Tiny Troopers Joint Ops coming to PS Vita, PS3 and PS4

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Tiny Troopers Joint Ops are Re-balanced for PlayStation Vita, PlayStation 3 and PlayStation 4, Tiny Troopers Joint Ops from Wired Productions brings together all the favourite features and more from Tiny Troopers and Tiny Troopers 2: Special Ops, who combined, exceeded 8 million downloads.

Tiny Troopers Joint Ops also features an exciting newly designed control scheme exclusive to PlayStation formats, as well as cross save and cross play functionality – Tiny Troopers Joint Ops is anything but small.

Take control of your miniature marines as you battle evil foes from around the world with a multitude of weapons and specialist soldiers.  Collect medals, dog tags and Intel during the course of each mission.  With over 7 hours of gun toting explosive gameplay, Tiny Troopers Joint Ops is miniature warfare on a massive scale!

Tiny Troopers Joint Ops will be available on the Playstation Network this October.

Middle-earth: Shadow of Mordor launch trailer

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To celebrate the launch of Middle-earth: Shadow of Mordor, Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions have released the official Shadow of Mordor – Launch Trailer. The trailer dives into the story behind the action game set between the events of The Hobbit and The Lord of the Rings.

Talion, a Ranger of the Black Gates, is slaughtered alongside his family and is resurrected by the powerful Wraith, Celebrimbor.

The two will face the might of Sauron’s Army and Black Captains with the aid of unexpected allies, ultimately confronting The Dark Lord himself.

Middle-earth: Shadow of Mordor is available from Friday 3rd October for PlayStation 4, Xbox One and PC.

ROCCAT Tyon All Action Gaming Mouse is out now

Today ROCCAT has announced the global availability of the All Action Gaming mouse named Tyon.  The next step in gaming mice evolution and a true game changer, the Tyon sets the bar for gaming control and precision by putting every major action in the palm of the players’ hand.

ROCCAT Tyon features the X-Celerator, a two-way analog stick that allows gamers to throttle, sprint, rotate tank turrets, and more directly from their mice.  Extensively tested and perfected by professional gamers to guarantee responsiveness and ease of use, the X-Celerator is a major shift in mouse design for FPS gaming and beyond.

The Tyon offers 16 assignable buttons, 31 distinct possible functions, and a nearly limitless levels of customization thanks to ROCCAT’s dedicated Easy-Shift[+] Button.  While optimized for FPS gaming, the Tyon is an efficient, combat-ready and aestherically facscinating masterpiece for all genres, including MMO, RPG, and more.

Here at Connected Digital World will have the new ROCCAT Tyon in for review very soon.

“Today’s games demand that players master the different layers and dimensions of gameplay, whether on land, at sea, in air or space,” says René Korte, ROCCAT founder and CEO.  “The efforts placed on perfecting the Tyon is beyond comparison and we are confident that it will take gaming to the next level.”

ROCCAT’s newest weapon is also armed with a Dorsal Fin, a two-click button placed behind the mouse wheel that provides comfortable mid-finger action to increase functionality.  The Tyon comes with a 576kB onboard memory to store vast amount of settings and macros, a 8200 DPI Pro-Aim Laser Sensor for pinpoint precision, lightning quickness and fatal accuracy, and programmable dual lighting RBGY illumination for both the lower rim and wheel of the mouse.

“Tyon’s design and button placement provides the simpliest access to the most features in a gaming mouse, reducing the need to worry about hand adjustments on a keyboard,” adds René. “The Tyon is for everybody and we are eager to see how gamers will creatively utilize it to maximize their gaming sessions.”

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The ROCCAT Tyon is now available for $99.99/€99.99 online.  For more information about the Tyon and ROCCAT’s line of gaming peripherals, then please visit www.roccat.org.

