Calling out all Call of Duty Advanced Warfare, Xbox Season Pass holders now have early access to the Havoc DLC Pack bonus weapons. The AE4 directed energy assault rifle and its custom weapon variant, the AE4 Widowmaker, combine a versatile firing mechanism with all-around movement speed and handling.
From the depths of the darkest dungeons of Gauntlet, a brave new heroine joins the fight against the hordes of undead, Lilith the Necromancer.
Available today for £3.99, this practitioner of the dark arts uses her understanding of the Book of the Dead to summon skeleton warriors to smite her foes. Lilith’s Ghostwalk ability allows her to escape any deadly situation or impede her foes as she seamlessly passes through them.
In addition, Season 1 of The Gauntlet Coliseum debuts today as a free in-game update for all players. Six horde-mode style arenas will push players combat skills to the brink as they take on relentless waves of enemies.
Players victorious in their efforts will be rewarded with new cosmetic items to flaunt their triumphs, as well as some well-earned bragging rights on the leaderboards. Additional challenges will arrive in future seasons of The Gauntlet Coliseum.
Ubisoft announced that Trials Frontier, the free-to-play mobile title from RedLynx Studio, Trials series, will allow players to directly compete against each other in a brand new PvP mode.
The mysterious Zudina appears in town from her underground bunker. It’s from there that she organizes players to compete in showdowns over month long seasons to reach the highest rank. They will face-off on three tracks in all-or-nothing matches that don’t permit restarts. At the end of each match, players are given prizes including PvP Chips that can be traded in at the Chip Store to unlock unique tracks, exclusive outfits and other special items.
“The PvP mode is the largest in-game update in Trials Frontier, and will be the first time a true competitive Player vs. Player has ever come to the Trials’ Universe,” said Justin Swan, Lead Designer on Trials Frontier. “We’ve worked diligently to create a PvP mode that lets players race each other asynchronously while also keeping the competitive Trials spirit alive. We’re inviting all of our players to come fight for a spot on our Legends Leaderboard for fame, glory and in-game winnings.”
Only the best drivers will have a shot of making an appearance on the Legends Leaderboard, so get your bike in gear and get ready for a showdown.
WWE and Warner Bros. Interactive Entertainment are creating WWE Immortals, which will be a free-to-play mobile game that will feature epic Superstar battles in a fantastically re-imagined WWE world.
WWE Immortals is being developed by NetherRealm Studios, the creators of the best-selling Mortal Kombat franchise and Injustice: Gods Among Us, in conjunction with Phosphor Game Studios, and will be available worldwide on iPad, iPhone, iPod touch and Android devices in 2015.
“It’s amazing to be working with WWE to offer a new way for fans to experience the brand on mobile platforms,” said Greg Ballard, Senior Vice President, Mobile, Social and Emerging Platforms, Warner Bros. Interactive Entertainment. “NetherRealm Studios are experts in creating award-winning games and the team is working hard to deliver the same quality of engaging gameplay with WWE Immortals.”
“We are excited to partner with Warner Bros. Interactive Entertainment and NetherRealm Studios to create WWE Immortals and bring a new action-packed mobile experience to our passionate fan base,” said Casey Collins, Executive Vice President, Consumer Products, WWE. “By tapping into NetherRealm’s legendary game development studio along with the unparalleled reach of Warner Bros. Interactive Entertainment, we are creating a new way for fans to engage with the larger-than-life WWE characters.”
Additional details, including gameplay features, will be announced leading up to the game’s launch next year.
Tiny Troopers is simple in premise. It’s a top down thumbstick shooter that offers a decent bit of casual action. There is no other way to describe Tiny Troopers other than casual. Not that it’s expected, or even necessary, in this arena but there isn’t going to be plot or characters that shock you or even keep you interested. Tiny Troopers is inevitably therefore at its best when you just want to get on a game for a bit and have some uncomplicated fun.
Playing the console version tutorial makes it very apparent that this game was not designed for a pad. Everything takes an effort to control and nothing seems to be were you expect it to be. Opening the menu to order in supplies is a nightmare. It seemed every button I was pressing was wrong at first. It’s nothing that can’t be learned but going against the conventions of every other game ever made really doesn’t help for a fluid experience.
Even targeting is awkward. Firing a rocket for the first time will produce results that no one could predict. There is a sort of hideous lock on to shooting that makes everything feel overly rigid. Don’t expect to be satisfyingly running around while accurately snapping from enemy to enemy using both thumbsticks together in the dance that makes these games so satisfying. Tiny Troopers feels much more like a case of move over there. Open the menu. Press a button. Shoot. And repeat. There’s no fluidity or satisfaction at all as you run around destroying everything.
