Halo 5 Guardians rising out of the darkness 27th October

Today Microsoft has unveiled two new trailers for its upcoming sci-fi shooter Halo 5: Guardians. The trailers confirm the game’s release date of 27th October this year on Xbox One.

https://www.youtube.com/watch?v=9rd8FWUCCZk

Here is the Master Chief ad for Halo 5 Guardians

https://www.youtube.com/watch?v=tHQiYPiNVEE

As a coin has two side here is Agent Locke side of Master Chief advert

It has been confirmed that Agent Locke would be a playable character in Halo 5, and that Cortana will make an appearance in the game.

COD: Advanced Warfare – Exo Zombies Infection Trailer

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Watch gameplay from Exo Zombies Infection, part two of the Exo Zombies co-op experience. After being overrun at the Atlas research facility, our four heroes must fight for survival at a Burgertown franchise.

Exo Zombies stars John Malkovich, Bill Paxton, Rose McGowan, and Jon Bernthal. Get Exo Zombies Infection along with the Ascendance DLC pack out tomorrow (31st March) for Xbox LIVE, with other platforms to follow

Review: Tales of the Borderlands Episode 2 Atlas Mugged

Telltale Games have released Episode 2 of Tales of the Borderlands, and here is our spoiler free review.

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This is how Telltale describes the game:

Like all good tales, there’s more than one side to a story. Especially one about a Vault key, the Hyperion Corporation, bandits, loot, gangsters, Vault Hunters, secret Atlas tech, explosions, getaways, extortion, betrayal, and mayhem.

Set after the events seen in Borderlands 2, Tales from the Borderlands is about Rhys, a Hyperion company man looking to become the next Handsome Jack, and it’s also about Fiona, a Pandoran con artist out to score the biggest of all swindles.

Lured into danger by a Vault key and all it promises, the unlikely duo are thrown together with a common goal and a huge amount of mistrust. Who is telling the truth, and why is it important?

That’s up to you to decide.

You are Rhys…and you are also Fiona, because like every tale worth telling, there are two…oh, you read that part already? Well, it’s important to remember that there *are* two sides to every story, and you my friend, you will tell this tale, or…tales, through the choices that you make. Your every decision as both Rhys and Fiona will affect the people and world around you: this is a game where YOU are the final author in a brand new Borderlands story set on the unforgiving world of Pandora.

Now I’m both a fan of Telltales other games, in particular The Walking Dead, and also of the Borderlands series from 2K Games and Gearbox, so when I heard about Tales of the Borderlands I couldn’t wait to play it.

Like the description says, you play two different characters – the first one is Rhys, voiced by Troy Baker (I’m not sure when he gets the time to do anything other than record voices for games, but he is very good at it and so its always a pleasure to listen to). As this is a spoiler free review I wont go into too many details about the plot, other than to say that Rhys was due a big promotion at Hyperion and he gets screwed out of it by his arch-nemesis, so he decides to screw him back.

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The second character is Fiona, voiced by Laura Bailey. Fiona is a grifter and part way through the episode you switch to playing her. Fiona and Rhys’s story is interwoven and it’s fun to watch them play off each other, but again, I don’t want to give too much away.

The gameplay style is what you would expect from Telltale – you have a number of options to choose from in different situations, and your selections will result in the story changing around you. There are also sections where you have to dodge attacks, and even target enemies (which is a whole heap of fun).

The first thing I noticed when the game started was just how much it felt like a Borderlands game. Now that might sound obvious, but I wasn’t sure if this would be a Telltale game with a Borderlands theme, or a Borderlands game with a Telltale interface. It’s actually the best of both worlds, with a typically insane and funny Borderlands story with all the gameplay you would expect from Telltale. I found the gameplay very smooth and the selections easy to choose, even easier than previous Telltale games.

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The graphics are typical Borderlands and I loved the humour. The voices are done really well, and along with Troy and Laura, Nolan North also makes an appearance, as does Dameon Clarke.

Now’s it’s been four months since episode 1 was released, and I was hoping for a quicker turnaround for episode 2, but that wasn’t the case. This has happened in the past with Telltale games, they are always worth the wait, but with 5 episodes making up the entire game if each 2 hour episode takes 4 months to come out I can see people getting rather frustrated. At least Telltale made a little joke about the delay in the opening moments of episode 2, so that was a nice touch.

