbon inner layer. What’s more, there are flexible hinges for a customised fit.
  • The Eco-friendly hard case matches the theme. 
  • Don’t leave home without the soft microfibre cloth and pouch. 

Technical aspects. 

This is the segment where I usually cover the exceptional uplift in productivity and other work-related claims. However, I can’t see too many gamers or office workers grabbing some sunglasses before they crack on with their day. Therefore, I’m going to focus on the blue and UV light protection when the sun is blazing. 

I’d never advocate staring at the sun, but these glasses do a great job of protecting your eyes during intense sunlight. Whenever I wore these when walking or lounging on the beach, I didn’t suffer from eyesight after burn. This made a pleasant change from my purely fashion specs. What’s more, whenever I read a book, or I grabbed my phone, I didn’t struggle to read the words.

The dark lenses offer an impressive 90% blue light protection. This is perfect if you plan to spend hours outdoors. No one likes that uncomfortable fatigued feeling or horrible dry eyes. Luckily, the Humboldt glasses remove those issues thanks to the patented lens technology.

Build quality. 

The lenses utilise G-Shield protection to reduce glare and smudging. This is perfect, as we all know that summer means sun cream. Now, I’m not saying it’ll resist blobs of cream, but greasy skin and fingers shouldn’t make a mess of the lenses. Alongside this, the frames use an Aviator style that juxtaposes the modern wooden finish.

The wooden frame is light and sturdy. Thanks to the carbon inner layer and the flexible hinges, you can be relatively heavy-handed without worrying too much. What’s more, I like the larger lenses and the wider bridge. These elements ensured that the glasses were comfortable to wear during long walks.

Finally, GUNNAR has a sustainable approach with its ARBOR collection. Every accessory is made from eco-friendly materials. Additionally, the thin wooden frame is supported by a carbon inner to reduce waste and strengthen the arms.

Are the Humboldt glasses worth it?

If, like me, you love the great outdoors, then a pair of sunglasses from GUNNAR is a no-brainer. If you then consider the sustainable design and the classic look, there is a lot to love. Additionally, the ability to pick from a handful of lenses makes these glasses truly versatile. Therefore, I love them and I recommend buying them here!

(More information on GUNNAR can be found here!)

The Humboldt glasses from GUNNAR have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! GUNNAR provided a sample for an unbiased and free review!)

Review: Block Tower TD

In a sea of tower defense games, this particular title stands out by blending classic defense mechanics with rogue-lite elements and a charming pixelated city building aesthetic. At its core, this game is a love letter to both genres, offering a refreshing experience that keeps players engaged through its creative map design, strategic depth, and varied gameplay.

An Interesting mix of genres that works.

The first thing that grabs your attention is the game’s unique approach to maps. Unlike many tower defense games where different maps are merely reskins with a few new twists, this game offers a selection of maps that are more than just visual changes. Each map comes with its own mechanics and defenses, adding layers of complexity to your strategy. For instance, one map might provide a more damage and a fiery spin on your standard towers, while another might kill of trees after 10 waves which makes you more aware of your resources and how you use them. This variety keeps the game fresh and ensures that no two runs feel the same.

The game loop revolves around placing 3×3 tiles of different biomes, each serving a distinct purpose. Forests, for example, generate a higher number of trees, providing resources for your sawmills, while swamps can hide valuable gold deposits. These biome tiles are more than just cosmetic—they’re the heart of your strategy. Alongside these biomes, you can place utility tiles like sawmills and mana crystals, which are crucial for resource management. The real meat of the game, however, comes from the towers. From classic crossbows and ballista to mages and mortars, the game offers a diverse range of defensive structures. Each map might give you a different selection of these towers, or change how they work, adding another layer of strategy as you adapt to the tools at your disposal.

Simple yet addictive game loop.

When you start a run, you’re given a single 3×3 tile containing your castle. From here, the game immediately puts you in a tough spot—how do you spend your limited initial resources? Do you invest in resource generation early on, potentially leaving your castle vulnerable, or do you bolster your defenses to survive the early waves? As you fend off waves of enemies, you’ll earn knowledge, which in turn gives you the chance to choose new tiles to add to your growing arsenal. This card-based selection process adds an element of unpredictability to each run, as you never know which tiles will be offered next.

