Review: Winter Burrow

Winter Burrow is cute, wholesome, and simple to play. Additionally, it is weirdly addictive as you explore a small but interesting world filled with resources, bugs, and captivating neighbours. This adventure title follows a familiar gameplay loop. Accept a quest, explore your surroundings, and collect some bits and pieces. On the way, you’ll meet new individuals, unlock new gear, and discover plenty of secrets.

This heartfelt adventure was developed by Pine Creek Games and published by Noodlecake. It is a single-player experience that utilises a third-person perspective. This wide viewpoint helps you to explore your wintry surroundings. Furthermore, it assists you as you try to tackle an array of angry bugs. Thankfully, much of the action is straightforward, and combat isn’t a priority. Accordingly, it is the resource gathering, crafting, and quests that take centre stage.

Winter Burrow has a touching plot.

Living in the countryside is a dream for many people. No hustle and bustle, friendly neighbours, and clean air. However, the desire to earn money and offer more to your children can be enough to turn your head. Sadly, this is exactly what happened to the protagonist’s parents. They swept him away from his childhood burrow and his aunt. Sadly, this was the worst decision of their lives. The work was hard and they fell ill. Once his parents passed, the young mouse returned to his home to rebuild a life for himself.

This rebuilding and healing form the backbone of the action. You must speak to the locals and your aunt to unlock new equipment and assist them with their needs. Whether it is rare herbs, lost family, or some sticks and stones, the plucky young mouse will help. En route, there are apex predators to avoid and a fun and occasionally dramatic story to enjoy. Additionally, you must be aware of your health, hunger, heat, and stamina bars. If your health drops to zero, the hero will fall, and your journey will temporarily end.

Straightforward action.

Like its peers, Winter Burrow has a simple-to-follow gameplay loop. Your initial tasks are relatively simple, and your equipment is refined. However, as the game progresses, you’ll find new resources and unlock new tools. An axe, a pick, a lamp, and a spade are essential if you are to complete every job.

On top of this, there are recipes to unlock, food to cook, and furniture to build. Your burrow will not fix itself, and the resources are not easy to find. Consequently, you must knit yourself thicker and warmer winter gear as you venture into colder and more dangerous areas.

Winter Burrow looks great.

The developer has done a nice job of creating a vibrant world that is dangerous and welcoming. The bugs are simple but effective, and creating and finding new paths is no easy task. As such, you must have a keen eye as you explore your surroundings. I liked the varied weather fronts and the use of lighting to create a sense of drama.

The audio is warm, wholesome, and well delivered. Everything is nicely balanced, and I like the blend of calm and dramatic moments. The soundtrack is nice to listen to, and it was extremely relaxing. Subsequently, it makes exploring feel a little calmer.

Tight controls.

The world is a pleasure to explore, and Winter Burrow is a joy to play. Moving across each area could be dangerous, but the tight controls help you to move quickly and attack any bug you encounter. Furthermore, the excellent UI ensures that you can grab each tool with ease.

The core game lasts around 10 hours. After this, there is little reason to return. This should be a problem, but it isn’t. I enjoyed every minute of the story and helping the locals. Additionally, the length of each fetch quest was just about right. As such, Winter Burrow never outstays its welcome.

Winter Burrow is a fun indie title.

Indie games flow like the sea. They are never-ending, and it can be tough to swim against the current. Thankfully, Winter Burrow is a breath of fresh air. It is fun, simple, and wonderfully wholesome. Additionally, it looks and sounds great, and it is easy to play. Accordingly, I love it and I recommend buying it here! Can you help your aunt and rebuild your home? Gather every resource, help the locals, and become everyone’s new best friend.

Review: Atelier Resleriana: The Red Alchemist & the White Guardian

After venturing further into the mobile space, the Atelier Resleriana franchise returns to consoles with The Red Alchemist & The White Guardian. Is this storied franchise back to its best? Or should this series have been retired by now?

A Messy Affair

I’ll admit, I had limited knowledge of the Atelier franchise, but I knew of its pull for fans and lovers of the JRPG series. However, upon seeing the reveal for this game, I had immediate reservations. The Red Alchemist & The White Guardian is a successor to the free to play gatcha spin off, Atelier Resleriana: Forgotten Alchemy And The Polar Night Liberator. Having launched in western countries, it failed quite significantly and was quickly shut down, remaining available only as a mobile title in its native country, Japan. Having been advertised as a standalone adventure not tied to the previous title, I had hope for this game, but unfortunately the story ends up being a bit of a mess in its delivery and narrative choices.

