Review: The Hungry Lamb

The Hungry Lamb is a story about desperation and the sheer lengths people will go to when their lives are at stake. A tale of loss, a tale of fury, a tale of spiraling madness, and yet also one of love. The Hungry Lamb will take you to some dark places indeed, and with all this misery, could there truly be a light at the end of the tunnel?

To call the protagonist of this story a hero would be a lie without a doubt. His name is Liang, a deadly bandit who preys on the unlucky innocents who travel without protection throughout the backroads and woodlands of Ming Dynasty China. His partner Tongue, entices him into trafficking four children across the country for a dazzling amount of money. As Liang, you will be offered choices on this journey: choices that may save you or lead to your demise, and others that influence the lives of those around you. Pick wisely, lest you meet an untimely fate at the hands of the ones you least expect.

Right from the get-go, you’re drawn into the world with a selection of beautifully drawn backgrounds and well-designed characters. This a terrifying story because we know it’s based on reality, and as such it’s hard not to root for the characters. The only thing that separates us is time. A tranquil music score plays as we’re introduced to the children and their masters. It’s an often haunting melody, that echoes years of history and sadness, and as such, it begins to influence our decisions, making us feel for those who have no autonomy.

But those who lack autonomy, yet are forced to take decisions into their own hands, well those characters are all the more interesting. We’re treated to little flashbacks in the style of painted pieces, where we learn the truth about many characters. These scenes are constantly leading us towards something, something that is crucial to the story, yet we’re always pulled away. These flashbacks add a lot of great characterization while keeping the reader hooked. It’s hard not to be eager for more details.

The Hungry Lamb is full of twists and turns, dramatic events, and difficult decisions, yet there are a couple of problems that continue to plague the experience from start to finish. As a visual novel, arguably the most important thing is the writing. Yes, the music and characters may be great, yet without compelling prose, it’s a hard thing to sell.

From beginning to end, The Hungry Lamb is chock full of spelling mistakes, grammatical errors, missed punctuation and endless line repetition. Add to this sloppy tense issues and you’ve really got a mess on your hands. While there was never anything that I outright couldn’t get the gist of, this kind of lack of attention to detail yanks you from the world and completely breaks any sense of immersion that had been building up.

Of course, this is a translation. I can understand a few mistakes slipping through the cracks, converting Chinese to English is never going to be simple, yet the translation here is pretty egregious. This should honestly be the priority for a visual novel, getting that text right is downright a requirement before releasing a game such as this. So many times I tried to get myself invested in the story, before getting pulled out by weird turns of phrase, or the protagonist talking like he was an angsty 13-year-old teenager. Some sentences read perfectly, with enchanting language that sings and sparks, and then some outright make zero sense. This leads me to think that the team may have used AI to translate this visual novel, leading to all the weird inconsistencies. If you’re going to release a game into multiple languages and have people pay to play it, at least hire a translation team to give it the justice it deserves. Because there’s real promise here, a touching story and characters that make the decisions oh so difficult.

It would be remiss of me to gloss over some of the weirdness here though. There are definitely a lot of strange writing choices in The Hungry Lamb. One could say it’s overly depressing or needlessly violent, though I’m not sure I agree. What I can’t get on board with is the needless pseudo-sexualization of an 11-year-old in the bathhouse scene. While it’s later revealed that Sui is actually 14, that doesn’t change anything at all. If you were to take out this scene, it would change absolutely nothing in the overall story. It adds no depth, very little extra characterization, and serves to make the player feel a bit weird about this whole thing. Yes, I understand it’s set 400 years ago and times were different then, but that feels like a particularly lame excuse to add something so unnecessary. The way Sui is drawn, the way she speaks, and the way the main character makes excuses to be with her, are contrived and cast an ominous cloud over the experience. And no that’s not a part of the story, but a conscious decision made by the creators. Scrap it, and The Hungry Lamb would be all the better for it.

Some things make me want to love this experience: the great addition of a flowchart and numerous savestates so a player can achieve all the endings without wasting time, the inclusion of real historical events, clothes and other little details that help flesh out the world. And yet others bring it down: the same repeated backgrounds being used over and over again, the poorly looping music during tense scenes and the stilted dialogue. In a lot of cases, most of this can be fixed with a bit of polish, but in others, there’s much work to be done.

As a visual novel, it’s serviceable at best. If you can ignore the poor translation, there’s a good story in there somewhere. I enjoyed the endings. Going through the whole game again wasn’t too much of a pain and there’s a relatively satisfying, not too depressing, conclusion. Unfortunately, The Hungry Lamb just makes too many slip-ups on the way. If you’re looking for a polished and thought-provoking piece, this lamb may just be a bit too overcooked.