Rather out of place is the, almost, persistent death and ironman-like saves. There’s no retrying if one of your little guys gets killed in the field. The only option left for you will be to revive him using one of your valuable Medals that can be found in various quantities on each level. It’s actually a nice way to handle persistent death and keep the threat of losing a soldier but still giving you a chance to revive them. Having a limited amount of medals, and therefore revives, available is a great way to handle persistent death.
Unfortunately exploring Tiny Trooper’s dull maps is not particularly great fun. There’s not much to look at and what little there is isn’t really good looking. In fact most of Tiny Troopers isn’t great to look at. Low quality textures and bland coloured blocks make up Tiny Troopers’ maps and provide nothing more than a functional environment. The Troopers themselves don’t look great either and animations and movement are as rigid as the control system.
There are absolutely tons of collectables and more than enough missions to complete. But this game does not belong on a console. Maybe with touch screen controls and a smaller screen Tiny Troopers would be a great casual distraction but for a PS4 it’s too difficult to look past the low grade visuals and incredibly poor control system to enjoy it. Even the basic visuals wouldn’t be so bad but the controls really need work, they make everything you do take far too much effort. Tiny Troopers: Joint Ops is a nice distraction for a very short time but after an hour or two the giant cracks become unavoidably large.
Marvelous Europe and XSEED games today announce that the simulation RPG, Rune Factory 4, is available to download in Europe and Australia on the Nintendo 3DS. It can be purchased exclusively on the Nintendo eShop for £24.99/€29.99 and $49.95AUD respectively.
Rune Factory 4 is the latest instalment in the critically acclaimed Bokujo Monogatari spin-off series, which revolves around the same addictive life simulation and farming activities that its father franchise, now known as STORY OF SEASONS, is famous for. The Rune Factory series, however, also incorporates classic action-JRPG elements into the mix, all framed in a stunning fantasy setting. Taking place in the Kingdom of Norad, players must fill the shoes of a Prince or Princess and aid the people of a small, picturesque town named Selphia in achieving lasting peace and prosperity.
Created by acclaimed series producer Yoshifumi Hashimoto, Rune Factory 4 is by far the most ambitious title in this storied series. Boasting countless items, crops, weapons and other pieces of equipment to find and grow, as well as a substantial story with richly developed characters, innumerable hours of enjoyment await within the humble confines of this download. Players can farm and find romance among the town’s singles and also explore the wilderness and surrounding dungeons to defeat or tame monsters. It’s a mix of play styles that has garnered well-earned praise both from fans and critics alike.
“It’s been a long time coming, but we are so happy that Rune Factory 4 is now available for all.” commented Steven Tarry, Marketing Manager, Marvelous Europe. “The reception from people since the launch date was announced has been fantastic, and we hope that everyone will enjoy the game as much as we do!”
“Rune Factory 4 is irresistibly charming.” IGN.com
“Simply put, you’ll never have a shortage of things to do in Rune Factory 4…” US Gamer
“Rune Factory 4 provides an infinite amount of gameplay that doesn’t end once the main story does.” Nintendo World Report
Rune Factory 4 features:
Huge game world – The incredibly large and diverse amount of activities on offer ensure that each day is a new adventure
Customise your battle strategy – Use swords, spears, staves plus other weapons, Rune Abilities and more to personalise your battles, and bring friends or even monsters with you into combat for moral and tactical support
Start a passionate romance! – For the first time in series history, players may choose a male or female protagonist, then pursue the dream of a loving wife or a caring husband from among the game’s colorful cast of characters
Take charge of the town – The game’s “Order” mechanic allows players to employ their regal powers to hold festivals, enact sweeping changes and otherwise make Selphia into a town that people just can’t stop talking about
Watch the new trailer for Mad Max: Fury Road staring Tom Hardy, Charlize Theron, Nicholas Holt and Rosie Huntington-Whiteley, George Miller’s Mad Max: Fury Road explodes into cinemas 15th May 2015.
Frontier Developments today released the launch trailer for Elite: Dangerous, the 90 second trailer is soundtracked by Royal Blood’s ‘Out Of The Black’.
Frontier also announced that Gamma 2.00 will be released today, and that there will be no wipe of positions or progress on the 16th December launch of Elite: Dangerous 1.0.
Additionally, players’ starting credits are to be increased tenfold and all players starting or restarting the game will receive their new credits allocation.
Players with early access can start honing their flight skills and accumulating credits ready for the December 16 launch, when they will take part in the vicious power struggle to succeed the Emperor – arguably the most powerful human in the 400 billion star-system Milky Way galaxy. This major story event will kick off Elite: Dangerous’ ever unfolding, player-influenced narrative.