As with other Telltale games, episode 2 takes place straight after the events of episode 1, and as before I am not going to spoil anything by telling you much, suffice to say that Handsome Jack plays a big part in this episode, and fans of Borderlands The Pre-Sequel will be pleased to see a few characters making an appearance. Watch out for the eye though!

The second episode took about 2 hours to complete, and I am really looking forward to episode 3, let’s just hope that doesn’t take 4 months to come out.

The cost of this episode is just $4.99 USD or equivalent or as part of a Season Pass package for all five episodes for just $24.99 USD or equivalent or less.

If you are a fan of either Telltale’s games or Borderlands, then this is a must for you. Now I just have to wait patiently for episode 3.

Watch the teaser trailer for James Bond “SPECTRE”

See the first teaser trailer for the 24th James Bond adventure SPECTRE. A cryptic message from Bond’s past sends him on a trail to uncover a sinister organisation. While M battles political forces to keep the secret service alive, Bond peels back the layers of deceit to reveal the terrible truth behind SPECTRE.

This James Bond film comes out this November, I can’t wait to see it in the cinema.

First picture of Ryan Reynolds as Deadpool

Here is the first picture of Ryan Reynolds as Deadpool, also with Morena Baccarin, Gina Carano, T.J. Miller and Ed Skrein.

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Based upon Marvel Comics’ most unconventional anti-hero, DEADPOOL tells the origin story of former Special Forces operative turned mercenary Wade Wilson, who after being subjected to a rogue experiment that leaves him with accelerated healing powers, adopts the alter ego Deadpool. Armed with his new abilities and a dark, twisted sense of humor, Deadpool hunts down the man who nearly destroyed his life.

Review: Battlefield Hardline

Whilst certain ‘other shooters’ go for the annual release model, the Battlefield series have often scheduled their games a couple of years apart. Not only should this encourage making games that provide an extended lifespan, but also afford enough opportunities for newly implemented ideas when the time comes around to releasing another. Hardline brings about a lot of alterations, the question being, can Battlefield retain its classic multiplayer offerings after doling out some fairly radical changes?

We’ll start with the singleplayer. Instead of playing as generic military grunt 4 and solving the worlds’ war problems with more…war, Battlefield Hardline has completely switched things up by emulating your favourite cop’s and robber’s drama. Meet Nicholas Mendoza, a stereotypical cop who lives up to his cliché name by doing things solely by the book, despite how many hand-outs he’s offered along the way. Mendoza’s the kinda guy you can rely on when the local drug war escalates to one of explosive proportions, one who’ll keep his head when others are literally losing theirs around him.

Embroiled in a world of dirty cops, double crosses and of course, exploring the local swamps in a fan boat, you’ll find that each of the games’ ten levels pays more than just a passing homage to shows like The Wire and The Shield. Presented in a televised, episodic format, each time you decide to pop on the campaign, you’ll have a ‘previously on…’ section which attempts to serve as a little refresher from where you last left off. To add to this, each episode usually follows the format of its respective show too, where you’ll often start off with a slow section, complete with background and filler, before ending on a bang.

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In previous Battlefield games, being stealthy was usually a precursor to all hell breaking loose; especially when there’s no real incentive to keep it quiet. Hardline encourages it however. Even though you can of course blast your way through the levels with no regard for something as menial as collateral damage, you’re rewarded for being the good guy. The game couldn’t give a monkey about your ability to line up multiple headshots; instead it’ll applaud using your police issue kit to take down perps alive and disgruntled. Included in your arsenal is a scanner, of which you can use to tag enemies, alarms and secrets; all of which you earn points for doing so. Alongside this, you carry your trusty badge which you can point at up to three ne’er-do-wells and get them to surrender whilst you handcuff them. The challenge being that you’ll have to keep a gun trained on them whilst moving in, or risk one of them acting out and kicking things off.

