Review: Burden Of Command

Burden of Command has the right title. It’s a poor comparison, but have you ever made a decision at work that leads to an employee being shouted at? It’s a strange, deep level of guilt. The knowledge that someone would be having a much better day if you’d have just picked option B. But having their lives hanging on your decisions? I can’t imagine it. I doubt I could handle it. You’ve got to be able to take those losses in your stride; focus on the next choice.

Hence the ‘burden’ in Burden of Command. No good battlefield leader is there because they want a bigger paycheque. Burden of Command gets that across, very loudly, through both writing and gameplay. The writing sets up the characters and the gameplay puts them in jeopardy. A bad move can have serious consequences. In many respects, Burden of Command doesn’t shy from the realities of war and, for the most part, pulls it off.

Burden Of Command

Good Plan, Violently Executed

Burden of Command is set during roughly the middle of World War II, specifically towards the end of 1942. It’s post-Pearl Harbour, so America is galvanised and preparing to drop boots in various places across the world. We play as a fresh-faced lieutenant, going through boot camp before being shipped off into Morocco for the first campaign. Of note is Burden of Command‘s commitment to actual history. There are colourised, era photographs and footage everywhere, with appropriate descriptions, and interviews with veterans. There’s a strong feeling of respect throughout.

This is reflected in the writing. Roughly half of Burden of Command is something like a visual novel. Outside of combat, you make choices that impact your men, such as leading them through tough moments or prepping for the next scenario. The characters feel quite well realised. Lt. Wilson is something of a cautious, old school soldier. Lt. Dearborn is always trying to think out of the box. Both come to terms with the result of their actions. PTSD is a strong theme, and Burden of Command handles it sensitively. It shows both the bravado and the cracks it’s papering over.

The other half of Burden of Command is a turn-based strategy, divided into lieutenants and their platoons of riflemen, machine guns and mortars. All have their own action points. Activating a squad for the first time that turn uses a point from their respective lieutenant, then it’s all on them. A key difference from others in the genre is that bullets fired doesn’t translate to enemies killed. Instead, it relies on ‘suppression’. Opening fire pins enemy squads in place. You then you need to flank and assault them to wipe them out. A wrong move, then, can pin your own squads in place. It’s a different layer of tactical thinking that takes a little while to get used to, but is great fun when you do.

Burden Of Command

Won By Men

Burden of Command works hard to blend both sides. Fighting stresses out your squads and commanders, and the choices you make in the visual novel part can alleviate or increase this. Guiding your leaders through the tough choices, called ‘crucibles’, can enhance skills and make them more effective on the battlefield. You’ll want to do this, as leaders make all the difference. You’ll need them to bolster your men before assaults, and if they’re fully suppressed then rallying can bring them out of it. It forces you to actually lead, and I found it quite absorbing.

I do think that the difficulty is a little all over the place, though. An early mission in Morocco had me storming a hotel, and it resulted in a tense and brutal stand-off in the centre of town. The next mission was a gentle stroll towards Casablanca. It could be that some of the pre-battle bonuses, like artillery strikes, are a bit too powerful. It could also be that the AI is a little unresponsive at times. They tend to just wait in their assigned locations, even as every other squad goes dark. They can still punish you if you mess up, though.

The other big issue is something of an elephant in the room: the graphics. Inside the visual novel segments, they’re fantastic. There are real, and sometimes gruesome, photos and beautifully painted portraits. Then you go into the fights and it looks like you’re pushing little army men around on a game board. It’s a bit of a thematical disconnect. The writing paints a grimy, dark and bloody picture and then the actual graphics show a squeaky clean arena, looking like something from the early 2000s. It’s not a deal breaker, but it is a little strange. The UI can get cluttered too, making it hard to remember what’s indicating what. Burden of Command loves putting circles on things.

Burden Of Command

Burden of Command – Respectful Warfare

The thing I keep coming back to is the level of respect shown by the developers. Even aside from all the researched footage. The decision to focus on suppression, rather than standard combat, was rooted in the fact that small arms fire didn’t often win a fight, for instance. Leaders also aren’t just a faceless person behind a screen. Captain Blackburn was literally there in the field, taking positions and being shot at. Leading your men means wading in with them.

It’s a fairly unique take on the battlefield, and I think Burden of Command pulls it off. I found myself getting into it, perhaps more so because it forbids save scumming. It perhaps explains its mechanics a little inelegantly, relying on fourth-wall breaking instructional videos, but once you’re let loose in Morocco then it all comes together. I’ve not gotten too far in, having just stormed the beaches at Sicily, but I’m liking it. Burden of Command tries to recreate the horrors of war both on and off the battlefield, and it results in a thoroughly absorbing warfare RPG.

