Who On the Cover of NBA Live 14

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Today Electronic Arts announced that Kyrie Irving will be the official cover athlete of NBA LIVE 14 when the game launches this fall on the Xbox One, and the PlayStation 4.

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The first overall pick in the 2011 NBA Draft, Irving was named the 2011-12 NBA Rookie of the Year and was a unanimous choice to the 2012 NBA All-Rookie First Team. He was also named an NBA All-Star in 2013 and is the reigning Foot Locker Three-Point Shootout champion. “I’m so proud to be the face of this franchise as it makes its much-anticipated return,” Irving said. “I’ve been on the court with the development team and I’ve seen first-hand some of the amazing things EA SPORTS is doing with NBA LIVE 14. The fans are going to love it.” “We couldn’t imagine a better cover athlete for our game than the dynamic, explosive Kyrie Irving,” added Daryl Holt, VP and GM of Basketball for EA SPORTS.

“Kyrie is one of the best ball handlers in the league, and with our next-generation technology we can arm players with the ability to replicate his impressive on-court feats, as well as the amazing signature styles and abilities of other pros in NBA LIVE 14.” NBA LIVE 14 gives fans the chance to control the court with revolutionary new bounceTek ball physics, providing a level of control and precision never before seen in a basketball video game.

Additionally, with the power of EA SPORTS IGNITE, NBA LIVE 14 will deliver True Player Motion, Human Intelligence and Living Worlds to the hardwood. More details on NBA LIVE 14, including information on game modes, features and more, will be coming soon.

Stay Connected with Battlefield 4 with Battlelog

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EA / Dice looks to release the most advanced installment of Battlelog is set to deliver a new level of social integration that enhances the overall Battlefield 4 experience. This superior gaming companion connects the Battlefield  community from multiple devices by giving gamers a unique tool that provides a deeper and richer network inside and outside the game.

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Battlelog features a range of enhanced features, including:

  • Anytime, Anywhere – No matter where players go, Battlefield is always at their fingertips. Whether they’re heading home on the bus, taking a lunch break at work or lounging on the couch, players can log into Battlelog and check out their stats, interact with friends and much more from their smartphone, tablet, browser or directly through their console.
  •  Battlescreen – Battlelog is now more seamless, offering a coherent second-screen experience to give players the chance to better enhance their game. Whether it’s highlighting attack points on the mini map, keeping track of squad members or playing as the team’s Commander, every move made in Battlelog reflects directly back to the game in real-time.
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  • Real-Time Load Outs – Gamers can now switch their weapons, change their load outs and check their progression at any time, all with real-time results in-game. Players can also select servers or even launch a match from their devices, making the transition between game sessions easier.
  • Missions – Want to find out who is the best tank destroyer is or who can capture the most bases? A brand-new feature called Missions will allow players to custom create challenges for their friends to compete. Battlelog will also notify players when they have been kicked out of the number one spot so they won’t miss a beat to boot back up and fight for the title.

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  • Geo Leaderboards – Battlelog is introducing targeted, geo-localized leaderboards that will allow players to not only compete with everyone in the Battlefield community, but with people in their city, in their country or on their continent. This is a great way for gamers to rank up while making new friends, or even adversaries, on the battlefield.

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Are you ready for SpongeBob SquarePants: Plankton’s Robotic Revenge

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Get ready to join your favourite under-the-sea gang as Activision Publishing, in association with Nickelodeon, has announced that SpongeBob SquarePants: Plankton’s Robotic Revenge will be hitting consoles later this year in an all new, third-person, action-adventure videogame, developed by Behaviour Interactive.

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In this original story, Bikini Bottom’s very own Sheldon J. Plankton, known for his obsession with stealing the Krusty Krab’s secret formula, has new plans to build a mechanised army, threatening the serene seas of Bikini Bottom. Join SpongeBob and his friends as they stop Plankton’s evil plan and protect the prized Krabby Patty Formula.

