Rocksmith 2014 Session Mode trailer released

Ubisoft have released a brand new trailer showcasing Rocksmith 2014’s innovative new Session Mode.

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With a completely redesigned interface, new songs, and all-new features, Rocksmith 2014 Edition is tailored to better teach the key elements of guitar playing. A new fully customizable “Riff Repeater” lets players select any section of a song they want to play, and repeat that section over-and-over until it’s mastered. Players can also set the starting difficulty level, speed, or play note-by-note through challenging parts, all on-the-fly. A new “Master Mode” makes playing by memory more approachable and new “Guitarcade” mini-games have been created to hone specific guitar skills. With these flexible and deep practice tools, it’s never been easier for players to play their favourite songs on guitar or bass.

Session Mode allows the player to lead an artificially intelligent band that plays along with them. The virtual band (which can be customized according the player’s choice of metronome and instruments– there are 70 different Session Mode instruments!) reacts to their playing dynamically. It’s a more advanced feature, but Rocksmith 2014 Edition has missions to guide the player through it if they are a beginner. Experts can jump right in and play along the entire guitar neck by zooming out.

Session Mode is also available in Multiplayer mode, so two players can Jam side-by-side and create their own band experience.

Session Mode can also be played with any electric instrument with a ¼” jack, e.g. an electric ukulele or violin, however, it’s not officially supported and you wouldn’t see any special interface or guide. Still, the band will dynamically react to the music you play.

I also recently sat down with Paul Cross, the Creative Director for Rocksmith 2014, so over to Paul:

For additional information about Rocksmith 2014 Edition, please visit www.Rocksmith.com.

Are you going to get Rocksmith 2014? Let us know by leaving a comment below.

Saints Row IV Get Freaky With “Enter the Dominatrix” DLC

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Fans of Saints Row IV like us at Connected Digital World can soon indulge themselves in some appropriately freaky stuff as the long-awaited  Enter the Dominatrix DLC will be available this month on 23rd October from Deep Silver. Favoured pets-  er-  fans who have purchased the Saints Row IV Season Pass will automatically receive Enter the Dominatrix. For players wishing to purchase the DLC standalone, they are able to do so for £5.99. The second half of the Saints Row IV season pass and final mission pack, How the Saints Saved Christmas, will be released later this year.

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About Enter the Dominatrix

The cancelled Saints Row the Third expansion sees new life as the first DLC mission pack for Saints Row IV. In this alternate take on the Zin invasion storyline, Zinyak and the legions of his alien empire trap the Saints in a virtual world run by a mad AI program known as the Dominatrix. In order to thwart her nefarious schemes and escape to the real world, the Saints will have to counter her army of gimps and sex-workers, shut down her demented simulation, and make unlikely allies along the way. Includes behind-the-scenes commentary and the return of some fan-favorite characters.

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Asda Getting Exclusive Skylander Swap Force Figure

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With Activision next instalment of Skylander out next Friday, Asda in the UK has got an exclusive figure of Enchanted Hoot Loop for Swap Force for £13.

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The Skylanders SWAP Force starter pack will be selling for £52, with more than 250 character combinations are available using the ability to swap the top and bottom halves of the 16 new figures.

 

Review of Beyond: Two Souls from Sony

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There are only two games on the PS3 that I have ever turned on for the first time and finished without ever turning them off. The first was Metal Gear Solid 4. The other is Beyond: Two Souls. It’s very difficult to be unbiased and completely indifferent when it comes to a Quantic Dream game. I was also a fan of Fahrenheit (Indigo Prophecy in the USA) and Heavy Rain so my enjoyment of Beyond came as no surprise.

Quantic Dream take a different approach to most when making games and as such I’m going to take a slightly different approach to my review. Largely because deciding what criteria to judge a game like Beyond on is very difficult. Many decide that comparing one of Quantic’s action sequences to that of an action game is a good idea. And come to the rather obvious conclusion that the action game is better at action and punish Beyond accordingly. If we’re going to do this, we may as well compare peanuts to a lettuce. Most of us will struggle to score the lettuce in reference to the peanut without basically just referring to personal opinion.

So please bear in mind that if you don’t want an interactive narrative like previous Quantic Dream games that Beyond is not going to change your mind. Just like the next CoD or Battlefield aren’t going to appeal to those who don’t like FPS’s, regardless of how good they are. It’s unfair to punish Beyond with a low score just because of its genre, despite the fact most reviews will, so I’m not going to. With that out of the way, I’ll get back into character and get started.

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Beyond uses a disjointed narrative style, reminiscent of films like Memento or Pulp Fiction, to tell the tale of Jodie Holmes and her supernaturally tethered invisibly entity, Aiden. As we dart about through Jodie’s life, ranging from little girl to adult, we slowly begin to build up a full and rounded view of her life. The meat of the story in Beyond concerns CIA laboratories and a world filled with spirits and monsters that lies beyond. Depending on which faze of the story you find yourself in it shifts from supernatural thriller to pure science fiction with more lab coats than you can shake a test tube at.

