Review: Fortnite Peely Switch Protective Case

The Fortnite Peely Switch Protective Case from PowerA is a fantastic accessory. This hard-wearing case looks incredible, and it’ll show your love for this fast-paced game. Additionally, it is versatile as it will house any Nintendo Switch. On top of this, it includes a bonus content code to spice up your in-game content.

If this wasn’t enough, the handy insert lets you carry 9 of your favourite games. As such, this is the perfect choice if you are commuting or going on holiday. Alongside this, the build quality is exceptional. Therefore, you know your precious console will be safe if it’s dropped or knocked.

What’s in the box of the Fortnite Peely Switch Protective Case?

  • The packaging is striking but minimal. It can be recycled and it highlights key selling points. 
  • The Fortnite Peely Switch Protective Case is great to look at. Moreover, the attention to detail and robust nature is impressive.

Technical aspects. 

Whenever you consider a protective case, you don’t think about multi-use functionality. However, the Fortnite Peely Switch Protective Case can be used for a couple of tasks. First, it does exceptionally well in its primary goal. The protective nature of this product is incredible. Additionally, thanks to the striking markings, you’ll always open it the right way up.

Second, there is a handy stand built into this case. With little effort, you can play your Switch hands-free. Though this wasn’t always essential, it was nice to have. What’s more, it worked perfectly when combined with the Fortnite Peely Wireless controller. This robust stand is secure, and it prevents your Switch from moving. Consequently, it is ideal if you are commuting on a train or travelling by car.

Build quality. 

Where the Fortnite Peely Switch Protective Case excels is its build quality and versatility. I adored the stunning theme and the little bits of detail. For example, the zip captures the Fortnite essence perfectly. Alongside this, the zip is strong and flexible and the rubberised handle is comfortable to hold. Then you must consider the interchangeable insert to fit every type of Switch.

The aforementioned hands-free stand is straightforward to operate. Thanks to the Velcro system, you can change the layout of your case with ease. Furthermore, the handy cardholder will keep your games safe. Accordingly, this accessory is perfect for clumsy youngsters and heavy-handed adults. 

Is the Fortnite Peely Switch Protective Case worth it?

No matter how careful you are, accidents happen. If you damage your console, it can be disheartening. However, matters are made worse when you can easily avoid it. Consequently, investing in this case could be the best decision you make this year. Not only does it look amazing, but it is versatile and well-built. Therefore, I recommend buying it here!

(More information on PowerA can be found here!)

The Fortnite Peely Switch Protective Case has been awarded the Movies Games and Tech Gold Award.

(Full Disclose! PowerA provided a sample for this review!)

Review: Potions: A Curious Tale

Journey with Luna as she embarks on a mystical adventure to become the potion master she was always born to be. Engage with a colorful cast of characters you may recognize from popular fairy tales, myths, and legends. Seek the help of witches, concoct powerful potions, and delve deep into the temples of the land to uncover an evil plot that threatens to swallow the world whole.

At first glance, Potions: A Curious Tale is a sweet little indie title brimming with charm and witty writing. The opening cutscene sucks you into the world and sells you on the idea of experimental potion crafting. Luna seems charismatic, accompanied by her faithful companion Helios, and right from the get-go you find yourself rooting for her. The first fight holds so much promise, as you find yourself battling a towering Kraken and must use the surroundings to ward him off. But don’t be deceived, it is a great shame that this is about as deep as any boss battle will get.

Potions: A Curious Tale has a lot of things going for it, creative writing, an interesting world, a bestiary brimming with monsters, and dozens of mysterious brews to discover. Yet it is seriously let down by the lack of polish. As soon as you arrive in Old Haven, the town feels dead, which wouldn’t be a huge problem if this issue was rectified down the line, yet even as you recruit (and that’s a word used lightly) more townsfolk, the town never really feels more alive. There are four buildings of which you will only ever use one, Granny’s house, where you mix your potions and get ready for the next adventure. The inn is small, the NPCs fairly one-dimensional, and the other two buildings can’t even be entered, which is a shame. In addition, when you recall home you’re automatically plopped into Granny’s house, even if you don’t need to be there, which makes getting back to the world map more of a chore than it needs to be.

It would be remiss to ignore the good points, however. This title is built on a brilliant foundation. Unlocking new pages in the bestiary and mixing different animal parts to fill out the recipe book is certainly a lot of fun. Fascinating ingredients can be found by interacting with creatures in different ways, and these new potions can have varied effects on the world, from growing vines to reach new places to controlling a bull with a pot of red dye. But how useful are these potions in actuality? I found myself using the same three or four potions for the majority of the playthrough (water potions, lava potions, and spike potions), despite having crafted and tested most of them. Using all of the potions in your arsenal should be a crucial part of the adventure, but in reality, many were rather underwhelming and wholly unnecessary. Also, some potions wreaked havoc on my sense of immersion, namely, the Greater Summon Cloud, which honestly looks like the development team just copied an emoji onto Luna’s head and called it a day.

