ESports is big business! Aspiring gamers love to push themselves as they try to hit elite pro status. However, fatigue, poor reactions, and diminishing eye health undermine gamers’ potential. Thankfully, the Echo glasses from GUNNAR help to reduce these issues.
These blue light and UV protection glasses are perfect for gamers and office workers. Alternatively, maybe you simply love your phone and wish to reduce glare and eye strain. Either way, these comfortable, attractive, and elite-level specs are the way forward.
Available with GUNNAR’s patented technology and popular yellow-tinted lenses, these glasses will impress. Not only do they improve your eye health, but they have a sharp edge that’ll impress your audience and your friends.
What’s in the box of the Echo glasses?
The packaging is understated but robust. Additionally, it can be recycled.
The Echo glasses look great. Furthermore, they have flexible hinges, a slim square frame, and they are incredibly durable.
A hard and soft case is provided. Moreover, you can clean the lenses with the microfiber cloth.
Technical aspects.
GUNNAR’s patented technology reduces eye dryness and headaches. Moreover, it keeps you sharper and more alert for longer. The result is increased productivity and the chance to leap up the leaderboard. Joining the major leagues as an Esports star isn’t easy. Consequently, giving yourself a match-winning edge with these glasses could make all the difference.
The yellow-tinted lenses deliver 65% blue light and 100% UV protection. On top of this, the yellow tint reduces glare for a more comfortable experience. Though this isn’t ideal for graphic designers, other office workers or gamers will love the crisp but calmer contrasting colours.
Though the Echo glasses only come in one lens style, you can order prescription lenses. -5 to +5 can be arranged at checkout. As such, if you require a specific prescription, you can still enjoy the GUNNAR medical benefits.
Build quality.
The design is sharp, eye-catching, and modern. I love the half rimless frames and the square lenses. The lightweight style and adjustable 180° flexi hinges help to reduce fatigue and strain during marathon work or gaming sessions.
The stainless steel composition is perfect for durability and a modern but timeless appeal. The business-like finish works well for elite athletes or office workers. Unlike other GUNNAR products, these glasses aren’t outlandish or divisive. Instead, they will appeal to a large audience.
Are the Echo glasses worth it?
I’m a huge fan of GUNNAR. The ability to ebb and flow with new designs and tastes is appealing. Moreover, I like how they push design and innovation to the next level. The Echo glasses embody this mindset with their sleek finish, comfortable nature, and market-leading tech. As such, they are great for gamers and professionals, and I recommend buying them here!
In my previous review on nfoPRINCE and Terminist Arcade’sHYPERVIOLENT, I briefly discussed the Lovecraftian genre. I mentioned the eldritch god Cthulhu and a boom in Lovecraftian horror games in early 2000s. Though I praised the game and believed it held up well in this genre, it did feel more like an underlying factor.
In today’s review of Forgive Me Father 2, the Lovecraftian theme takes center stage right from the beginning. Images of Cthulhu are everywhere. Posters with odd symbols and texts scatter the landscape. Weapons have strange appearances with tentacles, tendrils and teeth. Enemies can range from tentacled creatures and cultists who look human. There are dark tomes to use magical abilities, such as faster firing or life-stealing. I felt completely immersed in a Lovecraftian world, which was perfect for October and the spooky season!
Developed by Byte Barrel and published by Fulqrum Publishing, the game was originally released on steam October 24th, 2024. There was a later release for PlayStation and Xbox on September 9th, 2025. Forgive Me Father 2 throws the player into a Lovecraftian boomer shooter with dark-comic like visuals and a tale of trying to find sanity again. With 12 chapters, four boss battles, five difficulty settings, tons of secrets and things to unlock, and a New Game +, Forgive Me Father 2 offers hours of entertainment. The Priest must go through the distorted locations of his past, journeying through his own mind in order to save himself from madness. So, watch out for clocks as we discuss Forgive Me Father 2!
The Story: A Tale of Redemption
The story takes place immediately following the events of the original Forgive Me Father. We are playing as the Priest who serves as the main character in both games. The Priest has seemingly gone mad under Cthulhu’s power. He battles haunting visions and memory loss, unable to distinguish reality from illusion. We also regularly hear from another character, the Voice, an unknown figure who “helps” us along the way. Along our journey, we come across small pieces of lore, such as letters or old photos to help us remember our past.
Without having played the first game myself, I was still able to understand the story taking place. It wasn’t the most in-depth narrative, though with an insane Priest and questionable Voice, I’m not sure if the story they could tell would be the most reliable. The dialogue between the two characters help show who they are, their thoughts and motives. I appreciated the disjointed memories serving as the chapters we travel through. The bits and pieces of lore we do get help us piece together the Priest’s past without spelling it outright for us.
Admittedly, my experience with boomer shooters is limited. However, I’m getting the sense that story takes a supporting role to the gameplay. Though I would always love to hear a story, I can certainly enjoy experiencing it alongside the characters. The Priest himself doesn’t remember and can only piece his past together as he experiences it in his mind. As the player, I felt I was right there in the horrors with him. Overall, though the story is brief, confusing and maybe a bit messy, I think the developers at Byte Barrel did a great job given the type of game!
