Ubisoft Release Update 0.12.0 for Ghosts Recon Online and more

0

Ubisoft announced the launch of the 0.12.0 update for its free-to-play PC shooter, Tom Clancy’s Ghost Recon Online. This update delivers impressive new content such as a massive new map, gameplay and cosmetic improvements, as well as a new pack of weapons, armour and avatars in a new Phantom theme.

Phantom_screenshot

Enter the Phantoms

A faceless terror and new nemesis for the Ghosts of Ghost Recon Online, the Phantoms are mysterious and deadly. Witness the murderous rise of the Phantoms in the 0.12.0 Trailer – Enter the Phantoms. The Phantom Pack comes with sinister new armour, avatars and never-before-seen weapon variants in Phantom camouflage.

 [youtube http://www.youtube.com/watch?v=QUNMUoIEWyk?feature=player_detailpage%5D

Biggest Map to Date

The latest and largest map in the GRO world: Xinyi District is set in Taiwan and is inspired by the famous tech corridor of the same name. The fans have spoken and the developers are listening. The new map incorporates a five-point capture system, where teams will need to capture and hold a linear series of five capture zones to dominate the match.

Xinyi_District

Xinyi District is the first of a new generation of maps to use the new “Monster” lighting system. Now GRO can offer improved graphic quality, more realistic lighting for all resolutions, more balanced gameplay and high-res shadow effects without the high computing cost. Additional lighting improvements for all maps are in the works and on the way.

Improvements, Improvements Everywhere

Fine tuning, device enhancements and tactical movement changes are just a few of the latest gameplay improvements coming in 0.12.0. Players can also enjoy an array of cosmetic changes, from realistic shell ejection to the signature singe-eye AR displays.

You can Play Now, Play Free at www.GhostReconOnline.com.

Your Favourite Taxi is Back Crazy Taxi

0

Crazy Taxi is back for Android based on the hugely popular Dreamcast classic, fans can transport back and enjoy this iconic game now optimized for Android. Players can rock out to the original music by The Offspring and Bad Religion in fierce environments making passengers go insane.

Screenshot_2013-06-18-00-16-31

Gamers can barrel through traffic packed streets, hurdle off parking garages and combo their way to crazy money in a wild frantic race set up to scare up the most fares. Use the angled ramps on parked transporters to enjoy deep sea exploration opportunities. With 16 mini games and the opportunity to play in Arcade or Original Mode, fans can enjoy shorter or long sessions with Crazy Taxi depending on how they want to play.

Screenshot_2013-06-18-00-24-48

In Crazy Taxi, time is money and only the craziest cabbies come out victorious. Crazy Taxi is now available for $4.99/£2.99/ €4.49 on Google Play and will be available later this week on the Amazon App Store and Samsung Apps.

Screenshot_2013-06-18-00-21-18

Nintendo release Wii U firmware version 3.1.0 U

0

Nintendo have released the next Wii U firmware update, version 3.1.0 U.Wii-U_thumb6

The update is fairly minor and includes improvements for system stability and usability, along with improvements to standby functions.

The complete release notes are as follows:

Version 3.1.0 U available via wireless Internet connection includes the following improvements:

Improvements to Standby Functions:

  • The standby functions will now regularly connect to the Internet when the Wii U is powered down to check for available SpotPass data or software and system updates. Software updates will be installed while the Wii U is powered down, and system updates will be installed the next time the Wii U is powered on.

Improvements to system stability and usability:

  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

*A system update providing further additions to system functionality is planned for release between the end of September and beginning of October.

Version 3.0.1 U available via an Internet connection includes the following improvements:

Further improvements to overall system stability and software compatibility

Version 3.0.0 U available via wireless Internet connection includes the following improvements:

New Features:

  • A standby function to download and install software while the system is powered off
  • Software purchased from the Nintendo eShop will automatically install in the background once the download is complete
  • Holding down the B Button while the Wii U logo is displayed during startup will load the Wii Menu

Changes to System Settings:

  • An option to transfer and/or copy between two USB storage devices in “Data Management”
    • To facilitate this feature, you will now be able to connect two USB storage devices to a single Wii U console*²
  • The ability to select multiple software titles when transferring, copying, or deleting data in “Data Management”
  • The option to adjust screen size is now available under “TV”
  • “Auto Power-Down” has been renamed “Power Settings”
    • Options for the standby function are located within this menu

Changes to Miiverse:

  • Added support for the Wii Remote, Wii U Pro Controller, and Classic Controller
  • Handwritten posts will now also display on the TV screen during creation
  • “Undo” and “Redo” buttons are now available when creating a handwritten post
  • Removed screen size setting. This option can now be adjusted from System Settings

Changes to Nintendo eShop:

  • Software downloaded from the Nintendo eShop will include released updates and will no longer need to be updated after installation
  • Removed screen size setting. This option can now be adjusted from System Settings

Changes to the Internet Browser:

  • Added support for the Wii Remote and Wii U Pro Controller
  • Added the option to change search engines when performing a keyword search
  • Added the option to return to the start page from the bookmark menu
  • Removed screen size setting. This option can now be adjusted from System Settings

Changes to Download Management:

  • Added the option to change the priority of downloads

Improvements to system stability and usability:

  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

What do you think? Let us know by leaving a comment below.

