Review DOOM Eternal – The Ancient Gods Part 1

Simply put, DOOM Eternal is a breathtakingly awesome shooter which both refreshed the FPS Genre but quite frankly kicked it right in the nuts and left every shooter fan eager for more. It is firmly in my top ten games of 2020 and perhaps even my favourite shooter experience of this generation of console gaming with just two weeks before the Series X│S and just over three weeks before the PS5 all launch. When it was announced that DOOM Eternal was going to feature two story expansions, I have to admit I was more than a little excited for them as someone who actually did like the more narrative element to Eternal which sought to bring a new continuity and story timeline to the entire DOOM series. The Ancient Gods Part 1 is the first of those expansions and boy was I not only ready to jump back into the world of DOOM Eternal but this DLC would remind me just how good it was.

This DLC picks up events right after the end of the main campaign to DOOM Eternal and on the main game menu actually sits as a separate option which like the base game, also has 3 individual save slots so you can switch between the expansions and the main campaign when you choose, very handy for those still wanting to clean up the collectables and secrets in either. At the end of the main campaign and after DOOM Guy has slayed the Khan Maykr, Earth is finally safe from the demon invasion but it also left an imbalance of power that threatens all of creation. The legions of Hell have razed the heavens, threatening to expand their control across dimensions. DOOM Guy must enlist the help of an old ally and fight his way back to Urdak to end the threat once and for all, it is time to grab a shotgun and get back to ripping and tearing until this new mission is done.

The Ancient Gods Part one adds three stages with DOOM Guy having to complete a certain task or objectives to clear that stage often with a challenging final sequence or boss level fight to overcome in order to clear the stage. Now this does have to be said from the start that this DLC absolutely assumes you have played and completed the main campaign because they have upped the difficulty quite a bit from what was already a challenging game no matter which difficulty you chose to play on. The reason for this is clear as you go into the DLC with all the weapons, their upgrades as well as all the Praetor suit upgrades all ready to be used. There is an expectation that the player is more than ready for the DLC challenge.

The reality is, the change in pace and difficulty is very welcome if you have finished the campaign but if you are for whatever reason, stepping into DOOM Eternal not having completed the base game than this is going to be quite a shock to the system. There are more enemies at one time that almost every encounter feels like a Slayer gate challenge and not just in numbers, but the DLC throws all the big enemy types at you from the beginning just to show the player that this DLC is not for the timid. These fights will test even the mightiest of DOOM Guys as they are longer and far more intense and the base game never made me bring up the weapon’s wheel as much as this DLC as I tried hard and fast to equip the best weapon to tackle whichever demon stepped up next to get stomped.

The stages you visit continue how visually stunning DOOM Eternal is and benefits from HDR enabled TVs and monitors. Starting off with an oil rig gave me flashbacks to exploring the UAC in DOOM 2016, every stage just looks incredible and every fight is satisfying, even the ones that kick your butt a little more than you will no doubt feel did a little too much. All the elements from the main campaign crossover to the DLC including secrets to find, extra life to gather and Slayer Gate challenges in fact everything that made Eternal just so bloody good have been continued with a focus on keeping those great things intact. Sadly, it also meant doubling down on the more annoying elements without making any attempt to improve them or fix them

Of course by this I mean the platforming and precise jumping sections that not only have returned but the very fact they chose not to improve any aspect of it feels more like the dev team decided to purposefully keep it in just to be a frustration but the problem with that is that it also brings with it another annoying aspect which is a real shame, forcing the speed to slow. By having every fight encounter feel like a war rather than a skirmish, when the platforming sections force you to start that section over and over because the precision requirement is often something the mechanic itself is unable to allow players to have, it forces you to stop and stopping is not what DOOM Eternal taught players to be.

Ever since DOOM 2016 and especially with DOOM Eternal, the one thing that made DOOM so different from any type of shooter from the original DOOM to Eternal, is how kinetic the game wants players to be. You are trained to always keep moving, to keep slaying demons and to keep moving forward to get that much needed ammo pack, health or armour pack and to never stop moving until the slaying is done. This DLC however often keeps you contained at times, forcing you to stop due to the sheer volume of enemies coming at you or the platforming sections which drop the pace down to a crawl. The very final boss fight of the DLC is where this problem came close to derailing the experience which up to that point had been satisfying even with the toughest battles just felt all of a sudden…cheap.

The frustration of that final boss encounter was only saved because of the twist at the end which I will absolutely not be spoiling in this review but heading into the 2nd expansion in 2021, I hope that feedback will lead to some refining of these negative elements because so much of this first part to The Ancient Gods DLC is a celebration of DOOM Eternal and it nearly, so very nearly manages to almost out do it by keeping the momentum of the base campaign and dialling up enough elements to 11 but sadly the frustrating elements so very quickly put the brakes on just when it needed to let the player feel like the badass Slayer they should.

