Hitman: Absolution is out tomorrow and we recently sat down with game designer Tor Blystad about Contracts Mode.
Unfortunately there is a lot of background noise on the video, but hopefully you can hear everything ok. Over to Tor:
Hitman: Absolution is scheduled for release across North America, Europe and PAL territories on November 20, 2012 for the PlayStation 3, Xbox 360 and Windows PC.
Are you getting Hitman: Absolution? If so let us know by leaving a comment below.
The WordPress app for Windows Phone has been updated to version 1.7.
WordPress for Windows Phone is an Open Source app that empowers you to write new posts, edit content, view stats, and manage comments for your WordPress site.
What’s new in version 1.7:
– Added support for Local Drafts
– Added support for Post Formats
– Added image positioning option
– Added compatibility for Windows Phone 8
– Now available in Chinese, Indonesian, Japanese, Polish, Portuguese (Brazil) and Portuguese (Portugal).
Microsoft have updated the Windows 8 music app again.
Various performance enhancements and feature updates, including the addition of free streaming from the Xbox Music Store and Smart DJ, which creates customised playlists based on your favourite artists.
This description might look familiar – yes, it’s the same one as the last update! Microsoft really need to get a little better at updating their release notes!
Are you using Windows 8 yet? Let us know what you think of it by leaving a comment below.
This week saw the release of Book of Spells, the first of Sony’s Wonderbook titles. I recently had the opportunity to sit down with Dave Ranyard and Masami Kochi to talk about the origins and evolution of Wonderbook and where it might be going next.
Let me first give you a little background to Dave and Masami.
Dave Ranyard is the Game Director/Executive Producer of PlayStation’s new Wonderbook franchise, right now working hard on the first release, Book of Spells. Dave joined the Wonderbook team in October 2011, after running the SingStar franchise since October 2008. He is responsible for product development and launch of Wonderbook and associated titles.
Masami Kochi is the creative director on the new Wonderbook franchise, and the original conceptor of the peripheral. She is currently responsible for the creative direction of Diggs Nightcrawler, a new Wonderbook title developed in collaboration with with the Academy Award winning Moonbot Studio.
Origins and Evolution
London Studios have been in their current building for around 10 years now, and before that there were two studios in London for Sony. One was in Soho called Team Soho and the other was in Camden and they were brought together to where they are now.
They started working on more family based titles, the first one being called EyeToy Play which was the first camera game for consoles.
Mas had worked for Konami in Japan and had come to the UK to work on EyeToy Play.
One thing they wanted was to make sure that it was as much fun to watch someone playing with it as it was playing with it itself and that everyone felt a part of playing if they were in the room.
It was quite simple camera play with 2D interactions, with the camera looking for motion. London Studios then built a whole bunch of fun family games around that concept.
In 2005 they released SingStar (and I have to admit to being a fan an owning probably more songs than I really should). SingStar is one of those fun interactive gaming experiences that you don’t really even need to play it as a game, you can just pick your favourite songs and just sing! Even if you don’t have a microphone you still find yourself singing along with those that do.
SingStar did also use the camera functionality (although I have to say I used to turn that off)!
Then the PlayStation 3 came along and London Studios released EyePet. EyePet used a magic card with a paw print on, which was an augmented reality marker and the camera would look for it (and some of that technology is in Wonderbook, but we will come onto that later).
Then EyePet with the Move Controller was released. With Eye Pet, the software knew where the floor was, which was a step on from just the 2D elements of EyeToy Play.
Now jump ahead to Wonderbook and it incorporates everything that London Studios had learned from those earlier releases. Under the hood there is quite a lot going on. The camera is looking for the big shapes, and the software knows what the next page is and it is also looking for skin, which is why the book and it’s pages are blue (similar to green screen or blue screen technology in TV and films).
All over the page (see the picture above) are markers and the camera looks for those markers. As you lift the page the camera can see the markers for the next page. So if you were to skip a page the software would be able to display the correct page and not just what it is expecting as the next page.
During the development process there were a lot of different prototypes and they were very blocky, and now they have used graphic designers to try to make them look good. In the case of Book of Spells, they even look like they might be ancient runes!