News: White Arctis Nova Pro Series

The White Arctis Nova Pro Series is now available. This fresh colourway with metallic silver speaker plates looks incredible. Moreover, it is jam-packed with SteelSeries’ top-end technology. Accordingly, investing in these headphones is the perfect option for gamers and audiophiles. The spectacular build quality is only beaten by the exceptional audio quality. Therefore, you will not be disappointed when you sit back, relax, and experience some of the most awe-inspiring games or movies you’ve ever heard.

Everything about these headphones is designed to impress. The sleek finish and comfortable material make these the ideal choice for streamers or gamers who love to play for hours on end. Alongside this, the amazing free-to-download software ensures that you can customise the headset to your liking. If this wasn’t enough, you can purchase either an Xbox and PC compatible version or a PlayStation and PC version. Consequently, this versatile product is perfect for console and PC gamers.

The tech spec of the White Arctis Nova Pro Series.

  • Block the white noise and completely transport to another world like never before with Active Noise Cancellation (ANC). The advanced 4-mic hybrid system removes outside sounds, while mics inside the earcups balance the audio for optimal clarity. For taking in your surroundings, Transparency Mode is just a button press away. Consequently, you may adjust the levels to suit each situation.
  • A first in gaming, the Multi-System Connect hub allows for USB switching between multiple devices at the same time. Gamers can seamlessly swap between a PC, PlayStation, Switch, or mobile device with the press of a button, without having to swap cables.
  • Time is money and multitasking is mandatory. The Nova Pro Wireless offers players simultaneous game & mobile audio, so they play and communicate all ways with Quantum 2.0 Wireless. Gamers can mix two audio connections at the same time. Subsequently, you’ll engage with friends over the phone while gaming on a PC or console. The powerful 2.4GHz wireless is perfect for earning that in-game hot streak while using Bluetooth for calls, Discord, music, or podcasts.
  • For those marathon gaming sessions, SteelSeries was the first brand to create a multi-battery solution. The Infinity Power System provides unlimited battery life and keeps players in the action with a dual-battery system. Low battery? No problem. With two hot-swappable batteries, gamers can simply reload and keep going for up to 22 hours per battery.

The tech information keeps coming!

  • Because communication is key in gaming, the new AI-POWERED Noise Cancelling Microphone gives players crystal clear comms. Furthermore, the Sonar Audio Suite silences all the background noise distractions from keyboards, computer fans, and much more. The ClearCast Gen2 mic gives players a true advantage through the same bidirectional microphone design used by Formula 1 crews for crystal clear, natural sound with flawless noise cancellation.
  • Comfort is key. The ComfortMAX System is designed to accommodate any size or shaped head, offering 4 points of adjustment. The system includes height-adjustable, rotating ear cups, a flexible tension band, pivoting hangers, and a premium PVD-coated steel band that ensures long-term durability.
  • Total control at the player’s fingertips. The Wireless Base Station acts as a command centre across platforms. Moreover, it features adjustments for EQ, input device, volume, ChatMix, and much more on the fly, while never having to leave the game. The device remembers personal settings and a multi-function OLED display keeps users informed of battery life and other functions. For the ultimate sound experience on console, players can select pre-designed EQ profiles.
  • To power the Arctis Nova franchise, SteelSeries developed the Sonar Audio Software Suite, the first pro-grade parametric EQ designed for gamers. Specifically designed to turbocharge any headset for gaming and provide a limitless ability to control sound across games, team chat, and the microphone, Sonar allows gamers to adjust every individual frequency and hear the sounds that matter the most.

Where can I buy these headphones?

The White Arctis Nova Pro Series headphones can be purchased from major retailers. However, I’m going to recommend that you buy them directly from SteelSeries. This premium product is available for around $350, and you can select the PlayStation option here or the Xbox version here. Alternatively, more information on SteelSeries can be found here!

Review: Lumectra Enhanced Wired Nintendo Switch controller

The Lumectra Enhanced Wired Nintendo Switch controller from PowerA is a vibrant beast. I’ve looked at the Xbox alternative and was blown away by its build quality and customisable RGB lighting zones. As such, I couldn’t wait to see if this device was just as impressive. This officially licenced product is well-constructed and amazing to look at. Additionally, it has mappable rear buttons and can be used with any model of Nintendo Switch.

It is comfortable to hold as the textured grips and analogue sticks feel pleasant. Furthermore, the 20-hour battery life will keep you in the game longer. However, if you somehow run out of juice, you needn’t worry. The USB-C cable lets you charge the device whilst you keep on gaming. Additionally, it has accurate motion control that creates an immersive gaming experience. As such, this has an elite edge that will impress the pickiest of gamers.

What’s in the box of the Lumectra Enhanced Wired Nintendo Switch controller?

