Deadpool for the PS4 and Xbox One out now

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Deadpool – the thrilling/exciting/soul-uplifting third-person action game from YOURS TRULY…from Activision Publishing, Inc. and Marvel Entertainment might have had something to do with it, but enough about them – is out now for the PlayStation 4 and Xbox One. (OUR LITTLE BABY’S ALL GROWN UP!) (maybe now we can take that vacation to hike the Inca trail like we’d always planned).

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And did I mention it’s a HO-HO-HOLIDAY B-B-BUNDLE!?! That’s right, since the holidays are apparently upon us (we wouldn’t know, we only celebrate Lyndon Baines Johnson Day) (he married a bird!), your purchase of Deadpool comes rolled up in all kinds of goodies:

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  • Deadpool, which, as we’ve established, is a video game and is very good and nice.
  • All of the DLC (i loved that band!) for Deadpool, including:

○        Two bonus challenge maps: “GRT Plaza” and “Inside the Tower.”

○        The Uncanny X-Force and D-Pooly suits for looking gooooood in Infinite Mode.

  • My respect (no cash value, may not be redeemed in Europe or anywhere else for that matter).

And oh my ME (the only higher power we recognize), the FEATURES, you guys: a top cut of gun-and-katana-seared action, drizzled with an aioli (it’s just flavoured mayonnaise!) of manic sass and quips. And mutant powers? Uhhhh, YEA. We got mutant powers. Turbo-healing factor and teleportation much?

Microsoft updates Xbox app on Windows 10

Microsoft has unveil several new features which will be available from today for the Xbox app on Windows 10.

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New features will include:

  • Record voiceover in your Game DVR clips on your PC: With today’s Xbox app update running on the latest Windows 10 update, you can now plug in a headset and narrate your Windows 10 game clips with your own voice using Game bar and Game DVR hotkeys.
  • Record ANYgame on your Windows 10 PC: The recent Windows 10 update also enables you to record game clips and capture screenshots for ALL games, including PC games where Game bar and Game DVR hotkeys didn’t work earlier.
  • Xbox Store section: The Store section in the Xbox app will now bring you into the Xbox Store – a launching point for browsing and searching for both Windows 10 and Xbox One games. Xbox One 25-digit codes will also be redeemable within the app.

Facebook friend finder: Inspired by a top requested fan feature, we’re bringing two of your favourite social networks together – Xbox Live and Facebook – and making it easier than ever to find more people to play games and have fun with.

Chivalry: Medieval Warfare coming to PS4/Xbox One

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Activision has announced it will bring Chivalry: Medieval Warfare, Torn Banner Studios’ intense, melee-oriented action game, to the PlayStation 4 and Xbox One next month. This new release features 24-person online multiplayer, over 25 maps, dedicated server support and a new horde mode for teams of up to six.

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Chivalry: Medieval Warfare is expected to storm the PlayStation 4 via the PlayStation Store on 2nd Dec. and Xbox One through the Xbox Games Store on 1st Dec. Also launching on these dates, on both platforms, is Chivalry: Medieval Warfare Ultimate Edition, which includes the full game, plus the Barbarian Character Pack, Marauding Arbiter Pack, Inquisitive Dreadnaught Bundle and Barbarian Weapon Pack. Pre-orders for the Standard Game and Ultimate Edition are expected to open on 25th November for Xbox One only.

Chivalry: Medieval Warfare makes combat fast, forceful and precise with a deep melee fighting system and the ability to quickly switch between first and third-person perspectives.  Lay waste to castles and villages as one of four distinct classes – Knight, Vanguard, Man-at-Arms and Archer – in battles of cold, ruthless steel across a multitude of solo and team-based modes. The game includes over 60 period-authentic swords, axes, maces, javelins, bows and more, complemented by a range of armours, helmets and siege weapons, including catapults, ballistae, boiling oil and battering rams.

A number of cosmetic DLC sets, each sold separately, will also be available when Chivalry: Medieval Warfare arrives. The Barbarian Character Pack contains savage barbarian skins for each of the game’s four classes. The Marauding Arbiter Pack features new skins and helmets for the Vanguard class. The Inquisitive Dreadnaught Bundle holds new skins, helmets and special weapons for the Knight class. Finally, the Barbarian Weapon Pack delivers five brutal weapons of war.

Minecraft: Story Mode episode 3 out 24th November

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Minecraft: Story Mode’s third episode is dropping Tuesday 24th November.

