Review: Nintendo Switch 2

A New Era for Nintendo’s Hybrid Legacy?

The Nintendo Switch 2 has finally arrived, and is making history with record console sales. It marks the next step in the company’s ambitious hybrid console journey. Since the original Switch revolutionised the landscape of portable and home gaming in 2017, fans have been waiting for a true successor that can combine Nintendo’s unmatched first-party experiences with modern hardware capabilities.

Now, in 2025, Nintendo answers that call, but not in the way everyone might have hoped. The Switch 2 is not a revolutionary leap forward, but rather a thoughtful and measured refinement. It brings genuine improvements across performance, display technology, and docked output, while still staying true to what made the Switch a household staple. But in a world where the Steam Deck and ROG Ally X offer near-desktop levels of power on the go, can the Switch 2 keep up?

Design & Build Quality — Familiar Form, Premium Finish

At first glance, the Switch 2 appears to be an evolution of the original model rather than a radical redesign, and that feels intentional. Nintendo knows it has struck gold with the hybrid form factor. The core experience of transitioning effortlessly between handheld, tabletop, and docked play is fully intact, and the console still feels unmistakably like a Switch.

However, upon closer inspection, numerous refinements make the Switch 2 feel more premium. The chassis now features a matte finish with subtle texturing that repels fingerprints far better than the glossy plastics of the past. The slight increase in thickness (and a marginally heavier frame) lends a reassuring sturdiness. At the same time, the Joy-Con rails now use magnetic latching to eliminate the wobble and drift-prone feel of the originals.

In handheld mode, it’s more comfortable for long sessions thanks to subtly re-contoured grips. The kickstand, a weak point on the original Switch, is now a full-width, metal-reinforced design that offers adjustable angles and rock-solid stability, rivalling even tablet stands. Compared to the Steam Deck, the Switch 2 feels significantly slimmer and lighter, making it a more natural fit for portable play. It’s also less bulky than the ROG Ally X, whose ergonomics are designed more like a PC gaming handheld.

Switch 2 Display & Audio

One of the most surprising choices Nintendo made with the Switch 2 is opting for a 7.9-inch LCD instead of an OLED one. Given how well-received the Switch OLED model was, many expected that technology to carry forward. However, in practice, this new 120Hz HDR10-capable LCD is impressive, and in some ways, superior.

The display is remarkably bright, with peak brightness levels that make outdoor gaming far more viable, even under direct sunlight. The colour accuracy is excellent, and HDR support brings out more detail in both dark and bright scenes. The 120Hz refresh rate and VRR (variable refresh rate) support mean games feel smoother and more responsive, with reduced screen tearing, something the OLED Switch couldn’t match.

While OLED enthusiasts may miss the deep blacks that only self-emissive panels can provide, Nintendo’s LCD implementation here delivers vibrant, clean visuals with no burn-in concerns. The result is a screen that’s better suited for a hybrid console, which may display a lot of static imagery during menus or multiplayer sessions.

Audio hasn’t been neglected either. The stereo speakers are louder, clearer, and provide a broader soundstage with impressive spatial depth. Dialogue in games sounds cleaner, explosions have more punch, and you can game without headphones and not feel like you’re missing much, something the original Switch struggled with.

Performance Is Next-Gen Nintendo Power

Under the bonnet, the Nintendo Switch 2 is powered by a custom NVIDIA Tegra T239 SoC, built on a more advanced process node that delivers a significant jump in computational and graphical capability. We’re talking about an octa-core CPU with modern ARM cores, a GPU with over 1,500 CUDA cores, and features like DLSS upscaling and hardware-accelerated ray tracing.

This means that in handheld mode, you can enjoy games at 1080p with frame rates of up to 120fps, depending on the title. Docked, the Switch 2 can output a true 4K resolution at 60fps, with DLSS helping to maintain high performance without compromising image quality. This alone represents a generational leap for Nintendo, placing the Switch 2’s docked performance far closer to that of a PS5 or Xbox Series X than its predecessor.

Gameplay Experience: Mario Kart World and Hitman: World of Assassination

Mario Kart World

One of Nintendo’s flagship titles for the system, Mario Kart World, serves as a showcase for what the Switch 2 can achieve. In handheld mode, it offers smooth 1080p visuals at 120fps, featuring stunning environments, dynamic weather effects, and a noticeable enhancement in texture detail and lighting compared to the Switch OLED version. When docked, the game appears razor-sharp at 4K/60fps, making multiplayer on the big screen a visual delight. Load times are virtually non-existent, and online play is seamless. We will publish a full game review soon. 

Hitman: World of Assassination

A much sterner test of the hardware, Hitman pushes the Switch 2 to its limits. In handheld mode, it achieves a solid 40–50fps at 1080p, occasionally dipping slightly during complex scenes packed with NPCs and particle effects. Docked, it benefits from DLSS to deliver a surprisingly consistent 4K/60fps output, albeit with some reductions in shadow resolution and texture filtering compared to the PC version. Still, it’s a remarkable achievement for a hybrid system, and it outclasses cloud-streaming alternatives for this title by a long shot. A full review of the game is coming soon.

Both games, along with titles like Cyberpunk 2077 and other upcoming AAA third-party releases, demonstrate that the Switch 2 will deliver a more complete package, offering first-party hits, indie favourites, and now major third-party AAA titles.

Battery Life For The Nintendo Switch 2

Here’s where the trade-offs become clear. The Switch 2’s enhanced performance and high-refresh display draw more power than any previous Nintendo handheld. Depending on the game and display settings, battery life ranges from around 2.5 hours on demanding titles like Hitman to 6 hours for simpler games or capped frame rate modes.

By contrast, the Steam Deck and ROG Ally X also struggle with battery endurance at higher settings, but the Switch 2 is no longer the king of battery endurance among hybrids. On the positive side, charging is quicker, and Nintendo has included smarter power-saving features, such as dynamic refresh scaling and a low-power suspend mode.

Backwards Compatibility & Cart Controversy

One of the best features of the Switch 2 is its virtually full backwards compatibility with the entire Switch library. Whether you own physical cartridges or a library of digital purchases, you can bring them forward without issue. Many older titles even benefit from faster load times, higher frame rates, or slight resolution bumps thanks to the newer hardware.

The Switch 2, however, has stirred debate with its introduction of Game Card Keys. These are physical cartridges that don’t contain game data but instead serve as licenses to download the game from the eShop. While this approach allows publishers to release larger AAA titles that exceed the storage limits of traditional cartridges, many fans see it as a step backwards for physical media. Collectors and preservationists argue that these carts offer none of the permanence or ownership that physical games once promised and worry about the long-term accessibility of titles tied to Nintendo’s servers. Critics also point out that this shift blurs the line between physical and digital purchases, leaving consumers confused and disappointed when they discover their ‘physical’ game is just a download code in disguise. Thankfully, this is not the case for all games, and they are clearly labelled on the box where it is the case.  

Dock & TV Mode Finally Gives Switch 2 4K

The dock is more than just a glorified HDMI passthrough this time. It features enhanced cooling for extended sessions, an integrated Ethernet port for reliable multiplayer gaming, and native 4K/60fps output via HDMI 2.1. Thanks to DLSS upscaling and advanced anti-aliasing, games look sharp and clean even on large TVs.

