Complete Listing of Xbox One Digital Software

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With only a few more hours until Xbox One is released in the UK here is the complete listing for the Digital games on Xbox One.

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Here is the complete list of Xbox One Games

Angry Birds: Star Wars (1.81GB) – £35.19
Assassin’s Creed 4: Black Flag (20.25GB) – £54.99
Battlefield 4 (34.3GB) – £54.99
Call of Duty: Ghosts (39.5GB) – £54.99
Call of Duty: Ghosts: Digital Hardened Edition (TBC) – £94.99
Crimson Dragon (6.88GB) – £15.99
Dead Rising 3 (19.9GB) – £44.99
Dead Rising 3: Day One Premium Edition (TBC) – £68.99
FIFA 14 (8.7GB) – £54.99
Fighter Within (11.05GB) – £49.99
Forza Motorsport 5 (31.76GB) – £44.99
Just Dance 2014 (22.79GB) – £39.99
Killer Instinct (3.25GB) – Free
LEGO Marvel Super Heroes (6.38GB) – No Price Yet
LocoCycle (13.17GB) – £15.99
Madden NFL 25 (12.51GB) – £54.99
NBA 2K14 (43.6GB) – £54.99
NBA Live 14 (9.13GB) – £54.99
Need For Speed: Rivals (15.35GB) – £54.99
Powerstar Golf (3.92GB) – £15.99
Ryse: Son of Rome (34.94GB) – £44.99
Xbox Fitness (252.13MB) – Free
Zoo Tycoon (2.62GB) – £49.99

Final Fantasy XIII Lightning Returns Special Trailer

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To celebrate the Japanese launch of Lightning Returns: Final Fantasy XIII Square Enix are excited to reveal the Lightning Project Special Trailer.

The game’s developers used the in-game engine and assets to construct a brand new sequence that gives a taste of the game’s story, themes, gameplay and characters.

In relation to the Japanese version of the game, Square Enix will have one more exciting piece of news later today for the Western release of Lightning Returns, which we’ll share with you very shortly

First Call of Duty: Ghosts Clan Wars Starts Next Monday

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The very first Clan Wars for Call of Duty: Ghosts begins this coming Monday, 25th November, and Dan Amrich over at One of Swords has the latest updates – including how MP game sessions this weekend will all contribute to how Clans will be ranked by size and skill in preparation for Monday’s start.

Parrot and Microsoft Bringing Windows 8 Support to Zik and AR.Drone 2.0

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Parrot and Microsoft have announced they they are bringing support for Windows 8 and Windows 8 RT for their popular Zik headphones and AR Drone 2.0 quadricoper.  Read on for details!

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Parrot and Microsoft have announced they they are bringing support for Windows 8 and Windows 8 RT for their popular Zik headphones and AR Drone 2.0 quadricoper.  Parrot directly confirmed Windows RT support, which means that I’ll be flying my AR Drone 2.0 with my Surface soon, although there was no mention of support for the GPS receiver.  Here is the press release:

Now announcing the new Windows compatibility with the official Parrot Apps which control the Parrot Zik headphones and Parrot AR.Drone 2.0 quadricopter.

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Henri Seydoux, founder and CEO of Parrot met with Steve Ballmer, CEO of Microsoft during his visit to Paris, France.

The two men talked about the future of connected objects and made the technologic collaboration between Parrot and Microsoft official by announcing the brand new Windows compatibility of the ‘Parrot Audio Suite’ and ‘Parrot AR.FreeFlight’ applications.

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“We have been working for months with Microsoft to ensure the compatibility of Windows 8 and Windows Phone 8 devices with Parrot products. I am happy to announce the Windows compatibility of apps that are linked to two of our star products: the AR.Drone and the Zik headphones.” Henri Seydoux, founder and CEO of Parrot

 

‘Parrot Audio Suite’ for Windows 

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On November 20th, the Parrot Audio Suite app for the Zik headphones will be compatible with Windows Phone 8 and downloadable for free in the Windows Phone store.

A Windows 8 version is planned for December 2013.

Parrot Audio Suite is a free application dedicated to Smartphones and tablets and enables users to adjust the audio parameters of the Zik headphones, with a specific ‘Tuned by Lou Reed’ setting included, which was designed by the late rock legend.