The Ancient Gods Part 1 is more of what made the main game so much fun and a stand out game of 2020 but it does feel held back by its own stubbornness to stick to the frustrating problems which should and could be ironed out. The ending sets up something very special to come in 2021 and it did remind me just how brilliant DOOM Eternal is if you had perhaps put it down since release but as 2020 comes to a close and silly season is about to launch some heavy hitting games and new gen consoles, this DLC is a perfect “remember why you loved me” reminder for fans of DOOM.

PLAYMOBIL series NOVELMORE starts on YouTube-Kids

This is what the fans of the NOVELMORE heroes have been waiting for: On November 4th the PLAYMOBIL series NOVELMORE will finally start. Every Monday, Wednesday and Friday, one of the 12 episodes will be broadcast on the PLAYMOBIL YouTube channel and then remain available via playlist. In addition, the episodes of the PLAYMOBIL Original can also be viewed via the YouTube Kids App.

The epic NOVELMORE offers an action-packed story in elaborate CGI animation about heroic knights, lawless villains and the magical armour Invincibus. The first episodes introduce the daredevil Prince Arwynn, the genius inventor Dario DaVanci, the bold Gwynn and other heroes and take the fans into two fundamentally different realms: While the Knights of Novelmore cling to an ancient prophecy that supposedly protects them from all evil, the fierce Burnham Raiders from the scorched vastness of Crimson Caldera forge hot conquest plans. Novelmore’s defence plans are stolen, but King John doesn’t seem particularly concerned about it. When the three heroes also discover that the Burnham Raiders are after the most powerful weapon ever invented – the Invincibus – they join forces to save Novelmore. An adventurous race begins. Who will win the battle for the magical armour?

There is great excitement at PLAYMOBIL about the start of the NOVELMORE series. The presence on YouTube promises high attention from the young target group and a next wave of enthusiasm for the popular knight‘s theme. In addition, YouTube Kids is a well-reputed partner for family-friendly content in best quality. However, new heroic deeds are not only to be expected on screens, but also in children’s rooms: A series of new PLAYMOBIL sets offer further ingenious play fun.

To find out more about the range please visit: 

https://www.playmobil.co.uk/onlineshop/products/novelmore

https://novelmore.playmobil.com/

Review: Tomcat RIO

If you are a fan of Top Gun or fast jets, then you might want to take a look at the new Tomcat RIO book by Dave “Bio” Baranek.

Dave Baranek knows exactly what it means to “ride into the danger zone.” In his new release, Tomcat RIO, he plants readers firmly in the cockpit of the legendary F-14 Tomcat fighter, blazing along at twice the speed of sound seven miles above the ocean and the carrier that hurled it off its deck. 

Tomcat RIO is a superbly crafted book that pulls readers into the exciting world of the F-14 and Navy carrier operations. Readers can ride along as Baranek expertly shares all the stomach-dropping thrills of dogfighting and the pulse-pounding tension of patrolling the skies over Iraq with the ability to launch a 100-mile Phoenix missile at the touch of a button. 

An expert in fighter tactics and aircraft carrier operations, Baranek (whose call sign is “Bio”) ascended to the command of an F-14 fighter squadron of more than 300 people, and he shares the challenges and unexpected trials that come with leading a squadron in the dynamic environment of Naval Aviation. 

Afterburners in full roar, Bullet 202 aims for the stratosphere above the South China Sea. This is the shot described in Chapter 19. Long before digital, the ASA 800 film actually adds a dramatic grainy effect. Source: Dave “Bio” Baranek.

Full of adventures, lessons and inspiration, Tomcat RIO also includes dozens of Bio’s best and most acclaimed photos, including one that’s been hailed by photographer George Hall as “one of the best Tomcat photos ever taken.” 

Bio immerses readers in rich detail, where they can practically smell the jet exhaust and feel the gut-wrenching g-forces. Tomcat RIO pitches readers into the thick of it as only Bio can tell it. Strap in, and get ready for a wild ride!

Plugged in! This is how a refuelling looked from the RIO’s back seat, with Pager in the driver’s seat using all his skill to ease the probe into the basket. Source: Dave “Bio” Baranek.

So I am a huge fan of Top Gun having seen it in the cinema back in the 80s, and I’m also a huge fan of fighter planes (again from when I was a kid) and so the opportunity to peak behind the curtain of what it was like to fly in an F-14 Tomcat and being a Top Gun Instructor was too big an opportunity to pass up.

Tomcat RIO is a fantastic coffee table book with over 160 pages filled with stories, memories and lots of photographs taken by the author during his time in the Navy. There are even sections in the book that tell you things you might not know, referred to in the book as Intel Briefs that make you feel like you are part of that world. It’s not just about the flying either, there are lots of interesting stories about life on the ground, including parties and what it’s like to run a squadron and be an instructor. There’s something in there for everyone! And don’t worry about not knowing some of the terms used throughout the book, there is a really great glossary in the back to help clear anything up for you.

This book was a riveting read and I literally couldn’t put it down. It is very well written, makes you feel like you are right there with Bio and has some amazing photographs too. This book is a must for anyone with an interest in planes, the Navy or Top Gun! It’s now pride of place on my bookshelf.

