A Closer Look at Monet – The Pop-up Book

With Christmas not that far away, we take a closer look at Monet – The Pop-up Book from Prestel.

Five of Monet’s most beloved works spring to life in this vivid and brilliantly engineered collection of pop-up scenes.

One of the joys of a Monet painting is the sense of being fully immersed in a beautiful setting. Now fans of the great artist have an intriguing new way to dive into five of his most enduring paintings: Garden at Sainte-Adresse, Poppy Field, Waterlilies and Japanese Bridge, The Artist’s House at Argenteuil, and The Bridge at Argenteuil. Each spread opens as a flat layout with a brief description of the painting and its historical context. As readers pull down the explanatory panel, a three-dimensional rendering pops up, and Monet’s exquisitely detailed flowers, waterlilies, clouds, trees, and people come alive. Whether readers are appreciating Monet’s masterful use of color, brushstrokes, and light and shadow, or merely savoring the pleasures of the French countryside, this meticulously crafted and engineered book offers a thrilling new way to experience the artistic genius of this Impressionist icon.

This pop-up book really makes Monet’s work come to life and would make a great Christmas present for any art lover.

Monet – The Pop-up Book from Prestel is available now priced around £22.00 from all good booksellers. For stockists visit prestel.com.

A Closer Look at Space: From Sputnik to the International Space Station

With Christmas not that far away, we take a closer look at the awesome book Space: From Sputnik to the International Space Station by Jan Van Der Veken.

Journey to the moon and beyond! 

A beautifully illustrated and entertainingly informative history of space travel.

Certain to fuel young readers curiosity about all things related to space, this gorgeous and information packed book chronicles human exploits beyond Earth.

After introducing readers to the basics of every rocket, regardless of size or purpose, it delves into a wide variety of significant moments and concepts around the history of space exploration:

  • The stories of Sputnik, the X-15 and the race to space;
  • How we measure distance in the universe; what makes up an astronaut’s suit.
  • The Saturn V launch vehicle.
  • The Apollo 11 moon landing.
  • Space shuttles and international space stations.
  • Mars exploration.
  • The possibilities of extraterrestrial life – myth and fact.

Filled with full-page spreads featuring the author’s signature retro-futurist drawings, this colourful and enlightening book will keep readers fascinated for hours on end, while igniting a lifelong passion for the endless possibilities of our cosmos.

Space: From Sputnik to the International Space Station by Jan Van Der Veken consists of 104 pages as a hardcover and would make a great Christmas present. It is available now priced around £19.99 from all good booksellers. For stockists visit prestel.com.

A Closer Look at Marvel Legends Series Doctor Strange & Morbius 2-Pack

With Christmas not that far away, we take a look at the Marvel Legends Series Doctor Strange & Morbius 2-Pack.

These collectible 6-inch-scale Marvel figures are detailed to look like Doctor Strange and Morbius from Spider-Man: The Animated Series. Bring the excitement and wonder of the Marvel Universe to your collection with Hasbro Marvel Legends Doctor Strange and Morbius and other Spider-Man action figures.

  • This collectible Marvel figure 2-pack is inspired by the 1994 Spider-Man: The Animated Series cartoon — a great gift for collectors and fans ages 4 and up
  • Marvel fans and collectors can display this fully articulated 6 inch action figure set (15 cm) — featuring poseable heads, arms, and legs — in their Marvel action figure collections
  • These officially licensed Doctor Strange and Morbius figures come with 6 accessories for dynamic poseability
  • This 2-pack comes in unique vintage-style VHS-themed closed box packaging with series-inspired logos and design
  • Look for more entertainment-inspired Marvel Legends Series figures to build your own Marvel Multiverse

The set includes 2 figures and 6 accessories and is aimed at ages 4 and up.

The Marvel Legends Series Doctor Strange & Morbius 2-Pack is available now priced around £49.99.

You can learn more from the Hasbro Pulse website.

A Closer Look at Marvel Legends Series Daredevil & Hydro-Man 2-Pack

With Christmas not that far away, we take a look at the Marvel Legends Series Daredevil & Hydro-Man 2-Pack.