ROCCAT Tyon Tech Specs
·         8200 DPI PRO AIM (R3) LASER SENSOR – precision gaming at its best
·         X-CELERATOR THUMB PADDLE – unrivaled command capabilities
·         DORSAL FIN SWITCH – rapid and instinctive control
·         ROCCAT TITAN WHEEL – millions of ultra-precise steps
·         ROCCAT EASY-SHIFT[+] – on-the-fly button duplicator
·         16.8M MULTICOLOR ILLUMINATION – customizable two-level light system
·         TRACKING & DISTANCE CONTROL UNIT – less pick-up flight for precise gaming
·         16 MOUSE BUTTONS – programmable + dedicated Easy-Shift[+] button
·         32-BIT PROCESSOR + 576KB MEMORY- rapid macro storage and execution

Review: Titanfall IMC Rising DLC

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The third and sadly the final map pack for Titanfall has arrived for gamers on the Xbox One. So let’s all go out with a bang as we enjoy more Titan exploding fun across 3 more battlegrounds. Whether you’re into your open and wide playgrounds for Titan and sniper heavy duals, to my personal favourite tighter built up arenas to show off your parkour abilities there’s something for everyone here. The IMC Rising DLC adds yet another 3 maps to the game’s playlist giving you more reasons to take down your opponents in a variety of ways.

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Backwater is a medium sized map that is set high into the mountains. The story mention ex-IMC pilot Barker and his fellow colonists have made a comfortable living by producing moonshine in this hidden bootlegging colony. Players will notice that the centre of the map is raised while the surrounding area is flatter, but as this is Titanfall being king of the hill doesn’t mean you’re at an advantage. With lots of shanty-like structures and buildings surrounding the based of the hill you’ll find various ways to sneak to the top as a pilot.

I particularly enjoyed playing Last Titan Standing on Backwater as players without a death wish all avoided going straight up to the hill to be exposed and resulted in tactical ground level fights surrounding it.
(A cross between the maps Smuggler’s Cove and Colony)

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Zone 18 is a map that is inside an old IMC base that’s hidden in the vast wilderness of the Dakota system. Home to the advanced IMC robotics research labs this base was my personal favourite map to play from this pack. The larger exterior with vast runabout space is home to some of the best Titan fights I’ve had, and that’s me facing them as a pilot. The rooftops have dips in them that allow you to get up high and avoid being attacked from other roofs as well as Titans on the ground. This map is large and is perfect for pilots to go toe to toe with Titans from above.

This map was great for Marked for death as nothing really beats running from other enemies across the tops of building all whilst trying to avoid the larger open ground level where Titans and only the bravest pilots will traverse across.

(A cross between the maps Nexus and Airbase)

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Sand Trap is a secretly recommisioned IMC facility which holds deep reservoirs of unrefined fuel which, to the story could be key in improving fleet and manufacturing capabilities This night time map a couple of cool areas which includes a huge open field to duke it out on and perfect for long distance sniping and several bottomless pits with the possibility to wall run across if you’re skilled enough.

Playing Capture the flag on this map was by far the most enjoyable game mode. With a variety of ways to cross from one side to the including both the dangerous open fields and the underground pits, this game mode played differently every time I played Export.
(A cross between the maps Demeter and Rise)

The IMC Rising variety pack and IMC Rising Attrition are 2 playlists you can choose to play if you fancy just playing the 3 maps on rotation. These, the DLC and the added recent update have given more to the Titanfall experience including yet another free game mode. Being the last game DLC map pack we’re to expect this could be possibly the last unless there’s more up EA’s sleeves. Over the months we’ve had a total of 9 great maps and several massive free updates that has improved the game including the Black Market, Insignias and Private lobbies. Good show, EA.

Middle-earth: Shadow of Mordor Season Pass Trailer

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Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions has released the Shadow of Mordor – Season Pass Trailer, highlighting the line-up of great content included. Players who purchase Middle-earth: Shadow of Mordor Season Pass will gain all-new story missions, challenge modes, runes and more for their journey through Mordor.

The Season Pass is priced at £19.99.