Elite: Dangerous includes ‘out of the box’ support for 4K ultra-high definition, 3D TV, Track IR and Oculus Rift VR for those with appropriate hardware.
There is one week left to pre-order the Elite: Dangerous Mercenary Edition for £35.00 ($50 and €40), which is a £4.99 pre-order discount from the £39.99 launch day retail price. It is available exclusively from the Elite: Dangerous online store and includes:
A digital download of Elite: Dangerous.
Your very own additional Eagle fighter ship docked in a secondary location in-game.
Exclusive pack of ship paint jobs.
A ‘day one’ ship decal.
A digital players’ guide.
A digital concept art book.
All those who pre-order the game get to play the single player combat missions immediately. A new launcher will accompany Gamma 2.00, allowing access to single player combat missions for those with early access to Elite: Dangerous as well as everyone who has pre-ordered.
A little about Elite: Dangerous
Take control of your own starship in a cut throat, multiplayer galaxy.
It is the year 3300. Across the vast expanse of an epic, full-scale recreation of our Milky Way, interstellar rivalries flare as galactic superpowers fight proxy wars.
Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero… Fly alone or with friends, fight for a cause or go it alone; your actions change the galaxy around you in an ever unfolding story.
Start with a small starship and a few credits, and do whatever it takes to get the skill, knowledge, wealth and power to stand among the ranks of the Elite.
400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail
The Elite: Dangerous Mercenary Pack includes the full game, together with an additional Eagle fighter, ship liveries, exclusive Day One decal and other digital goodies is available to pre-order for £35.00 ($50 and €40), including a £4.99 pre-order discount.
All backers who bought beta access or higher also get the Mercenary Pack (includes Elite: Dangerous 1.0).
Release has been announced as 16th December 2014, and it will be priced at £39.99 ($60, €50).
With the release of New Girl The Complete Third Season on DVD we are giving two lucky winners the chance to win a copy on DVD.
The third series of this smash hit sitcom continues to follow five quirky friends, their somewhat interconnected romantic exploits and their often hilariously misguided attempts to find their respective places in the world… Schmidt happens.
This season the gang are poised for some big changes, Nick (Jake Johnson – 21 Jump Street) and Jess’ (Zooey Deschanel – Elf) ‘will-they-won’t-they’ relationship is in full swing, Schmidt (Max Greenfield – Veronica Mars) is dating two different women, Winston (Lamorne Morris) gets a grown-up job and the elusive ‘Coach’ (Damon Wayans Jr – Let’s Be Cops) makes a comeback!
The third season also includes a show-stopping special episode featuring pop icon Prince and sees the return of newly single Cece (Hannah Simone – Oldboy) and Jamie Lee Curtis (Halloween)and Rob Reiner (The Wolf of Wall Street) as Jessica’s eccentric parents.
How to enter to win
We have two copies of New Girl The Complete Third Season to give away on DVD.
With the release of Rocksmith 2014 for PS4 and Xbox One, we are giving one lucky winner the chance to win a copy of the game on Xbox One.
Rocksmith 2014 Edition comes with more than 50 tracks; there are currently more than 300 additional songs available for purchase, with new add-on content every week. For players making the jump to the latest consoles, DLC tracks can be imported across systems, from Xbox 360 to Xbox One and PlayStation 3 to PlayStation 4 without having to repurchase content or pay additional licensing costs.
On PlayStation 4, Rocksmith 2014 Edition will support Remote Play through PlayStation Vita handheld entertainment system where players can view songs at a locked mastery level without any scoring or input required; this mode is perfect for players looking to review a song in its entirety without feedback, study specific sections of songs or practice in another room when it’s more convenient.
How to enter to win
We have one copy of Rocksmith 2014 to give away on Xbox One which includes the game and the guitar cable (you have to provide your own guitar)!
The problem that faces most MMO’s is trying to do everything well all at the same time. For a racing MMO that means an absolute bucket full of missions and races but not really much else. So long as we can play easily with other people. Although it would be nice to have a decent character and some plot in a racer for a change.
Well The Crew isn’t going to deliver on plot and character. Your first task will be to recklessly speed across open fields to make the cops lives more interesting. But your late for the big race, as your friends keep reminding you. You’re just such a rebel that you don’t care. And that’s just about as deep as the characters get. Your a street racing criminal, something bad happens to your brother, you get blamed and end up working with the FBI to get out early. Just about every character is as two-dimensional as possible. The voice acting doesn’t help either and ranges from cheesy to hilariously cheesy. After as little as an hour or two I had become totally disinterested with the plot and decided to ignore it entirely. There’s not much to miss.