The Gameplay: Covering the Basics
Having played Forgive Me Father 2 on a PS5, the controls were pretty simple to grasp. Movement was fluid and shooting was straightforward. The weapon wheel that also slows down time is a nice touch and makes swapping weapons easy in mid-combat. I do wish there was a quick button to perform a melee attack, such as pressing down on R3, but it wasn’t too much of an issue to change manually. There’s also a flashlight that will need to be charged as the battery dies, or else you will be travelling in the darkness.
There are various items scattered throughout the chapters. These include items such as ammo, health and armor. Playing on normal difficulty, I felt there was a good balance of loot. I needed to keep an eye on my ammo, yet even with my horrible aim, I only ran out occasionally. Health seemed rare to come across, but armor was in place to resist enemy attacks. There were also some secrets to come across, such as hidden weapon tokens and strange clocks to destroy.
Chapters aren’t particularly long and the maps are rather straight forward. I never got lost or turned around and always had a good idea of where to head next. Sometimes the way would be locked and require me to either kill all the enemies in the room, find a corresponding colored key or pull a lever. Occasionally, a small camera image would pop up in the corner showing me the way opening which was super helpful to remind me where I need to go next.
After completing a chapter, you are given a results screen that shows valuable information, such as how many enemies killed or secrets unlocked. I really appreciate them showing the total so that players aren’t searching chapters for more secrets if they’ve already discovered them all. You are then transported to the Asylum. The Asylum serves as a hub between chapters for you to unlock new dark tome pages or weapons and replay previous chapters.
The Combat: Where this Dark Game Shines
Forgive Me Father 2’s combat is where the game truly shines thanks to the enemies and the weapons. To kick things off, the enemy designs stand out with impressive detail and creativity. From the thin zombie guys carrying severed heads to the tentacled army guys with rapid fired bullets, the attention to detail the developers gave was obvious. Every time I came across a new enemy type, I had to take a second just to admire how it looked.
Though I’m not a fan of them being static in the world pre-combat, its a much different story once they get going. The AI in different enemy types were given a range of movement, like some enemies are intentionally dodging my shots, making quick thinking necessary for combat. Melee enemies would spread out as they ran at me, instead of coming in a single-file line. They often lurked just beyond corners, forcing me to tread carefully, weary of whatever might jump out next.
I would say my only gripe with the enemies I’ve encountered so far is the amount of ranged enemies. At times, the game felt like a bullet heaven with the number of bullets I needed to dodge. Whereas this feels fitting for the boss battles, it became slightly tedious during regular combat. I found myself spending more time trying to dodge enemy shots than actually firing my own. Don’t get me wrong though, I can appreciate the challenge it brings. You can use enemies to body block the bullets, too, which could lead to some unique strategies.
Speaking of bullets, the weapons in this game are visions of art. It’s easy to see from their designs that the developers really wanted to pay special attention to them. The fact that most weapons have a Lovecraftian look only furthers my Lovecraftian experience. The weapons I’ve tried out feel unique from each other, like they are not just carbon copies of the next. Different shotguns for example have different traits that make them feel unique from the other shotguns. With six different weapon types and four weapons in each, there is a ton to discover here. Players have the ability to customize their playstyle with the weapons they use. Gathering weapon tokens in chapters felt super rewarding knowing that the next weapon you buy could be the coolest one yet.
The Graphics & Audio: A Big Tentacle Applause
This section will be brief but only because I have nothing but praises in these departments. The game showcases a beautifully crafted art style that delights the eye. The dark comic-style graphics blended with the Lovecraftian theme and the violence was a great choice by the developers. The enemies, weapons and world simply looked cool. I wish there was a guide so that we could look at the models closer. The game delivers superb lighting and shadows—assuming, of course, you’ve kept your flashlight charged. There’s a great attention to detail in the designs for enemies and weapons. This shows how much passion Byte Barrel has for this game.
The audio follows along these same lines. Enemies only make noise when they spot you, but their ability to hide behind corners and walls makes encounters far more intense. I jumped any time I walked past a barrier and heard groans from behind me. Some enemies will even have more unique sounds, which again, shows the attention to detail the developers gave to this game. The music also has a nice balance of intensity and eeriness depending on the situation.
The Conclusion: Perfect for the Halloween Season
From what I can find, Forgive Me Father 2 will be receiving a new chapter and physical releases for PS5 and Nintendo Switch on November 7th, 2025. Beyond that, I’m not sure what else the developers have in store, if anything. Honestly, despite the game’s seemingly short length, it feels complete. Plus, with New Game +, tons of weapons and abilities to unlock, and all the secrets and clocks to discover, there’s a lot more to the game than just beating the chapters. I’m not a big VR gamer, but I think this game would be super fun to play in VR. Or perhaps they might be working on a 3rd installment instead?
Overall, I had a blast and will definitely continue playing this one post-review. I haven’t beaten all the chapters yet and I’ve heard the Old One Cthulhu itself makes an appearance. If you were or still are a fan of boomer shooter games such as Doom, I encourage you to give this one a try! I would also recommend this game to those that enjoy the oddities of the Lovecraftian genre as the attention to details will fully immerse you within a Lovecraftian world. A big bravo to Byte Barrel and I’ll be sure to keep my eyes open for what they do next.
