COD Championships 2015 by Xbox One $1 Million Prize

It’s time to determine who is the best of the best as the third annual Call of Duty Championship, presented by Xbox tournament will bring the top Call of Duty eSport athletes in the world to Los Angeles, 27th – 29th March, in the definitive Call of Duty competition.

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Activision, Sledgehammer Games and Xbox, in partnership with Major League Gaming (MLG) and additional international eSports partners, will play host to 32 of the best Call of Duty teams from around the world, as they compete in Call of Duty: Advanced Warfare and the rights to be called theCall of Duty “World Champions,” and ultimately claim the lion’s share of the tournament’s $1 million prize purse in the crowning contest where Power Changes Everything. This year’s tournament will include a variety of compelling programming covering the weekend’s non-stop excitement and hard fought matches, with the final match live streamed on the Xbox Live online entertainment network and other broadcast partners for the world to experience in real time.

“From Day 1, the team at Sledgehammer Games set out to bring a new way to play Call of Duty multiplayer to fans. We couldn’t be more thrilled of how the competitive community has embraced and mastered the new player movements and game modes of Advanced Warfare”, said Michael Condrey, Co-founder and Studio Head, Sledgehammer Games. “This is posed to be one of the most exciting Call of Duty competitive seasons with the Call of Duty Championship being one of the best eSports tournaments of the year.”

Glen Schofield, Co-Founder and Studio Head, Sledgehammer Games added: “We developed Advanced Warfare with the competitive community in mind and we can’t wait for the top talent from around the world to compete in the Call of Duty Championships.”

Evolve gone gold

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Today 2K and Turtle Rock Studios announced that Evolve has gone gold, which means that development on the game has finished and it’s being sent to the manufacturing to be printed to disc and shipped to stores. In celebration of this huge milestone, 2K and Turtle Rock released the intro cinematic to the game.

Team members at Turtle Rock pledged to not shave or cut their hair until the game passed certification. For each inch of beard grown by the guys and hair cut by the ladies, we’d donate $50 to Child’s Play charity. The total length? 227.5 hairy inches! That comes out to $11,375 raised for Child’s Play – with the hair itself, if long enough, being donated to Locks of Love. 2K is matching the Turtle Rock Studios contribution, for a total donation of $22,750.

Preview: The Order 1886

There are some games that have so much anticipation and hype around them that it seems impossible for them to fully live up to expectation. It turns out that when you saw it looking so shiny it was running on a PC with a Terabyte of RAM and 16 graphics cards running side by side. I’m very glad to say that The Order doesn’t rely on such trickery.

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Starting up the preview code for The Order starts with a cutscene of some daring antics on the top of an airship. The last time I was this shocked with how good a game looked was probably The Last of Us back on the PS3. I actually sat there waiting for the cutscene to end only to find out that it already had. I really couldn’t tell that it was waiting for me to move my character. Although it didn’t help that for some reason I had to move the left thumbstick up to move down the side of the ship.

The characters’ hair reacts to the light and has a real look of ‘depth’ and layering to it. Character animations are subtle and gestures are accurate. The physics of the fabrics are a real step above the standard. Small flaps flutter in the wind, the rope used for rappelling drapes and falls over your shoulder and even the material of the airship buckles under your feet as you make your way around it.

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Once onboard you stealth your way, rather brutally, to your objective. Dynamic cover and a close third person camera make the whole thing incredibly cinematic. Flitting from cover to cover and tracking guards manually without any radar gives a certain realism to The Order. It really sells the alternate history and pre 19th century science fiction technology.

When you move into an action sequence the cover become less dynamic and instead gives you manual control over if you’re in cover or not. Considering the way enemies can flank you and pin you down it’s actually a good thing not to be shuffling into a waist high object futilely trying to get your character to crouch; pressing a button is the simple solution.

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The gun play has a cinematic feel to it too. There’s more than enough ammo to fire a few misses and damage some cover. Enemies are even willing to poke only their guns out from cover and take shots at you without exposing themselves. It doesn’t feel particularly precise but the guns feel distinctive and fire fights are satisfyingly chaotic. There seems to be plenty on offer too as even in the hour or so on offer there are two SMG/assault rifles, a suppressed sniper, a bolt rifle, a burst pistol, a classic pistol, a sawed off shotgun and grenades. There’s already enough to get me through most, if not all, of the main game anyway.