The Season Pass includes:
●        New Story Missions, Including:
○        ‘Guardians of the Flaming Eye’ Orc Warband Mission
§  Face Sauron’s elite Defenders before the Black Gate and earn the Rising Flame rune
o   ‘Lord of the Hunt’ Story Mission
§  Players will gain new skills and earn unique epic runes as they hunt and tame legendary monsters of Mordor
o   ‘The Bright Lord’ Story Mission
§  Play as Celebrimbor, the great Elven king of the Second Age, and face Sauron and the might of his forces
●        Early access to the Trials of War, including:
○          Test of Speed Challenge Mode
§  You can demonstrate your efficiency in battle and earn high scores for Talion’s speed in defeating your foes
o   Test of Wisdom Challenge Mode
§  You can prove your strategic abilities, through earning points for skill, speed and efficiency
o     Endless Challenge Mode
§  This mode will continually spawn new legions of enemies. The Runes that you will earn will provide powerful upgrades
●        Access to future content
○        Including runes, skins and additional add-on content

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

Middle-earth : Shadow of Mordor is available in the UK on this Friday the 3rd October for PlayStation 4, Xbox One, PC and Steam, and 21st November on Xbox 360 and PlayStation 3.

Pagan Min the King of Kyray is back in Far Cry 4

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Ubisoft released today a new trailer featuring Pagan Min, Far Cry 4’s chilling yet charming antagonist.  Sadistic dictator.  Psychopath.  Best dressed man in Kyrat.  These are just a few traits on Pagan Min’s lengthy resume as the self-appointed King of Kyrat.  Take a look into one of the most complex personalities gamers will encounter worldwide on 18th November for PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Windows PC.

Pagan Min was born in Hong Kong, the son of a mid-level drug boss in the Golden Triangle. His father was a small fish in a big pond and even as a young man, Pagan was as ambitious as he was flamboyant.  This peacocking drove a wedge between them.  Pagan worked for his father, hated him, and was frustrated as a lieutenant, seeing his father as a dinosaur.  Nobody knows how his father died, but it wasn’t natural causes.  After his father’s unfortunate passing Pagan inherited his small piece of the pie.  He then left his old identity behind and adopted the moniker “Pagan,” naming himself after an old Burmese king who murdered his family to take control.  Of course, he changed the pronunciation to be western so that he’d be more unique.  Pagan quickly started carving himself more of the pie he believed that he deserved.  He built considerable assets, a small private army, and started angering his allies in the heroin trade.  He didn’t fit in and he knew he couldn’t kill them all; it was only a matter of time before the old guard decided to have him killed.

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This is when his eyes fell upon Kyrat, a small failed state with multiple warring factions in the wake of the collapse of its monarchy.  He allied himself with the Royalists, propping up a distant heir to the throne who he used to swell his ranks and to remove all opposing faction in the country.  After a few bloody months, Pagan and the united Royalists took the palace by storm, but Pagan betrayed the Royalists by murdering the heir and seizing the throne for himself.  He then started a purge of anyone who didn’t fall in line, executing his opposition.  The betrayal led to the formation of the Golden Path, a small resistance movement dedicated to overthrowing Pagan.  

For this occasion, Ubisoft announces that Far Cry 4 bundles for both PlayStation 3 and PlayStation 4 will be available at launch in Europe.

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For all the game fans, UBICollectibles brings a new collector’s piece named “Pagan Min: King of Kyrat”. This figurine represents the self-proclaimed ruler Pagan Min, leaning confidently against an old brick wall with a tiger graffiti painted on it. Gun in hand, he’s ready to demonstrate his dominion over the oppressed Kyrat people. At the back of the figurine, players will discover a new and mysterious character from the Golden Path: Bhadra. Depicted as an adventurous young woman, she is thought to be the new Tarun Matara, the real-life incarnation of the Bride of Banashur from Kyrat mythology.

 

Shadow of Mordor – Everything You Need to Walk in Mordor

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Warner Bros. Interactive Entertainment and Monolith Productions has released the Shadow of Mordor – Everything You Need to Walk into Mordor Trailer, showcasing what players need to know about the highly-anticipated open-world action title set between the event of The Hobbit and The Lord of the Rings.

The trailer provides an in-depth look at Middle-earth: Shadow of Mordor’s characters, storyline, the innovative Nemesis System, pre-order bonus offers and more. Players learn more about Talion and Celebrimbor’s journey for retribution and the skills they’ll employ on their mission for revenge against the Dark Lord, Sauron, and his Black Captains.

Middle-earth : Shadow of Mordor will launch in the UK for PlayStation 4, Xbox One, PC and Steam; on 3rd October, 2014, and on Xbox 360 and PlayStation 3 on 21st November, 2014.

