Review: DOOM

DOOM is a word that to a certain generation of gamers is synonymous with a time when the FPS genre was truly born. DOOM inspired so many games in the 23 years since it first released that it is simply the most iconic shooter series in gaming. So when a trailer revealed that Bethesda were following up with their Wolfenstein revival with a new version of DOOM for 2016, it grabbed my attention. Could the most up to date version reclaim its mantle of king of shooters in a time when good shooters are a dime a dozen? Yes it can, and it punches you right in the face as it does it!

DOOM is the most visceral shooter I have played in recent years, there is just something about the way it delivers its most brutal version yet that links this 2016 version all the way back to the very first 1993 DOOM. The moment the main menu screen appears, the bass of the menu music hits you, its a slow pulsing build up with purpose. You can feel it in your arms as you hold the controller, like a quiet rage rising in you pushing you to go into a fight. Once in the campaign mode this sensation is turned right up to 11 in the opening minutes that never leaves you throughout.

Earth is suffering a huge energy crisis and the UAC (Union Aerospace Corporation) has set up on Mars led by its director Samuel Hayden, who transferred his mind into an android body after being diagnosed with brain cancer. Hayden and the UAC have been researching Argent energy, an energy that can only be found in Hell and following several missions to the Hell dimension, have captured both demons and recovered artefacts to help. The result is the Argent Tower, capable of syphoning this Argent energy directly from Hell. But one of Hayden’s team, Olivia Pierce, had secretly betrayed him and made a deal with the demons and opens a portal to Hell allowing the demons to invade the facility. Fortunately one of the artefacts recovered was a sarcophagus containing the infamous ‘Doom Slayer’ who was imprisoned by the demons after his last visit to hell was more of a rampage than a holiday stay. Hayden releases the Doom Slayer and that is where the player….awakes.

The very first thing you do is to smash the skull of the first thing you see, and this sets the tone for what is to come. It is not long before you grab a gun and are blowing demons apart as you make your way through the facility, now overrun with demonic forces, as you attempt to stop Pierce and close the portal to Hell. Hayden sees you as nothing more than a blunt instrument and mindless killing machine and the game successfully gives the player the sense that you are indeed a pure demon killing one man army. The music gets under your skin, you can feel the need to kill and destroy every single demon that crosses your path and the action will always put a good number of enemies in your path to brutally take out, ramping up your adrenaline as you move deeper into the facility.

Each stage is well designed to keep fighting at the core but keeping the traditional exploration aspects of the early DOOM games by having secret areas to discover and collectibles to find as well as carrying out the objectives to complete the stage. DOOM is far from the mindless simplicity of campaigns in recent years that simply require going from A to B to complete a stage. Blending the elements that made DOOM so iconic but refreshing it for a new generation for the campaign was a surprise to me, but as someone who grew up with the early days of FPS and DOOM, it is a delight to see such old school values in design and gameplay brought back.

The variety of weapons you pick up as you move through the campaign help as the scale of demonic enemies increases and with the ability to upgrade weapons to be more powerful with secondary features always ensures you have the right tools for the job. But the fighting can be ferocious and in the later stages you will literally burn through all the ammo in all your guns during a fight and you will feel as though you have just battle for your life, in one huge fight where I found myself left with only my pistol to use and being the last person standing with no shields and minor health had me pausing to take a breath, this level of action is simply the most enjoyable and rewarding shooter experience I have had in quite some time. There is real satisfaction in the combat which has a the visual delight of the ‘Glory Kills’, where getting an enemy down to their lowest health will trigger a glory kill opportunity as they will begin to flow and hitting the melee button will result in Doom Slayer putting a gun away and finishing the enemy off with his bare hands in a multiple of different execution animations. It is a succulent gameplay cocktail of new and old shooter mechanics that along with superb level design and a solid story told fluidly which make this campaign a testament to the DOOM legacy.

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Along with the campaign is a MP with a huge amount of game modes from the classic game modes of team death match and control to modern twists like Freeze Tag and Warpath, the choices of game modes is vast. But I have to be honest, I was not impressed with the MP Beta that ran just before release, having being a part of the Unreal Tournament, Quake and original DOOM game generation, I found the MP to be good but not amazing. The speed of running around is indeed a refreshing feeling on a console shooter but it also feels far too imbalanced with the super shotgun or combat shotgun reigning supreme in every kill cam you have to endure. It is frantic action that really only feels playable after you have reached level 10 and have the ability to customise your own weapon load outs and collected some Hack Modules, skill boost power ups that can help show you where power ups are or to track the last person who killed you or to add armour instantly after a respawn.