The game’s difficulty is well-balanced, with three levels to choose from per map. The medium difficulty, which lasts 50 waves, offers a satisfying challenge without feeling overwhelming. As you progress, the tension ramps up, keeping you on the edge of your seat as you scramble to optimize your defenses.

Fantastic second screen game.

I found the game to be an absolute blast. The variety of maps and the strategic depth of tile placement kept me hooked for multiple runs. However, while the game is enjoyable, it does leave you wanting more in terms of progression. After completing all 50 waves, I couldn’t help but wish for a reward system that unlocked new tiles or upgrades, giving me even more options in subsequent runs.

In conclusion, this tower defense game is a hidden gem that successfully marries pixelated charm with deep, strategic gameplay. It’s a game that I can see myself returning to, eager to try new strategies and conquer its challenging maps. However, a few additional features or upgrades could elevate it from great to truly exceptional.

Block Tower TD is available for all major platforms.

Review: Sam & Max: The Devil’s Playhouse

With The Devil’s Playhouse, it feels to me like Sam & Max, the series, is becoming like Sam & Max, the characters. The series was originally a comic but broke into the video game scene in the 90s, thanks to LucasArts. It was a point’n’click adventure that broke the mold by inflicting the horrific violence on characters other than the protagonists. It was then picked up by the late Telltale Games. From that point on, Sam & Max have randomly crashed into my Steam account, spreading insane puzzles and violent comedy to every corner.

It’s a series that’s found its niche and has comfortably burrowed into that niche. Telltale produced three series of these games, with The Devil’s Playhouse being the third. Originally released in 2010, it was given a lick of polish and released back on Steam this year. If you’ve played any of the previous Telltale titles, you’ll pretty much know what to expect. Hundreds of funny voice lines paired to a slew of point’n’click puzzles that often make you roll your eyes. There are five episodes here, so let’s dissect each one in turn, shall we?

The Devil's Playhouse

The Boys Are Back In Town

Episode 1

A giant space ape, Skun’ka’pe, descends on New York City, claiming that he’s looking for a set of psychic toys. Sam and Max don’t take the giant, purple ape at his word and set out to foil him. By using a toy phone and some playdough, among other things. Sam & Max: The Devil’s Playhouse’s opener shows that the humour is still intact. Sam, the dog, is the straight man. Dry, cynical, prone to hyper violence. Max, the, uh, bunny thing, is the fool. Chaotic, insane, prone to hyper violence. It’s a duo that works well. Their nearly forty years of popularity proves that.

Episode 2

The pair find a magical projector and review their ancestors’ recovery of ‘The Devil’s Toybox’. This is the most interesting episode, mechanically, as we can skip between different ‘reels’ – sections of time. Items can’t travel, but information can. I feel like the puzzles rely a bit too much on wading through dialogue trees to trigger certain flags, then trapsing back and forth – especially the train sections. When it goes back to the point’n’click, inventory management route, it feels a lot more satisfying. Still, the puzzles aid the humour well. The solutions are as nuts as the characters.

Episode 3

Case in point, this episode features a puzzle where Max turns into a credit card, destroys a corndog tower, which causes credit cards to be outlawed, allowing Sam to win a badge he needs in a gambling game with three rats. It’s great. Oh, and Max’s brain has been stolen and the city overtaken by an ancient pharaoh. No biggie. The toys are worth considering. Max has a set at his disposal, which give powers like teleporting, transforming or mind reading. They form the backbone of many puzzles. They do have some catharsis to them, especially in the episode finales, but at times it feels like The Devil’s Playhouse is just doing the heavy puzzle lifting for me.

The Devil's Playhouse

Little Sam in Big Max

Episode 4

Hordes of nearly-naked Sam clones – Samulacra or Dogglegangers as they’re known – descend on the Big Apple, and the duo have to track down the mastermind behind it. Spoiler alert: it’s not the cthulhu-looking chap sticking out of that guy’s chest. As hard as that is to believe. Anyway, let’s talk graphics. This is where Sam & Max: The Devil’s Playhouse has had the most polish. It now only somewhat looks like lumpy playdough. It’s not a bad art style, really, it just looks a little uninspired. Borderline straight-to-DVD at times. Maybe I just miss the original SCUMM-era graphics.