The Order 1886 is shaping up incredibly well. It’s already the best looking thing I’ve seen on PS4. The transitions between cutscene and gameplay are seamless to the point were you have to keep checking if you can move with the thumbstick, visually you literally can’t tell. The AI is clever and the low-tech steam punk technology keeps stealthing pure and open combat cinematic. So far The Order 1886 is at least living up to its own expectations, if not quietly working to exceed them. The Order is due out February 20th exclusively to PS4.

 

New DLC for Theatrhythm FinalFantasy Curtain Call

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Square Enix has announced a brand-new selection of add-on tracks for fans of THEATRHYTHM FINAL FANTASY CURTAIN CALL, available from today!

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Continuing the Second Performance – which began on Christmas Eve as an all-new batch of DLC containing fan favourite tracks from the FINAL FANTASY series, the update includes FINAL FANTASY VII, Xenogears and much more. Each track is priced at £0.89 / 0.99 € and are available to download now.

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Battle Music Sequence (BMS)

  • “Opening – Bombing Mission -” (FINAL FANTASY VII)
  • “Primal Judgment” (FINAL FANTASY XIV)
  • “Soaring” (Xenogears)
  • “Last Battle –T260G-” (SaGa Frontier)
  • “Sacrifice Part Three” (Seiken Densetsu 3)

Field Music Sequence (FMS)

  • “In Search of the Sword of Mana” (MYSTIC QUEST )

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THEATRHYTHM FINAL FANTASY CURTAIN CALL is available now across Europe and PAL territories – exclusively for Nintendo 3DS and Nintendo 2DS systems

The “Zombie Army Trilogy” coming to PS4,Xbox One & PC

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Achtung! Berlin is burning and Adolf Hitler has risen from his grave to gather an army of Undead Super Soldiers who are poised to spill blood and guts across Europe.

Only one thing stands in their way you, and the fleshy sacks bristling with guns and explosives you call your best friends.

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Zombie Army Trilogy, rising early 2015, gives Xbox One and PlayStation 4 gamers their first chance to experience the blood-pumping co-op shooter series that became a cult hit on PC.

Former enemies become allies as the living fight against the dead.

Packed with apocalyptic new content and two eye-popping remasters Zombie Army Trilogy also includes the never-seen-before third instalment in the series and a brand new horde mode, delivering the ultimate package for fans of adrenaline-fuelled gunplay and harrowing intensity.

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Zombie Army Trilogy will be self-published by Rebellion on all formats and will be available for download via Xbox Live, the Playstation Network and Steam for PC. A retail version will also be available.

  • Battle through 15 gut-wrenching missions spanning THREE epic campaigns across the irradiated, demon-infested ruins of World War Two Germany.
  • Wrestle the occult powers in the campaign and across FIVE terrifying horde maps. Face the horrors alone or fight back-to-back in 2-4 player online co-op.
  • Fight as elite sniper, Karl Fairburne or one of EIGHT playable heroes including FOUR new female characters, armed with over 25 iconic weapons and explosive traps.
  • Take on legions of Undead Super Soldiers, Armoured Skeletons, Zombie Snipers, Chainsaw Elites, Fire Demons and more, before facing the demonic Hitler himself in a final stand to decide the fate of mankind!
  • Bask in the gruesome glow of the infamous X-Ray Kill Cam, and watch in gory detail as rotting flesh and organs are shredded from the inside.
  • Experience haunting environments and intense-action, all framed in bloody beautiful 1080p.

For PC gamers, Zombie Army Trilogy will be available to pre-order today via Steam or the Rebellion Gamestore

As a thank you to the fans that made the series a cult hit, Rebellion are also offering an exclusive loyalty discount to owners of the first two Nazi Zombie Army games via Steam before launch.

The official website, www.ZombieArmy.com has been unleashed on the interwebs with more information and FREE content including an exclusive MP3 album of atmospheric compositions from the game’s soundtrack by Nick D Brewer.

