Review: Minecraft Story Mode Episode 1

You would have to travel pretty far to find someone who has never heard of the video game ‘Minecraft’. It is played by millions of people across almost every platform and many YouTube channels showcase all the wondrous builds that fans have created. Being honest, I have never been able to get into Minecraft as there is no story to it as such and I lack the patience to spend the time crafting materials to build anything nearly as impressive as the structures built by its community.

So when I learned that the newest episodic series by TellTale games was to be set in the world of Minecraft, I was both intrigued and puzzled. Telltale are the masters of the point and click style episodic series but up until now have taken graphic novel series such as ‘The Walking Dead’ and ‘The Wolf Among Us’, TV smash hit ‘Game of Thrones’ and video game series ‘Borderlands’ and adapted already established stories and characters. So TellTale would be creating a brand new experience set in the world of Minecraft. Can they create a believable story universe that Minecraft fans would not only accept but be happy with?

Minecraft Story Mode will be a five episode series just as previous TellTale game series and will use the same formula of a blend of point and click adventuring and puzzle solving gameplay with player choices that will shape the story around those decisions. Episode 1 ‘The Order of the Stone’ opens by telling the legend of the four heroes Gabriel, Magnus, Soren and Ellegard as they defeated the evil Ender Dragon. This was a great first step into creating a universe for the story to exist in and provides a good frame of reference for players.

For the first time in a TellTale game, the player has the opportunity to tailor the main character. You are not only able to choose the gender of the main character called Jesse, but you can also choose the ethnicity too. This adds a new level of giving players an even more unique experience that already will be more a personal one depending on what player choices are made.

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Visually the game stays faithful to Minecraft in every detail with the character models and environments using the block styles and animated to reflect the same movements as character models in the Minecraft game. The building theme is used to give context for Story Mode as Jesse and his friends Axel and Olivia aim to win their first Building competition in order to win entry into Ender Con celebration to meet the legendary hero Gabriel. Jesse and friends are portrayed as somewhat social outcasts, mocked by rival building teams for having never won.

Little time is wasted in making the player start on using player choice to shape the relationship with Olivia and Axel via their opening conversation exchanges. You will need to be quick in selecting your answer as the timer runs out very quickly. Being the first episode it was a little too early to see what if any impact these answers will have but almost every conversation exchange felt as though my choices were setting up possible relationship factors.

Puzzles are pretty straightforward and easy to solve with the nice touch of using the Minecraft crafting tools with materials element to make the required tool if needed. Will be interesting to see if in future episodes if there will be more freedom to craft items to but for episode 1 it is simply in tutorial mode so the player will be provided with the right materials and told what to craft.

One of my initial reservations about this series sadly became more evident as Episode 1 played out. The tone of each TellTale game is often a reflection of the source material’s original tone which is usually quite grown up and use of mature content. As a result of the family friendly tone of Minecraft, the story just lacked that edge most TellTale games tend to have and I just felt that very little actually happened other than the setting up of a rather clichéd story. It suffered from a lack of any real ‘Big Moments’ that so many TellTale games have in the first episode to grab the player and have them emotionally invested in the new characters. Not even the use of a cute pet pig in Reuben, who serves as best friend and companion to Jesse, made me care about their quest.

I found the pace of this episode far too slow as very little happens in between cutscenes. Most of the action revolved around the standard TellTale QTE (quick time events) of pressing the correct button or direction on movement stick when prompted to. The slow pace also highlights the character dialogue sections that definitely suffer from the more family tone with the humour that is usually injected into the writing by TellTale sadly now missing. The voice talent delivering the lines of dialogue do a great job in giving the characters personality but the content is just too wooden.

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I am a big fan of TellTale games and was unsure what to expect from Minecraft Story Mode in its opening episode. Not being a fan or player of Minecraft, this episode will have nods and references that players that are will get and enjoy but for those like me, it succeeds in doing enough to bring you into its world. With four more episodes the story has a chance to find another gear for pacing and putting more into the story to broaden it more but sadly this introduction failed to grab me.

Fans of Minecraft will get to enjoy a story set in their favourite game but for me, too much of what makes the TellTale game formula so effective are missing and it was a bland experience overall. There is certainly room for this series to build on this first episode but I hope that TellTale find the right materials to craft a better experience.

Review: NBA 2K16

As a series renowned for its dominance in the market over the past few years, NBA 2K16 hopes to not rest on its laurels by making a myriad of tweaks and changes to the already proven formula. Developers, Visual Concepts, alongside 2K Sports have once again tried to add a little more depth and immersion with the recruitment of Spike Lee to pen an all new career mode too, let’s hope the transition to videogame narratives isn’t too jarring.