Episode 5

The final episode brings it to a slightly icky conclusion. Max turns into a giant monster and begins terrorising the city, and the only way to stop him is to turn our car into a giant corn dog and have him swallow us whole. Turns out his insides are relatively well furnished. It’s a nice final episode that highlights how The Devil’s Playhouse tries to shake things up in each episode. In this case, we can stomp around the overworld as Max and, at one point, take control of Sam clones. These little elements are brief, but they’re welcome attempts to spice things up.

To wrap up my thoughts, I’ll say that my feelings on Sam & Max: The Devil’s Playhouse are positive, overall. It got a good few chuckles out of me – even if a few too many jokes were just callbacks to earlier games – and some of the puzzles made me feel smart. Especially as the hint system is rather naff. I feel like the episode format hurts things a bit though. Each is quite short, meaning you’ve only got a handful of items at any time and that’s when the toys aren’t taking their jobs. In short, the humour does a fair bit of heavy lifting, but the gameplay is entertaining enough to have charm of its own.

The Devil's Playhouse

Sam & Max: The Devil’s Playhouse – Cozy, Funny, Limited

It does make me wonder if following the standard template was doing Sam & Max any favours, though. I suppose the fact that Telltale went out of business is an indicator, but the whole concept feels a little overdone at this point. Where other games might have included more in-depth puzzles or mini-games, Sam & Max handwaves them away with a joke – usually just overriding them with a single item or psychic power. Funny at first, but left me feeling a little shortchanged at the end.

Then again, like I said at the start of this review, Sam & Max is just something that crashes into my Steam account every now and then. I just get the itch to play it. The video game equivalent of raiding the fridge at midnight for a snack. When you do, you always get what you’re looking for: a ton of hilarious lines and a set of nonsense puzzles, that are just enough to keep the ball rolling. Can’t ask for more than that, really.

(Sam & Max: The Devil’s Playthough Steam Page)

The LEGO Group announces LEGO Play

The LEGO Group has recently launched LEGO® Play, a new kid-safe, creative app for all brick lovers, builders, and creators!

The new app will allow kids to bring to life their own creations and share with friends, watch videos and play games, along with a whole host of other experiences to help them unleash their creative super-powers, in an environment specifically designed for the builders of tomorrow, centered around LEGO play.

Users can enjoy new tools like creative canvas, where they can edit and design images, and brick builder, where they can build with digital LEGO elements in 3D, helping kids channel their creativity and imagination through experimentation. This creativity can be further showcased through the personalisation features on offer, with the app allowing users to create their own fun, pre-moderated username and individual LEGO avatars.

These personalisation features also take into account user safety, by allowing them to remain anonymous, with no personal information being shared. In addition to this, to ensure that LEGO Play stays a safe place to explore for younger builders, the app uses Verified Parental Consent, ensuring parents have full visibility on which activities their child can access. 

The app will also have a dedicated moderation team to ensure LEGO Play continues to be a friendly, inclusive and positive environment.

“At the LEGO Group we want to produce digital experiences where children can safely play, be creative and have fun,” said Anna Rafferty, SVP of Digital Consumer Engagement at the LEGO Group. “We hope the LEGO Play app will become a key destination for kids to explore their creativity, find inspiration and share their builds with other kids.”

Users will also be able to enjoy a whole host of minigames, to ensure there’s never a dull moment. And if that wasn’t enough, kids will be able to discover fun and engaging LEGO content in the app’s dedicated video feed to inspire them as they build.

LEGO Play is currently available in 76 countries and 25 languages across the Apple App Store and Google Play Stores.

For information on LEGO Play you can visit LEGO® Play App | Official LEGO® Shop US

Review: Lifeless Moon

Lifeless Moon is the spiritual successor to Lifeless Planet. However, this modern sequel has stepped away from the puzzling moments. Instead, it leans heavily toward walking, lore, and a vast clichéd sci-fi experience. Furthermore, when new platforming elements are introduced, they do not push or test your skills. Accordingly, this is a relaxed game that is challenge-light, but atmosphere-heavy. 

This walking simulator was developed by Stage 2 Studios and published by Serenity Forge. Moreover, it is a single-player experience that plays out from a third-person perspective. Though this viewpoint helps as you explore and complete platforming tasks, it reduces the immersive nature of this genre. Though I didn’t find this to be a problem, other players may feel disconnected and disappointed.

 

Lifeless Moon: a classic Sci-fi romp. 

