BLU is back with the Life Max, with a low price to start with but I will get to the price of the smart phone in a few minutes.
Before I reveal the pricing of the device which I will reveal towards of the bottom of this review, It’s a brilliant deal for a smart phone with a very good finger print sensor at a bargain price.
BLU Life Max name comes from the massive value for your money with a 3700mAh battery which is big for a phone in its price range.
BLU Life Max with a massive 3,700maH battery
The BLU Life Max battery lets the user maximize the smartphone up to three days on standard use.
BLU Life Max Handset,Battery 3700 mAh, Detachable Charger, Micro USB Cable,3.5 mm In-Ear Headset,User Manual,Warranty Card,Screen Protector,Protective CaseTwo sim and one micro SD slot and a very finger print sensorFront of the BLU Life MaxBack of the BLU Life MaxHeadphone jack and the micro USB on top of the device
Rear – 8.0 megapixel with LED Flash, (1.12mm pixel size, 1/4 inch sensor, 2.8mm aperture) HD 1080p@30fps video recording
Front – 5.0 megapixel, LED Flash
Connectivity: Wi-Fi b/g/n, GPS, Bluetooth v4.0, Hotspot, NextRadio
Memory: 2GB RAM, 16GB Internal Memory, Micro SD Slot up to 64GB
Dimensions: 154.5 x 77.1 x 8.7 mm
Battery: Li-Polymer 3700 mAh
Available Colours: Midnight Blue
Camera
The camera on the BLU Life Max has 8.0 MP and Photo output come at 8.0 Megapixels, 3264 x 2448 Pixels Resolution in size camera help us to catch our favourite movements at Photographs and Videos high quality.
Both photos showing off the touch to focus
Even in low light the BLU Life Max does a good job
Video is recorded at 1080p 30 frames per second, with a digital zoom that is very clear.
Camera has powerful digital zoom help us to focus objects very clear. BLU Life Max have secondary front camera of 5 megapixel and takes high quality photos as well Enhance.
Display
The BLU Life Max is prefect for your basic needs such as email, messaging, social media, and light gaming, the Life Max works just fine for a 720p display.
Software
You’ll find a couple of pre installed applications on the BLU Life Max like Amazon, Opera, McAfee Security, NextRadio, and a Blu Help application.
You still have a full suite of Google apps are installed: Play Store, Drive, Gmail, Chrome, YouTube, and others.
Battery
With the massive battery in the BLU Life Max, I got over three days of battery life easy, during the testing I was listening to music for like an hour a day using social media, emailing and playing a little gaming.
But you are think what the price of the BLU Life Max, it’s only £89.99 the pre-order promotion ends on Amazon.co.uk at midnight, 6th March then the RRP of £109.99 via exclusively at Amazon.co.uk, unlocked, with European 4G network support.
Pro
Excellent battery life from a 3,700 mAH
Good camera for the price of the device
Excellent price for the device
Good finger print sensor
Cons
No NFC
The Life Max is an excellent choice for someone looking to get their feet wet with a smart phone. Also if you are replacing a phone and don’t want to break the bank, but it will keep on going.
The battery life on the device is amazing for the price of £109.99 or if you get the pre-order in for £89.99 its the bargain of the year so far.
Something that most HALO fans may not be aware of is that Bungie, the creators of HALO, originally planned for the game to be an RTS (real time strategy) game, however it soon developed into the marquis first person shooter we all know to be HALO: Combat Evolved. From there an entire universe was created but that original idea for the game still stuck in the minds of Bungie. So they launched a spin off, a prequel to the original HALO games and an RTS. That game was HALO Wars and it featured high quality cut scenes but rather simplistic but clever RTS mechanics. Now in 2017 a follow up has been launched and it looks to once again take HALO back into the RTS world.
I really enjoyed the original HALO Wars, though it was simplistic in terms of being an RTS, it did manage to bring the gameplay of RTS successfully to console and on a controller. For the sequel, 343 Industries perhaps made their best decision in recent years by reaching out and giving the sequel over to perhaps the most iconic developer of RTS games, Creative Assembly. So having HALO Wars 2 in the hands of the developer behind iconic RTS games series Total War had HALO fans like myself excited and intrigued.