In terms of difficulty, a casual player won’t find themselves struggling much with this potion adventure. I wouldn’t class myself as a particularly skilled player, and yet throughout my quest, I never died a single time. I’m still not sure what happens when my health bar depletes to zero. Similarly, the puzzles encountered in the temples were embarrassingly simple, featuring uninspired block-sliding puzzles, brazier lighting puzzles, and a lily pad ‘maze’, with none of the intrigue that made similar puzzles in The Legend of Zelda so captivating. None of these temples will challenge you or take more than 10 minutes of your time, though perhaps this is for the best. On another note, twice I became stuck, once after pushing a large block onto a pressure plate and being trapped inside the temple, and another in the Temple of Life, where I found myself out of water potions and trapped on a small platform by the darkness behind me. These, however, were rectified by teleporting home and trekking to the temple again, yet this feels unnecessary. It certainly shows a lack of playtesting that this game sorely needs.

Perhaps the final nail in the coffin lies in the story. Or rather, the lack of story. Even now I couldn’t say what it was about, something about fairies and darkness? By the time it starts to become clearer (and I thought the story was about to unfold) you press three switches and the game suddenly ends. It took me by surprise and I felt myself feeling a little cheated, or at least underwhelmed. One could argue this isn’t about the story, it’s about the potions and Luna’s journey, but I can’t help but disagree. A powerful story would make that journey feel more important, and the characters would feel more fleshed out. It also doesn’t help that every character only has a single portrait and a fixed expression, which makes them feel lifeless and hollow. Luna’s rival Emily feels particularly rushed in this regard, as her redemption happens in the span of a minute and she’s left with a frown on her face. Are we supposed to feel sorry for her, or Prince Charming who has a similar change of heart? It’s messy, confusing, and more than anything, rushed. These atonements don’t feel earned, and as such, I find it hard to care for any of the characters, (apart from Helios, he’s great).

Whether it’s discrepancies in visual style, stiff animations, or the surprising shortness of the game, Potions: A Curious Tale struggles to find its place among the growing swathe of popular indie titles. And what makes this particularly difficult to write, is that I truly wanted to love this game. It has so much potential, yet almost none of that is fully realized. It could be incredible with enough time and a little more effort, but right now, it seems that this potion needs a little more time in the cauldron.

Review: Arzette: The Jewel of Faramore

Review – Arzette: The Jewel of Faramore developed by Seedy Eye Software.

Did Arzette: The Jewel of Faramore truly lived up to the Zelda CD-i’s expectations, is it meme-worthy, or it was finally taken seriously?

Hold the horses, and scimitars. Because I’m about to uncover my most honest review with all the answers + some review curations from other excellent experts with very controversial and distinct opinions.

Arzette: The Jewel of Faramore - GalleryImage
Arzette: The Jewel of Faramore – GalleryImage

1.The Music is Impeccable & A Classic

Maybe you will think this isn’t the most important aspect to consider as our first appreciation to the game.

But for me, it deserves all the attention!

If we are comparing this game to Zelda CD-is such as Zelda: The Wand of Gamelon. It means this project could be classified as the perfect match to the 90’s, extremely characteristic kind of game.

Why?

The music aside from being sensational and fun. Indeed reflects that style from those times perfectly.

It sets the ambience in such perfect way. That I felt I was playing another CD-i Zelda game solely for this reason.

And I don’t know what you might be thinking.

But the music and overall sound design can be one of the most crucial aspects to determine if a game or movie could be considered ”good”, or reflect what they intend in the best way possible.

I’m very curious to know your opinion as well. Does music choices truly matters to you?


2. Arzette has brought a lot of controversial opinions

The thing is. If you aren’t familiarized with this type of gameplay and CD-i Zelda games I mention several times through this review.

It could be possible to primarily feel like is a bad game with no interesting aspects, or without a profound reason to actually play it.

But I personally feel you will be missing out in a game that you can tell it was created and developed with care.

With a hand-made backgrounds, colorful characters, and story-rich/funny game. Which I can imagine was a tough thing to accomplish.

Sets this game a part.

There are some gamers that criticized it for being visually unattractive or ”too similar” to the Zelda games.

And it was interesting to see some comments:

YouTube comment to Arzette: The Jewel of Faramore review.

Or captivating observations as:

YouTube comment to Arzette: The Jewel of Faramore review.

3. Arzette: The Jewel of Faramore a ”love letter” to the Zelda games?

digitaltrends.com wrote an entire article about it. And if you would like to know what they think of the game, you can always check out the link provided!

And I must say that they are talking facts!

Some gamers said that even though those Zelda games were ”terrible” and meme-worthy. Were absolutely better than Arzette.

For reasons such as: ”too spacy with lack of features”, ”the dialogues were too long to keep it up”, ”way too ugly visuals”, etc…

But I don’t think the only reason why Arzette: The Jewel of Faramore exists, is entirely to copy those Zelda games or to be an improved version as everyone is saying.

I think they simply wanted to create an inspired version with it’s own unique voice!

Is fun, lovely, funny, characteristic, and absolutely unique.