Space travel and expanding our horizons will always fascinate us. Ever since the space race began, humans have been fixated on leaving Earth and finding “the next big thing”. This theme allows creative individuals to get their juices flowing. Yet, though there is freedom to attack this genre, many people stick to tried and tested tropes. Consequently, this is exactly what happens in Lifeless Moon: a classic sci-fi romp. 

You play the part of an Apollo-era astronaut who is stuck on the moon. An incident occurs, and you are separated from your crewmate. As you try to gather your bearings and explore your location, glimpses of your crewmate’s memories haunt you. Yet, that isn’t all! As you feel all hope is lost, a bizarre sight awaits you. In the distance, a lifeless and crumbling town can be seen. Is this a safe haven, or is it some twisted experiment? You soon find the answers as you delve into this bizarre experience.

Basic gameplay. 

Lifeless Moon focuses on an atmospheric endeavour that is filled with titbits of lore. As you venture across the moon’s barren surface, you’ll find documents and photographs to piece together the mystery. Alongside this, you are free to delve into whatever actionable items, buildings, or miscellaneous objects you stumble across. 

Though this lack of direction can feel a little loose, I enjoyed the freedom to do as I pleased. Yes, the game was centred around each key object, and progress could not be achieved without them, but this mattered not. I took my time walking across an array of varied arenas whilst searching the beautiful world. 

What disappointed me, however, was the lack of serious puzzles. Furthermore, the platforming elements were too easy, and your jetpack has a magic refill setting. If these elements had been executed individually, I wouldn’t have minded. Yet, combined, they leave you with a sense of wanting. Subsequently, I desperately desired tougher puzzles or a complex array of platforms to conquer. Unfortunately, this never happened.

Lifeless Moon looks great. 

Saying the moon looks beautiful is surely a joke. This dust-ball rock is sparse, grey, and devoid of life. However, the developer has done an incredible job of adding energy to this empty world. As you undertake your journey, you’ll be thrilled to see some strange locations that shouldn’t exist. I adored the blend of human and alien structures, and how they force you into using the tools at your disposal.

The audio combines classical synth notes and a dramatic orchestra to great effect. The result is a sci-fi success that matches the theme whilst adding drama. The weight and balance of each track complement the unravelling story and the sound effects add depth. Though they won’t blow you away, I appreciated the sound of each footstep and the other ambient noises. 

Brilliant controls. 

The lack of platforming elements was frustrating. Yet, I cannot complain about the tight controls and the excellent UI. It is just a shame that the responsive inputs and well-considered layout were never put to the test. Thanks to the lack of challenging elements, you’ll spend your time walking and that’s about it.

Another somewhat underwhelming area is replay value and longevity. This short indie title lasts around 5 hours. In this time, you’ll complete much of the action. Accordingly, there is very little reason to return once you’ve completed it. Thankfully, the first playthrough is decent enough to justify the price tag. 

Lifeless Moon is a pleasant indie game. 

If you are not a fan of walking simulators, you’ll want to give this a miss. However, if you like an atmosphere-rich title with lush graphics and plenty of lore, then this is right up your street. Though I have my complaints, I think the developer did a great job. Consequently, I recommend buying it here! Can you get to the bottom of the madness? Explore the moon, piece together the information, and discover the meaning of each secret.

Review: Metal Slug Attack Reloaded

Metal Slug Attack Reloaded is a game that slipped under my radar. Consequently, I didn’t know what to expect when I loaded it up. I remember playing the run-and-gun experience on the Neo Geo. As such, I thought this would follow suit. Yet, it amazed me that they have focused on a whole new approach. Additionally, I was hooked on its simple but hardcore action.

This side-scrolling tower defence game was developed and published by SNK Corporation. What’s more, it can be enjoyed alone, or you can challenge others online as you compete for the crown. This 2D pixelated affair retains its old-school charm. Yet the modern tower defence gameplay will get under your skin. Yes, it is relatively simple to understand, but the action is hectic and this makes it a tough game to defeat.

Metal Slug Attack Reloaded explores multiple avenues. 

At first glance, Metal Slug Attack Reloaded uses a standard storyline. However, as you progress, you notice that this isn’t the case. The action twists and turns as unique armies and their stories come to the fore. Additionally, each unique area has a protagonist and unusual elements to witness. As such, you’d be a fool to get ahead of yourself and guess what is going to unfold. 

