Hirogami is such a sight to behold. Seriously, it is one of the most visually beautiful games that I’ve played this year. The Japanese art style and the folding origami figures are fantastic and the world is easy to get lost in with all its beauty. Hirogami is truly a wonder to look at. But there are some areas it stumbles. The 3D action platformer by Kakehashi Games has areas where it shines but also where it becomes frustrating. Is Hirogami worth your time? Let’s dive in!
Saving The World One Paper At A Time
In Hirogami, you play as Hiro. Hiro is tasked with saving his land and people from the evil Blight. The Blight is looking to corrupt the world and its inhabitants. Hiro and the other characters in the game are origami pieces of paper. In the story, Hiro loses his shapeshifting powers and must restore them before The Blight can destroy everything. Players will travel this world from swamps to lava mountains. Each world is beautifully detailed. There is also a Hub world, where Hiro can craft upgrades like giving himself extra health. Hiro must clear the shrines in these areas to clear The Blight’s corruption.
Hirogami’s story is simple and can be forgettable overall. Hiro is a good character. He is self-conscious and doesn’t believe in himself. A very human thing to do, not believing in oneself. But his dialogue becomes very repetitive. Most of his lines are just him saying he isn’t good enough for the task. It gets annoying as it seems to be his only lines. Most of the other characters are also forgettable, none of them are particularly strong or memorable which is a shame. At the end of the day, Hirogami’s story is just a forgettable mess.
Shapeshifting Paper
Hiro’s main ability is his shapeshifting power. Players can change into other animals like armadillos and gorillas. Each animal shape has its own abilities, pros and cons. The gorilla shape can climb up vines to access other areas, and his melee is very powerful against enemies. As you progress, his punch can take out multiple enemies, a very useful power as enemies spawn in waves. The armadillo can roll around at a very fast speed, making traversal less tedious but he can’t walk fast or even jump that high. He can also kill enemies by rolling into them. These changes happen seamlessly. You can change into any of them whenever you want and it is instant. A great mechanic.
The enemies in Hirogami are called Glitchers and they are simple to take down. You can take them down in Hiro’s normal form using his fan which is just a basic melee attack or switch into the other animal shapes at your disposal. The most difficult enemies are other animal figures that can only be taken down when switching to your animal forms. The gorilla enemies are by far the toughest as they can deal heavy damage. This makes the combat feel a bit fresh at times as the animals have different abilities to use in combat. The armadillo is my personal favourite as you can quickly wipe out enemies by rolling around an area and cutting them down in seconds.
This Paper Is Easy To Rip Up
Hirogami isn’t really that difficult. The combat is simple and you can easily defeat enemies but it can become tougher in later levels when the game spawns in a lot of enemies at once. Can be chaotic but overall, it isn’t Dark Souls levels of hard. The combat can be clunky at times and frustrating. The camera angle feels like its fighting you as well. Sometimes it hides what enemies are around the corner or if you are coming in fast with your armadillo form you can’t anticipate what is coming up which can lead to death which is very annoying.
The platforming in the game is probably the most difficult. You need to swap sometimes to your animal forms like the frog form where you can jump very high to get to other areas and make it long distances before the rocks fall and you with them. You need to be fast in swapping forms so you don’t die in these tense situations. At least the platforming will keep you on your toes and can make the time challenges in the game where you need to clear a level in a certain amount of time more fun to take on.
There are also some sections where you turn into a paper bird and fly through obstacles and enemies to reach the end. You must shoot enemy Glitchers to get through some areas before crashing into them. Players can also collect boosts to pick up more speed. These sections are fine overall, and I do find the controls for them tight and responsive. They aren’t anything amazing but are a welcome addition. I wish there were more levels to play as the bird but they only randomly pop up during these moments where you need to get across a large area.

Boss Fights
There are four main boss fights. Beating these bosses also unlocks more abilities for Hiro and his animal paper forms. These boss fights are unlocked by gathering origami pieces from the levels you completed. You complete the levels by restoring the shrines at the end of each level. There are ten chapters in the game with some of the chapters having two to three levels each.
The boss fights get their own chapter like the final boss being unlocked at chapter ten and is the only level in that chapter. All the levels have their own challenges to unlock origami pieces. You unlock three origami pieces in each chapter. One is unlocked for just completing the level, the other two are earned by completing the level in a certain amount of time or finishing the level with a certain amount of health remaining. These seem optional but they really aren’t. As you progress through the game, you need to have a certain amount of origami pieces to unlock the boss fights. This does increase replayability but it feels like a way to increase your playtime and can be annoying for some players. The time challenges can be difficult but it personal preference. If you don’t mind replaying levels its all good but making objectives seem optional but later revealing they aren’t can be frustrating.
The boss fights themselves aren’t that amazing either. They are easy. Like shockingly easy. There isn’t really a challenge with them. The final boss fight was the most disappointing and went on for a really long time. Dialogue boxes would come up during it too. It was frustrating playing against him when I had to skip these boxes while the boss fight was going on in the background and he was doing damage against me. These boss fights are disappointing but they can look visually appealing.
Verdict
Hirogami can be a fun game at times but it can be disappointing in other areas. It is a visually stunning game. The paper changing mechanic where you can transform into other animals is a great mechanic and can keep combat fresh sometimes and offer different ways to play and fight. But a frustrating camera angle which causes more harm than good, disappointing boss fights and story, and some bugs like falling through the map really bring the game down. Hirogami ends up just being fine as a game, which is a shame. The game teases a sequel at the end so hopefully the sequel can build on this.
































