One of the first things you’ll notice straight away, are the lavish helpings of presentation, this wouldn’t normally be something I’d immediately jump upon, however the overall looks alone deserve a special mention. Along with the astounding animations, high graphical fidelity and traits of some of the sport’s most popular players, its TV style representation is genuinely believable.

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Yea the graphics are pretty good

Once you’ve exclaimed how good it looks a fair few times, you’re free to jump into one of the games’ many modes on offer. The usual exhibition match types are complimented by several, much more in-depth, modes that will give even the most demanding of players plenty choices to sink their lives into. ‘MyGM’ makes a much welcomed return, essentially being the king of all simulation modes; it puts you in charge of all manners of team related issues. Not only can you sign new players, negotiate contracts and the usual affairs, but also change your teams physical location, decide admission and merchandise prices and attempt to maintain strong relationships with the media, fans and players. It’s everything you could want in a management game and it’s nice to see more focus on the singleplayer side of things.

If you fancy factoring in a little more multiplayer, there’s the similar ‘MyLeague’ where certain customisation options are much more lenient, yet the league will consist of real-life opponents. The inevitable ‘MyTEAM’ is NBA 2K16’s attempt at recreating pretty much every other sports games ‘card mode’. Sadly much like Fifa Ultimate Team, micro-transactions are heavily pushed on the player in order to get the most out of it. I’m all for a spot of DLC in games, helping them feel refreshed and increasing their longevity, but I’m not going to be paying extra for something that will be rendered empty and obsolete merely a year later.

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Not so unlucky for some

‘MyCareer’ is where all the hype has culminated this year with the addition of Spike Lee being heavily involved in its conception. Called ‘Livin’ Da Dream’, it tells the story of a young prospect who dreams of a rags to riches outcome. Whilst the main draw is of course going to be the heavily dramatic narrative, it is split into two parts with the latter eventually becoming an actual career mode with progression features like you might expect. The first half however, deals with struggles relating to family, friends and incoming pressure from all sides. Despite getting to create aspects of your own character, don’t be fooled into thinking that this has the hallmarks of a ‘create your own adventure’ book, as you’re merely playing through the eyes of a predetermined outcome. In fact, the only real choice you’ll get is which college you’ll play a few a games in, before being overwhelmed with more interspersed cutscenes. As overly dramatized as the narrative went, I did enjoy it and it was a welcome change in a sports title to have a genuine story.

In terms of the gameplay itself, those who’re familiar with the franchise will mostly feel at home, save for a few, slightly baffling control changes. For those who are new and are interested in seeing what all the fuss is about, prepare yourself for a rough start. To say that the tutorials are lacking would be a gross understatement. A sparse few videos are dotted about that not only assume you’re already familiar with the basics, but also don’t really serve much purpose besides alienating the new, and boring the experienced. The game’s learning curve can also feel a little steep, especially if you dive straight into the Spike Lee mode. The games you’ll have at the start, in High School and College, will be a far cry from the NBA games you’ll watch your teammates play in from the bench. I know that this, assumedly, is to simulate the pressure and incredible skill gap between the two, but I thought I’d leave it as a warning for those new to the game…

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Pretend you haven’t noticed the signs and play it cool…

The improved AI and physics systems both add up to create a much more realistic feeling of the game. The feeling of weight to the players feels right and their corresponding footwork can be mesmerising. You’ll no longer be able to exploit defensive weaknesses for too long as the AI will quickly start to block you off if you repeat the same tactics over and over again. Thankfully, some of the older ‘techniques’ that you could get away with in previous iterations no longer work either, you’ll need to improvise and deliberate your decisions in order to keep on top of them.

Whilst the presentation might initially grab you, it’s how it holds on that continues to impress, each and every detail is designed to make it look and feel like a true broadcast. Whether it be the commentary track, the replays or the little dashes of authenticity such as the half time shows and interviews, it all adds up to an incredibly immersive experience. The soundtrack is also particularly good; enlisting three top DJ’s (Premier, Khaleed and Mustard) to pick 50 tracks from all variants of genre really shows how good a game soundtrack can be, given the right people in charge too.

Despite not having a prevailing competitor to push the developers into coming up with new concepts and refining the ones that work, NBA 2K16 is a showcase for any basketball fan. The gameplay is better than it’s ever been and the modes offer potentially hundreds of hours’ worth of content on top of it both looking and sounding fantastic. Spike Lee’s Livin’ Da Dream is a great addition, if not slightly restrictive in player choice, the lack of tutorials will be a major stumbling point for new players and the inclusion of micro-transactions will rarely be a good thing in a full priced, yearly title. Aside from that, this is most likely the best playing basketball game period.

Next wave of Lego Dimension figures out this Friday

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Warner Bros. Interactive Entertainment announced today the Friday 6th November UK release of five, highly collectible LEGO Dimensions expansion packs based on Doctor Who, LEGO Ninjago, The Simpsons, and The LEGO Movie.