What PC Specs will you need for The Witcher 3

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Here are the PC requirement that to needs to play The Witcher 3: Wild Hunt that launches on 19th May, 2015.

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Minimum System Requirements

Intel CPU Core i5-2500K 3.3GHz

AMD CPU Phenom II X4 940

Nvidia GPU GeForce GTX 660

AMD GPU Radeon HD 7870

RAM 6GB

OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)

DirectX 11

HDD Space 40 GB

Recommended System Requirements

Intel CPU Core i7 3770 3,4 GHz

AMD CPU AMD FX-8350 4 GHz

Nvidia GPU GeForce GTX 770

AMD GPU Radeon R9 290

RAM 8GB

OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)

DirectX 11

HDD Space 40 GB

 

Review: Little Big Planet 3

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The original Little big planet was nothing short of amazing. The mechanics where,  even at the time, rather outdated and giving them a quick polish worked amazingly well. It’s pure innocent charms and Steven Fry’s commentary are impossible to resist. But really how complicated can a platformer be? Sure the graphics are nice and the platforming is huge fun but ultimately that’s not enough. And there lies Little Big Planet’s key to success.

As with so many successful modern games opening design and creation to the community can be a huge advantage. You can all but guarantee that eventually someone will make something amazing or use tools in a totally unique way that nobody ever thought of. There’s something very satisfying about playing each level knowing you could make everything in it, with enough talent.

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So Little Big Planet was something new and Little Big Planet 2 added a huge amount of features to expand the creative side of the game and therefore what was possible in a level. For Little Big Planet 3 Media Molecule had a seemingly simple, albeit brilliant, idea. More characters. Given what was possible in the previous two games with one character imagine what you could do with 4. In essence the single player campaign is an extended tutorial, now more than ever given the amount of new stuff to be explained. But it’s a decent adventure with the usual pantomime villains and silly jokes. As usual it’s impossible to resist Little Big Planet’s charms for all of its 6 or so hours offline.

The plot is simple, Sackperson has been captured and 3 new characters are tasked with rescuing him. There’s Odd Sock who’s a sort of dog like Sackperson who can repeatedly back jump off walls to make his way between two objects. When playing as Odd Sock there’s a definite flow to the game with levels tending to be fast paced and almost Sonic like at times. The speed and momentum is similar to the standard platforming with that slight weightlessness that makes the platforming so satisfying, but with some extra jumping abilities levels feel surprisingly refreshed.

Toggle is probably my favourite character to play as and also adds the most new function to the game. Toggle can either become very small so that he has very little mass or become large and have a very high mass. It’s another case of a simple mechanic that can give birth to complicated gameplay. One example is launching yourself out of water by first becoming heavy and sinking then switching back to being light and rising to the top violently to spring yourself up and scale an obstacle.

Swoop is basically a bird and as such can fly – a bit. Swoop is a little less interesting to play and can basically glide and fly about as well as flappy bird. As Swoop you can also pick certain objects up and move them around as a sort of plug and socket puzzle. There isn’t the same pace and momentum that I like so much about the gameplay of Little Big Planet and swoop just doesn’t capture me like the other characters. But still it’s yet another way to play and another option for level creation.

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The compulsory tutorial that you always have to complete before getting stuck into level creation has thankfully been drastically overhauled. Previously they have became stale long before the end. Even Stephen Fry’s narration wasn’t enough to keep the boredom away. With as many complex features as Little Big Planet now has an in depth tutorial is inevitable but luckily LBP 3 makes it slightly more interesting than before. Instead of pop-ups full of information and the odd video the tutorials now play as simple puzzle solving levels.

In one series you will need to create, delete and reshape items to get through the level. In another you will use string and elastic at different lengths and strengths to move objects or create swinging grab able items to Tarzan over a gap. Slowly but surely you make your way through all that LBP has to offer. Making the tutorial a series of mini challenges rather than just being told what to do you not only gives you a greater understanding of how to use the tools but helps prevent boredom too.