  • The packaging is impressive to look at. The imagery is striking and it highlights every key selling point.
  • The Lumectra Enhanced Wired Nintendo Switch controller is great to look at and hold. The RGB lighting complements the black livery and the ergonomic design ensures that you suffer no fatigue during lengthy sessions.
  • A 3-metre USB-C cable charges the device or can be used to play wired to your Nintendo Switch.
  • Learn the fundamentals with the user manual.

Technical aspects.

The Lumectra Enhanced Wired Nintendo Switch controller is an impressive peripheral. Not only does it have a great battery life, but it can be charged as you game. This versatile approach ensures that you needn’t worry about running out of power or buying separate batteries. Alongside this, it is compatible with every model of Nintendo Switch. Thanks to the official licencing, you’ll have no connectivity issues.

Unlike the official Switch controller, this device does not support HD rumble, IR camera or Amibo NFC. Now, this may put some people off, but I wasn’t bothered. The lack of a rumble facility was unusual at first, and it somewhat undermines immersive gameplay, but you soon get used to it. 

Though it may be missing some key features, the mappable rear buttons make up for the shortcomings. Furthermore, they can be changed on the fly and this is ideal if you flit between games and genres. Accordingly, this controller has an elite edge that will give you an advantage over your peers.

Lumectra lighting.

Though RGB lighting isn’t essential, it is a massive part of modern gaming. Subsequently, when a controller offers this as a key selling point, you expect it to be easy to master and wonderful to look at. Fortunately, the Lumectra Enhanced Wired Nintendo Switch controller delivers on both of these elements. Like the rear mappable buttons, the lighting can be changed easily. Moreover, the 4 independent lighting zones can be mapped to your tastes. Therefore, this controller can be as vibrant and unique or as dull and stealthy as you like.

Build quality.

Unsurprisingly, this officially licenced product is exceptionally well-built. The textured grips and analogue sticks increase grip and reduce the risk of accidentally dropping your controller. Alongside this, the ergonomic design is pleasant in your hands and the rear mappable buttons are well-positioned. This controller feels and looks like its official counterpart. As such, the button layout is familiar, and the travel distance is responsive and easy to manage. 

If you love to capture footage to show off to your mates, then this is the controller for you. The easy-to-access capture button allows you to snap gaming moments to send to your friends. This wasn’t a go-to tool for me, but I liked the versatility and the enhanced usability. Finally, this device has a pleasant weight that is well-balanced. The substantial build quality is reassuring. Subsequently, this can be mishandled (within reason) without concern of breakages or stick drift.

Is the Lumectra Enhanced Wired Nintendo Switch controller worth it?

The Lumectra Enhanced Wired Nintendo Switch controller adds some much-needed RGB to the Nintendo Switch. Furthermore, the mappable buttons and impressive build quality make this stand out from its peers. If you then consider the fantastic battery life and impressive charging technology, this controller is worth every penny. Accordingly, I love its vibrant RGB and its comfortable ergonomic design. Therefore, I recommend buying it here!

(More information on PowerA can be found here!)

The Lumectra Enhanced Wired Nintendo Switch controller has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! PowerA provided a sample for this review!

A Closer Look at So Bomb DIY Aroma Twist’N Mould Bath Bomb Maker

0

Here we take a closer look at So Bomb DIY Aroma Twist’N Mould Bath Bomb Maker from Canal Toys.

Awaken your senses with the Twist N Mould Bath Bomb Maker! Just mix powder, fragrances and salts together then choose from the 2 shaped moulds, heart and round, to twist’n mould up to 10 scented bath bombs!

Choose your favourite colour of powder, mix & match scents using the aroma guide, then add salt crystals to create your perfect bath bomb that is uniquely yours. Bath bombs are dry and ready in under 1 hour! Keep and enjoy your creations or gift them to someone special.

Features

  • QUICK & EASY DIY BATH BOMBS: Make up to 10 scented DIY bath bombs using 2 fun twist’n mould devices! Just add water!
  • TWIST IT UP: Fun and easy to make! 5 colours to mix in different styles, 3 scents and salts to create the aroma mood you want! Make heart and round shaped bath bombs with 6 sensory moods to choose from!
  • THE PERFECT GIFT: Each pack comes with amazing accessories and contents to create the best bath bombs that you & your friends will love!

Contents

  • 1 Mixing bowl
  • 2 Twist’N Mould devices
  • 5 Bags of baking Soda
  • 5 Bags of citric acid
  • 3 Bags of crystal salt
  • 1 Spoon
  • 3 Bottles of fragrances
  • 1 Sticker sheet
  • 1 Aroma guide
  • Instruction sheet

The So Bomb DIY Aroma Twist’N Mould Bath Bomb Maker is a lot of fun and will make bath times fun too!

