The BAFTA Games Awards 2014 is tonight in London

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Tonight is the BAFTA Games Awards 2014 in London.

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A total of 43 games have been recognised across 17 categories, showcasing the very best games of the past 12 months and highlighting an outstanding level of creative excellence from a broad range of UK and international development teams.

The Last of Us leads the way with ten nominations across Action & Adventure, Artistic Achievement, Audio Achievement, Best Game, Game Design, Multiplayer, Music, Story, and a double-nomination in Performer. Grand Theft Auto V receives a nomination in each of the following nine categories: Action & Adventure, Audio Achievement, Best Game, British Game, Game Design, Game Innovation, Multiplayer, Performer and Story.

Tearaway is nominated for eight BAFTAs: Artistic Achievement, Best Game, British Game, Family, Game Design, Game Innovation, Mobile & Handheld and Music.

Five games receive four nominations apiece. Assassin’s Creed 4: Black Flag is nominated for Action & Adventure, Best Game, Game Design and Music. BioShock Infinite is nominated for Artistic Achievement, Audio Achievement, Music and Performer. Super Mario 3D World is recognised in Best Game, Family, Multiplayer and Music. The Stanley Parable picks up nominations in Debut Game, Game Innovation, Performer and Story. Papers, Please is nominated in Best Game, Game Design, Game Innovation and Strategy & Simulation.

BADLAND, Beyond: Two Souls, Brothers: A Tale of Two Sons, DEVICE 6 and Tomb Raider all receive three nominations each, while Ni No Kuni: Wrath of the White Witch, Battlefield 4, Forza Motorsport 5, Gone Home, Gunpoint, LEGO Marvel Super Heroes and The Room 2 all have two nominations each.

Nominated in the Performer category are Ashley Johnson (Ellie) and Troy Baker (Joel) in The Last of Us, Courtnee Draper (Elizabeth) in BioShock Infinite, Ellen Page (Jodie) in Beyond: Two Souls, Kevan Brighting (The Narrator) in The Stanley Parable and Steven Ogg (Trevor Phillips) in Grand Theft Auto V.

Other nominated games include Animal Crossing: New Leaf, Castles in the Sky, Civilization V: Brave New World, Democracy 3, DMC Devil May Cry, DOTA 2, F1 2013, FIFA 14, Football Manager 2014, GRID 2, NBA 2K14, Plants vs Zombies 2, Rayman Legends, Remember Me, Ridiculous Fishing, Skylanders Swap Force, Surgeon Simulator 2013, XCOM: Enemy Within, World of Tanks and Year Walk.

Showcasing the very best in young games development and design talent, the BAFTA Ones To Watch Award in association with Dare to be Digital finalists are Project Heera: Diamond Heist, Size DOES Matter and The Unknown.

The British Academy Games Awards take place tonight at the Tobacco Dock, London, and will be hosted for the sixth consecutive year by comedian and gamer Dara O Briain.

The Witcher 3 Delayed Until Feb 2015

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CD Projekt has announced the delay of PC, Xbox One and the PlayStation 4 fantasy role playing game The Witcher 3 to February 2015. It was due out later this year.

The Witcher 3 Wild Hunt

In an open letter, the studio said the delay would help the game reach the quality “gamers expect from us”.

“Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGs and distill them into a quintessence, into a game that would effectively crown those years,” CD Projekt said.

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“At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important. We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you.

“We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.

“We recently re-examined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.”

In the open letter CD Projekt apologised to those who were hoping to play the game in 2014.

“Dear gamers – we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.”

With the Open Letter it ended its note with a message to CD Projekt’s shareholders:

“Dear shareholders – we are aware of the responsibility that rests with us and thank you for the trust you have granted us thus far. We firmly believe that quality – more than any other factor – determines a game’s success, and that the decision we have made is thus equally valid in business terms.”

If you missed the Witcher 3 Wild Hunt interview from last years Gamescom why not watch it.