I asked Dave and Mas if they were concerned that children, especially younger children, might take a pen or a crayon and draw all over the pages, but unless they got a think magic marker and started carefully changing the shapes it should be fine. And one thing Dave said, and I have to agree from all the times I have seen it being used, is that children are so entranced by what is coming to life on the pages that they probably won’t draw on it! That, and making sure as a parent that you put Wonderbook away when you are finished should be fine.
So before we go any further, lets jump back in time to August 2005 where Mas put forward the first idea for Wonderbook, or Wonder Book as she referred to it then.
Mas told me that she always had a passion for innovation and also for games that involved everyone, possibly because of her background working for Konami on arcade games, which as anyone who has ever played an arcade game knows, there are no instructions and you have to be able to intuitively figure out the game and play it otherwise you won’t play it again and your money will go into another game.
One thing that really interested her was breaking the barriers between the player and the game controller, so that the player could use their own body as a controller and bring something more engaging to a game – this was Eye Pet (as Dave already talked about). This broke down those barriers Mas talked about, and as the player you sat in your living room playing with your pet, which was a believable creature.
So with the PlayStation 3 about to come out Sony wanted to bring some excitement similar to Eye Toy, and so they spent a lot of time researching various technologies online, and going to various trade shows where Mas saw several augmented reality demos (now remember this is still back in 2005 – so over 7 years ago and you had to wear glasses to get the AR effect).
And as Mas puts it “I fell in love with something magical happening, the camera recognising a pattern and it being in your hand, and it being something that everyone could play with”.
Mas put together a concept for Wonder Book, and she was kind enough to share her original drawings with me, some of which you can see reproduced below.
The idea behind this game was that you opened the Wonder Book and a magic lamp appeared. You would then rub the lamp and a genie would appear. He would talk to you and throughout the book / game his pet hedgehog would appear and you would play games and complete tasks with him.
Mas wanted Wonder Book to be for everyone in the room, not just for the one person playing with it, so it had to have an engaging storyline and interesting characters and be for both boys and girls. With that in mind there was a car game and a gardening game in there too.
You could then select a game and a storyline and play through it.
There was even a Wizard of Oz style concept where the characters would come out and you would use your voice to talk to them, play with them and then they would even do a little musical for you.
So your reactions would move the story forward. This concept was very important to Mas, and looking at the sheer amount of detail she went into for these concepts you can easily see just how important it was. Looking through all her concept artwork with her, its hard to believe all this was over 7 years ago, remembering that at this point there was no PlayStation 3, there were on AR apps on your iPhone, there was no Kinect on the Xbox 360. This sort of technology just didn’t really exist for the average gamer.
The little pet in her story became Eye Pet and over time more technology was developed and tested to eventually get to Wonderbook.
When Mas came to the UK she saw that British people had a fascination for gardening, which is why some of the levels in her early ideas including gardening. Personally I think that Sony may have missed a trick and instead of a Harry Potter themed launch title for Wonderbook, maybe they should have gone with an Alan Titchmarsh gardening adventure. Although perhaps they did have the better idea!
I asked Mas and Dave what needed to be done in 2005 to bring it to reality. Dave told me that the technology just didn’t exist to bring it to the PlayStation 2 and so with the PlayStation 3 being released, Eye Pet was born, as he had mentioned earlier. If you think that Eye Pet used a single card with a paw print on and Wonderbook is a book full of images in, you can see how far the technology has really come in those few years.
So with all that in mind it was time to find something to launch Wonderbook, and it needed to be big and well known. So, have you heard of Harry Potter?
Book of Spells
Back at E3 in LA earlier this year, Sony revealed their new Wonderbook product and announced that the first title for it would be Book of Spells, from J.K. Rowling and Pottermore.
Sony had a deal in place with Pottermore and so because that partnership was in place the Wonderbook team decided that a story set in the world of Harry Potter and magic would be perfect. There were a number of prototypes in existence at this point and the team showed some of them to J.K. Rowling and she had an idea for a spell book and so everything started to come together. All this was around 3 years ago, so there was still a lot to do.
At this point, as well as the book prototypes, the Move Controllers were also being used, and of course, as a student at Hogwarts, you would have a spell book and a wand, and so the Wonderbook and the Move Controller fit perfectly.
How many children (and some adults) read the Harry Potter books and wished they were wizards attending Hogwarts? Well know they could be.