That customisation continues into the customisation of your MP player, using a similar armour customisation HALO Reach, every level you reach rewards you with new cosmetic items from armour pieces, colours and pattern designs. You can customise your armour and the weapons you use to really personalise them with colours and patterns. Taunts are available should you feel the need to add that extra humiliation to the person you just killed. The sheer amount of customisation is for me the stand out feature of the MP, it is a shame that the gameplay just felt rather standard and full of cheap kills and sadly some very laggy encounters with our EU cousins.

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The surprise feature of DOOM for me is by far the Snapmap map editing mode. In a weird but amazingly executed merger of HALO Forge and the intricacies of Little Big Planet, players can create their own levels and share them with the DOOM community. It really is staggering to see how deep this editor really is and you only have to play the Snapmap of other players to see just how powerful this tool is not only to use to create your own masterpiece level but if like me you would rather just enjoy what others have made, the quality of what is being shared is truly staggering. Bethesda have now started a fortnightly community stream (Twitch.tv/Bethesda) to showcase the best of the community stream and also to give tips and advice on how to use Snapmap. It is a feature that has been fully embraced by the DOOM community and with created content shareable across all platforms, this next to the campaign is just another reason to have DOOM in your collection.

DOOM reboots its iconic franchise with all the fanfare of a Last Night of the Proms finale and standing ovation. It’s loud, its brutal, its carnage delivered on a plate with pile and great gameplay and excitement as side dishes. Whilst the MP left me cold, the campaign is one of the most satisfying thrilling experiences I have had in a long while in the shooting genre. It keeps to the core values of its legacy and cranks it up to new levels for a 2016 generation. It looks amazing, the action is fast and there is just something about not having to reload your gun and to simply keep firing till the gun goes click and all the enemies are dead that is pure exhilaration. The Snapmap feature means there is always new content to try out and enjoy whilst tempting you to get creative and make your own content to share. DOOM really is the most complete shooting package you can have right now, I really can’t sing its praises enough and is an instant ‘Put in your collection’ title if you are a shooter fan.

DOOM is back, its a no nonsense take no prisoners punch in the face level FPS that connects the past and present of the FPS genre that should make all over shooters take notice. DOOM Guy is back, and if you don’t pick this up, well, you might just wake up to a BFG 9000 in your face!

Review: Kirby: Planet Robobot

Kirby has just as much right of being in the spotlight as any other Nintendo character and yet his video-games are never that popular. Regardless, it’s probably a good sign that the company is still diligently getting long time Kirby developer, HAL Laboratory, to release another title with the Nintendo 3DS release of Kirby: Planet Robobot.

Square Enix announces Deus EX Mankind Divided – Breach Mode

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Today Square Enix has revealed Breach Mode for Deus EX Mankind Divided, a new mode which will be available for free.

Breach offers an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a connected puzzle shooter experience.

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As a Ripper, a hacker in the year 2029, your objective is to obtain and sell highly classified corporate data by infiltrating some of the world’s most secure servers, using the funds you acquire to upgrade both your skills and arsenal.

As you play, the rewards you earn, including XP, credits, and booster packs, will allow you to face the increasing difficulty of the game.

You’ll be able to your friends, and people from around the world in this new arcade twist. Since Breach is a live game mode it will introduce new challenges and features by rolling out updates on a regular basis.

Deadpool is bringing free tasty treats for you!

The bad ass, smart ass and great ass that is DEADPOOL is now out for Digital HD and on Blu-ray and DVD from 13th June and to mark its release we’ll be whipping up some creamy treats – and we want you to come and enjoy these.

This month DEADPOOL is bringing you the DEADCOOL AIRSTREAM! The cheekiest ice cream van to ever enter the UK handing out free DEADPOOL treats. The DEADCOOL AIRSTREAM will be touring the UK leaving sweet skid marks in its tracks!

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The first ice cream will be whipped up in Manchester’s Piccadilly Gardens on 13th June, and will then be providing a great amount of pleasure at the Pleasure Beach itself in Blackpool on 14th June before heading back to London’s Boxpark in Shoreditch for 16th June. There will be a stop off on the 15th too, in true DEADPOOL style, the public can vote where the van of creamy goodness visits based on the rudeness of the town name… Will Shitterton in Dorset be one the lucky towns to be penetrated by Deadpool? And who wouldn’t want to visit Fingrinhoe, right?!

