An explosive Tower Defence game with FPS elements and inside the collapse-y blocky graphics set Block Fortress 2 up for greatness, but sadly, some things only look good on paper.
Developed and published by Forsaken Media, Block Fortress 2 is a block tower defence, base-building FPS.
A good Tower Defence game is very hard to come by these days. It is a delicate recipe; even the smallest deviations from the norm can destroy the dish. So, the question is, how well did Tower Defence fare on this cooking task? Well, it’s a mixed bag.
The Path of the Fortress
Block Fortress 2 runs on a simple but addictive gameplay loop: you build, you defend, you repeat. It starts with a base, nothing fancy, just a few walls, maybe a generator if you’re feeling ambitious. You’ve got limited resources and a bit of creative freedom.
Want to stack turrets on top of one another and wire them up to a battery? Go wild. Prefer a maze of walls and chokepoints?
That’s on you.
Gameplay
Once the prep is done, you hit start, and that’s when things shift. Suddenly, you’re dropped into first- or third-person mode, gun in hand, and everything you just built is now your last line of defence. Enemies pour in, and you shoot, survive, and scramble to keep your creation standing.
It’s round-based, so each wave gets harder, and between waves, you get a breather, repair walls, collect resources, add new traps or power sources, maybe slap down a resource gatherer to speed things up.
Eventually, the arsenal grows. Bigger guns, smarter defences, even a few AI squadmates to help hold the line. But it all revolves around one thing: protecting the big glowing node at the centre of your base. If it goes down, so do you.
Combat is frantic and fun, though a bit clunky around the edges. The shooting works, but it takes a few rounds to get comfortable with the controls, think of it as a blocky dance of bullets and panic. The idea was to merge Minecraft-style buildings with tower defence and FPS action. Sometimes it clicks. Sometimes it collapses under its own ambition.
Still, there’s a lot to like. When everything’s working, it feels like a fever dream of base-building chaos and last-minute saves. It’s Block Fortress 2’s best idea, even if it’s not always the cleanest execution.
Oh, yes, after each mission, you rebuild and upgrade from the start.
Oh, yes… The plot
I did not focus even a single second on the plot of this game, but I do vaguely recall some text being written on the screen before each mission began. I couldn’t tell you if it was interesting, meaningful, or even coherent, but I can confirm it existed. So, yeah. Whatever!
An End to the Fortress
Block Fortress 2 is one of those games that makes a strong first impression. The mix of chaotic tower defence, blocky creativity, and FPS gunplay sounds like a winner, and sometimes it almost is. I liked the game. I did. It has heart, ambition, and some wild ideas that occasionally shine through the jank.
But after a few missions, the novelty wears thin. The clunky controls, the repetitive grind, the constant rebuilding… it starts to feel more like a chore than a challenge. And in a world full of polished strategy games and tightly tuned shooters, going back to Block Fortress 2 just doesn’t make a lot of sense.
It’s good. Not great. Not bad. Just good.
And sometimes, good isn’t enough to earn a second playthrough.



























