J.K. Rowling wrote a lot of original content for Book of Spells, whether that’s spell descriptions, or little stories, there are lots for Harry Potter fans to enjoy. There are also a number of poems included in Book of Spells, so in each chapter you learn four spells and then at the end of each chapter the book creates a test that you have to pass. When you pass the test you get a certificate to say you have passed, and it also unlocks one of these new poems. Each chapter has a theme, for example, one might be the importance of patience, and then the poem will be about a former student at Hogwarts who didn’t succeed in that particular attribute with hilarious consequences.
What makes this different to other Harry Potter themed games is this new content from J.K. Rowling. The Wonderbook team feel extremely proud to be a part of the Harry Potter universe, and frankly so they should!
Anyone who is a fan of Harry Potter will want to own Wonderbook, if for no other reason than to get the new writings, and it is a fun family experience.
Dave told me a story about how he has taken various prototypes of Book of Spells home to his two children, and on one occasion he eldest son was chasing his younger brother around with the Wonderbook with a giant scorpion on display. This showed them using Wonderbook for even more than they thought of, almost using it as a box of toys.
Diggs Nightcrawler
Diggs Nightcrawler will be the second Wonderbook title to be released and it is being worked on with Moonbot Studios, based in the US, who just won an Oscar for Best Animated Short for The Fantastic Flying Books of Mr. Morris Lessmore, and Sony had been working with Moonbot even before they won the Oscar.
Moonbot are very passionate about both story telling and film noir.
Diggs Nightcrawler is a film noir story where you play with Diggs rather than as Diggs. Diggs is a bookworm who is also a private detective in Library City. Someone has bumped off Humpty Dumpty and Diggs has been setup for the crime. Your job is to help Diggs solve the crime and prove his innocence, you become his partner. At first Diggs is suspicious of you, but over the course of the game he becomes to trust and rely on you.
Here is a short trailer for the game:
Wonderbook is used in a number of different ways – for example, you can lift up one half of the book (which has a street light) so that you can shine a light on a dark area in order to help Diggs find clues. While doing this the rain that was also coming down goes in the direction you move the page, which was a nice little touch.
At all times Diggs looks at you, no matter the direction you turn Wonderbook, and this makes you feel engaged at all times.
Because the target audience for Wonderbook is 7 to 11 year olds, and film noir is black and white, Moonbot decided to make Diggs colour, which would be more enjoyable to kids, and I think that it works very well, from what I have seen.
Each page spread is designed meticulously and everything is designed around books, after all it is Wonderbook and it is set in Library City.
There are lots of characters in Diggs, and each one moves and behaves differently. For example, the Three Little Pigs are the Police and they just want to close the case and put Diggs away for a crime he didn’t commit. There is a lot of slapstick comedy as well – Diggs can get hit by a car and just like in cartoons, he head can fly off and then get put back on. It’s all a lot of fun.
Having seen a demo of Diggs, it looks like a lot of fun, with a great story, lots of interesting characters, with lots of tongue in cheek humour that both children and parents alike will enjoy.
There is a famous Edward Hopper painting called Nighthawks, and it has been reproduced perfectly with Diggs actually sitting at the counter. I want this picture for my office!
I think Diggs is going to be a great hit and I look forward to seeing more as it gets closer to release.
The Future
With Book of Spells now released, and Diggs Nightcrawler being worked on, the next big title for Sony’s Wonderbook is Walking with Dinosaurs, which is a collaboration with BBC Earth. Wonderbook is the perfect medium to bring dinosaurs to life in your home. Everyone at some point has learnt about dinosaurs or has a dinosaur book at home and the idea of that book coming to life and taking over your living room or transporting you back in time to when the dinosaurs walked the Earth is something that is both exciting and quite frankly very cool.
Even though Walking with Dinosaurs is a factual game, there will still be a sense of narrative with lots of excitement. Lots of dinosaur discoveries over the last 10 years have actually been made by children so this could bring a whole new interest in Dinosaurs. And yes, you will be able to do some excavating!
One thing was very clear to me during our discussions, Sony and the Wonderbook team are only interesting in partnering with companies that are “top of their game”, Pottermore, Moonbot Studios and BBC Earth. Sony are also working with Disney, so who knows, maybe one day soon we might see a Star Wars Wonderbook? My 7 year-old self would love that.
Mas had a really great vision for Wonderbook and it has taken 7 years to see that vision realised, and its only the beginning.