Members of the public who are lucky enough to witness the van simply have to tweet to eat DEADPOOL’s sweet brown treats! DEADPOOL will follow through his end of the deal by giving out his tasty delight… free poo inspired ice cream, what’s not to love? Don’t worry, it’s whipped chocolate ice cream with fake eyes and a mouth, really.

If you want to check out the van for yourself and nab DEADPOOL’s sweet brown delight, let us know if you would like to poop down – sorry – pop down?

DURING YOUR ORALLY SATISFYING VISIT, TWEET FOR YOUR FREE ICE CREAM:

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#DeadpoolDVD

To get all the inside scoop of the DEADCOOL TOUR and vote for Britain’s rudest places, visit www.deadcooltour.co.uk

Get your Hacking skills ready for Watchdogs 2 coming this November

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Get ready to get your hacking skills ready for Watchdogs 2 from Ubisoft for the PS4/Xbox One and PC out 15th November. This time is it set in the city of San Francisco with the new character called Marcus Holloway, a young hacker living in the birthplace of the tech revolution, the San Francisco Bay Area. Here he will team up with Dedsec, a notorious group of hackers, and expose the hidden dangers of ctOS 2.0, which, in the hands of corrupt corporations, is being wrongfully used to monitor and manipulate citizens on a massive scale.

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With the power of hacking and Dedsec on his side, Holloway launches the Hack of the Century to take down ctOS 2.0 and give freedom back to the people.

– Explore a massive and dynamic open-world offering an incredible variety of gameplay possibilities. Hack your way through traffic while you engage in dangerous car chases through the winding streets of San Francisco, traverse the rooftops of the colourful & vibrant neighbourhoods of Oakland, and infiltrate the cutting edge offices of Silicon Valley companies. There are many secrets to uncover in the birthplace of the tech revolution.

– Hack into the city’s infrastructure, every connected device, and everyone’s personal database. Take control of drones, cars, cranes, security robots, and much more. Hack your enemies and bystanders alike – manipulate them in different ways to trigger unpredictable chains of events. Every person, any vehicle they might drive, any connected device they possess can be hacked.
– Use hacking and stealth to complete missions without killing a single enemy or combine hacking and your weapons for a more ferocious approach. Develop different skills to suit your playstyle, and upgrade your hacker tools – RC cars, Quadcopter drones, 3D printed weapons and much more.

– Stay connected to your friends with a brand new seamless multiplayer experience that includes both Co-op and Player vs. Player activities, all available in a shared open world experience.

More details will be shown at Ubisoft E3 event next week

Fenix Furia Now Available On PS4 and Xbox One

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The ultimate combination of breakneck speed, addicting gameplay mechanics, and cookie recipes have finally arrived in an award-winning indie game! Green Lava Studios and Reverb Triple XP are happy to announce that Fenix Furia is available now for both the PlayStation 4 and Xbox One. Formerly known as Fenix Rage on PC, gamers instantly will be mesmerized by the vibrant visuals, fast-paced gameplay and the new split-screen, two-player mode that adds a competitive intensity to near rage-quit levels.

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“When you have a dream, pursue it through all sorts of crazy obstacles, and finally achieve your goal, it’s truly a special feeling,” said Eduardo Ramirez, lead developer and co-founder of Green Lava Studios. “As long as I can remember, I’ve always wanted to make a great game on a major console and now that Fenix Furia is finally here on PS4 and Xbox One, it’s an overwhelming for me – to develop this game from a developing country (Costa Rica) makes me especially proud.”
Fenix Furia Game Features
• New split-screen local Two Player Mode where gamers race-off to see who can finish each level the quickest
• A new characters arises – Undead Fenix roars with rage in Two Player mode
• Easy mode feature acclimates new players to the hardcore platforming challenges ahead
• Nine varied and vastly unique worlds to traverse and conquer, each with dozens of increasingly difficult levels
• More than 200 total levels, each with varying enemies and obstacles to overcome, as well as a cookie to collect
• Rapid-fire gameplay style means no downtime between attempts and deaths (and you WILL die…a lot)
• Addictive nature of play demands your absolute BEST platforming skills to achieve the best ratings per level
• Stylized 2D art style complements the original electronic soundtrack that varies with each world

Step into the shoes of Fenix, a really sweet creature of speed and (blocky) cuteness… then feel his boundless rage. He is pissed! You would be too if your village was decimated by a huge explosion (and your game name was legally blocked!), leaving only two survivors: Fenix and the mysterious enemy Oktarus. Fenix will track down this shadowy villain through nine worlds, defeating righteously brutal bosses and hundreds of minions bent on his destruction, on a mission to return harmony back to his world. And to get cookies.