Gaming has transitioned from hours-long games to short, quick games that can be played on breaks and public transportation. Quick-access titles now feature on all major platforms, from social apps to browser tabs. These are not filler games. They’re pulling millions of players daily and influencing the way future games are developed.
Games are now embedded in chat threads, pop up between video segments, or even appear in shopping apps. Sessions are usually no longer than a couple of minutes, but are intended to give people an opportunity to play anywhere, anytime.
The mechanics that made short-session games prosper in social games are now applied across the board. Developers in completely different industries started to investigate this low-barrier way of development. Games that use fast rounds, no reset period, no complex rules, and are playable on many digital platforms have emerged, including some that focus on crash-based mechanics.
These are games built for quick decisions and that provide immediate results. They’ve been designed to fit around people’s existing habits, rather than replace them. In this space, crash games like Plinko and Aviator found a format that matched this demand. These games were, by no means, part of the social media scene, but they did use similar design principles. No tutorials, no instant payouts, and no hassle in between rounds made them popular among those users who desired the same instant access that is easily offered elsewhere.
For those who are unfamiliar, here’s how Aviator works and where to bet on Aviator game: players place their bets before a new round begins, then watch as a plane takes off and the multiplier increases. The aim is to cash out at the right moment: just before the plane disappears to lock in a win.
On the question of where, make sure to find a safe and reliable platform to do so. That simple approach, paired with minimal waiting time, helped make these games a go-to for platforms looking to offer something that’s engaging without dragging on.
How Quick-Play Became a Market Standard
What used to be a side format is now a category for itself. Data shows the global instant games market will be worth more than $3 billion by the end of 2025, with consistent growth projected through 2032. The increase is driven by the shift in usage from users seeking to extract maximum from their social platforms by investing in a tap-and-go user experience that still has progression and shared moments with friends.
Short-session games now follow common characteristics:
No downloads
Fast entry
Session times of less than five minutes
Integration with social or content-sharing tools
TikTok allows players to enter a game directly from a sponsored post. Snapchat comes with Bitmoji games, which run when users are chatting. Facebook pushes games in its news feed that don’t need to open a separate app to remember your score.
Game makers saw users spending more time on these formats. That attention resulted in more funding and more studios working only on making short-session games. But the growth didn’t stop with social platforms.
The Market Shift: Why Everyone Wants In
Short-session gaming is not restricted to social platforms anymore. The format has been extended to mobile devices, messaging applications, and browser-based services. The global instant games market is estimated to reach $3.1 billion in 2025 and reach $7.58 billion in 2032, at a compound annual growth rate of 13.6%.
That growth has made a once-niche category a major segment of the industry. Large tech players are already making their moves. Facebook signed an agreement with Japanese game developer Playco to create social-oriented games that will load instantly. Snapchat has bought several studios to create games based on their Bitmoji avatars and messaging system.
TikTok is still experimenting with the release of games via sponsored content and in-app mini games. There are also indications that integration on a broader scale might follow. Google is rolling out Instant Play, a feature that allows Android users to play games without having to install them – a move that is in support of faster gameplay and lower entry barriers.
Analysts have pointed out that Apple may follow suit, especially as the demand rises for light titles that the user can quickly get into and out of.
What This Means Going Forward
As more users look for content they can try in seconds and leave without penalty, developers are starting to build specifically for that experience. This shift is already visible in both mobile and online games.
Major platforms are investing in tools that let studios produce games faster. They’re also testing new ad models to monetize without needing app stores or in-game purchases. Google has already introduced Instant Play to make game access faster on Android.
The demand is clear: users want games they can access instantly, that don’t require long instructions, and that work in short windows of free time.
The Order of the Snake Scale captures an old-school edge that is hard to ignore. Though it won’t appeal to lovers of modern gaming, it has a delightful PS One feel that reminded me of Alone in the Dark. Shot predominantly from a top-down perspective, there is a feeling that Big Brother is watching. However, things take a twist when shooting mechanics are unlocked. Here you’ll tackle some rudimentary first-person moments for an impressive change of pace.
This puzzle adventure title was developed by FM Simple Games Studio and published by Ultimate Games. It is a single-player experience that blends cyberpunk ideas and a dystopian future. Moreover, there are horror vibes as you explore dark and sinister locations. Using classic genre tropes, players must explore each location and find items to progress. The world expands nicely, and the plot plays out at a pleasant rate.
The Order of the Snake Scale tells a suspenseful story.
This Lovecraftian experience is set in a sinister and overbearing world. A corporation known as NML Corporation is part of the new world order. They control everything, and what they say goes. You control a cyborg detective called Seth Vidius. He is investigating a murder in the town of Happy Rock. By exploring the surroundings and understanding its history, he hopes to crack the case and understand the corporation.
The plot unfolds nicely as each key area reveals the history of the universe and the heroes within. Moreover, the dialogue is nicely balanced while revealing the true nature of the oppressive overlords. Though the plot sits at the fore, the puzzles, shooting, and exploration mechanics drive the action forward and keep you hooked throughout.
Old-school but enjoyable.
The developer has focused on an old-school design. The puzzles, dialogue, and exploration are well-trodden but interesting. There are some original moments, but the game heavily relies on genre tropes to keep you playing. This isn’t a complaint, as I love the dated appeal and the familiar nature of the gameplay.