There are many ways that you can use Wonderbook, and its not just following the game. Children will find different things that they can do to get enjoyment for it, just as in Dave’s story about his children and the scorpion. After all, when we were kids, and we didn’t have the technology that is available today we managed to find ingenious ways of doing more with what we had.
Personally I really wish that Wonderbook had been around when I was a kid! What about you?
Thanks again to Dave and Mas for taking time out of their very busy schedules to talk to me and share both the history and future of Wonderbook – I can’t wait to see where it goes next.
There has been another beta build from CoveCube! StableBit DrivePool development marches on – now its version 1.2.1.7135.
Here is how CoveCube describes this application:
Combine all your hard drives into one big storage pool (except the system drive with the OS).
Add and remove drives from the pool at any time without re-partitioning or manually moving folders.
Create duplicated folders on the storage drive pool that are protected against single drive failure. If a drive fails on which a duplicated file was stored, the contents of that file will remain readable even without the drive.
All your data is stored in standard NTFS files. You can always access your files even if the Windows Home Server completely crashes or this add-in can’t be used.
Sony Computer Entertainment have launched their first-of-its-kind experience for PlayStation 3 from SCE London Studios. Using the innovative new PlayStation 3 peripheral, Wonderbook, Book of Spells will transform the world around you with the next step in augmented reality gaming. It is also the first product to result from Sony’s partnership with Pottermore, J.K. Rowling’s unique and free-to-use website that builds an exciting online experience around the reading of the Harry Potter books.
Harry Potter fans across the country can now get their hands on exclusive new and original writing from J.K. Rowling. Wonderbook: Book of Spells comes to life as you read, allowing you to cast spells with your PlayStation Move Motion Controller which becomes your own magic wand. Go on a fantastic journey to read and learn the secrets of wizardry and the art of spell-casting, just like a student at Hogwarts.
In the words of J.K. Rowling, author of the Harry Potter books, “Wonderbook: Book of Spells is the closest a Muggle can come to a real spellbook. I’ve loved working with Sony’s creative team to bring my spells, and some of the history behind them, to life. This is an extraordinary device that offers a reading experience like no other.”
In the world of Harry Potter, Book of Spells was written over two hundred years ago by Miranda Goshawk the author of The Standard Book of Spells series. Unlike those volumes, Book of Spells can only be found in the ‘Restricted Section’ of the Hogwarts library. It is an advanced textbook for students, which will assist them on their journey to becoming an accomplished witch or wizard.
Book of Spells provides students with a safe environment in which to read, discover, learn and practise spells they already know and love, such as Incendio, WingardiumLeviosa and Expelliarmus, as well as discover mischievous notes and spells scribbled into the margins by previous Hogwarts students. In addition to humorous anecdotal facts relating to the spells, J.K. Rowling has written a conundrum to lead you through the experience, providing insight into what makes a successful witch or wizard, and inviting fans to journey through the book and unlock new tales at the end of each chapter rewarding students for their successful spell-casting.
Wonderbook: Book of Spells is the first title for Wonderbook, the latest addition to the PlayStation experience. The latest addition to the PlayStation experience, Wonderbook is a powerful storytelling vehicle and tool for the imagination which brings to life a thousand stories in one physical book with a brand new series of adventures and experiences to explore. Putting you at the heart of the action, Wonderbook brings exclusive content to PlayStation 3 owners in immersive new ways using augmented reality technology via PlayStation Eye to transform the world around you. Bringing mystery and discovery to your living room, the titles will draw you into new worlds, and give you the chance to live in the stories you love. With plenty more projects in the works including Walking with Dinosaurs from the BBC, an exciting partnership with Disney and a quirky new detective title, Diggs Nightcrawler, Wonderbook looks set for a great future.
Wonderbook: Book of Spells is out now and expect our review shortly.
This week Sony announced that as part of the version 2.00 System Software Update for PlayStation Vita they will be bringing PlayStation Plus, a subscription service package from PlayStation Network, to PS Vita. Allowing fans to get even more from the world’s most powerful portable system the subscription service will be available on PS Vita from the 21st November and it will be available to existing PlayStation 3 subscribers for no additional cost.