The Red Alchemist & The White Guardian is at its core a dual protagonist story of two people trying to restore balance and peace to their land. Thankfully, you don’t need any context or knowledge of previous titles in order to get to grips with the narrative. You start as Rias, a young adventurer who’s as naive as she is optimistic. Unlike previous titles and characters, Rias has no prior knowledge or interest in alchemy at the beginning of the game. Her passion is exploring and this leads her to encounter Slade, a young man who at first seems very mysterious and somewhat intimidating. He has returned to the town of Hallfein determined to honour his father’s last wishes and, before the events of the game, he has been given an arm band called the Geist Core. The two (Slade and Rias) then set out and discover a hidden alchemist’s atelier, thus setting in motion the events of the game.

The story attempts to weave themes of discovery, friendship and mystery, with varying degrees of success. The narrative arch of these two characters can be compelling at times but far too often it is bogged down with needlessly long and tedious dialogue conversations with other characters. It seriously affects the overall pacing of the game and strips a lot of tension and emotion from the story. Rias is by far the more compelling character, and, far too often, Slade’s story gets in the way of the more intriguing moments with Rias, such as her apt for alchemy and the mystery behind how she has managed to understand it so quickly. Also, developers Koei Tecmo have repurposed a lot of characters and items from the now defunct gatcha title, making it an odd mismatch of random characters, which the audience may not be familiar with. Overall, this is a generic type of story, featuring two strangers becoming friends, attempting to uncover mysteries and rid their town of evil. The multiple endings create some replay ability but they don’t really feel very different from each other. It’s been done before and done a lot better by other franchises. A truly forgettable tale.

Gatcha Gone?

In trying to keep in line with the narrative, the gameplay loop attempts to focus on combat, exploration and of course crafting. Thankfully, the developers have managed to weave a tightly knit system. Exploration and crafting go hand in hand as you travel through areas, gathering as many materials as you can possibly carry. Whilst it can feel like you are entering every area and hitting things to gather items, it’s strangely addictive and satisfying. The problem here lies in the exploration itself, as most zones are very linear and don’t allow for much player freedom but it still manages to be fun, roaming around gathering items.

The alchemy system works in what it sets out to do, but feels slightly limited in its ambition. After gathering your materials, you can return to the Atelier in order to craft and synthesise items into gear. The game utilises a colour system that allows you to easily link ingredients together in order to transform them into higher quality items. The reason I feel this system is limited is due to previous titles. Past games in the franchise had time limited moments, making crafting and combat feel tense and truly like every moment counted, but in this game, not so much. Crafting feels so streamlined to the point where it really isn’t that necessary. Hell, it feels like half the materials I collected were pointless!

For veterans of this turned-based combat, you’ll feel right at home. Your party, as in previous titles, is split into two rows, allowing players to chain attacks together on a single turn, using your turn points. The six playable characters in combat have varying styles, offering the player lots of freedom in how they wish to approach the combat. Their buffs and elemental attacks feel vastly different and it was an absolute blast finding my own curated style with the team. However, the difficulty feels far too easy and for someone who has little experience in turn-based combat, I began breezing through battles. On the flip side, boss battles can be bizarrely difficult, creating a real imbalance in combat. Thankfully the core gameplay loop is enough fun for this to become a minor issue.

Style, But At What Cost?

Visual Presentation in this game is beautiful in some of the areas and downright ugly in other areas which seem to have been left by the wayside. Cutscenes, characters, and the UI all look beautiful in the gorgeous animation style this series is known for. With the exception of Slade who looks particularly bad, the characters remain the most intricate and beautiful part of this beloved series, as they drip in detail and flare. Unfortunately, the cost of making the characters look so wonderful is at the direct detriment of the environments. The areas of Hallfein look blurry, bland and so forgettable you can really tell the developers have repurposed assets from the doomed mobile game. JRPG’s are known for their art style but this game fails miserably in environmental presentation. There are also too many performance issues that affect the game, far too often.

Thankfully, the sound design and musical score are top notch. Every battle feels momentous with the explosion of sound from each attack, defence or action taken. Characters are voiced in their native language and each cast member should be commended for pouring emotion into their performances. Finally, the musical score knocks it out of the park! The deft cosy soundtrack blends rural tones along with a classic JRPG style, making it the outstanding aspect of the game for me. It’s serene and beautiful to sit and listen to the orchestral tunes perforating my ear drums. Special mention goes to the music that plays during the ‘Starry Sky Hideout’ area. It is genuinely mesmerising!