Nickel 110 banks overhead as the USS Nimitz carves and arc in the Persian Gulf, turning into the wind to launch aircraft. Once the launch is complete, the recovery begins. Source: Dave “Bio” Baranek.

Dave “Bio” Baranek is also the author of Topgun Days and Before Topgun Days. He enjoyed a successful and satisfying 20-year career in the United States Navy, starting with assignments to F-14 Tomcat squadrons and the elite Topgun training program as an instructor, and on to the Joint Chiefs of Staff and the US 7th Fleet. Baranek retired from the Navy in 1999 and is now a defense contractor. He is married and lives in Satellite Beach, Florida.

Tomcat RIO is available now online from Amazon, Simon & Schuster, Barnes & Noble, Books-A-Million and others.

You can learn more about Daver “Bio” Baranek, his other books and his adventures from his website.

Review: Peaky Blinders Mastermind

Video Games based on popular TV shows or Movies can very hit and miss and often it depends on multiple factors in order to give the fan an experience they would expect. These games can often lead to either very cheap tie-ins which take a standard game genre and just sticking the characters from the show or film in them with little fan service or attention to detail or they can go full on adaptation and try to deliver that “if the player was in the actual show/movie” style. So, it can be a rather mixed bag when approaching such a game which is where Peaky Blinders: Mastermind comes in and it is a very interesting take on the show that I personally did not see coming.

This really is a very unique take on the Peaky Blinders TV show and not the one that would automatically come to mind especially if you have played a GTA or MAFIA Remastered recently. I actually really like the take on the show for this game and appreciate the effort to step outside the box in terms of using characters and their traits in such a way that fits surprisingly well into a puzzle game. It was a weird sensation at times playing this and not all the mechanics worked well for me but there was certainly enough with the game to make it an enjoyable if limited experience as a fan of the show.

The story itself is set right in the early days of the Peaky Blinders, around the events of Season One which allows the game to focus on the family still trying to build their presence in the city. Split across ten levels, the gameplay will have the player controlling one or more of the Peaky Blinders, using their unique talents to complete objectives. As you move towards the later levels, the objectives get a little trickier and is really where the game starts becoming a worthy challenge for the player. It is certainly fair to say that this game is a puzzle adventure game which is what surprised me the most, certainly was not the genre of game I would immediately picture coming from the Peaky Blinders TV show.

Visually I love the story board almost comic book style of telling the narrative, reflective of the budget more than anything because this was not made by a massive studio, but it does suit the show for me and the animation and character designs represent their real-life counterparts in clothing perfectly. Audio in terms of the music is just spot on, where it does fall down a little comes in the dialogue between characters which sadly too often has that “not recording in the same room” feel to it but this is just a niggle more than a major complaint. When in the levels you do feel like you are in the world of the Peaky Blinders as you play, helped very much by a fantastic soundtrack to the game.

Gameplay is rather interesting here as well and naturally focuses on Tommy Shelby, taking his ability to evaluate a situation and persuade people to help create or resolve a situation. Other members of the Shelby gang feature and have their own talents such as Arthur’s ability to kick down doors or Finn’s ability to crawl through small spaces to get around obstacles. Understanding each character and their abilities is how you will solve the problems each level throws at you. How you control each character is truly what took me by surprise as the solution to each level requires the player to control one or more of the Peaky Blinders and to position them and use their talents as required. The surprise feature comes in the way that each level has a time limit and your main task is to ensure the job is done which can often require the use of the “time rewind” feature so that you work to set one character doing or completing their role but then having to rewind so that you can control another character to perform their tasks. Whilst this happens, the characters you have already used will play out the actions you completed for them so it really is a case of almost getting plates spinning and doing what it takes to prevent them from crashing.

So, this can mean positioning characters for example, to open a door or activate a switch in order to allow another character to progress or to take care of enemies in order for another to secure an item. The time rewind is a very clever mechanic and, in the end, it made me feel like the director or editor of the TV show as I managed each character to make sure they all completed their tasks in the time provided to make sure the level was completed. The only downside to this is that all too often there is a scripted solution to the level meaning that there is no real freedom or multiple paths available to complete the objectives which limits the replayability factor for the game. The early levels all feel like a tutorial as you would expect but the real meat and challenge to the levels fails to kick in until levels 7-10, which is quite a long wait to put into practice everything you have learned.

If you are a fan of the TV show than this really does have some fun aspects for you and you will get a kick out of the characters you can play as. It is just that this feels overall like a trial run, to test to see if this style suits the show and that fans will embrace. This format will work well to use more storylines from the later seasons of the show, bringing them to life via the game and it would work well if adapted in this fashion. When all the puzzle solving, character controlling and time management elements come together, this can be a really fun game but it is a shame that it is only in the final levels that you really get to combine them all in a satisfying way. Perhaps if there is a sequel they can focus on that far more and a lot earlier.