PS Plus offers subscribers even more with the release of PS Plus on PS Vita. As part of the Instant Game Collection, subscribers will be able to enjoy PS Vita titles including Uncharted: Golden Abyss, Gravity Rush and Chronovolt. Members will have access to four games per month, as well as to a multitude of other perks such as free play, exclusive discounts and online storage.
PS3 fans can rest assured, if they’re already a PS3 owner with an existing PS Plus membership, they will be able to enjoy PS Plus features and services on both PS3 and PS Vita – at no extra cost.
The Instant Game Collection across both platforms means players will have a constant library of 14 games and at least five new games a month, which means over 65 games a year for PS3 and PS Vita. Gamers will also receive automatic updates with the service to ensure they are on top of the latest PS3 and PS Vita game and software updates.
Other cross platform benefits mean players can set their trophies and game saves to synchronise automatically, and access to online storage like never before will give fans up to 2GB of game saves online (1GB on PS3 and 1GB on PS Vita).
Commitment to PS Plus is also convenient with subscriptions ranging from 90 days for £11.99 / €14.99 and 365 days for £39.99 / €49.99. An annual subscription available for just €49.99 will give users access to 65 games and equates to a very reasonable €4 a month.
2K have announced the next Borderlands 2 DLC – this one is called Mr. Torgue and his Campaign of Carnage.
Gearbox said:
This story-driven expansion challenges players to conquer all that the titular Mr. Torgue has waiting in his newly-constructed Badass Crater of Badassitude, complete with a new storyline, new areas and environments, new bosses, new guns, new character customizations and more. In addition, Mr. Torgue’s Campaign of Carnage features appearances from fan-favorite characters like Tiny Tina and Mad Moxxi!
Mr. Torque’s Campaign of Carnage is out November 20th, for $9.99. If you have the Season Pass then it’s free! Wub Wub!
Nordic Games has announced that The Critter Chronicles, the prequel to the critically acclaimed The Book of Unwritten Tales will be released on December 5th for PC, MAC and Linux.
The hilarious point and click fantasy adventure The Critter Chronicles is the first chapter in the epic journey before BoUT. Created by KING Art, BoUT was originally released in 2009, and has been released online in July 2012.
A beautiful tale that allows players to travel back to the very beginning when Nate Bonnett first met his hairy sidekick Critter – adventurers can assume the role of either character. Set in the fantasy world Aventasia, there is plenty of magic to experience before or after moving into The Book of Unwritten Tales.
KING Art has worked hard to improve background graphics and to also include facial animation. The Critter Chronicles will now include sound and lip movement, something not included in the original release of BoUT, creating a stunning story for seasoned players and newcomers alike.
Travel from the Northlands to the Mage’s Tower of Seastone and experience an additional story before The Book of Unwritten Tales. Along the way players will meet new characters including an animal rights activist Petra, a schizophrenic Yeti, and the Critters.
NVIDIA have released a GeForce 310.54 beta driver for it’s graphics cards.
This is what NVIDIA have posted on their blog:
The new GeForce 310.54 beta drivers are now available to download. An essential upgrade for all GeForce GTX gamers, our new drivers are loaded with enhancements for over two dozen of your favourite games, including Call of Duty: Black Ops 2 and Assassin’s Creed III, which receive performance improvements of up to 26% compared to your current driver.
Today’s driver also adds a new and improved version of TXAA anti-aliasing to Call of Duty: Black Ops 2 and Assassin’s Creed III, allowing GTX 600 Series users to maximize image quality and eliminate unsightly temporal aliasing in two of the year’s most popular games. Furthermore, there’s a handy new Sparse Grid Supersampling feature for all GeForce GTX users that improves image quality when using the advanced anti-aliasing technique, and for SLI users there are new Hawken, Hitman: Absolution, Natural Selection 2 and Primal Carnage profiles.
You can download the GeForce 310.54 beta drivers with one click from the GeForce.co.uk homepage; Windows XP, Windows 7 and Windows 8 packages are available for desktop systems, and for notebooks there are Windows 7 and Windows 8 downloads that cover all non-legacy products. If you have any feedback or comments please drop us a note via the comments section, or use the NVIDIA Display Driver Feedback Form.