The So Bomb DIY Aroma Twist’N Mould Bath Bomb Maker from Canal Toys is available now priced around £9.99 and is aimed at ages 6 and up.

Available from Smyths now.

Review: It’s a Wrap

Have you ever wondered what it would be like if Adobe Premiere or iMovie had more of a . . . gamified element to it? Have you ever been sitting there alone tediously editing something and wished you could be playing a video game instead?

Developed by Chanko Studios and published by AMC games, It’s a Wrap may be the experience for you. A mix between puzzles and platforming, It’s a Wrap operates as if players are a mix between a film editor and a director. With its puzzles and plotline, the game certainly adds a more exciting element to the editing process.

This game was released in August of 2023, and can be played on Steam or the Nintendo Switch.

Lights, Camera, Action!

It’s a Wrap ventures back into 1980s Hollywood, where players play as an arrogant yet popular actor named Johnny Rush.

This image displays the title for each of the three films in It's a Wrap.

The game features a total of three films you play through. “Ace Avanti and the Very Last Curse,” the first film, is very Indiana Jones-esq. Then there is the sci-fi film “Big Trouble in Space,” and finally “Cold as Hell,” which has classic 80s elements of a gun-slinging protagonist and high-speed car chases. Players must guide Johnny throughout the action sequences of these movies in order to complete the game.

Each set gives a script, providing helpful guidelines on how the sequence of events is supposed to go. If you become stuck on a set, the script can offer some extra hints.

The issue with each action set is that it seems like NOBODY knows how to time the props and stunts correctly. Players are in charge of editing the movie clips around to accurately time when props are supposed to set off, like a rolling boulder or volcanic spew. You drag these clips around and order them precisely. When you believe that you have the clips in the right order, players press the “action” button to begin the scene. Players now control Johnny Rush himself and have to move towards the end of the stage, evading the props and traps. If you fall off the set or get hit by something, players “die” and must try again.

This images show the part of the game where you edit and move around movie clips to time props correctly.

A novel and engaging experience

It’s a Wrap is unique and I have yet to see a game quite like it. It is unfortunately rather short plot-wise, but getting through each scene can be challenging and tedious . . . which will certainly add more hours to your gameplay! Overall, as said, It’s a Wrap feels like a gamified version of Adobe Premiere.

This title features a degree of voice acting, with some full-fledged voice-acted lines and some other Simlish grunting. The dialogue is silly and keeps players engaged at least for a good while, alongside the charming cast of characters.

Chanko Studios has definitely brought something fresh and new to the realm of gaming with the game’s film-editing aesthetic and oscillation between a puzzle game and a 2D platformer. I believe that these ideas can be polished up and expanded upon in the future.

A series of trial and error . . .

While the game is engaging at the start, the levels slowly become more and more challenging . . . and by “challenging,” I mean overly meticulous. This difficulty may excite some players. Otherwise, it could prove to be way too tedious for puzzle enjoyers and too dull for platforming fans.

I myself shifted between amusement and complete frustration. Some sets are not very intuitive and require loads of attempts to get it right. For the platforming segments, most of the levels only require players to hold down the left joystick to go forward. Johnny relies on players’ abilities to time the props in the editing stage, not so much your platforming skills. There are moments where you must shield the actor and time your jumps, but that is about it.

I also wish that there were more new mechanics introduced throughout the game. It’s a Wrap is short, and players pretty much get the idea of the full gameplay at the very beginning. Some of the stunt/prop clips are locked, meaning that players are unable to move them around. Other clips are totally left up to the player’s control. In the second film setting, for example, a new mechanic of looping clips are introduced (where props continuously move). Other than that, there are not too many other creative mechanics.

This image shows a script for one of the sets. In the editing portion, players need to make sure the props hide Johnny so he can get through without being seen.

Final Thoughts

It’s a Wrap is a novel experience that appeals to 1980s movie nostalgia and incorporates the idea of filmmaking into players’ own hands. The concept of this game is appealing, but it is a good thing that It’s a Wrap is so short. After a while, it does become rather aggravating.

This game may be too unforgiving for a puzzle game, and too lackluster for a platformer. Otherwise, It’s a Wrap is full of charm and great ideas, providing a window for inspiration for games in the future.

Review: Sucker for Love: Date to Die For

Sucker for love: Date to die for invites players to embark on a journey through a world where love and terror collide, all within the immersive atmosphere of a hand-drawn, 90’s anime-inspired visual style. As players assume the role of Stardust, they find themselves entwined in a perilous romance amidst a backdrop of mystery and danger, with every step through the hauntingly beautiful house the player will never know what might hide behind each door.