I can Peaky Blinders: Mastermind featuring in the upcoming end of year Christmas sales and this would be the best time to pick this up simply because of the very ‘one and done’ feel once you know how to complete the levels. But as a puzzle game, this certainly has enough clever elements to offer a fun experience particularly if you know the show and just as a puzzle game it works well. It just needed more substance to the earlier levels and the story to really make it stand out more and perhaps if there will be DLC or a sequel, they can focus on that and perhaps storylines from the seasons to help give the game the punch this sadly lacks.

Learn What to Expect from Assassin’s Creed Valhalla Post Launch with New Trailer

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Discover the post-launch content of Assassin’s Creed Valhalla with the new trailer explaining what fans can expect post launch of Assassin’s Creed Valhalla:

With the Season Pass, explore the dark mysteries of ninth-century Ireland and relive the brutal Viking siege of Paris. Plus, uncover the monstrous truth behind The Legend of Beowulf in an exclusive quest, available at launch.

Free Seasonal Content will also be available for all players, including events like the Yule Festival, available late 2020, new game modes, and much more!

Assassin’s Creed Valhalla will be available on 10th November, 2020 on Xbox Series X, Xbox Series S, Xbox One, PlayStation 4, Epic Games, Uplay & Stadia. Also coming to PlayStation 5 on 12th November.

Pre-order now at https://www.assassinscreed.com/buy Pre-order now and get an additional mission: The Way of the Berserker Follow Assassin’s Creed:

For more Information on Assassin’s Creed Visit:

Watch the New ‘Scorn’ Xbox Series X Gameplay Trailer

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Right now it is just 3 weeks until the launch of the next generation of Xbox consoles with the Xbox Series X and S set to launch on November 10th and it is fair to day, folks are pretty excited for what those consoles and the games they will bring to life will give them.

One of those games is Scorn and a brand new Series X gameplay trailer has been released:

Scorn is set in a nightmarish universe of odd forms and sombre tapestry. It is designed around the idea of “being thrown into the world”. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. Every location contains its own theme, puzzles and characters that are integral in creating a cohesive world.

Scorn is currently in development by Ebb Software for Xbox Series X|S and Windows PC.

Review: 9 Monkeys of Shaolin

I actually feel rather spoiled this year as one of my favourite genres in gaming has had a bit of a resurgence. Side scrolling beat-em-ups are really the foundation of my own gaming background, having grown up playing a number of them in the local arcade and then at home on consoles. This year has seen the return of the majestic ‘Streets of Rage 4’ and even a remake of ‘Battle Toads’ in recent months and it has been quite frankly brilliant. Now we have another game that borrows a lot from those old school games with an element of fresh ideas but keeping the focus on that classic style of side scrolling beat-em-ups as new contender ‘9 Monkeys of Shaolin’ steps up to the plate.

It was thanks to the Summer Games Fest demo event on Xbox, that I first came across 9 Monkeys of Shaolin by Sobaka Studio and it ticked a lot of boxes for me. Visually the game is just stunning with flowing animation both in and out of combat taking you to beautiful environments from bamboo forests to mountain areas and village backdrops. It has such a lovely more feature animation style that it would not looks strange as an animated show on a streaming service. I love how the story boards drive the narrative between the levels, this game just presents a world that is lovely to be in.

That would of course, features our main hero, Wei Cheing, who is a humble Chinese fisherman who has been trained with enough fighting skills to defend his village from bandits. This is a fighting style handed down throughout his family and has been enough to keep the village safe for generations. However now a more formidable force has invaded and those Wei Cheing is able to use his staff technique to see off the standard attackers but in trying to save his Grandfather, Wei Cheing is easily put down by the masked leader of the invaders and left for dead. Found by some Warrior Shaolin Monks, he is taken to their temple to heal where they take him in and help refine his skills in order for him to take the fight back to the invaders.

The combat is a very nice yet deceptively simply system with a standard strike of the staff with Y to a thrusting move with B. You can doge with A and perform a vaulting kick attack with X and all can be combined together to put together visually impressive fighting combos. Each move is capable of doing damage but with some more designed for enemy types such as the staff thrust being able to stagger armoured enemies and the vault kick able to cut the distance between ranged enemies. I describe it as deceptive in that you can either stick to basic attacks or create your own combo fighting style throughout and once you master the parry system, you will genuinely feel like a badass especially once the Shaolin technique of boosting your attacks with your Qi adds another level to the fighting.

The story itself is split into acts and Wei Cheing is sent on missions for the Shaolin Monks to both aid in fighting back these invaders but also in protecting other Monks out there in the fighting. The levels are simply a move through this section beating up everyone and making it to the end with some having the objective of having to reach a certain character in order to save them before their health runs out to reaching a boss fight. Often completing the mission will give you a reward such as a better staff-based weapon or accessories, each with their own stats and can buff abilities if equipped allowing the player to help make a build for their preferred playing style. All levels can also be replayed as well which is a very nice touch as the skill tree, which improves and opens up more bonuses to moves for Wei Cheing are accessed by using the experience “cogs” from completing a mission and applying them to a section of the skill tree in a rather Borderlands 3 style of levelling up.