Performance Improvements
In last month’s GeForce 310.33 beta driver we improved performance by up to 15% in nine games, and this month we’re improving performance by up to 26% in twenty games. Leading the charge in the 310.54 beta driver is a 26% boost for the upcoming and eagerly-anticipated Call of Duty: Black Ops 2, which hits stores tomorrow, followed by an 18% boost for The Chronicles of Riddick: Assault on Dark Athena, a 17.8% boost for Assassin’s Creed III, which arrives in stores November 23th, and a 12.9% boost for Battlefield 3.
Below, we detail the complete range of optimisations packed into the 310.54 beta drivers using the GeForce GTX 680 and GTX 660; at home you should expect to see performance improvements on any system utilizing a GeForce GTX 400, 500, or 600 series GPU, though obviously to varying degrees.
Results & Benchmark Settings:
Aliens vs. Predator: Performance increased by 3.4% at 1920×1080 when using max settings, tessellation, and Advanced Shadows.
Assassin’s Creed III (Pre-Release Build): Performance increased by 17.8% at 1920×1080 when using max settings and Normal Anti-Aliasing, by 7.1% at 2560×1600 using the same settings, and by 9.8% at 1920×1080 when using max settings and Very High Anti-Aliasing.
Batman: Arkham City: Performance increased by 7.6% at 1920×1080 when using Very High detail settings, Tessellation High, PhysX High and FXAA High. At 2560×1600, using 4xMSAA, performance increased by 5.2%.
Battlefield 3: Performance increased by 13% at 1920×1080 when using Ultra settings in a single-player Paris benchmark; at 2560×1600 an improvement of 7.9% was recorded. Using High settings, an improvement of 15.3% was registered at 1920×1080.
Borderlands 2: Performance increased by 5.3% at 2560×1600 when using max settings and PhysX High. At 1920×1080 performance increased by 3.3%.
Call of Duty: Black Ops 2: Performance increased by 26% at 1920×1080 when using max settings and 8xMSAA. At 2560×1600 performance increased by 24.1%.
Civilization V: Performance increased by 23.7% at 2560×1600 in a late-game benchmark using max DirectX 11 settings.
DiRT 3: Performance increased by 4.3% at 1920×1080 when using Ultra DirectX 11 settings and 8xMSAA.
Dragon Age 2: Performance increased by 8.5% at 2560×1600 when using max settings.
Hard Reset: Performance increased by 3.6% at 1920×1080 when using Ultra settings and FXAA.
Just Cause 2: Performance increased by 3.2% at 1920×1080 when using max DirectX 10 settings and 8xMSAA.
Medal of Honor: Warfighter: Performance increased by 5.7% at 1920×1080 when using High settings.
Metro 2033: Performance increased by 4.6% at 1680×1050 when using max DirectX 11 settings, Depth of Field, and Advanced PhysX.
S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 4.7% at 2560×1600 when using Extreme settings. At 1920×1080 performance increased by 4.2%.
Shogun 2: Total War: Performance increased by 3.5% at 2560×1600 when using max DirectX 11 settings, and by 3.3% at 1920×1080.
Sniper Elite V2: Performance increased by 3.5% at 2560×1600 when using max settings, AA High, and 2.5x Supersampling. Without Supersampling, performance increased by 3.8%.
StarCraft II: Performance increased by 6.2% at 1920×1080 when using Ultra settings.
The Chronicles of Riddick: Assault on Dark Athena: Performance increased by 18% at 2560×1600 when using max settings.
The Elder Scrolls V: Skyrim: Performance increased by 5% at 2560×1600 when using Ultra settings in an indoor scenario, and by 4.7% at 1920×1080.
The Witcher 2: Assassins of Kings: Performance increased by 3% at 1680×1050 when using max settings and anti-aliasing. At 1920×1080 performance increased by 2.8%.
Unigine Heaven 3.0: Performance increased by 3% at 1920×1080 when using max DirectX 11 settings and Extreme Tessellation. At lower settings and resolutions performance increased by up to 4%.
Results & Benchmark Settings:
Assassin’s Creed III (Pre-Release Build): Performance increased by 5% at 1920×1080 when using max settings and Normal Anti-Aliasing.
Batman: Arkham City: Performance increased by 3.9% at 1920×1080 when using Very High detail settings, Tessellation High, and 4xMSAA.
Battlefield 3: Performance increased by 9.8% at 1920×1080 when using High settings in a single-player Paris benchmark; at 1680×1050 an improvement of 10.3% was recorded. Using Ultra settings, improvements of 8.1% and 7.7% were recorded at 1680×1050 and 1920×1080, respectively.