Arzette:The Jewel of Faramore - Photo Property Pushsquare.com
Arzette:The Jewel of Faramore – Photo Property Pushsquare.com

4. A feminist game

I mean, this will be considered detestable for a huge amount of people.

And since it was Women’s Day very recently. I wanted to highlight this fact.

Also! As a woman, is super cool to play a game where a female is the leader and heroin!

I don’t think comparing to Zelda games was the most important part to talk through the article, but doesn’t she look like a Gerudo member? I love it!

Hey! Have you seen her scimitar?

This in particular was absolutely beautiful. I adore the scimitar she uses, and makes me feel empowered during the game.

Arzette's beautiful and feminine scimitar.
Arzette: The Jewel of Faramore – Photo Property noticiasdelmundo.news

5. Arzette: The Jewel of Faramore – Has an extremely long story

Yes and no!

The dialogues were funny and accomplished an amazing story-rich game.

Aside from excellent frame choices to compile a cinematic story I enjoyed so much.

This is positive for gamers like me that enjoy deeply this type of game narrative and care about it.

But if you prefer more straight-forward games such as Medieval Machines Builders, then, this isn’t for you.

And of course, I understand we really want to keep advancing with the gameplay and being trapped with the same scene for too long, can make us a bit impatient.

Which is something to observe.

As much as I’m a naturally patient person and enjoy these aspects. It could get slightly boring at times.

But not a huge problem for me in particular.

 Photo Property pushsquare.com
Arzette: The Jewel of Faramore – Photo Property pushsquare.com

6. Conclusion: Is it worth the trouble & Deserves more than a ”meme-worthy” label?

Arzette: The Jewel of Faramore has space for improvements, that’s for sure.

But for me in particular, covers most of the qualities I look in a good game:

  • Strong music choices.
  • Excellent platform gameplay.
  • Story-rich I mentioned I truly value.
  • And dedicated to curious gamers.

I don’t think is by far a meme.

If the idea was to take this game seriously compared to the cd-i Zelda games.

Then, is accomplished!

Review: Star Wars: Dark Forces Remaster

…The FPS genre was in its early infancy, with games like Doom, Wolfenstein 3D, and Duke Nukem dominating the imagination of PC gamers. At the time, LucasArts was known for making point-and-click games, and this was their first venture into another genre. Influenced by the new FPS craze, Star Wars: Dark Forces was created.

Returning to the present day with the title “Remastered”, with the mission of bringing a classic game from 1995 to modern audiences. It was initially released for PC and later ported to Playstation 1.

I was lucky enough to play this around the 2000s and I loved it. The idea of playing anything Star Wars was enough for me. But today’s review doesn’t focus on my childhood experience, but rather on my slightly more “professional” perspective.

In Star Wars: Dark Forces, we dive into the story of Kyle Katarn, a skilled mercenary and former Imperial soldier who is recruited by the Rebellion to carry out secret missions against the Galactic Empire. And what is our mission? To steal the plans of the Death Star… THE PLANS OF THE DEATH STAR!!!! Almost as if Rogue One was inspired by this LucasArts classic.

Throughout the story, you will face iconic Star Wars enemies, from Stormtroopers and Imperial droids to the iconic Darth Vader. Given you thrilling battles and memorable locations from the Star Wars universe.

The Star Wars: Dark Forces Remaster brings back the original game’s cinematic cutscenes, now fully updated. The sequences that combined 2D and 3D have been masterfully remastered, providing a stunning visual experience.

The audio has also been enhanced, revitalizing the game’s memorable music and sound effects. Given you an immersive Star Wars atmosphere and experience every moment with intensity.

For those who have already played Dark Forces, you will not find anything new in terms of gameplay as the original adventure has been preserved as we know it. Like the games of the time, it features fast-paced movement on a map that resembles a maze. While most games were limited to a horizontal plane, Star Wars: Dark Forces invited you to explore the verticality of the environments as well. Climbing stairs, scaling platforms, and using elevators were essential elements to unlocking all the secrets of the map.

Newer players may find this concept “outdated”, but this is the purest form of FPS. A simple formula that, to me, still works perfectly.

Star Wars: Dark Forces is undoubtedly a classic. A remaster was a surprise, to be sure, but a welcome one. There is still room for improvement, the menus and maps could have been perfected. Overall, it is a good update to a game that is close to my heart and that recommend to all fans of the franchise and the genre.

Review: Fortnite Peely Wireless Switch controller

The Fortnite Peely Wireless Switch controller from PowerA will make you smile. Its vibrant design and wonderful ergonomic design ensure that it looks great and is comfortable for marathon gaming sessions. Moreover, its Bluetooth 5.0 connectivity is compatible with every Switch model. Accordingly, this is ideal no matter which Switch you own. Additionally, a code for bonus content is included in the box.

On top of this, the battery life lasts a whopping 30 hours. Therefore, you needn’t worry about running out of juice. However, if you forget to charge it, a helpful LED warns you, and you can power it up before you run out of power. Alongside this, 2 mappable rear buttons can be changed on the fly. As such, you can program this beast no matter the genre you are playing.