The action flits between top-down movement and first-person combat. The shooting mechanics will not test you, and ammunition is easy to find. Accordingly, there is no sense of danger and survival mechanics are out of the window. This was a shame as I’d have loved to have seen a risk vs reward approach.
The Order of the Snake Scale is rough but great to look at.
Though The Order of the Snake Scale is a little rough around the edges, it didn’t matter. I don’t think a well-polished finish would have worked with this type of game. The rough character models and semi-open world work perfectly together. Moreover, the low texture quality complements the grainy and sinister colour palette.
The audio is atmospheric and captivating. There is a nice blend of songs, and the ambient sounds work particularly well. As you explore each location, there is a sense of tension and suspense. This supports the uncomfortable, horrific, and oppressive plot.
Clunky controls.
The Order of the Snake Scale is a PS One era title. Subsequently, the controls are going to be somewhat ropey at best. Moving the hero takes a little getting used to as he turns and moves pretty slowly. Thankfully, the shooting mechanics are much smoother. Though the controls weren’t perfect, you get used to them pretty quickly.
Replay value and longevity aren’t at the fore. Unfortunately, this isn’t the longest puzzle adventure title. Yes, I got stuck occasionally, but better experienced players will fly through the puzzles and other core moments. Thankfully, it is inexpensive and good value for money.
The Order of the Snake Scale is a great nod to the past.
This isn’t a game that will appeal to modern gamers. The dated appearance and unusual controls will be a turn-off. However, if you are in your late 30s or older, you’ll enjoy the retro nature of this title. I think the developer has delivered a solid puzzle adventure experience, and The Order of the Snake Scale is an uncomfortable, but enjoyable jaunt. Accordingly, I recommend buying it here! Can you crack the case? Talk to the locals, explore your surroundings, and keep yourself together.
The Witcher, White Wolf glasses from GUNNAR capture that fantasy edge from the much-loved franchise. Whether it is the game or the TV series, fans will adore the attention to detail and the incredible materials. Moreover, the accessories look amazing, and the hard case is designed to turn heads.
Available in 3 different models, The Witcher, White Wolf glasses offer plenty of versatility. I was sent the non-prescription amber-tinted lenses. Alternatively, I could have selected sunglasses or an array of lens types in -5 to +5 prescription. If you require the latter, these can be ordered at checkout.
GUNNAR is renowned for its Easter eggs and high-quality materials. Fortunately, these glasses incorporate both. The accessories are great, and the frames are comfortable, durable, and perfect for marathon gaming or work sessions. Additionally, the little nods to the franchise will make hardcore fans smile. Furthermore, the leather accents, slim frames, and classic style will appeal to fashion lovers.
What’s in the box of The Witcher, White Wolf glasses?
The packaging is discreet and understated.
The Witcher, White Wolf glasses are part of GUNNAR’s Epic performance level. The slim brushed nickel aviator style is timeless, and I loved the clean look.
A soft case and microfiber cloth can be used to clean the lenses and keep your glasses safe.
The hard case is faux-leather and has some nice Witcher details.
Technical aspects.
Gaming glasses are essential if you wish to reduce the ill effects of blue light and UV light. The amber-tinted lenses offer 65% blue light and 100% UV light protection. Accordingly, this is perfect for anyone who uses tablets, monitors, mobile phones, and TVs for extended periods. Blue light dries out your eyes and causes unwanted fatigue. Moreover, the risk of headaches and itchy eyes is increased.
Thankfully, the patented GUNNAR lens technology helps to reduce these problems. The amber tint mellows the sharpness of contrasting colours. Furthermore, your eyes will not dry out as you type or game for hours. The result is increased productivity, fewer headaches, and reduced fatigue. Additionally, your reactions will be sharper, and you’ll climb up every leaderboard as a result.
Build quality.
GUNNAR never do things by halves. The Witcher, White Wolf glasses are another example of their premium products being delivered perfectly. Every aspect of this product is high quality and next-level. The case and accessories look fantastic. Furthermore, the attention to detail is remarkable.
This level of detail isn’t just reserved for the accessories. No, the Easter eggs can be seen on the slender arm of the brushed nickel frame. Rune markings can be seen on the left arm, and fans with a keen eye will appreciate the subtle but important detail.
The slim frame and aviator-style lenses have a timeless aesthetic. Moreover, the leather-bound arms are comfortable against your temple. Multi-barrel hinges deliver a robust frame that can withstand some rough and tumble. However, I wouldn’t want to be too heavy-handed. The lenses are coated with a scratch-resistant and oleophobic layer. This helps to protect the advanced polycarbonate material and reduce smudges and unwanted marks.
Are The Witcher, White Wolf glasses worth it?
GUNNAR sell an incredible range of unique, stylish, and interesting glasses. Consequently, they have a style to appeal to a large audience. The Witcher, White Wolf glasses will be snapped up by lovers of the franchise and anyone who wishes to incorporate a classic and timeless look to their work or gaming appearance.
These glasses are comfortable to wear whilst improving your eye health. Additionally, they’ll improve your productivity and reduce fatigue and headaches. Accordingly, I love them and I recommend buying a pair here!