Destiny gets update to 1.0.1.4 patch

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Bungie has released a hot fix for Destiny to address a number of small issues that weren’t tweaked in the game’s recent 1.0.1.4 patch. One such fix, unfortunately, has put a stop to the loot cave.

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Here’s the exact note regarding the fix from Bungie itself:

Loot
 
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn’t adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he’s opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.
 
Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
But shooting at a black hole for hours on end isn’t our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny’s player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.
During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
  • The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
  • The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.
We will slowly be addressing these and other issues going forward.
Social
Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.
Destiny’s near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.
Activities
Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.
Since launch we’ve tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders – incoming damage is working as intended in the Vault of Glass).
Balance
Our goal when balancing Destiny is to never have one player choice– for example a choice of class or weapon– either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.
Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.
Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We’re here to offer some advice: don’t shard those guns. Their time will come.
Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.
Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.
Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant– as long as you land your shots– at medium and longer ranges.
Scouts just aren’t hitting hard enough today when compared to other precision weapons. We’ll be addressing this soon.
Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.
Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.

 

IMC Rising DLC Out Now for Titanfall for Xbox One and PC

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The battle rages on in IMC Rising, the latest DLC pack for Respawn Entertainment’s first-person shooter Titanfall available now on Xbox One and Origin. Titanfall’s third DLC pack introduces three new maps including the hidden colony of Backwater, a covert robotics facility in Zone 18 and the secret fuel extraction site of Sandtrap.

Titanfall: IMC Rising is the third DLC content pack and is available for £7.99. Gamers who are looking for the ultimate value can purchase the Titanfall Season Pass*, which offers all three content packs including Expedition, Frontier’s Edge and IMC Rising for a one-time purchase of £19.99. The Titanfall Season Pass can be purchased for Xbox One, Xbox 360 and on Origin for PC.

Set in the near future on a distant frontier torn apart by war, Titanfall drops players in the middle of a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.

The Witcher 3: The Wild Hunt – Travelling Monster Hunter

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A new Dev Diary ‘Travelling Monster Hunter’ is available for you to feast your eyes on the most gorgeous sequences from The Witcher 3: Wild Hunt. 

The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game, set in a fantasy universe full of meaningful choices and impactful consequences. In The Witcher 3, you play as Geralt of Rivia, one of a dying caste of monster hunters, and embark on an epic journey in a war-ravaged world that will inevitably lead you to confront a foe darker than anything humanity has faced so far—the Wild Hunt.

 

Ubisoft Announces ‘Assassin’s Creed Unity – Project Widow’

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Ubisoft has announced the launch of a unique online experience, Project Widow, ahead of the launch of the videogame, Assassin’s Creed Unity.

Offering a 360 degree street level view, the online interactive guided tour will immerse visitors in Assassin’s Creed Unity and bring to life Paris in the late 18th century amidst the bloody heart of the French Revolution.

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Visiting the sites of some of the French Revolution’s darkest moments, players will see Paris as it is now whilst experiencing Paris as it was then.

Participants will be able to explore the immersive virtual world Paris in their own time, discover hotspots rich in history, uncover hidden Assassin’s Creed Unity art and videos,  win prizes and exclusives and uncover the secrets of the assassins and revolution.  Look closer in dark corners for competitions and exclusive bonus content.

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A charismatic revolutionary, voiced by UK actor, Andy Serkis, is the guide and narrator. Offering a very extraordinary and personal tour of Paris, he describes the Revolution from his own gritty experience. Beware though, he may have his own veiled agenda.

Project Widow, which can be accessed here has now launched in the UK. Project Widow refers to one of the most famous nicknames for the guillotine during 18th Century Paris and brings an intriguing and cryptic element to the online tour.

Assassin’s Creed Unity will release on the 14th November in the UK for the PS4 and Xbox One and PC.  

 

First Gameplay Footage from Sleeping Dogs Definitive Edition

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Square Enix and United Front Games has released a brand new 101 Trailer that details everything you need to know about Sleeping Dogs:Definitive Edition.

Improvements include native 1080p and new high resolution textures for the new generation of consoles, increased traffic and pedestrian density, new lighting, ambient fog and improved gameplay. In addition, a total of 24 pieces of downloadable content have been integrated into the gaming experience, including the story-extending episode Year of the Snake and the horror-themed add-on Nightmare in North Point.