And once you’re done you can create and upload levels as much as you want. They can be simple or complex, long or short but they’re fun to create and LBP still invites you to get stuck in and just play around. Creating with a friend is especially fun and can even be quite productive. But I’m not a creative kind of person so playing other people’s levels is the main attraction for me. Luckily all the levels from both previous games are playable in LBP 3 which means there is an absolutely colossal archive of levels ready to be played already. There are some really amazing levels to be played from the previous games so it’s nice to have them all in one place.

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Following tradition everything still looks great but nothing is allowed to look slick. Everything has that tacked together feel that makes LBP look so distinctive. But that doesn’t mean the visuals haven’t been improved. The fuzz from Sackperson’s material in particular looks amazing. It catches the light just as you would expect and really makes you want to reach out and scratch the hessian.

All the usual charm and character is still the basis for LBP. In fact it forms the foundations for everything else to be built on. The first game was a great base and the second one expanded on that in a way that seemed very complete. But Media Molecule have managed it by adding new characters with new abilities that can drastically change how a level is played, or created. Even without substantial new tools just having a couple of key new mechanics has yet again expanded on Little Big Planet’s already impressive world. Even if you’ve been here before and played the previous games extensively LBP 3 is well worth visiting.

Terminator Genisys the New T-800 First look

First look at the Terminator Genisys: New T-800 coming out July this year, the new T-800 features the new take on the classic T-800 design.

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Featuring a returning Arnold Schwarzenegger in the role of a Terminator with the Game of Thrones’ Emilia Clarke as Sarah Connor.

This film is to reset the franchise and introducing an alternate timeline, Terminator Genisys finds Kyle Reese (Jai Courtney) being sent back in time to protect Sarah Connor and prevent Skynet and its machines from taking over the world. Reese finds her, but he also finds Ahnold’s aging Terminator called “Pops” who’s acting as Sarah’s guardian, and the dynamic duo are all ready to duke it out against Skynet.

Nyko announces Data Bank for PS4 and more

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A new third party accessory from Nyko announced at CES 2015, called the Data Bank for the PlayStation 4 will allow owners of the console to use larger than normal (physically) hard drives, this opens the door to cheaper options for expanding internal storage capacity.

While replacing the 500 GB hard drive that the PS4 ships with is relatively easy, out of the box, the console only supports 2.5 inch hard drives.

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However, Nyko has unveiled the PlayStation 4 Data Bank, an accessory that replaces the standard hard drive cover and enables the use of 3.5 inch drives, which are typically cheaper than 2.5 inch drives on a per-gigabyte basis.

The PS4 Data Bank is expected to be available in the first half of 2015, with Nyko currently going through a patenting process for it.

Nyko also unveiled the PS4 Type Pad at CES 2015, it’s a small keyboard that plugs into the DualShock 4 controller in a similar to the Xbox 360 Chatpad.

Nyko Type Pad

The Type Pad is also due out in the first half of 2015, and will be compatible with all software that supports a bluetooth-enabled keyboard.

DYNASTY WARRIORS 8 Empires new preorder info & date

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KOEI TECMO Europe has announced pre-order bonus DLC details and an updated launch date of 27th February 2015 for the tactical action game, DYNASTY WARRIORS 8 Empires.

The pre-order bonus DLC available for the PlayStation 4 system and Xbox One versions will include the following: Edit Armour Set 1 (for male characters), which will be available for those who pre-order through GAME and Edit Armour Set 2 (for female characters), available to those who pre-order via ShopTo.net or the PlayStation Network. A third DLC, the Special Costume Set (Date Mashamune, Guan Yinping, Guo Jia and Tenko costumes) will be available via Independent retailers through CentreSoft.

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The new character, Xun Yu as well as new weapons. Xun Yu, from the Wei Kingdom, favors the “Formation Rod” and was known as the “King’s Gifted Adviser” due to the brilliant strategies and advice he dispensed. His keen insight and large network of acquaintances has made him skilled at evaluating people, resulting in the discovery of many adept officers.