While it doesn’t quite match the sheer muscle of a PS5 or high-end gaming PC, for a hybrid console, it’s impressive how well the Switch 2 holds up in docked mode. Big-screen gaming no longer means compromising on image clarity, and the Switch 2 finally delivers the console-like living room experience that the original hinted at but couldn’t quite achieve.

What’s In the Box?

  • Nintendo Switch 2 console
  • Joy-Con 2 (L) / (R)
  • 2 x Joy-Con 2 straps
  • Nintendo Switch 2 dock
  • Joy-Con 2 grip
  • Nintendo Switch 2 AC adapter
  • Ultra High Speed HDMI™ Cable
  • Nintendo Switch 2 Important Information leaflet
  • Mario Kart World Digital Code (with the Mario Kart Bundle)

Final Verdict: Who is the Switch 2 For?

The Nintendo Switch 2 is not a revolution, but it is the best version of the hybrid concept that Nintendo has ever delivered. With true 4K docked gaming, a high-refresh display, meaningful performance upgrades, and full backwards compatibility, it offers a compelling reason to upgrade for existing fans.

It doesn’t replace the Steam Deck or ROG Ally X if what you want is raw PC power. But if you want a versatile, no-fuss gaming system with access to Nintendo’s unmatched library and some impressive new capabilities, the Switch 2 is easy to recommend.

Review: Atomfall – Wicked Isle

It has only been a few months since Atomfall was released, becoming one of the most hidden gems of the year. Now it’s back for a second helping with the release of the expansion pack, Wicked Isle. Is this story DLC worth checking out? Or should it have stayed quarantined in the Lake District?

Back To The Countryside

Atomfall is still fresh and fond in my memory and for good reason. The story, with its freedom to make choices, ended up being one of the biggest surprises of the year so far for me. So, when Rebellion announced the story expansion entitled Wicked Isle, I instantly wanted to go back into the countryside. Luckily for me, Wicked Isle is just what I wanted more of in the world of Atomfall. The main story of the base game told a tale set in an isolated, bordered up quarantine zone in the Lake District. There are four major locations in the base game and now, with the release of Wicked Isle, there is a brand new intriguing location: Midsummer Isle. This is an island off the coast of Wyndham which has lots of areas to explore – the centre piece being a dilapidated church. It’s a great new mysterious location which adds to Atomfall’s already impressive portfolio of locations.

To access this DLC, you can speak to an NPC named Bill Anderson. He is a boat captain at the docks of Wyndham Village. From here, you are free to travel to and from the island but I’d recommend you fully experience this location with a levelled up character to truly enjoy it. The story of Wicked Isle serves as more of a companion piece to the main narrative. For some, that will be disappointing as it doesn’t do anything particularly different, but for me, for the most part, I loved it. This is more of the Atomfall we know and love. You are free to discover and uncover the mystery of the island, however you see fit. It’s another marvel in player freedom as you wander around this abandoned fishing island, trying to piece together what happened here. The new characters added are memorable with Bill himself the main standout. New endings are also added which help create even more replay ability. The only real gripe I have with the narrative of Wicked Isle is that it has some poor filler quests that feel shoehorned in, simply to stifle the progress of the player. These fetch quests are boring and take you out of the immersion. The length of the DLC is also relatively short and for the price of this expansion, (15.99 – roughly a third of the base game), it may not be enough to satisfy some players. Overall, if you love the story of Atomfall, this is more of what you love. Another fantastic effort in environmental storytelling.

Creatures From The Blue Lagoon

While Wicked Isle has a lot of what made Atomfall brilliant, it also adds some new features for players, albeit too few. New weapons, such as the blunderbuss shotgun, feel great to use and whilst ammo remains scarce, using this weapon is a blast! Daggers and the cutlass are added as melee weapons, which adds to the variety for players. There are also new enemy types to discover and battle, with the aquatic feral taking the limelight. These mermen-like monsters really add a new horror and post-apocalyptic twist and every encounter with these creatures left me feeling tense and panicked. They are a really memorable foe. Alongside these monsters, there is a new cult called the Abbey Druids. Unfortunately, these are just reskinned druids from the base game at Casterfell Woods, which is profoundly disappointing. Additionally, new bandits also feel and act exactly the same as the ones you’ve previously encountered. Thankfully, there are new skills and items to craft, which helps add variety. It’s just a shame Rebellion didn’t add more new items to entice players to come back.

As previously mentioned, there are some issues with the quests and design in Wicked Isle.The tedious fetch quests in this expansion are mind numbingly boring and really stopped my momentum. Along with this, the bizarre decision to not have a shortcut to the Interchange is baffling. In the base game, the Interchange is the research facility that ties all story beats together but astonishingly, in this expansion, there is no shortcut or entrance from the island. This makes it so tedious having to travel all the way back from the island to the mainland to go to the Interchange and really takes you out of the immersion. Rebellion have chosen the safe route and not attempted to truly innovate on their unique design, which to me, is profoundly disappointing.

Idyllic Island

Atomfall is a beautiful game and Wicked Isle only adds to this. The island is stunning, with gorgeous locations like the church which looks so detailed and complex in its dilapidated design. The crypts look creepy and daunting, whilst the chemical bunker is horrifying in its own right. Each location is dripping in detail. A special mention also needs to go to the lighting, which, like the base game, is once again top notch. Atomfall is at its true best when you are skulking through dimly lit corridors wondering what’s around the corner. The design for the new enemies also looks fantastic, in particular the mermen, who look monstrous and terrifying as they chase you around the island. A great effort across the board once again in visual presentation.

Sadly, I regret to say the sound design and score have virtually stayed exactly same as the main game, with no real additions. New characters are voiced charmingly and quintessentially British but the new characters don’t sound unique or memorable whatsoever. The mermen look fantastic but sound very timid, creating a bizarre experience. The most disappointing aspect to this DLC for me was the lack of a new musical score since the game is screaming out for it and this could have been the moment. A true shame.

Verdict

If you love the weird and wonderful world of Atomfall, Wicked Isle is more of what the base game delivered, with new intriguing quests and a fantastic new location. Sadly though, this expansion plays it safe and doesn’t add enough to truly make it stand out alongside the wonderful original title. A lack of new additions, reused enemies and some terrible quest design bog the expansion down. There’s still the British charm, but I wanted more. I hope Rebellion continue to flesh out this wonderful world but take more risks along the way!

Review: Rainy Froggy Day Keycap

The KiiBOOM x Rainy Froggy Day Keycap set is as cute as it is eye-catching. This stunning custom accessory will appeal to a wide audience. Whether you love wholesome imagery, frogs, the colour green, or something unusual, this is the keycap set for you.

Available in two profiles, you can enjoy both gaming and typing comfort. I selected the MOA profile, but Cherry is also available. These keycaps are suitable for Cherry MX switches or anything similar. Accordingly, they are compatible with many standard mechanical keyboards. Furthermore, 144 keys are provided to ensure versatility.

The Rainy Froggy Day Keycap set is stunning. 

When I browsed the KiiBOOM product list, the Rainy Froggy Day Keycap set instantly leapt off the page. The blend of greens and the cute icons was appealing. Furthermore, the ability to fit it to most form factor keyboards was impressive. 144 keys ensure most users will not be disappointed.