Verdict

Atelier Resleriana: The Red Alchemist & The White Guardian truly is the definition of a mixed bag. An uneven story led by two vastly differing protagonists fails to deliver a memorable tale and outstays its welcome for far too long. Bad visuals affect the delivery of the narrative but thankfully a strong combat system helps keep this title afloat. The beautiful art style and gorgeous soundtrack save this game from being a true disappointment. Far too many repurposed assets from the previous mobile game make an appearance, making this game feel like an update rather than a brand new title. Hopefully this storied franchise can weather the storm!

Review: Dragon Quest 1 And 2 HD-2D Remake

Remakes aren’t anything new. We’ve seen many over the years. From horror classics like Resident Evil and Silent Hill 2 to action adventures like Gears of War. So it makes sense that Square Enix would remake some of their classic Dragon Quest games. More specifically, the first two. Dragon Quest 1 and 2 are classic RPG titles that bring back that retro feel of gaming from long ago. Are they worth revisiting and should newcomers give them a chance? Here is a review of Dragon Quest 1 And 2 HD-2D Remake.

A Hero’s Story

Dragon Quest 1 follows your character as they embark on a perilous quest to take the down the evil Dragonlord. You come from the line of Erdick, a legendary hero and now you must take up the mantle to save the world once again in his name. Now the story of Dragon Quest 1 is pretty basic. A simple good vs evil story. There are many characters you can meet on your quest but they are pretty forgettable. They have tons of dialogue but none really stuck with me on my playthrough. Except for the overuse of the word, ‘thy’. It makes the plot forgettable and that is a shame because the world is beautiful to look at. Villages are beautifully lit up and the soundtrack that plays when you visit them in Dragon Quest 1 is brilliant and catchy as hell. Same can be said about Dragon Quest 2 in these areas. Both games have the retro, classic look and feel but the visuals are updated to make them more appealing for modern audiences. Soundtrack and visuals are brilliant in both games but I found the plot’s simple and lacking.

Dragon Quest 1 is hit the most by this because it is a solo adventure. No party system. Just you alone against the many enemies of bosses in this world.

DRAGON QUEST I & II HD-2D Remake PS5 Gameplay

A Lone Wolf Vs Friends

Dragon Quest 1 and 2’s combat gameplay is simple but fun and challenging. Players encounter various enemies and bosses on the road. When thrown into an encounter, players face against one or multiple enemy types. In the first game, you face them alone. You can decide to attack them with normal sword attacks or special moves like a fire slashes that apply burn damage or spells like Crackle which freezes enemies in ice, breaks and deals big damage. Enemies also have weaknesses so choosing the right method is key.

Unfortunately, Dragon Quest 1 is a lone wolf game. No party system which leads to more difficult fights. Enemies can kill sometimes before you even get a turn which can become frustrating as you go on. Dragon Quest 2 introduces the classic party system and gives you more characters to control. As you level up, you will have access to more weapons, armor, spells and gear. You will become more powerful and you and your party can become unstoppable. Boss fights are good too and are the most challenging so it is recommended to explore as much as you can before facing them.

A Wonderful World

The world of both games is beautiful and one of the best parts. Upgraded visuals make everything stand out more from the big open forests to the beautiful towns. Dungeons and enemy designs stand out. My favourite was the dragon from the first Dragon Quest. Makes exploring that more fun. Something is always hiding around every corner of the map.

Verdict

Overall, both Dragon Quest games are a blast to play. The remakes give both a visual upgrade with more characters and brilliant soundtracks. Both games have beautiful open worlds, while offering challenging fights. The first Dragon Quest is hindered a bit by not having a party system but is still fun to play. Both games also stumble in the story department but the exploration, combat and open world are too good to ignore. If you want to check out these classics, the remakes are the best way to do it right now.

Scandinavian-Designed Smart Heater Delivers Style and Smart Savings

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Introducing the Mill WiFi Max Portable Heater 1500W – precision temperature control with sleek looks and energy-efficient features.

Mill proudly unveils its WiFi Max Portable Heater 1500W, a premium heating solution that combines elegant Scandinavian design with intelligent, cost-saving technology. With WiFi and app control, advanced heating algorithms, and a minimalist aesthetic, this heater is engineered to reduce energy consumption while elevating the look of any modern home.

Sophisticated Design Meets Practical Functionality

The Mill WiFi Max is carefully crafted with soft, rounded corners, gently curved side panels and a distinctive black centre-section beneath the control panel—instantly recognisable as part of Mill’s design language.