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Players can customise their gameplay experience with the purchase of these Wave 2 Level Packs, Team Packs and Fun Packs which provide an additional level, buildable characters, vehicles, and gadgets with special in-game abilities.  Plus, any expansion pack character can unlock the corresponding Adventure World of the same brand to provide players with additional open-world gameplay content based on that entertainment property.

Additionally, new to LEGO Dimensions is the “Hire-a-Hero” feature update that allows players to sample a selection of Wave 1 expansion pack characters using studs collected in the game. Players can select the hologram minifigure near certain hint stones to unlock characters for a limited time to try out their special abilities to solve problems and complete puzzles. Characters from subsequent waves of expansion packs will be added in the future.

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Fans who want more of the Whoniverse beyond the Doctor Who level in the LEGO Dimensions Starter Pack can purchase the Doctor Who Level Pack which includes “The Dalek Extermination of Earth,” an additional mission-based Doctor Who level, along with a 12th Doctor LEGO minifigure, TARDIS and K-9 – all playable in the game. The Doctor must prevent the Daleks from taking over London by travelling through time and space and even to the furthest extents of the galaxy. Equipped with his TARDIS, he is able to navigate the passageways of time and space to solve mysteries and avert hostile alien invasions.  Players can activate the Doctor’s special Hacking, Technology, Fix-it and Doctor Regenerate option to help him solve in-game puzzles and defeat menacing enemies.  The TARDIS and K-9 models can each be physically built and then rebuilt twice to do entirely different things in the digital game for massive variety.

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The LEGO Ninjago Team Pack with Kai and Cole LEGO minifigures lets players use their golden Ninja weapons, unleash their Spinjitzu skills and activate other special abilities to overpower any enemy who stands in their way.  Players can also rebuild Cole’s Builder Bomber into a Boulder Blaster and Cyclone Jet and Kai’s Blade Bike into a Flying a Fire Bike and Blades of Fire vehicle.

Players can add a touch of mischief to their LEGO Dimensions gameplay with their choice of The Simpsons Fun Packs featuring Bart Simpson and Krusty the Clown.  In The Simpsons Fun Pack with Bart Simpson LEGO minifigure, players can activate Bart’s Target and Mini Access abilities to solve puzzles and battle enemies. They can also get on the move in Bart’s awesome Gravity Sprinter that rebuilds into a Street Shredder and Sky Clobberer for extra in-game powers.  In The Simpsons Fun Pack with Krusty the Clown LEGO minifigure, players can activate his special Growth and Hazard Cleaner abilities. When Springfield’s favourite entertainer needs a ride, players can use his Clown Bike and rebuild it into a Cannon Bike and Anti-Gravity Rocket Bike to upgrade its powers in the game.

Players wanting to bring a hop, skip and a dance to the crazy mash-up multiverse of LEGO Dimensions can add The LEGO Movie Fun Pack with the Unikitty LEGO minifigure. Players can activate her special Rainbow LEGO, Master Build, and Big Transform abilities to solve puzzles and defeat destructive enemies. Her Cloud Cuckoo Car can be rebuilt it into the X-Stream Soaker and Rainbow Cannon for upgraded in-game powers.

From Hulkbuster and Ultron out now for DI 3.0

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Disney Interactive announced that four new playable characters and a brand new Power Disc Pack are available for Disney Infinity 3.0: Play Without Limits. Today’s launch represents the fourth wave of new offerings for Disney Infinity 3.0 and includes the first Marvel characters for Disney Infinity 3.0, Hulkbuster and Ultron, as well as one of the most highly anticipated Star Wars™ characters, Darth Maul. Also available today are new products for Disney•Pixar’s The Good Dinosaur, which is in cinemas 27th November, including a Spot figure and themed Power Disc Pack.

Character Highlights for All New Figures Include:

Ultron

ULTRON: Ultron, the world’s most advanced robot and maniacal Super Villain, will stop at nothing to destroy humanity and their protectors, the mighty Avengers. With the ability to summon duplicate robotic sentries, the character uses magnetic pull followed by a powerful blast of energy to defeat his foes.

Hulkbuster

HULKBUSTER: Hulkbuster, the mega-sized armor created by Tony Stark, combines the incredible force of Hulk with the tech capabilities of Iron Man.  A brute tank, Hulkbuster’s powerful combo attacks are great at dealing with nearby groups of enemies while his Thruster Dash makes up for his lack of overall speed, allowing him to close distance with targets easily.  Missiles, thrusters for flight and a suit-integrated tractor beam complement this powerhouse.

DARTH MAUL: The deadly Darth Maul uses his double-bladed Lightsaber and dark side Force powers in death-defying duels against his enemies.

