Today at this years New York Comic Con at the LEGO Batman 3: Beyond Gotham panel, new DLC was announced that will bring the world of Green Arrow into Lego Batman 3.
Revealed at the panel was that the fourth DLC Pack that will feature in the Season pass The “Arrow Pack” won’t only include Oliver Queen, it’ll also include Diggle, Felicity Smoak, Helena Bertinelli (Huntress), Slade Wilson, Roy Harper, Sarah Lance (Black Canary), and Malcom Merlyn.
Additionally, it’ll include a whole level exclusive to the DLC pack, as well as some brand-new vehicles.
LEGO Batman 3: Beyond Gotham from November 11th in the US and 14th in the UK and EU, LEGO Batman 3: Beyond Gotham will be released on Playstation 4, Xbox One, Playstation 3, Xbox 360 and the Wii U.
The Evil Within’s distorted reality is rife with shifting planes and its environments are just as formidable as its creatures. Exploration of this nightmarish world has its rewards, but be forewarned…it is littered with a series of life and death obstacles. The latest trailer, World Within, gives you a glimpse of what awaits you in The Evil Within.
Developed by Shinji Mikami and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
The Evil Within releases on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on 14th October in North America and Europe, 16th October in Australia and New Zealand, and 23rd October in Japan
Today Sony has revealed that there will be a little delay the release of LittleBigPlanet 3 by a week in Europe.
“We’re currently working our socks off with Sackboy and friends to get the game to you as soon as possible but it’s recently come to our attention that we’re going to have to move the release of LittleBigPlanet 3 in Europe by one week to give Sackboy the best opportunity to shine.
“This was a very difficult decision to make but since LittleBigPlanet is such a globally appealing game, it seemed only right to give more people the chance to get to know Sackboy and his new friends.
“Sorry for any bubbles that may have just been burst but we thought it best to give you the heads-up now and to assure you that we’re still working to bring you all LittleBigPlanet 3 in Europe by 26th November. This doesn’t affect the release date in America.”
Get ready Portal Masters! as now Skylanders Trap Team is officially available at major retailers in the UK today on Xbox 360 and Xbox One, PlayStation 3 and PlayStation 4, Nintendo’s Wii, Nintendo’s Wii U, and a completely unique adventure available on the Nintendo 3DS. The launch of Skylanders Trap Team also ushers in the complete console gaming experience on Tablet, introducing a Starter Pack that supports iPad, Kindle Fire and Android tablets.
“The franchise was built on a foundation of creativity and innovation,” said Eric Hirshberg, CEO of Activision Publishing. “And with Skylanders Trap Team, we’re taking that tradition of innovation to new heights. For the last three years we’ve allowed kids to bring their toys to life in a video game, and this year, we’re letting them reach into the game, and pull characters out into the physical world by letting players trap and play as the villains. Skylanders Trap Team is also the first console game to simultaneously bring the entire AAA experience to tablet devices. Overall, we think Skylanders Trap Team represents our most magical innovation yet. But most importantly, it’s just a great game.”
Portal Masters everywhere can get into the Skylanders Trap Team spirit by taking advantage of exclusive Skylanders offers at Smyths Toys Superstores nationwide.
· Portal Upgrade Programme – Within the first two weeks of launch, fans can take their old portal in to any Smyths Toys Superstores and in return receive £10 / €10 off the price of the Skylanders Trap Team Starter Pack
· Gear Shift Exclusive – Smyths Toys Superstores are the only store to stock an exclusive Trap Master named Gearshift at launch. With only a limited amount available, get yours while stocks last
Whilst the Alien franchise might have been recently tarnished by the latest videogames’ efforts, that hasn’t put Creative Assembly off in attempting to create a truly terrifying Xenomorphic experience. And whereas the past slew of games in the franchise have been more akin to traditional shooters, Alien Isolation makes you feel like what you actually are, a feebly fragile, tasty human.
Can’t wait to find out what that blip is…
You play as Amanda Ripley, an engineer working in the back end of the galaxy alongside people she’s not entirely keen on. Years of outer space arc welding pays off however, as rumours of the Nostromo’s black box are brought into light. It’s not long before the decision is made to retrieve it from a rival company stationed on Sevastopol, a run-down space station that undoubtedly houses more than just answers regarding Amanda’s mother. Inevitably, it’s not long before things take a turn for the worse. A somewhat routine spacewalk, complete with jittery co-worker, ends in predictable disaster, bringing the game’s namesake into play.
The interminable tension mounts as you take baby steps towards the darkness and away from the sanctity of your ship. Lights unceremoniously flicker as you prepare for the unavoidable encounter; you attempt to savour feeling of dread knowing deep down, that this is what an Alien game should feel like.