I often grow frustrated when games within the industry discourse are cast aside simply for their aesthetics. Many complain that certain titles (particularly those originating in Japan) possess such grating art styles that they can’t take them seriously, or worse, look down on those who enjoy them.
At first blush, I can understand why people would feel that way about Mamorukun ReCurse!. Its aggressive anime facade can be offputting, especially for “serious gamers” who don’t want to be associated with “that kind of stuff”. Unfortunately, this mindset prevents them from experiencing all sorts of great projects, and while ReCurse! isn’t the cream of the crop, it’s a fun bullet hell timewaster perfect for those looking to chase a high score.
ReCurse! is technically an enhanced port of Mamorukun Curse!, an arcade game that hit Japan in the summer of 2008. Given its initial trappings, you might expect the story to be threadbare, and you’d be correct. Somewhere in here there’s a plot about people being sucked into the Netherworld, where you’ll need to battle a generic “Darkness”, but it’s not likely to hold your attention.
Narrative isn’t too much of a concern for an arcade experience, and the gameplay is more than capable of picking up the slack. ReCurse! is a shmup, featuring a bunch of stylized anime kids. Each has a different shot spread; some fire straight, others in an arc, and one even has homing attacks.
Along the way, you’ll have to dodge plenty of projectiles, with precise movement being just as important as actually killing enemies. It’s a thrill to narrowly avoid death, but should you get hit by an errant shot, your character is done for. Your score in a stage is dictated not only by how many foes you gun down, but by how quickly you can complete it.
ReCurse! does add one interesting wrinkle to the shmup formula, that being the curse bullet mechanic. Charging one up and blasting an enemy will make them take damage over time, but they’ll also fire more projectiles back and drop increased rewards when killed. Alternatively, you can shoot a weak curse right in front of you, where entering it will temporarily buff your firepower. These are great ways to boost your effectiveness as you chase high scores, and the risk-reward tradeoff keeps skirmishes with even low-level enemies engaging.
If you’re deadset on discovering why the game’s events are happening, you can check out story mode. Here you’ll be ushered through various stages, all of which are bookended by relatively static character portraits exchanging dialogue. While this might be considered the premiere offering for a home console release, it’s hard to recommend it when the arcade mode is also present. It allows you to play through many similar environments, even letting you choose which path you’d like to take, without needing to entertain a weak plot.
There’s also the obligatory challenge mode. You’ll be given access to a small handful of stages, and after finishing them, you’ll unlock more grueling gauntlets to battle through. Unfortunately, these are made up of the same scenarios and boss fights you’ve already experienced, offering little in terms of new playable sections, so your enjoyment will be based purely on how motivated you are by chasing scores.
Completing levels across all modes will give you unlockables to view in the gallery. They’re almost all illustrations of the cast, but if you enjoy the anime art style, they can be fun to browse through. You’re also able to view the cutscenes from the arcade release and story mode if you want a refresher.
Is Mamorukun ReCurse! for everyone? No. Is Mamorukun ReCurse! even for most people? Probably not. The game caters to a very niche audience with its gameplay and art style, but that shouldn’t take away from the fact that the package on offer is solid, and those who appreciate the genre will find it a decent addition to their collection.
Here we take a closer look at the Pitaka 600D Black/Grey (Twill) iPhone 17 Pro Max Ultra-Slim Case.
An ultra-thin and ultra-light phone case with MagSafe compatibility.
Crafted from aerospace-grade aramid fiber for strength and elegance
Ultra-thin and feather-light for a barely-there feel
Minimalist, timeless design that elevates your iPhone
100% MagSafe compatible and wireless charging ready
Scratch-resistant and durable for long-lasting use
Thickness: 0.904(±0.1mm); Weight: 21.3(±1g)
2 months warranty
Made from aerospace-grade aramid fiber, which is 5x stronger than steel and weighs just 1/5 as much. It’s ultra-thin, incredibly tough, and built for premium protection—without the bulk.
Crafted from finely woven aramid fiber, our case offers a silky-smooth, luxurious texture you can feel. It’s not just light and strong—it’s a pleasure to hold, every single time.
A case under 1 mm thick shields the Camera Control Button with aramid fiber, while a hidden capacitive layer lets you tap and slide effortlessly. Seamlessly integrated, it preserves the aramid texture for precise, responsive control.
Offers a sleek, barely-there profile that preserves your phone’s original feel. Ideal for minimalists seeking elegant protection without added weight.
The Pitaka 600D Black/Grey (Twill) iPhone 17 Pro Max Ultra-Slim Case is available now priced around $59.99.
Here we take a closer look at the Pitaka 600D Black/Grey (Twill) iPhone 17 Pro Max Aramid ProGuard Case.
Military-grade protection made from aramid fiber and TPU combined.
Arched Corner Cushioning for all-around defense
Built with aerospace-grade aramid fiber reinforced by shock-absorbing TPU
MagSafe compatible for seamless charging and accessory use
Engineered for military-grade drop protection, safeguarding against serious impacts
Designed to resist scratches, scuffs, and daily wear
Thickness: 2.01(±0.1mm); Weight: 38.1(±1g)
2 months warranty
Passed military-grade protection testing at a height of 2.44 meters and obtained MIL-STD-810H certification. Always feel secure.