I do wish that completing a level would have more fanfare than they currently do with simply completing the final objective or reaching a point can end the mission which snaps you out to a completion screen even if you were in the middle of taken on a number of enemies and can leave a rather unsatisfying feeling to the success of completing it. There is also quite a sharp difficulty spike once you reach the third act as the style of “large groups of enemies attacking you” means you will need to respond faster than I felt the input system could really handle which can leave you taking cheap hits or being smacked out of a combo which again, is unsatisfying but sadly frustrating when it does not need to be forcing you to readjust again to it all. Boss fights have this aspect as well and you can find yourself getting your butt kicked simply because your playstyle needs to sharply meet this new overpowered threat.

A saving grace is the co-op mode which can be online or local and means a friend can join you and should you or they fall during the level, the other can revive them which removes the “complete or fail” style of solo play. I found the co-op system very much suited the crowd of enemy style of the levels and was very fun to team up with a friend to take on the more challenging missions later in the game. A lot of what makes the game so fun to play is the simplicity and very old school feel to it which is deliberate and it does not try to reinvent the wheel but use those classic systems in this way to tell a very lovely story in a beautiful setting.

9 Monkeys of Shaolin is a fantastic example of the side scrolling beat-em-up style of gaming and is great fun despite the niggles I had with it at times. Just as I did with the game I grew up with, I was lost it the combat and smacking enemies about as I tried to complete the levels and really like the skill tree with RPG element that enabled me to level up skills and moves according to what I felt my play style needed. Getting to share it with a friend in co-op was enjoyable as well and worked really well even with a story focused completely on Wei Cheing. The voice cast is really good and the musical score just compliments so well with a fantastic visual style.

Whilst not on the same level of Streets of Rage 4, I did enjoy this more than the over frustration focused Battle Toads. 9 Monkeys of Shaolin fits very nicely into a genre but it definitely could do with some quality of life improvements to fine tune more than fix some of the niggles I feel it has.

Review: Stealth 600 Gen 2 Headset for PS4 from Turtle Beach

Here is our review of the new Stealth 600 Gen 2 Headset for PS4 from Turtle Beach.

The Turtle Beach Stealth 600 Gen 2 is the successor to the best-selling Stealth 600 wireless gaming headset, dominates on PS4, and features a new wireless mini-USB transmitter for a rock-solid connection. New for Stealth 600 Gen 2 is a larger flip-to-mute mic for refined chat clarity that integrates into the headset when muted, plus uniquely re-shaped, breathable ear cushions with ProSpecs technology provide glasses friendly comfort over long gaming sessions. Turtle Beach’s renowned Superhuman Hearing gives players the ultimate audio advantage, driven through precision-tuned 50mm speakers for a deeply immersive, undistorted audio experience.

Specifications

Speaker Frequency Response 20Hz – 20kHz

Speaker Size 50mm with Neodymium magnets

Headset Power Battery

Battery Rechargeable 900mAh Lithium Polymer

Mic Design Flip-up Omni-Directional

Ear-Cup Design Over-Ear (Closed)

Ear Cushion Material Fabric with Foam Cushioning

What’s in the box?

The box contains the headset, a USB-C cable, USB adaptor and a manual.

A Closer Look

Final Thoughts

The new Stealth 600 Gen 2 headset is the latest in a long line of great headsets from Turtle Beach.

This particular model is for the PS4 (and hopefully the PS5) and is wireless which means no catching wires when you are deeply engrossed in your game.

Charging up the headset is simple – just use the USB-C cable that is included in the box. When it’s fully charged you get around 15 hours of battery life, so that’s going to do you for most average gaming sessions!

Setting up the headset to use is very simple – just plug in the USB transmitter into your PS4 and then sync the headset to the PS4 via the transmitter. And that’s it – all very quick and easy.

The headset is very comfortable to wear even for extended periods of time. They are glasses friendly so if you are a glassed wearer then this headset makes it a lot easier and doesn’t press on your glasses when you are wearing it like other headsets.

The sound quality on the headset is excellent – you can really hear the tiniest of audio details in a game, and it really makes you feel that you are part of whatever game you are playing. Turtle Beach refer to the feature as Superhuman Hearing, and it works very well.

There are also 4 audio presets that you can choose to use – Bass Boost, Signature Sound, Treble Boost, and Vocal Boost. They are easy to select and make a difference depending on what game you are playing.

The mic provides very clear sound and doesn’t get in the way – and you just flip it up to mute which is quick and easy.

Sony has indicated that PS4 headsets will work on PS5. Turtle Beach anticipates the Stealth 600 Gen 2 will be compatible with PS5 and will confirm once testing is complete – but this sounds positive if you are getting a PS5.

The headset also works on the Nintendo Switch so you can use it on multiple consoles to save you from having to have multiple headsets!

The Stealth 600 Gen 2 Headset for PS4 from Turtle Beach is available now priced around £89.99.

You can learn more from the Turtle Beach website.