(Burden of Command‘s Steam Page)

Review: HE65 Mag keyboard

The HE65 Mag keyboard from Epomaker revolutionises the way you game! This stunning small-form-factor keyboard offers razor-sharp precision and plenty of custom options. Moreover, it looks fantastic, thanks to the clean livery and the south-facing RGB. Though Epomaker is an affordable brand, they do not cut corners. Instead, they offer high-quality products at a fraction of the cost.

This incredible gaming peripheral has hot-swappable switches and mind-blowing Hall Effect switches as standard. If you want a competitive keyboard that will stand out from the crowd, this is the device for you. If this isn’t enough, it delivers low latency via wired or its 2.4 GHz wireless connection. Accordingly, lag and slow inputs needn’t stand in the way of victory.

What’s in the box of the HE65 Mag keyboard?

  • The packaging is compact but strong. Furthermore, it can be recycled and it is great to look at.
  • The HE65 Mag keyboard is a 65% form factor device. This is great for compact workstations. Moreover, it has a helpful display screen for custom GIFs and live data.
  • A USB-C cable can charge the device.
  • Pull the keys with the keycap tool.
  • Spare switches are provided.
  • Learn the basics with the user manual.

Technical aspects.

The HE65 Mag keyboard offers an incredible array of next-generation technology. The Hall Effect switches have customisable actuation distance for the ultimate gaming experience. Moreover, unlike mechanical switches, there is no physical contact required. As such, you experience instantaneous results depending on your actuation preference.

On top of this, the polling rate and latency are market-leading. This keyboard delivers around 10 times faster polling rate than other gaming keyboards. The incredible 8K polling rate reduces latency to a blink and you’ll miss it 0.125ms latency. Consequently, this will give you a match-winning edge in any competitive environment.

Wireless gaming is a must for many gamers. Thankfully, 2×4,000 mAh batteries deliver a whopping 600 hours of continuous battery life. This was amazing and more than enough for most marathon gaming sessions. If you run out of juice, you can use a wired connection and charge the device while you continue playing.

Build quality.

The HE65 Mag keyboard is a beautiful device! The black, grey, and blue livery is pleasant to look at. Moreover, the impressive RGB can be altered to create your ideal light show. The plastic case may disappoint lovers of high-grade materials. However, it feels nice to hold, and the weight and balance are just right.

Epomaker have a nice feature of adding interesting data screens to their devices. The RT100 keyboard is one peripheral that jumps to mind. This tiny data screen could be seen as a fad. Yet, you can customise it via the free-to-download software and add an animation or GIF of your choosing. Alternatively, you can observe key data from your PC to ensure things are running smoothly. Either way, the screen is cool, and it’s a must-have for lovers of unusual tech.

Is the HE65 Mag keyboard worth it?

I’ve tried many excellent keyboards, and I’ve loved them all. They all have minor differences, and every Epomaker device has impressed me. Thankfully, the HE65 Mag keyboard is no different. The exceptional Hall Effect switches are a game changer. Moreover, I loved altering the actuation distance to suit whatever genre I was tackling. Alongside this, the RGB is fantastic, and I adore the data screen. 

This affordable device is compact and perfect for small workstations. Alternatively, maybe you game on the move and need something to fit in your bag. Either way, this device is ideal and one I recommend buying here!

(More information on Epomaker can be found here!)

The HE65 Mag keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: The Talos Principle: Reawakened

The Talos Principle: Reawakened, developed by Croteam and published by Devolver Digital, breathes new life into the beloved puzzle classic from 2014. It aims to introduce the critically acclaimed philosophical puzzler to modern audiences with enhanced visuals, expanded content, and refined gameplay mechanics.

Stunning Visual Revamp

The most immediately noticeable improvement in The Talos Principle: Reawakened is its graphical overhaul, which utilises Unreal Engine 5. This technological leap is significant, delivering vibrant, dynamic lighting effects, realistic shadows, and significantly improved texture fidelity. The environments, ancient ruins interwoven with futuristic technology, now appear remarkably immersive, helping to heighten the game’s philosophical ambience.

However, while the enhancements are impressive, they’re not without flaws. Certain elements, such as vegetation and smaller environmental details, can sometimes look dated compared to the rest of the improvements. Despite these stunning visuals, players with mid-range PC setups might face occasional performance hiccups, with notable frame rate dips occurring during particularly dense scenes or puzzle segments.

Expanded Narrative and Gameplay Additions in The Talos Principle: Reawakened

Reawakened isn’t simply about aesthetic upgrades; the developers have added meaningful new content that enhances the narrative experience. The new expansion, “In the Beginning,” provides additional context and backstory, focusing heavily on Alexandra Drennan’s journey and the philosophical questions around artificial intelligence and human consciousness. This addition expands the already profound story, enriching the player’s understanding and emotional connection to the game’s overarching themes.