These collectible 6-inch-scale Marvel figures are detailed to look like Daredevil and Hydro-Man from Spider-Man: The Animated Series. Bring the excitement and wonder of the Marvel Universe to your collection with Hasbro Marvel Legends Daredevil and Hydro-Man and other Spider-Man action figures.

  • This collectible Marvel figure 2-pack is inspired by the 1994 Spider-Man: The Animated Series cartoon — a great gift for collectors and fans ages 4 and up
  • Marvel fans and collectors can display this fully articulated 6 inch action figure set (15 cm) — featuring poseable heads, arms, and legs — in their Marvel action figure collections
  • These officially licensed Daredevil and Hydro-Man figures come with 12 accessories for dynamic poseability
  • This 2-pack comes in unique vintage-style VHS-themed packaging with series-inspired logos and design
  • Look for more entertainment-inspired Marvel Legends Series figures to build your own Marvel Multiverse

The set includes 2 figures and 12 accessories and is aimed at ages 4 and up.

The Marvel Legends Series Daredevil & Hydro-Man 2-Pack is available now priced around £49.99.

You can learn more from the Hasbro Pulse website.

A Closer Look at Marvel Legends Series Hank Pym (Giant-Man) & Janet Van Dyne (Wasp)

With Christmas not that far away, we take a look at the Marvel Legends Series Hank Pym (Giant-Man) & Janet Van Dyne (Wasp) pack.

Bring the excitement and wonder of the Marvel Universe to your collection with Hasbro Marvel Legends 6-inch Hank Pym (Giant-Man) and Janet Van Dyne (Wasp) figures! In celebration of the Avengers 60th anniversary, these collectible figures are detailed to look like the characters from Marvel’s Tales to Astonish comics. 6-inch scale Marvel figures are fully articulated with poseable head, arms, and legs. Marvel action figure set comes with 11 accessories, including alternate hands and an alternate head for each figure. Hasbro Marvel action figures’ 6 inch scale make them great for posing and displaying in fans’ collections. Reimagine Avengers comics-inspired scenes on your shelf with Marvel Legends action figures.

  • 6-inch Hank Pym and Janet Van Dyne figures are inspired by the characters’ appearance in Marvel’s Tales to Astonish comics
  • Figures have comics-inspired design and deco, featuring their classic red Avengers costumes and removable wings for Wasp
  • This officially licensed Hasbro Marvel Legends action figure set comes with 11 accessories, including an alternate head and hands for each figure, removable lab jacket, lab equipment, and miniature Quinjet
  • Featuring a window box package, fans and collectors can display these premium figures designed at the Marvel 6 inch action figure scale (15 cm)
  • Each collectible action figure features over 20 points of articulation with fully poseable head, arms, and legs for dynamic poses on your shelf
  • Look for more Avengers 60th Anniversary -inspired Marvel Legends Series figures to build your own Marvel Comics Multiverse

The set includes 2 figures and 11 accessories and is aimed at ages 4 and up.

The Marvel Legends Series Hank Pym (Giant-Man) & Janet Van Dyne (Wasp) pack is available now priced around £59.99.

You can learn more from the Hasbro Pulse website.

A Closer Look at Gastronogeek Gothic Recipes

With Christmas not that far away, we take a look at the Gastronogeek Gothic Recipes book.

Gastronogeek chef Thibaud Villanova presents 40 original recipes for experts and beginners alike inspired by hit gothic TV series, films and computer games.

Venture into the twists and turns of flavours and wander the corridors of gluttony, before delighting in a devilish meal… Discover 40 deliciously horrific recipes inspired by the gothic realms of popular TV series and films, perfect for culinary beginners and experts alike. Thibaud Villanova, the chef behind best-selling series Gastronogeek, explores the chilling worlds of Edward Scissorhands ,The Addams Family, Dracula, The Sandman, and many more. Discover a new culinary perspective with recipes such as Mrs. Lovett’s meat pies from Sweeney Todd and Captain’s stew from Pan’s Labyrinth.