The hand-drawn visuals of Sucker for love: date to die for, immediately draw players into a world teeming with nostalgic charm and immersive detail. From the moonlit corridors to the shadowy corners of the House, each scene is a meticulously crafted work of art that captures the essence of classic animation while adding a modern flair.

Navigating the house in Sucker for love: Date to die for is an experience filled with palpable tension and heart-pounding suspense. As players venture through the dimly lit hallways and explore each room, they are given the option to slowly open each door, allowing them to take a cautious peek into the unknown beyond. This mechanic adds an extra layer of anticipation, as players must steel themselves for the possibility of encountering something sinister on the other side, even if they are back tracking or re-entering a room from a couple minutes ago. Unexpected jump scares lurk around every corner, ready to jolt them from their seats. The sense of unease is relentless, keeping players on edge as they unravel the mysteries hidden within the house’s walls.

The combination of romance and horror in Sucker for love: date to die for creates a thrilling gameplay experience. As players forge relationships with unexpected visitors and out of this world entities, they must also confront the terrifying cult that inhabit the house, adding an extra layer of depth and challenge to the game. Every encounter is a delicate balance between passion and peril. As players navigate the treacherous setting, there are options for multiple endings and each one of them will take them closer to unlocking the final chapter. The idea of having to unlock all endings (even the ones that end with the player dying) is a great way to let the player explore and try out things without fearing the outcome. That in turn can have unexpected advantages during the current playthrough.

In conclusion, Sucker for love: date to die for offers a captivating blend of romance, horror, and nostalgic anime-inspired visuals, providing players with an unforgettable gaming experience. With its immersive storytelling, tense gameplay mechanics, and stunning hand-drawn art style, this game is sure to leave players breathless as they embark on a journey through love’s haunting embrace. Clocking in at a duration of approximately 4 to 5 hours to uncover the true ending, players will find themselves thoroughly engaged in this gripping adventure dating sim. Brace yourself for an adventure like no other, and discover if love truly conquers all in this hauntingly beautiful tale.

Game released on steam 23rd April 2024 and as of writing will set you back $13.59

Review: 240W PD USB-C to USB-C cable

The 240W PD USB-C to USB-C cable from Acefast is a reliable choice. This nylon-braided cable is robust, hard-wearing, and small enough to hide in your work bag. Moreover, it delivers an almighty punch regarding charging speeds and data transfer. As such, this versatile tool is ideal for your mobile phone, laptop, or tablet.

Thanks to the 40Gbps high-speed data transfer, you can easily move files. Additionally, it supports 4K HD display and Thunderbolt 3/4. You’ll also enjoy lightning-fast charging speeds thanks to the PD3.1 fast charging and USB4 protocols. Accordingly, this is the perfect option for commuters and office workers.

What’s in the box of the 240W PD USB-C to USB-C cable?

  • The small but colourful packaging will catch your eye. Alongside this, it is informative and can be recycled.
  • The 1m 240W PD USB-C to USB-C cable is pleasant to hold. The nylon-braided cable is flexible and robust. Consequently, I wasn’t concerned about breakages or damaged internal components.

Technical specifications.

The 240W PD USB-C to USB-C cable is the ideal choice if you want something for charging and data transfer. Moreover, its 4K HD support makes it the ideal choice if you need to present videos from your tablet, phone, or laptop. Alongside this, the Thunderbolt 3 and 4 compatibility is a game-changer. With the capacity to support up to 2 4K monitors, you can improve your productivity and your presentations. 

The PD3.1 protocol ensures that this cable delivers an adjustable voltage supply. Furthermore, it is capable of up to 48V/5A max 240W output. The adjustable supply allows 48-volt, 36-volt, and 28-volt fixed values with 240-watt, 180-watt, and 140-watts respectively.  Accordingly, this is the perfect choice if you work with the latest high-powered tech. Additionally, the fast-charge facility will keep you in the game as your devices are juiced up in no time.

Build quality.

The biggest risk to any cable is damage to the ports and the internal components. Fortunately, the 240W PD USB-C to USB-C cable is tested for up to 25k cable bends. This reassuringly high value impressed me. Subsequently, I wasn’t worried that the cable would weaken or break. Alongside this, the end ports are sturdy and easy to handle. Therefore, there is no risk of accidental breakages.

My only gripe is the 1m cable length. Though this is suitable for most tasks, it may be problematic if you need to use your device whilst streaming videos or displaying a presentation. Therefore, I’d have preferred a slightly longer option to cover every potential circumstance.

Is the 240W PD USB-C to USB-C cable worth it?