Lightweight (just 5.5 kg) and compact (62.0 × 24.5 × 38.5 cm), the unit is easy to move between rooms and blends effortlessly into bathrooms, bedrooms, home-offices or living rooms. Mill

With an IPX4 rating and low surface temperature, it delivers safe, silent warmth—even overnight.

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Smart Technology for Maximum Energy Efficiency

At its core, the Mill WiFi Max employs the company’s proprietary Mill PID Wattage Tech™, which modulates power once the target temperature is reached—reducing temperature swings and using less energy to maintain comfort.

Additionally, Mill Predictive Heating™ monitors how quickly a room heats up (and cools down) and learns when to start heating so the desired temperature is in place at the pre-set time—avoiding unnecessary runtime and waste. 

The heater integrates seamlessly with the Mill app: users can adjust temperature remotely, monitor energy consumption, activate the “open window” sensor to pause heating when a window is open, and lock controls to prevent unintended changes. 

Designed to Save Money without Compromise

Energy-smart features translate into lower bills. Because Mill’s control systems reduce waste-heat and only use what’s needed, households benefit from effective heating at lowered cost.

With an aluminium heating element (for high efficiency), accurate temperature control (to 0.2 °C increments) and full app-based scheduling, the WiFi Max is built to cut excess usage without sacrificing comfort. 

Availability & Further Details

The Mill WiFi Max Portable Heater 1500W is available now RRP £169.00

https://www.diy.com/departments/mill-1500w-portable-wifi-electric-heater-quiet-energy-efficient-app-control-ipx4-5-year-warranty-white/9311644544708_BQ.prd

About Mill
Founded in Scandinavia, Mill combines minimalist aesthetics with cutting-edge heating technology. With a focus on sustainable design, user control and long-term reliability, Mill aims to redefine how consumers approach home-comfort and energy-saving.

Review: Hellstuck: Rage with Your Friends

Hellstuck: Rage with Your Friends is a horribly cruel experience that I wouldn’t wish on my worst enemy, let alone a friend. This game will make you swear, scream, and regret your life choices. No matter how proficient you are at leaping platforms, you will struggle immensely!

This brutal and unfair platformer was developed by Terror Dog Studio and published by Ultimate Games. It is a single-player or multiplayer title that’ll have you pulling your hair out. If you are bald, you’ll probably smash a controller or punch a wall. I didn’t try this with any friends as I didn’t want to subject them to the madness. However, if I had, I could imagine we wouldn’t be friends anymore!

Hellstuck: Rage with Your Friends has no story.

Making your way up a hellish hole and across 9 circles of hell is story enough. Other than that, Hellstuck: Rage with Your Friends has no plot or reason for being. Instead, it relies on its truly sadomasochistic gameplay. Lovers of brutal and often hellish games will adore the doomed plight they face. Everyone else will wonder what the heck they’ve invested in.

As you move from the floor to the summit, you must move from platform to platform. There are obstacles to overcome, and you are in charge of every aspect of your jumping prowess. Do you want to leap a massive chasm? Well, hold down that jump button and see how you get on. Alternatively, will you use the surroundings to help you make tiny jumps? Either way, you’ll probably screw it up and end up right at the beginning.

Shifting platforms.

If the action wasn’t hard enough, the developer has incorporated plenty of different surfaces to land on. Sand, ice, and other elements await those who are silly enough to test their skills. As you can imagine, each surface impacts the time you have to move forward, and your ability to stop. This must be taken into account when planning your next move.

Alongside this, you must become one with the simple control setup. If you implement too much power, you’ll sail past your intended target and plummet to the floor. If you use too little power, well, you know the outcome of that as well. Consequently, you must be perfect in everything you do.

Hellstuck: Rage with Your Friends is wonderfully pixelated.

Though the action made me angry to the point of going blind, the visuals are a treat. Hellstuck: Rage with Your Friends has a brilliant pixelated finish. The dark colours match the hellish theme. Moreover, the protagonist has a weirdly cute appearance that juxtaposes the cruel background imagery. People in chains, animals attacking, and other unsightly moments make your skin crawl. Though it won’t win awards for its graphics, it is a good standard for indie games.

The audio is sombre, uncomfortable, and creepy. The daunting soundtrack adds a nasty edge to an already mentally testing experience. Furthermore, if that wasn’t enough, there is a horrific scream as you fall to the bottom. This scream continues for the whole of your free fall. Subsequently, if you fall for ages, your ears will be ringing.

Simple but challenging controls.

