With the success of Activision’s Skylanders game series, which I like to play with my kids it didn’t come to a surprise when Disney announced a companion toy/DLC model for Disney using there own in house project. With the result was Disney Infinity which would allow gamers of young and old to collect fan favourite characters inside the game ecosystem.

Speaking to Producer John Day of Avalanche Software, Disney Infinity has been in development for 3 and a half years, it also uses part of the engine for Cars 2 and Toy Story 3 for the game so really the game engine is really like 6/7 years in development.
I asked the question if the game was going to be coming to the PS4 and Xbox One, the Producer John Day said the franchise will “inevitably, eventually” come to next-generation platforms, just no dates for now.
“Infinity is a product we see having a long life span, it’ll be developed for years to come. I don’t have specific details or plans about that, but it seems inevitable that we’ll have to cross that bridge.”
John Day added that toys and toy readers released now will be compatible with future consoles. “We’ve invested a lot of time and technology into future proofing all the stuff we’ve got,” he said. “We’re going to be using the same reader, the same near field communications tech moving forward.

The basic package that includes Jack Sparrow(Pirates of the Caribbean), Mr. Incredible (The Incredibles), and James P. Sullivan (Monsters, Inc.), gamers can collect further sets (such as Cars: Lightning McQueen, Tow Mater, Holley Shiftwell, Francesco Bernoulli) or single figures ( Dash The Incredibles ) – with standalone pricing starting at $11.99/£14.99 a piece.


With Disney they can pull from a near endless backlog of iconic properties for Disney Infinity DLC / toy revenue. The interaction between the physical toy and in-game content will undoubtedly make this title a success with younger players. But what does Disney Infinity have to offer older gamers? The answer is surprisingly, while the initial Disney Infinity package is likely to be underwhelming for most hardcore gamers, the game it self design leaves the door open for plenty of fun down the line. But will Disney bring in Marvel and Star Wars Characters at a later date after the launch we have to wait and see.

We had a chance to play the Toy Box mode last week in London, the developer Avalanche software detailed new gameplay modes and providing insight into how the developers intends to evolve the toy box /game mash-up through additional features and content down the line.
Each of the Disney characters comes loaded with their own character specific adventure and the various themed starter packs (Pirates of the Caribbean, Cars, Monsters University, The Lone Ranger) will include a story based missions for players to enjoy. But compared to other campaign experiences, the story content is very limited and will not be much of a draw for older gamers. The standalone adventures is not the main primary focus of Disney Infinity, which features a fully customizable sandbox mode with the ability to create game experiences within the game (ie. LittleBigPlanet).
The Toy Box mode (which I really liked) is an open world environment populated by stock items (tree, mountains, and buildings, among hundreds of others) along with themed pick-ups that are unlocked via individual figurines or collector sets. In addition to populating the open world with items, there are options for automatic enemy spawns, as well as the ability to collaboratively build gaming experiences with up to three other players (i.e Minecraft) – across an online connection or on a single console. With over a 1000 plus stock items you can use from unlocking the first wave of figures and play sets, this first wave of items will keep most people busy for a long while.

After your friends come together to create a Super Mario Bros like platformer or a Mario Kart style race track inside Disney Infinity, their design is uploaded to the Disney cloud server, and is then playable or ready for further edits if you like across multiple platforms. Meaning, two friends could help you on the Xbox 360 to design a level, then download the creation on their respective console of choice (Xbox 360, Wii U, or PS3) later on.
Also Avalanche Software has included a number of ridiculous weapons and other abilities that can affect anything in the open world: including enemies, mounts, or even other players. As a result, there’s a lot opportunity for hijinks and fun meta-game experiences – which can further be blown-out with the addition of game altering Power Discs. Like the figurines, the Power Discs exist inside and outside of the game, flat plastic coins that each include an in-game asset, such as a rideable Dumbo, or combat buff like increased damage or health.
Disney have given the Disney Infinity players a very robust set of design tools to make any level you can think.
[youtube http://www.youtube.com/watch?v=CHNziEIzed4?feature=player_detailpage%5D
An Overview of Disney Infinity with Producer John Day for Avalanche Software / Disney Interactive
Disney Infinity releases 18th August, 2013 for the Wii, Xbox 360, Wii U, PS3, 3DS, and PC for North America and the 23rd August 2013 for the UK. Which means the quality of the actual game is limited only by the imagination of you.