The Campaign in HALO Wars 2 picks up 28 years after the events of the first game and brings the crew of the UNSC Spirit of Fire in line with events just after HALO 5: Guardians. The crew awake from their Cryogenic sleep to discover that not only has the original ship’s AI Serina followed protocol and wiped herself at the end of her 7 year lifespan, but that the Spirit of Fire is now in orbit above The Ark, the Forerunner structure responsible for building the HALO rings. They receive a UNSC distress signal from the surface of the Ark and Captain Cutter sends a SPARTAN unit to investigate. They discover various research camps which have all been attacked, and find an outpost with a very scared logistics AI, Isabelle. A thud sound puts the Spartans on alert and Isabelle warns them that ‘he’ is here and begs them to run. The SPARTANS then encounter a formidable Brute who quickly and single handily takes out all three SPARTANS, injuring one severely by breaking his shoulder, crushing his helmet and simply saying “just a man….run little demons, run!” The Brutes name is Atriox.
The campaign will see the UNCS forces on board the Spirit of Fire do battle with the forces under the command Atriox, known as The Banished. Out-manned and 28 years behind the warfare technology of this new foe, Captain Cutter must investigate why Atriox is interested in The Ark and stop him from taking control of it. The early campaign missions guide the player into the basics of the game, teaching how to control units, construct bases and manage the building of your forces for that mission. If you have played the original HALO Wars then the gameplay and controls will feel very natural, but you can feel the influence that Creative Assembly have brought to the game. The AI has definitely been improved to provide a better adjusted challenge for players, even on normal difficulty. The structure of each mission also feels refined so that throughout you get the sense you are battling against an AI controlled enemy that wants to win, and one that will incorporate strategy far more than the first HALO Wars.
The campaign features some truly amazing mission and the difficulty and challenge of the main objectives gradually increases throughout offering missions that can last anything up to an hour to complete. One mission you can be simply capturing a certain point or feature before having to defend from an enemy onslaught the next. Between each mission the story is told via cut scenes that quite frankly are feature film quality in terms of the CGI and voice acting. In Atriox, the game has a very credible and real main villain. Atriox is formidable, by showing him easily defeating three SPARTANS in the prologue; the player gets a great sense of the threat he imposes which combined with forces made up of former Covenant units who have joined his army gives HALO Wars 2 a tremendous punch in story and gameplay.
Visually HALO Wars 2 is great to look at, level designs really capture all the environments that HALO fans will recognise from the universe. Vehicles and units from both UNSC and The Banished have a fresh look, especially The Banished which sees traditional Covenant vehicles given a dramatic look with armour plating. This is a solid campaign mode which like the original game adds a great deal to the HALO Universe and thoroughly enjoyable. With optional side objectives thrown into each mission as well to give extra challenge and to increase your completion score, the campaign has real replay value at different difficulties.
Alongside the story campaign lies the Multiplayer modes and here lies the biggest surprise for me in HALO Wars 2. Now the MP side to the original game was something that left me rather cold, due to the restrictions in the RTS gameplay and a weakness in having the simply strategy of fast building lots of heavy vehicles and simply sending them out to destroy your opponent being sadly overused when online. Happily this has more than been addressed this time around. Creative Assembly have used all their wealth of knowledge to deliver a well rounded and impressive MP side to the game.
Returning game modes such as Deathmatch which players fight to destroy the other player bases in order to win, Domination where players fight to capture and hold Control Towers to score points with first player or team to hit maxium score winning and Strongholds where players race to build the most bases with unlimited resources, player or team with the most strongholds at the end of the time limit wins. Matches can be either 1v1, 2v2 or 3v3 encounters but the greatest aspect to the MP is that all these game types can be played offline via AI controlled Leaders, so getting some practice in to learn how the different leaders work is key before heading online. Leaders represent main characters from each side in the campaign with Captain Cutter, the AI Isabelle and Professor Anders representing the UNSC whilst Atriox, his general Decimus and Shipmaster represent the banished. Each leader comes with special abilities that can be unlocked during matches and called on using supplies, for example Captain Cutter can call in extra support from the Spirit of Fire, AI Isabelle can hack enemy vehicles and Professor Anders can call on Sentinel Support from the Ark. They will also have an influence on the style of play you have such as what special vehicles and abilities your bases and troops can use. The Shipmaster for example can use cloaked troops and vehicles whilst Atriox is more defensive and can use an advanced economy and can make units invulnerable for a time in battle.