What’s in the box of the Fortnite Peely Wireless Switch controller?

  • The compact packaging is pleasant to look at. Moreover, it is robust and recyclable, and it keeps its contents well-protected.
  • The Fortnite Peely Wireless Switch controller is fantastic to look at. The yellow finish is vivid, and I loved the attention to detail. What’s more, it feels like an official controller, and it is certified by Nintendo.
  • A USB-C cable is provided to charge the device.
  • Learn the fundamentals with the user manual.

Technical aspects.

On paper, the Fornite Peely Wireless Switch controller is a straightforward device. However, it has some wonderful tech that makes it stand out from its peers. First, the rear mappable buttons are a stroke of genius. These well-placed inputs are easy to find and simple to map. Moreover, the helpful button at the front ensures that it is simple to adjust your profile. This on-the-fly approach enables you to maximise your potential no matter what genre you are playing.

This controller can be used with the Switch when it is docked or undocked. However, it does not support HD rumble, IR or Amiibo NFC. I never found this to be an issue, but other gamers may find this restriction problematic. The motion controls make this controller exceptional for many Switch games. I was impressed with the accuracy and the responsive nature of this unexpected feature.

Finally, if the 30-hour battery life isn’t enough for you, you can simply plug this device in to charge as you carry on gaming. Luckily, I never struggled with the battery level, so I didn’t have to use this feature. However, I can imagine gamers who love marathon sessions will find this an important element.

Build quality.

Third-party controllers are renowned for their awkward design and clumsy finish. Thankfully, the Fortnite Peely Wireless Switch controller feels great in your hand. If you’ve used an official pad, this is reminiscent of that experience. Additionally, its ergonomic design is perfect for lengthy gaming sessions. Furthermore, my kids had no problems using this controller even with their small hands.

We’ve all experienced rough and inaccurate analogue sticks. Fortunately, this controller has anti-friction rings that generate buttery smooth movement. The result? Increased accuracy and less fatigue for your thumbs. Last, but not least, the positioning of the rear mappable buttons was well-considered. Each input is placed where your fingers naturally rest. As such, it feels comfortable to use the additional buttons even if the concept is slightly alien.

Is the Fortnite Peely Wireless Switch controller worth it?

If you want a controller that looks fantastic whilst including some match-winning tech, then this is the pad for you. Its familiar design is complemented by the elite rear mappable buttons. Moreover, the low-latency Bluetooth connection ensures that you are ahead of the game. Additionally, the anti-friction rings and exceptional battery life help to create an upmarket gaming experience. As such, I love it and I recommend buying it here!

(More information on PowerA can be found here!)

The Fortnite Peely Wireless Switch controller has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! PowerA provided a sample for this review!)

Tech Used in Horse Racing Competitions

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[https://unsplash.com/photos/a-group-of-men-riding-on-the-backs-of-horses-zXqizKxnbBU]

The Cheltenham Festival is just around the corner. Taking place between the 12th and 15th of March, this is one of the most popular events in the horse racing calendar, home to some of the most historic racing moments, including Dickinson’s ‘famous five’ in 1983 and the Star vs Denman clash in 2008. 

These racing moments in question, however, began all the way back to 1860. Originally named the ‘National Hunt Meeting’, the Cheltenham Festival has been running for 164 years, and it’s fair to say that a lot has changed over that time. Horse racing is different in 2024 than it was even twenty years ago, with advances in tech making the festival – and every festival, for that matter – safer, more immersive, and more entertaining than ever for the audience.

In the lead up to the Cheltenham races, then, we wanted to take a look at the tech used in horse racing competitions and how they have changed the experience for both participants and spectators. Starting with the track itself.

Analysing Tracks

Every horse racing track is different. Some are entirely natural, and some have been developed through materials like fibresand, tapeta, and polytrack, helping them overcome stress and extreme weather. Whatever the surface, however, it has become easier than ever to gauge the state of a racing course and ascertain its suitability. This is done through advanced measuring devices that can enable a detailed reading of the ground.

Identification Chips

Any horse racing event organiser will tell you how difficult it is to organise a festival, especially one as big as Cheltenham. With hundreds of horses entered and exiting the course throughout the day, identification chips have become crucial in ensuring things go smoothly. They do this by automatically checking horses in on arrival, bringing up a passport that includes their breed, age, and name. Before this tech was introduced, it was incredibly difficult to ascertain what horse should be in what race, with plenty of incidents in which horses have run the wrong race due to misidentification. 

Wearable Tech

Wearable tech is booming in the market, but in terms of horse racing, we’re not talking about strapping horses with an Honor Watch GS3. In the game of rugby, for instance, new tech has recently been introduced into gumshields to monitor heavy impacts and measure the performance of players. This kind of wearable technology is also being developed in other sports, including football, swimming, and now, horse racing. Horse racing wearable technology includes heart rate monitors, GPS trackers, and sensors to provide real-time racing data. This not only helps trainers improve their performance, but helps them to spot health problems before they become serious.