Welcome to Injustice 2 coming to the PS4 and Xbox One in 2017

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Warner Bros. Interactive Entertainment and DC Entertainment today announced Injustice 2, the super-powered sequel to the hit game Injustice  : Gods Among Us. The newest game from NetherRealm Studios features a massive roster of DC Super Heroes and Super-Villains and allows players to build and power up the ultimate version of their favourite DC characters. Injustice 2 will be available for the PlayStation 4 and Xbox One in 2017.

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“In Injustice™ 2, we are introducing new features that will change the way fans play fighting games,” said Ed Boon, Creative Director, NetherRealm Studios.  “We’re always interested in pushing the genre forward and allowing players to customise and level-up their favourite DC Super Heroes and Super-Villains is a significant leap.”

“Expanding the DC Universe in games continues to be one of our top priorities, and Injustice 2 showcases amazing gameplay and an original story to bring the characters to life for players,” said David Haddad, President, Warner Bros. Interactive Entertainment.  “NetherRealm Studios is offering fans an experience of customising and battling with DC’s iconic characters in an entirely new way.”

Injustice 2 offers the latest DC fighting game experience that expands on the previous title’s larger-than-life showdowns.  Every battle defines you in a game where players personalise iconic DC characters with unique and powerful gear earned throughout the game.  For the first time gamers can take control of how their characters look, fight and develop across a variety of game modes.

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Injustice 2 continues the epic cinematic story introduced in Injustice: Gods Among Us as Batman and his allies work towards putting the pieces of society back together while struggling against those who want to restore Superman’s regime.  In the midst of the chaos, a new threat appears that will put Earth’s existence at risk.  Players can play from the biggest DC roster ever offered in a fighting game, from classic fan favourites such as Batman, Superman, Supergirl and Aquaman, to astonishing new villains like Atrocitus and Gorilla Grodd.  Battles will take place across arenas that have evolved in scale and span across iconic locations such as Metropolis, Gotham City and Atlantis.

To celebrate the announcement of Injustice 2, fans who have downloaded the hugely successful Injustice : Gods Among Us mobile game can unlock the Injustice 2 versions of Superman and Aquaman through the in-game Challenge Modes.  Released in 2013 and developed from the ground up by NetherRealm Studios, the Injustice : Gods Among Us mobile game is available as a free download on the App Store and Google Play.

Review: She Wants Me Dead

Cats, I like cats and I can see why they are cherished and loved as pets. However I do not trust cats, each and every single cat has a motive, a reason behind what they do and they are above all simply looking to make their own lives better. They will come and go as they please, take your seat and give you that evil almost sinister cat stare when they want to be fed. Few seem to understand cats as I do and they make the mistake of believing that their car is their pet but I know that it Is the other way round. So what happens when a cat decides that they have had enough of the human need to dress them in silly outfits and pose them for stupid photographs to share online…..you get She Wants me Dead!

She Wants Me Dead is a rhythm based side scrolling puzzle game from disclosure developer Hello There AB, and they clearly understand cats s I do! In this game you play Max, the proud owner of Lula the cat. Lula is not a happy cat and has reached the breaking point of being dressed up and photographed as well as being stepped on and ignored. Lula has been busy on the many nights of prowling the streets and has planned the ultimate revenge on Max, and he had no idea what is coming!

The game is made up of ten stages, each one will put Max is increasingly deadly danger ad he must make his way through devious traps and hazards to reach the end and defeat Lila’s monstrous plans for his demise. Levels are full of swinging battle axes, roof and floor spikes, land mines and grinder discs and are all positioned with the intention of inflicting injury, pain and death to Max. On just stage one it is abundantly clear that Max has really ticked off Lula, and also that Lula has an incredible access to property rights, heavy machinery and a direct line to the Tower of London’s dungeon designer!