Codemasters launch Grid 2 Drift Pack

0

RaceNet-_In-Game_Drift_01_thumb3_thu[2]

Today Codemasters announced that the Drift Pack, new downloadable content for GRID 2, is available now for the Xbox 360 for 480 Microsoft Points on the Xbox Live and Windows PC for £3.99 / $5.99 / €4.99 from Steam and for the PLAYSTATION 3 computer for £3.99 / $5.99 / €4.99.

The Drift Pack includes four special edition cars available to race in GRID 2’s single player, split-screen and multiplayer modes. Each new vehicle has been piloted by icons of the sport and has been customised for optimum performance by some of the world’s leading Drift teams to deliver a stunning racing experience across GRID 2’s game modes.

The Drift Pack includes:

  • Daijiro Yoshihara Nissan 240sx (s13) – This 650bhp Nissan was raced to victory in the 2011 Formula Drift Championship by Daijiro ‘Dai’ Yoshihara.
  • Team Orange Mitsubishi Evo x – Converted from 4WD to FWD and weighing just 1290kg, its 2.3 litre engine with JUN AUTO custom kits pumps out 570 bhp and has been driven by Nobushige Kumakubo, General Manager of Ebisu Circuit.
  • Chevrolet “Tyler McQuarrie” Camaro – Powered by a COPO LS-7 V8 which produces 750bhp, this was raced in Formula D by American Tyler McQuarrie.
  • NOS Energy Nissan 370Z (Z34) – This drift machine weighs just 1297kg and is powered by a Nissan V8 VK56 Titan engine as driven by Chris Forsberg, one of the most successful drivers in Formula Drift history.

And don’t forget to check out our Grid 2 review here.

Call of Duty : Black Ops 2 Vengeance DLC out August 1st for PlayStation 3 and PC

0

Call-of-Duty-Black-Ops-2_thumb2_thumb.jpg

Beginning 1st August, Vengeance can belong to PlayStation 3 and Windows PC players when Activision and award-winning developer Treyarch makes its third epic Downloadable Content (DLC) Pack for the record-breaking Call of Duty: Black Ops II available.

Vengeance takes players to exotic locations around the globe and also serves up a new chapter to the Zombies experience with “Buried” where the undead residents of an abandoned subterranean Old West mining town have come back to claim their home.

Call of Duty: Black Ops II Vengeance delivers four new, diverse multiplayer maps:

· Cove: The stage is set for all-out conflict on this small, forgotten island in the middle of the Indian Ocean, with players battling it out amongst the wreckage of a jet that crash-landed during a smuggling operation gone wrong.

· Detour: A destroyed suspension bridge, high above an East Coast waterway, packed with scattered vehicles, exposed iron and collapsed pavement where the head-to-head action will play out on multiple levels.

· Rush: Get ready for fast, close-quarters engagements in this paintball course turned full-combat arena, giving players new opportunities and challenges to use the cover to their advantage.

· Uplink:  In this re-imagined adaptation of the fan-favourite multiplayer map “Summit” from the original Call of Duty®: Black Ops, players clash deep in the rain-soaked jungles of Myanmar, high atop a hi-tech mountain facility.

Treyarch continues to expand the Zombies story world in imaginative, mind-tripping ways with “Buried.”  Once players meet up with the four survivors of Tranzit, they’ll begin to encounter the undead residents of an abandoned underground Old West mining town.  A healthy arsenal of equipment and weapons will be at players’ disposal, but with one very special addition – something so powerful it will also appear in all other Call of Duty: Black Ops II Zombies maps (with the purchase of Vengeance DLC) –  the Ray Gun Mark II.

Call of Duty: Black Ops II Vengeance DLC Pack is available al a carte or for download by season pass holders. Call of Duty: Black Ops II game (sold separately) is required to play this Map Pack.

Assassin’s Creed IV Black Flag Pirate Gameplay Experience Video: Naval Exploration

Watch this new Assassin’s Creed IV Black Flag video showcasing Edward Kenway as he navigates the dangerous Caribbean waters hunting for treasure, capturing enemy ships and navigating the treacherous ocean – featuring commentary from game director Ashraf Ismail.