What’s far more distracting early game is the unbelievable amount of information contained in the tables post race. It doesn’t take long to fully understand all the info but most of it is just unnecessary. There’s a base score plus some other number added to it and then the threshold and…you get bored and stop looking at it. I need to know my score, my exp and my cash. I need to know if I got bronze silver or gold and what prize I won, if any. I can’t believe the only way to get this information across is to have two results pages after every race. A concise and clean results chart would’ve gone a long way to making The Crew less cluttered.
The map is overly cluttered too although it’s partially because there’s so much to do. There are a fair selection of tasks, some standard races, checkpoint races, takedown missions, escaping from the cops and more. It would be useful to zoom the camera on more than 3 levels especially considering the map size. It is huge. I don’t know when I’ve seen a map so big in any game before. It’s not particularly dense but there’s a lot of road to race on in The Crew. Getting across the map by car will take a noticeable amount of time but luckily there are trains and planes you can pay for to fast travel somewhere you haven’t visited yet. Other than that fast travelling is quick and easy.
New parts can be acquire by completing mini challenges. As you drive around you can go through a checkpoint to start one and you might have to drive as fast as possible without going off the track or race through increasingly small ‘goal posts’. They’re quick and quite challenging so you’re never short of some way to acquire new parts for your rides. But because you level up quite frequently parts quickly become redundant so you find the constant need to repeat the same tasks just to keep up with the XP those tasks give you. It feels progressive but in reality there are just so many upgrades that they become devalued. And finding missions is an absolute pain. If you want some higher levelled tires, for example, you’ll have to flick around the map and look through 10’s of objectives to find the right one. A simple filter to select which upgrade you were looking for would have done. There are filters for other things but not the one you actually care about. It doesn’t seem like a difficult feature to include and its omission makes life more difficult than it needs to be.
Handling isn’t quite an all out arcade affair but sliding around corners isn’t going to ruin your race. It makes sure you’re always having fun but doesn’t have the finesse or accuracy to reward those who race ‘properly’. The rubber banding AI is extremely obvious too. Whenever you do have an accident and end up at the back of the pack you’ll soon recover and find yourself back in first within 10 seconds or so. Only to then constantly race against second place as he snaps back. It’s so difficult to get a lead that the only part of any race that matters is the end. Often the rest of the race is a waste of time. Inevitably on one occasion I had lead a 30 minute race only to go off track on the final straight and lose completely. I didn’t even get a consolation prize so 30 minutes wasted because I made a mistake at the end rather than at any other point.
Sadly ‘never race alone’ doesn’t work quite as well as it should. Or more specifically it doesn’t work as often as it should. On a handful of occasions me and someone else quickly got into a crew just because we played a mission together. We then remained together and completed plenty of missions until we finally parted ways. That random co-op is were The Crew really comes to life. There are decent competitive co-op objectives and joining a crew and playing together worked seamlessly.
But more often than not you’ll be playing alone. When starting a mission you can send a request to other players to join you. But ultimately they’re better off playing alone. And so are you. There’s really very little incentive to play with others besides the fun. And that apparently isn’t enough to get people to join you. Time after time my requests were unanswered and I just played alone. For a game with the tag line ‘never play alone’ you rarely get chance to play with anyone else.
And that’s The Crew’s biggest problem. It’s just a massive racing game with a huge map. And the scale of that map is undoubtedly impressive but there isn’t nearly as much variation to the races as there is quantity. The co-op is by far The Crew’s biggest asset but you rarely get chance to see it. There are plenty of cars and upgrades to unlock but the missions become repetitive before too long. And premium currency in a full priced game again Ubisoft? It’s a disturbing vision of the future if this marketing ‘tactic’ catches on.
The Crew is an ambitious MMO with unrivalled scale and great co-op play. But the poor looks, repetitive missions, two-dimensional characters and narrative are far too much for the occasional co-op to make up for. I still had a lot of fun on The Crew, but I had it alone and lost interest far quicker than I wanted to.
With the release of The Nut Job on DVD and Blu-ray we are giving three lucky winners the chance to win a copy of the film on Blu-ray.
THE NUT JOB is the wacky and action packed adventure with laugh out loud fun for all the family. Directed by Peter Lepeniotis (Toy Story 2, Surly Squirrel).
THE NUT JOB features stars such as Will Arnett (Arrested Development, 30 Rock) who voices cheeky squirriel, Surly; Liam Neeson (Shindler’s List, Batman Begins) who voices con-artist Raccoon; Brendan Fraser (The Mummy, George of the Jungle) who voices the park-hero Grayson; Katherine Hiegl (Grey’s Anatomy, Knocked Up) the cute and bubbly red squirrel Andie; the hilarious Gabriel Iglesias (Magic Mike, The Book of Life) as the leader of a pack of gassy groundhogs, Jimmy; and finally Maya Rudolph (Saturday Night Live, Bridesmaids) who plays adorable pug, Precious.