Minecraft: Story Mode Episode 3 – The Last Place You Look will follow Jesse and crew as they try to locate Soren, the final member of the Order of the Stone.

Minecraft: Story Mode is available to download via Playstation Network, the Xbox Games store, PC, Mac and compatible Android and iOS devices.

 

Curve Digital announces support for Windows 10 with three titles

Curve Digital has announced plans to bring a selection of games from its catalogue to the Windows Store for Windows 10 via the ID@Xbox self-publishing program. Stealth Inc 2: A Game of Clones will be the first of Curve’s titles to land on the Windows Store, launching tomorrow on 20th November.

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Stealth Inc 2 takes the premise of tight, arcade-orientated stealth to the next level as players embark on a remarkable platform adventure across a huge ‘Metroidvania’-style world in which clever gadgets, devious puzzles and a delicious sense of humour combine.  “We are big fans of Windows 10, and we’ve loved working with Microsoft to bring the first of what we hope will be many titles across to the new store,” comments Jason Perkins, managing director, Curve Digital. “Windows 10 has shown Microsoft is committed to the needs of the modern consumer and the expanding store demonstrates this. It is great to be one of the first digital indie publishers to add Windows 10 support to our vastly-growing portfolio.”

In addition to the hundreds of mind-warping puzzles, unique gadgets and HD visuals, the Windows 10 version of Stealth Inc 2: A Game of Clones features online Windows leaderboards to challenge your friends and rivals, along with dastardly in-game achievements to unlock on your gamer profile. Pumped BMX+ and Action Henk will be arriving shortly on the platform. More of Curve’s games coming to Windows 10 will be announced over the course of 2016. Stealth Inc 2: A Game of Clones will be available in the Windows 10 Store worldwide on Friday 20th November, priced £7.99 / €9.99 / $9.99.

First trailer for Professional Famer 2016

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BANDAI NAMCO Entertainment Europe S.A.S. and game development studio VIS Games today proudly reveal the very first gameplay trailer for Professional Famer 2016.

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The game offers the most authentic farming experience available: including original machines, realistic seasonal changes and dynamic ground with visual field stages. Most importantly though, it lets you live the life of a professional farmer with all the joy that country life provides.  Control a whole range of vehicles and useful machinery across a gorgeous, sweeping countryside. Deal with the forces of nature and respond accordingly to increase the yield from your fields, care for the animals, and expand your farm to prosper.

Take on the ultimate challenge of professional agricultural management and get set for a dynamic and wide-ranging farm simulation experience with Professional Farmer 2016, which will be available on PC, PlayStation 3, PlayStation 4, Xbox One and Wii U in Q1 2016.

Konami to offer forthcoming Euro 2016 content for free

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Konami has today announced that it will look to reward those who have continued to support the Pro Evolution Soccer franchise by offering its forthcoming UEFA Euro 2016 content for free to everyone who owns PES 2016.

Erik Bladinieres, Football & Alliances Director: ‘It has been a difficult few months for the fans in how we have been delivering content in our recent Data Packs, with some items missing that our consumers expected. The PES Production team appreciate their fans’ support and want to reward their support and bring back confidence in the Data Pack releases.

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“With this announcement, we hope we can regain their trust. The next Data Pack is scheduled for early December, including the Maracana stadium, more faces, new national team kits, club teams and the player roster which was confirmed on October 19th. We strive to keep delivering quality content to our fans, for free.”
The content of the UEFA Euro 2016 content has yet to be defined, but all content delivered by Data Pack featuring Euro for next year’s prestigious tournament will be free to all existing users.’

Deus Ex: Mankind Divided gets a six month delay

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Today Eidos-Montreal head of studio David Anfossi announced Deus Ex: Mankind’s delay on its official website. He notes the studio is aiming for the latest game in the iconic series to be a worthy successor of Human Revolution, which it aims to not only meet those expectations, but to exceed them.

“We’re confident and proud of the game so far,” Anfossi writes. “However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations, and refinement to meet our high standards. In order to achieve this, we need to move the release of the game to August 23rd, 2016.”

The launch of Deus Ex: Mankind Divided was due on the 23rd February, 2016, the game’s release date has now been pushed back by six months to 23rd August, 2016 for the PC, PS4 and Xbox One.

Guitar Hero Live adds new contents to GHTV

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Activision is once again delivering on that promise with another set of live, playable music experiences featuring performances by Rival Sons.