Alien Isolation plays to its strengths confidently, knowing that any slight movement will panic you for the foreseeable future. I won’t spoil any scares for you, but you are safe for a while; letting the game lead you around its slowly introducing mechanics is about the only hand holding you’re going to get. Straight off the bat, areas beg to be explored for salvage, med kits and flares; it’s worth keeping this in mind as several, almost necessary, items such as blueprints for schematics are entirely missable should you not scour each area. At the beginning, this isn’t so much of a problem due to the relative safety, yet later on, it can often prove to be a fatal decision.
As aggressive as it looks, it’ll only buy you a few seconds
At some point on your travels, you’ll come across enemies; whether they’re angst ridden survivors, androids or ‘that other one’, it quickly becomes obvious that fighting enemies head on is often a risk not worth taking. Due to Isolation incorporating aspects of stealth alongside its deeply rooted survival-horror nature, escaping confrontation at any cost is advisable. You get the feeling you aren’t supposed to fight, but survive; nothing brings that sensation around than when you encounter the Alien.
Exquisitely rendered, its movements are as mesmerising as they are terrifying. It will stalk you, search for you and scare the hell out of you. No videogame enemy has made you feel so helpless and weak since the glory days of Resident Evil. Your weapons and crafted paraphernalia serve only to distract it, and buy you a few seconds to scuttle to your next hiding spot. Lurking inside a vent, wincing under a table and cowering inside lockers will become a consistently uncomfortable routine. Leaning further back into locker as it prowls the room you’ve unerringly declared ‘safe’ is no guarantee of survival.
The gloriously familiar motion detector will become your best friend as you skulk the many corridors of Sevastopol; it not being able to differentiate between friend and foe is a lesson you’ll learn quickly too. Raising your weapon at a seemingly responsive survivor could well cause them to become hostile, whereas shooting the wrong person on sight in a skittish action can easily cause a game over. These are quintessentially the parts which make Alien Isolation a dreaded joy to play, the constant tension, the unwelcoming atmosphere and the fear of instantly dying at the Xenomorph’s ‘hands’. There are sections where simply crossing a room becomes a challenge due to the enemy presence. The fact that the Alien never quite behaves the same way keeps the pressure on too. At some points, between the manual save stations, you may never see it; other times, he’ll surprise you again and again.
Despite the sluggishly reloading weapons not making a dent on the Alien’s hide, your tools can be used to cunning effect at times however. In sections where both the Alien and humans reside, you can lure it towards the enemy in the hope that he’ll do your dirty work for you, letting you slip by (optimistically) unnoticed.
Really could do with that drink right about now
For all the unbound greatness the Alien sections of the game provide however, there are also sections which drag on a little longer than necessary. Save for a few vaguely taxing puzzles, there are a slew of videogame clichés to work through that come across a little like filler and seem to exist solely to pad the games length out.
There are some odd design choices too; holding your breath whilst hiding in a locker for example hurts you after a short while, instead of say, letting out a loud gasp. Mechanics introduced fairly late on into the game aren’t necessarily drawn attention too either.
Apart from certain aspects of the gameplay, the overall presentation of the game is an enormous selling point alone. Outstanding graphics aside, save for some small framerate issues during cutscenes, it’s the fashion in which Creative Assembly have lovingly captured the essence of Riddley Scott’s universe. Quasi-futuristic computer terminals adorn the space station on top of other futuristic, late 70’s design. The audio also deserves a special mention too, with surround sound or a good pair of headphones being a must. Tracking the Alien above you through ventilation shafts is as distressing as it is rewarding; the clarity of the sound effects play well into the game’s design. If you do happen to own a PlayStation Camera, it can also be used, rather devilishly, as a microphone for another way of attracting undue attention’ as well as a tool for peeking and leaning.
Despite some pacing irregularities and the odd graphical issue, it’s all worth it when you come up against one of the most iconic film ‘stars’ in sci-fi history. Creative Assembly have finally created a Xenomorph to rightly fear; and one that Alien Isolation delivers in spades. It’s relentless, terrifying and capable of punishing each and every mistake you stumble upon. Be prepared to relish the game over screen.
Square Enix and United Front Games has today release a brand new Launch Trailer and few new images from SLEEPING DOGS: DEFINITIVE EDITION due for release tomorrow the 10th October in Europe and other PAL territories and on Tuesday 14th October in America for PlayStation 4, Xbox One and PC.
The major enhancements to ALL platforms including PC are:
+ Improved, higher resolution textures, improved lighting, and higher number of particle effects.