 

Note: The NFC compatibility of the Zik headphones enables an instantaneous pairing with a Nokia Lumia 920 or 1020 Smartphone! 

‘Parrot AR.FreeFlight’ for Windows

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In early December 2013, a first version of the AR.FreeFlight application for Windows 8 will be available for free in the Windows store to pilot the AR.Drone 2.0 with a tablet or PC. The version that enables users to pilot it with a Nokia or HTC Windows Phone 8 is planned for the beginning of 2014.

Parrot, Microsoft and its partner Infinite Square worked together on the development of this application, whose source code (today in beta version) is regularly updated on the GitHub Open Source platform (repository https://github.com/ARDrone2Windows/SDK).

AR.FreeFlight is the application dedicated to the piloting of the Parrot AR.Drone2.0 and allows users to fully enjoy the video streaming of the embedded HD frontal camera on the quadricopter.

Parrot Audio Suite is now available for download on Windows Phone 8, and AR Drone 2.0 support on Windows Phone 8 is coming in early 2014.  I’ve asked if these upgrades support the AR Drone 2.0 GPS receiver and I’ll keep you posted on the response.

Review: Proteus

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When you start Proteus you will be floating around in a body of water with just a glimpse of an Island ahead of you. You have no objective. No health bar. No map. No complicated control system. Just intrigue and the ability to walk. Pausing the game for clues as to your goal produces a one word solution. Explore.

So off you go. You will be greeted with an incredibly colourful and vibrant pixelated world to look around. Creatures will occasionally pop out in front of you and then disappear into the distance. When night comes owls can be spotted perching in tree tops and swooping clumsily to the next tree. It’s all very mysterious and the only thing keeping you moving is your own sense of intrigue.

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Equally as important as the retro pixelated visuals are the sounds of the island. Synthesised noises will personify whatever creature or plant presents itself to you. Graves sometimes make a low bass hum while little yellow trumpet-y grass things will parp at you cheekily before disappearing into the ground. Seasons will change and with them not only the visuals but also the theme of the music. It’s all very lovely and (providing you’re OK with retro graphics) very well presented and stylised. But, Proteus is a lot like modern art to me. I’m sure it’s all very clever and skilful but it doesn’t matter because I don’t get it.

Generally speaking Proteus is a reviewers dream. It’s a chance for people to let their modern art hear down and say things like “closed minded players won’t get it” in an attempt to make out anyone who disagrees is stupid or unknowledgeable. Well you know what, I don’t get it. Nor do I really care if that makes me an idiot. I think people are afraid not to like a game such as Proteus for fear of being labelled simple or single minded. I know I used to be. Don’t be.

Video games as art seems to be an everlasting topic that really has no conclusion. I can think of plenty of games I would define as art but Proteus isn’t one of them. The visual and audio space that Proteus creates is immersive to a degree. But when you look closely it’s no more advanced than painting the world in warm oranges and browns during Autumn and accompanying a rabbit with a “ping” or “boing” like sound on a synthesiser.

There is certainly an element of the more you put in the more you get back with Proteus. Those of you that are likely to understand why exploring an island with an intentional lack of objectives is fun I’m sure will get plenty of enjoyment from Proteus. Hell some people have even hinted that Proteus evokes an emotional response.

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I try so hard to like anything different in a video game. There are so many stale models for making games that get endlessly repeated that anything different is a welcome change. And should certainly be encouraged. But for me the only appeal to Proteus would be if I particularly enjoyed looking at retro graphics (why bother with a PS3?) and hearing what noise a rabbit might make if sounds where limited to a synthesiser.

With the right mind and plenty of imagination I’m sure Proteus would be enjoyable. Personally I like games to be imaginative themselves. If they all required user imagination the video game market would look very bland indeed. For me a good game has a strong narrative or believable, deep characterization. Despite possibly being shallow, mind blowing graphics help too. Original scores. Vast open world cities. Creative and varied objectives.

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The problem I had with scoring Proteus, and even deciding if I liked it, is that there is just nothing there to analyse. It’s certainly never going to create a lasting impression like so many other games I consider to be art have. But I seem to be in the minority of those who don’t like Proteus. The world Proteus places you in is an attempt at exploring methods of interaction and how it can create a memorable experience. For me Proteus didn’t make a mark.