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Rival Sons, a rising rock band from Southern California, is currently slated to support Black Sabbath’s world tour in 2016. They kicked off the official Guitar Hero Live US launch party on 20th October at the YouTube Space in Los Angeles. This marks the first in a unique series of live performances that Activision will introduce to GHTV, supporting the platform as a continuously updated vehicle for music discovery. The band opened the event with three tracks, which are now playable in GHTV. The tracks are:

  • Keep On Swinging (Live)
  • Pressure and Time (Live)
  • Electric Man (Live)

Later this year, Activision will introduce more playable live footage from the Guitar Hero Live US launch party, including tracks from Weezer and Grizfolk.

But that’s not all. Additional music videos are now playable in GHTV today, including new tracks from System of a Down, Judas Priest and more, via two new premium shows: Lords of Metal and Pop Punk Perfection. The new tracks are:

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  • System of a Down – Toxicity
  • Judas Priest – Painkiller
  • Bullet For My Valentine – Tears Don’t Fall

Pop Punk Perfection

  • Sum 41 – Fatlip
  • Four Year Strong – Just Drive
  • Tonight Alive – Lonely Girl

Guitar Hero Live launched with hundreds of songs playable in GHTV and new music will continually be added at no extra cost, giving fans access to a huge variety of music as the platform continues to grow.

Guitar Hero Live is available now on PlayStation 4 and PlayStation 3, Xbox One, Xbox 360, Wii U console as well as Apple TV, iPhone, iPad, and iPod touch.

Review: Jackbox Party Pack Vol 2

Bundles are a difficult thing to review. You’re often torn on score because one title might be brilliant, while another doesn’t deliver. Luckily, Jackbox Games Party Volume 2 does have that problem. While I can’t say each of the five titles are great, there’s less of a disparity in quality between the titles, which speaks ‘volumes’ for the quality output of Jackbox Games. No more puns.

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In Volume 2, you’ll get Fibbage 2, Quiplash XL, Bidiots, Bomb Corp. and Earwax, all of which can be played across multiple devices, including mobile, tablet or a PC. It’s all browser based, so as long as you’re using a recently updated browser, everything should be fine and work without a hitch. Connection issues are rare, which for a game like this is imperative – and when it works, the experience is seamless, and it does 99% of the time. So the technology is sound, but what about the games?

First off, there’s Fibbage 2, a sequel and very much in the vein of Cards against Humanity in its main gameplay mechanic, in that you’re filling in blanks by choosing the most believable lie. It makes you wonder why there isn’t a digital version of the title available, but Fibbage offers a more than satisfying alternative, that with the right friends is great fun.

Quiplash excel offers similar presentation, but this time you’re given questions and answers to chose from, with each player choosing their favourite, with players scoring points for securing votes for their answer. There are some risqué answers, is so much that they’re not for the eyes of children (if they understand them), but again, with the right friends, it really is a hoot.

If you’re sensing a theme here, then good, because the party atmosphere is what this collection is designed to exploit. The laughs that accompany each round of the above games are welcome, and you’ll find time passing with ease, because you’re having fun. Those who play board games will immediately feel at home, and bringing this room-based multiplayer to console with its unique device based gameplay is the stand-out feature, over and above games or gameplay. If you want to have fun with friends, this is a game as good as Rock band or Guitar Hero, albeit without the draw of big names. The ethos behind each of the games reinforces the fun. All games aren’t equal, though, and speaking of which, we’ve got a few more games to talk about.

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Bomb Corp would ordinarily be a fun game, to a point, but it lacks the camaraderie element that Fibbage and Quiplash deliver. The premise is that you’re working for a company and there are bombs all over the place, which you each have to defuse. Each player is given different rules by which to play, which makes it interesting, and fun, but it isn’t on par with what we’ve looked at so far.

Earwax is one that doesn’t quite meet the standard set so far. The gameplay mechanics themselves sound great on paper – where you’re given a theme, and have to choose two sound effects for players to guess. It would work, but the library of sounds you’re given is a little limited, and are often not relevant to what you’re trying to describe. Like I said, on paper it sounds great, but on-screen, there’s something missing.