Return to Hong Kong with Wei Shen in Sleeping Dogs: Definitive Edition for Xbox One, PlayStation 4, and PC. Due for release in 10th October for the UK and the 14th for North Ameria.

Monster Hunter dinner evening

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Capcom invited us down to a special and unique banquet in honour of Monster Hunter 4 Ultimate. In fact I can’t say I’ve experienced anything like this and not sure I ever will again. In collaboration with the Ocean House Yashin restaurant in South Kensington, London we were treated to a Monster Hunter’s experience with the upcoming game to try out and the carcasses of the beasts to devour.

The Monster Hunter 4 Ultimate preview we played included the 2 new weapons; the Insect Glaive, which has the manoeuvrability of a fighting staff and summons insect help; and the Charge Blade, which reminds us of the Switch Axe with the properties of the Sword and Shield when sheathed. We fought against 3 bosses which included the classic Great Jaggi, the crab-like Daimyo Hermitaur and the terrifying Tigersripe Zamtrios. The build we played performed well, the co-op without lag and previous Monster Hunter players like myself welcomed the improvements such as jumping, climbing and midair attacks.

The meal itself featured names from the game as the titles for the foods and concocted drinks. ‘Monster Curios’ was the title for the first round. We were served the Mega Potion as our starting alcoholic beverage accompanied by Fresh Kirin Tears with Kezhu Saliva, the bubbles on top. This was served on a really eccentric fish backbone as the holder.

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The ‘Gore Magala’ was the tasty second course. It consisted of Tundra aged Gore Magala Tail which was pretty meaty. Accompanying this was Sliced Gore Magala Feeler, Crystalised Frenzy Jelly and Grated Parashroom. It looked divine and tasted just as great as it looked. The Ancient Potion was the second beverage, potent with a citrusy kick.

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The next course was the ‘Kushala Daora’ which was a haute cuisine styled dish. It featured 1000 year aged Rare Daora Webbing Steak, which was the best tasting Wagu beef ever, Daora Eye Lens, Deep Fried Daora Carapace Piece and Fragment of Dragon Treasure. The Elder Dragon Blood that came in a wine glass was a sweeter tasting beverage.

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After the table was cleared we all had to make extra room down the middle for the upcoming ‘Wyvern Scale Sushi’ centrepiece. And boy was it a huge display. The Rathian, Rathalos, Pink Rathian and Silver Rathalos were amazingly presented on a large fish skeleton several metres long. It was a great selection of Sushi that did wonders to the taste bud that was top quality. The Psychoserum was the beverage that was a delicious cocktail. Refreshing and pallet cleansing.

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To end the entire night of weird and wonderful foods was the Pièce de résistance ‘Handpicked Jewels’. The Gore Magala Nycto-gem and Daora Gem desert balls, chocolate and lemon flavoured, was served upon a dry ice fountain. It was incredible fun to sit back and gaze at the ice that covered the table.

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It’ll be great for Capcom to have this event more often and include the community of Monster Hunter fans to experience what we tried out for the first time on British soil. The food was great, everyone enjoyed themselves, playing the preview was amazing and the chef and waiter was a fan of the game!

Review: Tales of Xillia 2

As an unfortunate by-product of the Western gaming industry churning out hit after hit, it’s becoming rarer and rarer to see newly released JRPG’s cross our paths. Fortunately at least, Bandai Namco doesn’t quite see it that way. A sequel, and yet another entry in the largely brilliant ‘Tales’ saga, Tales of Xillia 2 promises to empower you with choice during Ludger’s adventure across Elympios, can they live up to their own lofty expectations?

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Hilariously fat cat not pictured

It’s a rough start for our protagonist Ludger. Chasing his dream and following in his brothers footsteps, he gets a shot at becoming an agent of the Spirius Corporation, unfortunately Ludger fails the ’exam’ and instead we’re laden with his second career choice, becoming a chef. It’s not long however before we’re introduced to the core of our storytelling, ragtag group of archetypal misfits. An inhumanely fat cat named Rollo, a small girl who essentially shouts out in a train station that you’re an abductor, and finally some not at all innocuous guy asking for directions. This is all punctuated by a terrorist attack on the prestigious Ceremonial Train pulling into the local station where, coincidently, Ludger is about to start his first day of work as a chef.