AI Analysis

Even ten years ago, trainers would have to analyse races and training sessions themselves, without the aid of technology to identify areas of improvement. In 2024, however, artificial intelligence is starting to help trainers and horse owners make the best decisions. It does this through analysing various pieces of data – including the data harnessed by wearable tech – and identifying key factors that may have been missed. From this information, AI can then predict details about their future performances and conjure up informed tactics and strategies to ensure success. While this technology is still in its early stages, it’s likely that AI will continue to develop as more trainers implement it into their systems.

VR Headsets

Another burgeoning technology that is finding its way into horse racing is virtual reality. Some racecourses have already set up VR stages at their events, allowing their audience to experience the racing in an entirely new way. Offering this experience can not only offer a new, interesting perspective for spectators, but it can also help to promote horse racing to a potential audience that hasn’t yet found an ‘in’ to the sport – ensuring the sport’s popularity for the foreseeable future. 

Review: Skull And Bones

Skull And Bones made me look up the word ‘Swashbuckler’. It’s a word that conjures up images of romantic adventures. Dashing pirates leaping from deck to deck and swordfighting the rival captain; perhaps firing their personalised flintlocks for good measure. See, it comes from the archaic word ‘swash’, meaning to swagger with a sword, and ‘buckler’, meaning the little, round shield. It creates up an air of violence and mystery when combined with the rolling sea.

I don’t think this is the type of pirate that Skull And Bones is going for. It’s slightly more realistic. Rather than scampering up rigging or firing muskets, we instead engage in the rum smuggling trade and prod at the Dutch Merchant Company. That’s not without promise, even true-to-life piracy can be exciting, but Skull And Bones has no idea what it wants to be. Exciting pirate adventure? MMORPG? Idle game? Its failure to commit to any of them is what ultimately sinks it.

Skull And Bones - Outrunning privateers in a pirate ship

A Pirate’s Life For Me

Let’s take each in turn, shall we? Starting with the exciting pirate adventure. Skull And Bones starts well enough. We captain a ship in the midst of a pitched battle. The sinking ships on all sides turn out to be a sign of things to come as we quickly get swiss-cheesed by an approaching flotilla. We’re fished out of the waters into a teeny-tiny boat and from that lowly starting point, we build back our reputation. That takes us to the pirate-infested port of Sainte-Anne and our own, cannon wielding pirate ship.

It’s a promising start, but suffers from a lack of any real direction. Once we step foot in Sainte-Anne, we make contact with the local Kingpin, John Scurlock. He gaves us the vague direction of disrupting the French Compagnie, but this mainly takes the form of fetching some random items, chasing up a ship or plundering a port. Each quest accompanied with about three lines of dialogue. All the side quests are the same. Basic fetch quests that don’t further the world, the goal – or anything except our wallet. So, our exciting pirate adventure isn’t really much of an adventure. There isn’t even any land combat. Best we can do is lurch around and chat up vendors.

That said, the impetus seems to be mainly on exploring and upgrading. I’ll talk about the actual sailing in a moment, but first I want to talk about what you an actually do in the world. Most of it is harvesting and crafting, which is about as interesting as ever. Say you need some ironwood planks; you’ll need to harvest some trees in a little quick time event. So you sail up alongside them, only to find some other bugger has harvested it before you get there. Skull And Bones is an MMORPG, after all, even if it didn’t seem to add much other than forcing me to go further afield to find the ingredients I need. The chat system seemed permanently down too, so I couldn’t even complement a fellow pirate’s booty.

Skull And Bones - Ship Combat

A Leisurely Sail

Maybe I’m approaching Skull And Bones from the wrong angle. Rather than swashing and buckling, maybe this is meant to be a more meditative experience. Certainly there are elements that would fit comfortably in the idle game genre. The smuggling, for example. We undergo deals for sugar cane, which we then distill into rum before delivering it to the destination. It’s the 17th Century equivalent of long-haul trucking and, rather worryingly, I could see myself getting into it. But then it continually spawns in rogue ships and absoutely kills the vibe. Ah well.

Still, the actual sailing isn’t bad. Wind direction affects your speed, so you can’t just plow straight on. When you hit the open sea, it can be almost harrowing. I made the executive decision to pack the main story in and focus on trading out my small tub for a proper ship. That took me across the open ocean and my tiny ship was battered and thrown about by the waves. It was exciting. That said, Skull And Bones doesn’t give you many nice places to sail to. Some let you get out and stretch your legs on a small parcel of land, with two or three traders, but most are just a plain text interface. Given the whole ‘pirate’ thing, I was hoping for a bit more flintlock-related negotiation.

You may have noticed a glaring ommision in this review so far: the combat. I’ve left it until last, partly because of drama but also because it’s unquestionably the lynchpin of the whole game. It needs to be fantastic. The unfortunate truth, though, is that it isn’t as good as it could have been. Granted, there’s a fantastic array of weapons – from basic cannons to torpedos – and they fire based on what part of your ship is facing the enemy. My issue is that it just doesn’t feel like ship combat. Your cannons can be aimed any direction and the cannon blows feel quite light. It can be exciting, but I never felt like I was wrestling against the waves, or like my ship was splintering. Most of the time I was just going in slow circles, waiting for my side cannons to reload or blocking the obvious attacks.