Find traditional dishes to share, desserts, drinks and snacks dedicated to 36 cult references of the supernatural and the strange:

• Beetlejuice
• The Witches
• Demon Slayer
• Doctor Strange and the Multiverse of Madness
• Casper
• Dark Shadows
• Supernatural
• Hellboy
• Batman
• Sweeney Todd: The Demon Barber of Fleet Street
• Bride of Frankenstein
• Pan’s Labyrinth
• Dracula
• The Lost Boys
• Fullmetal Alchemist: Brotherhood
• Luigi’s Mansion
• Castlevania
• The Sandman
• Miss Peregrine’s Home For Peculiar Children
• Penny Dreadful
• It
• Edward Scissorhands
• Sleepy Hollow
• The Addams Family
• Wednesday
• Charmed
• Carnival Row
• Buffy the Vampire Slayer
• Locke and Key
• Crimson Peak
• The Shape of Water
• Carrie
• The Magicians
• Hocus Pocus
• Ash vs Evil Dead
• Evil Dead

Gastronogeek Gothic Recipes is available now priced around £24.99, it has 144 pages and is published by Titan Books.

A Closer Look at Gastronogeek The Book of Potions

With Christmas not that far away, we take a look at the Gastronogeek The Book of Potions book.

Over 70 recipes inspired by the most popular cult universes, from Indiana Jones to Alien, from chef and pop-culture expert, Thibaud Villanova, author of Gastronogeek Anime Cookbook and The Unofficial Ghibli Cookbook.

Board the Gastronogeek ship and immerse yourself in an incredible culinary voyage. Gastronogeek Book of Potions explores six classic universes of geek culture: science fiction, fantasy, horror, comics, manga, and video games.

Re-discover the most popular geek universes with more than 70 creative gourmet recipes (cocktails, milkshakes, smoothies, soups, sauces, etc.) accompanied by tips from chefs and mixologists, from Star Trek Romulan Beer to Naruto Ramen Ichiraku.

Teaming with 57 essential references from pop-culture, this gourmet tribute will immerse you in astounding geek universes:

• Science-fiction: Star Trek, Firefly, Back to the Future, Star Wars, Dune, Doctor Who, Terminator, Stargate, H2G2 and Alien

• Fantasy: Camelot, Hook, Conan, Willow, The Cardinal’s Blades, Harry Potter, Discworld, Lord of the Rings and Dungeons & Dragons

• Manga: Attack on Titan, Dragon Ball, Naruto, Candy Candy, Saint Seiya, One Piece, Princess Monoke, City Hall, Sailor Moon and Black Jack

• Fantastical: Night of the Living Dead, Cthulhu Mythos, The Goonies, Highlander, Ghostbusters, Indiana Jones, The Addams Family, Dracula, Beetlejuice and Big Trouble in Little China

• Comics: Superman, Batman, Hellblazer, Hellboy, Thor, Guardians of the Galaxy, Scott Pilgrim, Deadpool and Hulk

• Video games: Final Fantasy, Fallout, Zelda, Monkey Island, Super Mario, Pokémon, Prince of Persia, Donkey Kong and Assassin’s Creed

Gastronogeek The Book of Potions is available now priced around £29.99, it has 192 pages and is published by Titan Books.

A Closer Look at Gastronogeek Cult TV Cookbook

With Christmas not that far away, we take a look at the Gastronogeek Cult TV Cookbook.

Discover 37 delicious recipes inspired by classic and newcomer cult series, from Star Trek to Game of Thrones, from Thibaud Villanova, author of Gastronogeek Anime Cookbook and The Unofficial Ghibli Cookbook.

From the classics such as The X-Files, Star Trek, Lost, to newer fan-favourites including Westworld and Stranger Things, discover 37 delicious recipes from or inspired by essential series. Gastronogeek Special Cult Series explores five classic universes of geek culture: From Infinity and Beyond, Terrible and Monsterous, Pop-Culture, Fantasy, and Super-Heroes.

Thibaud Villanova, author of Gastronogeek Anime Cookbook, offers us a gourmet revisit of the pearls of the small screen. From Twin Peaks Cherry Pie to Stranger Things Waffles, Buffy the Vampire Slayer chocolate bars to Vikings’ land-sea stew.

