Review: Battlefield Hardline

Whilst certain ‘other shooters’ go for the annual release model, the Battlefield series have often scheduled their games a couple of years apart. Not only should this encourage making games that provide an extended lifespan, but also afford enough opportunities for newly implemented ideas when the time comes around to releasing another. Hardline brings about a lot of alterations, the question being, can Battlefield retain its classic multiplayer offerings after doling out some fairly radical changes?

We’ll start with the singleplayer. Instead of playing as generic military grunt 4 and solving the worlds’ war problems with more…war, Battlefield Hardline has completely switched things up by emulating your favourite cop’s and robber’s drama. Meet Nicholas Mendoza, a stereotypical cop who lives up to his cliché name by doing things solely by the book, despite how many hand-outs he’s offered along the way. Mendoza’s the kinda guy you can rely on when the local drug war escalates to one of explosive proportions, one who’ll keep his head when others are literally losing theirs around him.

Embroiled in a world of dirty cops, double crosses and of course, exploring the local swamps in a fan boat, you’ll find that each of the games’ ten levels pays more than just a passing homage to shows like The Wire and The Shield. Presented in a televised, episodic format, each time you decide to pop on the campaign, you’ll have a ‘previously on…’ section which attempts to serve as a little refresher from where you last left off. To add to this, each episode usually follows the format of its respective show too, where you’ll often start off with a slow section, complete with background and filler, before ending on a bang.

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In previous Battlefield games, being stealthy was usually a precursor to all hell breaking loose; especially when there’s no real incentive to keep it quiet. Hardline encourages it however. Even though you can of course blast your way through the levels with no regard for something as menial as collateral damage, you’re rewarded for being the good guy. The game couldn’t give a monkey about your ability to line up multiple headshots; instead it’ll applaud using your police issue kit to take down perps alive and disgruntled. Included in your arsenal is a scanner, of which you can use to tag enemies, alarms and secrets; all of which you earn points for doing so. Alongside this, you carry your trusty badge which you can point at up to three ne’er-do-wells and get them to surrender whilst you handcuff them. The challenge being that you’ll have to keep a gun trained on them whilst moving in, or risk one of them acting out and kicking things off.

There are good and bad points to the singleplayer portion. One of the main criticisms I have is that it’s entirely singleplayer; which makes little sense as you’ll go through a large portion of the game alongside your forgettable AI controlled partner. It would have been nice to have a little co-op action in there so you could clear rooms effectively and flank enemies to get the jump on them, but never mind. More problems arise due to the game solely rewarding you for stealth. It’s a great moment when you’ve cleared a room or two in pristine fashion only for a couple of rogue criminals (you were unaware of) to spot you and turn the rest of the level into a tense firefight. Instead of thinking great, that was just like that bit in such and such, you just think, I’ll reload the checkpoint so I get more rewards for doing it ‘properly’. In terms of the narrative aspects of the game, there’s ultimately a fine line between being either engrossed or embarrassed in both the plot and the way it’s presented; with unfortunately, some of the script bordering on cringe worthy at times.

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Despite a radically different singleplayer experience on offer, inevitably most people’s interests will lie with Hardline’s multiplayer offerings. Having always been a contender to Activision’s shooter, I’ve felt Battlefield will often draw in a different crowd due to its slower, more deliberate style of play. That seems to be changing a little this year with Hardline adopting a much more fluid and quicker pace. Maps are generally smaller and much more infantry focused; the inclusion of the new game modes reflects this. On top of the ever viable Conquest mode and the increasingly popular Team Deathmatch type, Hardline brings: Hotwire, Heist, Blood Money, Crossfire and Rescue into the mix. A combination of small team tactics with no respawns, high speed vehicle shenanigans and as ever, teamwork will all be necessary to compete in these modes. Each offers something different and what some people enjoy will be no doubt the bane of others.

Weapons in general seem to kill quicker than in previous entries, yet the game still doesn’t rely upon the reactions of a new-born fly in order to succeed. In fact, playing to the strengths of your selected class will often see you raking in the points regardless of whether you end up killing anyone or not. Especially useful considering Battlefields gracious system of the amount of damage dealt to determine who ‘earns’ the kill, certainly something I’d love to see implemented in other shooters. Much like other Battlefield games, the ‘create a class’ screen, despite being drastically improved, is still overly complicated and seemingly obtuse for the sake of it.

Unlocking gear has had a work around this time too. Similar to the way the first Call of Duty: Black Ops worked, you earn money during matches for anything and everything; which can then be spent on weapons, gear and attachments. Certain items are locked from the offset, for example weapon attachments can only be purchased once you’ve earned X amount kills with it and so on. It’s a good system that allows you to get what you want quicker. If you’ve found an optical sight you like better than others, you’ll likely be able to equip it on the majority of your guns without any trauma besides remembering its name.