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New, favoured weapons for 9 different characters in DYNASTY WARRIORS 8 Empires include:

Deng Ai’s “Revolving Crossbow” which can be used for long and short-range attacks and is capable of rapidly firing multiple arrows, Guan Suo’s “Sabatons” which are equipped on the feet, focused solely on kicks and able to launch combo attacks in the air, Lianshi’s “Mandarin Duck Hooks” which makes up for its short reach with sheer speed that she wields in both hands, Liu Shan’s agile “Dragon Column” known for its variety of special counterattacks, Meng Huo’s hefty “Stele” that transform into a palm tree or other items during Strong Attacks, Sun Quan’s “Flame Blade”, a well-rounded powerful sword, enveloped in flames with fast attack speed at distances both near and far, Wang Yi’s “Emei Piercers” used primarily by assassins has a short reach, but is capable of multiple rapid attacks, Xiaoqiao’s “Paired Fans” which can create a flurry of small tornadoes that fly freely in the air, and last but not least, Yueying’s “Bladebow”, which combines a crossbow with a short-range sword that fires a homing arrow after multiple shots are executed.

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DYNASTY WARRIORS 8 Empires focuses deeply on the chaotic lives of the warriors as their fateful decisions affect the rise and fall of the nations they bravely fight for. Players can select from 83 unique characters, or create their own original character with a multitude of options through the edit function. The visual customization goes further with the newly implemented ability to customize their horses, banners and “normal” officers.

Courageous warriors trudge through Ancient China with its vast plains, bleak wastelands, narrow ravines and immense castles as they slash through enemy lines. In DYNASTY WARRIORS 8 Empires, warriors must fight against not only enemies but also the forces of nature as the changing seasons bring new elements to the more than 35 battlefields affected by seasons and the passing of time.

Watch the first teaser trailer for Ant-Man

Here’s the first teaser trailer for Marvel’s Ant-Man, that was first shown in last night first episode of Agent Carter, coming to UK & Ireland cinemas 17th July.

For the first time Marvel Studios’ Ant-Man. Armed with the astonishing ability to shrink in scale but increase in strength, master thief Scott Lang must embrace his inner-hero and help his mentor, Dr. Hank Pym, protect the secret behind his spectacular Ant-Man suit from a new generation of towering threats. Against seemingly insurmountable obstacles, Pym and Lang must plan and pull off a heist that will save the world.

Welcome to the Mad Catz R.A.T. PRO X gaming mice

Mad Catz has announced at CES 2015 the R.A.T. PROX, the next-generation of the company’s popular series of R.A.T. gaming mice.

Conceived to be the most advanced gaming mouse in the world, the R.A.T. PROX includes a magnesium alloy chassis to reduce weight and enhance strength and a completely reinvented Scroll Wheel system delivering new ways to play.

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With numerous patents pending, the R.A.T. PROX is compatible with PC and expected to ship spring 2015.  Designed to offer a future proof upgradable solution, the R.A.T. PROX is capable of growing with the gamer, incorporating Modular Sensor Units (MSU), allowing gamers to swap out the sensor of their R.A.T. PROX to suit individual styles of play or when new sensors become available.

Literally reinventing the wheel, the R.A.T. PROX features a newly designed Scroll Wheel system, allowing gamers to adjust the click force of the wheel, swap out the wheel itself and even utilize a new analogue strafe feature, affording gamers configurable analog control for the horizontal movement on the scroll wheel.

“We continue to be proud of all we achieved when we launched the R.A.T. range of gaming mice, a series of products which won critical acclaim, numerous awards and introduced several innovations for the passionate gamer.  We believe the R.A.T. PROX will take PC gaming to a new level thanks to several patented innovations which we believe will change the way gamers’ think about customization,” said Darren Richardson, President and Chief Executive Officer of Mad Catz.  “PC gaming is a sizable part of our business and one which we intend to grow considerably throughout 2015.  We believe the R.A.T. PROX will prove essential to those who game at a committed level and expect the product to contribute positively towards sales in 2015.”

 

Mad Catz announces the L.Y.N.X.9 mobile hybrid controller

Mad Catz has announced the shipping of the L.Y.N.X. 9 Mobile Hybrid Controller, a radically different gamepad designed to offer uncompromised control and portability.