 

 

Blending exploration, combat, and puzzle-solving, SpongeBob SquarePants: Plankton’s Robotic Revenge features references and humour from the hit Nickelodeon TV animated series. Gamers of all ages and skill levels can get together with co-op party mode, creating an experience that’s fun for one, but better with others. Fans can choose between their favourite characters like SpongeBob, Patrick, Squidward, Sandy or Mr. Krabs as they scour the town hunting for hidden collectibles.

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SpongeBob SquarePants: Plankton’s Robotic Revenge is expected to be available on 22nd October for Nintendo’s Wii U, Nintendo’s Wii, Nintendo 3DS, Nintendo DS, the Xbox 360 and PlayStation 3. Co-op supports up to five players locally on Wii U and four players on Xbox 360, PS3, and Wii (3DS and DS versions does not feature co-op play). SpongeBob SquarePants: Plankton’s Robotic Revenge is rated PEGI 7 for Wii U, Wii, 3DS, Xbox 360 and PS3. SpongeBob SquarePants: Plankton’s Robotic Revenge is not yet rated for Nintendo DS

Call of Duty Ghosts confirmed for Wii U

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Treyarch Studios have just confirmed via Twitter that they are bringing Call of Duty Ghosts to the Wii U.

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It will be released on November 5th – expect more details soon!

Review of The Raven: Legacy of a Master Thief From Nordic Games

 

An eager, portly Swiss constable, a jewel heist all too reminiscent of a master thief known once as Raven, a detective famed for shooting the aforementioned criminal dead and a long train journey with mysterious cargo aboard… Either the reanimated Agatha Christie has released a new bestseller, or we have a point and click adventure ahead of us!

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After an introduction to the overarching plot, presumably set over all three episodes, we are introduced to our chisel jawed, muscle bound, heroic protagonist. Or not! Anton Jakob Zellner, to give his full moniker, is anything but clichéd. Instead, he’s rotund, jolly and sports a fantastically bushy moustache. Instantly likeable due to his father-like demeanour and aspirations of an exciting life, he finds himself on a mediocre assignment mere days after the copycat burglar has stolen one of two priceless gems.

That’s not to say our bumbling constable won’t get himself into his fair share of shakes however. With a keen detective nose and a penchant for sticking it in a little, ol’ Zellner is determined to help solve the case, whether his help is wanted or not.

Mystery solving comes in two forms, conversationalist interrogation and inventory management. So like every point and click before, you talk to people and combine odd concoctions of items to create a solution. Sound simple? Of course it does! Yet anyone who’s played Monkey Island or other such adventures know that’s way off the mark. A lot of sneaky interactive points and mind boggling combinations later; it can be easy to get frustrated.

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Most puzzles are reasonably obvious without pandering, yet some can stump to a point of disbelief! Luckily, the journal keeps track of all your on-going investigations. There is a hint system in place should you hit a wall, however to use the hints, you must first pay points, of which you accrue via solving puzzles or doing something a little extra. Unfortunately, the tips received can often be of little assistance; instead of a resolution to your woes, it has a fondness for habitually highlighting the interaction points. Now I’m all for not getting the straight answer, as having to work through it yourself is a much more rewarding experience, yet for the truly tricky sections, there’s not much help besides plain old Google. Oftentimes after discovering the solution, you’ll also find you knew the answer all along; it was just a case of executing it that was the issue.

Presentation wise, there’s not a lot more you could ask for. Characters are diverse and unique as opposed to the normal super hunks you find wandering about in games; it’s more relatable and engaging because of that. People of all ages and creed are there to interact with; due to the stellar variance in voice work, they’re genuinely engaging.

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The graphics aren’t the sharpest about, yet they do give off a welcoming appeal, thankfully objects don’t shine and pulsate a la the old Resident Evil’s, so clues can be easily missed if you’re not being thorough enough, but then that’s to be expected in this sort of game! An engaging soundtrack accompanies the warm visuals whilst not being intrusive; you could honestly just listen to the main menu music over and over!