Batman Launch and Defend Batmobile Remote Control Vehicle from Spin Master

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With Christmas not too far away now, you might want to take a look at the Batman Launch and Defend Batmobile Remote Control Vehicle from Spin Master.

Launch Batman into action with the Launch and Defend Batmobile RC! This sleek 1:16 scale Batman remote control vehicle includes an exclusive 4-inch Batman action figure that you can launch right out of the cockpit! Race through the streets of Gotham City in forward or reverse and steer left and right with the easy-to-use dual joystick controller.

Then, take down the most notorious Super-Villains of Gotham City with the push of a button. Press the action button on the controller to automatically launch the Caped Crusader out of the cockpit!

Pose your highly detailed articulated action figure into dynamic battle poses to defend against evil, like The Joker! Engage your imagination to play out your own exciting missions using your new remote control vehicle and 4-inch action figures from your Batman collection!

With 2.4GHz frequency, you can race up to six vehicles at once and control your Launch and Defend Batmobile from up to 250 feet away! Featuring authentic Batman styling, aerodynamic wings and real rubber tire treads, this Batmobile looks like the real thing!

Designed with a soft front bumper, the Launch and Defend Batmobile RC protects the home from damage as you play out your epic adventures. When you’re finished fighting crime, charge your Batmobile with the built-in USB cable – while it charges, the cockpit lights up!

Bring the Batman action to life with the figure-ejecting Launch and Defend Batmobile RC!

This is so much fun to play with – driving around the Batmobile and launching Batman never gets old and will bring hours of fun to you, sorry, I mean your child aged 4 and above!

The Batman Launch and Defend Batmobile Remote Control Vehicle from Spin Master is available now priced around £39.99.

You can learn more about the various toys from Spin Master from their website.

MARVEL’s Avengers Next Gen Upgrades Delayed to 2021 – Hawkeye Content Pushed Back!

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To be honest, a someone who has played MARVEL’s Avengers from Crystal Dynamics and Square Enix, this latest news announced yesterday evening (16/10/2020) comes as no surprise at all. In the weeks since the game came out there have been many issues reported by players both from a technical point with bugs and crashing issues to just the sheer lack of end game focus showing at Crystal Dynamics short sighted attempt to copy the Destiny model was just that….short sighted.

In a new blog post which they have called their first “State of the Game” address, Crystal Dynamics goes on to explain that the PS5 and Xbox Series X/S feature upgrades have been delayed into 2021:

Marvel’s Avengers’ launch was not without turbulence, and we recognize that a number of issues detracted from your enjoyment of the game. This does not align with Crystal Dynamics’ value of craftsmanship, and for that we sincerely apologize.       

Over the past weeks, our team around the world has been heads down fixing bugs and tuning key gameplay systems guided in part by your feedback. Since launch, we’ve released rapid updates to address these bugs, improve game stability, and refine our matchmaking system. While our work is never done, these fixes and additions have made improvements to the overall player experience.

We’ve also made the decision to shift our PlayStation 5 and Xbox Series X|S launch to next year to ensure that we give our team the time to deliver a next-gen experience showcasing all that this game is meant to be.  More details to come.” 

The post also confirms that the new content, the Kate Bishop and Hawkeye characters, which were originally played for an October 2020 release, have also been pushed back to allow the team to….fix more of the game!

Moving forward, we intend to have a fixed, predictable patching cycle to ensure all new content meets both our and your high standards and has time for extensive internal testing. We know fans are hungry for new content, but delivering a fun experience is our priority. With this in mind, we’ve decided to push Kate Bishop’s Operation launch back a bit, out of October. We’re sorry for this slight delay, but we are dedicated as a team to quality first.

The launch of MARVEL’s Avengers has been shocking, whilst an excellent Campaign story and introduction of Kamala Khan, voiced brilliantly by Sandra Saad, were the highlights of the game, the rest made it such a complete broken mess that the very fact well over a month later they are still trying to fix it for me says more than this blog post claiming “we are dedicated as a team to quality first” lines of PR spin.

With Next Gen upgrades pushed into sometime 2021 and post game new content also being delayed, it really is going to take something right special to keep fans both interested and to make some return because this game has copied so much from Destiny and that includes the fatigue!

You can read our Review of the game here. MARVEL’s Avengers is out now for PlayStation 4, Xbox One and PC.

Join the Conspiracy: WeSC Return with New Lifestyle Audio Headphone Line-up

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Swedish based lifestyle brand WeSC has built a natural relationship with inspiring, provocative and upcoming figures in music and sport, becoming a well-respected brand, since 1999.

Now returning with a new headphone line-up, WeSC’s focus is on building on its reputation as a trend leader in Lifestyle Audio once again.

WeSC, a lifestyle brand that mixes subcultures such as skateboarding, art and music combined with fashionable designs to create products that catered to the global youth culture.Born in Stockholm in 1999, the name We Are the Superlative Conspiracy [WeSC] comes from the sense of unity that has always been exceptional in the skateboarding community – the creativity, attitude and people are what laid the foundation for WeSC.Your music, wherever you go, WeSC brings True Wireless, On Ear- and In Ear Headphones to market globally from 1st October 2020. These new youth inspired headphone designs feature high quality dynamic sound focused on a minimal, striking and contemporary look. Providing maximum comfort and sound isolation allowing you to focus on a life-in-style without distraction.

