To celebrate Friday 13th, today, Warner Bros. Interactive Entertainment confirmed details for the Mortal Kombat X Kombat Pack, the ultimate pass providing fans with Mortal Kombat X downloadable content (DLC), some of which will be available beginning at launch. The Kombat Pack will include access to four playable characters still in development, including horror icon from the Friday the 13th films, Jason Voorhees, as well as two Klassic Mortal Kombat Kombatants and another special guest character. In the UK the Kombat Pack is included in the Mortal Kombat X Premium Edition, and will be available for purchase separately for £24.99.
Starting 14th April, when Mortal Kombat X launches worldwide, fans who purchase the Kombat Pack will receive the Samurai Pack containing three new character skins: Ronin Kenshi, Samurai Shinnok and Jingu Kitana, as well as an accompanying skin pack with each playable character. Kombat Pack owners will gain early access to the following future DLC content before it is available for sale individually.
The British Academy of Film and Television Arts (BAFTA) has announced the winners of yesterdays British Academy Games Awards, which celebrated the very best in games of the past year.
The ceremony was hosted by Rufus Hound at Tobacco Dock, London E1, where presenters included Rob Beckett, Alex Brooker, Linford Christie OBE, Dynamo, Ian Livingstone CBE, Tim Schafer, Chet Faliszek.
Destiny – the online first-person shooter in which players work together to protect the last safe city on Earth from aliens – won Best Game. This is the fourth win for US games studio Bungie, whose previous wins have all been for games in the popular Halo series.
Monument Valley, the puzzle adventure game, took home two BAFTAs: British Game and Mobile & Handheld. Daniel Gray, a BAFTA Breakthrough Brit, collected his first BAFTA for his work on the game.
The Last of Us: Left Behind, an additional chapter to the BAFTA-winning The Last of Us, won for Story and Performer, making it the second consecutive year in which Ashley Johnson has won a BAFTA for her role as Ellie.
Lumino City, a puzzle adventure game handmade in card and paper, won in the Artistic Achievement category, while Alien: Isolation, the first-person survival horror game, collected the BAFTA for Audio Achievement. Far Cry 4 collected the award for Music, the second win for the series after Far Cry 3 won for Action in 2013.
Skateboarding game OlliOlli fought off strong competition to win the BAFTA for Sport, while League of Legends, a leading title in the burgeoning field of eSports, picked up the award for Persistent Game.
Never Alone (Kisima Ingitchuna), an atmospheric platformer that explores the vibrant world of Alaska Native cultures, won Debut Game. Minecraft: Console Editions collected the award for Family.
Game Design was awarded to Middle-Earth: Shadow of Mordor, a dynamic action game set within Tolkien’s universe. The BAFTA for Game Innovation was presented to The Vanishing of Ethan Carter, the story-driven detective mystery.
Valiant Hearts, an animated story inspired by letters sent during the first world war, won the BAFTA for Original Property. Hearthstone: Heroes of Warcraft, an intricately designed card-battling game, collected the award for Multiplayer.
Showcasing the best in young games development and design talent, Chambara, a game created by a team of student developers from the US, won the BAFTA Ones to Watch Award in association with Dare to be Digital.
The Fellowship was presented to David Braben OBE for his outstanding and exceptional creative contribution to the games industry.
2K and Firaxis Games has announced that Sid Meier’s Starships is now available worldwide for Windows PC, Mac and iPad. Developed by Sid Meier, creator of the award-winning Sid Meier’s Civilization series, Sid Meier’s Starships challenges players to command a fleet of starships within the narrative universe of Sid Meier’s Civilization: Beyond Earth while embarking on a series of turn-based missions. Along the journey, players explore the galaxy in search of other civilizations, protect planets and their people and build a federation to achieve intergalactic peace.
“Civilization: Beyond Earth encouraged players to explore humanity’s next chapter on an alien planet,” said Sid Meier, director of creative development at Firaxis Games. “Starships takes players on a new adventure to find the other worlds settled by humanity, engage in a series of tactical missions, and ultimately bring peace and unity to the galaxy.”