Durability is another key factor when changing your keycaps. No one wants shiny and unsightly keys. Moreover, a loss of imagery and horrible scratching is a turn-off. Luckily, each item uses premium PBT material for increased durability. On top of this, five-sided dye-sublimation helps maintain clean and crisp legends.

Usability. 

The idea of ripping off every key can be daunting. Furthermore, you’ll need to set aside some time to do the job correctly. Though it can’t be done in a matter of minutes, the job isn’t arduous or tough. Instead, it is oddly relaxing, and I enjoyed the keyboard transformation. 

Removing the keys was a simple ask. The provided keycap puller gently removes your supplied keys. Once they are lifted, check the seating of your switch and place the relevant keycap in place. A gentle push establishes a connection, and you are on your way to a fresh look and a stunning typing experience.

Improving your keyboard has never been easier. 

I’ve only changed keycaps once in my “gaming career”. The Temple keycaps from Epomaker were great to use. However, KiiBOOM’s Rainy Froggy Day Keycap set gives them a run for their money. The vibrant colours, cute imagery, and impressive build quality were great. Furthermore, the typing profile is comfortable, and the durability will not disappoint. Accordingly, I think they are great and I recommend buying them here!

(More information on KiiBOOM can be found here!)

The Rainy Froggy Day Keycap have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Soul Stalker

Like a Jenga tower on the verge of toppling, the evolution of the roguelike genre recycles the ideas of each entry prior, constantly putting its new, most improved addition on top. Given this strategy of rapid growth, developers bear the weighty burden of knowing that there will always be a product ready to surpass their title’s gameplay and design decisions, thereby threatening typical industry ideals of longevity, value, and identity. Thanks to a healthy dose of situational awareness under these suffocating circumstances, Soul Stalker, created and developed by Radhood, usually finds the ability to be empowered, rather than threatened, through scope and focus. While its moment-to-moment gameplay doesn’t nearly measure up to the overachieving excellence of other roguelikes, Soul Stalker is a decent time due to its distinct art direction, comfort in simplicity, and affordable asking price. By allowing itself levity and independence from the penthouse pursuing competition of the genre, Soul Stalker is a safe, if inconsistent, piece of the roguelike tower to pull out and play.

Playing With Paper

The Soul of Soul Stalker exists primarily in its visuals, where the Paper Mario series’ hand-crafted and colorful artistic influence is evident to the extent that its admirer sheds any inhibitions or shyness towards the connotations of direct imitation. While some may see the replicated style as nothing more than an identity crisis when separated from their favorite plumber, I was charmed to discover the artistic direction outside of the Mushroom Kingdom. These expressive efforts aren’t always a homerun, however. While the character design supplies enough quirky and cute concepts to crowd a sheet of stickers, the world these personalities inhabit is disappointingly hollow. Although the three-dimensional backdrops emphasize the two-dimensional beings with an endearing display of divergence, using impressive lighting and a bold outlining effect to accentuate the look, this doesn’t supply a reason for the unimaginative and dull environments not to receive equal attention in artistic efforts. Curating a world reflective of these characters’ creative designs would have gone a long way in enveloping me in the aesthetic, but I was often left only imagining the papery possibilities. For similar reasons, Soul Stalker’s soundtrack and story left me disappointed. Paying attention to either half-hearted artistic avenue contributed very little to the atmosphere, leaving the world empty in ways it deserves better than.

Existing Outside of Evolution

Describing Soul Stalker’s gameplay leaves little to the imagination. Any gamer modestly experienced in roguelikes is sure to find another title as a frame of reference to draw upon. Whether describing the core loop as a bullet heaven, a horde survivor, or an auto shooter, the reason these descriptors exist and are applicable is that Soul Stalker isn’t trying to reinvent the wheel. With each run, the player navigates a map, collecting new weapons and traits to improve their ability to automatically slash or shoot at enemies and, most importantly, increase their likelihood of surviving the run. This familiarity is far from a bad thing, and I appreciated the haste of being able to pick up on a game proudly restrained in scope. Variety and content come in a few forms. Twenty-one characters, differentiated by stats and traits, are unlockable through specific tasks. A collected currency allows the player to purchase traits and weapons that they can start their run with, providing direction in their builds. These additions offer variety to the primary Journey mode, which consists of levels with increasingly difficult drawbacks. For a more unpredictable set of conditions, the Jobs mode provides three constantly changing runs with randomly selected characters, weapons, and trinkets. 

The Price to Pay

Regardless of the mode you choose, Soul Stalker contains a few caveats that shouldn’t go unaddressed. Small stage sizes, technical issues, and unpredictable hit boxes occasionally interrupted my experience, leaving me feeling defeated due to factors beyond my control. Most prominently problematic, however, were the balancing issues of certain builds, funneling me into specific ways of playing. The only compromise to this problem was to artificially challenge myself by ruling out traits, characters, and weapons that proved to be objectively better than others.

While Soul Stalker is undoubtedly flawed, its price point feels like a recognition of its imperfections. For less than the price of a fast food meal, the title provides enough familiar fun to frame itself as a worthwhile investment against a genre where every game is determined to move upwards and remain unprecedented in quality. I can see myself launching Soul Stalker for a few runs every once in a while, and when so many roguelikes exist, eternally vying for attention, commitment is one of the best compliments I can give such a game.

Review – Mini City: Mayhem

Mini City: Mayhem delivers a refreshingly chaotic and immensely enjoyable gaming experience, artfully blending city-building strategy with fast-paced action. From the moment you step into this vividly colorful miniature world, you’re swept up in a delightful whirlwind of creativity, management, and charming mayhem.

The game immediately captivates with its vibrant, cartoonish art style, perfectly suited to its playful theme. Every building, vehicle, and character is designed with delightful detail and expressive animations, adding personality and humor to your bustling metropolis. This visual charm ensures that even during the most frantic
moments, the game remains visually appealing, engaging players through both its aesthetics and gameplay.

The core gameplay of Mini City: Mayhem cleverly merges classic city-building mechanics with elements of chaos management reminiscent of beloved arcade-style games. Players are tasked with constructing and expanding their cities, carefully balancing growth, resources, and citizen happiness. What sets Mini City apart, however, is the spontaneous and comically exaggerated disasters that frequently unfold, turning strategic gameplay into joyous chaos.

Managing these unpredictable events—ranging from monster invasions to absurdly dramatic meteor showers—keeps players on their toes, ensuring no two sessions ever feel identical. The balance here is impressive; disasters are frequent enough to keep excitement high, but thoughtfully spaced to avoid frustrating the
player or disrupting long-term strategies excessively.

Moreover, the intuitive interface makes navigating the game smooth and effortless.
Controls are responsive and straightforward, welcoming both veteran strategy gamers and newcomers alike. A clear, user-friendly design means that the complexity of managing a bustling metropolis under fire never becomes overwhelming, despite its challenging depth.

One particularly standout feature is the game’s delightful array of customization options. Mini City encourages experimentation with diƯerent city layouts, aesthetics, and strategies, granting players significant freedom in how they express their creative visions. Unlocking new buildings and upgrades feels rewarding and consistently introduces fresh strategic layers to gameplay, promoting replayability.

The game’s soundtrack and audio design deserve special mention. The lively, whimsical music perfectly complements the playful visuals and frantic gameplay pace. Coupled with dynamic sound eƯects—from the humorous panic of citizens to the satisfying clangs of construction—the audio enhances immersion considerably, making Mini City: Mayhem an experience best enjoyed with headphones or speakers fully engaged.