This strange approach worked exceptionally well. With 300 unique units to select from and an array of enemies to thwart, you have plenty of trial and error on your hands. Moreover, there are plenty of elements to upgrade, soldiers to evolve, and plenty of other layers to keep you busy.

Interesting gameplay. 

As you take on each level, you have to rescue 4 hostages. If you are successful, the men will reward you with weird and wonderful items. These strange things are used to upgrade your troops, so rescuing every prisoner is essential. Alongside this, you will earn experience points that can be used to level up your base, support, and troops. This is paramount to your success. If you get this wrong, you will not get very far. Unfortunately, this element is somewhat grindy and this may put some people off. 

Though the grind is time-consuming, it allows you to experiment with your deck of soldiers. You can pick from any of the armies on offer and this lets you create a destructive force of doom. Furthermore, you must decide whether you want OTT units that cost plenty of action points to buy. Alternatively, do you pick cheap but weaker troops to flood the battlefield? Either way, you are responsible for what happens, so plan your tactics and get things right. 

Metal Slug Attack Reloaded looks amazing. 

Old-school and pixelated imagery isn’t for everyone. However, I adore the 2D imagery and the interesting character models. Additionally, the stages were fantastic and the barrage of missiles and projectiles was tough to observe. Though things often get out of hand, the game never faltered once. Consequently, Metal Slug Attack Reloaded is well-finished and perfectly polished. 

The audio was a cacophony of uncomfortable sounds and loud music. Furthermore, you’ll endure some repeated sound bites that can become annoying. Yet, if you can ignore them, you’ll adore the dated but aggressive music, and the cruel noise of every bomb. 

Fantastic controls. 

This fast-paced affair should have been horrific to play. Your troops and your enemy’s warriors clash repeatedly. Moreover, you have to think fast and relaying orders and purchasing troops can become messy. Luckily, the fantastic controls and the incredible UI keep you on track. Subsequently, once you tackle the first stage, you’ll know exactly what is required. 

Replay value and longevity are at the fore. This will keep you playing for hours, even though at times it is mindless. Yet, there is a concern that the constant grind will drive some people crazy. This is a fair point, but if you play it casually, you will not tire of the unfortunate, but necessary repetition. 

Metal Slug Attack Reloaded is a great indie game. 

The tower defence genre works perfectly for mobile devices. But I find it’s a bit too repetitive for mainstream platforms. However, Metal Slug Attack Reloaded gets it just right. This great indie title is addictive, fun, and just a little challenging. As such, you will be pushed all the way. Accordingly, I love it and I recommend buying it here! Will you explore the world and save the day? Pick your heroes, plan your tactics, and destroy everything in your path.

Review: EXOPHOBIA

In an era where fast-paced shooters dominate the market, this retro sci-fi shooter brings a refreshing change of pace, blending methodical gameplay with a strong dose of Metroidvania-style exploration. From the moment you step into its pixelated world, ‘Exophobia’ makes it clear that it’s not here to hold your hand. Instead, it invites you to lose yourself in its atmospheric, maze-like environments and rewarding combat, but with a fair warning: only the patient and observant will thrive.

A first person metroidvania.

The game’s core is deeply rooted in the Metroidvania tradition, which means exploration is key. Unlike classic shooters like DOOM or Unreal Tournament, where speed and aggression are paramount, this game requires a more calculated approach. You’ll often find yourself backtracking through areas. Scouring every corner with newfound weapon upgrades in hand, searching for paths previously inaccessible. This design choice can occasionally be frustrating, especially for players who prefer more straightforward progression. BBut for those who relish the thrill of discovery, it’s incredibly satisfying.

Personally, I found this aspect of the game to be one of its strongest points. Every new weapon upgrade felt like a small victory, opening up previously blocked paths and revealing hidden secrets. The game doesn’t just reward exploration; it demands it. The sense of accomplishment that comes from finally piecing together the labyrinthine world is one of the game’s greatest pleasures, even if it means spending hours retracing your steps.

A challenging classic shooter.