SPOT: Spot is a wild, tough and tenacious human boy who thinks and acts like a dog. Using his hands, feet and teeth he keeps enemies at bay,

Disney•Pixar’s The Good Dinosaur Power Disc Pack comes with four Power Discs that introduce dinosaur mounts to the Toy Box.

  • Arlo – Create epic adventures with Arlo, your big-hearted Apatosaurus friend.
  • Nash – Call on Nash, the tough cattle ranching T. rex, to help you explore the Toy Box.
  • Butch – No Toy Box adventure is too big for Butch, the toughest T. rex you’ll ever meet.
  • Ramsey – Call on Ramsey to help you seek out rustlers and stomp around the Toy Box.

Sony announces New In-Ear Stereo Headset out in Dec

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Sony Computer Entertainment Europe has today announced its brand new In-ear Stereo Headset for PlayStation 4 will be arriving on 4th December in the UK. The headset is available at a recommended retail price of £77.99 and is compatible with a range of devices, including PS4, PS Vita, smartphones and tablets allowing players to enjoy immersive connected gaming, and entertainment on-the-go.

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This wired In-ear Stereo headset features noise reducing AudioShield technology, which restricts unwanted sound from the environment around you – meaning every journey, from epic gaming adventures to your daily commute, becomes free from unwanted noise and distraction. Simply power up the AudioShield to experience increased immersion as you go deeper into the game-world, and enjoy flawless, uninterrupted audio every time you listen to music. The headset also has approximately 15 hours of rechargeable battery for the noise reducing feature, which can be charged via the USB cable included within the box.

The In-ear Stereo Headset includes a built-in microphone for chatting with friends on PS4 and can also be used for taking calls on smartphones and tablets. In addition, the headset includes an In-line call button and +/- volume buttons for easy control of your audio.

With small, medium and large interchangeable ear-tips included and 13mm speakers producing deep bass audio; the In-ear Stereo Headset plugs directly into the DUALSHOCK 4 Wireless Controller, as well as other standard headphone jacks, making it the ideal companion for all of your audio needs on any device, including PS4, PlayStation Vita, smartphone or tablet. Lightweight and portable with a blue woven fabric cable the In-ear Stereo Headset is well designed and perfect for use in and out of the home. A pouch is also included within the box, to store and carry the headset when not in use.

PS4 Noise Canceling headphones

With social functionality and a vibrant community at the heart of PlayStation(R), the In-ear Stereo Headset provides an easy way for you to connect with friends, game online and become part of the PlayStation community.

The In-ear Stereo Headset will be available on 4th December 2015

New Monster for Evolve called the Gorgon is out now

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2K and Turtle Rock Studios have today announced that Gorgon, a cunning and ghastly Monster, is now available for Evolve ,the 4v1 shooter in which four Hunters cooperatively fight to take down a single-player controlled Monster. Gorgon is available individually or as a part of Hunting Season 2, which also includes Lennox (Assault class), Jack (Trapper class), and two additional Hunter characters. All Hunting Season 2 content will be made available before 31st March, 2016.

Gorgon is a sly and hideous killer that enjoys watching her prey struggle. Gorgon makes up for her small health and armour pool with ranged attacks that deal damage over time and can be especially effective when stacked onto a single opponent. Gorgon uses her Web Sling traversal method to quickly pull herself across the map and allows her to stick to walls to hide and ambush unsuspecting Hunters.

Gorgon’s abilities include:

    Acid Spit – coats a target in burning acid and can be sprayed onto the environment, making areas too dangerous for Hunters to cross;

Web Snare – slows a target’s movement and deals damage, making Hunters easy prey for additional attacks

      Spider Trap – can be deployed at range, snatching Hunters and slowly digesting them while carrying them away;

Mimic – is a glowing husk that Gorgon sheds and controls remotely that traverses, melee attacks and detonates manually like a remote controlled bomb.

In addition to Gorgon, two free character adaptations will join the Evolve lineup in the coming weeks. Similar to the previously released Meteor Goliath, these adaptations provide an alternate character variant that combines new looks, effects, audio and gameplay into unique new playable Hunters. Blitz Markov trades damage reliability for increased damage potential that grows over time. Rogue Val excels at keeping multiple teammates healed at short range and increases her damage output, at the cost of decreased healing range and item utility.

Review: Anno 2205

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Anno has made yet another leap forward into the future with all the extra technology and science that comes with it. The corporations of Anno 2070 are long since redundant and although some remnants remain the factions are all but gone. Instead there are new global factions that represent mega corporations that have made it to the moon and created a settlement there in the hopes of solving the energy crisis. Oh yeah, Anno is going to the moon!

Clearly building on the moon is a fairly big change for Anno and the main structure of the gameplay has changed to accommodate it. Rather than moving a settlement to an island and building it up until there’s no space left you will now be in control of several different maps at once. Your first area is ‘Temperate’ and forms the core of your population mass and therefore your financial income. Your chief concerns are similar to Anno 2070 in that you will be balancing farms and various factories to give your civilians what they need.