Multiplayer modes further enhance the game’s longevity. Competing with friends or cooperating to handle escalating disasters adds an entertaining social dimension. These multiplayer interactions are remarkably smooth, with stable connections and seamless integration, greatly enriching the overall enjoyment.

However, Mini City: Mayhem is not without minor flaws. Occasionally, the frequency of events can slightly disrupt the pacing of city growth, especially early in gameplay when players are still mastering mechanics. Additionally, while the randomness of disasters is part of its charm, occasionally their unpredictable nature can make strategic planning somewhat redundant.

Nevertheless, these issues are minor blemishes in an otherwise exceptional experience. The developers clearly understand what makes city-building fun, injecting enough quirky unpredictability to keep gameplay fresh without sacrificing strategic depth or user-friendliness.

In conclusion, Mini City: Mayhem earns an enthusiastic 9 out of 10 for its exceptional blend of strategy, action, and humor. Its lively graphics, addictive gameplay loop, engaging multiplayer mode, and excellent audio presentation provide hours of charming chaos. Whether you’re a fan of strategy games, a casual gamer looking for something fun and accessible, or simply seeking a fresh and quirky game to unwind with, Mini City: Mayhem is undoubtedly worth your time and attention.

Review: Leo & Mia Animal Rescue

Leo & Mia cover

Most children go through a stage where they are fascinated with the animal kingdom. There are so many diverse, colorful creatures out there for your child to learn about and explore. If your kid needs something to keep them occupied for the summer, try out Leo & Mia: Animal Rescue, a non-direct sequel to Honikou Games’ Leo The Firefighter Cat. This game is a third-person, combat-oriented platformer that allows young players to explore the savannah biome and rescue zebras, gazelle, elephants, and more from evil poachers. Released on April 9th of 2025, Leo & Mia can be played on the Xbox One, the Xbox Series X/S, PlayStation 4 and 5, and the Nintendo Switch.

Respect the wildlife

Players can toggle between playing as Leo or Mia, two kitties with the goal of saving wild animals from abuse. Team up and fight off the poachers which are these lizard people. Why are the good guys felines and the bad guys reptilian? I suppose it plays off the childhood association of domestic cats being cute and cuddly mammals while lizards have a connection to dinosaurs, who are threatening and seemingly aggressive. It is described as an “animal-friendly” game, but I guess lizards just don’t count!

Leo and Mia in the savannah

Leo & Mia features a main base, or a refuge, that will rotate between three settings: the Savannah, the Mangroves, and the Mountains. There are five “unique” missions per location, alongside various side quests. At the refuge, players can rest up, change the appearance of Leo or Mia’s clothes and weapons, and both feed and heal up rescued animals.

customize Leo or Mia

Within side quests and hidden areas, players might find these tiny pinatas to crack open. It will reward you with new cosmetic options, or these mini fish crackers that will help you pay for these customizable aspects.

The bad reputation of lizards

There are various mechanics to Leo & Mia: Animal Rescue. You can jump, climb rocks and walls, and use a hang glider to travel far distances. Be aware that the latter two movements take up stamina. Modern platformers seem to always feature a stamina wheel!

Leo & Mia Animal Rescue cave

Combat-wise, Leo and Mia will come equipped with several abilities. The main weapon is a bee gun. For some reason, this “animal-friendly” game requires you to rapidly shoot bees at lizards. The bee gun is useful for when you are on higher ground than the enemy, or to shoot at range-attack poachers. Another weapon players have is a shocker rod. This is the close-combat weapon that is more powerful and will probably be the most commonly used. Finally, you can also send a swarm of bees or bats to stun enemies and make them prone. Attack sequences are mostly smooth, but there is a delayed response when I press the “R” button on my Switch to send the swarm.

There are various types of poachers. Some are little, yellow guys that take one hit to kill; and there is the normal green-colored lizards, these chunky blue ones that will inhale bees from the bee gun, so they require close-range attacks; and there are ranged attackers that throw traps, rocks, or spiky vines. The game also features boss battles that vary in attack patterns and have loftier health bars. At the very least, the poachers you encounter are not repetitive. They are very much simplified versions of the Legend of Zelda‘s Lizalfos.

Unlock the cage with your own heart

Leo & Mia: Animal Rescue is fairly easy and quick, taking about 2-3 hours of playtime. There are no penalties for losing all of your health. You restart right at the scene of “death,” unless you die over three times. Then, you restart further away from your previous location.

Mia firing the bee gun

Since the game is meant for a younger audience, there are clear-cut instructions on the right side of the screen detailing your current goals. There will also be this obvious green beam of light indicating the correct destination of the mission. If you are ever lost (which is highly unlikely), there will be this yellow circle of bees slowly guiding you on the right path. The only time I was ever lost on the map was when I was inside the cave system. It is just so visually bland that I would forget which opening led to where.

Mia healing a zebra

At the refuge, players will need to check up on rescued animals. Sometimes they are sick or injured, and you will need to bust out the first aid kit to heal them. You can also feed them cupcake treats to bond with them some more. Regardless of your system’s volume, the animals will make voraciously loud noises for some reason when you interact with them. Players can also take photos of rescued wild animals, and these pictures will be showcased in the gallery.

The “beauty” of the savannah

The visual style . . . is ugly. In reality, savannahs may not always be the most exciting landscape to look at, but this game makes it look insanely barren. Leo & Mia‘s graphics lack color contrast, so most animals and scenes appear dull. While everything is still distinguishable and easy to navigate, it is just simply boring and lacks fine detail.

Leo & Mia mangroves

There are slight performance issues, such as some delayed attacks. Sometimes animals that try to run back to the wild or refuge will get stuck in a fence and are then unable to be led, pet or fed.

The soundtrack of the game is super limited, mostly featuring a calming ambiance. The music suddenly revs up during combat sessions, but it is always the same track every time. I recommend having the sound on just to avoid boredom, despite the music not being that interesting itself.

Final thoughts

Leo & Mia: Animal Rescue is definitely made for children 7 and under. I believe you will be horribly bored above this age group.

Edgard the lizard poacher

It is also not an educational title, just pure exploration and combat. I do not think all kids’ games have to be educational (I mean, I don’t learn anything worldly from Super Mario but it is a fantastic line of games), but . . . I think this one should have been? Players are roaming around a vast savannah for cat’s sake! This could have been a purrfect opportunity to talk about these habitats to some degree, maybe showcase the natural food chain some more, or give cute blurbs about each and every species of animal. But . . . nope. Leo & Mia have none of this.

It is also kind of weird to me how humanoid the cats and lizards are, yet all the rhinos and lions are just “wild.” Okay then?

Mia looking at the camera in animal rescue

Overall, Leo & Mia is super accessible and easy to play; a short and sweet game to keep your young kiddos entertained. Just don’t expect much.

Review: Epomaker Magforce 87 keyboard

Gaming is evolving, and having the best tech is a must. Whether it is customisable inputs, low-latency keystrokes, or high-quality design, we want the best bang for our buck. Thankfully, Epomaker understand this and constantly adapts their products to fulfil our needs. The Epomaker Magforce 87 keyboard is the latest keyboard to tick every gaming box. It has market-leading functionality and a wired-only approach. Though the latter may make you frown, it shouldn’t!