The four corners feature an arched design that naturally creates space around the phone, acting like built-in air cushions. On impact, they deform to absorb shock, ensuring even accidental drops land softly.
Made from aerospace-grade aramid fiber, which is 5x stronger than steel and weighs just 1/5 as much. It’s ultra-thin, incredibly tough, and built for premium protection—without the bulk.
Crafted from finely woven aramid fiber, our case offers a silky-smooth, luxurious texture you can feel. It’s not just light and strong—it’s a pleasure to hold, every single time.
The Pitaka 600D Black/Grey (Twill) iPhone 17 Pro Max Aramid ProGuard Case is available now priced around $59.99.
Here we take a closer look at the Pitaka Moment Sunset iPhone 17 Pro Max Aramid ProGuard Case.
Military-grade protection made from aramid fiber and TPU combined.
Arched Corner Cushioning for all-around defense
Built with aerospace-grade aramid fiber reinforced by shock-absorbing TPU
MagSafe compatible for seamless charging and accessory use
Engineered for military-grade drop protection, safeguarding against serious impacts
Designed to resist scratches, scuffs, and daily wear
Thickness: 2.02(±0.1mm); Weight: 38.72(±1g)
2 months warranty
Passed military-grade protection testing at a height of 2.44 meters and obtained MIL-STD-810H certification. Always feel secure.
The four corners feature an arched design that naturally creates space around the phone, acting like built-in air cushions. On impact, they deform to absorb shock, ensuring even accidental drops land softly.
Crafted from finely woven aramid fiber, our case offers a silky-smooth, luxurious texture you can feel. It’s not just light and strong—it’s a pleasure to hold, every single time.
Recreating the first popular item of the Weaving+series “Sunset Moment”, we have woven an immersive blue time from sunset to moonrise.
The Pitaka Moment Sunset iPhone 17 Pro Max Aramid ProGuard Case is available now priced around $59.99.
Here we take a closer look at the Pitaka Moment Milky Way Galaxy iPhone 17 Pro Max Ultra-Slim Case.
An ultra-thin and ultra-light phone case with MagSafe compatibility.
Crafted from aerospace-grade aramid fiber for strength and elegance
Ultra-thin and feather-light for a barely-there feel
Minimalist, timeless design that elevates your iPhone
100% MagSafe compatible and wireless charging ready
Scratch-resistant and durable for long-lasting use
Thickness: 1.08(±0.1mm); Weight: 22.54(±1g)
2 months warranty
When we reflect on our life’s journey, it’s nothing but a collection of moments. The Weaving+ Moment Series, crafted using premium aramid fibre, captures these enchanting moments on our cases.
Crafted from finely woven aramid fibre, our case offers a silky-smooth, luxurious texture you can feel. It’s not just light and strong—it’s a pleasure to hold, every single time.
A case under 1 mm thick shields the Camera Control Button with aramid fiber, while a hidden capacitive layer lets you tap and slide effortlessly. Seamlessly integrated, it preserves the aramid texture for precise, responsive control.
Offers a sleek, barely-there profile that preserves your phone’s original feel. Ideal for minimalists seeking elegant protection without added weight.
The Pitaka Moment Milky Way Galaxy iPhone 17 Pro Max Ultra-Slim Case is available now priced around $59.99.
Krafted has unveiled a clever new addition to the modern living room: the Krafted Couch, a fast-charge wireless device charger designed to live right on your sofa arm. Available in Deep Blue, Matcha, and Latte, it’s as much about lifestyle as it is about tech.
The Krafted Couch delivers a dedicated charging spot exactly where you need it most. Instead of juggling cables or reaching for wall sockets, you simply drop your phone onto the slim charging pad and relax. An anti-slip silicone ridge ensures the pad stays securely on your sofa arm, while the flexible flat silicone design blends seamlessly into any setup.
This isn’t just another wireless charger. The Krafted Couch packs:
Fast charge wireless output (15W iPhone / 10W Android)
MagSafe compatibility for easy alignment
USB-C input (9V–2A)
Multi-speed charging: 15W / 10W / 7.5W / 5W
2-metre charging cable for flexible placement
At just 180g and measuring 100mm x 400mm x 11mm, it’s slim enough to disappear into your lounge while delivering full-powered performance.
Where most chargers feel like clutter, the Krafted Couch is designed to complement. Its colour palette, Deep Blue, Matcha, Latte – feels more like interior décor than consumer electronics, setting a new standard for tech that fits your lifestyle.
Snoopy & The Great Mystery Club is a perfect game for your children. Though mystery puzzle games are usually aimed at older audiences, this one is straightforward, enjoyable, and full of lovable characters. Furthermore, if you adore Charlie Brown and the gang, this will melt your heart.
This puzzle adventure title was developed by Cradle Games and published by GameMill Entertainment. It is a single-player experience that focuses on mini-games, fetch quests, and funny dialogue. Accordingly, it is witty, safe, and just the right side of challenging.
Snoopy & The Great Mystery Club tells plenty of silly tales.
The story revolves around Snoopy and his ability to solve problems. This lovable dog teams up with the Peanuts Gang to overcome problems and help the community. As the story progresses, the ideas become more outlandish. Ghost stories, mythical creatures, and other cases must be solved. Thankfully, the gang work together to find the clues and solve the problems.