The second area you get control of is in the ‘Arctic’ which provides a completely different set of challenges. Factories and mines will provide a certain area of heat and your colonists must be housed within to make use of the warmth they provide. There’s quite a different aesthetic once your settlement is built up as you create smaller pockets of civilization rather than sprawling, uniform cities. The Arctic is also where you will attract your scientists and produce valuable minerals and resources not available in Temperate climates. It’s actually quite freeing to build like this and finally have to get over building everything obsessively symmetrical.

The final frontier is the ‘Lunar’ environment which is only available after you have sufficient upgrades to your spaceport so that you can reach the moon. Yet another set of challenges await you on the moon as your buildings will need to be shielded from asteroids and other space debris that impact on the surface. There is a similar gameplay to the Arctic except you can directly control the areas that are shielded for you to build in. There are also different resource concerns once again and the balancing act is significantly different in each of the three areas.

One of Anno 2070’s main tasks was organizing shipping routes to ensure goods got from one island to another. This time around resources are shared on an area wide scale so having huge amounts of intricately planned shipping lanes isn’t necessary anymore. Instead each area will need resources from the other regions. So your transfer routes will be set up on a global scale without the need to build and manage ships. Instead there is just a financial cost to maintaining the route depending on where the goods are coming from, going too and how many you’re moving. It’s a lot less fiddly than it was back in 2070 and despite taking some of the management out of the game it’s a welcome change.

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Balancing production is much easier now thanks to the altered UI and production values. When you check out your inventory now there isn’t the option to store huge amounts of resources but instead the net resource production is displayed as a simple integer – whether it’s plus, minus or zero. The production rate of factories and farms is also clearly  displayed so it’s quite simple to adjust a value and get production back up. You don’t have to guess or spend hours on the wiki anymore then wait until the production rate catches up, instead placing a building updates the net production instantly. It’s much more satisfying now that you are given the important values you need to create a balanced production chain. There’s also a lot less buildings that tediously require something like 70% of the previous building in the chain which often leads to surplus resources.

A lot of buildings still allow you to build extra satellite buildings but it’s no longer a requirement. It used to be that placing a building would require, for example, 4 extra buildings (such as fields or factory buildings) to get production to 100%. Now the single initial building will produce at 100% but you can add extra modules to boost production. You can also add small modules that give you the option to reduce the maintenance cost, power consumption or required manpower which can be extremely valuable especially when using extra production on a single building as the reductions are a percentage.

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The UI and building tools are all clean and basically work perfectly. After 10’s of hours I can’t remember placing anything wrong even once due to the build tools. Dragging roads and placing objects is efficient and there is even an extremely useful new feature, move. No longer will you need to basically completely destroy your city when you develop enough, you can just easily move stuff around to fit extra buildings in. You can even use it to expand when you run out of space and move production to another island as I did. You don’t even have to set up endless shipping lanes when you do so. Or if you need to place a building because a population has upgraded and has different needs you can shuffle the buildings around easily. Plus upgrading residences is not automatic by default anymore either so no more wondering were all your resources have gone and cities upgrading houses in a different order than the one you wanted. There’s even a new tool for using the mouse when upgrading so you don’t need to click on each house and press ‘U’ individually – although you can if you want to.

Combat has been moved away from the city building experience and now takes the form of individual scenarios for you to play using a prebuilt fleet of ships. The objectives are simple and combat still only concerns naval units so the combat itself isn’t all that different. Not having to spend hugely rare resources on something you hardly ever use is a nice relief and you tend to risk the ships more knowing that you’ll start with them again in the next missions without totally crippling your economy. The missions are strangely similar to the economy balancing act as you collect powerful single use abilities and fuel used to repair your ships and decide when to use them tactically. Learning to use these abilities is absolutely the key to success in the combat zones and can’t be ignore unless you play below your level.

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The  only big problem with Anno 2205 are the technical hitches. Frame rates can drop unexpectedly and ruin everything and even normally it’s difficult to get a smooth visual. It’s such a good looking game which is the real shame because a few lost frames constantly niggling really destroys the experience. The three totally different regions to play in really vary the looks which helps keep things fresh rather than looking at the same map for the entire game but at times it’s challenging not to notice the lost frames.

The new multi region gameplay is also satisfyingly progressive and having to overcome three challenges at once offers some interesting layers to the gameplay. The same old time-destroying Anno gameplay is still very much present but now you have better tools to build with and balance production. Moving the combat away into separate missions is another great decision allowing Anno 2205 both better city building and combat at the same time. Aside from the technical difficulties, which I seriously hope can be resolved with an update, Anno 2205 is a brilliant move forward in every respect. I had high hopes for Anno 2205 and it delivers everything I expected and more across the board. Once again, Anno is by far the best city builder there is.