A wired-only design ensures you get low-latency inputs and no battery concerns. Furthermore, Epomaker sell some incredible high-end USB cables to add flair to your gaming set-up. This gaming peripheral uses inductive switches for a next-level gaming experience. Unlike other mechanical devices, this lives and breathes consistency. What’s more, it is ridiculously durable and it can be customised within an inch of its life. As such, it will impress elite gamers and professionals.

What’s in the box of the Epomaker Magforce 87 keyboard?

  • The packaging isn’t as eye-catching as I expected. However, the contents are well protected, and that’s all that matters.
  • The Epomaker Magforce 87 keyboard is remarkably heavy and sturdy. The aluminium case is premium, and the TKL design is perfect for a smaller workstation. Furthermore, the black livery is clean, understated, and beautifully professional.
  • A braided USB-C cable powers the device.
  • Pull the keycaps with the puller tool.
  • Spare keycaps are provided.
  • Learn the basics with the user manual.

Technical aspects.

This wired-only keyboard is similar to the Magforce 68 keyboard. However, it pushes things up a gear with its stunning inductive switches. These consistent and ridiculously smooth switches are a joy to work with. Whether you are playing games or you are composing an email, you enjoy buttery smooth inputs. Moreover, you enjoy adjustable actuation distance for the ultimate experience. Whether you want a deft touch or a deep and definitive strike, this keyboard adjusts to your needs.

Dynamic Keystroke or DKS is another key element for this gaming device. Up to 4 different inputs can be keyed to the same keystroke. Accordingly, you can walk, run, or jog using one key. This will set you apart from your competitors and save vital seconds. On top of this, NKRO or anti-ghosting is another prime feature. This prevents inputs from being lost in the void when one or more keys are hit at the same time. The result is rapid movement and pinpoint accuracy.

The Epomaker Magforce 87 keyboard delivers remarkable polling rates to reduce latency and improve your gaming experience further still. 8k polling rates can be enjoyed thanks to the impressive wired-only design. Consequently, you can forget about battery life and underwhelming gaming performances.

Usability.

This keyboard is wonderfully clean and brilliantly streamlined. However, it retains full functionality regardless of its TKL form factor. Thanks to the handy preinstalled FN macroing, gamers can adjust settings and enjoy every input of a full-size device. Yet, the smaller form factor is more convenient if your workspace is somewhat tight.

On top of this, VIA functionality allows you to customise practically every element of the product. Alternatively, the free-to-download Epomaker software can be used for key tasks if you wish. Either way, you can play with the RGB, actuation distance, macros, and much, much more. This was great as it increases versatility without creating a complex and uncomfortable gaming peripheral.

Build quality.

Epomaker won’t cut corners. High-end products with incredible durability and comfort are the goal. Thankfully, the Epomaker Magforce 87 keyboard achieves this standard! This flat-formed TKL device is simply stunning to look at. The sleek black finish makes the south-facing RGB pop. This low hue lighting complements the refined and professional finish. Additionally, the lack of switches creates a streamlined and eye-catching device.

The cherry profile keycaps can be removed if you have a special set you love. Alternatively, you can retain the black and clear blue keycaps for a plug-and-play approach. I wasn’t a fan of the clear blue, so I plan to swap these with the spare keycaps provided. The aluminium case weighs around 1.7kg. This is quite heavy for a keyboard, and it has a noticeable and substantial presence. 

Finally, sound-dampening material reduces unwanted clacky sounds. Though many gamers love the traditional tapping noise of mechanical and analogue keyboards, too much of a good thing can be overwhelming. Thankfully, this device uses multiple sound-dampening layers to deliver a pleasant audio profile.

Is the Epomaker Magforce 87 keyboard worth it?

This keyboard is available for around $199.99. Now, this price point may seem steep, but this incredible device offers some amazing market-leading tech. The 8k polling rate is lightning-fast. Moreover, the switches are responsive, consistent, and reliable. Additionally, the build quality and aesthetics are second to none. Accordingly, it is amazing and I recommend buying it here!

(More information on Epomaker can be found here!)

The Epomaker Magforce 87 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Ghost Town

Delivering an immersive and captivating 3D world is Meta Quest 3’s main job. Thankfully, it delivers on every promise when you play Ghost Town. This insanely good title will hook you in from the start. Moreover, its short playtime ensures you progress with baby steps. This was great as I limit my VR action to approximately 1 hour a session. Accordingly, this took around 5 attempts to complete, and I enjoyed every moment.

Fireproof Games developed and published this chilling puzzle adventure. It is a single-player game that has a detective edge. Additionally, there is a hefty slice of supernatural mumbo jumbo to deal with. However, everything is perfectly balanced, and the characters, story, and settings will get under your skin. 

Ghost Town tells a fantastic tale.

If you adore an outlandish but fascinating plot, Ghost Town will appeal. The story is unrealistic, but I didn’t care. Furthermore, some of the characters are larger than life, and that was appreciated. Though it could have gone too far, it kept the writing, direction, and pace on point. 

You control Edith Penrose. This young lady has otherworldly powers that are as scary as they are impressive. She is a medium who can see and talk to the dead. When her brother goes missing, she cannot sit back idly waiting. Instead, she uses her ungodly powers to uncover the truth anyway she can.

Puzzles, ghosts, and plenty of obstacles. 

Ghost Town is broken down into minor arenas and plenty of cinematic scenes. Each location is filled with brilliant puzzles, tricks, and ghostly beings. Brewing potions, moving dials, finding symbols, and testing your grey matter are all par for the course. En route, you’ll enjoy spectacular cinematic that knits it together. 

Each of the puzzles is nicely presented and reasonably challenging to solve. Searching for clues in each compact area helps to overcome the problem you face. Alternatively, if you become stuck, a helpful hint system pushes you along. Though I tried to avoid “cheating”, occasionally, my brain failed me. As such, it was nice to have the help when I lost my way. 

Ghost Town delivers a stunning VR experience. 

Ghost Town is a truly immersive game. It shows the world how good a VR title should be. Each location is wonderful to explore. Craggy rocks, seagulls, dank rooms, and tight spaces must be searched if you wish to save your brother. Moving through the world is seamless and simple to achieve. Unlike other games, you don’t become disoriented or sick. Consequently, the buttery smooth animation and slick visuals will impress the toughest critic. 

The audio is just as good. Music, ambient noises, and weird sound effects punctuate the action. The world pops with every atmospheric sound. Whether it is the noise of a ghost, the call of a bird, or the whoosh of the wind, it sounds great. Additionally, the excellent acting and dialogue help to sell the story and keep everything on track.

Exceptional controls. 

Ghost Town allows you to play this seated or standing up. Moreover, there are plenty of settings to make this a comfortable VR experience. Subsequently, this is a user-friendly game that’ll appeal to a large audience.

Where this fails is in replay value and longevity. My 5 or so hours of gaming were incredible, but I have no reason to return. Though there are some collectables and the ending is satisfying and suitable, I was left wanting more.

Ghost Town is an incredible VR experience. 