Further, the inclusion of new puzzles in this expansion delivers challenges that blend seamlessly with the original puzzles, maintaining the series’ intricate and thought-provoking nature. These new additions don’t feel forced or redundant but complement and elevate the existing puzzle dynamics. For veteran players seeking fresh puzzles, this expansion offers precisely the level of sophistication and complexity desired.

User-Centric Puzzle Editor

One of the standout new features is the comprehensive puzzle editor. This robust toolset empowers players to craft their own puzzles, drastically extending the game’s replayability. The community-driven aspect ensures a steady stream of fresh content, continually evolving the experience.

This editor is intuitive enough for casual users yet deep enough for enthusiasts, encouraging creativity and collaboration within the community. It significantly enriches the game’s lifespan and presents nearly endless opportunities for players who want to delve deeper into puzzle design. However, players who prefer strictly curated experiences might find the user-generated puzzles to vary considerably in quality and coherence, occasionally diluting the consistently high standards of the official puzzles.

The puzzles in The Talos Principle: Reawakened encompass a diverse range of logic-based challenges designed to test spatial reasoning, timing, and problem-solving skills. Players navigate through intricate environmental puzzles using lasers, pressure plates, movable objects, and jamming devices to unlock gates and pathways. Each puzzle demands careful observation, strategic planning, and thoughtful interaction with the game’s mechanisms. The difficulty curve is well-balanced, gradually introducing new mechanics and increasing complexity, which keeps gameplay fresh and intellectually rewarding throughout the experience.

Comparison to the Original

The original Talos Principle remains a landmark game, notable for its intellectual depth and challenging puzzle mechanics. Reawakened preserves these core elements but substantially improves upon them. The graphical upgrades and expanded narrative components justify revisiting the game even for players who thoroughly enjoyed the original.

However, purists might argue that the original’s charm and identity did not require such enhancements, considering the first game’s timeless nature. This remaster walks a fine line, adding enough to warrant renewed attention but potentially alienating those who feel the original’s simplicity and subtlety were key to its appeal.

Final Thoughts on The Talos Principle: Reawakened

The Talos Principle: Reawakened successfully modernises an outstanding puzzle classic, offering substantial new content and a striking visual presentation. While it’s not without its faults, particularly regarding performance optimisation, its thoughtful enhancements and additional features justify its place on modern platforms. For fans of puzzles, philosophical narratives, and immersive experiences, Reawakened is undoubtedly worth exploring as a fresh adventure and a tribute to a beloved classic.

The Talos Principle: Reawakened is available now on  PlayStation 5, Microsoft Windows, Xbox Series X and Series S. Reviewed on PC. For more information, check out the official website.

Review: South of Midnight

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In 2018, Xbox acquired developer Complusion Games, makers of Contrast and We Happy Few. Now, seven years later, their first game (South of Midnight) released as part of Xbox Games Studio is here.

South of Midnight weaves beauty and chaos together to create an unforgettable journey.


Critters and Weavers

South of Midnight’s world is both beautiful and haunting. It pulls from the Deep South mythos, using the games setting to inspire its world and characters. From giant talking catfish to a big ole gator. You will meet all manner of friend and foe here and you’ll remember each and every one of them.

This world isn’t just there as a backdrop. Compulsion didn’t pick the south because they thought it would make for a pretty setting. They clearly were inspired and seen the potential of a part of the world we don’t see too often in gaming. You feel it with every inch you explore.

In terms of story, Compulsion nails the narrative in this game. Characters are the heart and soul of South of Midnight and the writing is so good that even side characters stories pack a punch. From notes you find in the world, to character sub-plots, and even cows trapped on top of barns floating in flood waters. The world, although mystical, feels real, adding weight and depth to everyone and thing you meet.

You play as Hazel, a young woman determined to do anything to save her Mom. Throughout her journey she uncovers more about herself, her families history, and what it means to be a weaver.

Hazel is a great main character, elevated by a strong performance from her voice actress Adriyan Rae. The catfish, voiced by Walt Roberts was another standout for me as well as Laurent voiced by Joel Steingold. All of the performances in this game are amazing, enough good things can’t be said about the voice acting.

Haint No Grave

It’s not all about story in South of Midnight. Gameplay is a big part of the experience here. It is by no means super complex but I found myself enjoying the combat more than I thought I would.

It’s a really fun system, one that can and should be expanded upon in a sequel. It has all of the basics of a modern combat system you’d expect. Attack with the X button, press B to dodge, and use those abilities as you battle the enemies known as “Haints”.