I really had fun with she Wants me Dead, in the same torturous pleasure in games like Super Meat Boy, She Wants me Dead requires timing and precise movements to navigate Max through each stage. To help with timing, each stage is set to the same music track that inspired the name of the game ‘She Wants me Dead’ by Cazzette. The traps all follow to the bass and beats of the track and flows just so wonderfully well that th track for me never became annoying to being the only song used. It helps you find the rhythm needed in the timing of the hazards and especially in the later stages when the combination of traps require pinpoint timing to pass through safely.

Completing each stage will reward you in seeing Lula present one of the many silly photographs she was forced to endure, much to her disdain which only fuels her hatred for Max and desire for revenge which explains why the next stage is even more devious and cunning. Max will also be rewarded with cosmetic items that Max can wear which is rather ironic as essentially this is also a form of revenge on Max as the outfits are just as silly as the ones Lula was forced to wear, oh Lula you are an evil cat indeed!

Playing on PS4 I did at times feel the jumping could be rather frustrating as often a section may require cm precision to land on a platform and missing can result in immediate death for max. Checkpoints are fair and placed just after tricky sections to avoid too much back tracking. The clever level designs ramp up in difficulty just enough to keep the challenge building without making it too hard for a more casual player. The sense that Max is being made to pay for all of Lula’s pain never leaves the atmosphere of each stage.

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It is a shame that it only features ten stages but it is a really fun experience to play if you like a puzzle and fun challenge. Visually the Noir style is striking and helps bleed Lula’s anger into the gameplay and say stage also has cheeky secret areas to discover that can serve as a shortcut. Whilst the controls and movement can be cumbersome at points, each attempt only serves to improve your skill in that stage.
I really enjoyed She Wants Me Dead from the concept to the gameplay and challenge. It serves as a great little puzzler and also a reminder that if you do indeed have a cat in your home, beware of how you treat it, beware of what you think is ‘cute’ and always be wary of what your cat is doing and going at night!

Review: TMNT Mutants in Manhattan

Disappointment is never a great thing when it comes to video games. That moment when all the hope, expectations, hype and excitement for a game experience dissipates and you are left holding your controller and shaking your head in disbelief over what you have just played. Sadly the worst example of this for me this year has been TMNT: Mutants in Manhattan by platinum games. This is a game that quite frankly is a travesty.

The reason why I was so hopeful going into Mutants in Manhattan’s release was thanks to last year’s TRANSFORMERS Devastation, a game based on another 80s Generation 1 TV cartoon series. It capitalised on the nostalgia fans had for the Transformers and delivered a solid Platinum Games fighting game though it had a limited roster and you couldn’t play as deceptions. So there was a natural expectation of doing the same with the TMNT franchise. How wrong I was.

Based on the modern Nickelodeon animated series, Mutants in Manhattan never really lives up to the potential such a license in the hands of Platinum Games could and far worse, should have been. Within the first few minutes of gameplay I could tell something was off. Instead of picking a turtle and rushing in one on one combat I found myself as one turtle in a mess with the AI controlled other three simply button mashing my way through generic bad guys with little finesse or even a modicum of sense of control. It felt more as though I was playing a side scrolling arcade game instead of a full retail priced title and I kept waiting for the familiar Platinum Games magic to appear but sadly never did.

The story campaign is a series of missing that use a simple formula of defeat all the enemies, perform out of place objective mini games before tackling the rogues gallery of well known TMNT bad guys such as Beebop and Rocksteady as you fight your way to the huge let-down of a finale battle with the big names Orange and Shredder. When I say out of place objectives I am talking about running around the level to seek out enemies, defusing multiple bombs and trampolining on skyscrapers to carry some huge device between buildings in order to get shot of it. The randomness of such tasks left me head scratching through each stage and often in disbelief as the AI controlled Turtles all joined in to defuse a bomb whilst being punched and kicked by enemies.

Compounded by the introduction of ‘Turtle Vision’ , an utter rip off from the Batman Arkham series own Detective Vision, where you can suddenly go all infra red and detect all enemies in an area or target objectives and I quickly found myself questioning just what the hell went on in the design and research stage of development. Following on from that and each turtle has the ability to wall climb like Spider-Man all of a sudden and it was clear that Platinum Games really never chose a single direction for the gameplay and instead tried going for throwing everything into the pot and hoping for the best. The mechanics fail to compliment each other and so leaves the sense of confusion to how they were used.