Then there’s Bidiots. A few friends and I had some laughs with this, perhaps inspired by Draw Something, but in a slightly different vein. Your task is to ‘draw something’ based on a theme, and have your friends identified your art against said theme. The themes vary, but do offer moments of magic when someone tries to draw something a little rude. You’ve then got to bid, or try and raise the price of the drawings. It’s different, and a welcome change to the pack – and one that although fails to reach the higher points of this bundle, it will be the alternate title to the two front runners.

So all in all, a good collection, and one that despite one dud in Earwax, offers something fun for friends in a single room. The standard here is quite good, when often bundles through something at you that you’re not really into. Jackbox Volume 2 is aimed at party play, and for that reason, all of the games fit into that genre, with some great times to be had. If Earwax was replaced by another game, we’d be looking at a higher score.

That said, what remains is a bundle that does what it sets out to, and for the most part, is good fun. You wont be busting out the game every weekend, but when you do, it won’t fail to deliver the fun.

Review: WWE 2K16

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It’s WWE time again. Time to stretch those spandex and get stuck into seemingly impossible acrobatics while endlessly beating someone until they die. Or get knocked out, whatever, either way is fine. It could be said that I wasn’t the biggest fan of WWE 2K15. Some previous generation assets didn’t sit right in the current gen setting and it was largely a featureless experience with little mechanical improvement. Well I can finally say that WWE has actually made a significant move forward with 2K16.

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The first and most obvious change is to the character roster and the features. I found 2K15 to be a disappointingly barren experience but 2K16 definitely has plenty to offer. The character roster feels full and just about everyone you would expect makes an appearance. The same goes for game modes with all the staples of WWE making a show in some way. The roster includes over 120 characters this time which is a vast improvement from last year and should keep everyone happy.

Career mode has a boost from improved creation tools allowing you to customize your own wrestler more fully and take to the stage. There’s a reasonably realistic career that follows with you making your way through the various ranks and events until you make it to the main card at WWE. The only issue I had is that it can become a little on the grindy side of things especially early on. In fact it’s very grindy but I actually don’t mind this all too much. Too often you can rise to the top with a custom character very quickly and be left with nothing to do and no body new to defeat. It can become arduous at times, especially when you get stuck with the same fight or can’t break out into a higher ranked championship, but at least you get to stick with your character for a decent amount of time.

Another nifty feature is an improved rivalry system. You will now get the option to interrupt your opponent during their entrance and start the fight early. Basically by being as irritating as you can possible be over and over again you will find yourself with a rival. It’s quite satisfying to have a relationship built up this way but it would have been nice if other interactions altered it too. For instance if you use a particularly cruel move or weapon, or of you taunt in the ring it would be nice to see a character react to that. On the flip side you can also make allies by jumping in and saving someone repeatedly. Eventually building up a tag partnership which is cool but again would be nice if there were other interactions that could effect the relationship.

Stone Cold Steve Austin takes the lime light for this years historical mode taking you through a recreation of his career step by step. I did enjoy playing through his career somewhat but this mode is definitely aimed at fans who know the character better than I. Which I admit isn’t all that difficult. From a gaming stand point objectives can be a little dull and repetitive if not mildly entertaining. If you have the added joy of reliving memories too then following Steve Austin’s career would be a cool and fully fleshed out career option.

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A solid move forward mechanically speaking is losing the unbelievable stupidity of the infinite reversal system that could see fighting turn into pure farce. Showing a much higher consideration for strategy you now have a reversal bar which takes the form of a traditional health bar made up of blocks. While they do regenerate during a fight there needs to be much more consideration when using a reversal. It will do you no good to just spam away and see how long you can get away with avoiding attacks. At the same time attacking a character with a stronger reversal statistic may prove tricky as you know they can out counter you.

Or if you’re playing as a character with a relatively low reversal stat you may have to decide to tank the damage of one attack with a mind to saving the valuable counters for a later attack. It’s a nice bit of strategy and stops a lot of the tedium of fights from 2K15. But not only does it alter the way fights proceed but also adds some much needed layers to character choice. It’s another stat to be considered when deciding who to play as and depending on your style can definitely be a game changer.

Another chunk of strategy is added to the start of a round with a grapple mini game that gives you the chance to get rid of your opponents stamina. Rather like genuine wrestling or fighting any time you can grapple an opponent from an advantageous position to ware them down will pay off later in the fight. It’s not a major part of the game and only occurs for a small time but it does make a difference and its inclusion is welcome. Tapping out is nothing spectacularly new and has you trying to press a button in time with a buffered area in a bar whose size is dependent on your health.