Combat never happens at random, you always know you’re about to enter battle when you see an arena of blight (stigma) ahead of you. You enter, kill the bad guys, and purge the blight. After the blight is gone, flowers bloom around, as if the earth itself is thanking you for cleansing the corruption.


I understand why they did this, however, I would much prefer enemies scattered throughout. It would make encounters more lively, fighting in open space as opposed to a condensed arena.


This also presents problems for the game. The most glaring is repetitiveness. Not only with combat but with the structure itself. The game shows you many of its ideas in the beginning chapters, and continues using them without much changing the rest of the way.

It is one of the major flaws of South of Midnight. Combat remains fun but encounters and enemy variety don’t change much later in the game.

The Ballad of Two-Toed-Tom

Perhaps the strongest aspects of South of Midnight is its aesthetic and sound. The art-style is one of the prettiest, most unique things I’ve seen in gaming. The way this world and its characters look, move, and feel encapsulates the beauty of art.

Combine that with one of the best and most unique soundtracks I’ve heard, and you’ve got a winner. Hearing rugged guitars and banjos used so eloquently is outstanding.

My favorite thing about the soundtrack is how they deliver it. When you are approaching a boss, you’ll hear bits and pieces of the theme, teasing you of its whereabouts.

As you approach that big ole gator Two-Toed-Tom you hear the words being sung to you “Two-Toed-Tom, Two-Toed-Tom” with a soft ominous instrumental arrangement in the background. Then, once you come face to face with Tom and his two toes, you hear the full song.


I can’t quite convey how well this is executed. To put it in the best words I can, South of Midnight is a spectacle of senses.

Conclusion

South of Midnight represents everything gaming is about. Gaming at its core is a true amalgamation of all major art-forms. Music, visuals, story, art-style. The ability to take all of those and make something that stands out is no easy feat.

South of Midnight not only accomplishes it, it excels at it. Compulsion poured their hearts into making something they were truly passionate about. You feel it every second of it you play.

From the stop motion intro when you load up the game, to the heart-wrenching stories of the people you meet. This world matters to the developers, which in turn makes it matter to you.

They have crafted a world ripe for adventure, characters, and future storytelling. There’s so much potential here, I hope Xbox continues to invest in this world and studio.

South of Midnight is a must play.

Top 10 Clutch Kings in CS Matches – Stats Don’t Lie

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In the high-pressure world of Counter-Strike 2, not all players are created equal. While some crumble under pressure, others transform into unstoppable forces when left alone against multiple opponents. These clutch situations define careers, create legendary highlights, and separate the good from the truly great players.

When analyzing cs matches from LAN tournaments over the past year, the statistical difference between average professionals and clutch specialists becomes strikingly apparent. While most players maintain a clutch success rate of around 20-25% in 1v2 situations and below 10% in 1v3+, the elite clutchers consistently perform at rates nearly double those averages. These numbers aren’t flukes – they represent a special combination of mechanical skill, game sense, psychological fortitude, and strategic brilliance.

1. Nicolai “device” Reedtz

Despite stepping away from the game for a period, device’s return to competitive CS2 has reminded everyone why he’s considered the most complete player in history. His clutch statistics remain exceptional, with a 36% success rate in 1v2s and a remarkable 17% in 1v3s. What makes device special isn’t flashy plays but his methodical approach to isolating duels and capitalizing on enemy mistakes. His mastery of post-plant positions and utility usage creates winnable scenarios where others would see none.

2. Aleksandr “s1mple” Kostyliev

While s1mple may be known for his aggressive AWPing and mechanical brilliance, his clutch statistics reveal his complete mastery of the game. With a 39% success rate in 1v2 situations, the highest among all tier-1 players, s1mple thrives in scenarios where his decision-making isn’t restricted by team strategies. His unpredictability makes him particularly dangerous – opponents can never be certain if he’ll take an aggressive peek or play patiently for the time advantage.

3. Mathieu “ZywOo” Herbaut

The French prodigy boasts clutch numbers that defy conventional wisdom. ZywOo’s 1v3 success rate of 19% leads all professionals in 2025, demonstrating remarkable consistency in the most difficult scenarios. What separates ZywOo is his exceptional trigger discipline and positioning, rarely revealing his location until absolutely necessary. His ability to remain calm under pressure translates to precise headshots even in the most chaotic retakes.

4. Nikola “NiKo” Kovač

Perhaps the most mechanically gifted rifler in CS2, NiKo’s clutch prowess comes from his ability to win duels that other players simply cannot. His 1v2 success rate of 34% is complemented by some of the highest headshot percentages in clutch scenarios. NiKo’s game sense allows him to predict enemy movements with uncanny accuracy, often pre-firing common positions for quick eliminations that create momentum in seemingly impossible situations.