Ghost Town proves how well VR can be utilised. Immersive audio, captivating storytelling, and spectacular graphics keep you hooked throughout. Moreover, the controls are great, and the puzzles are enjoyable to solve. Accordingly, it’s an incredible VR experience that you should purchase here! Can you solve the mystery and save your brother? Solve every puzzle, speak to the ghosts, and unfold the creepy mystery.

Review: Folio turntable

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The Folio turntable from Majority Audio impressed me. Its sleek design is eye-catching, and the blend of modern and dated tech brings your vinyl to life. Additionally, it has plenty of connectivity modes for a versatile and user-friendly experience. As such, if you want a plug-and-play option or something to test your musical ability, this is the turntable for you.

Unlike the Stylo turntable, the Folio turntable has built-in stereo speakers. This adds a little bulk to the design, but this wasn’t a problem. I appreciated the quality speakers and the ability to use it as a standalone device. Moreover, I was impressed by the USB recording facility and Bluetooth 5.3 connectivity.

This versatile turntable is suitable for an array of vinyl, and the pitch and balance control are reassuring. Moreover, the moving magnet cartridge helps to reduce damage to your records and unwanted skipping.

What’s in the box of the Folio turntable?

  • The packaging is large and strong. Moreover, it is recyclable and easy to handle. 
  • The Folio turntable is a desirable piece. The wooden top juxtaposes with the darker base. Furthermore, it has a strong aluminium tonearm.
  • Play your 45 records with the adaptor.
  • Plug it in with the power cable.
  • The rubber mat prevents your records from becoming damaged. 
  • Learn the basics with the user manual.

Technical aspects. 

Old-school tech shouldn’t be this exciting. However, the Folio turntable is loaded with exciting gizmos to improve your audio experience. First, Majority Audio has included an adjustable counterweight. Now, this should be boring, but it prevents cartridge and vinyl damage. Consequently, you keep your gear safe and get the best audio experience.

Alongside this, there is AUX, Bluetooth, RCA, and USB output to maximise your listening choices. Whichever mode you select, you’ll enjoy a seamless and user-friendly time. The USB mode allows you to record your vinyl. This was perfect if you are worried about losing them or if you wish to keep them in immaculate condition. Alternatively, you may wish to become a DJ and have your favourite songs without lugging every record around.

Usability. 

Every aspect of the Folio turntable is extremely user-friendly. Whether you are planning on using a Bluetooth device or hardwiring it using RCA cables, it couldn’t be easier. Additionally, the USB recording and playback feature was incredibly intuitive. As such, this product is perfect if you are new to vinyl or a bit of an old hand.

Perfecting your settings was a walk in the park. Handy pitch control, RPM, volume, and input switches are located next to the aluminium tone arm. Each dial is nicely labelled, and the movement has a strong tactile nature. Subsequently, you can make minor adjustments with ease.

Audio quality.

This turntable has the AT3600 L cartridge included. This popular choice delivers a pleasant range of tones and excellent pickup. Furthermore, it is reasonably robust for heavy-handed users. 

Though audio quality will depend on many factors, I was impressed by the built-in speakers. These little powerhouses deliver a healthy range of tones and a decent bass. Yet, if this isn’t enough, you can use whatever speaker system you have to generate the perfect soundscape. 

Build quality. 

Majority Audio creates quality products. The materials are second to none, and the result is a magical device that’ll turn heads. The Folio turntable combines a die-cast metal platter with a rubber mat. This creates a stable foundation for your vinyl. On top of this, the eco-plywood construction is fantastic.

This secure base is both hard-wearing and visually appealing. Alongside this, the dark dials and clean aluminium tonearm deliver a sleek and memorable finish. Whether you are using this as a standalone device or with speakers, it’ll add a contemporary edge to any room. 

Is the Folio turntable worth it?

Majority Audio has 4 amazing turntables for sale. The Moto is a great entry-level piece. Additionally, the Stylo is compact and ideal for those who prefer minimalist tech. However, the Folio turntable ticks many boxes. It is stylish and easy to use. The audio and build quality are good, and I love the versatility. Accordingly, it’s a fantastic device, and I recommend buying it here!

(More information on Majority Audio can be found here!)

The Folio turntable has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Edifier Unveils New ES Series: A Fusion of Elegant Design and Superb Sound

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Edifier, a leading innovator in premium audio solutions, is proud to announce the launch of its latest product line – the ES Series – a stunning new collection that redefines what it means to blend high-fidelity sound with sophisticated style. The new ES Series includes the ES20ES60, and ES300 speakers, alongside the sleek and powerful ES850NB over-ear headphones.

A symbol of Edifier’s evolving vision, the “ES” in the series’ name carries layered meaning:

  • “E” for Elegant – capturing the series’ sleek, modern design language.
  • “S” for Superb (or Luxurious) – representing the elevated quality, premium materials, and refined finish.
  • And “ES” as Edifier Sound – reflecting Edifier’s legacy of high-performance audio and immersive listening experiences.

From rich leather-like textures to precision-engineered components, each product in the ES Series is designed to evoke a sense of timeless luxury while delivering the clarity, depth, and detail that audiophiles expect. “ES” also stands for “Edifier Sound”, reinforcing the brand’s long-standing dedication to high-fidelity audio and deeply immersive sound experiences.

Whether it’s the compact brilliance of the ES20, the powerful stage presence of the ES60, the immersive soundscape of the ES300, or the noise-cancelling performance of the ES850NB headphones, the ES Series marks a new chapter for Edifier – where sound meets style without compromise.

Elegant Design Meets Powerful Performance with the Edifier ES300. This premium desktop combo speaker combines handcrafted wooden construction with leather-like accents, a braided grille, and a sleek metallic control panel—blending effortlessly into any decor. It features dual 1.25″ silk dome 

tweeters and a 4″ long-throw mid-bass driver, powered by 60W RMS through dual Class-D amplifiers for crisp highs, detailed mids, and punchy lows. Edifier’s MazeTube and TurbMuff technologies enhance bass depth while minimizing noise and resonance.

With high-res audio support up to 24-bit/96kHz, dual-band Wi-Fi, and Apple AirPlay 2, the ES300 enables seamless streaming and multi-room connectivity. USB-A and AUX inputs offer flexible wired options, while an integrated ambient light system with 3 light effects and 2 colours adds a stylish finishing touch.

The Edifier ES60 is a sleek, portable Bluetooth speaker that delivers 34W RMS of powerful, high-quality sound through dual 22mm tweeters, an oval mid-bass driver with neodymium magnets, and a passive radiator for rich audio depth. Featuring Bluetooth 5.4 with stereo pairing and multipoint support, it ensures seamless wireless connectivity. With up to 9 hours of playback, USB-C charging, and a built-in high-sensitivity microphone for crystal-clear calls, the ES60 is designed for all-day use. Its dustproof and waterproof design, dynamic ambient lighting effects, and compatibility with the Edifier ConneX app make it a versatile companion for both indoor and outdoor listening.

The Edifier ES20 is a compact portable Bluetooth speaker that delivers 6W RMS of crisp, full-range sound through a 43mm driver with neodymium magnets and a 55mm passive bass radiator for enhanced low-end performance. With an IP67 dust and water resistance rating, it’s built for both indoor and outdoor use. Enjoy up to 15 hours of continuous playback, Bluetooth 5.4 with stereo pairing and multi-point connection, and clear calls via the built-in high-sensitivity microphone. Ambient lighting effects and Edifier ConneX app support add a personalized, connected experience.