Teaming with pop-culture references, immerse you in the world of the cult series:

• To infinity and beyond: Star Trek, Battlestar Galactica, Stargate SG-1, Westworld, Firefly, Real Humans and Doctor Who

• Terrible and mounstrous: Buffy the Vampire Slayer, Stranger Things, The Walking Dead, American Horror Story, Fringe and Supernatural

• Pop culture: The Big Bang Theory, X-Files, Six Feet Under, Breaking Bad, Dexter, Hannibal, Vikings and Sherlock

• Fantasy: Twin Peaks, Game of Thrones, Lost, Sense 8, The OA, Once Upon a Time, Charmed, Highlander, A Series of Unfortunate Events and Pushing Daisies

• Super powers: Daredevil, Gotham, Heroes, Smallville, The Flash and Jessica Jones

The Gastronogeek Cult TV Cookbook is available now priced around £22.99, it has 92 pages and is published by Titan Books.

Review: ATOM Keychain Controller

Here is our review of the ATOM Keychain Controller from CRKD.

A one-of-a-kind Keychain Controller compatible with Nintendo Switch, PC/Mac, Mobile/Tablet, and Smart TV gaming. It’s the ultimate on-the-go companion for both casual gamers and collectors. Whether you’re a devoted gamer or an avid collector, ATOM is the perfect duo, allowing you to game anytime, any where, any place in true retro-modern fashion.

More than just a gaming tool, the ATOM doubles as a distinctive accessory. Attach it to your keys, backpack, or any gear, and add a unique flair to your everyday essentials. With its standout design and versatility, the ATOM is the mini collectible controller you didn’t know you needed but won’t want to live without.

What’s in the box?

The box contains the ATOM, a charging cable, instructions and a wrist strap.

A Closer Look

Final Thoughts

The ATOM Keychain Controller is tiny and very lightweight. It’s designed to be carried with your keys, or on your bag, or in your pocket.

Charging it up is very easy – just use the supplied cable and charge away. On a full charge you can get about 10 hours of usage from it, so that should keep you going for a while.

You connect the ATOM controller using Bluetooth to the device you want to use it with, including Nintendo Switch, Smart TVs, mobile devices and tablets to name a few. Connection is really easy and you can be playing in no time at all.

There are four shoulder buttons which can be used like a normal controllers bumpers and triggers.

Although the controller is very small, its fairly easy to use – and the smaller the hands, the easier it is to use – just ask my trusty 8 year old helper who got on better with it that I did!

It’s also compatible with the CRKD app if you want to use that.

The ATOM Keychain Controller from CRKD is available now priced around £19.99 and comes in 8 different colours. The one reviewed here is Yuzu Yellow. This would make a great stocking filler at Christmas.

You can learn more from the CRKD website.

A Closer Look at the So Sensory Light Up Unicorn World

With Christmas not that far away, we take a look at the So Sensory Light Up Unicorn World from Canal Toys.

Explore a new sensory experience as you get creative, making your own Light-Up Unicorn World! Hours of fun creating your dream world with cute characters, clay, sand, foam, gems, beads, pompoms, a backdrop and cut outs and more.

Decorate the world with stringlights, fun compounds then add in charcters and decorations to complete your design! Discover lots of different sensations.

Once decorated, add the dome and select your favourite light setting. Wow it’s magical!

The box contains:

  • 1 Dome with a string light
  • 4 Clay Bags
  • 1 Sand Bag
  • 1 Foam Bag
  • 3 Characters
  • Decorations
  • 2 Big rocks
  • 1 Bag small rocks
  • 1 Cutting Mould
  • 1 Backround card
  • 1 Arch

The So Sensory Light Up Unicorn World from Canal Toys is available now priced around £19.99 and is aimed at children 6 years and up.

A Closer Look at Slimelicious Slimepresso Machine

With Christmas not that far away, we take a look at the Slimelicious Slimepresso Machine from Canal Toys.

Make delicious looking creations with the Slime ‘Presso Machine. Using the DIY powder, pour water from the machine, start the battery operated mixer and create colourful slime. Add the pre-made slime and decorations.