Call of Duty: Black Ops 2: Performance increased by 23.8% at 1920×1080 when using max settings and 8xMSAA. At 2560×1600 performance increased by 23.3%.
DiRT 3: Performance increased by 3% at 1920×1080 when using Ultra DirectX 11 settings.
Dragon Age 2: Performance increased by 4.7% at 1920×1080 when using max settings and 8xMSAA.
Hard Reset: Performance increased by 4.5% at 1920×1080 when using Ultra settings.
Medal of Honor: Warfighter: Performance increased by 4.3% at 1920×1080 when using High settings.
The Chronicles of Riddick: Assault on Dark Athena: Performance increased by 8.7% at 2560×1600 when using max settings.
The Elder Scrolls V: Skyrim: Performance increased by 7.4% at 1920×1080 when using High settings in an outdoor scenario; at 2560×1600 an improvement of 7.3% was recorded. Using Ultra settings, improvements of 4.8% and 4.5% were recorded at 1920×1080 and 2560×1600, respectively.
Call of Duty: Black Ops 2 & Assassin’s Creed III TXAA Anti-Aliasing
At the launch of the GeForce GTX 680 last March we announced a new form of advanced anti-aliasing called TXAA, exclusive to Kepler-based GTX 600 series video cards. Utilizing a custom anti-aliasing resolve, a temporal filter, and Multisample hardware anti-aliasing, TXAA is designed to remove almost all aliasing from a scene, and eliminate temporal aliasing, the distracting movement of aliased lines when the player’s viewpoint is in motion in-game.
In July we launched the TXAA-enabled GeForce 304.79 beta drivers, and in August The Secret World, Funcom’s technologically-advanced MMO, became the first game to support the new anti-aliasing technique. Gamers and the independent press agreed that the result was super smooth, free of troublesome aliasing, but some felt the new TXAA-enhanced image was too soft. To that end, Timothy Lottes, NVIDIA’s FXAA and TXAA mastermind, has improved the technique, making it sharper and more defined.
With today’s 310.54 beta driver installed, Kepler GTX 600 series users will be able to evaluate the fruits of Tim’s labours for the first time, in Call of Duty: Black Ops 2 and Assassin’s Creed III, which both feature full in-game TXAA support.
For those without Black Ops 2 and/or a Kepler video card, we’ve put together an anti-aliasing comparison video that demonstrates the benefits of TXAA compared to the shooters’s other anti-aliasing options. For that, and more on Black Ops 2’s tech, check back tomorrow. As for Assassin’s Creed III, check back nearer November 23th for the full scoop on Ubisoft’s impressive and technologically-enhanced PC version.
Several years ago Fullscene Sparse Grid Supersampling Anti-Aliasing was added to the GeForce drivers as an advanced anti-aliasing option for those with high-end systems. When enabled and correctly configured, SGSSAA significantly increases the quality of Multisample Anti-Aliasing, helping remove aliasing that even 8xMSAA struggles with.
In this interactive example from Mass Effect 3 the benefits of SGSSAA are immediately obvious.
Configuring SGSSAA to reach this level of detail can at times be tricky due to the need to counteract texture blurring that occurs when using the technique. With a Negative LOD Bias, applied via NVIDIA Inspector, texture quality can be restored, but unfortunately the correct value can only be ascertained through trial and error.
Following repeated calls from users for a solution, we silently introduced an automatic LOD Bias feature in last month’s 310.33 beta driver, which we’re pleased to officially announce today. Now, users need only enable Sparse Grid Supersampling in the profile of a compatible game in NVIDIA Inspector, and the new feature will do the rest.
Our recommended Mass Effect 3 settings improve the quality and definition of the game’s textures with High Quality 16x Anisotropic Filtering, and all-but-eliminate aliased jagged edges through the use of 4xMSAA and 4x Sparse Grid Supersampling.
New SLI Profiles
As always, our new driver includes new profiles for today’s top titles, increasing multi-GPU performance.
The GeForce 310.54 beta drivers also include a few new bug fixes, and a PhysX package compatible with older titles, such as Trine, Unreal Tournament III, and Metro 2033.
For complete details about every change, check out the GeForce 310.54 beta driver release notes.