Whenever I charge my high-end tech, I want it to be protected at all costs. As such, I’m willing to spend more money to ensure I get the best quality cable. Though this cable has a moderate price point, I think it is worth every penny. This robust option is perfect if you wish to charge the most demanding tech. Additionally, it is ideal if you wish to present 4K videos or transfer large files. Finally, the exceptional build quality cannot be ignored. I believe that this is the perfect item to pair with the Z4 4-Port charger from Acefast. Accordingly, I recommend buying it here!

(More information on Acefast can be found here!)

The 240W PD USB-C to USB-C cable has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! Acefast provided a sample for this review!)

Review: Unicorn Overlord

An Addicting & Fun Ride On the Unicorn Overlord

After over 80 hours to roll the credits, Unicorn Overlord never ran out of steam, nor did it once become tedious to play. Having a detailed map to freely explore, deeply layered strategy mechanics, and a perpetual gameplay loop will give strategists a hard time to put down this tightly knitted tactics RPG adventure. Although the story is predictable, the way all other aspects of the game tie together will leave a lasting impact on its players. 

A Safe Story

While the narrative of Unicorn Overlord is sprawling it’s also as simple as it gets. Queen Ilenia of Cornia is slain and overtaken by Emperor Galarius who proceeds to take over Cornia and the surrounding kingdoms. Alain, child of the late queen, goes into hiding until he is of age to avenge his mother’s death and take back Cornia from the now established kingdom of Zenoira. You command Alain and his army as they travel across the lands to liberate each kingdom and amass an army to take on Emperor Galarius. Doing so will spread the word of the Liberation Army which will appeal to leaders who may offer to join your cause to get back at the common enemy of Zenoria.

In the story, characters have moments of intriguing arcs or motives, but in the end none of them particularly stick out. For example, there’s a mini arc where a certain villain of Zenoria has created a plague that you need to stop from spreading. This small plot does nothing to connect to the main overall plot though. There’s really no twist to the story and the ending, even though it is satisfying, is quite predictable. Unfortunately, the writing of the story or characters doesn’t do anything too memorable. The most memorable thing about them are their class types and what weapons they wield.

Here is an overview trailer of Unicorn Overlord, first revealed in a Nintendo Direct.

A Real-Time-Twist!

Unicorn Overlord’s most unique mechanic is the real-time strategic twist it puts in its combat system. All units move in real time! Yes, this means all battles are given a time limit in which the player needs to complete the mission’s objective (usually defeat so and so) to win. This is interesting because you can set your cavalier unit on a path to a specific enemy garrison. On its path the cavalier may encounter an enemy unit you may have not anticipated. When those units cross paths a battle outcome will be displayed, you have the option to use items, or rearrange the positions within the unit before the battle commences. This can be challenging because the battles are mandatory if units cross paths, no matter the outcome. So it’s imperative to set characters on a path where there are no enemies that directly counter them.

Luckily, the player has the option to pause time at any moment (that’s not combat) and course correct their path. The overall time limit for battles may be a few minutes, but with all the pausing and planning these battles will not be as quick as they seem. Some battles are only to overtake a garrison or two, some battles cover multiple towns and cities. Cleverly, all battles take place on the overworld map which means both inside and out of combat you will be traversing through potential war territory. This clever design just makes it intriguing to see how the inclusion of bodies of water, forests, and other environmental factors will affect combat. 

Map Traversal 

One of the most interesting things about this journey is being able to openly and thoroughly explore the world map at your leisure. There is a set path to take, but there are many opportunities where the missions open up and leave it for you to explore. You come across towns naturally and literally choose which branching path you want to follow. The story battles are mandatory, but side missions aren’t which makes the journey even more self-made. There’s plenty of secrets to discover and it never felt pointless to walk across the map and see what there is to find. 

This is a view of a corner of the Kingdom of Cornia in the overworld. The battle map is exactly the same, with less NPCs.

The Gameplay loop

This game does a great job at introducing the gameplay mechanics and slowly building upon its layers to full capacity. In the beginning of the journey, each unit will only permit two characters in its roster. As battles are won throughout the land you will be rewarded by gaining renown. The more renown attained allows access to upgrade your army level which will open the promotion of units and characters. Honors (in-game currency) are spent to promote character classes and expand the size of units. 

Additionally, characters from the army can be stationed at liberated towns and cities to collect neighboring resources. These resources are used to fulfill deliveries needed for towns and cities to be rebuilt. Rebuilding towns and cities will reward you with equipment, useful battle items, and honors. Not every town is able to be rebuilt immediately, this requires you to check on areas that are not stationed or not yet discovered. It is an addicting effort that will have you continuously checking on both new and old open areas to expand and upgrade your characters and units.  