  • BATTERY POWERED MIXER: Use the battery powered mixer to create and mix your slimes!
  • SO COLOURFUL: Use the mix machine to make amazing slime!
  • STRETCH & SQUISH: Our slimes are super streachy and fun to squish!
  • ALL IN ONE: DIY and readymade slime included!
  • 3 x AA (not includeded)

The box contains:

  • 1 Electronic Mixer
  • 10 Slime powders
  • 5 Slimes Premade
  • 8 Decoration bags
  • 3 Cups
  • 3 Straws
  • 1 Recipes Card

This is a lot of fun, and will keep your child happy for hours!

The Slimelicious Slimepresso Machine from Canal Toys is available now priced around £24.99 and is aimed at children 6 years and up.

Review: TRANSFORMERS: Galactic Trials

TRANSFORMERS: Galactic Trials is a refined racing game designed to enthral lovers of the franchise. Furthermore, it returns to a classic racing experience as arcade mechanics sit front and centre. Though this may not appeal to racing purists, it is great if you want an outlandish fantasy game.

This arcade racer was developed by 3DClouds and published by Outright Games. Furthermore, it is a single-player or couch multiplayer title. As such, there is a competitive edge if you have a good group of friends. Alternatively, the computer players offer a challenging layer as you work through the ranks and compete at the highest levels.

TRANSFORMERS: Galactic Trials tells a tale of woe. 

The AUTOBOTS and DECEPTICONS always find something to fight about. Unfortunately, the evil dudes are always up to no good, and humanity and the universe rely heavily on the protection of the good guys. This classic mindset will never get old and I love the clichéd good vs evil approach.

TRANSFORMERS: Galactic Trials ups the ante with its tale of destruction and doom! Evil NEMESIS PRIME has stolen the Prime Relics. These ancient artefacts bestow incredible powers to those in their possession. Yet, the AUTOBOTS can not allow this atrocious act to pass and they destroy Evil PRIME’s ship as he makes his escape. The Prime Relics are scattered across the universe and the race to rescue them has begun. 

Not a tale for a racing game. 

Though the story is dramatic, it doesn’t match the racing genre. This strange approach doesn’t impact the gameplay but it felt more action-adventure than high adrenaline racer. The Galactic Trials comprise a handful of races of varying difficulty. During each event, you are given unique tasks to complete for an XP boost. Luckily, you can avoid the additional quests, but you must tick off the main mission or you’ll fail that race. 

At the beginning of each event, you must pick a relic and weapon. The relics increase your stats and change the way you race. As the game unfolds, you unlock new and more powerful relics that give you a match-winning edge. Each event has 2 distinct gameplay elements. The racing is self-explanatory and you must drift and race across boost pads to take the lead. As you compete, you may shunt your opponents to take them down. This mechanic is often unfair and gamers will get frustrated as they are smashed into walls and lose their lead.

The second mechanic is a run-and-gun gauntlet. During this section, you must destroy guards, turrets, drones, and much more. This felt more like the game I was expecting and it was a welcome and challenging element that broke up the rudimentary racing. Though I enjoyed the run-and-gun idea, purists will wonder what is going on. 

TRANSFORMERS: Galactic Trials isn’t a next-gen game. 

Unfortunately, TRANSFORMERS: Galactic Trials lacks a wow factor. Visually it isn’t as impressive as I hoped and the level design is somewhat understated. Moreover, the character models lack detail and everything blurs into one colourful mess. This was a shame as I wanted the fantasy edge to create some truly magnificent racing memories.

The audio is loud and energetic, but equally unsurprising. If you closed your eyes, the sound effects and soundtrack could be from any recent racing title. The only elements that were distinctly TRANSFORMERS by design were the sound bites. The one-liners were good and my kids recognised each character.

Simple controls. 

Thankfully, the control system is easy to understand and quick to master. The controller layout is basic and you’ll be up and running in no time. Drifting and high-speed curves take some practice on the tighter courses. Accordingly, some advanced driving elements must be tackled.