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There are a few irritants however, not solely aimed at Hardline in particular, but rather things that are consistent amongst all Battlefield games. Firstly being each faction’s unique weapons, it’s tedious having to adjust to the cop’s version of the carbine for example, when the opposing robber’s version seems categorically better, despite costing around the same amount. In my opinion, all guns should be available to each side, and the player should get to choose when to use them instead of the game arbitrarily deciding which team to put you on. More frustration occurs when you can’t preview what a certain optical sight looks like, or determine how a heavy barrel will affect your gun without going into a game and being a detriment to your team. Granted, they don’t cost a lot to procure, but there are many different configurations for each weapon that can drastically alter its performance. A firing range option akin to Advanced Warfare’s would be an elegant solution and surely not too much bother to implement considering there was something similar in Battlefield 4. My final quibble involves the ‘kill-cam’. It does me little good to see an enemy jumping about in 3rd person when the maps are this large. I’d rather it showed me vaguely where they were on the map or adopted Call of Duty’s first person perspective style.

Battlefield’s always been a bit of a looker, and in terms of character models and facial capturing, it’s no surprise here. The environments aren’t at their best, nor do they seem as destructible as in previous games; however this can be justified to an extent online when there are 63 other people on the map. Sound quality is as punchy as it always is and weapons sound believable yet distinct.

Despite being carried on Visceral Games’ shoulders in this iteration, make no mistake; this is the Battlefield experience you’ll know and love. The singleplayer shows promise but is let down a little in execution; whereas the multiplayer is smooth, tactical and more importantly, fun. The lack of a campaign co-op is a little disappointing, but then again, the action is where it always has been, online.

Baldur’s Gate II: Enhanced Edition & Icewind Dale: Enhanced Edition

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Koch Media has today announced the PC retail release of Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition on 1st May.

From developer Overhaul Games, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition invites gamers to revisit the Forgotten Realms and rediscover a land of fearsome beasts, courageous companions and wondrous spectacle.

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Baldur’s Gate II: Enhanced Edition

Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder?

Features & new levels:

  • Throne of Bhaal
  • Fist of the Fallen
  • A Price Paid in Blood
  • A Voice in the Dark
  • Defense of the Wild
  • The Black Pits 2

Icewind Dale

Icewind Dale: Enhanced Edition

Originally released in 2000, Icewind Dale is a Dungeons & Dragons game set in Wizards of The Coast’s legendary Forgotten Realms. This Enhanced Edition allows players to experience the epic adventure on PC, Mac and Linux, and includes a host of new features:

Swords and Sorcery: Discover dozens of new spells and items, including new magic armor and weapons.

Blackguards and Wizard Slayers: Select from more than 30 new kits and classes to create the perfect adventuring party.

A New Look: Experience the Enhanced Edition’s all new interface, including the new Quickloot bar.

Bring A Friend: Join your fellow adventurers in cooperative, cross-platform multiplayer games.

See The Unseen: Explore quest content cut from the original game, now finished and restored.

More to Experience: Enjoy the countless bug fixes and improvements that await you in Icewind Dale: Enhanced Edition!

Icewind Dale: Enhanced Edition includes both Heart of Winter and Trials of the Luremaster expansions

Forza Horizon 2 Fast & Furious expansion out now

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Today the free Xbox One stand alone expansion for Forza Horizon 2 Fast & Furious, is now available to download.
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To celebrate the 3rd April theatrical launch of “Furious 7,” the standalone expansion will be available at no charge for a limited two-week period. You can download the expansion on Xbox One or Xbox 360 from today through 10th April then it will be priced at £7.99.

Shaolin coming to Mortal Kombat X

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Today, Warner Bros. Interactive Entertainment has released the Mortal Kombat X Official Shaolin Trailer, which puts the spotlight on three characters:  Sharp-witted Kung Lao, series newcomer Kung Jin and Klassic Mortal Kombat Kombatant Liu Kang.

With the new trailer provides further insight into Mortal Kombat X’s story, revealing that Raiden’s champions of Earthrealm from the past have risen from the dead, under the control of the sinister former Elder God, Shinnok.

Oddworld: New ‘n’ Tasty arrives on Xbox One today!

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Following on from the much loved PlayStation 4 and Steam releases of Oddworld: New ‘n’ Tasty – Oddworld Inhabitants Inc are excited to finally announce that the game has landed for Xbox One and is out today.

Available from the Xbox Games Store in many territories including Europe, North and South America for €19.99, £14.99 and $19.99.

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This release celebrates the first outing of an Oddworld game on Xbox since Stranger’s Wrath in 2005, New ‘n’ Tasty is a ground-up remake of the much-loved original Oddworld: Abe’s Oddysee, developed by Just Add Water (Development) Ltd.

“We’re all really proud of what we’ve accomplished with Oddworld: New ‘n’ Tasty – the response from gamers and critics alike has been overwhelmingly positive. Abe is a widely loved character, and now Xbox One owners can experience the game too,” Said Lorne Lanning, President of Oddworld Inhabitants, Inc.

