Turtle Beach Brings Next-Gen Headsets to PS4

Turtle Beach today announced the launch of the PX4 – a wireless headset designed to be fully compatible with the PlayStation 4 – in time for the new console’s launch on the 29th of November. The PX4 is the only wireless headset on the market that is compatible with the new console at launch.

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In addition to the PX4, Turtle Beach announced that the wireless programmable surround sound XP510, PX51, and Call of Duty: Ghosts Phantom headsets are all equipped to offer next-gen audio on the PS4 with a firmware update. The update will be available at turtlebeach.com when the PS4 launches.

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The new PX4 wireless headset is fully equipped for next-gen gaming, boasting Dolby® Surround Sound and interference free dual-band Wi-Fi to provide the ultimate “secret weapon” to gamers, and supreme audio quality to film and music fans. The PX4 has an MSRP of £149.99 GBP.

Built in, dual-pairing Bluetooth offers the ability to take phone calls or stream music from a mobile phone or other Bluetooth devices without interrupting gameplay and EQ presets enable users to personalise their audio experience.

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To maximise flexibility, Turtle Beach’s newest wireless headsets also provide a wired connection for mobile devices. The headsets can use that connection to get chat audio through the PS4’s DualShock controller and use an optical cord for game audio to provide a fully-integrated headset experience.

Adventure Time: Explore the Dungeon Because I DON’T KNOW is Out Now

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D3Publisher  and Cartoon Network Enterprises today announced  Adventure Time: Explore the Dungeon Because I DON’T KNOW! is now available, published by NAMCO BANDAI Games Europe in the UK on Xbox 360, and the PlayStation 3. The game will also be coming on Nintendo´s Wii U system on 6th December, and on the Nintendo 3DS system on the 13th December, 2013.

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Adventure Time: Explore the Dungeon Because I DON’T KNOW! is an action adventure game with a completely new storyline from Pendleton Ward, the creator of the Emmy Award-nominated Adventure Time television series, in collaboration with game developer WayForward.  The adventure begins in the Land of Ooo as players help Princess Bubblegum save the Candy Kingdom by exploring the mysteries surrounding a massive Secret Royal Dungeon.  Adventure Time: Explore the Dungeon Because I DON’T KNOW! features the voices of the show’s most popular characters and players can select from multiple fan-favorite characters with up to four players, including Finn, Jake, Marceline, Ice King, and more.  A wide selection of upgrades is available at the player’s disposal and they can showcase a number of attack moves, special abilities, and skills to defeat baddies throughout the dungeon.

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“By collaborating with Pendleton Ward, the famous creator of the Adventure Time animated series, WayForward and D3Publisher have put an obvious care into making a brand new entertaining adventure game for fans of all ages.” said Mathieu Piau, EMEA Marketing Director for NAMCO BANDAI Games Europe. “Grab your friends now and share the radical fun of the multiplayer experience in Adventure Time: Explore the Dungeon Because I DON’T KNOW!

NAMCO BANDAI launches DreamWorks combo-packs for Christmas

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NAMCO BANDAI Games Europe S.A.S today announced the release of two special Nintendo combo-packs based on DreamWorks Animation SKG animated films. Madagascar 3: Europe’s Most Wanted and The Croods: Prehistoric Party! are now both available for a Nintendo DS and Nintendo 3DS pack, whereas Rise of the Guardians: The Video Game and The Croods: Prehistoric Party! are both available for an exclusive Wii pack.

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Let your imagination soar in Rise of the Guardians: The Video Game as you play as the all magical, powerful, and immortal Guardians from the famous
DreamWorks Animation film. In Madagascar 3: Europe’s Most Wanted, travel across Europe to promote the circus by completing missions, performing amazing publicity stunts, and dazzling the crowd with a mini-game based circus extravaganza! Finally, be part of the lovable Croods family in The Croods: Prehistoric Party! and go on a hilarious adventure through 30 unique and addictive party-style mini-games.

Deadfall Adventures is out now

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Nordic Games’ eagerly awaited Deadfall Adventures is out today and cranks up the meaning of the term ‘adventurer’ to a whole new level in this action-driven, death-defying epic voyage.