Combat in this game, while initially straightforward, gradually evolves into a more nuanced challenge. Early on, it’s a simple matter of shooting and not getting shot. However, as the game progresses, the enemy variety increases significantly, forcing you to adapt your strategy. Each new enemy type presents a fresh challenge, keeping the gameplay engaging and ensuring that no two encounters feel exactly the same. That also goes for the bosses which are nice puzzles in themselves if maybe a little easy times.

One of the standout moments in the game comes when you manage to clear a difficult room without taking a single hit. There’s a genuine sense of achievement that comes from relying on quick reflexes and smart target prioritization. However, the game is quick to humble you; starting with only three hit points, a single misstep can leave you teetering on the brink of death. Environmental hazards, in particular, can quickly turn a successful run into a desperate struggle for survival. While health upgrades are scattered throughout the game, they are few and far between, ensuring that the game remains challenging right up to the end.

However, the lack of checkpoints or quick saves can be a source of frustration. The game only saves at specific save points, meaning that dying often results in significant lost progress. This design choice adds to the tension but can be unforgiving, especially during more difficult sections.

A tense sci-fi horror.

The atmosphere is another area where the ‘Exophobia’ truly shines. Despite its old-school, pixelated graphics, the game’s music and environmental design work together to create a palpable sense of isolation and tension. The setting—a crashed ship on a mysterious alien planet—comes to life through carefully crafted soundscapes and visual cues. The eerie, otherworldly vibe permeates every aspect of the game, drawing you deeper into its world.

Throughout the game, you’ll come across discs that can be collected and brought back to save terminals, where they unlock snippets of the story. This approach to storytelling is subtle, encouraging players to piece together the narrative themselves rather than presenting it all upfront. It’s a method that fits well with the game’s overall design philosophy—rewarding players who are willing to dig a little deeper.

In conclusion, ‘Exophobia’ is a retro sci-fi shooter that offers a unique blend of methodical gameplay, challenging combat, and atmospheric exploration. While its Metroidvania elements might leave some players feeling lost, those who appreciate a more deliberate and thoughtful challenge will find much to love here. If you’re looking for a game that rewards patience and perseverance, this one is well worth your time.

Exophobia is available on all major platforms from 23rd July 2024.

Review: Geometry Survivor

Geometry Survivor is another auto-shooter that tests your patience and ability. Furthermore, death is just around the corner, so you will need a steely resolve if you wish to succeed. However, though failure is par for the course, it doesn’t put you off. Instead, it is addictive, and you’ll play into the early hours as you lose track of time.

This rogue-lite auto-shooter was developed and published by Brain Seal Ltd. Moreover, it is a single-player experience that has a distinctive 80s edge. Accordingly, the music is loud and aggressive and the graphics are blocky, vivid, and eye-catching. Yet, it is the simplicity that makes this stand out.

Geometry Survivor has no story. 

I always find it disconcerting when a game has no plot. Now, I know it isn’t always necessary, but I like a backstory. Geometry Survivor has no story, and it doesn’t explain what is going on. Instead, it chucks you in the deep end as you pilot your spaceship on a Kamikaze mission. 

This shortcoming doesn’t impact the gameplay. Instead, you focus on the fast-paced bullet hell madness that you must endure. As the game evolves, you must tackle waves of never-ending alien ships. Additionally, you must use your newly learnt abilities to maximise your potential. This is easier said than done as cool-down timers differ and this can cause an unfortunate and deadly delay.

Temporary and permanent upgrades.

Like its peers, Geometry Survivor has a drip-fed levelling-up system. Moreover, in typical genre fashion, death wipes everything except your permanent upgrades. Though this sounds infuriating, you quickly get used to the challenge. As you kill your foes, they drop coloured orbs. If you can collect these items and stay alive, you’ll work towards your next temporary upgrade. These were game-changing as you could invest in black holes, projectiles, or an allied ship.

The temporary improvements were brilliant. However, they are nothing when compared to the permanent upgrades. These skill boosters give you a real fighting chance. As such, you must stay alive for as long as possible to earn as many credits as you can. If you can somehow keep going for 20 minutes, you’ll finish the game and be victorious. Yet, this is a cruel task and one that will push your buttons.

Geometry Survivor is 80s personified.

The gameplay loop didn’t surprise me. The well-trodden ideas were familiar and I liked the simple approach. Yet, the graphics were sharp and in your face. The neon colours and grid-like arena reminded me of Tron. Additionally, the never-ending wave of vibrant enemies kept you on your toes. If you adore bullet hell action with a touch of random luck, then you’ll cherish every rage-inducing second. 