Each of the 4 chapters covers a unique tale. This was great as it adds fresh ideas to the game. However, the repetitive core mechanics were a little tedious. Luckily, my children didn’t mind as they enjoyed searching for clues, metal detecting, exploring prickly bushes, and much more.
Snoopy unlocks new costumes to gain unique powers. A pirate outfit gives him a spade, and a scout costume allows the team to part prickly bushes. Each costume must be swapped on the fly as a combination of skills is required to solve each problem.
Simple mechanics.
Snoopy & The Great Mystery Club will not test older gamers. Unfortunately, the familiar action and repetitive approach made me grimace. Luckily, this isn’t aimed primarily at older or more skilled players. Instead, younger gamers will thrive because of the rudimentary approach and the small gaming environment.
Alongside the puzzles were an array of mini-games. These simple tasks require reasonable reactions and some finesse. Moreover, there are cars to drive, a plane to fly, music to master, and a memory test. Consequently, younger gamers may require some assistance to be successful.
Snoopy & The Great Mystery Club looks great.
The graphics are nicely presented. The developer has captured the likeness of every character perfectly. Furthermore, the small world is well-designed and eye-catching. Unfortunately, there are a few frame rate issues during cutscenes. Though this isn’t game-breaking, it undermines the clean finish.
The audio is fantastic. The music is safe, upbeat, and enjoyable to hear. Moreover, I like the sound effects and the fun nature of every activity. If you remember the cartoon, Snoopy & The Great Mystery Club will make you smile. The acting is great, and it has a nice layer of nostalgia.
Simple controls.
A refined UI and basic tutorial get you set up in no time. Though the puzzles may test younger children, the control system will not. Subsequently, this is a game that can be mastered in no time at all.
Replay value is limited. Though the developer has incorporated some collectables and fun mini-games, there is little reason to return. I raced through my playthrough in under 5 hours. However, younger gamers will take considerably longer.
Snoopy & The Great Mystery Club is perfect for youngsters.
If you love the Peanuts Gang or you adore simple puzzle games, this will be right up your street. Additionally, if you have kids with an intuitive mind, this will tick plenty of boxes. Though I found it repetitive, it is unbelievably cute, funny, and perfect for its intended audience. Accordingly, I love it and recommend buying it here! Can you solve the mystery? Build your team, find every clue, and prove your worth.
I don’t know if there are any health and safety rules for dealing with cursed objects, but the protagonist of Strange Antiquities must blow past them all. Their master is barely out the front door before they’re picking up weird antiques with their bare hands and holding them against their ear. They’ll read about how a particular item causes severe paranoia or twists their intestines into a pretzel and they’ll still start shaking it to see if it rattles.
Despite the danger of a curse on me and all my progeny, Strange Antiquities turned out to be rather cosy. An antiques shop is a great setting for a game. It’s a fairly mundane location, being little more than a counter and a load of shelves, which keeps things manageable. But it’s also full of little slices of history and folklore and, in this case, a few spoonfuls of horror. Meanwhile, there’s something spooky going on in the plot. Still, I get the feeling that Strange Antiquities is caught between two worlds, never fully committing to either.
Creepy Keepsakes
The core loop of Strange Antiquities is nice and simple. You’re an apprentice at an antique shop, which your master has left in your care. Customers will come in and request an item, and you need to give them the right one. Said items are a bunch of strange artefacts, ranging from normal to creepy. To identify them, you need to decipher the vague clues found in a series of books. This starts simple, and ramps up until you’re identifying gemstones and weird magnetic fields.
It’s a fun central mechanic and the descriptors are just vague enough that you feel smart guessing them. I especially like ones that require you to mess with the environment, like holding a candle against them. To get more artefacts, you need to explore the town by solving a series of riddles. These do range in difficulty somewhat, but are usually quite entertaining They also have the key factor of making you feel like a clever clogs. In fact, the only part that I don’t fully like about the gameplay is the punishment for getting too many things wrong. You have to play a fiddly little dice game to restart, which didn’t quite fit for me.
Raucous Ravens
While you’re fiddling around with a monkey’s paw or whatever, there are some spooky happenings going on in Strange Antiquities. Customers will tell of ravens gathering around the town, and comatose people turning up with black eyes. It adds a little dose of context to the world, which is nice to see. At certain points you’ll need to a make a decision as to which item to give a pivotal character, which will impact the overall ending. There seem to be quite a few twists here, which is great.
Though an issue with that is that Strange Antiquities has limited replay value. A new game nets the same customers, asking for the same items, so there will be a degree of repetition before getting to the choices. I also feel that Strange Antiquities doesn’t take its gameplay or story as far as it could. Identifying items becomes strangely easy by the end, due to the diminishing number of possible items, and I was hoping for more in-depth mechanics, like taking shavings or conducting detailed experiments. Something that feels more involved than just picking a relevant word from a book.