Skull And Bones - More Ship Combat

Skull And Bones – Disappointing At Every Level

The upshot is that this game about sailing a 17th century sailing ship doesn’t really feel like we’re sailing a 17th century sailing ship. If you paved over the ocean, you could be in any old vehicle. So where does that leave us? Well, it’s a pirate adventure that’s not exciting or adventurous. An MMORPG, where the multiplayer just gets in the way. An idle game that doesn’t let you relax. Skull And Bones has sailed into a strange dark area, where it can’t really be called anything. Actually, scratch that, I can call it something: boring. It’s a bad month for ship games around here, isn’t it?

I wonder if this is down to the lengthy cooking time. Development began back in 2013, after all. Its vision, scope and gameplay focus have all changed as various hands have dipped into it. The fact that it released at all is impressive, but perhaps it was best to leave it docked. No wonder there’s no focus if a decade can go by without anyone knowing what it’s meant to be. It’s a shock it didn’t explode the moment it started up. Regardless of the cause, Skull And Bones is a dull, unfocused sailing game, from a publisher that should be able to churn out better than this.

(Skull And Bones’ Store Page)

Review: Cricket Through the Ages

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I live in England, where some people take cricket very seriously. I am not one of those people, which is perhaps why I had fun playing Cricket Through the Ages, a goofy physics-based game that uses only one button.

When first booting up the game, I was greeted by a sonorous narrator doing what sounded like a passable impression of David Attenborough. He informed me that 10,000 years ago humanity was on the brink of extinction… until cricket was invented. To be honest, the first few minutes of gameplay left me rather confused. I was given control of a dinosaur and invited to charge at a prehistoric human. Next, I was a mediaeval knight on horseback trying to impale a peasant holding a rock. The ragdoll physics and one-button control scheme meant that I was only vaguely in control of what was happening. 

Eventually, the gameplay did evolve into something loosely resembling a game of cricket. And I do mean loosely. You’ll start off with a ball which you must bowl towards your opponent, who defends their wicket with a bat. Once you succeed in bowling them out (or they accidentally destroy their own wicket—a common occurrence) you’ll have a turn batting, scoring points if you can knock the ball off screen. You can also gain points by simply hitting your opponent over the head with your bat. Ducks will sometimes fly across the screen and can be dispatched with the bat for a bonus point. (For the sake of ducks everywhere, I hope this is not permitted in the real game of cricket.) 

This is all silly, chaotic fun, but it would’ve grown stale quickly if the game hadn’t constantly thrown new elements into the mix. First of all, new balls and bats are introduced. You might find yourself trying to hit a tennis ball with a golf club. The weight and size of the different balls affects their flight through the air (fending off a bowling ball with a croquet mallet is no easy feat, I can tell you). The game also applies various random conditions that change up the movement physics. One moment you’ll be playing in slow motion, the next you and your opponent will both be drunk, leading to even more ludicrous ragdoll moments than before. 

The graphics are bright, colourful, and very simple. All the elements in the game are depicted with simple shapes that lack detail but which fit the cartoonish vibe of the game. Overall, the look and sound reminded me of some of the oddball Flash games I played on the internet in the early 2000s. 

I was surprised to discover that there are no fewer than eight game modes on offer here. ‘Ash’s World Cup’ is the mode that most resembles a real game of cricket. The other modes unlock one at a time and lead you through a campaign of sorts, in which the narrator purports to take us on a tour through the history of cricket. This campaign becomes deeply surreal, and feels like the history of cricket as it might have been told by Monty Python. The second world war is depicted as an evolution of cricket, with soldiers lobbing grenades at one another and trying to bat them back with rifles, which seems as good a metaphor for the futility of war as any. There’s also a mode called ‘The Games of Olympus’, which depicts a wide variety of Olympic sports using the same physics-based gameplay. The final mode is called Ultra Cricket, which brings together a lot of ideas from the previous seven modes into a climatic cricket match set in the far future.

Simple though it is, Cricket Through the Ages won me over with its stupendously silly gameplay and its commitment to telling a daft, nonsensical story about humanity’s obsession with throwing balls and whacking each other with big sticks. You’re not likely to spend a long time playing it—it took me about two hours to complete all eight game modes—but it is fun while it lasts. I’d recommend grabbing a buddy and playing a two player game, as walloping a friend over the head with a cricket bat never gets old. 

Review: Nacon Revolution 5 Pro controller

The Nacon Revolution 5 Pro controller has been out in the wild for a few months. However, I’ve been sitting patiently awaiting my time to grab a sample and give it a go. If you have read my other articles, you know that I predominantly play on Xbox Series X and PC. Therefore, you may wonder why I’m giving a PlayStation-focused controller the once over. Well, thankfully, this controller is compatible with PC. Additionally, I’m not one for console wars and there is enough room in my heart for every gaming platform. 