Sid Meier’s Starships sees players build a planetary federation by exploring the galaxy, expanding its influence and domain, researching futuristic technologies and engaging in deep, turn-based tactical space combat with an armada of uniquely customizable starships. Each campaign features a distinctive, galactic strategy map of worlds with dynamically generated tactical combat missions to enhance the game’s replay value. In addition, Sid Meier’s Civilization: Beyond Earth fans who purchase Sid Meier’s Starships will uncover cross-connectivity and unlockable bonuses, including new planet types and missions.
A complete list of Starships features includes:
Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions and foes;
Develop customizable armadas for tactical plans with modular spaceship design;
Expand Federation influence by coming to the aid of each planets citizens, using their unique abilities to enhance player fleets and hinder opponents, as well as building improvements on worlds to increase capabilities and resources;
Lead a fleet to distant worlds and help civilizations defeat pirates, protect colony ships, destroy rogue AI and more;
Declare victory by conquering threats to the galaxy, uniting a plurality of worlds through a Federation or leading constituents to push scientific frontiers.
Sid Meier’s Starships is now available for purchase from Steam for Windows PC and Mac, the Mac App Store for Mac and the App Store for iPad devices for £10.99.
Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S are proud to announce four new tracks coming to Project CARS.
Sonoma Raceway
Sonoma Raceway (formerly Infineon Raceway) is a hilly road course and drag strip located in California. Twinned with Watkins Glen International (also in Project CARS) as a host of the NASCAR Sprint Cup Series it sees regular use by many other motorsports on both four wheels and two.
Circuit de Spa-Francorchamps
Home to the Formula One Grand Prix, 24H endurance event, and many more, the famous circuit has seen many layout changes since 1920 although the infamously flat-out Eau Rouge has largely remained untouched making it one of the fastest and most exciting tracks in motorsports today.
Brno
Opened in 1987, the relatively-new Brno Circuit has been host to the World Sports Car Championship, A1 Grand Prix, and the Czech Republic MotoGP.
Willow Springs International Motorsports Park
With a blistering lap time of just 1 minute 6 seconds held by legendary racer Michael Andretti, the 9-turn track is the oldest permanent road course in the United States with elevation changes and high average speeds making it a favourite amongst drivers.
Project Cars was due to released in April but has now been delayed until mid May.
Deep Silver has unveiled Dambuster Studios, it’s latest studio which is working on the upcoming open-world FPS, Homefront: The Revolution.
Dambuster Studios was founded in July 2014, in Nottingham, UK. Lead by Hasit Zala (also Game Director on Homefront: The Revolution) the studio currently has 126 staff, the vast majority of whom are veterans of Crytek UK (formerly Free Radical Design).
Development on Homefront: The Revolution continues at full speed, with the game now scheduled for release on Xbox One, PlayStation 4, Mac, as well as Windows and Linux PC in 2016.
“We are excited that Deep Silver’s acquisition of the Homefront IP and assets from Crytek has allowed development of Homefront: The Revolution to continue with minimum disruption,” said Hasit Zala. “The team here believes we are working on something truly special.”
“Dambuster Studios are an extraordinarily talented group,” said Dr. Klemens Kundratitz, CEO Deep Silver. “We are giving the team every opportunity to turn Homefront: The Revolution into a best-selling title, and have set a 2016 release date to provide them the time they need to achieve this. You can expect to hear more about the game later this year.”
Besides Dambuster Studios, the publisher owns the renowned Deep Silver Volition based in Champaign, Illinois; and mobile developer Deep Silver Fishlabs in Hamburg, Germany.
If you love your planet, and I’m sure you do, you owe it to yourself to enlist into ‘Super Earths’ Helldivers programme. A coop, twin thumbstick shooter from the sadistically team killing folks at Arrowhead, Helldivers will test your patience, your skill and of course your planetary patriotism.
If you can get through the game’s opening cutscene without either fawning over Starship Troopers or at the very least, bursting into laughter, then this is likely a fair warning for you. As demonstrated by the overly elaborate recruitment campaign, Helldivers takes few things seriously; and who could expect any different from the people who bestowed upon us the carnage that was Magicka? In terms of narrative, the game gets off to weak, if not still hilarious start. Super Earth, as it’s now known as in the future, is ruled by a ‘managed democracy’ and finds itself in the middle of a galactic battle against three hostile species.