Nordic Games has also released the final of three location gameplay trailers, this time set in the jungles of Guatemala.

Delving into the depths of the Mayan jungle, the trailer reveals the exotic yet hazardous surroundings that the charismatic protagonist James Lee Quatermain has to fight his way through. Players trawling through the ruins of the temples will come across dark supernatural life forms, while being exposed to challenging ancient puzzles in order to locate the Heart of Atlantis.

“The variety of locations, coupled with elements of exploration, action and adventure succinctly conveys the game’s ‘more than its sum-of-parts’ delivery,” said Nik Blower, PR, Marketing & Franchise Director at Nordic Games. “Our three-part videos take people on a taster journey through the stunning locations and deliver the game’s message very well indeed.”

“Directing the vision on our first FPS in the action-adventure genre has been very challenging and rewarding,” said Wojciech Pazdur, Director of Development, The Farm 51. “We felt this first person aspect of the game would give players the chance to explore in the eyes of Quatermain and the challenges he faces, rather than the typical slightly detached third-person view.”

Developed using Unreal Engine 3, Deadfall Adventures is full of spectacular jaw-dropping moments, set in picturesque locations including Egypt, Arctic and forgotten Mayan ruins in the jungles of Guatemala. Along the way, players will encounter fiendish puzzles, deadly traps and stunning set pieces, making this one of the greatest adventures ever told – let alone played.

Deadfall Adventures is out now for Windows PC both digitally and physically and the Xbox 360. The Standard Edition is available from around £34.99 on PC and £44.99 on Xbox 360. The Collector’s Edition is available from around £44.99 on PC and £54.99 on Xbox 360.

PS4 Lounge #4ThePlayers opens today in Covent Garden

To celebrate the launch of the highly-anticipated PlayStation 4 on the 29th November 2013, PlayStation is bringing next-generation gaming to life with the opening of PS4 Lounge #4ThePlayers in Covent Garden, London.

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Open to the public from the 15th November to 1st December, the PS4 Lounge will offer gamers hands-on time with the new console and a range of launch titles, including Killzone® Shadow Fall, Assassin’s Creed® IV: Black Flag™ and FIFA 14. Meanwhile, players up and down the country will be able to try the PS4 for themselves in over 600 retail stores nationwide.

Members of PlayStation’s Access community will have the chance to attend exclusive parties at the PS4 Lounge on the 15th and 22nd November, where they will have the chance to win fantastic prizes as their gaming skills are put to the test in DRIVECLUB tournaments and RESOGUN challenges.

PS4 Lounge will also be host to a series of Next Gen Events designed to educate and inspire the next generation of video game designers, artists and programmers. The networking nights, taking place on 19th and 26th November, will give upcoming developer talent from Universities around the UK the opportunity to learn from the Developers behind top PlayStation titles such as Killzone Shadow Fall and Tearaway.

To find out more about PS4 Lounge #4ThePlayers or to register for any of the events, please visit: www.facebook.com/playstationaccess.

Bungie Announces Early Beta Access for ‘Destiny’ for PS3 and PS4

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With celebration of the launch of the PlayStation 4, Bungie has announced that the Destiny beta will be available first on the PS4 and PS3!

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Fans who pre-order Destiny at participating retailers in the UK will receive their Beta redemption code while supplies last.  To see a list of participating retailers, fans can visit http://www.destinythegame.com/wheretobuy.  Upon pre-ordering the game at a participating retailer, players will need to visit http://bungie.net/beta and follow the instructions on the page to secure their spot in the Beta.  The required 9-digit entry code will be printed on their receipt or on a flyer distributed at time of purchase, or sent via email through their respective retail rewards program. Fans that pre-ordered before 1st October 2013 and qualify for this offer are automatically entered into the Beta and will receive their entry code from their retailer via email.

The Destiny Beta will include a diverse sampling of major activities in the full game and will begin in 2014 on all four announced platforms: PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

LEGO Marvel Super Heroes cast their hands in concrete outside Hamleys

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With today seeing the UK release of LEGO Marvel Super Heroes, Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys.

