MXGP 24: The Official Game’s licensed label amounts to very little of its true identity. In reality, the title, developed by Artefacts Studio and published by Nacon, leaves the adrenaline-fueled appeal of professional motocross stranded from every want-to-be racer holding a game controller. While yearly sports titles can be controversial for their less ambitious approach to game design, they sell millions of copies each year for one primary reason: they are reliable. While I wish the same could be said about MXGP 24, especially as this game represents a return following a three-year absence, each race turned into a challenge of endurance in all the worst ways, offering me little incentive to return for another attempt. Crossing the finish line consistently fell short of being worth celebrating, leaving me less invested and involved in the sport than I would be if I were watching the action unfold in any other format.

The Dirty Details
The dirt-stained, dust-kicking presentation of motocross is absent from MXGP 24. Both graphically and audibly, the title reflects an experience generations behind contemporary hardware. The popping and sputtering of dirtbike engines resemble the sounds of a grumbling stomach ready for lunch. Flat textures and duplicated assets gave me all the more reason to keep my eyes on the road, where my biker’s pristine jersey billowing by the wind seemed out of place in a title so unconcerned to include details elsewhere. While nothing on display was aggressively awful or ugly, the combined mediocrity never amounted to the expected semblance of what an official game should have nailed down, leaving the spectacle of motocross sorely missing.

Faulty Equipment
Spending time on MXGP 24’s menus often proved to be a more trying experience than the races themself. Painfully generic music and an uninspired UI unintentionally ushered me to make hasty selections. There is nothing to fear, however, as what is available outside the gameplay represents a shallow selection of inclusions that don’t succeed in smoothing out the game’s rougher edges. Customization, an obvious addition, isn’t nearly as exciting as a motocross fan might desire. The line of branded bikes available is a nice start, with each varying in terms of speed, acceleration, and response. This same attention to detail is present in a collection of branded helmets. However, I came to find that the racing suits available consist of a more hollow array of options, unique only by pattern. Though any racing fan might expect the ability to choose boots, gloves, and more, the game doesn’t deliver on such detail.
Elsewhere, the menu presents a statistics screen, a level system, as well as the game’s core content, which comes in many different forms of motocross. Quick Race is the most straightforward option. Because of its pick-up-and-play nature, it became the method of gameplay I returned to most often. Time Attack replaces the competition of fellow racers with the clock. Season strings a series of races and rulesets together, allowing the player to participate in the 2024 FIM Motocross World Championship, a welcome inclusion for those invested in the sport. Daily Challenge offers the title’s only multiplayer content, promising ten-person lobbies that change rules daily. Although I wasn’t able to test this mode myself due to vacant lobbies, it’s worth noting that others also reported problems with matchmaking, including those who played the game closer to the launch. Otherwise, the mode Free Ride provides a map to drive around, although its small dimensions and lackluster environment reveal it as an afterthought to other modes. Career, MXGP’s most prominent offering, occupies the largest space on the main menu. As an answer to NBA 2K’s MyCareer or EA SPORTS FC’s Player Career, the mode includes elements of management, social media, and more in-between races to build up a sense of immersion and progression. Though initially the most endearing option, I quickly found its attempts at diversifying gameplay to resemble a disruption more than anything else.

The Reality of Racing
When it comes to most races, the player selects MX2 or MXGP, one of twenty maps, a weather option, and an official or custom racer. Format, which pertains to the time limit and number of laps raced, is also customizable, as is AI difficulty. After this, a bike setup screen allows the player to adjust the transmission, suspension, and brakes on their bike. Which slot they’d like to start from is another option. These options are nice, essential inclusions for a racing game but aren’t substantial enough to set one race apart from another. The way every race blends together is primarily due to the handling of the bikes themselves, which can be summarized quite easily. It’s fine. The bikes are weighty, provide a decent learning curve, and when they catch air, the mechanics can almost be appreciated. It was when my tires dug into the dirt once more that a staggering amount of outdated gameplay design intercepted such appreciation. The instantaneous teleportation received from straying off track is immersion-breaking and hardly poses a penalty. Because of this, I often felt dissociated from the maps as a whole, regardless of whether they represent the reality of motocross or not. The sentiment of the game feeling disjointed spreads beyond just the maps, as the AI is passable at best and eye-rolling at worst. While not game-breaking in any way, these opponents always act as if they are in their own world. Despite the plentiful number of crashes and collisions the AI caused, the aggression of motocross was never apparent to me. The reckless behavior always seemed to stem from a place of blatant disregard for the racetrack and its rules more than anything else.
Motocross has a solid history within video games, but MXGP 24: The Official Game falls short of the greats. Building up speed can never match the adrenaline expected when the player is, more often than not, interrupted in immersion-breaking ways. The competition can’t carry the same sort of rivalry found in sports when multiplayer options are scant and AI behaves a world away from holding a sense of realism. After a three-year absence, MXGP 24: The Official Game’s functions fine enough to let players cross the finish line, but no first-place victory validates what is flawed about this package.





















