Credit must go to Ed Key and David Kanaga for designing Proteus and creating something original that many people will love. Proteus dares to be different but I’m not really sure who it’s for. Essentially if reading this review made you hate me that’s fine, it was meant to. Proteus is for you. Go and buy it. Enjoy it. If not I’d steer well clear, especially given it’s slightly hefty price tag.

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Reviewed on PS3.

Review: X Rebirth

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X Rebirth sounds like a dream come true. All the depth and economy management of X3 but with nice things like ships to explore and a tutorial. It sounded like such a great idea, and in theory it is. But as ever with franchises like X, trying to become more user friendly often comes at the expense of core features of the franchise.

On its journey to become more user friendly X certainly had a lot of space to manoeuvre. I remember when I first jumped into X3 like a clueless fool. It’s a harsh game. Luckily there was enough community support otherwise I would never have been able to enjoy it. Well Rebirth actually comes with a tutorial. I was expecting a simple guide through the features to give me just enough to get started. Which certainly would’ve helped me on X3.

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But I met characters and people and followed a simple string of objective based learning. I remember how desperately I wanted a tutorial on X3 but I don’t remember wanting lifeless characters with even more lifeless voice acting. The voice acting is so bad you will just want it to stop. It doesn’t matter who’s talking or what’s being said. Just please make it stop. Luckily you still have the option to start a free game with no campaign, but no longer have the option to start as different characters with different starting situations.

The ability to actually get off your ship and look around space stations was something I was very much looking forward to. But, just like with the NPC’s, the ship interiors have no sign of life. Stale corridor after stale corridor pointlessly lead you around and only very occasionally will you find an NPC to interact with. And even then you’ll wish you hadn’t. Opening countless lockers for minimal loot as you blunder around doesn’t feel right at all.

Back in your own ship things get a little better. There are still those moments where you stop and think ‘Wow, that’s impressive!’ but not as many as on X3. Considering the rather hefty specs required for Rebirth it’s difficult to see the improvements. Partly to blame is your ship interior. For travelling around it’s all fine, although it does cut into the screen quite heavily. But again it’s at the expense of other views. For example there’s no exterior view and although an exterior view isn’t all that helpful it’s nice to have the choice. I actually like the look of the cockpit and think it helps immerse you into X’s world but you lose far to much to make it worth it.

There’s not much to see on your ship but being able to walk around it does make it feel more like you’re actually in a ship rather than just floating in space with a blank first person view. And hopefully you’ll enjoy it because you’ll spend almost all your time in the elegantly named ‘Skunk’. Really cool name for a ship I know. The large HUD also makes tracking and engaging ships more difficult than it needs to be. Small drones are a nightmare to hit at the best of times but when locating them is difficult too combat can quickly become farcical. Having a pad (or a flight stick) helps, especially given that some of the key mapping is locked, but it’s still not all that fun.

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Something I spent a lot of time doing on X3 was docking. To dock manually you would open comms with a ship to request landing permission and then follow a series of beacons leading you towards the docking bay. It’s one of the little features that I love about X3. That doesn’t happen with Rebirth. You float up to an icon and double click it. That’s it. After spending so much time making your ship feel like it has an actual presence making docking a simple double click seems a little silly. And it’s no fun either.

Admittedly docking automatically used to be even more simple. You could engage autopilot, or send another of your ships a command, and then docking would be handled for you. But the ships still went through the procedures. Well there isn’t any sign of autopilot in Rebirth meaning those long treks across the stars now need your constant input. I’m fairly certain that given the technology of the X universe someone could figure out some kind of autopilot.

Having said that, you won’t spend anyway near as long travelling as you did in X3. New space highways will carry you across a fixed path at high speeds allowing you to easily jump between the pockets of life that make up cities in Rebirth. There’s a rather lame mini-game that ‘challenges’ you with pressing the WASD keys to stay behind other ships to get into a slipstream and go faster. You just press to change lanes. Simple. And pointless, boring and frankly just a little lame.

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A lot of the features I love on X3 are gone. A lot of new features that sounded great aren’t. Rebirth is a game of substitutions. There are no new features added that don’t in some way get negated by another feature being dropped. There are a few, very sparsely located, NPC’s to find along corridors that all look the same. My dream of docking with a space station and exploring it, interacting with the bustling crowds are shattered. Besides which the voice acting is way too bad to create believable characters that anyone actually cares about. It’s genuinely hard not to laugh when anyone speaks.