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Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys, The Finest Toy shop in the World, ahead of the release of the new LEGO Marvel Super Heroes videogame.  The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

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Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys, The Finest Toy shop in the World, ahead of the release of the new LEGO Marvel Super Heroes videogame.  The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

And check out our review of LEGO Marvel Super Heroes right here.

Review of Lego: Marvel Super Heroes

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Does anybody find it strange that Warner Bros., the parent company for DC comics, are publishing a Lego game with Marvel characters? Glad I wasn’t at that licensing meeting. Either way after so many successful Lego tie-ins I’m always excited when a new Lego game comes along. More than a lot of other recent games if I’m honest.

There’s a definite focus on modern Marvel films such as Iron Man and the Avengers. Iron Man makes his now signature weapon sounds and the style of most of the characters and their superhero counterparts are based around the new films. However, Marvel fans will be glad to hear that characters like Wolverine and Venom return to a style that much closer matches the comics. Also Wolverine isn’t the biggest, baddest character ever created by Marvel.

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There’s a good balance achieved between characters from the new films, those that reasonably knowledgeable Marvel fans will enjoy and some for the Marvel diehards. Playing through the main game will use characters that most, if not everyone, will know so nobody should feel excluded but there’s still plenty for the comic buffs. The character list is truly impressive, as with so many Lego games.

The story is more than enough to carry the gameplay forwards and the classic Lego humour that so often (unfortunately) has me genuinely laughing makes a very welcome return. Seeing Hulk sweeping up with a dust pan and brush and watching the cleaning crew waiting impatiently during a cut scene with super villains are just two of my favourite moments. Everything feels nice and progressive and you’re always noticeably achieving something. The world map is a little bit clunky and takes a bit of getting used to but once you get the hang of it it becomes useful enough to get you from A to B.

Annoyingly almost every problem I had with Marvel Super Heroes can be attributed to one thing; the control system. The flaw with the control system is that only 3 of the buttons are really used. You jump with ‘X’, attack with ‘square’ and interact with ‘O’. But you also build with ‘O’ and use certain powers with ‘O’ and descend when flying with ‘O’. There’s a button specifically assigned for using horns in the cars you never use and yet another for boost which is only available in some of the cars you will never use and I’m reduced to using only one button for everything.

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Worse still is the use of ‘triangle’. To switch forms with a character like Hulk or Spiderman (amongst many others) you hold ‘triangle’. All fine during your first playthrough, but during freeplay you also hold ‘triangle’ to bring up the character selection screen. The only way I’ve found to swap out a character with two forms is to let them morph (or whatever it is they do) in the background and then hold ‘triangle’ again during their animation. It works but it’s tedious. And then there’s selecting a character.

For some reason the character selection cycles through all the character’s forms continuously. If you don’t have all the different costumes for a character you will have to wait patiently until it comes round again and quickly press ‘X’ on it. Iron Man in particular has around 6 forms and not all of them have the same abilities so it actually matters which one you pick. When two of them are fun but effectively pointless Tony Stark models without his suit on this can become tedious quickly.

All the while ‘select’ is sat there doing nothing. Along with four triggers, two clickable thumbsticks and a D-pad that is for some reason assigned to movement along with the left thumbstick. That’s 11 buttons that could function to help this. Something like pressing ‘L1’ and ‘R1’ to toggle a character’s different forms seems so simple that I can’t believe anybody would have ever opted to assign them to a horn and a boost for the vehicles.

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That being said I was quite impressed and surprised with the addition of vehicles. You can ‘borrow’ a car from NPC’s in the open world or spawn an unlocked vehicle from a vehicle spawn point. There are even planes, choppers, boats, tank like things and armoured cars. But I AM IRON MAN. Shall I borrow a taxi from someone or fly off into the distance with my cool blue jets? Not really a decision. The vehicles are varied and well designed but it seems like a huge amount of time and effort has gone into making something that most people will rarely, if ever, use. Admittedly if the vehicles weren’t interactive the open world would feel stale but all the same they just don’t feel right. Not a complaint as such but maybe if a little less time had been spent on crafting tons of vehicles give me a couple of cars and some planes and get the control system right.