Moving left and right and jumping shouldn’t be a challenge, right? Well, when small platforms and huge drops are on the cards, there is plenty of pressure. If you then account for the power meter, you have a tough and often unfair challenge on your hands.

Replay value will be determined by your stubborn mindset. Furthermore, if you somehow have friends who like to fail, then you all may find longevity in the strangest of places. I certainly won’t be tackling Hellstuck: Rage with Friends again, but some odd people love to up the ante.

Hellstuck: Rage with Your Friends does everything it promises.

Hellstuck: Rage with Your Friends isn’t my idea of fun. Though I like the horrid experience, harsh action, and ever-changing platforms, it is too tough for my liking. This will appeal to a very, very niche audience, and even then, they’ll probably regret installing it. Accordingly, it is tough, unfair, and strangely addictive, and I recommend buying it here! Can you make it out of hell? Take a breath, plan your next move, and have your fingers crossed.

Review: World Tour – Tokyo keyboard

The World Tour – Tokyo keyboard, or specifically MOD007B-HE PC keyboard from Akko, is ridiculously colourful, eye-catching, and perfect for gamers who like to make a statement. This tri-mode device is versatile and ideal if you commute or work from home. What’s more, it has a sleek and modern finish and built-in RGB to enhance the vibrant colour palette.

Although the vivid pink finish wasn’t for me, I adore the Asian inspired keycaps. Additionally, I love how easy it was to set up and use. If you want a plug-and-play option, this keyboard will not let you down. Alternatively, you may customise it with the free-to-download software. Accordingly, it is great for experienced and elite gamers, or newcomers to the PC master race.

What’s in the box of the World Tour – Tokyo keyboard?

  • The packaging is pink, in-your-face, and robust. Additionally, it can be recycled.
  • The World Tour – Tokyo keyboard is a compact device. This TKL option is perfect for smaller workstations or to use when you commute to work. 
  • A coiled USB-C cable is used to connect and charge the keyboard.
  • A USB-A receiver lets you connect wirelessly.
  • Learn the basics with the user manual.

Technical aspects.

I have tested countless keyboards, and Akko always impresses. This gaming keyboard mixes eye-catching colours with mouth-watering tech. Consequently, it is responsive, customisable, and great to look at. If you use the USB cable, you’ll enjoy low-latency gaming at up to 8k polling rates. This figure drops when playing wirelessly. If you use the dongle, the polling rate drops to 1 KHz. Alternatively, Bluetooth drops further to 125 Hz. As such, the latter should be reserved for work purposes only.

The World Tour – Tokyo keyboard has Rapid trigger, Dynamic keystrokes, Roar mode, Mod tap, and Toggle Key (TGL) to enhance your gaming needs. I’ll admit that none of these features sit highly on my list of priorities. However, I know how important they are for FPS and racing titles. Each option can be customised via the software, and each gives you a match-winning edge.

This magnetic switch keyboard lets users swap compatible switches with ease. However, it is not suitable for mechanical switches unless you invest in a 5-pin adaptor. I didn’t fancy messing with that, so I stuck with the smooth and reliable switches provided. Furthermore, the Hall effect sensors deliver accurate and comfortable typing during lengthy gaming or work sessions.

Build quality.

Akko do not make poor quality products. Their keyboards are designed to last the test of time, and the World Tour – Tokyo keyboard is no different. The outer casing is durable, and the colourful pink livery can withstand unfortunate knocks and bangs. On top of this, the double-shot PBT keycaps retain their vivid colour and imagery while resisting staining and greasy marks.

The switches are stable while offering a clean and comfortable actuation distance. Moreover, the gasket mount and layered material generate a pleasant soundscape that isn’t as obnoxious as its mechanical counterparts. This design not only sounds great, but it delivers an accurate typing experience that reduces fatigue and discomfort.

Is the World Tour – Tokyo keyboard worth it?

Although the vibrant colour palette wasn’t my thing, I know gamers will adore the style. On top of this, it has an impressive 3600 mAh battery and 3 connectivity modes. The free-to-download software ensures that the World Tour – Tokyo keyboard is user-friendly, and the striking and durable design will make your friends take a second glance. As such, I think it is a great device and I recommend buying it here!

(More information on Akko can be found here!)

The World Tour - Tokyo keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for a free and unbiased review!)

Review: Dark Quest 4

Dark Quest 4 is inspired by the old-school boardgame, HeroQuest. It involves a set of characters wandering through a dungeon while an evil wizard throws hordes of monsters at them, and grudgingly gives them treasure now and then. I’ve not played it. Instead, the closest I got was a board game version of Dungeons & Dragons, which I played a lot as a teen. It was a gateway drug into the real stuff. I remember it being quite fun, as it had a ton of little miniatures and all your inventory was done with cards.