The Edifier ES850NB wireless over-ear headphones combine sleek design with powerful performance, featuring Hi-Res Audio certification, 40mm titanium-coated drivers, and support for LDAC, AAC, and SBC codecs. With upgraded ANC up to -45dB, AI-powered call clarity, and up to 92 hours of battery life, they’re built for immersive, all-day listening. Lightweight and foldable with skin-friendly cushions and a travel case, the ES850NB offers comfort, portability, and smart features like touch-to-chat, multipoint connectivity, and seamless control via the Edifier ConneX app and TempoHub.

Price & Availability:

The ES20 portable speaker is available at £49.99 in Black or White

The ES60 speaker is available at £119.99 in Black or White colourway

The ES300 desktop combo speaker is available at £299.99

The ES850NB headphones are available at £119.99

Review: Luma84 keyboard

A professional keyboard is essential for gamers and office workers. Whether you work from home or you commute to work, you’ll want your device to be stylish, hardwearing, and easy to use. Additionally, a compact and sleek design is always a bonus. Thankfully, the Luma84 keyboard ticks all of these boxes and much, much more.

This tri-mode device is perfect if you need versatility. Moreover, changing between settings is a cinch. One switch powers the device, and handy macroing takes care of the rest. A high polling rate can be enjoyed through a wired or USB dongle connection. An aluminium case delivers a slender, robust, and eye-catching finish. Furthermore, the low-profile but ergonomic design is comfortable to use.

What’s in the box of the Luma84 keyboard?

  • The packaging is simple but impressive. The box can be recycled, and the contents are well protected.
  • The Luma84 keyboard is an attractive proposition. I adore the metal casing and the wonderful thocky mechanical sounds. 
  • Power the device with the braided USB-C to USB-A cable.
  • A wireless dongle is provided.
  • Pull the keys with the keycap puller.
  • 2x spare switches.
  • Learn the fundamentals with the user manual.

Technical aspects.

I’m a bit of a Jack of all trades. Accordingly, I need my keyboard to be comfortable and easy to use. Furthermore, I love RGB and the ability to customise inputs. The VIA and QMK functionality let you customise every aspect of this device. I didn’t play too much with the inputs, but the freedom to macro keys, adjust RGB lighting, and test my keystrokes was impressive.

A high polling rate is essential! 1000 Hz can be enjoyed through the wired and USB dongle connection. Alternatively, Bluetooth delivers 125 Hz for a suitable but less responsive option. Though many gamers will avoid the latter option, it was stable, easy to set up, and great whenever I commuted. Moreover, Bluetooth 5.3 has a low power draw, and this enhances the longevity of the 3000 mAh battery.

If you love to customise your peripherals, you are in luck. Epomaker allows you to hot-swap the switches for any compatible 3 or 5-pin alternatives. The provided red Gateron Low-profile switches were responsive, and the actuation distance was great for typing and gaming.

Usability.

The Luma84 keyboard is a plug-and-play device. If you hate the idea of customisation, you can ignore this and get on with your day. However, if you like to adjust RGB, the macros, or check battery life and other key features, you can with ease. FN shortcut keys can be adjusted using VIA programming. If this isn’t your thing, you can use the quick guide to play with the preinstalled shortcuts.

Changing the switches or the keycaps was a cinch. The handy key pulling tool lets you adjust each element with ease. Ideally, you should replace the switches and the keycaps with low-profile products for the best performance.

Build quality.

Epomaker always impresses me. The products are great to look at, easy to use, and wonderful for an array of PC tasks. Luckily, the Luma84 keyboard is no different. The impressive aluminium case is substantial without being too heavy. Additionally, it is a 75% form factor device with 84 keys. This compact design is ideal for commuting or smaller workstations.

Mechanical keyboards are renowned for their loud clacky sounds. This mechanical device has a delightful thock with every keystroke. However, it isn’t obnoxious or antisocial. The sound-dampening layers remove that shrill and uncomfortable audio profile. The result is a gentle but familiar soundscape that can be used in a library, office, or on your commute to work.

Is the Luma84 keyboard worth it?

There are many great keyboards, and picking the right one is a minefield. However, you won’t be disappointed with the Luma84 keyboard. Its compact and low-profile design is great for long gaming or work sessions. Furthermore, the RGB is pleasant without being overpowering. Alongside this, the clacky typing noise is great, and it is remarkably easy to use. Accordingly, this is a great tool for gamers and office workers, and I recommend buying it here!

(More information on Epomaker can be found here!)

The Luma84 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for a free and unbiased review!)

Review: Monstar Train 2

All aboard the rail of fame, as the public opinion shifts towards the mundane Monster Train.

Developed by KShiny Shoe and published by Big Fan Games, Monster Train 2 is a PVP roguelike card battler, the sequel to Monster Train.

I heard a lot of people harping about their love for the original Monster Train, the weight of the sequel giving them life. I never played the original, so this was going to be my first rodeo. A week later, I can safely say, what on earth were these harpers smoking? Luck-based waste of time nonsense!

The Lucky Strategy

I won’t get fancy. I am going to describe the gameplay of Monster Train 2 as simply as I can. You can be the judge.

The game begins with you getting some cards, which are either fighters or effect cards. These cards are randomised, and as the game continues, you get new cards and lose old ones.

When a round begins, you place soldiers on available spots in a 4-story building(on a train). These soldiers are your defenders who must defend a living lifebar that is at the fourth level.

At the start of each round, enemies appear on the 1st floor.

You can attack them using cards and apply debuffs. Any enemy that survives will move to the next floor in the following round. If they reach the final floor, they will attack your health bar, dealing damage with each attack.

To win, you must defeat every enemy in the rounds.

After each battle, you move your train to shops, upgrades, and eventually to the next battle.

As great as this concept sounds, the entire game falls into the shuffle of the cards. It is all about chance. If you get the right cards at the right time, you win. Otherwise, any real skill or strategy be damned, you lose.

Train goes Choo Choo.

In Monster Train 2, you take on the role of a conductor guiding a train through the depths of hell, carrying with you a precious cargo: a living, sentient flame that must be protected at all costs. The world has been overrun by divine forces aiming to snuff out this final ember of infernal power. 

Your mission is to defend the train from waves of invading celestial enemies while collecting and cataloguing every monster you defeat along the way.

Each monster that appears in the game is part of a growing bestiary. As you progress through battles, you encounter new enemies, and once defeated, their data is recorded into a massive living library. This archive serves both as a log of your accomplishments and a comprehensive record of the various fiends and factions that exist within the game’s universe. Over time, you’ll fill this library with detailed entries about each monster’s abilities, traits, and lore.

TrainWreck

In the end, Monster Train 2 is a ride that promises hellfire and havoc but mostly delivers a slot machine in disguise. Beneath the bold aesthetics, catchy animations, and endless streams of demonic jargon lies a game that seems more interested in flipping coins than rewarding planning or skill.

Sure, there are moments when the cards line up, your units hold their ground, and the monster library gets a new dusty entry. Strategy might give you the illusion of control, but don’t be fooled, this train doesn’t run on tactics, it runs on dice rolls.

Maybe that’s enough. Maybe the spectacle, the lore, and the familiar mechanics still hold some spark. But for newcomers like me, Monster Train 2 isn’t a calculated journey through the underworld.