Things inevitably escalate quickly; it’s up to Ludger and his new friend Jude to fight their way through the repetitive train carriages, in an on the rails style, battle system tutorial. Not long after being confounded with the short series of plot set-ups, one of the oddest gaming mechanics ever dreamt up rears its greedy head. Due to some pretty hefty medical bills, undertaken without our permission I might add, we find ourselves in some extortionate debt. 20 million gald’s worth of debt to be exact.

Starting out with an open mind, I was quite intrigued by the concept. Here was a video game dealing with several true to life, serious issues. Terrorism, debt, campaigners and rival corporations all participate in what should have been a mature narrative. Instead, the debt you find yourselves in is taken to a whole new level of irritation once you get past the first few hours. Due to your liabilities, there are sanctions put on your ability to travel; once you pay the required amounts, these get slowly lifted, allowing you to progress to the next area. With a bounty board full of small quests and epic enemies to vanquish, gathering gald for your next payment is fairly simple. Kill three Ribbits, grab a handful of sand from the nearby beach and find a lost cat. You get rewarded in gald and materials on top of getting to explore the surrounding areas, sounds good so far.

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Usually there are a lot more numbers on screen

The issue being that once you have over a certain amount of money, essentially someone rings you and ‘requests’ payment. At one point I was flush with over 15,000 gald after grinding some levels and completing menial tasks, only for every screen transition to have to pay an indeterminable amount to the interrupting debt fairy. Considering each area might only take 10-20 seconds of jogging from one side to the next, it was fair to say it got quite annoying after the fifth or so time it happened. I’m used to saving up a little pocket money in anticipation of the next cities worth of shops, but unless you spend every penny, you’ll be frequently harassed by your creditor. Aside from the frequency of disruptions, the episodic story progression is also hampered too, with areas locked until you pay up.

As far as the story goes, it’s the usual inter-dimensional affair, with strange happenings, pocket watches and alternate realities. Across the 50 hour campaign, you’ll come across returning characters from the previous game along with some new faces. Aside from the main plot, of which it warns you before progressing, (a great thing in a JRPG!) there are also character plots that offer insight into your companions and are often easily as enjoyable as the main story. Other distractions are also on offer such as the addictive Kitty Dispatch where you end up finding cats and sending them off to hunt for items.

The battle system has had some tweaks here and there; for the most part it’s still the combat system you know and love. Happening in real time, and with incredible depth and intricacies that won’t even be useful for the first quarter of the game, it’s a constant learning process; deciding which artes are best used in what situation is tricky enough, never mind the linking and chaining potentials. Also new to the party are Ludger’s additional weapons, the hammer and the dual pistols, both of which can be swapped out mid-combo to take advantage of enemy weaknesses. Levelling up has taken a different route too; instead of the Lilium structure, we now use the totally distinguishable Allium system. The variance being that you can now align yourself with an element to further customise which skills you learn first.

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It’s honestly never this dull in battle

Presentation is unfortunately a bit of a mixed bag; for every positive, there’s a corresponding negative. The load times between areas are incredibly fast, however the pop-in for all the ancillary NPC’s takes a noticeable while. The beautiful, cell shaded, anime look gets offset by the restrictions of the draw distance. The voice acting is fantastic, yet for some reason Ludger, the protagonist, is essentially mute, save for some clichéd grunts. The areas are all packed with enemies and treasures to seek out, yet most are reused from the previous game. The list goes on; however it’s safe to say that on the PS4 most, if not all, of the issues would be resolved.

Tales of Xillia 2 is a difficult game to rate, areas are revisited, re-tread and reused, the choice system matters little except for a few instances and the game forces an irritating mechanic on you with the incessant debt repayments. On the other hand, it raises sensitive, real world issues; it pays attention to the little things gamers like such as quick load times, responsive menus, rewarding you for having save data from the previous game and it even has a quick save, extra marks for that inclusion alone! For players new to the series, I would probably recommend you pick up the first one before trying this; if you’re a fan of the ‘Tales’ games, you’ll likely have bought it, played it and enjoyed it anyway!