Dark Quest 4 hit a lot of the same notes. The cards are back, there are lots of little monsters everywhere, and your dwindling HP is constantly kicking the back of your seat. So the basis of this review is this: Dark Quest 4 has been faithfully translated from board game to video game. On the surface, that seems like a good thing. You can now play it without the impossible task of corralling multiple adults into a room. Unfortunately, this translation is a double-edged sword, as Dark Quest 4 is lacking a certain something.

Dark Quest 4

Dungeons & Dark Wizards

Dark Quest 4‘s plot is rather straightforward. An evil wizard, who has been evil wizard-ing at least three times before this, has created an evil puppet named Gulak. Gulak is half-orc, half-goblin, all-jerk. In order to cut his strings, ten heroes are gathered to work their way through a series of dungeons, beat up all the sub-bosses then face off against Gulak themselves. It’s a pretty threadbare story, without any sort of exploration of the world. I’ve not played the previous games, though, so perhaps there’s more in those.

Anyway, in order to sally forth, we need to pick three of the ten classes (with two of those locked from the start). There’s quite a different range of classes. You’ve got the classic Barbarian, Archer and Wizard. Your basic dungeon-crawler starter pack. But then you’ve got interesting classes like the Prince, who can command other heroes to attack again, or even convert enemies to your side. I also enjoyed using the lancer, whose attacks can pierce through enemies. It encouraged clever positioning and coralling enemies, which was nice.

Which brings me to Dark Quest 4‘s gameplay. Once you pick your three lads, you’re dumped into a dungeon to explore. Everything is turn-based, so you begin by sending your lads out to open doors. When you meet an enemy, you roll for initiative and off you go. Your attacks come in the form of cards, some of which can only be used one per battle. You need to use your skills to complement your fellows and get the upper hand. I usually rolled with at least one blocker, one ranged chap and a damage dealer. So the blocker’s job was to get everyone attacking them, while my wizard and attacker wrecked them.

Dark Quest 4

Getting Dicey

It’s worth noting that Dark Quest 4 does still do the dice rolls, they’re just in the background now. Things like traps have a certain percentage associated with them, so it’s all a gamble. You could easily lose a character to a single goblin, because it won’t stop blocking. It makes for some organic gameplay, as you might squeak through a tough dungeon because you got a few lucky rolls at the end. Or it’ll all collapse in the first battle. The frustration is part of the fun.

I do have complaints with the gameplay, though. For one, the fatigue system is kind of annoying. Once you use a set of characters, they get a penalty to HP until they’ve rested. It’s supposed to encourage character switching, but we also spend gold to upgrade character skill sets. So I ended up just repeating the easiest level with the Z-Team just to rest up my preferred lads. And then towards the end, the combination of extra attacks, potions and powerful passive buffs made the final boss a walk in the park. So balance needs a tweak.

Still, my biggest issue with Dark Quest 4 is that it just feels flat. For lack of a better word. The art is nice, but every dungeon is the same set of assets, just re-arranged. There’s very little animation, so combat is just our character models all bumping into each other. This might have been saved with some interesting story notes, but it’s all basic exposition without any elaboration. We don’t even roll the dice ourselves. It feels like we’re playing with a very bored DM, who’s only there to snack on the bowl of crisps so he’s just listlessly reading out damage numbers.

Dark Quest 4

Dark Quest 4 – Faithfully Flat

It does have a big hooded dude staring at you over the board, which did remind me of something, but he doesn’t do much but spout the same few lines. There is co-op with up to two other people, but that feels like it’d have the same problem. Without us doing the rolling and without an actual DM to shout at, it’s still going to be missing something. A large part of the joy of the board game is the camaraderie of dice rolling, and the look on the DMs face when he realises his elaborate campaign is about to end after just ten minutes.

The result of all this is that while Dark Quest 4 is by no means a bad game, I found it dissolved into white noise by the end. There’s no real ‘hook’ here. It’s just a bog standard dungeon crawler, without any interesting notes in the plot to elevate it. So while its mechanics did generate a few interesting stories, it feels like it was just a quirk of all the mechanics firing at once. If you were a fan of HeroQuest back in the day, and your friends have all moved to Discord, it might be a worth a go. If you’re flying solo, though, you’ll probably find more enjoyment elsewhere.