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Then you have the abilities of the individual Turtles, each with their own well known personality and iconic weapon choices. You can tailor their Turtle load outs which hold the special moves which can be triggered during a fight that can lead to an individual power move or a team combo move to activating a team buff mode. The Team combo move is a big visual attack where after successfully hitting the target, the other turtles will join in for a high impact move. But it then gets rather weird such as some options for the load outs will have strange abilities such as the power to slow down time allowing for extra attack hits or to turn into a cheerleader which will reduce the cool downs of all the turtle’s special moves. Between stages these can be upgraded and personalised for each turtle but again it’s all just a messy way of forcing the appearance of depth to what really is nothing more than a mash the buttons and hit a special move gameplay.

The variation in the stages is also stale, you face the same enemy groups along the way and once you get to the boss battle, every element that feels wrong all come together for a fight that always feels less like a true fight and more a keep hitting those buttons till you grind down the seven health bars, yup each boss has seven health bars you need to deplete in order to win. The boss fights feel uninspired with them having a signature mega cheap special move to avoid and cheesy hit moves as their health bars are taken out. They all felt clumsy encounters and with the AI controlled Turtles triggering their own special moves at random you could almost leave them to it to a degree.

To add more randomness to the mix, you can also carry four items such as pizza to regain health, bombs to add a elemental damage attack or even throw a gun turret into the battle. These can be purchased from Master Splinter back in the Turtle’s sewer base and checkpoints in the stage will offer a manhole portal that will instantly take you to that shop to buy more. Even if you are on top of a skyscraper you can find one. April O’Neil acts as your voice in the head, guiding and giving tips during the stage on what to do and some narration on action as well which only serves to be annoying at times especially when April starts speaking like a quantum physicist who just happens to be able to work out all the science stuff before Donatello can, you wonder why she is just a news reporter by the end.

It has no challenge mode, something Platinum Game is known for, instead you can replay the campaign on various difficulty settings, which simply make the enemies more cheap and a Multiplayer mode where you can join other players in the campaign or host your own room. There are collectibles to be found that unlock comic book covers and the cut scenes from each stage can be viewed in the theatre mode. But it all feels lacking of any real modes outside the story campaign to justify its full retail price and with a presentation that honestly just feels cheap and unimaginative outside of a £15 arcade title.

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TMNT Mutants in Manhattan is wrong on so many levels that to say its terrible is being polite. The release no doubt timed well to meet the release of the big screen TMNT sequel and it will no doubt go well with a young fan of the TV series demographic. But for fans of Platinum Games combat titles this will leave you wondering if they just put this together and went to lunch and never bothered to look at it again. A real mess of ideas that fail to really connect and lacklustre stages and boss fights has me confused as to what happened following TRANSFORMERS Devastation that made them leave out everything that worked well and had them playing so safe they ended up making such a god awful game.
Not even a bargain bucket price recommendation from me on this one, wait for the sales and only if the price lands under £10 because it really won’t leave you believing its worth anything more than that. The Cowabunga is missing from Mutants in Manhattan, and not even a Super Shredder dancing to Go Ninja Go Ninja Go can help make this experience worth paying for!

For the best turtle experience, save your money and go see the film instead!

Outcast Scare B&B Opened

The most terrifying overnight experience opened its doors this week when celebrities and VIPs braved the Outcast Scare B&B which was officially opened by Outcast star Philip Glenister, at 6pm on the 6th day of the 6th month.

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Celebrities braving the preview experience, which has been brought to life by the creative consultant behind Dynamo and Troy, included model gymnast Louis Smith, Sam Faiers from TOWIE and Made in Chelsea trio Ollie Proudlock, Ashley James and Olivia Cox, as well as model Roxy Horner. Other guests this week will include Jonathan Ross and Jane Goldman.

Whilst details of the experience – which creates the sensation of demonic possession from a creepy bedroom – are being kept secret, screams reverberated for miles from the pop-up bed and breakfast at Truman Brewery during the star-studded launch night, with many commenting it was the scariest experience of their life.

Faithfully recreating the once possessed childhood home of Outcast’s troubled protagonist Kyle (Patrick Fugit) the pop-up bed and breakfast takes on a demonic life of its own by night, thanks to inspired special effects, directional sound and theatre.

The Outcast Scare B&B is open for booking for 30 minute experiences throughout the week, and overnight stays are available for competition winners entering via the website www.outcastbandb.co.uk

Outcast is on every Tuesday at 10pm on FOX