5. Ilya “m0NESY” Osipov

The youngest player on this list, m0NESY has established himself as a clutch specialist with an aggressive AWPing style that creates unique advantages in late-round scenarios. His 1v2 success rate of 33% and 1v3 rate of 14% demonstrate maturity beyond his years. What’s most impressive is his clutch performance on T-side – traditionally more difficult than CT clutches – where he excels at creating space with minimal utility.

6. Håvard “rain” Nygaard

A veteran presence in the scene, rain’s clutch statistics have remarkably improved with age. Now boasting a 32% success rate in 1v2s, rain’s expertise comes from hundreds of clutch scenarios throughout his career. His spray control remains unmatched, allowing him to take fights against multiple opponents simultaneously – a high-risk approach that has become his signature in clutch rounds.

7. Russel “Twistzz” Van Dulken

The North American star combines precise aim with intelligent positioning to achieve a 33% success rate in 1v2 situations. Twistzz excels particularly in retake scenarios, where his methodical clearing of angles and exceptional crosshair placement maximize his chances. His clutches rarely look flashy but demonstrate textbook Counter-Strike fundamentals executed to perfection.

8. Dmitry “sh1ro” Sokolov

The quiet assassin of CS2, sh1ro’s clutch statistics reflect his patient and calculated playstyle. With a 31% success rate in 1v2s and 15% in 1v3s, he excels particularly with the AWP in post-plant situations. His ability to use sound cues to gain information while giving away minimal audio of his own movement creates information asymmetry that consistently favors him in clutch scenarios.

9. Denis “electroNic” Sharipov

Often overshadowed by flashier teammates, electroNic’s clutch statistics reveal his importance to any roster. His 30% success rate in 1v2s comes from exceptional utility usage that creates favorable duels. ElectroNic’s specialization in clutch situations is his fake defuse plays, consistently forcing opponents into disadvantageous peeks when time pressure mounts.

10. Casper “cadiaN” Møller

The in-game leader with the highest clutch success rates, cadiaN defies the conventional wisdom that tacticians can’t be mechanical stars. His 29% success rate in 1v2s and numerous highlight-reel 1v3+ clutches demonstrate his multifaceted skills. What separates cadiaN is his psychological approach – using voice comms even when alone to maintain his composure and frequently employing unconventional plays that catch opponents off-guard.

The statistics don’t lie – these ten players have consistently turned impossible situations into victory through a combination of skill, intelligence, and mental fortitude that separates them from even their professional peers. As CS2 continues to evolve, their clutch performances remain the gold standard by which all players are measured.

Review: Everhood 2

Developed by Chris Nordgren & Jordi Rica and published by Foreign Games, Everhood 2 is a 2d top-down RPG from the same family of games as Undertale.

Going on too long has many risks: boring the other guy, losing your point, or sounding like a self-absorbed lunatic. However, a game going on for too long just gets lost in the bland territory. Today, however, I want to talk about a game with a 5-star length but lacking variety, which made them shoot away till only 1 was left.

I am talking about Everhood, a 2d top-down RPG from the same family as Undertale, with a submersive combat system… that never changes and only gets longer and longer as the game goes on.

Everhood 2, the Forgotten Plot

You play as a character, I think I named myself, but can’t remember who falls into a rabbit hole and are isen away from their lovely white void home. After getting attacked by a giant hawk, they are told to go out into the world and save it from destruction or something…

As you can probably tell, I never really connected with the story, my frustration grew the more I played and, eventually any guidance just felt like the path to follow, kind of deal. I just know it had something to do with saving the world or something.

I mentioned Undertale earlier, but sadly, the animation style is as far as we go. There are very few characters per area to talk to, and most are just background fluff with two and, if you are lucky, three lines of dialogue. Barring the aforementioned giant hawk, every story’s progressing character feels quite binary and would only exist to usher you to the next scene.

The One Thing Everhood 2 Gets Right… Kind of

The real deal maker(and eventually, breaker) was the combat. Just like Undertale, combat begins by interacting with a hostile NPC. The game cuts away and brings you to the combat system stage. 

Imagine Guitar Hero or any similar rhythm game; that is the platform we see. A lane is split into five. As combat begins, different coloured rays would come down the splits at random speeds. 

To attack, you must consume a collection of the same coloured rays and shoot them back at your enemy. You can move left or right to collect or avoid rays. If you fail to absorb a ray and it hits you, you lose health. The more rays you collect, the stronger your attack will be. 

Two different coloured rays cannot be collected at the same time and would result in the collection returning to 1 for the latest coloured ray.

Sound Fun?

Well, it’s because it is. It was amazing to experience this gameplay in Everhood 2. 