After a slow start, things do get pacey towards the end with our undeniably likeable constable, it’s almost a shame it’s presented in an episodic format as inevitably, after you’ve completed it, there are several unanswered questions lingering! On the other hand, it leaves you satisfactorily and wanting more! Perhaps on the short side of 6 hours for a first run, replayability is encouraged due to the points system. Of course, with this only being the first of three segments, I’m looking forward to the progression in both the plot and hopefully some more intuitive mechanics at points. It’s great to see a once prevalent genre reappear as if it were yesterday; and for anyone new to the ‘point and click’ saga’s, it’s definitely worth a look.

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Reviewed on PC, available this summer on PS3 and Xbox 360.

Get Ready for Ep 3 of Payday 2 Web Series

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As episode 3 of Payday The Web Series begins, the FBI start to suspect there might be a connection between the Payday Crew and a much larger threat & we meet two colourful new cogs in the Crime.net machine – Hector and Lucas – who will go to any means to get what they want. Will there soon be a pounding on Bain’s front door? Or has the master of information got his ear to the ground?

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APCs roll into the Arma 3 Beta

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The Arma 3 Beta has Called in the support of two extra vehicles and the BattlEye anti-cheat engine, Bohemia Interactive today released a major new update for the Arma 3 Beta. The ‘APC Package’ adds the BTR-K Kamysh and IFV-6c Panther, while the integration of BattlEye (BE) aims to improve the Beta’s MP experience.

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The first vehicle in the APC Package, the OPFOR’s BTR-K Kamysh, serves as a prime example of first-class Russian engineering, The Kamysh is equipped with a CTWS turret fitted with a 30mm cannon, coaxial machinegun and 2 guided AT missiles, making the vehicle significant in the infantry support role.

Its NATO counterpart, the IFV-6c Panther, boasts strong armor to achieve maximal protection for the transported crew. A standard Panther is armed with a RCWS HMG, 40mm grenade machine gun and smoke flares. They can take up to 8 soldiers in the cargo area.

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Another highlight in the update is the much-anticipated arrival of BattlEye – the anti-cheat software developed by BattlEye Innovations. Providing a new layer of multiplayer security, this anti-cheat software helps server hosts detect and respond to multiplayer hacks.

Combined with various other improvements and fixes, players will download the new Arma 3 Beta update automatically via Steam. The complete overview of changes is listed in the changelog and/or can be found on the official Arma 3 website.

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To participate in the Arma 3 Beta, people can purchase the regular Arma 3 Beta (34.99 EUR/29.99 GBP/44.99 USD) or the Arma 3 Digital Deluxe Edition (44.99 EUR/39.99 GBP/59.99 USD) on Steam and Store.bistudio.com (both editions include a Steam version of the full retail game upon release). Prices will increase once the full and final game becomes available.

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Gear Up for NASCAR The Game: 2013 Officially Launches for PC

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Get behind the wheel of the most powerful stock cars in the world as leading independent racing game developer Eutechnyx today announced that NASCARThe Game : 2013 has fully launched on Windows PC. NASCARThe Game : 2013 allows players and diehard NASCAR fans everywhere, to take to the track and race against the world’s most elite competition. The game features the top drivers, teams, and Gen 6 cars from the NASCAR Sprint Cup Series.
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“It has been an amazing ride this year inextending our NASCAR partnership with NASCAR  The Game : 2013,” said Dave Thompson, Development Director at Eutechnyx. “With different racers reaching the winner’s circle each weekend, we’re able to deliver an exclusive experience that will keep NASCAR fans excited throughout the entire season. We’re working hard to show the NASCAR nation our commitment to America’s favourite motorsport.”

