Today Honor’s new flagship device, the Honor 6+, will be going on sale on Three throughout the UK from 1st May priced at £299.99, and is available to pre-order from 6th April at Amazon.co.uk.
Fingers crossed we should be able to get a hand on with the Honor 6+ very soon, watch this space.
The Honor 6+ was unveiled at this years Mobile World Congress last month and the new premium device is the world’s first smartphone that comes with two 8 megapixel rear cameras, combining to make a 13-megapixel image, as well as a single 8 mega pixel front-facing camera.
The Honor 6+ encourages digital natives to bravely rethink technological innovation with the chance to shoot, store and share their brave moments making their memories even bigger and better.
The new mobile device is packed with powerful smartphone technology, featuring:
Unique bionic parallel 8MP rear camera providing wide aperture F0.95-F16 which can capture some of the most powerful photos – give your eyes a new visual experience and re-discover the beauty of life
Equipped with super 8+1 cores Kirin925 chipset and 3GB RAM+ 32GB of internal memory
3600mAh powered battery with patented power saving technology which lasts through two days of moderate usage
Dual SIM Dual Active with dual data usage switchable
State-of-the-art 5.5-inch negative LCD screen, offering 1500:1 super high contrast and industry high of 85% colour saturation
Fiberglass based cover, the most important material used in military helmets. The Honor 6+ has a high screen-to-body ratio, designed for easy and more comfortable one-handed use
Warner Bros. Interactive Entertainment released the Mortal Kombat X Official Briggs Family Trailer, which showcases cybernetically-enhanced Major Jackson “Jax” Briggs and his daughter Jacqueline “Jacqui” Briggs, who followed in her father’s footsteps in the Outworld Investigation Agency Special Forces.
The trailer shows off their dynamic father-daughter relationship and equally deadly fighting moves.
Today, Microsoft Studios announced that the highly-anticipated action-adventure Quantum Break will launch in 2016.
“With so many games launching this year, moving Quantum Break to 2016 extends our incredible portfolio into next year with a monster new IP,” said Shannon Loftis, Head of Publishing.
Quantum Break is created by Remedy Entertainment, the critically-acclaimed studio behind Max Payne and Alan Wake. Featuring Remedy’s highly acclaimed storytelling, Quantum Break fuses an intense action game with top-of-the-line live action elements into one revolutionary entertainment adventure.
“We’re really proud to be part of the incredible Xbox One line-up,” said Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”
Featuring Remedy’s highly acclaimed storytelling, Quantum Break is a fusion of a cinematic action game and a top-of-the-line live action show. Experience the unique time-amplified action gameplay and play the game as Jack Joyce as he fights to prevent the end of time. Watch the show to uncover the schemes and power play inside Monarch, the villains who stand in Jack’s way. The game and the show ship together, and are tied together in multiple ways that the player can affect with their choices.
With a track record like Obsidian’s it’s difficult not to have the highest of expectations when it comes to RPGs. KOTOR II and Fall Out: New Vegas to name only two of a successful RPG packed history. But there are very few original titles in this list. So for Pillars of Eternity the company became one of the ever-increasing group of games successfully funded by Kickstarter. It’s becoming more apparent as time goes on that Kickstarter isn’t just for small projects to gain funding but has enough power to fund even huge projects like Pillars of Eternity. The fans have spoken and Obsidian has no shortage of fans. And so with an insanely successful Kickstarter behind them Pillars of Eternity was born.
There’s only one place to start with any respectably in depth RPG and that’s character creation. I remember the team being particularly proud of its efforts in this regard back when I saw the game in development in 2014. It was difficult in that short session to really grasp just how intricate the character creation was. Well I can confidently say now it is nothing short of mind blowing. If there is a class, ability or race that you want it absolutely will be here.
For example it’s not enough to ask yourself if you want to be a mage or wizard without a series of follow up questions. Sure there is a ‘standard’ mage with conventional spell based attacks but there’s also a mage who starts with all the spells he can have and has the ability to turn into a beast to attack enemies. And there’s a priest that works as a support role who has literally no offensive spells. And there’s a FFX-2 songstress like class who uses phrases of music to create ‘spells’.