It’s never this well organised…
Fighting a war on several fronts is never going to be easy, just ask you know who; this is reflected in the game via a synchronised global effort. In an attempt to create a variable sense of struggle and conflict, each faction will need to be pushed back into their own territory and eventually invaded themselves. Conversely, this can also happen in reverse too; not keeping up the aggressive pace will eventually see everyone having to band together and repel the occupying forces. For now it’s unclear as to how this will affect players in the long term, but already it’s nice to have a common overall goal for the community.
Over-arching objectives and intentionally hammy plotlines aside however; it’s the gameplay that’s likely to hold your attention. With room for couch coop alongside online support too, the methodically paced combat comes into its own as soon as another person joins your plight. The game’s tutorial does a fair old job of explaining the basics, such as how to shoot, move and get down whilst also (not so subtly) hinting at the possibility of death and how often to expect it. Everything will kill you in Helldivers, friendly fire is one thing to contend with, but there’s more… Calling in an ammo resupply atop an unsuspecting player will reduce them to pulp, an airdropped turret will differentiate between neither friend nor foe, and even the extraction shuttle won’t think twice about landing on your face should you be daft enough to stand beneath it.
Ah the bridge, the place where you spin in circles
Helldivers is hard, make no mistake about it, it’s a very challenging game. Whilst the early levels can easily be completed by oneself via employing stealthy tactics and keeping a watchful eye on the mini map for enemy patrols, the game will soon ramp up the difficulty. Each planet plays host to a specific set of enemies, whether it be the swarming, melee oriented bugs, the augmented cyborgs or the clairvoyant aliens, fighting each type demands a new set of tactics. Armoured enemies, ideally, need to be perpendicular to your gunfire to maximise damage and reduce the chances of deflected shots. Also certain ‘Stratagems’ perform better against different targets too, napalm style strikes work better on fleshier enemies than they do reinforced ones for example.
Aside from the standard weapons you deploy with, consisting of a primary and a pistol, you also get to choose four Stratagems to take into battle. Whilst they’re not crucial to the success of a mission, they’re there to help. As with everything else, they’re unlocked via level progression and completing select sets of missions. Deployable in game via a surprisingly tricky (when under pressure) d-pad combination, you can call in ammo supplies, bombing runs, turrets and many other helpful tools to aid you at any point. Balanced by a cooldown timer, and of course the threat of viciously maiming your team mates, they can often spell the difference between success and failure in a mission. Whether you prefer the stealthy or ‘loud’ approach, choosing where to deploy before starting a game matters significantly. You can choose to drop in right next to the objective at the risk of instantly alerting enemies that are likely lurking beside it, or you can go for the conservative approach and take a leisurely stroll in the hope you’ll stumble across some research-gaining pickups or some extra ammo along the way.
This is honestly, fairly calm
In terms of keeping players interested for the long haul, Arrowhead seem to have tried their best with unlockable kit, customisation options, a main level to rank up and of course the overall community goal to help contribute to. There are just a few things that let it down slightly, the largest culprit for me, being how quickly it starts to drag when you play alone. The difficulty is woefully unbalanced and the lack of hilarity from drop pods landing on teammates soon starts to kick in. To further impound this, mission objectives are distressingly repetitive. Within the first hour or so, you’ll have seen the majority of variation on offer, accelerating the notion that you shouldn’t be playing this by yourself.
At a glance, Helldivers can unfortunately often look quite bland, especially during the quieter moments. The environments are mostly a generic pastel shade and the enemy designs are nothing original to say the least. When it all inevitably kicks off however, it can get quite colourful and diverse, even if it does become chaotically difficult to differentiate between enemies at times.