Get off at the next station, if you can. This train doesn’t care who’s driving.

Review: Undivine

Undivine is a dark endeavour that will appeal to a sadomasochistic audience. Its seamlessly never-ending labyrinthine world is eerie, uncomfortable, and a joy to explore. Moreover, there are RPG and souls-like elements to push you all the way.

Brainium Games developed and published this sinister Metroidvania. It is a single-player experience that twists your mind and reality. Furthermore, it has fast-flowing combat, a minor progression system, and plenty of relics and treasure to find. In an atypical genre style, you must find new powers to open otherwise locked gateways. Accordingly, there is plenty of back and forth as you progress. 

Undivine has a secretive and alluring plot.

If you want a dark, creepy, and weird plot, you’ve come to the right place. Undivine has a wonderfully secretive and alluring story. Additionally, its approach works perfectly with each key genre mechanic. Consequently, if this is your thing, you will adore this latest addition. 

You control a hero known as the traveller. This unknown warrior has a huge task on his hands. A giant chasm has opened in a desolate village. Other wannabe heroes have entered and never returned. Subsequently, this is a challenge you cannot refuse. As you enter the hole, things are not as they seem. Monsters, traps, puzzles, and a host of bosses await. Has the hero bitten off more than they can chew?

Typical Metroidvania. 

Undivine is as typical a Metroidvania as you’ll find. However, its opening gambit is easier than I expected. Exploring the first area flows at an unbelievable pace. Moreover, unlocking the first magical ability and tackling the opening boss was a walk in the park. Thankfully, things quickly ramp up as the world expands and puzzles, monsters, and bosses become increasingly tougher. 

The hero begins as a relatively weak individual. Yet, they soon master new talents and abilities. The talents improve your chances of survival. Whether it is increased mana or health, it all helps. The new abilities are where this shines! Wall climbing, power ground smashes, fire, teleportation, and much more await. Each of these powers unlocks rooms and unseen paths. The tightly knitted exploration thrives as a consequence.

The hero faces a large beast in Undivine.

Undivine looks grim. 

Describing a game as grim may not be the most complementary statement. However, Undivine is beautifully grim. Its pixelated aesthetic and dark colour palette create a despicable world to explore. Furthermore, the bosses and monsters are great to look at. 

The audio is just as good. Each area has its unique vibe, and the music complements it wonderfully. Alongside this, you’ll enjoy some outlandish sound effects. Your sword slices through the air, and your magic pings with a hellish zip. In short, Undivine is aesthetically pleasing. 

Excellent controls. 

Precision platforming combined with Metroidvania madness is a recipe for rage-quitting. Luckily, the excellent control setup kept me in check. As you progress, you must master your sword, magic, and abilities. Luckily, the responsive inputs ensure that this isn’t a tough learning curve. 

I adore it when a developer creates different playstyles. Undivine lets you combine a range of talents, armour, swords, and magic. The result is a variety of approaches that’ll appeal to a large audience. Furthermore, finding every secret and unlocking the full map is no mean feat. Subsequently, this will keep you busy for hours. 

Undivine is a great indie game. 

This may not be my favourite genre, but I love Undivine regardless. The setting is horrible but captivating. Moreover, the gameplay is fascinating, and I appreciate the different playstyles and varied bosses. Accordingly, I think it’s a great indie game and I recommend buying it here! Can you better the failed warriors? Explore the labyrinth, master your skills, and return to the surface.

Early Access Review: Utopia Must Fall

Utopia Must Fall does one of my favourite things when it comes to futuristic settings. It takes the names of actual cities, then bolts on words like ‘neo’ or ‘hyper’ on the front of them. I love it. I wonder what prompts the city to make the change. Is it when you’ve put up enough glowing neon lights and giant TV screens? We can’t be that far away from ‘Neo New York’ then. Though personally, I’m more into ‘hyper’. ‘UltraHyperMega London’ is surely what we should be aiming for.

Anyhow, despite ostensibly being set in the future, Utopia Must Fall‘s gameplay is a definite shot into the past. It’s very deliberately modelled after arcade games. That sort of lays out what to expect. Very simple gameplay, bright colourful graphics, some upbeat music and a big, flashing high score counter at the top of the screen. Arcade games have their good and bad sides, though. Utopia Must Fall is extremely accessible and has a good, entertaining skeleton – but it’s lacking in staying power right how.

Utopia Must Fall

Neo London Has Fallen

The specific arcade games that Utopia Must Fall is calling back to are Missile Command and Asteroids, with a health dose of Space Invaders in there. You start a run by getting handed a city, which could be, say, HyperParis. It’s protected by a shield, and a giant cannon that follows your mouse cursor. You need to defend it from encroaching waves of asteroids and aliens, and all their assorted missiles. After each wave, you pick an upgrade from an extensive tree. That might be increasing your fire rate or shield strength, or spawning in a drone for help.

It’s an intensely bright and colourful experience. As you progress through the days, your screen will get filled with brightly coloured ships and rockets, and flashing explosions. If it gets too much, you can release a nuke to wipe out a section of the screen. You keep going until the enemy manages to punch through your shield and reduce your population to zero. The core loop is quite frantic, and fun as a result. My highest result came around day 27, and I was barely holding back the constant barrage of missiles. It’s bright, flashing insanity.

Utopia Must Fall

Midnight in HyperParis

That said, while I found the core gameplay of Utopia Must Fall quite fun, it didn’t really get its hooks into me. I had to vivisect that feeling for a while before getting to the bottom of it, because Utopia Must Fall has a lot going for it. There’s a staggering amount of enemy variety and a decent amount of upgrades. I think the problem lies on two fronts. Firstly, there’s just not much variety in the actual enemy designs. Coloured triangles don’t really look that different from each other. So, while each run is technically different, it all starts feeling the same.

The second point is related to the first, there just isn’t enough build variety yet to keep the runs interesting. Most of my upgrades follow the same lines. Invest in getting triple shot, gets some drones done, beef up the shields and increase nuke production. Then keep pressing on until the enemy missiles get too much. There need to be some truly exciting upgrades. In fact, the ‘refresh’ upgrades button is given a silly name each time. One of them is putting wheels on the city; very funny. But, honestly, why not? Moving the city would add a complete new dimension. Maybe we could split the city, giving us two targets but essentially, two lives? These are the things that keep me coming back.

Utopia Must Fall

Utopia Must Fall – A Good Skeleton

Maybe there are exciting upgrades way further down the tree, but I’m too incompetent to get there. As a result, I’m left with the sole draw: the high score. I’ve never really been one for chasing scores. In fact, I tend to set one that I’m vaguely happy with and then never think about it again. And that’s sad, because I’d like to think about Utopia Must Fall again. It has a lovely, fun core. It just needs to build on it. Perhaps literally, in a way. Maybe the image of our city could change the more upgrades we have?

That’s sort of what I need. The feeling that something is changing and improving as we go, beyond the hidden stats attached to the upgrades. The Steam description points towards some meta-progression in the future, which may help. As it is, I think it just needs more stuff in general. No bad place for an early access game to be in. If you want a fun little arcade game to soak up a few hours, check out Utopia Must Fall now. But if you’re patient, I’ve a feeling it might become much more than that in the future.

(Utopia Must Fall’s Steam Page)