TRANSFORMERS: Galactic Trials has a basic character upgrade system and plenty of robots to unlock. Each of these unlockable characters is hidden behind challenges and race progression. Consequently, you must be invested if you wish to unlock everyone. This approach increases replay value and will make its intended youthful audience return for more. 

TRANSFORMERS: Galactic Trials doesn’t break the mould. 

Though I enjoyed TRANSFORMERS: Galactic Trials, it doesn’t break the mould. It’s a familiar racing game with an interesting adventure twist. Sadly, neither of these layers excels and this was a shame. However, it does enough to keep you interested as you test your driving skills. Accordingly, though it wasn’t spectacular, I recommend buying it here! Can you gather every Prime Relic? Pick your racer, choose your perks, and win every race.

Review: Nick Jr Party Adventure

Nick Jr Party Adventure is a wholesome experience that is perfect for primary school children. The familiar characters, short levels, and high-energy aesthetic are enough to keep them entertained. However, the simple puzzles will not test older children and this creates an unfortunate niche. Despite the limited appeal, I believe that younger children will fall for its charms.

This puzzle adventure title was developed by Melbot Studios and published by Outright Games. Furthermore, it is a single-player and couch cooperative title. Therefore, if your children need help, you can jump in and give them a hand. Alternatively, they can go it alone and complete every puzzle they encounter.

Nick Jr Party Adventure tells a simple tale. 

The action is divided into 6 unique worlds. Each area has 12 levels and 3 collectables per stage. On top of this, some familiar antagonists wish to spoil the fiesta. These villains can be stopped easily and this is a key element in the more advanced stages. As you explore each world, you collect cosmetic items to customise your character. Though this has no impact on the gameplay, it was fun nonetheless.

Dora is throwing a fiesta and she wants her friends to come. Unfortunately, though, they are stuck in their worlds and need a hand to escape. This is where you come in! You’ll navigate each puzzle and help the guests get to the party. Each area is small and completing the tasks was simple for an adult. However, young children will have to use their brains to complete every objective.

Easy mechanics. 

Each world has a unique backdrop and objectives to complete. You’ll have to control gates and power springs. Furthermore, you must move platforms and adjust pathways. As you progress, you’ll be expected to leap chasms, avoid obstacles, and thwart each antagonist. Thankfully, you can speed up or slow down the action. 

This was perfect as the gameplay is pretty slow. Accordingly, once the puzzle is solved, you don’t want to hang around as each team member walks across the stage. What I love about Nick Jr Party Adventure is the lack of violence or a fear of failure. If you make a mistake, the game reverts you to a safe location and you try again. This approach was ideal for younger minds as they can experiment without concern.

Nick Jr Party Adventure is colourful but rough. 

I had low visual expectations when installing this. Most child-friendly titles focus on the gameplay rather than the graphics. Unsurprisingly, Nick Jr Party Adventure is colourful but rough around the edges. The low-key graphics will not wow you. However, its vibrant colour palette and fun characters were pleasant to look at. Moreover, the stage design was interesting and my kids enjoyed each varied backdrop.

The audio is a little annoying. The repetitive soundtrack outstays its welcome pretty quickly. Yet, my daughters loved the sound bites and the fun sound effects. Consequently, it is a mixed bag and will drive adults mad.

Simple controls. 

Like the puzzles, the controls are simple and easy to follow. The basic controller layout and clean UI ensure that youngsters require little assistance. However, if they need help, there are helpful prompts and voice notes to keep them on track. 

Replay value and longevity are unfortunately limited. Once you hammer through every stage, there is no reason to return. This was unfortunate as the 72 levels come and go in a flash. Yet, the bite-size levels are perfect for short attention spans.

Nick Jr Party Adventure is nice but flawed. 

I tested a pre-release build that unfortunately has some flaws. Visual glitches and an issue with save files undermine the current status. I’m assured that these issues will be ironed out before release and my opinions are based on this promise. Subsequently, despite its problems, it is a fun game for youngsters. Additionally, the puzzles are well-balanced and will test primary school kids. Accordingly, I like it and I recommend buying it here! Can you rescue every guest and make it to the fiesta? Design your hero, explore every world, and avoid the villains.