Strange Antiquities – Cosily Creepy
On the story front, the actual plot points are nice but it’s a little hampered by it all being told second-hand. Sometimes choosing which item to give is a straight-up guess. I would’ve liked the little text adventures found in the exploration to be fleshed out a bit, to give us a little more agency over things. As it is, I found myself dissolving into a stereotypical shopkeeper, barking ‘whaddya want?’ at people telling me their life stories before getting to the point. Probably not the vibe Strange Antiquities was going for.
That might have more to do with the fact that I’ve been fighting off a fever all week. Still, I enjoyed my time with Strange Antiquities. Despite the premise, and that weird antique that’s just a withered hand, it has a lot of cosy vibes. I stuck with it through the epilogue until I’d identified every item. There’s something really satisfying about a shop full of labels, where everything has its place. While I wish it had pushed itself a little further, Strange Antiquities is a short, pleasant experience with a nice dusting of horror.
Ghost of Tsushima is one of my favorite games ever and definitely my favorite Playstation new IP in the past nine years.
That art design, smooth gameplay, and that title card reveal scene will always be in my memory, and I will never forget them.
I don’t usually use photo mode too much in the games I play, but that game was special, and I have countless hours in its photo mode.
When they announced Ghost of Yōtei, I was first a bit sad that Jin wasn’t there and it’s not a direct sequel to GOT, but after playing GOY, I’m so happy they chose to create a “Ghost of” series instead of limiting it.
So the title card reveal scene in Ghost of Yōtei is amazing and lovely, but it isn’t at the same level of what Ghost of Tsushima did with that part, and I don’t blame them. That scene in GOT is really one of a kind, but still, GOY does an amazing job in that part.
STORY
Atsu is seeking revenge from the Yōtei six members, and she is clearly lost in her anger, which leads her to decisions that might end up bad for everyone. Yet, she chases death and seeks her revenge from Lord Saito, the leader of the Yotei six, and his men.
The story progresses in both past and present time to show you Atsu’s pain and what she has been through. It doesn’t just show you the whole backstory of Atsu at once, and that’s a great decision and makes the story more emotional.
The story contains some great plot twists, something that Ghost of Tsushima was really bad at. Atsu’s story is far more personal than Jin’s, and it’s way better than Jin’s story.
While better than GOT, the story still has some problems, like the Yotei six members’ lack of detail in character development. They don’t have any depth to their personalities. They could’ve added an extra hour or two to the story to both cover that part and make the story longer, as it takes about 16 hours to beat the main story.
There is one particular thing that GOT was better at, and that was Jin started as Lord Sakai and developed the name “Ghost,” while Atsu is being called The Onryo (vengeful spirit) from the very beginning.
GAMEPLAY
The gameplay is so satisfying. While borrowing a few things from Ghost of Tsushima, it is not the same at all, and it’s a whole new gameplay in Ghost of Yōtei.
You have five melee weapons which you carry at the same time. In comparison, GOT only has one melee weapon and four stances for it. In GOY, they use the stance wheel, but it replaces the stances with weapons. This leads to a very engaging gameplay.
You can feel the weight of your attacks, and the gameplay has depth which was absent in GOT. You can feel how hard the attack is that you are blocking, or the attack you did and your enemy blocked, and that is something beyond satisfying.
Fights are harder and need more focus and skill, and make you feel very proud when you win a battle.
Boss fights have way more variety in their moves and don’t get repetitive.
There are guns now in the game, which I don’t find them fun, and I prefer to use a bow or avoid ranged fights altogether.
The stealth part is the only weakness of both games that hasn’t really improved; it’s still so repetitive, and the AI isn’t smart enough to make it fun.
SIDE CONTENT
The side quests and side activities are way better too. Their story, their path, their rewards, everything is great, and they are not repetitive at all.
There is a fun mini-game called Zeni Hajiki that you play with coins, throwing them in a particular way to win a reward.
Also, there is a fun fire-making and cooking part in the game that is nice to have, and you can skip it if you don’t want to do them, but I really liked them, and they are a nice addition to have.
VISUALS
Visually, it’s a piece of art. Every time I look at the scenery in this game, I’m left speechless. While its art design is at the same level as Ghost of Tsushima, it has better textures, better lighting, better draw distance, and even RTGI in ray tracing mode.
I played the game on the PS5 Pro with the RT Pro mode, and it was amazing. I didn’t find anything that makes me want to try other modes. If you have a PS5 Pro, the RT Pro mode is the way to go.
SOUNDTRACKS
The soundtracks never fail; they play with your soul from the moment you enter the game all the way through the ending. I sometimes found myself lost, riding my horse slowly while playing music with my shamisen and enjoying the scenery around me, and that feels unbelievably good.
DUALSENSE
Sometimes I forget how good the DualSense is until I play a PlayStation first-party game and remember why I love this controller. Everything feels more real in your hands. I might say Ghost of Yotei uses the DualSense features as much as Astro Bot, if not more.
Something great that I noticed and felt so good was that the soundtracks in the background of the cutscenes use the DualSense too! You can feel the soundtracks in your hand while listening to the story, and that feels amazing.
CONCLUSION
Ghost of Yōtei is definitely a better game than Ghost of Tsushima, but I believe that it’s not just an improved GOT but rather a new game built on the foundations of Ghost of Tsushima. This game really lives up to the expectations and even goes higher, and the only thing that is keeping it from getting a perfect score is some minor issues with stealth and parts of the story.