Alas, the law of diminishing returns is as real as the smell of a dying dog’s farts. Combat after combat after combat after combat, the only difference ever being the size of the enemy’s health bar, made me end up hating this game with a passion.

The Final Verdict

Starting with a unique combat system that was fresh and engaging, until it wasn’t. The game is beautifully drawn, but it’s all a thin veneer over the pale and lacking characters and dialogue. The story that starts with an intrigue slowly feels like a lifeless backdrop to other ideas.

However, I want to reiterate, the gameplay is good. It is unique and has charm.

In short, Characters are forgettable, dialogue is sparse, the and world is lifeless. And the only good thing, the gameplay, is very repetitive. 

As far as my recommendation goes, I feel disappointed, but I cannot turn anyone away. So in these troubling times, I shall leave you with a scarlet 7.

Review: Morkull Ragast’s Rage

Morkull Ragast’s Rage is a game I was desperate to enjoy. On paper, it has everything I love: humour, hand-drawn graphics, a dark atmosphere, and challenging gameplay. However, once you scratch the surface, you realise that things aren’t quite as they seem. If you then chuck in corrupted saves, bugs, and a sense of unfair frustration, this game falls way short of expectations.

This action adventure title was developed by Disaster Games Studio and published by Selecta Play. Moreover, it is a single-player game with a Metroidvania edge. This edgy title should have stood out from the sea of average indie titles. Yet, its poor execution and dull gameplay left me wanting.

Morkull Ragast’s Rage tells a familiar plot.

Morkull is the God of Death and Destruction. He has been imprisoned in Ragast and wishes to break free. If he can complete his task, he hopes to rule the overworld and show everyone what he is made of. En route, he will tell some “hilarious” jokes, and he regularly breaks the fourth wall with his cutting dialogue. Sadly, though, the jokes fall flat, and I found myself skimming through the one-liners rather than laughing as intended.

The action follows familiar Metroidvania traits, and this will be a joy or a pain in the arse depending on if you like or dislike the genre. The constant back-and-forth becomes tiresome, and it isn’t helped that every enemy is a damage sponge. Fights take too long, and no matter how powerful you become, there is always the risk of death and failure. Death wouldn’t be so bad, but checkpoints are few and far between, and the in-game currency of souls is halved every time you perish. Consequently, death becomes a real pain in the behind, and frustration kicks in.

Interesting puzzles.

Though dying was my main gripe and the shout of “Get Gud” echoed around my brain, I enjoyed the interesting puzzles. Each area has switches to activate, lifts to ride, and items to find. Moreover, there is plenty of precision platforming to execute and loads of obstacles to avoid. This element of Morkull Ragast’s Rage was fantastic. I loved dashing through the air and clasping onto walls. Additionally, avoiding deadly spiders and projectiles was a rewarding challenge.

The exploration and puzzling elements were phenomenal, but the lack of checkpoints and the guarantee of death ensured that failure was always around the corner. What’s more, exploring the same area a hundred times because of death and mistakes quickly became tiresome. This issue could have been avoided had more checkpoints been included. I understand that the developers wanted to make a tough game, but this was borderline offensive.

Morkull Ragast’s Rage caught my eye.

Morkull Ragast’s Rage delivers an aesthetical mixed bag. The environments, atmosphere, and colour palette are a joy to experience. The developer clearly loves this project, and they’ve invested plenty of time and effort into the world and unique backdrops. However, the same cannot be said for the combat animation! The odd 2 or 3 frame movement looks rough as it doesn’t match the highly polished backdrop.

The music, unfortunately, follows suit. It feels like an afterthought, as the songs are repetitive and the sound effects are dull. It is as if the developers chucked every metaphorical egg into their overall appearance and forgot that lots of components deliver an aesthetically pleasing product.

Odd hitboxes.

Melee combat and parrying are not new ideas. However, Morkull Ragast’s Rage has a weird take on this rudimentary concept. The hero can unlock new combos when he has collected enough souls. New combos should be exciting, but every enemy absorbs his blows like they are nonexistent. This is extremely frustrating and made much worse by the odd hitboxes. Some creatures can be smashed with ease, and others are nearly impossible to take down. This cements the feelings of imbalance and increases the rage and frustration levels just a little higher.

I’ve read mixed reports on how long this takes to finish. I invested plenty of hours, but I had to restart the game 3 times as my data never saved. This was understandably annoying and the main reason I never finished a playthrough. Moreover, it is one of the reasons my review is so negative. Replaying the same hell multiple times was not good, to say the least. If you somehow get around this issue, you should be able to complete a run in around 6 hours.

Morkull Ragast’s Rage was a mess.