Review: Gimmick 2

A problem, brought up by Gimmick 2, is how you approach difficulty as a reviewer. You don’t want to slam a game for being unfairly difficult, only for everyone else to breeze through. It’s a bit of an embarassing moment, that. Reviewers aren’t known for being skilled players, after all. My measure of difficulty is to take a look at a selection of deaths and apportion blame: did I screw up or did the game screw me over? I’d say Gimmick 2 falls in the first camp, though it’s a close-run thing.

That’d be because Gimmick 2‘s biggest gimmi- uh, gameplay mechanic is both a blessing and a curse. It’s gameplay based around physics, which means that you can pull off trick shots. You can also screw up and be left desperately trying to figure out what’s going on. Still, Gimmick 2 is a sequel to a game from the early nineties and the chaos fits in well with that era. Fortunately, it’s been given modern touches, and controls wonderfully. Gimmick 2 feels like a NES-era game given a beautiful coat of paint.

Gimmick 2

Star Power

Gimmick 2 features the return of Yumetaro, a green blob-like little fella. He’s peacefully asleep alongside the girl he lives with, when a strange wizard teleports in and kidnaps her. Night having been thoroughly ruined, Yumetaro sets off to rescue her. He’s armed only with his plucky courage and the ability to conjure a star from nothing, which admittedly is pretty powerful. The twist is that the star has physics, so you need to predict its bouncing and momentum in order to hit enemies and flip switches. When paired up with some precision platforming, it brings in quite a significant amount of challenge. I rather like it.

It’s a deviation from the usual platformer mechanics of just jumping on enemies, or dispatching them by mashing a button. Hitting enemies before they get to you requires actual thought. Levels make good use of it, too. You start with simple jumping puzzles, and simple switch puzzles. Towards the end, you’re doing a mad dash through a tough platforming section, when it’ll sudden require you to summon a star and throw it at the right time. Completing a section really tests your abilities well. It helps that Gimmick 2 is butter-smooth to control, with jumping feeling great.

Gimmick 2

Beautiful Chaos

That said, the chaos that a physics based weapon brings in tends to cause issues when the pace slows down. A lot of the boss fights just spawn in waves of enemies, for one thing. That already feels like a cop-out, but trying to calculate your star’s trajectory at the same time as dodging hordes of bouncing enemies just feels irritating. The solo boss fights, however, don’t seem to know how to counter your star and crumble easily. The star is also the only real string to Gimmick 2‘s bow, too, so some of the levels in the middle feel a touch one-note. Bounce a star while sliding down one slope, bounced them all.

Still, there are a generous amount of collectibles to find, which all dress Yumetaro in cute outfits. They’re usually off the beaten track, so there’s a decent amount of replay value here. Speaking of cute, the whole thing is adorable. The checkpoints are little presents that open to reveal a balloon in the shape of Yumetaro’s face. You can’t be grumpy looking at something like that. Plus, it has a really pleasant artstyle and soundtrack. The world of Gimmick 2 is just a nice place to be. There’s a good variety of levels, too, though I’m a little sad we don’t get more enemies that aren’t just black blobs in different hats.

Gimmick 2

Gimmick 2 – A Thoroughly Pleasant Modernisation

As a last note, when you start up Gimmick 2, you’ll get a choice of difficulty – gimmick or assisted. I bring it up for two reasons. Firstly, turning on gimmick mode requires you to get to grips with the platforming – a nice idea. Secondly, I recommend you take the plunge and go with gimmick mode. It’s not too difficult – you still get three hits before you die. But I feel like Gimmick 2 is at its best when it’s challenging you. I died frequently – and almost rage quit some of the later levels – but I always came back. It’s the perfect formula of challenge, quick respawn and tight controls.

The pleasant atmosphere is just the icing on the cake. In many aspects, Gimmick 2 feels like a NES-era platformer dragged through the ages until it’s modern. It has the simplicity and cuteness of design of NES-era platformers. Then it has the pinpoint platforming, akin to something like Super Meat Boy, before being draped in the most pleasant graphics that modern technology can allow. The end result is a challenging, if sometimes one-note, platformer, which will always make you smile.

(Gimmick 2’s Nintendo Page)