If the graphics weren’t 80s enough, the audio is wonderfully synth. The hard-hitting tunes drill into your brain. Alongside this, the crashing sound effects make your blood pump a little faster. I adored the whoosh of each laser and the boom of every missile.

Do you want to play one-handed?

Geometry Survivor’s approach is so rudimentary that you can play it one-handed. Now, I’m not too sure you’ll be very successful, but the option is there if you wish. Your only element of concern is the responsive analogue input. Thankfully, there is no lag and this helps you overcome any issues you may face.

If you love this genre, then you’ll play it for hours. The repetitive action keeps you going, and the addictive gameplay is tough to put down. However, if you want something that’ll test your mind and soul, this isn’t the game for you.

Geometry Survivor is a fine addition to the pack.

The auto-shooter idea has been run into the ground. Thanks to Vampire Survivors, gamers have got a taste for the madness. Luckily, Geometry Survivor offers enough unique insight to keep it fresh. Accordingly, it is a fine addition to the pack and I recommend buying it here! Can you survive 20 minutes? Pick your upgrades, try your luck, and destroy everything you see.

Review: Minds Beneath Us

Title of Minds Beneath Us

It is no secret that A.I. and its capabilities are igniting a fierce global debate. The future of this rapidly developing technology has stirred a myriad of concerns for people, not only in terms of employment, but it also adds to the existential questions of human purpose and exceptionality.

BearBone Studio, a game developing company based in Taiwan, came out with their first ever game: a sci-fi, dystopian narrative featuring a city overly reliant on A.I., and what this means for everyday citizens. The game is a wonderful, intriguing concoction of deep plot, interesting relationships, quick time events, and the ability for players to select their own decisions that affect the overall story.

Minds Beneath Us was released on July 31st, 2024 on the Nintendo Switch, Steam, and PC.

Man versus the machine

Without spoiling too much, Minds Beneath Us takes place just over two decades into the future, in a cyberpunk and somewhat dystopian-feeling Taipei-inspired megacity. By the late 2040s, the world has become dominated by A.I., perhaps improving some aspects of daily life while simultaneously surging human unemployment. Society is facing a peculiar dilemma of the strengths of automation versus the power and purpose of humanity.

Frances and Jason walking in Wanpei in Minds Beneath Us

The game features five chapters (alongside a prologue), and prominently focuses on the lowkey, introverted man named Jason Dai, in which you play as throughout the game . . . well, sort of. Jason appears to be an unusually strong and agile human being living in a simple apartment with his girlfriend, Frances Cheng, getting ready for his interview with Silencio for potential employment. Frances works as a higher up at the company, and explains to Jason (and the player) that Silencio is what is called a “flops farm,” in which “flops” are computational power given by contractors to operate the A.I. systems in place throughout the city. Frances hopes that flops farming will solve the unemployment crisis and get lower-income folks a chance to emerge from the slums of society.

Jason and Frances in the Vision Corp rooftop in Minds Beneath Us

The story is quite the slow-burner, starting off shrouded in mystery as you play as Jason Dai, experiencing “the farm” for the first time and getting to know fellow employees and the ensuing drama in both the screening and the operations sector. As days go by, players unravel the suspicious, dangerous undertones of the industry and insinuations of the dangers of late-stage capitalism in the world of A.I., and the continuing hierarchies of socioeconomic strata.

Minds literally beneath us

The visuals of Minds Beneath Us are stunning, resembling the same dingy, 2D-shaded atmosphere of Playdead’s Inside. Like the latter title, the characters in Minds Beneath Us lack facial features, adding to the anxious atmosphere. Just recently, Barebone Studio released a DLC soundtrack; the game’s music is a wonderful medley of eeriness and suspense, coupled with several futuristic, light-hearted tracks.

Perhaps I am reading too much into it, but I think the lack of character facial features highlights something important. Players are only able to identify characters by build and hairstyle, certainly giving off this dystopian lack of individual importance (i.e., humans are merely workers, mere numbers). In the game’s setting, the cost of human labor is extremely cheap in comparison to A.I., furthering the feel of humans being a simple commodity more than anything. Characters are also emphasized by their movement and breathing, in which this exaggerated breathing visual is an excellent antithesis to the lifeless world of automation.