(Dark Quest 4‘s Steam page)

A Closer Look at Whoosh Cleaning Products

With Christmas just around the corner, we take a closer look at some of Whoosh’s cleaning products which would make great stocking fillers.

Screen Shine Go

Screen shine is the ultimate non-toxic screen cleaner that wipes away fingerprints, dust, dirt, and grime, to leave your screen shining like new. “Go” is conveniently sized to fit almost anywhere. Carry it with you, leave it in your glove compartment, have it at your desk – the choice is yours!

  • MULTIPURPOSE SCREEN CLEANER – specifically designed to clean ANY screen or surface and make them shine like new
  • NON-TOXIC FORMULA –  alcohol and ammonia-free to ensure all anti-reflective, anti-glare, prescription lenses and protective coatings are free from harm
  • INCLUDES PROTX2 COATED MICROFIBER CLOTH – Soft, non-abrasive, anti-microbial, anti-bacterial, anti-odor
  • TSA-APPROVED SIZE – Perfect for a purse, backpack or carry-on

Includes:

  • 1 bottle of Screen Shine Go (1 fl oz/30 mL)
  • 1 microfiber W! cloth (6 x 6 in/15 x 15 cm)

Screen Shine Wipes 20 Pack

Their incredible Screen Shine spray, now in a convenient wipe canister!

  • Powerful screen cleaner specifically designed to clean your cell phone and other tech screens and make them shine like new
  • Proprietary formula leaves an invisible coating that resists dust, dirt, oils and fingerprints
  • Safe for all screens and devices; will not scratch or damage screens
  • Non-toxic and odorless formula with no harmful residue; alcohol- and ammonia-free

Includes:

  • Each unit includes 20 pack of Screen Shine wipes + Mini W! Cloth

You can learn more about Whoosh products from their website.

Review: MyFirst Camera 3

Here is our review of the MyFirst Camera 3.

myFirst Camera 3 breaks the stereotype of a child’s camera being a toy as Camera 3 works like any standard digital camera and more! See-through your child’s eyes with the amazing photos this camera can produce!

With our 16MP camera, you’re assured of quality, high pixel images from your child’s perspective. Your child will take some fantastic HD photos and videos!

Your child can now take close up pics with the new macro lens in our camera! Perfect for those close-ups of lettuce and ladybugs. Use the lens selector button to switch to a macro lens and see the little things in life. 

Specifications

  • 2” IPS Color Screen
  • Photographs & Videos
  • Photo Resolution: 5M/12M/16M
  • Video Resolution: 1920*1080
  • Battery Capacity: 1000mAh
  • Storage: Memory Card Up to 32GB
  • Camera Weight: 2.82oz / 80g
  • Free Shockproof Case Included

What’s in the box?

The box contains the camera, case, lanyard, memory card, instructions, charging cable and connectors and stickers.

A Closer Look

Final Thoughts

The MyFirst Camera 3 is very lightweight, weighing only 80g meaning your child can carry it around either in their hand or around the neck with the included lanyard without causing them any issues. It’s small enough for a child to use but big enough to be fully functional.

The camera includes a microSD card and it supports cards up to 32GB in size. The battery life is really good too and the camera is charged using the cable that comes in the box.

Quality wise, the camera can take pictures up to 16MP, which is better than my first digital camera many years ago. The pictures are very good and can be viewed on the 2 inch screen on the camera itself, or on a computer. The same goes for videos if they decide they want to shoot those instead of pictures.

There is a lens selector button on the camera that can switch from the normal lens to a macro lens which enables your child to take pictures of flowers, bugs or anything else small they decide they want to take pictures of.

There is also a selfie camera that can be selected using the lens selector which makes it really easy for your child to take a selfie without having to turn the camera around and guess if they are holding the camera in the correct position.

The camera comes with a case which helps protect the camera in the event of it being knocked or dropped (these things do happen) and the camera is pretty durable anyway even without the case. So don’t worry, just let your child enjoy themselves with the camera.

Should your child want to create Instagram like images with frames they can do that simply with the preloaded frames that come with the camera. They will have hours of fun!

The MyFirst Camera 3 is available now priced around £89 and is available in either Pink or Blue.

You can learn more from the MyFirst website.

Review: Digimon Story Time Stranger

With the return of a classic monster-taming RPG, Digimon Story Time Stranger is the most recent entry in the Digimon Story sub-series. A traditional turn-based RPG with a diverse roster of Digimon to both battle with and explore different evolutionary paths. Along with that, you are also presented with a story that follows the conflicts and relationships between humans and Digimon.