I would have loved Morkull Ragast’s Rage to be a raving success. However, it is plagued by issues and the game stutters and crumbles. I don’t mind a challenging experience, but this pushes things to the next level. Too many flaws undermine an already tough title, and the dialogue isn’t enough to bring a smile to your face. As such, unless you are a massive fan of the genre, I’d give this a miss. More information can be found here, though! Can you escape and fulfil your destiny? Learn new skills, overcome every obstacle, and become the deadly God you were destined to be.

Review: CarGo!

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CarGo! Is a chaotic couch co-op game in which up to four players work together to deliver packages. The game is developed by Memory Leak Games and Cleversan Games. It is published by Ultimate Games S.A. It was released on 03/25/2025 for Xbox.

Deliver The Goods in CarGo!

In CarGo! You must work together with friends to get packages delivered fast. You can also play the game solo as I did. Deliver fast, make money, and watch out for traffic.

If you’ve played games like Overcooked then you’ll know what to expect and have a good time. It’s built for play with friends and in my opinion it is crucial.

I played solo and it impacted my experience in a negative way. Games like this are most fun when you and your friends are working together, shouting at each other, and laughing.

The game is mechanically sound. Everything works as should, driving feels solid, and it’s nice to look at. Driving in particular in a game like this has to be nailed and they did a great job with it. The controls are good, and you’ll have obstacles in your way like roadwork and traffic to keep you on your toes.

For me the gameplay sort of got stale after awhile and there needed to be more to keep it engaging.

Conclusion

CarGo! Is mechanically sound, has a cute art-style, and fun soundtrack. Sadly, once I got past the thirty fun minutes of driving controls and wrecking into vehicles as I try to get packages delivered, I was rather bored.

Again, I believe this is a result of playing solo, but the game isn’t built for solo play. If you and your friends are looking for a party game to try, give it a shot. There just isn’t enough to keep solo players engaged.

Level Devil – Not a Troll Game

Level Devil – Not a Troll Game is most certainly a game about trolling and brutality. I swear the developer wasn’t hugged enough as a child, and now we are all paying the price. In all seriousness, this is a platforming experience where patience and resilience are tested throughout. Though the core ideas are simple, the constantly shifting world and the evil mindset of its maker will push you all of the way.

Unept developed and published this 2D side-scrolling platformer. It is a single-player game made up of nearly 200 hellish levels. Moreover, the developer plans to add more mayhem to the mix. Accordingly, if you love to be teased, pushed, and tested, this is the game for you.

Level Devil – Not a Troll Game tells no story.

Unlike some of its softer and more colourful peers, Level Devil – Not a Troll Game tells no plot. There is no princess to save and no antagonist to fight. Instead, it is a battle of mindset and patience. Unfortunately, it beat me several times, and I had to laugh or I would have cried. Yet, the cruelty is moreish, and I returned for more.

Each of the nearly 200 levels is grouped with 5 similarly challenging experiences. Buzzsaws, gravity, moving platforms, spikes, switches, and more stand in your way. Though some of these ideas will be a walk in the park, most will push you to your limits. Furthermore, the last group of levels mixes every element to test your memory and your abilities.

Die, die, and die again.

Trolling is all about the cruel banter. Level Devil – Not a Troll Game has this in painful abundance! Just when you think you have a stage nailed, the floor opens beneath you. The result is a free-falling hero who dies immediately. No matter, you note the trolling element and start again. As you avoid that obstacle, you run to the exit, and all hell breaks loose. Saws appear, the floor opens, and you fall to your death again.

These naughty shenanigans are the recurring theme for a testing but fair platforming indie title. You will force a wry smile as you die repeatedly. Additionally, you’ll laugh manically as you overcome every test and still fail to exit the stage. It is simplicity personified, but it’ll break your balls, soul, and gaming peripherals.

Level Devil – Not a Troll Game is an understated affair.

If you want a modern polish with ultra-realistic graphics, Level Devil – Not a Troll Game isn’t for you. This refined game is understated, vibrant, and easy to look at. The levels are single-field arenas, and you can mostly work out your path without concern. Yet, it is the shifting landscape that catches you out. Consequently, you must be on your toes if you wish to complete every stage.

The audio adds energy to an otherwise soul-sapping title. The upbeat tunes push you to parkour your way past every hurdle you face. However, the banging music plays second fiddle to your screams of despair. As such, you’ll probably want to soundproof your gaming corner before you give this a try.

Excellent controls.

Up, down, left, and right. That is the crux of the control system. Level Devil – Not a Troll Game asks you to master the layout in seconds. Yet, no matter how easy it is to understand, you will still struggle to avoid the spikes and the giant chasms that open before you.

If you love a bit of sadomasochism, this will keep you coming back for more. Playing a game and guaranteeing failure is a brutal experience. Though this tested me, it was oddly rewarding, and I struggled to put it down as a consequence. Furthermore, you can play this with a friend if you love to torture them as well.