Trying out to see which Leader suits your playing style is important which is why being able to play all the modes against the AI is crucial and also great fun. Teaming up with friends, the right choice of Leaders to compliment each other can offer great strategic tactics in battle. The moment when you and your friends call upon their Super Units such as the UNSC Condor Gunship or the Banished Scarab, units which take a vast amount of unit space and resources to call in, team up to destroy an enemy base is stunning to see on screen and incredibly satisfying to behold. Outside the campaign, being able to play these modes solo against the AI or with friends against the AI was great practice for taking on other players is tremendous fun.
HALO Wars 2 has introduced a brand new MP mode with Blitz, a mode that takes the traditional gameplay of HALO Wars but gives it a new and exciting twist, cards. Instead of building a base and growing a army, players instead have a deck of cards and a starting pool of energy. Each card represents anything from a troop or vehicle type to a perk to boost attributes, the more advanced will cost more energy to summon into battle. This gives Blitz an amazing in the moment excitement as you try to capture three zones in order to score points whilst the other player or players do the same. Each time a card is used it is replaced by a new card with energy canisters dropped into the map at different times for players to capture in order to use more cards. Using a card on the field of battle will cause them to start with half their health but will fill to full if not engaged in combat for a time but calling cards at your base will start them at full strength. Card packs can be earned by completing campaign missions or by completing the Daily and Weekly challenges.
But my favourite surprise about Blitz was something that was not shown in the last beta but discovered in the full game, Blitz Firefight. Firefight was the horde mode first introduced in HALO: ODST but Creative Assembly has done some ingenious with it by blending it with the gameplay of Blitz. The aim of Blitz Firefight is to prevent the enemy from reaching 100% capture; to accomplish this, players must defeat waves of enemies and hold all three capture points for as long as they can. Every 5 waves the difficulty increases so it starts on easy and by wave 20 the difficulty hits Legendary and then all hell breaks loose. This game type is just ridiculous fun and a really good way to learn how Blitz works. Players can build their own card decks from their library for each leader and each leader will have specific cards only they can use.
HALO Wars 2 really is a impactful addition to the HALO franchise and universe. Intelligent steps have been taking by 343 Industries to refresh this as a series to be built on thanks to the involvement of Creative Assembly to help refine the original and add improvements to the RTS side which for many felt a little light in the first. Controls via the Xbox controller fell natural and fluid with quick and easy navigation around the map. Visually the game is stunning with a genuine nod to the original concept look Bungie had for HALO which for some may look simple but the detailing on vehicles and troops especially in battles is eye wateringly good even when the action is frantic. Learning how the different Leaders can work in a match with their abilities and perks is an additional strategy to master.
The story in the campaign is thrilling and just like the first, stands out to show why the HALO Universe is much bigger than just the adventures of the Master Chief. As a HALO fan this game is perhaps the purest HALO experience I have had since playing REACH, satisfying as a solo game with the campaign and fighting the AI in MP but really comes alive when playing with or against friends or other players online. Currently the MP has no ranking matches due to 343 wanting the player base to get to grips with how the game works and to iron out any balancing issues but will be introducing it soon.
HALO Wars 2 proves that RTS can exist on a console and controller platform, but with the game also being available on PC with Windows 10, this is the release to truly get HALO back on the right track and shows again why it is the main exclusive franchise on the Xbox brand. Oh and never buy a used car from Atriox!
Here are two new posters for Ghost in the Shell, in the near future, Major (Scarlett Johansson) is the first of her kind: A human saved from a terrible crash, who is cyber-enhanced to be a perfect soldier devoted to stopping the world’s most dangerous criminals.
When terrorism reaches a new level that includes the ability to hack into people’s minds and control them, Major is uniquely qualified to stop it. As she prepares to face a new enemy, Major discovers that she has been lied to: her life was not saved, it was stolen. She will stop at nothing to recover her past, find out who did this to her and stop them before they do it to others. Based on the internationally acclaimed Japanese Manga, “The Ghost in the Shell.”
Fans of retro gaming will soon be able to roll back the years and enjoy 100 classic Atari and arcade titles on the PS4 and Xbox One, thanks to the imminent release of Atari Flashback Classics – Volumes 1 and 2.
Released as two separate volumes, each packed with 50 titles including the likes of Combat, Centipede, Swordquest, Star Raiders, Asteroids, Haunted House, Adventure and Major Havoc – all remastered in HD. As well as boasting an extensive visual archive of classic artwork for each game, both volumes also include a range of new in-game features. Gamers can play online, unlock achievements and try their best to secure a place on global leaderboards.