6655_ACBF_NAVAL_GRAB_002_070513

Here is the video:

I also recently interviewed Ashraf at E3:

What do you think of Assassin’s Creed IV Black Flag? Let us know by leaving a comment below.

Metro: Last Light Faction Pack DLC out next week

0

Metro-Last-Light-2_thumb3_thumb_thum

Metro: Last Light’s Faction Pack DLC is set for worldwide release on Steam and Xbox LIVE on July 16th, and will hit the PlayStation Network on July 16th in North America and July 17th in Europe and the rest of the world.

Metro LL Faction Pack Screen 04

The ‘Faction Pack’ includes three original single player missions, each casting the player as a different specialist from the warring Factions. Returning to some classic locations from Metro 2033, these missions feature new weapons, the return of a truly terrifying mutant foe, and offer three distinct gameplay challenges…

· As a Special Detachment Sniper of the Redline, players must infiltrate a heavily guarded Reich Outpost at night, under the cover of a deadly radioactive storm…
· … before defending the front line as a Reich ‘Heavy’, armed with some of the most devastating weaponry found in the Metro.

· Lastly, players take the role of a Polis Ranger in training, tasked with exploring the vast Library complex for artifacts and relics. Salvage can be exchanged for ammunition, filters and hazard suits allowing ever deeper exploration into the Library. Rangers are advised to light torches and leave a trail of lights so they can find their way back to the base before their precious oxygen runs out…

Metro LL Faction Pack Screen 02

The Faction Pack will cost just $4.99 / £3.99 / €4.99 / 400 MSP, and is the first of four DLC packs to be included in the Metro: Last Light Season Pass, which at $14.99 / £11.99 / €14.99 / 1200 MSP offers a discount over buying the packs separately, and also includes an additional exclusive weapon, the Abzats.

Deep Silver also revealed additional details on the content of the future DLC packs.

· The ‘Tower Pack’ presents a unique experience for seasoned Metro gunslingers – a challenge based game mode, with online Leaderboard support, as players fight their way up the combat simulator known as The Tower

· The ‘Developer Pack’ boasts a fully stocked Shooting Gallery, the AI Arena and Metro Museum…  And a bonus solo mission – The Spiders’ Nest – offers some new tools for dealing with an infestation of the skittering Spider mutants

Metro LL Faction Pack Screen 11

· Lastly the Chronicles Pack will feature original single player missions that cast the player as three of the game’s standout characters – Pavel, Khan and Anna – and explore their side-stories away from Artyom’s adventure

And also here is our interview with Dmitry Glukhovsky:

Check our out review of Metro Last Light here.

For more information about Metro: Last Light, please visit www.enterthemetro.com.

Review of Mars: War Logs from Focus Home Interactive

0

The start of Mars: War Logs sees a bunch of POW’s being transported in a drab train car with a narration of the titular War Logs provided by one of the key characters of the game, Innocence. It instantly becomes obvious that an inspired script and A-grade voice acting are not going to be on offer. The introduction does nothing to entice you into the world that MWL has to offer. It’s a chore to get to the promised and inspiring world of – a POW camp. So long dreams of a sci-fi world of wonder.

mars-war-logs_562

First order of business at the POW camp soon sees the camp bully attempting to rape Innocence. OK then. Surprisingly there’s nothing particularly dark or tense about this scene, considering its topic, largely because you’ve spent about 30 seconds “bonding” with Innocence and probably 15 of those seconds where spent wondering if you read the name right. Innocence though, really? It’s not even a metaphor, it’s just written there for the audience in a glaringly obvious and patronising attempt to appear deep and meaningful.

Luckily, just before Innocence becomes an extremely ironic name, the hero of the hour steps in to save the day. Roy. With yet another name likely to go down in history, Roy is a veteran of the war and about as generic as they come. Dialogue options are equally as obvious offering little to no interaction outside of deciding on your character’s morality. The dialogue often trips over itself in a clear attempt to insert the dialogue options that need to be there for the morality system. Even if you mine your way through the excessive use of expletives, don’t expect subtlety and nuance from Mars: War Logs.

mars-war-logs_539

This clumsiness extends to more than just the dialogue too. The combat is awkward and clunky without the lightness and finesse of a better system. Blocking and parrying into counters, rolling around on the floor and throwing dirt in your enemies eyes are all predictably key concepts. There’s absolutely no problem with a 3rd person combat system like this so long as it’s responsive, smooth and (call me superficial) looks cool. But it’s all to easy to get trapped in a corner with three or more enemies hacking away at you while ensuring that any attempt you may have to fight back goes constantly interrupted. And enemies hit hard too. I often found that toughened veteran Roy’s survival directly linked to his ability to stay out of arms reach of even the most basic space-thugs. It’s contradictory to his character and becomes quite tedious but the core of a good combat system does exist somewhere under the bleak Martian rubble.