On top of this, I’ve been lucky enough to review the Xbox version of this controller twice. As such, I felt I had a good understanding of what Nacon was trying to achieve as they tried to break into the heady Sony stratosphere. With customisable analogue sticks, D-pads, and a variety of weights, you can adjust this controller to your liking. Moreover, you can use the free-to-download PC software to create profiles and adjust unique settings for each genre you play. Consequently, this pricey accessory has plenty to offer. However, will it do enough to stand out from its peers?

What’s in the box of the Nacon Revolution 5 Pro controller?

  • The PlayStation-themed box is compact and easy to look at. Furthermore, it is environmentally friendly and can be recycled.
  • The Nacon Revolution 5 Pro controller is pleasant to hold. This grippy accessory feels comfortable in your hands and the buttons are large and pleasant to use. 
  • Customise your pad with weights and different analogue sticks and D-pads.
  • The tough case safely stores every element of this device.
  • Use the 3.5mm microphone adaptor to create a built-in microphone.
  • A USB cable allows you to play wired or to charge the device.

Technical aspects.

Whenever you look at the leading lights for the PlayStation, their peripherals shine bright. Therefore, it is tough for third-party manufacturers to outdo a much-loved and highly respected set-up. Thankfully, the Nacon Revolution 5 Pro controller does a great job of turning your head, even if it has a hefty price tag. Additionally, this attractive device has some obvious shortcomings that will disappoint Sony fanboys. First, there is no built-in speaker or microphone. Though this may seem minor, it is a nice addition that adds depth and immersion to each game you play.

Second, this controller offers no feedback whatsoever. As such, your experience with some of PlayStation’s key titles will be somewhat lacking. Now, this isn’t a deal-breaker, but the inclusion of haptic feedback and adaptive triggers would have been something I’d expected for the hefty outlay. Yet, this isn’t an article about Nacon’s delivery of doom and gloom. Instead, there is plenty to celebrate when you look at this device. 

You can customise practically every aspect using the intuitive PC software. Furthermore, the 5.2 Bluetooth allows you to overcome Sony’s weird obsession with restricting Bluetooth headsets. Subsequently, you can grab any compatible audio device and connect it directly to the controller. This is a spectacular approach that will impress audiophiles.

Usability.

Where this controller excels is its usability and customisation. If you love a smooth and responsive D-pad, then the Nacon Revolution 5 Pro controller has your back. Alternatively, you can fit a classic D-pad style and enjoy a more rigid linear experience. Alongside this, there are 3 sets of interchangeable analogue stick toppers. You can pick from concave or convex sticks that vary in size and grip. 

I stuck to the standard setup as the convex sticks were uncomfortable to use, and I disliked the lack of grip and the fluidity of the movement. However, you may love the freedom this gives you. Either way, there are plenty of options to ensure you get the best bang for your buck. Whatever option you select, you enjoy the wonders of Hall Effect sensors. Though this isn’t new technology, it ensures that you remove the issue of stick drift while increasing the longevity of your controller.

It’s time to put on some weight!

The weight of your controller can be a testing issue. I love my pad to be weighty and substantial. Others want a lightweight accessory that is barely noticeable during marathon gaming sessions. Whatever you prefer, the Nacon Revolution 5 Pro controller has you covered. As standard, this controller has a pleasant sense of balance and a decent weight ratio. Yet, if you wish, you can select from 1 of 3 pairs of weights to make the pad feel more meaty.

Toward the rear of the controller, you will find a secret compartment that houses the additional weights. The palm-balanced location was a great design choice as it ensures you get the most comfortable experience, no matter the weight. Moreover, it was straightforward to adjust or remove the weight altogether.

Build quality.

A £200 controller needs to be built to last! Furthermore, it has to look great and feel comfortable to hold. Thankfully, the Nacon Revolution 5 Pro controller ticks each of these boxes. The incredible grip allows you to use this controller even if you suffer from sweaty palms. Additionally, the rear mappable buttons and the trigger lock switches are tactile and simple to locate. Furthermore, it was straightforward to flit between the preset profiles or the customised PC software alternative.

Whenever I play with a fully customisable pad, I worry. Pulling apart analogue sticks and D-pads, and playing with settings can be a concern. However, this controller is so well-built that those issues simply melt away. Additionally, the case is hard-wearing, and it will keep your pad safe whenever you commute, or you accidentally drop it.

Is the Nacon Revolution 5 Pro controller worth it?

Sony has created a challenging accessory marketplace. Their DualSense Edge controller delivers exceptional performance at a similar price point. As such, you may think a 3rd party alternative is a waste of time. However, this controller is worth every penny! The custom options, build quality, and exceptional carry case make it stand out. Moreover, I loved the comfortable grips, the useful rear mappable buttons and its versatility. Accordingly, I recommend buying it here!

(More information on Nacon can be found here!)

The Nacon Revolution 5 Pro controller has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for this review!)

Review: Lenovo Legion Glasses

The Lenovo Legion Glasses are the company’s first foray into AR wearable tech, and honestly, they’ve pretty much nailed it. They’re astonishingly good; you’d expect nothing less for the price. When it comes to smart glasses, you need versatility, reliable connectivity, comfort, and a design that won’t make you feel foolish for wearing them out and about. Thankfully, Lenovo has followed through and pretty much covered all these requirements.