“We are glad to bring these games to PS4 and Xbox One in Europe with our partners” said Frédéric Chesnais, CEO of Atari. “These games have been released more than 45 years ago, but there is always something new and exciting about them, and I am sure all players will enjoy them.”. Andy Pearson, Head of Marketing (Hardware and Tech) at distributors PQube, said: “With retro gaming increasing in popularity, it’s great to see more classics get a new lease of life on two of today’s best-selling consoles. Both games offer fantastic value for money and will help bring popular Atari 2600 video games like Asteroids to a new generation of gamers.”
Take a closer look at Kong: Skull Island, as the first clips, featurettes and brand new stills from the film have been released.
Including never before seen footage, and interviews with the cast and crew, the new clips and featurettes reveal the epic scale of Kong and teases Skull Island and all that lurks there.
Warner Bros. Pictures and Legendary Pictures’ “Kong: Skull Island” reimagines the origin of the mythic Kong in a compelling, original adventure from director Jordan Vogt-Roberts. In the film, a diverse team of explorers is brought together to venture deep into an uncharted island in the Pacific—as beautiful as it is treacherous—unaware that they’re crossing into the domain of the mythic Kong.
“Kong: Skull Island” stars Tom Hiddleston, Samuel L. Jackson, Oscar winner Brie Larson, John Goodman and John C. Reilly. The international ensemble cast also includes Tian Jing, Corey Hawkins, Jason Mitchell, John Ortiz, Thomas Mann, Shea Whigham, Toby Kebbell and Eugene Cordero. Vogt-Roberts directs the film from a screenplay by Max Borenstein, John Gatins, Dan Gilroy and Derek Connolly. “Kong: Skull Island” is produced by Legendary’s Thomas Tull and Jon Jashni with Mary Parent. The executive producers are Eric McLeod and Alex Garcia.
Have a first look of key figures in the cast, Alien Covenant, which is handled by an important director like Ridley Scott, will be the continuation of prometheus.A new visual has been released for Alien: Covenant, who was also attracted to our curiosity with the first trailer that was released, but was also exposed to heavy criticism from some of the scenes.
When we look at this published picture, we see that all the players in the film are gathered together.James Franco, who is said to have a key role in the past, in fragments or in the role of David in Prometheus in the role of David Fassbender, as well as a few, is also included in this picture.
Michael Fassbender, Katherine Waterston, Billy Crudup, Danny McBride, Demián Bichir, Carmen Ejogo, Amy Seimetz, Jussie Smollett, Callie Hernandez, Nathaniel Dean, Alexander England, Benjamin Rigby and James Franco.
First clip of Alien Covenant coming tomorrow (Thursday) with the film coming out in cinema this May.
The adventure-filled past of the iconic scoundrel and everyone’s favourite Wookiee is going before cameras this month when principal photography on the untitled Han Solo Star Wars Story officially began February 20th at Pinewood Studios, London.
The movie will explore the duo¹s adventures before the events of Star Wars: A New Hope, including their early encounters with that other card-playing rogue from a galaxy far, far away, Lando Calrissian.
Phil Lord and Christopher Miller are directors co-piloting the movie, with a cast that includes Alden Ehrenreich as Han Solo, Woody Harrelson, Emilia Clarke, Donald Glover as Lando Calrissian, Thandie Newton, and Phoebe Waller-Bridge, with Joonas Suotamo as Chewbacca.
Watching such inspired people from all over the world, with such unique voices, come together for the sole purpose of making art, is nothing short of miraculous, Lord and Miller said. We can’t think of anything funny to say, because we just feel really moved, and really lucky.
Written by Lawrence and Jon Kasdan, it will be produced by Kathleen Kennedy, Allison Shearmur, Simon Emanuel and co-produced by Kiri Hart, Susan Towner and Will Allegra. Lawrence Kasdan and Jason McGatlin will executive produce.
Crewing the ship will be some of the industry¹s top talent, including Academy Award nominee for his work on ³Arrival,² Bradford Young (Director of Photography), Chris Dickens (Editor), Dominic Tuohy (SFX Supervisor), Rob Bredow (VFX Supervisor) and Brad Allan (Action Designer).
They will be joining returning Star Wars veteran crew members Neal Scanlan (Creature & Droid FX Creative Supervisor), Neil Lamont (Production Designer), Dave Crossman and Glyn Dillon (Co-Costume Designers), Jamie Wilkinson (Prop Master), Lisa Tomblin (Hair), Amanda Knight (Make-Up) and Nina Gold (UK Casting Director).