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Designed for the passionate gamer who typically plays across multiple devices, the L.Y.N.X. 9 features a patent-pending design which allows it to fold into a compact footprint, fitting into a shirt pocket for travel without compromising on the classic console-style ergonomic feel gamers are accustomed to.

Now over to you BigBoyBarry from Mad Catz to show you the new L.Y.N.X. 9.

The L.Y.N.X. 9 design uniquely enables the controller to be assembled in a variety of different configurations to fit the gamers’ chosen device.  Consisting of three primary components (Left Wing, Right Wing and Controller ‘Brain’), the L.Y.N.X. 9 can break apart and attach to the included tablet stand, transforming a tablet of up to seven inches into a portable games console!  Configure as a standard controller and enjoy living room gaming on a compatible set-top box or PC or attach the mobile clip and dock your smart phone for console quality gaming on the go.

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The L.Y.N.X. 9 is an ideal companion for Smart TVs and living room browsing.  The included QWERTY Keyboard Module attaches simply to the underside of the L.Y.N.X. 9 and provides effortless on screen typing.  At the top of the controller, the integrated Mouse Sensor Pad and media controls allow for all manner of traditional control and the L.Y.N.X. 9 even includes an integrated microphone allowing for voice search with compatible hardware and applications.

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“We believe the L.Y.N.X. 9 represents a generational leap in mobile game controllers.  Today, gaming is commonly format agnostic, with most of us playing games across a variety of platforms and locations.  The L.Y.N.X. 9 is designed to offer a premium gaming experience in almost any situation.  Traditionally a mobile controller meant that comfort had to be sacrificed, unsuitable for sustained play and complex software now being introduced to mobile.  Thanks to the ingenious design of the L.Y.N.X. 9, Mad Catz has produced a truly portable controller that delivers a full size, uncompromised gaming experience,” said Darren Richardson, President and Chief Executive Officer of Mad Catz.  “The trend towards mobile gaming continues unabated and is set to explode further into 2015.  We believe that a disruptive, high-quality product like the L.Y.N.X. 9 will enable us to further cement our reputation as leaders in mobile gaming and contribute significantly to sales in 2015.”

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The L.Y.N.X. 9 is designed for precision performance, featuring hard-wearing metal and premium components, with action buttons rated to one million button presses.  Owners of the L.Y.N.X. 9 are encouraged to download the free L.Y.N.X. app to their Android smart device.  As well as providing gamers with a constantly updated list of compatible software, the app allows gamers to tune the sensitivity of the thumb sticks and triggers, creating a custom feel for their chosen software and ideal for FPS and action titles. Starting price for the L.Y.N.X. 9 is $299.99 and a UK pricing of £249.99 (confirmed to Eurogamer.net).

 

Two Minute Review: Steepleton Heartbeat 60’s Retro Radio

If you are interested in a retro radio then here is our review of the Steepleton Heartbeat 60’s Retro Radio.

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When you were young, everything was so much better. You lived in a much better world, with much better people and even better music! Get back to the days when music was gold with this amazing Heartbeat 1960s Retro Style Portable Radio!

Features

  • 1960’s Style AC-DC Radio
  • MW/LW/FM Radio
  • Leather finish case
  • Big analogue dial scale – key station markings
  • Rotary ON/OFF, Volume and turning knob

Dimensions: 16.5 x 14.5 x 10cm

A Closer Look

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Final Thoughts

The radio comes in three different colours – pink, black and the one we had for review, Orange.

The radio is quite small and is very light so carrying it around won’t be a problem, although you are most likely to use it in a kitchen or bedroom.

It is powered by either the included power adaptor or by batteries.

It has a telescopic aerial for FM radio, with internal aerials for both MW and LW. I found even inside the house I got very good clear reception.

The sound quality is very good, and there is a headphone socket on the side as well for those times when you don’t want to disturb anyone else.

The power and volume is controlled by a dial on the front and there is also a tuning dial, just like old fashioned radios! Tuning in was simple, and gave me a very nostalgic feeling! Yes kids, we used to have to tune things in using dials!

Overall this a great piece of retro kit and would look good in any room.

Available for only £34.95 from www.prezzybox.com

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