As well as full 1080p resolution visuals, Xbox One gamers will be able to begin their New ‘n’ Tasty journey after downloading just 50% of the game.  Optional ‘old school’ control settings will make fans of the original game feel right at home.

A cinematic platform adventure, New ‘n’ Tasty tells the tale of Abe, a hapless Mudokon who learns that his fellow meat factory co-workers are to be the main ingredients in the company’s next line of tasty treats.

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Abe must escape RuptureFarms and beyond, liberating as many of his fellow workers as he can. Along the way, he’ll learn the secrets of his civilization and journey across perilous lands filled with dangerous creatures and lethal traps before returning to the sinister meat factory to put right the injustices faced by his long suffering species.

April’s update for Xbox One fully detailed

Today Microsoft has fully detailed the Xbox One update for April, its include voice messages, dedicated servers for party chat and improvements to the What’s On area.

 

https://youtu.be/-E4DieE0Dj4

Voice messages

New this month is the No. 1 feature requested in the Friends and Parties area on the Xbox Feedback site > “Add audio message …” Xbox One preview program members will be able to compose and playback voice messages in the messages app when snapped on Xbox One. Quickly and easily record audio to send to your friends or others through your snapped messages app accessed through a simple quick double tap of the Xbox button. Additionally, voice messages can be exchanged between Xbox 360 and Xbox One consoles.

Dedicated servers for party chat

We are committed to continuing to make improvements to party chat, designed to improve quality, reliability, and ease of use. We’re enhancing party chat with dedicated chat relay servers. This new service will enable Xbox One owners that may have historically had NAT issues to party chat more reliably. Parties where players are unable to form direct peer-to-peer connections for party chat will automatically leverage dedicated server infrastructure to relay traffic.

What’s On

The Xbox engineering team is continuing to experiment with the What’s On area, which highlights popular games, movies, TV shows, game broadcasts and clips. What’s On has been available for preview members in the U.S. and this month, the preview of this feature is being expanded to Canada and the UK as well. Additionally, the “Staff Picks” are now more personalized based on your recent game activity, and we’re introducing new experiments with Twitter Trending TV, and Game Clips for subsets of the preview audience.

Xbox Games with Gold April 2015 list

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For Games with Gold for the month of April are doubled from one Xbox One game will go to two, with Xbox 360 getting four games from the normal two.

Two of the four free Xbox 360 games will be available for download 1st – 15th April. They are Terraria, the popular Roguelike sandbox game, and Gears of War: Judgement, the fourth, and so far last, game in the sci-fi shooter series. Xbox 360 gamers with Xbox Live Gold can download Assassin’s Creed IV Black Flag, one of the many games in Ubisoft’s action game series, and Army of Two: The Devil’s Cartel.

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* Pool Nation FX ($9.99 ERP): Available all month on Xbox One
* Child of Light ($14.99 ERP): Available all month on Xbox One
* Gears of War: Judgment ($19.99 ERP): Available from 1st -15th April on Xbox 360
* Terraria ($14.99 ERP): Available from 1st -15th April on Xbox 360
* Assassin’s Creed IV Black Flag ($29.99 ERP): Available from 16th – 31st  April on Xbox 360
* Army of Two: The Devil’s Cartel ($19.99 ERP): Available from 16th – 31st  April on Xbox 360

Behemoth and New Hunters gameplay video

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Here is the fourth monster, Behemoth from the game “Evolve”, with the four new Hunters joining the fight, Torvald, Crow, Sunny and Slim. Also it has the two new maps, Broken Hill Foundry and Broken Hill Mine before seeing the new Observer Mode in action.

Watch DB Sinclair and Yah Boy Shak commentating journey through the Aviary map, the new Behemoth and more comes out 31st March.

https://www.youtube.com/watch?v=huzzgQgYPek

F1 2015 coming to Xbox One, PS4 & PC in June

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Codemasters has just announced F1 2015 will release on Xbox One, PS4 and PC this June.

The new game will mark the series’ debut on current-gen platforms, with Codemasters promising to deliver a “significant step forward in the game’s visuals and physics-based handling model”.

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Also new a broadcast-style presentation and voice integration with Kinect and the PlayStation Camera so you can ask for updates on race information, weather and request tyre changes.

The new model delivers enhancements and additions in over 20 areas including engine and transmission, aero dynamics, fuel tank, force feedback, suspension and most notably a brand new tyre physics model – creating a truly breathtaking and realistic representation of how these cars handle on the track.

Spooks: The Greater Good- New Trailer

Here is the trailer for – SPOOKS: THE GREATER GOOD, coming to UK cinemas from 8th May. The action packed esipionage film stars Game of Thrones’ Kit Harington alongside Spooks icon Peter Firth with a supporting cast including Jennifer Ehle (Pride and Prejudice), Elyes Gabel (A Most Violent Year) David Harewood (Homeland) and Tim McInnery (Blackadder).