The untitled Han Solo Star Wars Story is slated for release in May, 2018.
Today Sqaure Enix has released a new trailer for NieR: Automata which introduces the unique array of weapon types, fluid combo system and fast-paced battle mechanics players can look forward to in the upcoming action-RPG.
The game will feature four weapon types available to protagonist 2B (small swords, large swords, spears and combat bracers) that can be switched mid-combo to maximize 2B’s range of abilities and effectiveness. Players can also unlock a diverse arsenal of weapons and upgrades to the player’s “Pod” support system to enhance their gameplay.
NieR: Automata is developed by SQUARE ENIX and PlatinumGames Inc. and will be available on 10th March 2017 for the PlayStation 4.
KOEI TECMO Europe has announced that this week’s release of Berserk and the Band of the Hawk, developer Omega Force’s most brutal Warriors style title to date available on the 24th February 2017 for the PlayStation 4 , digitally on the PlayStation Vita, and on Windows PC via Steam. Those who purchase the title through Steam within its first week of launch will receive a 10% early-purchase discount alongside a selection of special pre-order costumes.
Based on the world-renowned manga and anime series ‘Berserk’ by Kentarou Miura, Berserk and the Band of the Hawk closely follows the events of the most well-known story arcs from the iconic manga’s narrative, focusing on the violent and heroic adventure of Guts, Casca, the Band of the Hawk, and Guts’ Traveling Party throughout their perilous battle against a sinister realm of demonic fiends.
Berserk and the Band of the Hawk blends the signature ‘one versus thousands’ style action from the long-running Warriors franchise with the grim and gruesome atmosphere of Berserk. Fans of both series and newcomers alike will enjoy a gripping, action-packed adventure as they harness the powers of its famous characters, such as Guts and Griffith, to slash and smash through hordes of enemies.
Players familiar with the Warriors series of hack and slash titles will be able to feel the difference in gameplay through the way each character handles combat. For example, Guts’ massive Dragonslayer Great Sword allows for devastating attacks, and players will subsequently feel the weight of the weapon throughout battle. Alongside a vast array of weapons and sub-weapons, playable characters also possess devastating abilities that must be “awakened” to draw out their true potential. Players can take advantage of Guts’ Berserker Armour to unleash deadly blows, Griffith’s demonic Femto form to deal swift bursts of damage, and Zodd’s giant Apostle form to effortlessly topple foes. The game also incorporates various battle mechanics to better bring the world of Berserk to life, such as Magic and Transformations.
An endless swarm of enemies awaits those brave enough to take on the game’s Endless Eclipse Mode, where players can prove their worth as they go toe to toe with countless enemies in the formidable Eclipse dimension. Offering a unique and challenging respite from the main story, the new mode has players fighting for their life as they rush to complete various missions to overcome the deadly Eclipse. Those who manage to withstand the challenge will find themselves better equipped to tackle the main game mode.
Resident Evil 7 biohazard DLC Banned Footage Vol. 1 and Vol. 2 launch today on Xbox One and Steam with Windows 10 coming soon. Banned Footage Vol. 1 is available for £7.99 /€ 9.99, while Banned Footage Vol. 2 is available for £11.99 / €14.99. Both volumes will also be readily available for players who have purchased either the Deluxe Edition or Season Pass. Each pack includes two banned footage scenarios and an extra mode: Vol. 1 includes “Nightmare,” “Bedroom” and “Ethan Must Die”, while Vol. 2 includes “Daughters”, “21,” and “Jack’s 55th Birthday”. All Banned Footage DLC is also available to download on PlayStation 4.
Director of Resident Evil 7 biohazard, Koshi Nakanishi said “Resident Evil 7 features a blend of horror, combat and puzzle-solving, so I wanted to use the DLC to explore each of those concepts separately in depth”. “As with the main game, the found footage tape idea lets us explore things that didn’t happen all in sequence, but rather to different people at different times. So players can start a DLC tape and not be sure where they even are – and of course, it means the player can die at the end”.
“We had more freedom in the DLC to let the team try different things. Each of the experiences lets us explore one concept in depth in a way, so for Nightmare it was pure combat. In Bedroom, I wanted to show Marguerite in detail and give players a chance to finally try the food she got so upset you didn’t eat in the dinner scene. You can literally eat it until it kills you”.