Similar to many RPGs, you choose either your male or female-presenting protagonist. The interesting thing about them is that you can change their first names, but not their last names. This signifies you are not just playing as a silent protagonist who was just dropped into the story. Your relevance as the protagonist is that you are related to an important researcher named Dr. Yuki. He was said to be involved with the study of Digimon, which in turn, comes back to the protagonist using them in battle. Without getting into too much comparison to Pokemon, you similarly have the choice of picking one of three starter Digimon. From there on you, explore the ruins of a walled off sector of Tokyo with hostile Digimon to fight. After defeating one of the bosses of this area, you are transported back in time 8 years and attempt to stop the event of Digimon appearing in Tokyo.

Along with time traveling, you also get to experience traveling to the Digital World. This is the world where Digimon come from and where you’ll spend a majority of the game’s story in. The various areas of the Digital World are some of the most unique locations in a monster-taming RPG. There are entire societies built in these areas with Digimon who fit perfectly in them. The train Digimon, Locomon serves as this world’s method of transportation for all Digimon and the player. Those who have been longtime fans of the franchise will appreciate the level of detail in these areas and the various NPC Digimon to interact with. And I would even say that may apply to new players as well just based on the liveliness of the Digital World.

As previously mentioned, once you choose your starting Digimon you are thrusted into three different fights. Upon entering your first battle, the game teaches you about the Attribute system. Although there are seven Attributes, four of them are just neutral in the overall system. The main three are Vaccine, Virus, and Data. These Attributes work like Rock, Paper, Scissors. Digimon with the Vaccine Attribute do more damage to Digimon with the Virus Attribute. Inversely, Vaccine Digimon do less damage to Data Digimon. To add on to this game’s battle system, there are also elemental weaknesses and resistances. The only type in this game’s case are the Attributes. There are no “Fire Type” Digimon because every Digimon has their own unique weaknesses and resistances.

Battles are done with three of your Digimon being active in the fight with three more in the reserves that you can swap with mid-battle. You may also have guest party members that help you and they change depending on where you are in the story. The game uses a turn order system to show who and when certain Digimon can act. This can be influenced by applying certain buffs or debuffs, as well as certain moves and passive abilities that allow a Digimon to act first or last in the turn order. One of the most important aspects of this combat is preparing your team for the right situation. Team building is quite interesting as you need to always account for the different Attributes of your Digimon and the enemies. One of the safer team comps that I found most effective was having a team of 2 Vaccine, 2 Virus, and 2 Data Digimon. However, it is usually unfortunate if you’re in a boss fight with a Data Attribute Digimon and your Vaccine Digimon are afflicting less damage and taking more.

Talking about the Digimon themselves, this game is incredibly unique with how it handles Digivolving your Digimon. Digimon are not subject to one Digivolution line. I would describe Digivolution as a sprawling web. Along with Digivolving, you can De-digivolve your Digimon, in which you can revert them back to a prior stage of evolution. This can be done to explore more Digivolutions paths and raise their stats.

Aside from battling and experiencing an engaging story, there are many other side activities that add to this game’s value. One of the game’s most important, yet optional, features is the Digifarm. You can leave a certain amount of Digimon in your Digifarm and do one of two activities with them. One of them is training your Digimon to raise a specific stat. The more effective the training item, the more real world time it takes for them to finish. The other option is to feed your Digimon to raise their Bond stat. Every Digimon has their own food preference, so you’ll need to go through some trial and error to find out which ones they like over others. 

It’s not an RPG without a side mode to kill time in. Early on, you can play a side game called Jogmon. You use cards to battle opponents this time around. The mechanics are very simple as they use Attributes system for battling. You can collect cards by taking cards your opponents have used or you can buy them from certain shops. My biggest gripe with this side game is that it is very luck based. You can use a card that has an advantage in both Attribute and power level and could still lose that interaction without knowing what the chance of losing was. At the very least, I can appreciate that both the Digifarm and Jogmon draw inspiration from Digimon’s roots as a virtual pet toy.

Without going on for too long, I could talk about this game forever. This coming from someone who is a longtime fan of the Digimon franchise. Though for those who are new and want to try out a different style of a monster-taming game, I cannot recommend Digimon Story Time Stranger enough. Much of the discussion online of this game comes down to the comparison of this to Pokemon. It’s been over 25 years since these franchises began and there is still discourse about the two. A favorable comparison I would give to Time Stranger is the Shin Megami Tensei series solely based on the gameplay. Regardless, this is a solid monster-taming RPG with a diverse variety of Digimon to Digivolve and fight with.