At times the plot can become a little far fetched and some suspension of disbelief may be required but providing you let yourself enjoy Beyond, you will. Strangely it’s not really the plot that is the main concern anyway. The story that Beyond is trying to tell is Jodie’s story. So we join Jodie during some of her most intimate, exciting, mundane and darkest moments each of which is equally important.

Jodie is played by the great Ellen Page who does an absolutely fantastic job. With the technology Quantic Dream have used Ellen’s subtle acting style is fully realized in Beyond. Expressions are clear and easily read without ever feeling like overacting is required due to lack of technical proficiency. Our connection with Jodie’s character is so crucial to Beyond and I’m so glad Ellen Page was casted in the part, she really sold Jodie’s character.

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But she’s not the only great acting talent in beyond, Willem Dafoe also makes a strong appearance as the fathering Dr.Nathan Dawkins. The supporting characters are a little generic, a mad scientist here, a cold hearted CIA agent there, but on the whole acting is good and certainly enough to support Page. The movement and subtle gestures of all the characters are by far the best I’ve ever seen. Something as simple as someone reaching for a cup of coffee sees his/her body moving exactly how you would expect.

Accompanying the impressive motion capture are stunning backdrops. Camera angles switch and angle themselves to ensure you get a good look around without breaking your movement. The camera is also used to tell you where to go by shifting its focus. Although you can move the camera slightly it can sometimes be frustrating that you can’t spin it to check behind you or look over to check a corner. If you just let the camera do its work Beyond will show you what you need and look good doing it, but it’s difficult given gaming conventions of the past 10 years or so.

The same frustrations can also be said for the narrative. If you look at Beyond as a story describing several characters and the events that effect them then there is very little that can be altered in Beyond. The story is told to you rather than you telling your own. But I see Beyond as Jodie’s story and the events that effect her life. If you look at it in this way there are choices presented to you constantly that effect Jodie, or someone that directly effects her in turn. The overall plot is largely fixed, apart from the endings, but Jodie’s experience can be changed quite considerably.

Sure there are no conversation wheels at the bottom of the screen with “good” options on one side and “bad” on the other but rather Beyond relies on subtlety. When you break into a certain building missing something can drastically alter the events that unfold. When trying to evade the police a series of chase sequences can be completely avoided if you do things right, which I couldn’t figure out my first time. Large parts of the story will remain the same to ensure the story is told but that’s not to say there aren’t options.

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In an attempt not to drag you out of the experience the control system has been integrated by almost entirely using the right thumbstick. When there is an action to be performed a white dot will appear and moving the thumbstick in the correct direction will perform the action. Gone are the days of overcomplicated QTE’s (Quick Time Events) too. When you fight and an action needs to be inputted the game will go into slow motion and your job is to move the thumbstick in the direction Jodie is moving in. There are a few tricky points but once you get used to it it’s an elegant solution that ensures you stay immersed in the experience.

Alongside all the top-notch production is an adequately top-notch soundtrack partially composed by Normand Corbeil (who sadly died before he completed his work) and finished by Lorne Balfe. It often provides a slightly melancholy backing to what’s on screen, although what’s on screen is often quite melancholy too. At times I found the soundtrack a little underused but at the same time it never intruded or made speech difficult to hear.

If you turn the lights off, crank up the surround sound and let yourself get totally absorbed into the story Beyond has to tell it is impossible not to be taken in. Accompanying Jodie from a confused and lost little girl to a CIA agent to a homeless person enduring the harshest circumstances in the depth of depression allows for a deep and meaningful characterization the likes of which are rarely possible outside of a Quantic Dream title. Especially when it is performed so superbly by Ellen Page.

Unarguably Quantic Dream have made great advancements with the technology they are using and Beyond’s production values are through the roof. Your PS3 will be relentlessly taxed and surely Beyond has squeezed every last drop of power available on the platform. But if you’re looking for an action packed adventure or total freedom this isn’t the game for you. Beyond has even further blurred the line between films and video games and for me its emotional journey was one I couldn’t stop until the very end. Well done David Cage and Quantic Dream, I can’t wait to see what the PS4 will bring us.

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Arma 3 Campaign Episode on October 31

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Bohemia Interactive today announced the release date for the Survive campaign episode of Arma 3. Dropping in as free DLC on Thursday October 31, players take on the role of a regular soldier stationed in the Republic of Altis & Stratis.

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“Our first campaign episode, ‘Survive’, introduces players to Ben Kerry, a regular soldier who’s part of a NATO peacekeeping mission in the Mediterranean. Following a couple of years of uneasy cease-fire, this US-led deployment is now in the process of a staged drawdown. The vacuum left by withdrawing forces is being rapidly filled by the opposing CSAT faction, creating the conditions for, one might say, a flashpoint” , explains Jay Crowe, Creative Director on Arma 3.