Helldivers is not a game for those who like to go it alone, it’s also best played with a group of friends who aren’t partial to flipping out at the first sign of ‘accidental’ friendly fire. When not taken too seriously, there’s a lot of fun to be had here, even if it’s often at someone else’s expense. The variation in mission design will get dull quickly, but hopefully the carrot-on-a-stick mentality of unlocking new gear and upgrades should ensure Super Earth’s survival for a little while longer. Just remember accidents can and will happen…
With EA set to release Battlefield Hardline next week, we got to play a lot of multiplayer, so we thought we would share it with you.
There are 9 new maps and 7 new modes for Hardline, here are a few of them all captured in 1080p from the PlayStation 4 version of the game, and thanks to @Teflon for being the one who was playing:
Riptide Rescue
The Block Rescue
Bank Job Crosshair
Everglades Blood Money
Bank Job Team Deathmatch
Battlefield Hardline will be available March 20th on Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC.
Are you going to play it? Let us know by leaving a comment below.
Today Sony has confirmed that the next system software update 2.50 for the PS4, codenamed “Yukimura”, will soon deliver Suspend/Resume, as well as a number of other requested features to PS4.
Suspend/Resume will create an atmosphere where your games are immediately available at any time — just pick up your DUALSHOCK 4 controller, hit the PS button and get right back into the action of your games. When it’s time to log off, simply put your PS4 in Rest Mode and when you power up the next time, you’ll start your game where you left off*1. Spend less time getting into your games and more time playing your games.
Here is a list of new features and changes coming soon in “Yukimura”:
Sub-account to master account upgrade: Users with a sub-account will now be able to upgrade to a master account directly from their PS4 when they turn 18, removing restrictions for chat, enabling users to fund their own wallet, make purchases and more. Currently, users can upgrade their sub-accounts online.
Facebook friend search: Gamers globally have jumped into PS4 as a redefined social gaming experience and connecting with friends over the network is a huge part of what makes the PS4 community so special. PlayStation now lets you go even bigger by connecting with your Facebook friends on PS4 using your linked account. Search for Facebook friends who are PSN members and build on the foundation of Friends you already have in your list.
Remote Play & Share Play at 60 fps: The ability to customise the frame rate of Remote Play and Share Play will be added with “Yukimura”. Play to your bandwidth strengths and use this option to stream gameplay at 60 or 30 fps when using Remote Play or Share Play.
Accessibility Options: “Yukimura” introduces a wide variety of options to make the PS4 entertainment experience even more accessible. Options include text to speech, enlarged text, bolder fonts, higher contrast UI, zoom for displayed pictures, invert colours on screen and more. Users will also be able to reassign buttons for DUALSHOCK 4, making it easier for users with limited manual dexterity or limited reach and strength to play.
Trophy Improvements: We have received a tonne of feedback to improve Trophies. In “Yukimura”, a screenshot will automatically be captured at the moment a Trophy is earned, making it easier than ever for you to share your greatest gaming moments with your friends. We’re also adding more sorting options along with the new ability to remove games from the Trophy list that have 0% completion.
Share Video Clips to Dailymotion: When sharing standout PS4 moments via the Share button on DualShock 4, “Yukimura” will allow players to upload directly to Dailymotion.
No date for the next PS4 update, but I’m guessing very soon.
Ubisoft and Carbon Games announced that AirMech Arena is headed to the Xbox One, and PlayStation 4. The competitive real-time action strategy game will be free-to-play on Xbox Live accounts on Xbox One, and PlayStation Network in spring 2015.
In AirMech Arena, players control powerful transforming weapons known as AirMechs to protect their bases and takeover enemy fortresses. Gamers will collect up to nine available AirMechs, each with its own unique abilities, and command them to deploy defence units from the air or to transform into ground mode and defeat armies on the front line.
As they gain experience, they will earn kudos (in-game currency) to unlock upgrades, new units and pilots to expand their collection, and customise their appearance with exclusive skins and effects.
AirMech Arena allows players to complete quests and earn rewards in solo games, or partner with up to four friends for co-operative play online. Competitors can test their skills in ranked matches, or spar for practice in unranked mode. Teamwork is vital to succeed in multiplayer as allies must simultaneously manage resources and protect their bases while attempting to capture their opponent’s territory and defend against the opposition. The game also supports a spectator mode, which gives gamers the opportunity to view each other’s matches and see the top competitive players in action.