 

Arma 3’s final campaign episode ‘Win’ unleashed

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Bohemia Interactive has set a release date for the third and final campaign episode of their tactical military shooter and combined arms game, Arma 3. Available on Thursday 20th March, players will be able to conclude the story of infantryman Ben Kerry – a soldier who’s been stationed in the Republic of Altis & Stratis as part of a NATO-peacekeeping mission.

Arma 3 Win DLC

Arma 3’s ‘The East Wind’ campaign consists of three episodes: ‘Survive’, ‘Adapt’, and ‘Win’. The final act follows the situation as it escalates further, with NATO forces in the Mediterranean on the brink of all-out war with the AAF and their strategic partners, CSAT. Given greater responsibility – and facing a more formidable enemy – players must deploy all the skills and experience they’ve gathered to bring the flashpoint to a resolution.

“The final installment of our campaign gives players the chance to experience combat on a larger scale than we’ve seen so far”, said Arma 3’s Creative Director Jay Crowe. “Tactical freedom – together with big, combined arms engagements – is at the heart of Episode 3’s gameplay, as we follow Ben Kerry’s story to its conclusion.”

The episode’s content package also includes three brand new vehicles. The first new vehicle making its way into Arma 3’s sandbox is the A-164 Wipeout single-seat aircraft. The A-164 Wipeout, successor to the legendary A-10, features improved performance and armaments, adding some real punch and some great new gameplay opportunities to the NATO faction. The other new aircraft is the To-199 Neophron, which serves as a great addition to the CSAT forces due to its agility. The To-199 Neophron is perfect for Close Air Support and taking off from rough terrain. The third new vehicle is a 6×6 mine resistant standard transport truck, named Tempest. Its primary role is to carry troops and cargo, and its modular design allows for several transport variants of the Tempest truck: cargo, refuel, medical, repair and ammo re-supply.

Last but not least, the Win campaign episode delivers a separate ‘Fixed-Wing’ Showcase mission, which introduces players to the new aircraft via a thrilling new scenario. The massive 270 km² Altis terrain has also not been left untouched. New points of interests have been added, with the highlights being an athletics stadium and ghost hotel compound.

The ‘Win’ campaign episode, including the new vehicles and other content, will be made available to all Arma 3 owners as an automatic update on Steam. To play through the first two campaign episodes, and experience the rest of Arma 3’s diverse offering, people can already purchase the regular edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of the game is also available at many of the major retailers.

Mad Catz Announces New Range of Tritton Headsets for Xbox One

Mad Catz announced today a new range of licensed audio headsets for Xbox One under the TRITTON gaming audio brand, expected to start shipping summer 2014. We are hoping to have some Tritton headsets in for review as soon as possible.

 

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“We’re excited to announce our upcoming range of headsets for the Xbox One platform,” said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc.  “Over 45% of our sales are derived from gaming headsets, and we believe the addition of Xbox One headsets will make a significant contribution to our return to growth and profitability in fiscal 2015.”

Twitch to live stream interview with Hideo Kojima

Twitch to stream live from the UK, an interview with METAL GEAR SOLID creator. Hideo Kojima, Konami Digital Entertainment has announced Hideo Kojima, creator of the METAL GEAR SOLID series, and head of Kojima Productions, is to partake in an exclusive video interview on 13th March with videogame journalist and SPIKE TV host, Geoff Keighley. The event will exclusively broadcast on Twitch, the world’s leading video platform and community for gamers, and is airing live from London during the week of BAFTA.

MGS Long 2

The hour-long interview with Mr. Kojima will air on the KONAMI Twitch channel (www.twitch.tv/KONAMI) beginning at 16:00 GMT. Geoff Keighley will be discussing all elements of the forthcoming METAL GEAR SOLID V: GROUND ZEROES with the legendary developer with additional questions provided by Twitch viewers.

METAL GEAR SOLID V: GROUND ZEROES represents a new era for the multi-million-selling METAL GEAR SOLID series. The game charts a rescue mission as users infiltrate a Cuban prison camp and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open-world environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in METAL GEAR SOLID V: GROUND ZEROES, while familiarising users with the possibilities they offer ahead of METAL GEAR SOLID V: THE PHANTOM PAIN.