The visuals are on par with X3 but the hardware requirements for Rebirth are much higher. You’ll wonder where that power is going when you walk down the same corridor for the 50th time. Or when the HUD intrudes on what would otherwise (in X3) have been an impressive spectacle. There are some cool new features to Rebirth but they’re all implemented too badly to feel like part of the game. And they all hinder other features that made X3 so great. If your looking to buy a game in the X universe, X3 is still the one to get.

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Reviewed on PC.

Green Day DLC Out for Rocksmith 2014 Now

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Ubisoft announced today that the Green Day DLC pack for Rocksmith 2014 Edition is now available for download on Xbox LIVE for Xbox 360, the PlayStation Network for the PlayStation 3 and Steam for PC and Mac.

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Songs included in this 3-song pack are “Oh Love”, “Basket Case” and “American Idiot.”  Individual songs are available for $2.99 or the complete 3-song pack for $7.99. New music packs continue to be released on a regular basis.

Just Dance 2014 will be out for Xbox One and PS4

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Ubisoft has confirmed that Just Dance 2014 , the newest instalment is now available in the US for Xbox One, and will be available in Europe, New Zealand and Australia on November 22. The game launched on  PlayStation 4 in the US on November 15 and will launch in the UK on November 29. Just Dance 2014 is already available on all current-gen consoles.

Next-gen consoles offer unique gameplay experiences for Just Dance fans. Players on PlayStation 4 are now able to play hands free using the new PlayStation Camera. Players on Xbox One can use Xbox SmartGlass technology to navigate through the game’s menu and select songs all from their smartphone or tablet. In addition, Just Dance 2014 is playable with up to 6 people at the same time with the power of Xbox One.

Just Dance 2014 features more than 45 tracks including “Applause” by Lady Gaga, “Blurred Lines” by Robin Thicke Ft. Pharrell, “Kiss You” by One Direction, “Get Lucky” by Daft Punk Ft. Pharrell Williams and “Starships” by Nicki Minaj. “Roar” by Katy Perry is also available as a free DLC at launch.

Marvel Heroes “Fire & Ice” PvP Live and Gambit Coming Soon

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Gazillion Entertainment have just launched the new Player versus Player (PvP) mode, Fire & Ice, for the free massively multiplayer online action RPG, Marvel Heroes. Gazillion also revealed that the kinetically charged, card-flinging X-man from Bourbon Street, Gambit, also makes his debut as a playable hero this month.  Both serve as extensions to Marvel Heroes’ largest content release to date, Game Update 2.0 – Asgard.

Fire & Ice brings a brand new PvP combat mode to Marvel Heroes, pitting two teams of five players against one another. Players are tasked with guarding allied giants and defeating enemy giants as they move to destroy the opposing team’s base while protecting their own. During each battle, players receive Runestones for defeating enemy players and giants, which can be traded for offensive and defensive PvP buffs, as well as various utilities.

At the end of each match, players receive rewards (experience, credits, and more) based on the overall outcome and stats. By participating in Fire & Ice, players may also earn a new form of currency, Asgardian Crowns, which can be used to purchase a new tier of PvP items.

While more information and materials related to Gambit are still scheduled to hit alongside his launch this month, Gazillion also released a new trailer for Loki, Marvel Heroes’ first playable villain.  Loki is the 27th class added to Marvel Heroes.

Microsoft release the Xbox One Smartglass app ready for this week

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To get ready for the launch of Xbox One this Friday why not download the Xbox One Smartglass app for your devices, here are the links for all the devices like for AndroidiOS Windows 8, Windows Phone 8.

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Xbox One SmartGlass is the perfect companion app for your Xbox One, both in your living room and on the go. Connect and control your Xbox One. Stay connected with the games and gamers you like. And add a new dimension to your console entertainment with the mobile device you already own.

In the living room:
•Navigate your Xbox One console using your device’s keyboard and touch
•Control your media and set top box with the SmartGlass remote control
•Browse the web on your TV using your mobile device
•Enhance what you are watching or playing with SmartGlass companions
•Increase performance with faster connections and reliability

In the living room and on the go:
•Search, browse, and pin content to play on your Xbox One console
•Track achievements, get game help, message friends, and watch game clips

Everything you pin on the Xbox One Smartglass app will be there on your Xbox One this Friday when you sign in to your console.