+ Higher detailed character models.
+ Volumetric fog (i.e. fog/smog/mist/steam is now present in the game world)
+ Increased pedestrians and traffic density.
+ Rebuilt sound engine to heighten realism.
+ More destructible objects in hand-to-hand fighting sequences.
+ All 24 DLC packs have been integrated into the main game.
Some of the story DLC is available from the main menu, others have been integrated into the game world itself (i.e. travel to a certain point in the city to access DLC missions / DLC outfits can now be accessed in the Night Market.
Sean spoke with indie video games developer Mike Bithell at the EuroGamer Expo about his upcoming title Volume.
Bithell is an awesome character himself so we spoke more about what makes him tick, his inspirations, favourite games and what titles he’s looking forward to.
Volume was available to play at the expo with several tutorial stages and the new gadgets to help you escape with the stolen goods.
Not only did HTC announced the Desire EYE, but it also a introduction of a device called RE, RE is a little camera.
“HTC has been setting the standard for smartphones for years – today we’re focused on redefining the concept of imaging forever,” said Peter Chou, CEO, HTC. “As a company we don’t stand still and our devotion to innovation has seen us take smart photography in a completely new direction for our business and our customers. Once people get a RE in their hands, they won’t want to put it down. This is everybody’s opportunity to get out from behind the lens and start living in the moment again.”
With a stunning yet minimalist cylindrical design, RE is made to be held, and fits naturally and comfortably in the palm of your hand. Never worry about missing a moment fumbling between modes, as RE’s built-in grip sensor instantly activates the camera as it’s picked up, eliminating the need for a power button. Its large, tactile shutter button captures photos with a single tap and videos with a longer press, making it fun and super-easy to capture high-quality, creative imagery or video.
For the moments that really matter, you want to be at the heart of the action, not peering through a lens. Thanks to RE and its high-resolution 16MP CMOS sensor, Full HD (1080p) video recording and a 146-degree wide-angle lens, the days of hiding behind a viewfinder whilst your child makes their acting debut in the school play or scores that game-winning goal are over.
RE also allows you to explore your creative side with simple slow-motion and time-lapse recording options. And if you want to capture great shots underwater, we have you covered. RE is waterproof out of the box1, without needing any additional casing or protection. You don’t need to be a professional to use RE – all you need is your imagination.
Share with a click
When photos and videos look this great, they shouldn’t be kept to yourself. RE interacts with your smartphone through the RE application, which syncs photos, videos and time-lapse recordings seamlessly over WiFi – meaning that you can relive and share your experiences at the touch of a button. Available on Android and iOS, there is no need to edit or sync to your PC, as the RE app backs up those precious memories to your phone or the cloud, working in harmony with the Zoe app to instantly create shareable video highlight reels that look professionally edited.
Making it even easier, you can also control the whole device remotely through the app and transform your smartphone into a remote viewfinder.
Limitless opportunities
RE is a new kind of camera, one that opens up a whole world of creative possibilities and one that will evolve over time. Adding another layer of flexibility and potential, the device and to social platforms like Tencent and Instagram. RE will soon offer real-time video streaming to YouTube, allowing you to live in the moment and share it live via your YouTube channel.
RE will be available in the US from late October priced at $199, with other markets following later not UK date yet.
Today HTC has introduced its new smartphone called the Desire EYE. The Desire EYE offers an nice design while also adding some unique features that you otherwise might expected in a flagship smartphone.
It has a 13 megapixel front facing camera in addition to a secondary 13 megapixel camera on the back of the device. It offers dual-LED flash on both ends, though during brief tests with the device we noticed that you had to manually toggle the front facing flash on and off when you want to use it. Both cameras shoot high quality photos, however, and it was certainly surprising seeing a selfie come out so good.
The phone is equipped with a large 5.2-inch 1080p screen that was crisp and, despite its size, relatively easy to navigate with one hand. The device is also built out of high quality plastic with a seamless body that makes the phone feel more premium and super sturdy. You won’t have to worry about getting it wet, either, as it has an IPX7 rating for water resistance.
HTC managed to sneak front-facing BoomSound speakers on the front of the phone just above and below the screen. You can hardly see them but they work really well and get nice and loud. There are also three microphones around the phone for voice clarity at all times.
The coral red with a white face version of the HTC Desire EYE is a timed exclusive until the end of December for the UK phone operator Three.
Under the hood, you’ll find a Snapdragon 801 processor clocked at 2.3GHz, certainly no slouch, 2GB of RAM, 16GB of storage that can be expanded with a microSD card slot (up to 128GB), NFC, Bluetooth 4.0 and a 2,400mAh battery.