Ultimate Ninja STORM 4 announces season pass & DLC

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Calling all fans of the upcoming NARUTO SHIPPUDEN Ultimate Ninja STORM 4 has today announced season pass and DLC plans for a massive post-launch:

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DLC Pack 1

  • 1x Scenario (3 hours)
  • 1 x Costume
  • 4 x Combination Secret Technique
  • 1 x Item Set
  • 10 x Ninja Info Cards
  • 10 x Matching Voice
  • 10 x Costumes from previous games

DLC Pack 2 

  • 1 x Scenario (3 hours)
  • 1 x Costume
  • 3 x Combination Secret Technique
  • 1 x Item Set
  • 10 x Ninja Info Cards
  • 10 x Matching Voice
  • 10 x Costumes from previous games

DLC Pack 3

  • 4 x Playable Characters
  • 3 x Combination Secret Technique
  • 1 x Item Set
  • 10 x Ninja Info Cards
  • 10 x Matching Voice
  • 10 x Costumes from previous games

For the true fans who buy the season pass or all 3 DLC Packs BANDAI NAMCO Entertainment will also giveaway a free exclusive Combination Secret Technique!

NARUTO SHIPPUDEN Ultimate Ninja STORM 4 will be available on PlayStation 4, Xbox One and PC Digital on 5th February, 2016!

Orsinium DLC TESO: Tamriel Unlimited out now

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Orsinium, the second DLC game pack from The Elder Scrolls Online: Tamriel Unlimited, is now available worldwide for PC and Mac. Orsinium will be available for Xbox One on 17th November and PlayStation 4 on 18th November.

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Orsinium, the ancestral home of the Orcs, is being rebuilt deep in the Wrothgar Mountains, and King Kurog has sent out a call across Tamriel for intrepid adventurers to assist in its rebirth.  The latest DLC game pack for The Elder Scrolls Online: Tamriel Unlimited takes you to the mountains of Wrothgar, and to the Orc capital itself, to unravel plots and counter-plots, and encounter all-new enemies and allies. With well over 20 hours of content, Orsinium features a colossal new zone to explore, new quests and mysteries, a new single-player arena, new public dungeons, and much more!.

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Additional DLC Details:

New PVE Content for All Players

Adventure through hours of captivating new content, no matter your level.
The Maelstrom Arena

A new solo arena challenge, The Maelstrom Arena, features nine combat rings and two different difficulty levels. Test your might against the fiercest enemies imaginable as you, and you alone, fight for your life and if victorious, are granted generous rewards.

New Public Dungeons

Old Orsinium and Rkindaleft, Orsinium’s sprawling public dungeons, feature all new-challenges for both solo and group play.

Orisinium-Exclusive Rewards and Item

Enjoy powerful new gear, unique crafting styles and other rewards inspired by the history and denizens of Wrothgar.

Orsinium is included with an active ESO Plus membership or is available for 3,000 crowns via the Crown Store. For more information visit elderscrollsonline.com.<

 

Turtle Beach – Star Wars themed headsets out now

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Turtle Beach has today announced the Star Wars-themed gaming headsets are now available at retail. In celebration of the soon to be released Star Wars Battlefront video game, the Sandtrooper headset is themed after the squad of Stormtroopers donning the signature orange shoulder pauldron and is available for a MSRP of £69.99.

Sandtrooper

Additionally, in anticipation of the theatrical release of Star Wars: The Force Awakens, the X-Wing Pilot headset is themed after the signature orange jumpsuits worn by Rebel Alliance pilots and is based on Turtle Beach’s all-new lightweight and comfortable entry-level Recon design. The X-Wing Pilot headset offers a handful of features and functionality no gamer should be without, and is available at participating retailers for a MSRP of £34.99.

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Star Wars is one of the hottest, must-have consumer brands heading into the holiday season and we’ve got two truly unique, high-quality Star Wars-inspired headsets fans will definitely want to add to their collections,” said Juergen Stark, CEO, Turtle Beach Corporation. “Turtle Beach is filled with hardcore fans, so it’s been a real pleasure for us to design these two headsets that will let gamers further immerse themselves in the Star Wars universe.”

Turtle Beach’s Sandtrooper gaming headset works great with PlayStation 4, Xbox One, PC and mobile/tablet devices and features an over-ear design for extended comfort, plus a removable high-sensitivity boom mic, and thundering 50mm speakers to deliver sound the way Star Wars is meant to be heard. It also includes one set of removable speaker plates that can be swapped out to show off different Star Wars characters and iconic franchise moments.