The True Wireless Earbuds keep you connected at all times without the hassle of tangled cables. Recharge and go out all day, fully charged they will play your favorite playlists for up to 20 hours. The Earbuds are iPX4 rated, so will hold up against elements like heavy rainfall. The compact charging case is compatible with all Qi-wireless charging pads and feature a convenient LED indicator for the battery status. Easily adjust your volume with touch control on the Earbuds or use the built-in microphone to call hands free. The WeSC True Wireless Earbuds are available in Black and Navy retailing for €59.95 / £54.99. There will also be a version in Pink, which will retail at €64.95 / £64.95.

The On-Ear Headphones are your ideal headphone for on the go with its foldable design. With a total playtime of up to 9 hours, the headphones also features an integrated microphone and button panel to keep control of your playlists. The headphones are available in Navy and Pink, retailing for €49.95 / £44.99.

The In-Ear Wired Stereo Headsets are designed to be lightweight, compact and comfortable. Balance and clarity are guaranteed for the perfect sound experience. Built-in microphone and push-to-talk button for hands free calling and music control. The In-Ear Headset is available in Black and White, retailing for €14.95 / £12.99.”We have waited for the right time and partner to re-enter the headphone space. The partnership comes at a perfect time as true wireless continues to grow in the market and the consumer is looking for trusted brands where fashion meets function,” said Joseph Janus, CEO of WeSC.WeSC are known for numerous exclusive collaborations and limited editions with renowed brands and artists such as Adidas, Absolut Vodka, Nokia, Smart and the Andy Warhol Foundation, RZA, Skrillex, Axwell, Beny Fairfax, Jason Lee, Arto Saari, Galantis and more.

The new collection of lifestyle inspired headphones are now available online from Amazon:

https://www.amazon.co.uk/dp/B08JM68FDY
https://www.amazon.co.uk/dp/B08K96V74T
https://www.amazon.co.uk/dp/B08JM5GDHM

True Wireless Earbuds
WeSC True Wireless Earbuds keeps you connected at all times without the hassle of tangled cables. Recharge and go out all day, fully charged it will play your favorite playlists for up to 20 hours. The Earbuds are iPX6 rated, so it will hold up against elements like heavy rainfall and high-pressure water. 


Key Features:
Bluetooth Version:5.0
Wireless Working Distance: 10m / 33 feet
Battery Capacity Of Earphone: 2*50mah
Battery Capacity Of Case: 550mah
Earphone Charging Time: Approximately 2 Hrs
Earbuds playtime: Up To 5 Hrs
Total play time: 20Hrs
LED Status: Indicates4 Battery Stage
Water-resistance: iPX4 rating
Integrated Microphone: for handsfree calling and voice assistant.

On-Ear Headphones
WESC On-Ear Headphones have a light and foldable design and makes it the ultimate travel companion. The built-in microphone allows for handsfree calling and access to your voice assistant. A full charge gives up to 9 hours listening to your favorite playlists. 


Key Features:
Bluetooth Version:4.2
Wireless Working Distance: 10m/ 33 feet
Battery Capacity: 300mAh
Total Play Time: 7-9 Hrs
Integrated Microphone: Handsfree Calling
Total Talk Time: 8-11 Hrs
Standby Time: 400-500 Hrs
Button Functionality: Power on / Power Off / Music Play / Music Pause / Answer the Phone / Dial-Back
Voice Prompt
Design easy to store
Includes: audio cable, charging cable and storage bag

In-Ear Wired Stereo Headset
WESC In-Ear wired Stereo Headset is designed to be lightweight, compact and comfortable. Balance and clarity are guaranteed for a perfect sound experience. Built-in microphone and push to talk button for handsfree calling and easy control of your playlists.


Key Features:
Durable Fabric-wrapped cable:1.2 m in length
Handfree: Integrated Microphone
Instantaneous Communication: Integrated PTT Button
Comfort: Earbuds in 3 Sizes
Frequency Range: 20-20 000 Hz
Impedance:16 Ohm
Connection:3.5 mm Stereo plug

New Video Gives Sneak Peek at the PS5 User Experience

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Finally – here’s a sneak peek at the PlayStation 5’s user experience! Watch our new video walkthrough to see new features designed to make your gaming experiences more fun, engaging, personalized and social on the PS5 console.

*Note: This walkthrough is set in a pre-production environment, so there may be some minor changes once the PS5 console launches in November.

The PlayStation 5 and PlayStation 5 Digital will launch in the US on 12th November in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and then on 19th November in the UK and rest of the world.

Pricing is set for PS5 Digital Edition price is £360 (€400, $400, AU$599) and the full-fat PS5 with disc drive will cost £450 (€500, $500, AU$750).