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“Of course, it’s not just about our own story, but another opportunity to provide yet more building blocks for the platform – new weapons, animations, 3D objects, scripted modules – each designed to grant content creators even greater freedom to create and share their own content. Looking forward to the forthcoming episodes, we’ll continue to expand Arma 3’s sandbox with additions such as new vehicles.”

Arma 3 features the large open terrains of ‘Altis’ (270 km²) and ‘Stratis’ (20 km²), 12 singleplayer showcases, 3 factions showcases, 9 multiplayer scenarios, 10 firing drill challenges, more than 20 vehicles and 40 weapons, 5 factions, the scenario editor and modding support. The singleplayer campaign is deployed across 3 free DLC episodes after release.

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People can purchase the regular Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of Arma 3 is also available at many of the major retailers.

Xbox One and PS4 Playable at Gadget Show Live @ Christmas

Visitors to this year’s Gadget Show Live @ Christmas will be able to play Microsoft and Sony’s next generation games consoles – the Xbox One and PlayStation 4 – more than three weeks before they go on sale to the public.

 
Xbox One and PlayStation 4 will be the highlight of the Gadget Show Live @ Christmas’ Game Zone. The new consoles launch in the UK on 22 and 29 November respectively after a seven-year gap since the release of their predecessors (Xbox 360 and PlayStation 3).

Alongside Microsoft and Sony, games publisher EA will be hosting a Battlefield 4 tournament in the game’s launch week; PlayJam vs GameStick will be demoing the fantastic new Android-based Game Stick console, set to launch later this month; and Game, the UK’s leading interactive entertainment retailer, is confirmed as the official gaming retailer for Gadget Show Live @ Christmas 2013.

This year’s Game Zone Stage will be hosted by former Hollyoaks’ stars Matt Littler and Darren Jeffries (Max and OB). Both massive gamers, Matt and Darren recently launched their own game reviews YouTube channel We Got Game www.youtube.com/user/WeGotGameUK.

Gamers will also have the chance to compete against six of the UK’s biggest YouTube FIFA celebrities. Nepenthez, MattHDGamer and Wroetoshaw will appear at 3pm on Friday and Callux, Calfreezy and Tobiias will take to the stage at 3pm on Sunday.

And, brand new this year, Gadget Show Live @ Christmas is hosting a series of gaming tournaments in association with Plantronics where visitors can test their gaming skills in Minecraft, among other titles, and win fantastic daily prizes.

“What a treat for our visitors to be able to get their hands on the Xbox One and PlayStation 4 weeks before they hit the shops; it’s a fantastic opportunity for gamers as the new consoles are the absolute must-have gadgets this Christmas,” commented event manager Katie Tozer.

“The Game Zone Stage is going to be another massive highlight for gamers as they can meet gaming stars, try out some of the newest titles (often before they are released) and have a laugh with Matt and Darren. As gamers and comedians, we know they’re going to make brilliant hosts and keep everyone entertained.”

Gadget Show Live @ Christmas is the London edition of the UK’s biggest consumer tech event. It takes place on 1-3 November 2013 at Earls Court in London and tickets are available from http://www.gadgetshowlive.net with 33,000 visitors are expected to attend over the three days.

Gadget Show presenters Jason Bradbury, Pollyanna Woodward and Jon Bentley will present a spectacular hour-long entertainment show in the Super Theatre each day.

Exclusive THIEF interview and gameplay with Joe Khoury from Eidos Montreal

I recently had the opportunity to sit down with Joe Khoury from Eidos-Montréal to talk about their forthcoming game THIEF.

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Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in The City of chains – that is still the greatest prize.
First I stole to survive… then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.
I am Garrett….What’s yours is mine.

There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.

Into this shadowy world steps Garrett, the Master Thief in a first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game’s levels and how they approach and overcome each challenge.

Garrett is entangled in the growing layers of conflict between Baron Northcrest and the oppressed masses led by Orion, the voice of the people. In a City on the brink of revolution, Garrett’s skills are all he can trust as he walks the fine line between politics and the people.

Joe Khoury is the Lead Designer on Thief, working for Eidos-Montréal, who have a great track record when it comes to games, including DEUS EX: HUMAN REVOLUTION, so over to Joe:

THIEF is due for release on Windows PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 28th February 2014 in Europe and other PAL territories.

Nintendo release Wii U firmware version 4.0.0E

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In case you missed it. Nintendo have released the next Wii U firmware update, version 4.0.0E.Wii-U_thumb6_thumb

The complete release notes are as follows:

Changes in system software version 4.0.0E

  • Feature for automatic software downloads

The Wii U console will now be able to automatically receive recommended software and demos from Nintendo via SpotPass. The feature can be deactivated under Internet in System Settings.