There are good and bad points to the singleplayer portion. One of the main criticisms I have is that it’s entirely singleplayer; which makes little sense as you’ll go through a large portion of the game alongside your forgettable AI controlled partner. It would have been nice to have a little co-op action in there so you could clear rooms effectively and flank enemies to get the jump on them, but never mind. More problems arise due to the game solely rewarding you for stealth. It’s a great moment when you’ve cleared a room or two in pristine fashion only for a couple of rogue criminals (you were unaware of) to spot you and turn the rest of the level into a tense firefight. Instead of thinking great, that was just like that bit in such and such, you just think, I’ll reload the checkpoint so I get more rewards for doing it ‘properly’. In terms of the narrative aspects of the game, there’s ultimately a fine line between being either engrossed or embarrassed in both the plot and the way it’s presented; with unfortunately, some of the script bordering on cringe worthy at times.

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Despite a radically different singleplayer experience on offer, inevitably most people’s interests will lie with Hardline’s multiplayer offerings. Having always been a contender to Activision’s shooter, I’ve felt Battlefield will often draw in a different crowd due to its slower, more deliberate style of play. That seems to be changing a little this year with Hardline adopting a much more fluid and quicker pace. Maps are generally smaller and much more infantry focused; the inclusion of the new game modes reflects this. On top of the ever viable Conquest mode and the increasingly popular Team Deathmatch type, Hardline brings: Hotwire, Heist, Blood Money, Crossfire and Rescue into the mix. A combination of small team tactics with no respawns, high speed vehicle shenanigans and as ever, teamwork will all be necessary to compete in these modes. Each offers something different and what some people enjoy will be no doubt the bane of others.

Weapons in general seem to kill quicker than in previous entries, yet the game still doesn’t rely upon the reactions of a new-born fly in order to succeed. In fact, playing to the strengths of your selected class will often see you raking in the points regardless of whether you end up killing anyone or not. Especially useful considering Battlefields gracious system of the amount of damage dealt to determine who ‘earns’ the kill, certainly something I’d love to see implemented in other shooters. Much like other Battlefield games, the ‘create a class’ screen, despite being drastically improved, is still overly complicated and seemingly obtuse for the sake of it.

Unlocking gear has had a work around this time too. Similar to the way the first Call of Duty: Black Ops worked, you earn money during matches for anything and everything; which can then be spent on weapons, gear and attachments. Certain items are locked from the offset, for example weapon attachments can only be purchased once you’ve earned X amount kills with it and so on. It’s a good system that allows you to get what you want quicker. If you’ve found an optical sight you like better than others, you’ll likely be able to equip it on the majority of your guns without any trauma besides remembering its name.

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There are a few irritants however, not solely aimed at Hardline in particular, but rather things that are consistent amongst all Battlefield games. Firstly being each faction’s unique weapons, it’s tedious having to adjust to the cop’s version of the carbine for example, when the opposing robber’s version seems categorically better, despite costing around the same amount. In my opinion, all guns should be available to each side, and the player should get to choose when to use them instead of the game arbitrarily deciding which team to put you on. More frustration occurs when you can’t preview what a certain optical sight looks like, or determine how a heavy barrel will affect your gun without going into a game and being a detriment to your team. Granted, they don’t cost a lot to procure, but there are many different configurations for each weapon that can drastically alter its performance. A firing range option akin to Advanced Warfare’s would be an elegant solution and surely not too much bother to implement considering there was something similar in Battlefield 4. My final quibble involves the ‘kill-cam’. It does me little good to see an enemy jumping about in 3rd person when the maps are this large. I’d rather it showed me vaguely where they were on the map or adopted Call of Duty’s first person perspective style.

Battlefield’s always been a bit of a looker, and in terms of character models and facial capturing, it’s no surprise here. The environments aren’t at their best, nor do they seem as destructible as in previous games; however this can be justified to an extent online when there are 63 other people on the map. Sound quality is as punchy as it always is and weapons sound believable yet distinct.

Despite being carried on Visceral Games’ shoulders in this iteration, make no mistake; this is the Battlefield experience you’ll know and love. The singleplayer shows promise but is let down a little in execution; whereas the multiplayer is smooth, tactical and more importantly, fun. The lack of a campaign co-op is a little disappointing, but then again, the action is where it always has been, online.

