
The world has plummeted into despair, devoid of life as once known; depraved by monsters and deprived of color and joy. Experience Metro Quester: Osaka–a unique dRPG developed by Thousand Games and published by KEMCO. Metro Quester: Osaka is an expansion upon the original Quester; like a time machine throwing the player back into the 80s, once again, for a nostalgia-filled, challenging adventure.
This game has no typical martyr or unveiling the “big bad” plotline. A handful of humans had been able to survive a world plagued by chaos. Your party must survive their bitter circumstances and make sure to set up safe base camps, giving Metro Quester: Osaka its unique flare.
Released in 2024, this game can be played on PC, Steam, Nintendo Switch, the Xbox One, the Xbox Series X/S. and the PlayStation 4 and 5.
Another Armageddon
The year is 20XX, taking place in former Osaka, also known as the “city of water.” Earth has plunged into Armageddon, exposed to a flurry of deadly viruses, increased natural disasters, and an onslaught of air and water pollution. Strange monsters erupted from the grounds like shadows-come-to-life, hostile and vicious. The world is no longer suitable for human civilization. But, this does not mean that there aren’t still humans lurking about.

Metro Quester: Osaka is a dungeon-crawler RPG with RNG elements. Players begin the game with a preset party of five. Somehow, whether due to luck, skill, or raw power, these humans managed to pull through the darkness. The goal is to survive. Players must have enough food, resources, weapons, and other key items hidden in safes, bushes, or within monsters themselves.
The story is not spoon-fed to you point-blank. Players receive an initial introduction to the universe they are thrown into, but there isn’t much information on the characters themselves. Find out more through these hidden USB ports throughout the map, offering more story tidbits on the former Osaka and how the world came to be.
No crawl’s too small for a dungeon crawl
Like the dawn of humanity, your party must venture forth, gather materials, camp out at bases and try again the next day. There is only so much you can do in a single adventure.

The air in the dungeons are polluted like crazy. In order to explore the map, you must use purification fuel. Fuel is used up by moving single spaces, running away from enemies, and harnessing it as a weapon. Once the purification fuel runs out, the part is forced back to base and the day ends. This can be a bit annoying up until you discover more bases. These safe spaces are scattered throughout Osaka, and you can begin your search from any of them.
Another important thing to note is food. Your party must have a certain quantity of food within a ten day period in order to not starve. Gathering food isn’t too tricky, unless players get utterly defeated by enemies (where you lose half your stock), or if your time management is poor. Unfortunately, the needed food stock increases as more party members accumulate.

A new feature as opposed to the original Quester is that players can traverse across waters! Players must find docks in order to board and disembark a canoe. Players will encounter all sorts of tough marine enemies.
Dungeons & dangers
There are a whopping 32 different characters to meet, which they come in 8 different classes. For example, the detonator class is balanced offensively and defensively, and can use blunt-force weapons efficiently. The professor class is akin to a mage, making use of explosives, purification fuel, and batteries as unique weapons. Mobile police are the tanks of the game that are tougher to take down, and can utilize lots of “hate-raising” moves.
One key feature is raising “hate,” where enemies will target certain party members that are deemed the biggest adversary. Using hate-raising moves is a good maneuver in order to gear some of the tougher monsters away from other important fighters.

Honestly, the battles are very hard. Even in the beginning, even the “blue enemies” considered the easiest, there is a particular leveling curve. I got beat down so badly almost every time. The party players begin with (which I selected the recommended preset) are of varying levels, levels 5 to 10. It is difficult getting everyone on the same page. Metro Quester: Osaka is great for a challenge, but certainly a rough romp for beginners.
It is important to balance your party carefully as well and make sure to level up at the base camp. Players can also make use of a bunch of different resources and modify weapons for stronger outcomes. This mechanic can be confusing, but the game comes with an in-game manual, and you have loads of time to finagle and experiment.
Pedal to the metal
Metro Quester: Osaka has quite the interesting look to it. The characters and enemies are the only sources of true color in the game. The maps are the classic green against black, featuring blue to red-colored overworld monsters. The art was done by manga artist Kazushi Hagiwara of the well-known Bastard!! series. Much of the game was designed by Hironori Kato (who worked on Dark Souls and Elden Ring tabletop RPGs). This duo combined made for an engagingly mordant look.

The music sounds like your classic 80s soundtracks: upbeat, explorative chiptune. I would not say that it matches the theme of the plot, but at the very least, the tracks get players pumped for another round of exploring (until it gets, you know, redundant).
Final thoughts
Depending on how well you can handle these tough enemies, Metro Quester: Osaka makes for about a 20ish hour experience. The pacing and attitude towards the game undulates a lot, for me at least. The beginning was an upward battle filled with loads of slow-downs, deaths, and lack of information. The middle of the game was quite great. I felt so free and powerful, accumulating new characters and resources, unlocking doors, and taking down larger monsters. Towards the end, things became sluggish once more. This is a downside to any dRPGs really. The dungeon-crawling itself gets repetitive once you discover most everything. At least there is a monster encyclopedia to marvel at.

Overall, I would say the Metro Quester: Osaka is a solid entry to the 80s-inspired dRPGs and will certainly please players looking for a unique challenge. The art style is quiet special, which is to be understood with Kazushi’s talent, and the fight to survive gives this game a certain oomph. There is also a new game + mode for those searching for a further adventure filled with more hardships, but with the option to carry over pre-gathered items.
I wish each of the 32 characters had more personality and lore to them, but the game lacks in this department. It is something to consider for the future.


































