With METAL GEAR SOLID series is growing at a phenomenal rate ahead of its 21st March release for PlayStation 4, PlayStation 3, Xbox 360 and Xbox One, and Mr. Kojima will be answering questions relating to the new game. He will detail how the new companion iDroid App works, how the game segues into the events of METAL GEAR SOLID V: THE PHANTOM PAIN, and the challenges the new open-world environments bring to the stealth genre.

Want to ask Hideo Kojima a question? You can also tweet Geoff Keighley directly @geoffkeighley

Classic Character DLC for Lightning Returns: Final Fantasy XIII

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Square Enix has announced a new collection of downloadable content (DLC) for LIGHTNING RETURNS: FINAL FANTASY XIII based on classic characters from the FINAL FANTASY series.

The DLC features a number of character garbs from fan favourites such as Cloud and Aerith from FINAL FANTASY VII, and Yuna from FINAL FANTASY X and FINAL FANTASY X-2 – some of which are available to purchase as a bundle.  In addition, seven Samurai-themed garbs are also available to buy separately or as part of The Samurai Collection.

Item:                                        Format:                        Release date:                            Price:

FFVII Aerith                               X360                             Today (11 March)                       €3.99/£3.19
FFVII Aerith                               PS3                                Tomorrow (12 March)               €3.99/£3.19
FFVII Cloud                               X360                             Today (11 March)                        €3.99/£3.19
FFVII Cloud                               PS3                                Tomorrow (12 March)               €3.99/£3.19
FFX-2 Yuna                               X360                              Out now                                        €3.99/£3.19
FFX-2 Yuna                               PS3                                 Out now                                        €3.99/£3.19

FF LEGENDS Collection (featuring the above three gears in one bundle)                            €9.99/£7.99

FFX Yuna                                 X360                             Today (11 March)                      €3.99/£3.19
FFX Yuna                                 PS3                              Tomorrow (12 March)                 €3.99/£3.19

Shining Prince                           X360                             Today (11 March)                      €2.99/£2.39
Shining Prince                           PS3                              Tomorrow (12 March)                 €2.99/£2.39
Dark Samurai                            X360                             Today (11 March)                      €2.99/£2.39
Dark Samurai                            PS3                              Tomorrow (12 March)                 €2.99/£2.39
Sohei Savior                             X360                             Today (11 March)                      €2.99/£2.39
Sohei Savior                             PS3                              Tomorrow (12 March)                 €2.99/£2.39
Utsusemi                                  X360                             Today (11 March)                      €2.99/£2.39
Utsusemi                                  PS3                              Tomorrow (12 March)                 €2.99/£2.39
Art of War                                 X360                             Today (11 March)                      €2.99/£2.39
Art of War                                 PS3                              Tomorrow (12 March)                 €2.99/£2.39
Flower of Battle                         X360                             Today (11 March)                      €2.99/£2.39
Flower of Battle                         PS3                              Tomorrow (12 March)                 €2.99/£2.39
Shogun                                     X360                             Today (11 March)                      €2.99/£2.39
Shogun                                     PS3                              Tomorrow (12 March)                 €2.99/£2.39

The Samurai Collection (featuring the above seven gears in one bundle)    €9.99/£7.99

FFVII Aerith

  • A schema made for the healer
  • Includes Midgar’s Flower Girl, Guard Stick, and Flower Bearer

Utilises restorative magic and a powerful Mediguard ability

             FFVII Cloud

  • A schema modeled on Cloud from FFVII
  • Includes SOLDIER 1st Class, Buster Sword, and SOLDIER’s Band

Able to unleash the Slayer ability under the right conditions

FFX-2 Yuna

  • A schema made for area attacks
  • Includes Sphere Hunter, Brotherhood, and Guardian’s Protector
  • Able to deliver Crashing Waves area attacks

World of Tanks: Xbox 360 Edition Gets “Map Madness” Campaign

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Wargaming today announced “Map Madness”, a limited-time campaign challenging World of Tanks: Xbox 360 Edition players to reach a cumulative global tank destruction quota. By reaching key numbers of tanks destroyed, the global community will unlock new maps in the game.