What are the Legion Glasses For?

There’s no denying that the Lenovo Legion Glasses are an expensive and niche product, but now that I’ve tested them, I get it. AR glasses have become a big thing, with plenty of manufacturers trying to develop something stylish, effective, and useful for consumers looking for something a bit different. Lenovo really started strong with its first entry into the market. However, these aren’t AR in the strictest sense; if the room is bright enough, you’ll be able to see bits of it, but these are predominately wearable screens.

The glasses are bulky but look good, and most importantly, they work fantastically well. They allow you to see an incredible 86-inch screen when you plug it into your device. Remember that they don’t work with everything with a USB-C port, so research. I paired them with my Lenovo Legion Go, and it was game-changing. Now, my on-the-go productivity and gaming can benefit from a far larger screen that moves with my head and allows for far more comfort and screen real estate. Being able to use the device in bed if I can’t be bothered to get up, well, that’s just an added bonus. It’s also great if you want more privacy when out in public and don’t want people to see your screen.

Build Quality

The Lenovo Legion Glasses feel incredibly premium. Made with metal and high-quality plastics, they feel sleek and smooth, definitely on the bulky side, but overall, they have a great feel and look. I particularly the attention to detail. The glasses feature chromed hinges stamped with the Lenovo logo, adjustable rubberised tips, and a blacked-out lens. From the front, they look like a premium pair of sunglasses. I was worried about the bulk of the glasses, that they would feel uncomfortable on the face, and thankfully, this wasn’t a problem. Not only that, but they were surprisingly lightweight.

The hard carry case also feels premium, with its woven texture and soft fabric lining to ensure the glasses won’t be scratched. I like that it includes a cable pouch, but I wish the USB-C cable could be detached from the glasses for better storage.

Display Quality

Quality matters with any display technology. Thankfully, the Legion Glasses come through thanks to the micro-OLED HD display. They feature 1080p resolution per eye and are fixed at a 60hz refresh rate. While the Legion Go’s screen features an impressive 144hz refresh rate, I barely noticed the difference, but I did appreciate a vibrant, beautifully large display to look at. This was especially true if I was gaming on the sofa and didn’t want to keep holding up the Legion Go (it’s heavy!) or to enjoy a far bigger screen while working away from home. The glasses delivered. It’s like walking around with an 86-inch television strapped to your eyes.

The colours and clarity were fantastic throughout my testing in various mediums, whether doing light Photoshop work, watching a movie, or just kicking back and playing a few games.

You do get a bit of blur around the edges, and it can be finicky to find the best fit to minimise this, but once you do, you’ll take them everywhere.

Features

One of my favourite inclusions is spare lenses that fit on top of the primary ones. These have a purpose, though—you can get personalised prescriptions to fit the template and no longer need to worry about wearing your regular glasses underneath the Legion Glasses. It is possible to wear some glasses underneath, but it depends on your frame. Mine are chunky, so they didn’t fit. You also get some adjustable nose pads and anti-slip adapters to mix and match for the best comfort.

The glasses also feature a few well-placed buttons that enable Blue Light Mode, adjust the volume and brightness, and toggle the display off or on.

What surprised me was how impressive the speaker quality was. Sure, if you’re out and about, you’ll probably still want to use headphones, but when you’re at home, in a hotel, or somewhere you won’t annoy people, the speakers are crisp, clear, and give you amazing sound quality. I prefer the speakers on the Legion Glasses over the Legion Go itself.

When these turned up, the idea of travelling light worried me, as I assumed it would be another gadget I’d need to charge with another cable and plug. I was wrong. They supposedly only draw 2w of power, and this, along with the data transfer, is all done via the attached USB-C cable.

What’s in the Box?

  • Legion Glasses
  • 3x Adjustable Nose Pads
  • Carrying Case
  • Prescription lens frame
  • Anti-slip Adapter
  • Cleaning Cloth

Technical Specifications

ColourGrey
Weight96 g
OS RequirementsOS Independent
Packed Weight498 g
Packed Dimensions (L x D x H)197 mm x 130 mm x 75 mm
Height50 mm
Cable Length155 mm
Depth79 mm
Maximum Operating Temperature40℃
Minimum Operating Temperature0℃
Maximum Relative Humidity (%)50%
Minimum Relative Humidity (%)0%
Maximum Resolution1920 x 1080
Connection TypeUSB-C 3.2 with DP1.2

Final Thoughts on the Lenovo Legion Glasses

The Lenovo Legion Glasses are an incredible piece of wearable tech. With vibrant, crisp images, incredible speakers, and a premium build, they are the perfect companion to the Lenovo Legion Go. They’ll work pretty much with any device that uses a USB-C port and give you a big-screen experience on the go or a more comfortable screen experience when at home and not sitting at a desk. If you’re looking for a bigger screen on the go, these are the ones.

The Lenovo Legion Glasses are available now for £343.99, and more information is available on the Lenovo website.