Level Devil – Not a Troll Game loves to poke the bear.

Poking a bear is never wise. However, Level Devil – Not a Troll Game pokes, pokes, and pokes some more. The irony is that the bear is you, and you’ve paid to be poked repeatedly. It is traumatic, frustrating but absolutely brilliant. Every stage tested me, and I feel as if I’ve aged 200 years! Consequently, if you fancy grinding your teeth to stubs while enduring an incredible trolling time, I recommend buying it here! Getting to the exit is never easy. Avoid the obstacles, memorise your hazards, and hope that luck is on your side.

Review: Into the Dead: Our Darkest Days

Into the Dead: Our Darkest Days is a cold and callous gaming experience. There is no rest for the wicked, and every mistake is punished. However, once you get to grips with the fundamentals and you understand every survivor’s role, you can turn the zombie tide. This hellish survival game will kick you in the balls repeatedly. Furthermore, it’ll make you scream as you make mistake after mistake. Yet, it is truly rewarding, and this makes it moreish as hell.

This side-scrolling survival adventure title was developed by PikPok and published by PikPok and Boltray Games. It is a single-player game filled with lore, danger, and many twists and turns. You begin with 2 desperate survivors. Their skills complement one another, but outside influences ensure that things rarely go to plan. Consequently, you must think on your feet and be prepared to run if you wish to stay alive.

Into the Dead: Our Darkest Days tells a tale of woe.

It is the year 1980. Walton City has fallen to a zombie apocalypse, and pockets of survivors hide in houses and shops. Everyone is out for themselves, and crime and illegal trading thrive as a consequence. Your pair of survivors must learn to adapt to this new, harsh world or become one with the zombie horde!

The setting is fantastic, and I loved the nod to retro arcades and old-school diners. Furthermore, there are newspaper articles and other elements that help to cement your place in the timeline. However, under the veil of death and doom is an underground crime syndicate that wishes to thrive! Do you trust this group of menacing individuals, or do you trust your instincts and try to find your path out of the city?

Trial and error.

Death is permanent, and mistakes are costly. Yet, it is trial and error that sits at the fore. Every expedition requires you to avoid direct contact with the zombies. Sneaking around and stealth-killing them is a must. However, occasionally, you must tackle each brain muncher head-on. Alternatively, you can run for the hills and hope that nothing gets in your way.

Each day is split into a night and day element. Survivors may execute tasks around the base, such as cooking, crafting, repairing barriers, or sleeping. On top of this, they must manage their health, hunger, sanity, and exhaustion levels. This is easier said than done, however. You must find ingredients to make food and time to entertain each survivor. Moreover, resources must be scavenged to make weapons, ammo, and other important elements of the base. It is a constant juggling act and something that can feel overwhelming.

Into the Dead: Our Darkest Days looks amazing.

Into the Dead: Our Darkest Days focuses on a dark and grim aesthetic. The colour palette is sombre and gritty. Furthermore, there is blood, gore, and loss at every corner. The city is decimated, and zombies hide in the shadows. As you venture into each location, you must use the dark to your advantage. Additionally, handy hiding spots can be used to avoid confrontation and create a stealth attack.

The audio will make your skin crawl. The snarls and moans of each zombie were horrific. Additionally, the creaking of buildings and the scurrying of angry foes will fill you with dread. The soundscape is particularly grim, and this enhances the deadly nature of each expedition.

Fantastic controls.

Into the Dead: Our Darkest Days can be played with a mouse and keyboard or a gamepad. I tested it with both and was impressed. The simple layout and responsive inputs make this a dream to play. Moreover, little practice is required to understand the basics. Though you will make mistakes, a handy guide can be accessed if you lose your way.

Replay value is at an all-time high. Death is permanent, and moving from shelter to shelter is a must if you wish to survive. Furthermore, the constant shifting quests requires you to move from place to place if you wish to reach each goal. This fluid approach may annoy gamers who like to set down roots. Yet, all your upgrades move with you, so there is nothing to fear. Moreover, if you stay in one place too long, the zombie horde is overwhelming, and death is all but guaranteed.

Into the Dead: Our Darkest Days is a great indie title.

Although Into the Dead: Our Darkest Days is an Early Access experience, it is fantastic to play. The developer has done an amazing job with every aspect, and I loved every minute. Yes, there are graphical issues and some areas that require balancing, but these elements will be ironed out as the game evolves. Additionally, more scenarios will be added, and the game will flourish as a consequence. Accordingly, I think it’s amazing, and I recommend buying it here! Can you escape the city and survive? Sneak, steal, and fight your way to survival.