The headset works with PS4, Xbox One and mobile/tablet devices and is built on Turtle Beach’s all-new lightweight and comfortable Recon series headset design. The X-Wing Pilot headset features over-ear, synthetic leather-wrapped ear-cups with big, booming 40mm Neodymium speakers that deliver sizzling highs and thundering lows. It also comes with a removable high-sensitivity boom mic and convenient in-line controls for Master Volume and Mic Mute. Fans can use the X-Wing Pilot headset for playing games like Star Wars Battlefront, and also use it to enjoy their favourite movies, music and more.

Win The Vampire Diaries The Complete Sixth Season on Blu-ray

To celebrate the release of The Vampire Diaries The Complete Sixth Season on DVD and Blu-ray, we’re giving away a copy on Blu-ray!

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The Vampire Diaries continues its sixth season with more delicious drama to sink your teeth into. In season five, after a passionate summer with Damon, Elena headed to Whitmore College with Caroline, not knowing Bonnie sacrificed her life for Jeremy’s. Meanwhile, Stefan and Caroline’s friendship deepened as they stood up to the Travelers, a nomadic witch tribe driven to strip Mystic Falls of magic and cast out its supernatural residents. In the shocking season finale, Damon, fearing he would lose his loved ones on the crumbling Other Side, made a huge sacrifice to bring them all back — with catastrophic and heartbreaking results.

Season six follows the characters’ journey back to each other as they explore the duality of good versus evil inside themselves. Matt Davis reprises his role as Alaric Saltzman, recently returned from The Other Side. Plus, the season will make you misty­eyed as the departure of a major character will turn lives upside down and leave us asking what happened to Mystic Falls.

How to enter to win

We have a copy of The Vampire Diaries The Complete Sixth Season on Blu-ray to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Tuesday 17th November 2015.

The Vampire Diaries The Complete Sixth Season is available on Blu-ray and DVD now.

Win The Originals The Complete Second Season on DVD

To celebrate the release of The Originals The Complete Second Season on DVD and Blu-ray, we’re giving away three copies on DVD!

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As Original vampire­werewolf hybrid Klaus Mikaelson returned to the vibrant, supernaturally charged city of New Orleans in season one, he was stunned to learn — along with his siblings Elijah and Rebekah — that Hayley, a werewolf, was pregnant with his child, and his vampire protégé, Marcel, whom the Original siblings had thought long dead, was ruling the French Quarter. Soon, a bloody war escalated between vampires and witches — the stakes raised by powerful teenage witch Davina and by Klaus’s bond with Cami, a student with a painful past — and a ruthless pack of wolves seized the opportunity to stage a violent coup.

Now, in season two, a new status quo must be adjusted to, as the newly empowered werewolves control the city. Klaus struggles with weaknesses as Elijah desperately tries to save Hayley — now a hybrid — from a vicious spiral of self­destruction. Meanwhile, with the re­emergence of several Mikaelsons, “family is power” takes on new meaning.

How to enter to win

We have three copies of The Originals The Complete Second Season on DVD to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Tuesday 17th November 2015.

The Originals The Complete Second Season is available on Blu-ray and DVD now.

Watch the live action trailer for Call of Duty: Black Ops III

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Here is the official Call of Duty: Black Ops III live action trailer, directed by Wayne McClammy and featuring Michael B. Jordan, Cara Delevingne and Marshawn Lynch, follows Kevin as he wall-runs, thrust jumps and power slides through enemies and zombies on his way to glory.

https://www.youtube.com/watch?v=fWTsZvft9Ps

No matter who you are, there’s a solider in all of us. Call of Duty: Black Ops III arrives globally on 6th November, 2015.

Review: Assassin’s Creed Syndicate

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Finally the cockney accents can leave revolutionary France and return home to industrialised London. AC has made the long awaited jump to an industrial era and frankly one of the coolest and most atmospheric periods in history. Technology is moving forward along with attitudes and civilization closer to the present day Assassin’s Creed game that will likely never be made. But we can always hope.

During the first few hours Syndicate surprised me by fixing and refining almost all of AC’s usual faults and niggles. The free-run up/down system returns and is stronger than ever essentially requiring you to hold either up or down on your travels now. Movements are therefore more deliberate and a lot of those frustrating moments jumping up the same wall and sliding back down again are pleasingly absent.

The combat system has also recovered from the dismal display in Unity. A few basic changes make the most noticeable difference like the fact that you can once again avoid gunfire. As with previous titles when an enemy takes a shot a counter icon will appear above your head, rather than off screen or not at all. Counter responses actually work and enemies tend not to charge in from off screen giving you no option to evade or counter. Once again you actually have the ability to win fights based on more than how lucky you are, if the enemy decides to repeatedly shoot you and how much medicine you’re carrying. Admittedly most of the changes to combat are features from previous games but it’s far and away the best combat in AC for a long time, possibly ever.