A lot of strategy is lost tragically because of a stupid pinning mechanic. In a similar way to UFC you and your opponent both get a segment of a ring and your aim is to match the two segments together while your opponent tries to avoid the two touching. Frustrations arrive when your opponent seems to move around like a fly that just found an elephant house while you sluggishly blunder around trying to catch up. It’s often futile and removes the effectiveness of one of the more strategic ways to win a wresting match. Back to slapping it is then.

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Visually everything is much more in keeping with the current generation I am glad to say. There was definitely a lot to answer for from 2K15 on this front. Some of the textures and assets where just laughable last year and thankfully they are all gone. Focus is keenly set on making sure character models and movements are realistic and smooth which is exactly where it should be in any sports or fighting game.

There’s really very little of 2K16 that hasn’t made a significant improvement over last years offerings. There needed to be some big improvements and it’s nice to see them put into action. A more sensible reversal system is the main reason fights are improved and production values are completely incomparable to last year, thankfully. There’s still some room for improvement but a huge step in the right direction for 2K’s WWE.

Zombi out for retail 21st January 2016

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After being one of the Wii U flagship titles in 2012, ZOMBI returns to an infected London challenging players to dive into the horror and survive. Players can now experience this fear-fueled first person shooter with the original oppressive and intense elements that made ZombiU so innovative, optimized for a new generation of hardware. A number of updates have also been introduced in this reawakened version, including new melee weapons, faster load times, improved flashlight gameplay and overall visual effects.

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ZOMBI is already available as a digital download on PlayStation 4, Xbox One and PC, and will soon hit the stores as a boxed version across Europe on the 23st January 2016.

Downton Abbey : Interview with Robert James-Collier

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Robert James-Collier plays Thomas Barrow in Downton Abbey. Outside of that show, he is perhaps best known for his role as Liam Connor in the long-running British soap Coronation Street, in which he starred from 2006-2008. He has also appeared in the West End stage version of Calendar Girls and the 2011 film Mercenaries

Q: How early did Julian Fellowes tell you about your character’s sexuality?

A: I knew from the get-go that Thomas was gay. I knew that from the audition. With the series, you didn’t know how he was going to broach that subject and why he was so aggressive towards everyone. I made a decision as an actor that it was his sexuality that was making him lash out. Thankfully, in the later series Julian wrote that back-story in and we got to show people why Thomas is Thomas, which I thought was important.

Q: Do you think the show is quite liberal despite the conservative backdrop?

A: The characters’ reactions to Thomas’ homosexuality is quite liberal. But talking to the historical advisor, he wasn’t a one-off. There were lots of gay men and women around then, just as there are now. They were tolerated because everyone had to get on to work together. You wouldn’t necessarily get the massive homophobic reaction that you might expect at the time, even though homosexuality was illegal. It was accepted and brushed under the carpet because if it were made apparent it might sabotage the reputation of the house. In many ways, they allow Thomas to fit in. There were deep thinkers back then, and liberal thinkers. It’s not just modern-day society that is liberal.

Q: Do you take a lot of pride in being part of the phenomenon that is Downton Abbey?

A: I’m proud of the fact that Downton Abbey was born in a recession, at a time when ITV had dropped a lot of drama programmes. And I know that because I was out of work at the time! You were worrying as an actor because there seemed to be a leaning towards reality TV and celebrity documentary. It’s cheaper than drama, and you think as an actor, ‘What chance have I got?’ But then in the middle of all this, they got an Oscar-winning screenwriter in Julian Fellowes, a two-time Oscar-winning actress in Dame Maggie Smith and a pool of great British talent and they decided to do that on an ITV show in the middle of a recession. To get it green-lit was a feat in itself and then its success helped to show execs and financiers that period drama, which is the most expensive sort, can make money and be profitable for your channel. In a way, it was a game changer. From that we got a spate of people making great drama. There’s been a real growth of drama on TV even though back in 2008 we were wondering if there was anything left in this game any more. So to be a part of that, something that helped light the touch paper, was brilliant.

Q: From your experience on such a huge show as Coronation Street is there a concern that people will struggle to disassociate you from your character in Downton, long-term?