In fact there are 11 classes in Pillars of Eternity. There are also 6 race types each with at least 2 sub options and some with more. Then there are 7 home regions for your character and then there are around 10 backgrounds to choose from depending on your other choices. On top of deciding between one of the two starting abilities and allocating your ability points. Needless to say it took me a huge amount of time to decide I would be a female, wood elf, ranger with wounding shot and a bear companion who hails from the Deadfire Archipelago and was previously a hunter.
The options available are ridiculous and given this freedom I wager there are very few instances of a character being the same. In fact the only choice that doesn’t effect your stats is your gender. Everything else matters.
Getting stuck into the game after spending far too long on creating my plucky elf hunter I was presented with my first disappointment – a great big wall of text. Despite my years as an RPG enthusiast these days my heart sinks a little when I find I have god knows how many hours of text to read. But to my surprise the narrator kindly starting to dramatically set the scene and work his way through the script. And then I actually started to read everything.
I have to admit I often pay little mind to anything outside of the main quests and do as little reading as possible when involving characters like ‘lady with dog’ or whatever. But Pillars of Eternity is beautifully written throughout. The descriptive texts are at least on par with any quality novel. Suddenly I forgot all my reservations and even looked forward to reading on about the world’s intricate lore. To my surprise most of the main characters have well recorded speech anyway. Given that the writing is so good I had no problems reading but it’s still nice to have the recorded voices.
To put it simply – the combat is tough. Pillars of Eternity has already made a name for itself as difficult and it’s well deserved. I knew this before I started and so I paid particular attention to the descriptions given to the difficulties. Airing on the side of caution I went for normal and enjoyed the challenges that I encountered. Even easy isn’t easy and I certainly wouldn’t have been overconfident. For anyone who is successful at the top difficulty, and there aren’t going to be many, there’s always Iron Man mode with the added punishment that your save is deleted if you die – which is not a rare occurrence. Ouch.
Battles are handled via a great little UI bar that takes up the usual spot a the bottom centre of the screen. It’s small but there are a surprising amount of functions available. There’s a nice big, easy to hit, pause/play button which will likely become your best friend. Pillars of Eternity uses a real time system so pausing almost all the time is a must. It’s not excessive to pause before issuing every command and arguably is the ‘right’ way to play.
Given that you can end up with quite a large group of companions pausing and managing abilities is a must, especially for the tougher fights. Leaving the AI to handle things for you might get you by for the small stuff but almost everything in Pillars of Eternity should be considered dangerous and given at least a little respect. It feels like the UI is actually there to help which stops the complex combat from becoming tedious or awkward.
What doesn’t shine is the way Pillars of Eternity looks. It’s too glaringly obvious to ignore much though I wish I could. I know it doesn’t matter as much as all the great things on offer but it really doesn’t help. Paying homage to old classics is one thing but there is no attempt at all to inject any modern effects or elements. Animations are stiff and characters don’t hold up at all. I also found the camera a little limiting and too close like the old 1024 x 768 days. I like the top down look and I’m so glad Obsidian prioritised quests, speech and in depth levelling over visuals. But rather than mimicking those titles of old Pillars of Eternity just looks exactly like them. Side by side you wouldn’t tell the difference which means Pillars looks very very old and low res.
Pillars of Eternity is the best RPG I’ve played since Wasteland 2 and another great addition to my pile of top down RPGs. The character creation and skill trees are absolutely way beyond anything most games offer. If you want to make a fantasy RPG character you can do it here without compromise. Questing is fun and creative with backing from the best writing I’ve seen in as long as I can remember. The difficulty is tough but fare and rewarding. And there’s a good 60 hours or so of content.
Obsidian knew which boxes to tick to keep fans happy and they’ve yet again created an RPG that will be one of the greats because of it. The only thing that really lets Pillars of Eternity down are its visuals. An artistic take on the genre or some higher resolution character models would have gone a long way to making Pillars of Eternity look like something from 2015. Look past the surface and an expansive and immersive world awaits – and Pillars of Eternity does make it oh so easy to forget the looks and lose yourself in its world.
To celebrate the release of FAST & FURIOUS 7 in IMAX, our friends at IMAX have kindly given us a model car to give away.
Continuing the global exploits in the unstoppable franchise built on speed, Vin Diesel, Paul Walker and Dwayne Johnson lead the returning cast of Fast & Furious 7. James Wan directs this chapter of the hugely successful series that also welcomes back favourites Michelle Rodriguez, Jordana Brewster, Tyrese Gibson, Chris “Ludacris” Bridges, Elsa Pataky and Lucas Black.