The same goes for the free-running which is better than ever especially when considering the addition of a grappling hook. The grapple allows you to zip to the top of tall buildings very quickly or create a zip line between two points to move between. It’s an important game changer and the first we’ve seen since Ezio. Sure there have been cool new gadgets or weapons but the entire landscape and the way you can scale and move around the city is totally changed by this now vital piece of kit. So much so that it’s going to be difficult to live without it for future titles especially as buildings keep getting taller the closer to the present we get.

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Health regeneration outside of battles is finally included which significantly reduces completely unnecessary trips to the doctor to buy medicine. A sneak mode is included which brings up a detection ring around your character showing vaguely where enemies are making stealth section much more interactive. And the Assassin’s have once again discovered the ancient art of whistling to lure enemies. I actually didn’t find myself creating piles of bodies luring guard after guard with incessant whistling but it does add another consideration when stealthing an area.

Upgrades are plentiful and meaningful too. There are even a few that we’ve never seen before and progressing through levels is rewarding. Syndicate offers two characters to play as and as such there are two upgrade trees. Well actually both characters use the same one and there are three unique abilities for both Evie and Jacob Frye. There is ultimately little point in there being two characters to play as and likelihood is you will have a favourite. I preferred Evie as she isn’t a complete jerk like Jacob. Her three unique abilities are stealth oriented too which are, for me at least, more useful generally. Playing as one character would have provided the same experience as would having to decide between abilities instead of having all but three for each character.

Of course with this being essentially ‘Gangs of England: The Game’ you will have a gang. Members can be recruited on the street to help you in fights but zipping across the roof tops isn’t something they can keep up with, and honestly you often won’t need them anyway. The upgrades for your gang however are well thought out and a few really change up the game so at least the gang mechanic offers more upgrades to earn.

Outside of gameplay the characters are pretty generic. The twins ambitiously move to London early in the game to regain control from the Templars. Jacob is supposedly a lovable rogue but yet again Ubisoft have missed the mark. He really is irritating and basically acts like a small time villain for the majority of the game. But at least he isn’t as forgettable as Syndicate’s main villain – who has a moustache. There’s no plot or character development worth anything in Syndicate at all. There are also only 3 or 4 present day cut scenes and most are pointless except the ending which finally shows some much needed present day Assassin action. Shortly before leaving you high and dry with a terrible and unfinished ending. Always dragging things out just to get another release next year got old a while ago but now it’s just totally transparent.

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As has become almost expected of AC the map is incredible. London is every bit as faithfully recreated as France was for Unity. The Thames forms a bustling hive of industrial activity running through the heart of the city powered by coal. Smoking chimneys and iconic landmarks cover the skyline in a beautifully recreated Victorian London. Bright sunshine with rain is such an English ‘tradition’ and it’s great to see that glorious English weather makes an appearance to drive home the atmosphere. After all it wouldn’t be Victorian without a layer of incredibly thick fog between you and the horizon.

The myths and mysteries that surround Victorian London however and almost completely ignored. You meet a few of the iconic figures of the time but it feels like a lot of the era is completely looked over. This isn’t helped by some of the most forgettable mission design I’ve ever seen. There’s the usual huge amount of activities to do on the map but when it comes to main missions you get the feeling you may as well not have bothered. This time it isn’t tailing that will be constantly forced on you but riding in carriages and kidnapping people to bring them back alive. While neither is particular poor but they are totally over used in almost every mission.

Missions that include imposters dressed as guards give you a guilt free excuse to kill innocents on more than one occasion. And the section set in WW1 sees you openly killing British soldiers for no reason. More than a couple of times I had to stop and wonder if the Frye twins were the real villains in Syndicate.

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Assassin’s Creed Syndicate is mechanically a huge leap forward and was a pleasure to play in every way that Unity was a pain. The free-running is the most refined it’s ever been and the grappling hook really takes the chore out of taller buildings and those tedious gaps that are slightly too big to jump. The fighting looks a little jerky and there is regular clipping but to play it’s finally fun again. Counter prompts are responsive and multi kills are satisfyingly violent. Plus the map button no longer opens the sluggish database if you passed by a landmark in the last 20 minutes.

The only mechanical problem is the insistence on using the ‘circle’ button for everything. On one occasion I was picking up and dropping bodies all over the place. I was trying to hide a body in a carriage but drop body, pick up body, hide body, hijack carriage, get in carriage and counter were all on circle. Which one will it do next? Another bounty sees a kidnap target surrounded by boxes of explosives. Circle is used for both kidnapping targets and picking up explosives so this irritation is even used intentionally to create an objective. Thanks so much for that one.

But by far the biggest let down is the plot taking a smaller and smaller role with each new release. If you play AC just for the historical free roam gameplay then that won’t be a problem but I’d like just a little characterization and plot development. Does anybody actually know what’s going on in the present anymore? I’m not even sure Ubisoft do. It seems they don’t much care either. Besides there’s always next year to think about.