Variable Units

The ever growing and customization of units is what kept me so addicted to this tactical RPG. In addition to the number of characters per unit, a unit leader is to be assigned. Each character gives a specific benefit when assigned as unit leader such as reducing wait time or assisting another unit in battle from a short distance. Furthermore, so much significance goes into the positioning of each character within their units. It is recommended to place more beefy characters, like hoplites, in the front row of their units. More fragile characters, like healers or witches should be placed in the back row. It is very fun to try different combinations of characters with varying positioning, and it is really satisfying to find characters that synergize well in battle.

Deep Tactics

The technical mechanics don’t stop there, because character abilities and items diversify gameplay even more! To optimize a character’s effectiveness to the first degree you are able to set conditions to a character’s abilities. For example, a healer by default is set to restore hp to an ally after they take any damage from an enemy. However, the game gives you the control to set conditions to all abilities. Instead, you can make it so that said healer restores hp to their ally after they take a certain amount of damage, you can set that healer to restore hp a certain ally ONLY or you can remove that action entirely. 

This can also be a strategic move to give priority to their other abilities or to use secondary weapons the healer may have. Speaking of which, most weapons and items will offer alternate or additional abilities to utilize in the heat of battle. Equipping these weapons to a suitable character can be enough to tip the scale in the heat of combat. Unicorn Overlord’s combat system is as deep as Marianas Trench and not once did I feel too overwhelmed to change anything because it does so well to explain the mechanics. 

Here is a look of the interface when customizing a specific Unit. It looks. a little overwhelming, but I promise it is all thoroughly explained in game.

Performance and Visuals

Unicorn Overlord sports solid and colorful visuals that especially POP on the Switch OLED. Cutscenes and story beats are presented on a 2D lay out, kind of like pages in a book. The simplicity of the cutscenes compliment the visual aesthetic nicely. As for performance, I encountered no issues whatsoever in my play through. Battle segments do run very slowly by nature because the game is turn based. Moving character by character, ability by ability the game can grow tiresome to do every battle. Fortunately, the game gives you the option to fast forward through the battle segments by holding the ‘right trigger.’ You can even skip the whole battle sequence entirely by pressing ‘start‘ to initiate the battle. Although, with vivid visuals and how satisfying it is to outsmart your enemies you will not be skipping all the battles throughout the campaign. 

The Verdict

Unicorn Overlord is a cleverly designed Tactics RPG whose strategic systems will hook its player early on. The openness of the map warrants a quest that is full of objectives that are all self-fulfilling and purposeful to complete. It does a fantastic job at teaching its tactics mechanics and excels at allowing its players to find their way to strategize against the countless enemy types to encounter. Unicorn Overlord’s captivating gameplay loop will trap its players into wanting to do everything they can to optimize their units. The narrative is not as interesting as its name ensues, but Vanillaware has proved that the name should be remembered as one of the strongest Tactics RPG to stand on its own. I cannot recommend this game enough to new or veteran tactics RPG players. 

Review: Children of the Sun

Devolver Digital isn’t your typical video game publisher. They specialize in the gloriously weird, with independent titles that push the boundaries of storytelling and gameplay while keeping the fun part of a good video game. From the ultra-violent ballet of Hotline Miami to the bizarre deck-building roguelike with a talking squirrel in Inscryption, Devolver embraces the strange.

This eccentricity explodes into their legendary live conferences, where press conferences turn into wrestling matches, CEOs ride flaming motorbikes, and the line between hilarious promotion and genuine chaos blurs beautifully (go see on youtube the best moments of their press conferences). It’s a perfect reflection of their development philosophy: embrace the crazy, and get ready for a wild ride.

Children of the Sun is hoping to deliver that same experience. However, it seems that Devolver took this title “more seriously” than its predecessors.

In this peculiar strategy game disguised as a shooter, we take control of a character simply known as THE GIRL, whose mission is to eliminate THE CULT. Yes, the capitalized presentation is intentional, as that’s how the characters are introduced to us. How does THE GIRL achieve this? By shooting everything and everyone in sight. You might think it’s just another puzzle game with FPS mechanics, but I assure you, it’s something you’ve never seen before.

The core gameplay revolves around manipulating the trajectory of a bullet in a “frozen” world. Each level becomes a gruesome puzzle box where you strategically ricochet the bullet off walls, trigger environmental hazards, and eliminate cultists in a symphony of violence. It’s a unique blend of slow-motion shooter and strategic puzzler, demanding meticulous planning and lightning-fast reflexes.

The key to racking up points is swift execution. Create combo kills by staying alert and strategically utilizing your environment. You can even exploit birds and gas tanks to extend your bullet’s deadly path until the stage ends. Remember, time only moves when the bullet travels towards its next target, similar to Superhot’s core mechanic.