They are joined by international action stars new to the franchise including Jason Statham, Djimon Hounsou, Tony Jaa, Ronda Rousey and Kurt Russell. Neal H. Moritz, Vin Diesel and Michael Fottrell return to produce the film written by Chris Morgan.
The Kingdom of Drangleic with DARK SOULS II: Scholar of the First Sin, now available across the Europe, Middle-East and Australasia for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and STEAM for PC.
DARK SOULS II: Scholar of the First Sin, the new vision for DARK SOULS II on the PlayStation 4, Xbox One and DirectX 11 PCs will include updated graphics and performance, new enemy placement, the new Forlorn invader, increased online multiplayer count, and additional gameplay enhancements. All three DLCs released for DARK SOULS II (Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King) will be included in the package as well as new story elements and a new NPC found in the latest content update available for current DARK SOULS II players.
“With DARK SOULS II: Scholar of the First Sin, our DARK SOULS franchise jumps to the latest generation of consoles. With upgraded graphics, new enemy locations, new NPCs and other enhancements; this is the perfect time to get into the DARK SOULS universe and experience the uniqueness and depth of this acclaimed series.” Herve Hoerdt, Vice President of IP Strategy, Marketing & PR at BANDAI NAMCO Entertainment Europe.
DARK SOULS II: Scholar of the First Sin is also available for Xbox 360, PlayStation 3, and digitally for PC DirectX 9 systems. This new version of DARK SOULS II will include a new content update for current DARK SOULS II players, enriching the player’s journey through Drangleic, as well as all three DLC released for DARK SOULS II.
More Animal Crossing on the way, according to today’s Nintendo Direct. The latest installment in the series is called Animal Crossing: Happy Home Designer and focuses more on the homekeeping element of the franchise. The game is set to hit this fall.
While one might expect to hear about new Amiibo figures, given that Nintendo seems to be giving them out like candy, that’s actually not the case for Animal Crossing: Happy Home Designer. Rather, the game will utilize Amiibo cards, which will help design rooms and also invite new characters to your home.
While the New 3DS includes a card scanner, old 3DS users will need to use a special scanner, which will also be available this fall.
Nintendo also made a few announcements regarding updates to Mario Kart 8. The second of two planned DLC packs, originally slated for May, is now coming 23rd April. As previously announced, it will feature Isabelle, Villager, and Dry Bowser.
The presentation also gave a first glimpse of the Animal Crossing track, which changes seasons each time you play it.
Alongside the new tracks, a free update will add a new 200cc class. The super-fast speed will apply to all of the new tracks, along with previous ones. Plus, new Amiibo suits will be available for your Mii, based on characters like Mega Man, Sonic, Pac-Man, and Captain Olimar.
Also in the Nintendo Direct offered some new details on Splatoon, showing off a few new game modes. Namely, they’re the modes that were discussed with our own Andrew Zucosky earlier this month, called Ranked Battles. However, they also revealed Battle Dojo, where two players compete on the TV screen and on the GamePad to try and pop the most balloons.
And since Amiibo is the new hotness, Splatoon will be getting its own Amiibo set. The Amiibo will unlock new costume pieces and weapons. The Splatoon Amiibo are set to arrive on May 29.
Nintendo also revealed that over a dozen new Amiibos will be hitting stores in the coming months. Some of the most prominent figures include Zero Suit Samus, Doctor Mario, and Bowser Jr, all set to release in August.
Lucina Robin will be compatible with Codename STEAM, while Wario will be compatible with Mario Party 10. Furthermore, fans can expect Mewtwo and Lucas Amiibo to release sometime in the future.
Accompanying the Amiibo madness is an upcoming Nintendo eShop game called Amiibo Tap: Nintendo’s Greatest Bits. Tapping your Amiibo on the Wii U controller will unlock special content for select NES and SNES games. Each gameplay demo is about 3 minutes long, so it won’t possible to experience everything at once. But tapping your Amiibo on the controller will switch you to a new scene. Games will not be associated with specific Amiibo. Instead, content is randomly assigned to whatever Amiibo you use when it is initially scanned. So, you’re never quite sure what of content you’ll unlock. With dozens of games to try out, you can spend forever trying out different Amiibo to see what they bring.