In NASCARThe Game : 2013, players can compete in Season and Career modes, along with intense online multiplayer races. Supporting up to 16 players and filled with tough competition, online multiplayer action is where only finely-tuned drivers can survive. The game also includes a detailed and robust paint booth where players can create Gen 6 paint schemes to show off and share with friends.

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With this year’s season in full swing, NASCARThe Game : 2013 also features Inside Line Highlights DLC packs, giving drivers everywhere the chance to relive and rewrite the most memorable race moments. Using telemetry data, the Inside Line Highlights introduces fresh, new challenges and scenarios to tackle every race week, all the way through the final laps at Homestead-Miami Speedway.

Blake Davidson, NASCAR Vice President of Licensing & Consumer Products, said, “Eutechnyx has such a deep knowledge of the sport and a rich history in racing games. The entire Eutechnyx team has been great to work with and it is no surprise they have delivered yet another superb NASCAR game.”

NASCARThe Game : 2013 has everyone’s favourite drivers and teams from the 2013 season, including Danica Patrick, Dale Earnhardt Jr. and Jeff Gordon. Practice and Qualifying modes are also available for drivers who want to perfect their skills before racing their way up the ranks to become the new NASCAR Sprint Cup Series champion.

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NASCAR The Game: 2013 is now available on Windows PC via Steam for £29.99. For more information, please visit http://www.nascarthegame.com/, or follow along on Twitter (@NASCARTheGame) and Facebook (facebook.com/NASCARTheGame).

Prince of Persia The Shadow and the Flame available now

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Ubisoft have announced that the legendary saga Prince of Persia continues with the new mobile episode Prince of Persia The Shadow and the Flame which is available now.

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Developed by Ubisoft Pune, Prince of Persia The Shadow and the Flame follows the storyline of the original game, released 20 years ago. It is set after the events of Prince of Persia® Classic, successful mobile title also developed by Ubisoft Pune.

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Prince of Persia The Shadow and the Flame will allow players to explore various state-of-the-art environments in visually-stunning 3D with intuitive controls designed for touchscreens. Among plenty of new features, the players will now be able to choose between gesture-based touch controls or the classic virtual joystick. The combat system has also been improved with multiple enemies, tactical challenges and a brand new combo system.

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The game’s experience can still be extended through social connectivity, allowing to unlock achievements and ascend the leader boards or to share scores with Facebook integration.

Available now on iPad, iPhone and iPod Touch as well as on Android devices, through Google Play and Amazon, at a price of £1.99.

Dark Horse Comics to publish Halo: Escalation comic series

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Announced at Comic-Con International, 343 Studios’ Frank O’Connor announced that Dark Horse Comics would publish an all-new ongoing series later this year based on the massive video game franchise Halo.

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This news comes prior to next month’s release of the first issue of the highly anticipated miniseries Halo: Initiation.

While the first miniseries ties directly into Microsoft’s Halo: Spartan Assault video game, Halo: Escalation will spin directly out of the events of Halo 4. The series begins when the UNSC Infinity is assigned escort duty for a diplomatic mission between the Arbiter and the Brutes, but has to fend off an attack meant to thwart the negotiations. Featuring Captain Lasky, Spartan Palmer, and a cast of recognizable characters, this ongoing series is poised to be essential reading for fans in search of new story lines set within the canon of the Halo universe!

Much like other Dark Horse video game tie-in titles that are written by the games’ writers, Halo will be written by Halo 4 lead writer Chris Schlerf, with Omar Francia (Mass Effect, Star Wars: Legacy) handling art for the first three issues, and with covers by Anthony Palumbo (Dragon Age).

“There are many, many more stories we want to tell in the Halo universe than we’d ever be able to explore solely through the games,” said writer Chris Schlerf. “Having the chance to see those adventures come to life on a monthly basis feels like the ultimate realization of an awful lot of dreaming on our part.”

The first issue of Halo: Escalation arrives in stores on December 11, 2013!

And don’t forget about Halo: Initiation being released in August.