Another problem sometimes is the required to build something out of Lego to defeat a boss while all the time you get insta-killed repeatedly. There aren’t really any ramifications to dying, which is good because it would ruin the game, but having Iron Man stand there building Lego while another wave of infinite spawn enemies kill you for the 10th time looks silly and unnecessarily breaks the pace. Even if there are no smaller enemies there’s usually a rather static boss ready to shoot some super-mega-death-beam at you or throw whatever objects he/she can find at you. It’s often best to just put up with the deaths and get the object built and defeat the boss rather than dodge attacks.

I would have preferred a less mindless approach to boss fights as well not seeing Hulk sarcastically die several times against puny enemies. The puzzles too are a little too simple and I imagine most won’t particularly challenge even the younger audience but it doesn’t particularly hinder the game. The only difficulty with regards to the puzzles is when the onscreen prompt says “Only a web-slinging character can interact” with such and such and yet actually many characters can do so. Even if web-slinger isn’t available this message will not change. It happens with a few different objects and can cause some confusion although usually the puzzle is simple enough that a solution should become obvious before too long.

Luckily, combat is as satisfying as ever and most, if not all, of the characters have reasonably unique scripted moves that they will perform automatically every now and again which are very cool. Thrashing around as Hulk is satisfyingly destructive and devastatingly effective. Spiderman spins and flips all over the place acrobatically. Considering most of your combat is essentially just repeatedly pressing ‘square’ it looks very cool and each character has their own style.

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Overall another great addition to Lego’s outstanding roster games. It’s great fun to play and there are plenty of collectables to keep you coming back. A cool soundtrack, impressive roster of voice actors and smooth shiny plastic clad visuals make for very good overall presentation. I’m looking forward to getting a proper go on the PS4 version, but it’s hard to see how the Lego can look more Lego-y. Unfortunately the control scheme is poorly thought out and character selection can be irritating but it’s not enough to hold it back. Marvel Super Heroes is the most fun I’ve had playing as a Marvel character since the awesome Ultimate Alliance games. For true believers or those who just want a great platformer this is a must play.

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Reviewed on PS3.

Sony Takes over OXO Tower in London

Sony has taken over the OXO Tower in London it has undergone a dramatic transformation to mark the global launch of the new PlayStation 4 and the arrival of PS4 Lounge #4ThePlayers in Covent Garden.

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Installing the PlayStations symbols up the OXO Tower.

London’s OXO Tower undergoes a dramatic transformation to celebrate the build up to the UK launch of PlayStation®4 and the arrival of the PS4 Lounge #4ThePlayers in -2 London’s OXO Tower undergoes a dramatic transformation to celebrate the build up to the UK launch of PlayStation®4 and the arrival of the PS4 Lounge #4ThePlayers -3

PlayStations symbols with all the lights on.

 

 

 

Alice in Chains DLC Out Now for Rocksmith 2014

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Ubisoft announced today that the Alice in Chains DLC pack for Rocksmith 2014 Edition is now available for download on Xbox LIVE for Xbox 360 and Steam for PC and Mac.  It will also be available Tuesday, November 19 on the PlayStation Network for the PlayStation 3.

Songs included in this 5-song pack are “Check My Brain”, “Hollow”, “Man In The Box”, “Them Bones” and “Would.”

Individual songs are available for $2.99 or the complete 5-song pack for $11.99.

New music packs continue to be released on a regular basis so please continue to watch for updated information.

Rocksmith 2014 Edition is the sequel to 2011’s immensely popular Rocksmith, which taught over 1.5 million players how to play the guitar by enabling players to plug any real guitar or bass with a standard ¼” jack directly into their Xbox 360, the Sony PlayStation 3, PC or Mac.  Rocksmith 2014 Edition includes new features, new modes, optimized tracking and responsiveness, and completely redesigned interface, new techniques and tunings, and much more.  Aspiring guitarists can now learn to play guitar in just 60 days with Rocksmith 2014 Edition.