The campaign in Children of the Sun might be on the shorter side, clocking in at around four to five hours. But don’t let that fool you! To help keep the experience fresh, the protagonist unlocks new psychokinetic abilities as she progresses. These abilities act like power-ups, adding a new layer of strategic depth. Imagine manipulating the bullet’s speed for extra punch or bending its trajectory mid-flight to catch enemies off guard. The enemies themselves evolve too. Bulletproof vests and force fields necessitate careful planning before engaging them. In the end, mastery lies in optimizing your approach, minimizing wasted moves, and making every bullet count.

The scoring system in this game keeps you coming back for more. It takes into account various factors like the distance the bullet travels, the time spent in each stage, the part of the opponent’s body hit, and whether the target is moving. There’s also a global leaderboard where you can compare your scores with others. But the real replayability comes from the multiple ways to approach each stage. And to top it off, a panoramic view of the bullet’s path lets you see the epic destruction you’ve caused.

While the intricate level design is impressive, the occasional hidden enemy can be frustrating to discover, forcing you to replay sections until you find them.

The art style is strangely appealing, perfectly matching the game’s quirky atmosphere, a deliberate choice that complements the bizarre events unfolding on screen. Even the act of controlling the bullet as it soars through odd winds adds a layer of beauty to the strange landscapes. This is a Devolver game after all.

As I said, the story is short and nothing special. It gets a somewhat dark tone to it. I like it but maybe is to much for some people. The well-paced game leaves you wanting more after the credits roll, it could have been just a little longer in terms of stages.

Children of the Sun carves out its own niche with a bold and memorable identity. The game takes a “less is more” approach to its mechanics, but the variety of situations you encounter with those mechanics keeps things fresh and engaging. It’s just a pity that the experience is over too soon, leaving you wanting more from this stylish blend of paranormal mystery, occult horror, and creeping paranoia. I still had a lot of fun with it and something tells me we will hear about Children of the Sun again in the future.

Review: Panzer Knights

0

Do you want waifus or an actual enjoyable game? That was my initial question as I sat down while watching caseoh with my girlfriend after finally opening back up this doc. The game in question provided this as my thesis, and these are now my thoughts on… Panzer Knights

Visuals

Panzer knights did intrigue my interest with its artstyle. It’s reminiscent of Valkyrie chronicles! If you don’t know what that is, it’s basically a sketch style mixed with anime, at least in the gameplay it is. when it comes to character designs they’re just straight up basic anime and if you’re wondering what the waifus look like… well keep wondering I’m not getting into an argument with my girl over this. Just know it’s nothing too crazy.

Gameplay

This is where things take a turn for the worse, panzer knights arguably has some of the most boring gameplay I’ve ever tried, it lacks depth or enjoyment. The game gives you plenty of variety in tanks and the weaponry inside them as you progress through its small story which isn’t much. Tank gameplay would be fun if the game was even slightly difficult. If you are too distant from your enemy they won’t even realize they’re being shot at or try to move. When you’re close, you’ll get attacked but as long as you’re over the age of 12 you shouldn’t have an issue destroying them. And sadly besides a mediocre variety of tanks, weaponry and characters, you won’t find yourself experiencing anything better during your playtime.

Story/Characters

There’s not much of a story in this game, if anything just a bunch of random dialogue for each mission, dialogue that isn’t well written in the slightest, there were plenty of issues with mistyping and none of the convos flow well regardless. It just feels like the game wants you to get the objective done and that’s all. If it didn’t feel like the story was trying to get rid of me, I would probably enjoy it more. And the characters aren’t much better, although they can seem a bit fun off their design, everything else is just plain, nothing about them catches my eye or interest, if you’re interested in the appeal of the characters and their design, well at least there you would have some fun.

Music

The music isn’t anything crazy, most of the time the game feels empty of any music and when it’s there it’s just not entertaining, it doesn’t even excite me while playing. It’s dull atmosphere also just adds to the emptiness of sound while going through these levels, and there’s also not many tracks either. Leaving me with a sour taste in my mouth.

Performance

On the upside, the performance is splendid! Ran into almost 0 issues, the game ran smoothly and never failed to deliver but the reason I say almost is because of small technical mistakes like the tanks not noticing you or the dialogue being mistyped to high heaven, the game worked fine.

Verdict

If you were wondering I do not recommend this game, it’s dull, repetitive and lacks any excitement, if you’re here for the women! Go right ahead and get it, but if you want an actual good game look elsewhere as this game provided me more lows than highs. I give it a 3/10 the artstyle and performance make it at least a game that works but the lack of actual greatness outside of it makes it a game that disappoints.

Side Notes

The game was reviewed on a pc that holds an Rx 6750 Xt Powercolor fighter and an intel i5 1300f. Another thing I want to mention is that the controller support didn’t work in the main menu so you might need a keyboard on standby to traverse that but the gameplay feels great with controller support besides that issue.