Night City Wire Episode 4: The Vehicles in Cyberpunk 2077

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First teased in the latest episode of the online show Night City Wire, the Cyberpunk 2077 Porsche 911 Turbo, based on the model range first launched back in 1974, will be included in the game as a unique, fully-drivable vehicle. Its presence is tied to one of the game’s main characters — rebel rockerboy Johnny Silverhand, played and portrayed by Keanu Reeves.
The automotive icon retains its classic 1977 look, painstakingly recreated and adapted by CD PROJEKT RED concept and vehicle artists using sketches, photographs, and photogrammetry. The model has been adapted to the reality of 2077 through the addition of, among others, a lidar attached to the front, a set of sensors and elements to identify the vehicle from the air, and electronic mirrors with monitors inside the vehicle.

“Johnny’s a legend of the Cyberpunk universe. When thinking about what kind of car he’d be driving through the streets of Night City, we knew it would have to be one just as legendary as he is. Having Johnny’s story in mind, and being huge fans of Porsche ourselves, the answer could only be the classic 911 Turbo,” said Paweł Mielniczuk, Art Director of Characters, Weapons and Vehicles, CD PROJEKT RED.

In addition to the 911 Turbo appearing in the game, a real-life and fully operational rendition of its Johnny Silverhand variant has been constructed. The car will be available on display outside the Porsche Museum in Stuttgart from October 15th to October 22nd. It is also featured in a commercial shot on location, telling the story of a car that retains a mysterious connection to its previous owner.

How many microphones does it take to make an in-game car sound believable?

More of a two wheels fan? No worries, the developers got you covered! Go behind the scenes of our cooperation with Arch Motorcycle with the company’s co-founders, Keanu Reeves and Gard Hollinger.

In Night City, looks are everything…

Now let me tell you a story, V walks into a diner…

Cyberpunk 2077 will release November 19th, 2020, for PC, Xbox One, PlayStation 4 and Stadia. The game will also be playable on Xbox Series X and PlayStation 5 consoles when available. At a later date, a free upgrade to Cyberpunk 2077, taking full advantage of next-gen hardware, will become available for owners of the Xbox One and PlayStation 4 versions respectively.

For more information regarding the game, follow FacebookTwitter, and visit cyberpunk.net

The LEGO Group announce LEGO MINDSTORMS Robot Inventor 5-in-1

The LEGO Group has announced the first addition to the much-loved LEGO® MINDSTORMS® theme in seven years. The new LEGO MINDSTORMS Robot Inventor 5-in-1 set unleashes a new world of fun, creative coding possibilities and provides the ultimate playful learning experience for young inventors and creators.

For over two decades, LEGO MINDSTORMS has inspired those of all ages to test and build their confidence with technology through play. By combining the LEGO building system with robotic and coding elements, builders can create anything they can imagine, while developing the STEM skills that 7 in 10 parents say are essential to their child’s future success.

This latest evolution of the much-loved theme continues this commitment to helping children develop STEM skills in a fun and exciting way at home. The new LEGO MINDSTORMS Robot Inventor 5-in-1 model gives builders aged 10+ the power to bring one of the set’s five unique designs to life or take their own builds to the next level by programming them to walk, talk, think and do more than ever before. Kids can also code their own remote-control features for the models in the LEGO MINDSTORMS Robot Inventor app or connect their own controllers to the app using Bluetooth.

From your new sidekick Charlie to action hero Blast, the five personality-packed bots or new intelligent creations can be easily controlled remotely using the LEGO MINDSTORMS Robot Inventor app. The app is also packed with over 50 fun coding challenges and awesome activities to help those of all abilities build coding confidence. The app uses drag-and-drop coding language based on Scratch to support those getting into coding for the first time, as well as Python for advanced coders looking for new challenges.

Packed with 949 pieces and new LEGO Powered UP components, the LEGO MINDSTORMS Robot Inventor will be available in Autumn 2020 from LEGO.com, LEGO Retail Stores and retailers globally. The LEGO MINDSTORMS Robot Inventor 5-in1 set will be priced at £329.99 and includes digital building and coding instructions for these five unique robots:

  • Blast 
  • this master robot is a stoic action hero. It can fire or hammer its way through obstacles and grab items. Builders can be the ultimate commanders, programming it to scan its environment and fire darts if it senses danger. Perfect for guarding your room!
  • Charlie 
  • this quirky sidekick helper can give out high fives, dance, play the drums, deliver small gifts, and charm friends with its smile.
  • Tricky 
  • the sporty bot is the ultimate athlete. Code it to complete the perfect slam dunk or master a plethora of robot sports: basketball, bowling or soccer – the list goes on and on.
  • Gelo 
  • a real life four-legged robot. Its unique mechanism means it can walk, avoid obstacles, and even perform tricks.
  • M.V.P.
  • The Modular Vehicle Platform gets the job done. Create and code your own remote control and build the M.V.P. into a buggy, a crane, a shooter turret or even a brick-eating truck to pick up LEGO bricks left by the other robots.

Are you going to buy this new set? Let us know by leaving a comment below.