Being that this game is Barebone Studio’s first published title, Minds Beneath Us is a mind-blowing entry to the narrative genre that deserves more spotlight. For the most part, the game operates like a visual novel, so a majority of the game will be reading through dialogue and clicking objects to learn more about them. The story is captivating almost immediately, and I personally could not stop playing. Despite being a narrative, the gameplay does include several quick time events scattered through the game, and most importantly, players will need to make big decisions that could alter Jason Dai’s relationships and his ultimate fate.

The choice is yours . . . or is it?

Minds Beneath Us is considered a decision-based narrative . . . but honestly, most of the choices that the players makes are not heavily consequential. Oftentimes, Jason Dai’s dialogue options (or, rather, the player’s choices as an “M.B.U” in Dai’s body) are trivial, only warranting slightly different responses from other characters. On the other hand, some choices will unlock new “side quests” or new pathways towards different relationship dynamics, which can help or hinder the player in a lot of instances.

Jeff Wu confronting his uncle in Minds Beneath Us

Even though most choices will not affect the ending per se, there is certainly an emotional element added to the gameplay. Being rude to coworkers would make me feel horrible, and I may garner a sense of “missing out” if my choices prevented me from hearing side conversations, which usually provided deeper world-building. As a player, it is certainly worth your while to make sure to unlock all possible dialogue options, and side conversations and quests. There will indeed be heftier choices that affect the overall game experience, for example, when Jason Dai must decide whether to join the ops sector or the screening sector.

Jason wakes up in Minds Beneath Us

The biggest decision that matters happens towards the end of Minds Beneath Us, which will result in one of the four possible endings. I do wish that there were even more endings to get, or at least I had hoped that some of my earlier decisions would drastically affect the end of the game. But, regardless, every decision altered something, whether it be an interpersonal relationship or the types of information the player receives.

Fast and furious

Another gameplay feature is the QTEs, or “quick time events.” These events are sparse and brief, but nonetheless thrilling. For the most part, players only need to focus on the spacebar and the “E” key. Most of the QTEs are combat, which it is cool to watch the fluidity of Dai’s dodges and punches. This is particularly amazing since Barebone Studio states that the game is hand-drawn. The stakes are low, however, in that if players fail to complete the QTEs, the scene will simply start over. Other events include small actions, like quickly catching an object or device.

Jason during a QTE in Minds Beneath Us

This may not excite people who enjoy a fair share of player-input. The gameplay is not too abundant aside from walking around, but I think that Minds Beneath Us is excellent at conveying its story and roping in players enough to which the constant decision-making is ample.

Silencio bruno

There is a lovely surplus of fleshed-out characters as well. Some you will love, and some you will hate, but regardless each character is thought out and amusing to interact with. Jason Dai can make nice with people or make enemies out of his coworkers, and choose the degree of his involvement with workplace drama.

Joining Ops in Minds Beneath Us

To my fascination, all the employees are incredibly sweet. Originally, I thought the friendliness and “righteousness” of the characters was excessive, but that may be the point. Minds Beneath Us is showing that at an individual level, most people want what’s good for their loved ones, or even for society as a whole. But, oftentimes we may not be aware the degree of which we are feeding into the machine. The characters in Minds Beneath Us want to benefit the world in anyway they can, with some believing that closing the farm will save lives, while others thinking that flops farming tremendously helps put food on the table for the unemployed. However, Vision employees are unintentionally participating in “evil”, juxtaposing the detachment and intentionality of CEOS and a higher up stratum.

Final thoughts

Minds Beneath Us is encapsulating, anxiety-inducing, thrilling, and philosophical. Only taking place in the near-future, it is hard to say that this dystopia is not relevant to our current reality. Perhaps it is this blend of morbid curiosity and high-key awareness of modern, persistent struggles, but I just cannot peel my eyes away from this gem of a game.

Jason Dai sulking in Minds Beneath Us

Minds Beneath Us does feature several translation errors, and some of its UI can be worked upon. Particularly the “tab” button could have been cooler than just operating as a player objective display. Also, the auto-saving feature is kind of annoying. Players are unable to save their game freely, and must wait for an autosave before or after important events.

Otherwise, this game came as a brilliant surprise full of interesting twists, engaging dialogue, and a dark plot. I cannot recommend this title enough.