  • Support for USB keyboard input

Users can now use a USB keyboard in situations where a software keyboard appears. (Some software titles may not support this feature.)

  • Option to restrict usage of a Nintendo Network ID on other devices

Parents can now restrict their children from accessing a Nintendo Network ID from other devices such as PCs or smartphones. To change the option, select a user Mii from the Mii selection screen, then select CHANGE NINTENDO NETWORK ID SETTINGS under View/Modify User Information in User Settings

  • Wii U Chat

Users can now view friend profiles on Miiverse when making or receiving a call.

Users can now chat using a headset connected to the Wii U GamePad.

  • Internet Browser

Users can now save their username and password when they sign in to websites. (Saved usernames and passwords can be deleted in the internet browser’s Settings menu.)

Images taken from the TV or Wii U GamePad screens can now be uploaded to websites (such as Facebook, Twitter and Tumblr) by pausing a software title with the HOME Button, then starting the internet browser.

The browser can now display PDF files available on websites. (Please note that some files may not be displayed correctly, depending on the size and format of the PDF file. PDF files cannot be saved.)

When playing a movie or video, you can skip forward and backward to different points by pressing the L or R Buttons on the Wii U GamePad. You can also hold the R Button to initiate fast playback.

Developer tools and user agent switching are now available for website developers to use.

  • Wii U Menu

An icon for the friend list has been added to the Wii U Menu.

  • Wii Mode

Users can now choose to display Wii software either on just the TV, or on both the TV and Wii U GamePad. (When displaying Wii software on the TV and GamePad, the GamePad buttons cannot be used to control the game. A Wii Remote/Wii Remote Plus is required to control the game, using the GamePad’s sensor bar.)

Dolby Pro Logic II Surround Sound support has been added for Wii software that supports this feature.

  • System Settings

An option has been added under the Internet setting that allows users to automatically receive software titles sent by Nintendo.

Users can now select which type of audio output cable will be used under the TV setting. Even if the Wii U console is connected to the TV with an HDMI cable, users can now use a Wii AV Cable or other connection cable to output audio via commercially available speakers.

Users can now set the interval for performing standby functions in hourly-increments when Standby Functions are enabled under Power Settings.

  • System stability improvements and other adjustments

Further improvements to overall system stability and other minor adjustments have been made to enhance the user’s experience.

What do you think? Let us know by leaving a comment below.

Nintendo to Release a Wii U Bundle to include Just Dance 2014

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Ubisoft has announced that Nintendo is to release the Just Dance 2014 Basic Pack, a bundle including the Wii U console and Just Dance 2014. The bundle pack will be available starting 22nd November, 2013, in United Kingdom, Benelux, France, Germany, Italy, Spain, and certain Export territories.

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The Just Dance 2014 Basic Pack will include:

–      A white Wii U console with 8GB* of storage

–      A white Wii U™ GamePad

–      A white Wii Remote™ Plus Controller

–      Sensor Bar

–      A disc version of Just Dance 2014

–      A disc version of Nintendo Land

With more than 44 million copies sold to date, Just Dance is the number 1 dance video-game franchise. Continuing the tradition of including a variety of the hottest new songs and old school hits, Just Dance 2014 includes more than 45 top songs with highlights such as “Applause” by Lady Gaga, “Blurred Lines” by Robin Thicke, “Kiss You” by One Direction, “Get Lucky” by Daft Punk Ft. Pharrell Williams, “Starships” by Nicki Minaj and also “Roar” by Katy Perry, available as a free DLC on Day One of the game.

With whole new features this year, Just Dance takes the experience a step further for the fans, notably with the World Dance Floor, Just Dance’s first-ever online multiplayer mode, where players join a virtual crew – made up of real-life friends or other Just Dance fans –, compete based on different themes (“Boys Vs Girls”, “Crew Vs Crew”) and dance with the whole world!

Just Dance 2014 is available now on Nintendo’s Wii™ and Wii U™, Sony’s Playstation®3 computer entertainment system and Microsoft’s Xbox 360® video game and entertainment system. Just Dance 2014 will also be released for Sony PlayStation® 4 computer entertainment system and for Xbox One®, the all-in-one games and entertainment system from Microsoft at each console’s launch.

New Pictures of One Piece Romance Dawn for the 3DS

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Coming out on 29th November, One Piece Romance Dawn for the Nintendo 3DS, will fulfill all One Piece fans’ expectations by offering them all the ingredients to live a real pirate adventure: sailing, fighting, hard choices and much more!

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During their journey, young pirates will have to choose between different ways to continue their adventure; press the right button at the right time to destroy doors or to turn in the right corridor!

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On top of this feature, take a look at new FRANKY and ROBIN models where we recognize their signature moves.