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Starting March 18th and running until 24th March, tankers around the world will be able to unlock the following maps:

  • Lakeville—unlocked when 10 million cumulative tanks destroyed.
  • El Halluf—unlocked when 25 million cumulative tanks destroyed.
  • Prokhorovka—unlocked when 40 million cumulative tanks destroyed.

The urban Lakeville is a deeply strategic location where the careful use of buildings and cover become the ultimate key to team success. The desert-based El Halluf provides a plethora of key strategic ambush spots for careful players.

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Prokhorovka, a classic battle arena from the PC version of World of Tanks, combines both open space and an urban setting to create an extremely balanced map, incredibly popular with eSports players.

Dice releases new update for Battlefield 4 for the Xbox One

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Today DICE has released a new Battlefield 4 for the Xbox One, with this update which raises the multiplayer’s maximum rank to 120 and more in the latest update.

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Battlefield 4

Xbox One update – 10th March

Here are the release notes.

Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubberbanding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our “Balancing BF4” articles.

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

Assassins Creed IV Black Flag Jackdaw Edition lands Amazon Exclusive

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Ubisoft has announced details of the Assassin’s Creed IV Black Flag Jackdaw Edition which will be released on 28th March in the UK as an Amazon exclusive. It will be available for PlayStation4 and for the Xbox One.

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Assassin’s Creed IV Black Flag Jackdaw Edition includes:

  • Assassin’s Creed IV Black Flag full game
  • The following Assassin’s Creed IV Black Flag Jackdaw Edition downloadable content:

Death Vessel Pack – Show your enemies that you are ready to bring death upon them with the Death Vessel sails, figurehead and wheel.

Kraken Ship Pack – This pack includes a sail, wheel, and figurehead inspired by the legendary sea monster known for swallowing ships, men and whales.

Crusader & Florentine Pack – With these new cosmetic sets, sail with Altaïr or Ezio’s colors with 4 customization items for your ship and 2 new weapons for Edward.

Illustrious Pirates Pack – This pack adds 3 new islands to explore with its hidden treasure chests, new outfits, weapons, ship items and more; ready to be discovered. Customize your multiplayer experience with new skins and items!

Multiplayer #1 – Blackbeard’s Wrath – Blackbeard’s Wrath Pack extends the multiplayer experience with three new fearsome playable characters including the Orchid, Blackbeard himself and the Jaguar!

Multiplayer #2 – Guild of Rogues – The Guild of Rogues Pack extends the multiplayer experience with three additional playable characters including the Stowaway, the Shaman and the Siren! This pack also comes with new customization options, and new moves!

  • Assassin’s Creed IV Black Flag Freedom Cry – This nine mission self-contained story featuring Edward Kenway’s first mate Adewale. Born a slave, Adewale found freedom as a pirate aboard the Jackdaw where he became Edward Kenway’s second-in-command. 15 years later, Adewale has become a trained Assassin who finds himself shipwrecked in Saint-Domingue without weapons or crew, starting a new adventure of his own.

First details revealed of Tales from the Borderlands

Telltale Games has teased the first details for Tales from the Borderlands speaking at this years SXSW panel that happened on Saturday evening in Austin Texas USA, with the developer revealed that there will be two new main characters and that the story will also take place Pandora once again.

sxsw 2014 tales from the borderlands

The panel which was made up of Borderlands 2 writer Anthony Burch, franchise director Matthew Armstrong, Telltale president Kevin Bruner and designer Harrison Pink, confirmed that the two characters were those featured in the announcement trailer released in December of last year.

With Fiona is a con artist, while Rhys is a cybernetically-enhanced Hyperion company man.