Baldur’s Gate II: Enhanced Edition & Icewind Dale: Enhanced Edition

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Koch Media has today announced the PC retail release of Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition on 1st May.

From developer Overhaul Games, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition invites gamers to revisit the Forgotten Realms and rediscover a land of fearsome beasts, courageous companions and wondrous spectacle.

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Baldur’s Gate II: Enhanced Edition

Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder?

Features & new levels:

  • Throne of Bhaal
  • Fist of the Fallen
  • A Price Paid in Blood
  • A Voice in the Dark
  • Defense of the Wild
  • The Black Pits 2

Icewind Dale

Icewind Dale: Enhanced Edition

Originally released in 2000, Icewind Dale is a Dungeons & Dragons game set in Wizards of The Coast’s legendary Forgotten Realms. This Enhanced Edition allows players to experience the epic adventure on PC, Mac and Linux, and includes a host of new features:

Swords and Sorcery: Discover dozens of new spells and items, including new magic armor and weapons.

Blackguards and Wizard Slayers: Select from more than 30 new kits and classes to create the perfect adventuring party.

A New Look: Experience the Enhanced Edition’s all new interface, including the new Quickloot bar.

Bring A Friend: Join your fellow adventurers in cooperative, cross-platform multiplayer games.

See The Unseen: Explore quest content cut from the original game, now finished and restored.

More to Experience: Enjoy the countless bug fixes and improvements that await you in Icewind Dale: Enhanced Edition!

Icewind Dale: Enhanced Edition includes both Heart of Winter and Trials of the Luremaster expansions

Forza Horizon 2 Fast & Furious expansion out now

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Today the free Xbox One stand alone expansion for Forza Horizon 2 Fast & Furious, is now available to download.
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To celebrate the 3rd April theatrical launch of “Furious 7,” the standalone expansion will be available at no charge for a limited two-week period. You can download the expansion on Xbox One or Xbox 360 from today through 10th April then it will be priced at £7.99.

Shaolin coming to Mortal Kombat X

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Today, Warner Bros. Interactive Entertainment has released the Mortal Kombat X Official Shaolin Trailer, which puts the spotlight on three characters:  Sharp-witted Kung Lao, series newcomer Kung Jin and Klassic Mortal Kombat Kombatant Liu Kang.

With the new trailer provides further insight into Mortal Kombat X’s story, revealing that Raiden’s champions of Earthrealm from the past have risen from the dead, under the control of the sinister former Elder God, Shinnok.

Oddworld: New ‘n’ Tasty arrives on Xbox One today!

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Following on from the much loved PlayStation 4 and Steam releases of Oddworld: New ‘n’ Tasty – Oddworld Inhabitants Inc are excited to finally announce that the game has landed for Xbox One and is out today.

Available from the Xbox Games Store in many territories including Europe, North and South America for €19.99, £14.99 and $19.99.

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This release celebrates the first outing of an Oddworld game on Xbox since Stranger’s Wrath in 2005, New ‘n’ Tasty is a ground-up remake of the much-loved original Oddworld: Abe’s Oddysee, developed by Just Add Water (Development) Ltd.

“We’re all really proud of what we’ve accomplished with Oddworld: New ‘n’ Tasty – the response from gamers and critics alike has been overwhelmingly positive. Abe is a widely loved character, and now Xbox One owners can experience the game too,” Said Lorne Lanning, President of Oddworld Inhabitants, Inc.

As well as full 1080p resolution visuals, Xbox One gamers will be able to begin their New ‘n’ Tasty journey after downloading just 50% of the game.  Optional ‘old school’ control settings will make fans of the original game feel right at home.

A cinematic platform adventure, New ‘n’ Tasty tells the tale of Abe, a hapless Mudokon who learns that his fellow meat factory co-workers are to be the main ingredients in the company’s next line of tasty treats.

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Abe must escape RuptureFarms and beyond, liberating as many of his fellow workers as he can. Along the way, he’ll learn the secrets of his civilization and journey across perilous lands filled with dangerous creatures and lethal traps before returning to the sinister meat factory to put right the injustices faced by his long suffering species.