Progressing through the game to explore Mars it becomes apparent that the colour pallet used to create it consisted almost entirely of various shades of brown and red. And some redish browns. I may even have seen a brownish red at one point but I don’t want to get any hopes up. It’s a dreary world that doesn’t get much less dreary through progression. Admittedly areas do open up but are grounded and limited by unimaginative quests.

mars-war-logs_543

A key to any successful WRPG is the level up system. In MWL levels are frequent and rewarding with the usual roster of upgrades to abilities and passive effects. Complementing this is a reasonably comprehensive crafting and foraging system that sees you making some pretty nasty weapons. A bit later on in the game when you have powerful electric based attacks the combat does become more exciting but is still held back due to its sloppy mechanics.

Clipping is a constant nightmare and character animations are in tow with much older titles. Lip-syncing and voice acting really don’t help sell the characters in any way either. It is very difficult to care about anything that happens on Mars given that ultimately there’s no reason to care about anything that happens to the characters on Mars. The overall visuals would definitely be passable and wouldn’t hold the game back from greatness if there was something to look at other than dust, rubble and rusty metal.

mars-war-logs_538

This is a budget game which obviously presents certain limitations. Unfortunately, attempting to make something worth £100,000 with only £10 just isn’t possible. Unfortunately the scope of the game feels very limited by its own budget. It’s an ambitious project that had potential to prove that a budget title can be a great RPG without all the bells and whistles of AAA titles. Sadly it has gone further to prove that in fact the opposite is the case. The visuals and size of the game are not the problems holding it back.

The problem lies in its lack of imaginative characters, quests and story telling. Coupled with a potentially great combat system chained down by a sluggish feel MWL pushed for greatness but missed. There are features with grounds for a great RPG in MWL but they never materialise into anything significant. It’s definitely ambitious but unfortunately the budget can be felt at at every turn.

CDW-Rating-Banner-black-3

Reviewed on PC. Available now on Windows PC and September 2013 for PSN and XBL.

BEYOND: Two Souls Making of video released

Sony have released a Making of video for BEYOND: Two Souls.

beyond-art_thumb3_thumb

Here  it is:

From the visionary mind of David Cage, director of the award-winning Heavy Rain, comes the most powerfully emotional experience on PlayStation 3. A singularly unique psychological action thriller delivered by A-list Hollywood performances, BEYOND: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.

Born with a connection to a mysterious entity with incredible powers, Jodie was different. In an adventure spanning 15 years of her life, your actions will determine Jodie’s fate as she faces extraordinary challenges, danger, and heart wrenching loss on a journey to discover the truth of who she is. Beyond promises an emotionally-charged journey unlike any video game before.

• Dive into a gripping and unpredictable psychological action thriller starring Academy Award-nominees Ellen Page and Willem Dafoe.
• Explore stunning and varied settings across the world in an epic journey through 15 years of a character’s life.
• Control Jodie and an invisible entity through spectacular action sequences and puzzles with unique controls.
• Experience cutting-edge technology from Quantic Dream in one of the best-looking games ever seen on the PlayStation 3.

BEYOND: Two Souls is due for release on October 10th 2013 on PS3.

Sennheiser Announces Momentum On-Ear Headphones

Sennhieser has announced an on-ear addition to their Momentum line of headphones.  Read on for details!

WP_20130704_005

Today Sennheiser launches the latest addition to the MOMENTUM family in a range of on-trend colours in a new compact on-ear design.

Injecting vibrant blue, pink, green and cream colours into Sennheiser’s range of headphones, the new MOMENTUM On-Ear is crafted from the finest materials and inspired by a team of international design experts and trend scouts.

WP_20130704_003

The new compact MOMENTUM On-Ear headphones are stylish without compromising on sound quality. Incorporating a high performance transducer system which offers uncompromising rich and detailed sound performance with a slight bass emphasis, these headphones deliver a technically advanced audio experience you would expect from the Sennheiser brand.

The new headphones feature a headband and earpads finished in high-tech Alcantara®, a specialised luxury material loved by yacht and automotive upholsterers for its unique combination of softness, durability, and breathable comfort, whilst giving the wearer a great listening experience on the move, even in noisy urban environments. Lightweight sliders of premium brushed stainless steel complete the high end look and a single sided detachable cable with in-line remote and mic for Apple iDevices means easy control for music, making and receiving calls.

The MOMEMTUM On-Ears are priced at £169.99 and will be available from John Lewis or via Sennheiser’s online store from mid-July.