A: Yeah, totally. You leave one iconic show and join another, thinking it might be a one-season show and it becomes one of the biggest shows in the world. As an actor you know it’s not going to be easy for people to leave that association behind, especially because of the type of character that Thomas is. He is gay and is, essentially, the bad guy for much of the show, so a lot of people within the industry can only see you as that. They might not be in a rush to see you as a heterosexual love interest, for example, because they worry whether the audience can see past that. That takes time. For me, I need to take my time and not just take the first job offer that comes along. It was the same with Coronation Street. I didn’t work for 15 months; I turned a lot of stuff down because they weren’t the right roles to take me away from what I’d done before. You need to do something completely different. That’s why I waited for Thomas after Coronation Street, and thankfully he came along because the wolves were at the door!

Q: Your Downton character has had a great journey; that must be very rewarding…

A: I’d have been happy if it’d remained like it was in the first season, where he was the bad guy and we didn’t see why. But I’m so glad that Julian told his story, not because he was gay — that’s not a big story these days. But he was gay at a time when it was illegal and against God. You would go to mass and be told that sodomy meant you’d burn in hell. These things inform why Thomas is why he is and there’s a lot of drama there to tell his story. We’ve seen the result of why he is like he is, but it’s great to tell the audience why there is nastiness and bitterness. In Season 6 he is like a tragic hero. Can Thomas finally become comfortable with what he is and who is, and if he can’t do that then what’s he going to do to address that? With Thomas, he goes to extremes. As we witnessed in Season 5, he is injecting himself. We go on this tragic journey with him.

Q: What was it like during your last day on the Downton set?

A: There were lots of man hugs, back slapping and me trying not to cry. I was trying to be stoic, saying, ‘No, I’m not crying. It’s just the dust in Ealing Studios!’ The crew were in tears as well, and they have it really hard. We actors just swan in for a few minutes a day!

Q: What would be some personal highlights from your time on the show?

A: Dancing with Dame Maggie Smith in the first Christmas Special was an epic moment. I did a business degree and didn’t take my first acting job until I was 28 and there I was at 35 dancing with a two-time Oscar winner! If someone had told that I’d be doing a waltz with Dame Maggie — and that I’d stand on her toe in one take and that she’d give me a funny look — I’d have said, ‘No chance!’ She’s a film icon. But it happened and it was a massive standout moment for me. I also loved all the stuff we did during the War because I got to research the period. I was quite naïve about that time. We touched upon it at school but I’d never researched WWI properly. It was fascinating to learn about it and you really understood that sense of loss. I’d never realised that we lost 40,000 men on the first day of the Somme, the worst casualties in British military history. You’re like, ‘Wow!’ You then feel the onus to do the fallen justice, on both sides. It made me appreciate everything I’ve got in my life a whole lot more.

Q: What was the reason for starting a more conventional career in marketing before you began acting at 28 years old?

A: It’s a good question. I don’t know. I was an intelligent lad, my brother and sister were in academia, and acting was never something that was put forward to me as a viable option at school. I wasn’t really interested either. I was more into sports. But when I was doing marketing, working in the industry and hating it, I was watching The Office going, ‘Oh my God! That is my office! I can’t do this for the rest of my life.’ I remember watching Pete Postlethwaite in The Homecoming, the Harold Pinter play, at the Royal Exchange in Manchester and I had a weird feeling in my stomach. Looking back at it now, I realise I was jealous of the actors on stage because I wanted to do something freeing like that. I didn’t know it then. A few years later, someone who was doing a performing arts degree asked me to step in because an actor had fallen out. It was a rainy Sunday, I didn’t get paid, but I loved it. I thought, ‘If I could do this and get paid, that would be fantastic!’

DOWNTON ABBEY SERIES 6 IS AVAILABLE ON BLU-RAY AND DVD ON 16TH NOVEMBER, COURTESY OF UNIVERSAL PICTURES (UK)

Game of Thrones season finale trailer

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Telltale has gradually grown bolder in its storytelling efforts and it’s definitely gone a lot farther in making sure decisions in Game of Thrones: A Telltale Games Series truly matter. The launch trailer for the game’s final episode is up now and its main purpose is to recap just the kind of gutwrenching choices that players have had to make over the course of the past five episodes. Some of the big choices have been landslides for one side, but other decisions have been intensely close.

Now if there’s anything anyone should know about Game of Thrones fans, it’s that they’re very touchy when it comes to spoilers. With that said, there are indeed SPOILERS contained in the trailer above. So for anyone yet to play through the story that plans to do so, come back another time. For those that are all caught up, check out the video below and get a first glimpse at the season finale, which is set to relase tomorrow across all available platforms.