How to enter to win
We have three copies of The Nut Job to give away on Blu-ray.
Techland today unveiled the opening cinematic for the studio’s highly anticipated open-world action survival game Dying Light. After a thought-provoking story trailer released last week, players can now catch a glimpse of the events that set the game’s dramatic storyline in motion.
The intro paints the background for a mysterious outbreak in the ill-fated city of Harran which the rest of the world can do little to help, setting the stage for a political tug-of-war between Harran’s Ministry of Defense and the Global Relief Effort – a privately funded international humanitarian organization.
Entering the quarantine zone established to contain the unknown plague, players will assume the role of Kyle Crane, an undercover operative sent on an infiltration mission that at first seems both necessary and morally clear, yet in reality turns out to be just a move in a game of chess for the highest stake.
Dying Light is coming to PlayStation 4, Xbox One, and the PC, and is scheduled for release in 2015 on 27th January in the Americas, 28th January in Asia, Australia and New Zealand, and 30th January in Europe.
Polk have released an Xbox One gaming headset called the 4 Shot, and here is our review.
Built for Xbox One and audio on the go, the 4 Shot reproduces Polk’s heritage of more than 40 years of award-winning high-performance sound. Your passion for games and music will find their true expression in the 4 Shot. Polk engineers teamed up with Microsoft sound designers to create an audio profile custom tuned for popular titles like Halo and Forza. Working together, they created an audio experience that transports you into the game, no longer are you just an observer. Because the 4 Shot is made for gaming and music, it is designed with a two mic system. It has a first-of-its-kind retractable mic for communication on the go and for listening to music. Moreover, it also includes a newly developed extended boom mic, the Chat Pro mic, which provides optimal chat and sound quality for gaming on the XBOX One. The 4 Shot Gaming Headset does not play games when it comes to sound.
Features
4 Shot delivers the best headphone experience possible, thanks to Polk’s 40 years of innovative, high-performance audio expertise.
The 4 Shot was tuned in collaboration with leading game sound designers to take you deeper into a virtual world, creating the most balanced, natural and realistic audio experience.
Polk Optimized Electro-acoustic Tuning (POET) delivers legendary Polk sound in a headphone: rich, immersive and realistic.
Street-style design looks just as good plugged into your Xbox One as it does on the go.
Compatible with Xbox One, PCs with combined headphone and mic port, smartphones & tablets.
Two microphone options purpose-built for high quality chat performance.
Retractable near-field gaming microphone is never in the way; designed for use on the go with your smartphone or tablet.
Chat Pro mic with boom microphone designed for pinpoint pickup on the latest games.
Included headset adapter connects directly to your wireless Xbox One controller, placing audio controls at your fingertips.
Lightweight, ergonomic headphone design never gets in the way of your concentration.
Spring Steel Headband with stitched leatherette padding, pivoting ear cups and comfortable, plush over-ear pads.
Specs
Final Thoughts
The 4 Shot is a very comfortable headset – you can wear it for hours and not feel like your head is being crushed! There is a lot of banding on the headband and also on the earphone cups.
Whilst the 4 Shot itself may look a little “plasticy”, it is actually very sturdy.
When the 4 Shot was released there were some issues with the mic’s chat performance, so I spoke with Polk about it:
“Polk has a longstanding reputation for product excellence and we pride ourselves in doing all that we can to ensure our customers love those products. Upon learning about the 4 Shot mic’s chat performance, we discovered there is no technical issue with the 4 Shot’s microphone hardware. Instead, it is a firmware issue and testing the 4 shot with your smartphone will show the microphone works great. However, to ensure that our consumers have the ultimate gaming and chat experience, we immediately took matters into our own hands and developed the POLK CHAT PRO boom microphone. This boom mic unit is designed to improve sound quality when chatting with gamers and friends via the Xbox One. The POLK CHAT PRO is included in all purchases of the 4 Shot, whether purchased on PolkAudio.com, online or at our authorised retail partners. With that said, we will continue to work internally to resolve any perceived issues with chat performance so that our customers can have the most heart-pumping and enjoyable gaming experience.”
Polk have included the Xbox One headset adaptor in the box so you don’t have to worry about buying one separately.
The 4 Shot comes in Ink Black or Nova Blue.
I really liked using the Polk 4 Shot and for Polk’s first Xbox One gaming headset it’s certainly one to consider.